Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 01:24:11 Player: NOGames Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (43) 215 Value Destroyed (948) 948 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6523 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 232/300 Energy 82/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array Improved Signal Interpreter ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Transmission Jammer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Proton Missile Launcher > --- INVENTORY -------- ECM Suite [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Gar Slots Evolved 10 | . . . . . 4 2 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . . . 1 1 1 1 . Utility 3 | . . . . . 1 1 1 . . Weapon 2 | . . . . . 2 . . . . Parts Attached 68 | 6 2 10 6 4 15 10 9 5 1 Power 9 | 1 1 1 1 1 1 1 2 . . Engine 9 | 1 1 1 1 1 1 1 2 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . 1 2 . 6 3 3 2 . Treads 5 | . . . 2 . 3 . . . . Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover 1 | . . 1 . . . . . . . Flight 11 | . . . . . 3 3 3 2 . Utility 16 | 1 . 2 1 . 3 4 3 2 . Device 9 | . . 2 . . 1 3 2 1 . Storage 3 | 1 . . 1 . 1 . . . . Processor 2 | . . . . . . 1 1 . . Hackware 1 | . . . . . 1 . . . . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 24 | 2 1 6 2 3 5 2 1 1 1 Energy Gun 5 | . . 1 1 . 3 . . . . Energy Cannon 3 | . . . 1 1 1 . . . . Ballistic Gun 6 | 2 1 3 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 8 | . . 2 . 2 . 2 . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . 1 . 2 . . Parts Lost 29 | . . 6 . 1 . 5 7 5 5 Power 5 | . . 1 . . . 1 2 1 . Propulsion 14 | . . 2 . 1 . 2 3 3 3 Utility 4 | . . . . . . 1 1 1 1 Weapon 6 | . . 3 . . . 1 1 . 1 Highest Loss Streak 7 | . . 6 . 1 . 3 7 3 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 81 | . 85 82 82 99 81 62 76 61 32 Engine 9 | . 14 7 14 14 9 3 5 2 . Treads 13 | . . . 28 27 19 . . . . Wheel 3 | . 28 13 . . . . . . . Flight 6 | . . . . . . 26 30 29 11 Device 3 | . . 12 . . 2 6 13 5 5 Storage 14 | . 14 14 20 28 14 . . . . Processor 2 | . . . . . . 7 10 11 11 Hackware 3 | . . . . . 8 7 6 5 1 Energy Gun 9 | . . 7 5 14 21 . . . . Energy Cannon 4 | . . . 6 12 4 . . . . Ballistic Gun 5 | . 28 16 7 . . . . . . Launcher 1 | . . 2 . 1 . 2 2 . 1 Impact Weapon 1 | . . . . . 1 7 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 37 | 11 14 19 23 27 37 16 16 25 9 Greatest Support 66 | 32 32 32 40 40 66 20 26 29 12 Greatest Overweight (x) 3 | . . 3 . 1 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 5 5 5 Average Capacity 7 | 7 8 8 8 8 10 5 5 5 5 Most Carried 12 | 6 8 8 8 8 12 5 5 3 2 Average Carried 6 | 3 7 7 7 7 7 2 3 1 1 Final Capacity 15 | 8 8 8 8 8 15 5 5 5 5 Final Carried 8 | 6 8 8 7 7 6 1 4 2 1 Class Distribution -------------------- 69% | Mutant 18% | Skirmisher 4% | Infiltrator-Mutant 3% | Infiltrator-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Infiltrator-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Gar Matter Collected 1122 | 260 116 48 . 200 80 162 256 . . Remotely . | . . . . . . . . . . Salvage Created 1377 | . 125 221 . 268 136 166 461 . . Parts 68 | . 7 14 . 18 7 12 10 . . Haulers Intercepted 3 | . . . . . 2 1 . . . Recyclers Shooed 2 | . . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Gar Combat Hostiles Destroyed 23 | . 3 7 . 6 . 4 3 . . Melee 3 | . . . . . . 3 . . . Guns 7 | . 3 4 . . . . . . . AOE 10 | . . 3 . 6 . 1 . . . Classes Destroyed 12 | . 1 3 . 4 2 1 1 . . Worker 3 | . . . . 1 . 1 1 . . Builder 6 | . . . . 1 2 1 2 . . Tunneler 3 | . . . . 2 1 . . . . Hauler 3 | . . . . . 2 1 . . . Recycler 4 | . . 2 . 1 . . 1 . . Operator 2 | . . . . . 1 . 1 . . Swarmer 7 | . . 3 . . . 3 1 . . Grunt 10 | . 3 2 . 5 . . . . . Duelist 2 | . . . . . . . 2 . . Demolisher 2 | . . 2 . . . . . . . Programmer 1 | . . . . . . 1 . . . Assembled 1 | . . . . 1 . . . . . Best Kill Streak 6 | . 1 6 . 6 3 3 6 . . Combat Bots Only 5 | . 1 5 . 4 . 2 3 . . Max Kills in Single Turn 2 | . 1 1 . 2 1 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 . 2 . 1 . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Gar Hostile Shots Fired 423 | . 21 27 . 18 . 99 84 76 98 Missed 183 | . 3 7 . . . 55 43 44 31 Damage Taken 4132 | . 249 566 . 281 . 716 699 564 1057 Core 1836 | . 58 117 . 31 . 388 238 167 837 Absorbed by Shields 188 | . . . . . . . . . 188 Core Remaining (%) 66 | 100 . . . 17 100 44 72 . . Volleys Fired 80 | . 20 20 . 22 12 1 2 2 1 Largest 2 | . 2 2 . 2 2 1 1 1 1 Hottest 120 | . 40 50 . 120 120 39 39 39 39 Shots Fired 130 | . 38 36 . 29 21 1 2 2 1 Gun 97 | . 38 25 . 17 17 . . . . Cannon 10 | . . . . 6 4 . . . . Launcher 23 | . . 11 . 6 . 1 2 2 1 Special . | . . . . . . . . . . Kinetic 58 | . 38 20 . . . . . . . Thermal 49 | . . 5 . 23 21 . . . . Explosive 18 | . . 11 . 6 . 1 . . . Electromagnetic 5 | . . . . . . . 2 2 1 Robot Hit Streak 14 | . 14 9 . 10 10 2 4 1 . Robot Miss Streak 5 | . 2 2 . 5 5 . . 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Autonomous 1 | . . . . . 1 . . . . Shots Hit Robots 112 | . 31 24 . 15 17 13 11 1 . Core Hits 56 | . 8 17 . 16 2 9 2 2 . Critical Kills 4 | . . . . . . 2 2 . . Critical Parts Destroyed 9 | . . 1 . . 1 2 5 . . Critical Strikes 13 | . . 1 . . 1 4 7 . . Destroy 1 | . . 1 . . . . . . . Smash 12 | . . . . . 1 4 7 . . Melee Attacks 30 | . . . . . 5 13 12 . . Impact 27 | . . . . . 5 13 9 . . Slashing 3 | . . . . . . . 3 . . Piercing . | . . . . . . . . . . Sneak Attacks 12 | . . . . . 3 4 5 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4456 | . 385 575 . 791 571 1145 811 176 2 Guns 864 | . 384 210 . 121 149 . . . . Cannons 215 | . . . . 70 145 . . . . Explosions 1550 | . . 365 . 600 . 361 46 176 2 Melee 1826 | . . . . . 277 784 765 . . Ramming 1 | . 1 . . . . . . . . Kinetic 551 | . 384 167 . . . . . . . Thermal 528 | . . 43 . 191 294 . . . . Explosive 1220 | . . 365 . 600 . 255 . . . Electromagnetic 330 | . . . . . . 106 46 176 2 Impact 1711 | . . . . . 277 784 650 . . Slashing 115 | . . . . . . . 115 . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . 4 4 4 . . 1 . 3 Average Corruption 3 | . . 4 4 4 . . 1 . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 23 | . . 1 8 12 . . . . 2 Message Errors 6 | . . . 3 3 . . . . . Matter Fused 3 | . . . 1 1 . . . . 1 Heat Flow Errors 2 | . . . 1 1 . . . . . Energy Discharges 6 | . . . 2 3 . . . . 1 Parts Fused 2 | . . . 1 1 . . . . . Data Loss (minor) 2 | . . . . 2 . . . . . Misfires 2 | . . 1 . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 961 | . . 36 . 46 217 193 469 . . Projectiles 9 | . . . . 9 . . . . . Explosions 132 | . . 36 . 37 . 55 4 . . Melee 820 | . . . . . 217 138 465 . . Knockbacks 6 | . . . . . 1 1 4 . . Impact 6 | . . . . . 1 1 4 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 121 | . . 36 . 70 . . . . 15 Shots 7 | . . 4 . 2 . . . . 1 Rammed 2 | . 1 . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 503 | . 2 23 215 503 161 . . 34 . Average Temperature 116 | . 2 9 111 192 48 . . 16 . Received Heat Transfer 836 | . 141 54 . 198 . 33 15 91 304 Effects 8 | . . . . 8 . . . . . Shutdowns 3 | . . . . 3 . . . . . Interference 1 | . . . . 1 . . . . . Damage (major) 4 | . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Fried 14 | . . . . . 6 1 7 . . Impact Corruptions 22 | . . . . . 8 5 9 . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred 1189 | . . 100 . 435 654 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Gar Peak Influence 712 | . 140 292 . 171 85 455 588 712 620 Initial 498 | . . 54 . . 66 7 222 287 498 Average 152 | . 76 220 . 18 46 264 388 392 568 Maximum Alert Level 3 | . . 1 . . . 2 2 3 2 Low Security (%) 67 | 100 100 27 . 100 100 36 . . . Level 1 18 | . . 72 . . . 41 37 68 . Level 2 13 | . . . . . . 21 62 29 100 Level 3 . | . . . . . . . . 1 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 2 . . 1 . 5 1 5 . Investigation 5 | . 2 . . 1 . 1 . 1 . Extermination . | . . . . . . . . . . Reinforcement 8 | . . . . . . 3 1 4 . Assault 1 | . . . . . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Gar Distress Signals 3 | . 1 . . . . 1 . 1 . Communications Jammed 6 | . . . . . . . . 6 . Distress Signals 6 | . . . . . . . . 6 . Times Spotted 133 | . 7 8 . 8 1 23 26 47 13 Peak Tracking Total 22 | . 3 3 . 5 . 6 9 22 9 Tactical Retreats 19 | . . 1 . . . 8 3 4 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Gar Traps Triggered 8 | . . . . . . . 2 1 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Gar Machines Disabled 5 | . . . . . . 1 4 . . Max in Single Turn 3 | . . . . . . 1 3 . . Garrison Access 1 | . . . . . . 1 . . . Garrison Relay 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Gar Machines Accessed 17 | . 4 1 1 1 3 1 3 2 1 Terminals 13 | . 4 . . . 3 1 3 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 41 | . 12 1 1 1 12 3 5 5 1 Successful 17 | . 2 1 1 1 6 2 1 2 1 Failed 24 | . 10 . . . 6 1 4 3 . Catastrophic 7 | . 3 . . . 1 . 1 2 . Database Lockouts . | . . . . . . . . . . Manual 20 | . 5 . 1 . 5 2 5 2 . Terminals 36 | . 12 . . . 12 3 5 3 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 11 | . 1 1 1 1 5 1 . . 1 Record 4 | . 1 . . . 3 . . . . Open Door 2 | . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . 1 Locate Traps 2 | . . . . . 1 1 . . . Hauler Manifests 1 | . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 5 | . 1 . . . 1 1 1 1 . Terminals 5 | . 1 . . . 1 1 1 1 . Botnet 5 | . 1 . . . 1 1 1 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 4 . . . 3 1 3 2 . Full Trace Events 4 | . 2 . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 2 . . 4 Machine Destruction 6 | . . . . . . 2 . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 4 | . . 4 . . . . . . . EXPLORE 1 | . . 1 . . . . . . . RETURN 3 | . . 3 . . . . . . . Ally Attacks 1 | . . 1 . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . Drone Launches 2 | . . 2 . . . . . . . Drone Recoveries 2 | . . 2 . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Gar Turns Passed 3084 | 60 289 296 359 645 671 261 267 131 105 Spaces Moved 3076 | 46 220 180 219 360 336 568 609 377 161 Core 13 | 2 . 2 . . . . . . 9 Treads 914 | . . . 219 360 335 . . . . Legs . | . . . . . . . . . . Wheels 329 | 44 220 65 . . . . . . . Hover 113 | . . 113 . . . . . . . Flight 1707 | . . . . . 1 568 609 377 152 Fastest Speed 25 | 50 100 80 160 160 104 31 27 25 34 Average Speed 81 | 97 100 88 160 161 174 36 33 31 35 Slowest Speed 240 | 100 100 200 160 240 240 40 115 40 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . . . . . . . 4 5 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 50 53 60 78 27 26 28 15 30 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug 3 | . . . . . 1 . 2 . . Terrain Destroyed 193 | . . 95 . 87 1 8 2 . . Melee 3 | . . . . . 1 . 2 . . Projectile . | . . . . . . . . . . AOE 190 | . . 95 . 87 . 8 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Gar Total 3431 | 57 251 279 228 398 395 595 640 382 206 Wait 86 | . 7 67 . 4 . 2 4 2 . Move 3048 | 45 219 179 218 359 335 567 601 366 159 Hop 8 | . . . . . . . 3 5 . Pick Up 30 | 6 1 . 1 4 13 . 4 1 . Fast Attach 31 | 6 . 4 2 . 5 4 8 . 2 Attach 24 | . . 3 3 . 6 6 1 4 1 Detach 9 | . . 3 1 . 2 1 1 1 . Swap 15 | . 2 3 1 4 4 . . 1 . Drop 26 | . 1 . 2 5 13 1 4 . . Fire 80 | . 20 20 . 22 12 1 2 2 1 Melee 30 | . . . . . 5 13 12 . . Ram 2 | . 1 . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 42 | . . . . . . . . . 42 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 2 exits: *Upp / Gar) -5/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 12) 350 | -10/Materials | Entered Mines 353 | -10/Mines | Found the Drone Emporium 357 | -10/Mines | Found Prototype Device 357 | -10/Mines | Identified Thief Drone Bay 367 | -10/Mines | Learned 4 Materials zone layouts 446 | -10/Mines | Assembled infested the area 498 | -10/Mines | Core integrity fell below 50% 532 | -10/Mines | Lost 6 parts (1p2n3w) 609 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 611 | -10/Mines | Found Prototype Device 611 | -10/Mines | Identified Exp. Sensor Array 642 | -10/Mines | Discovered new exit (range 5) 646 | -10/Mines | Entered Exiles 688 | -10/Exiles | Met 8R-AWN 717 | -10/Exiles | Met EX-HEX 764 | -10/Exiles | Met EX-BIN 783 | -10/Exiles | Aligned with FarCom system 785 | -10/Exiles | Given EX-Vault access code 822 | -10/Exiles | Opened EX-Vault 832 | -10/Exiles | Found Gui. Plasma Cannon 837 | -10/Exiles | Found AWS/Thermal 840 | -10/Exiles | Found Superbattery 875 | -10/Exiles | Warned to stay clear of 0b10 Research branches 919 | -10/Exiles | Met EX-DEC 991 | -10/Exiles | Discovered new exit (range 11) 1005 | -10/Exiles | Stole three prototypes: Gui. Plasma Cannon, Superbattery, AWS/Thermal 1005 | -10/Exiles | Entered Mines 1484 | -9/Mines | Learned Materials stockpile data 1509 | -9/Mines | Met a Derelict shopkeep closing up shop 1571 | -9/Mines | Learned 8 Materials zone layouts 1606 | -9/Mines | Excavation squad dispatched 1606 | -9/Mines | A large section of the Mines collapsed 1618 | -9/Mines | Core integrity fell below 20% 1628 | -9/Mines | Discovered new exit (range 7) 1650 | -9/Mines | Entered Materials 1650 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1651 | -8/Materials | Identified exit to Factory 1958 | -8/Materials | Build established: Skirmisher 2321 | -8/Materials | Entered Factory 2321 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2323 | -7/Factory | FarCom data flow suspended 2420 | -7/Factory | Lost 3 parts (1p1n1w) 2435 | -7/Factory | Core integrity fell below 50% 2531 | -7/Factory | Build established: Mutant 2553 | -7/Factory | Discovered new exit (range 15) 2558 | -7/Factory | Identified exit to Lower Caves 2578 | -7/Factory | Discovered new exit (range 11) 2582 | -7/Factory | Identified exit to Factory 2582 | -7/Factory | Entered another Factory area 2582 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2772 | -6/Factory | Spotted B-75 Beast 2844 | -6/Factory | Discovered new exit (range 10) 2848 | -6/Factory | Identified exit to Factory 2849 | -6/Factory | Entered another Factory area 2849 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2873 | -5/Factory | Lost 7 parts (2p3n1u1w) 2937 | -5/Factory | Discovered new exit (range 5) 2939 | -5/Factory | Identified exit to Upper Caves 2979 | -5/Factory | Identified exit to Garrison 2980 | -5/Factory | Entered Garrison 2990 | -5/Garrison | Triggered checkpoint 3023 | -5/Garrison | Discovered new exit (range 11) 3026 | -5/Garrison | Identified exit to Factory 3026 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3034 | -5/Garrison | Lost 4 parts (2n2u) 3036 | -5/Garrison | Triggered checkpoint 3060 | -5/Garrison | Core integrity fell below 50% 3068 | -5/Garrison | Triggered checkpoint 3082 | -5/Garrison | Core integrity fell below 20% 3085 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- area. 03069_ Field strength at 94. 03069_ Field strength at 88. 03070_ Field strength at 82. 03071_ Field strength at 76. 03072_ Field strength at 65. 03073_ Field strength at 59. 03074_ Field strength at 43. 03075_ Field strength at 37. 03076_ Field strength at 21. 03077_ System corrupted: Matter fused (-10). 03077_ Critical hit (Burn: +26). 03077_ Field strength at 10. 03078_ Stasis field depleted. 03080_ Acquired Relay Coupler [NC]. 03080_ Relay Coupler [NC] fries itself. 03081_ Critical hit (Burn: +37). 03082_ Acquired Relay Coupler [Behemoth]. 03082_ Relay Coupler [Behemoth] fries itself. 03084_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | ###### #???????????????????????????????? | | + #???????????????????????????????? | | # #### #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????+ #???????????????????????????????? | | ?????# #???????#####???????????????????? | | ?????# #???????# #?????????#####?##??? | | ?????# ######### < ########++# ## #??? | | ?????# # #??? | | ?????# # #??? | | ?????##############+###+#### ## #??? | | ???????????????????????????# ########??? | | ????????????????????+????### #?????????? | | ?????????????????????????# #?????????? | | ?????????????????????????+ #?????????? | | ?????????????????????????# #?????????? | | ?????????????????????????### #?????????? | | ???????????????????????????# #?????????? | | ???????????????????????????# #?????????? | | ?????????????????????#####?# #?????????? | | ?????????????????????# #?# #?????????? | | ?????????????????##### ### #?????????? | | ?????????????????# g gg #?????????? | | ?????????????????+ g @p #?????????? | | ?????????????????#####g ######?????????? | | ????????????????????#" ""#?????????????? | | ????????????????????#######?????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 1765 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 12 Armor Coverage 225 Evasion (%) 65 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombArmoredShearcannon Manual? 0 Play Time 00:59:23 Cumulative 6.7 hours Start 2024.04.20 @ 00:25:06 End 2024.04.20 @ 01:24:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10bf3d45-bc5f-4966-a13c-aade6d4cfb75