Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 19:22:06 Player: Jaegerpls Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (865) 865 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 4405 Bonus ------- Follower Combat Kills 45 Cogmind --------- Core Integrity 829/1000 Matter 265/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Improved Hacking Suite Improved System Shield > --- WEAPON (3) ------- Mass Driver Improved Remote Datajack Heavy Mace > --- INVENTORY (10) --- Improved Coolant Injector High-capacity Matter Pod (200) Advanced Terrain Scanner Force Field Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Matter Filter Improved Kinecellerator Improved Hacking Suite Tractor Beam > --- WEAPON ----------- Autogun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Coolant Injector High-capacity Matter Pod Advanced Terrain Scanner Force Field System Guard Autogun Autogun Minigun Mass Driver Improved Remote Datajack [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Light Cannon Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 6 | . . . . 6 Weapon 1 | . . . . 1 Parts Attached 43 | 7 10 2 4 20 Power 6 | 1 3 . . 2 Engine 5 | 1 3 . . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 2 1 2 1 Treads 6 | . 2 1 2 1 Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 2 2 1 . 11 Device 10 | 1 1 1 . 7 Storage 2 | 1 1 . . . Processor 2 | . . . . 2 Hackware 2 | . . . . 2 Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 3 . 2 6 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | . 2 . 2 3 Ballistic Cannon 2 | . 1 . . 1 Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 14 | . 1 2 3 8 Power 3 | . . 1 1 1 Propulsion 6 | . 1 1 1 3 Utility 2 | . . . . 2 Weapon 3 | . . . 1 2 Highest Loss Streak 4 | . 1 1 2 4 To Critical Strikes . | . . . . . Average Backups 8 | 2 8 9 8 8 Power . | . 1 . . . Propulsion 1 | 1 2 2 1 . Utility 2 | . 2 2 2 4 Weapon 3 | . 2 4 4 3 Tool/Special . | . . . . . Unused Backups 7 | . 3 . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 5 | . 1 . . 4 Weapon 2 | . 2 . . . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 99 99 95 80 Engine 8 | . 14 13 10 2 Treads 22 | . 22 28 28 16 Wheel 1 | . 5 . . . Device 18 | . 14 14 14 26 Storage 10 | . 14 14 14 5 Processor 2 | . . . . 6 Hackware 1 | . . . . 2 Energy Gun 3 | . 16 . . . Ballistic Gun 14 | . 7 19 14 15 Ballistic Cannon 4 | . 3 8 13 . Peak Build Rating 53 | 9 12 10 13 53 Average Rating 21 | 7 9 9 9 41 On Entrance 7 | . 9 10 9 10 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 43 | 14 22 22 22 43 Greatest Support 69 | 26 40 40 48 69 Greatest Overweight (x) 1 | . 1 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 4 10 10 10 10 Average Carried 8 | 2 8 9 8 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 4 10 8 8 4 Class Distribution -------------------- 62% | Mutant 26% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1429 | 343 325 236 50 475 Remotely 648 | . 86 138 . 424 Salvage Created 1296 | 203 428 201 . 464 Parts 74 | 13 20 15 . 26 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | . 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 13 | . . 13 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 24 | . 10 6 . 8 Guns 20 | . 7 5 . 8 Cannons 4 | . 3 1 . . Classes Destroyed 12 | 3 4 2 . 3 Worker 3 | 2 1 . . . Builder 1 | . . . . 1 Tunneler 4 | 4 . . . . Hauler 1 | . 1 . . . Recycler 3 | 1 1 . . 1 Operator 1 | . 1 . . . Turret 2 | . . 2 . . Swarmer 12 | . 3 4 . 5 Grunt 7 | . 7 . . . Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Subdweller 2 | . . 2 . . Best Kill Streak 5 | 5 4 4 . 5 Combat Bots Only 5 | . 3 4 . 5 Max Kills in Single Turn 2 | 1 2 2 . 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 288 | . 37 97 78 76 Missed 112 | . 12 40 35 25 Hits 176 | . 25 57 43 51 Projectile 176 | . 25 57 43 51 Critical Strikes 1 | . . . . 1 Damage Taken 2302 | . 276 636 334 1056 Core 320 | . 31 69 49 171 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 . . 40 . Volleys Fired 115 | 16 44 27 . 28 Largest 3 | 2 2 2 . 3 Hottest 90 | 90 90 53 . 79 Shots Fired 242 | 31 87 49 . 75 Gun 213 | 31 75 32 . 75 Cannon 29 | . 12 17 . . Launcher . | . . . . . Special . | . . . . . Kinetic 136 | . 12 49 . 75 Thermal 106 | 31 75 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | 7 10 11 . 14 Robot Miss Streak 4 | 2 4 3 . 2 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . 2 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 165 | 22 55 31 . 57 Core Hits 67 | 8 22 13 . 24 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | 1 2 1 . 1 Burn 3 | 1 2 . . . Blast 1 | . . 1 . . Smash 1 | . . . . 1 Melee Attacks 3 | . . . . 3 Impact 3 | . . . . 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2701 | 261 732 534 . 1174 Guns 2370 | 261 603 396 . 1110 Cannons 265 | . 129 136 . . Explosions . | . . . . . Melee 64 | . . . . 64 Ramming 2 | . . 2 . . Kinetic 1771 | . 129 532 . 1110 Thermal 864 | 261 603 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 64 | . . . . 64 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 25 | . . . . 25 Projectiles . | . . . . . Explosions . | . . . . . Melee 25 | . . . . 25 Knockbacks 4 | . 2 1 . 1 Impact 1 | . . . . 1 Kinetic 2 | . 1 1 . . Secondary 1 | . 1 . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 332 | 150 332 10 . 114 Average Temperature 78 | 59 90 7 . 54 Received Heat Transfer 570 | . 126 264 108 72 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 12 | 5 6 1 . . Heat Transferred 2526 | 768 1758 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 102 | 15 102 . 11 100 Initial 11 | . 3 . 11 . Average 29 | 3 52 . . 28 Influence Increases 834 | 35 284 210 . 305 Destroy 0b10 Robot/C 500 | . 200 120 . 180 Destroy 0b10 Robot/NC 65 | 35 20 . . 10 Destroy Leader 72 | . 42 . . 30 Allied During Kill 18 | . . . . 18 Successful Hack 44 | . 7 . . 37 Select Force Hacks 30 | . . . . 30 Lose Combat Pursuer 105 | . 15 90 . . Influence Decreases 834 | 30 289 186 24 305 Entered New Map 15 | . 2 . 13 . Time Decay 728 | 30 226 176 11 285 Lost Part 20 | . 10 10 . . Lost Ally 20 | . . . . 20 Purge Threat 51 | . 51 . . . Squads Dispatched 7 | . 3 . . 4 Investigation 1 | . . . . 1 Extermination 2 | . . . . 2 Reinforcement 3 | . 3 . . . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 18 12 1 12 Peak Tracking Total 6 | . 4 6 1 5 Tactical Retreats 3 | . 1 2 . . Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 5 | . 1 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 5 | . 1 . . 4 Terminals 3 | . 1 . . 2 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 7 . . 8 Successful 12 | . 6 . . 6 Failed 3 | . 1 . . 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 8 | . 3 . . 5 Terminals 11 | . 7 . . 4 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 3 . . . Alert Level 1 | . 1 . . . Unreport Threat 2 | . 2 . . . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 3 . . 4 Terminals 6 | . 3 . . 3 Track 2 | . 1 . . 1 Botnet 1 | . 1 . . . Skim 3 | . 1 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Tunnel 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built 3 | . . . . 3 Authchips . | . . . . . Time 84 | . . . . 84 Total Robot Build Rating 18 | . . . . 18 Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked 1 | . . . . 1 Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 90 | . . . . 90 Highest-Rated Ally 30 | . . . . 30 Total Orders . | . . . . . Ally Attacks 2 | . . . . 2 Total Damage 85 | . . . . 85 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 1686 | 63 468 325 308 522 Sensors 1139 | . . 325 308 506 Terrain 547 | 63 468 . . 16 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 2841 | 130 594 741 308 1068 Spaces Moved 1339 | 59 282 389 179 430 Core 1 | 1 . . . . Treads 1206 | . 208 389 179 430 Legs . | . . . . . Wheels 132 | 58 74 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 160 160 160 Average Speed 154 | 88 141 160 160 163 Slowest Speed 240 | 90 160 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 37 20 44 14 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Total 1895 | 101 392 463 202 737 Wait 336 | 16 36 42 16 226 Move 1335 | 58 281 388 178 430 Hop . | . . . . . Pick Up 29 | 4 12 . 2 11 Fast Attach 22 | 7 1 . . 14 Attach 17 | . 1 2 2 12 Detach 2 | . . . . 2 Swap 16 | . 8 3 2 3 Drop 19 | . 9 . 2 8 Fire 115 | 16 44 27 . 28 Melee 3 | . . . . 3 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub]) -10/Subcaves -7/Recycling -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 131 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 13) 668 | -10/Materials | Discovered new exit (range 16) 709 | -10/Materials | Discovered new exit (range 8) 725 | -10/Materials | Entered Subcaves 792 | -10/Subcaves | Learned 4 Materials zone layouts 931 | -10/Subcaves | Discovered new exit (range 15) 1466 | -10/Subcaves | Entered Recycling 1467 | -7/Recycling | Met a Zionite searching for Scraptown 1748 | -7/Recycling | Discovered new exit (range 16) 1762 | -7/Recycling | Core integrity fell below 50% 1774 | -7/Recycling | Entered Factory 1774 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 1825 | -5/Factory | Garrison activated, responded to threat 2227 | -5/Factory | Build established: Scavenger-Gunner 2271 | -5/Factory | Fabricated B-60 Warrior (x3) 2532 | -5/Factory | P-70 Sage assimilated allied Warrior 6c 2604 | -5/Factory | Discovered new exit (range 6) 2652 | -5/Factory | Identified exit to Factory 2763 | -5/Factory | Spotted B-75 Beast 2811 | -5/Factory | Lost 4 parts (2n1u1w) 2842 | -5/Factory | Self-destructed Last Messages --------------- 02792_ U-05 Engineer lays Concrete. 02792_ K-01 Serf collects debris. 02793_ R-10 Processor collects Wheel. 02793_ U-05 Engineer lays Concrete. 02793_ K-01 Serf collects debris. 02793_ U-05 Engineer lays Concrete. 02796_ K-01 Serf collects debris. 02796_ R-10 Processor collects Wheel. 02796_ U-05 Engineer lays Concrete. 02797_ R-10 Processor collects Terrain Scanner. 02797_ U-05 Engineer lays Concrete. 02814_ Autogun destroyed. 02814_ Tractor Beam destroyed. 02824_ Imp. Ion Engine destroyed. 02837_ P-70 Sage suffers critical hit (Smash). 02837_ Destroyed Imp. Heat Sink. 02837_ P-70 Sage system corrupted by crushing effect. 02839_ P-70 Sage knocked back. 02840_ Lgt. Treads destroyed. 02841_ P-70 Sage resets P-70 Sage, system corruption cleaned. 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