Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.16 @ 15:58:29 Player: Nalesnig Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (87) 435 Value Destroyed (2523) 2523 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5938 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 256/300 Energy 156/160 System Corruption 3% Temperature Cool (14) Movement Treading (200) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Seismic Detector Improved Light Armor Plating > --- WEAPON (4) ------- Makeshift Shrapnel Gun Flak Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (15) --- Deuterium Engine Neutrino Core Neutrino Core Small Matter Pod (50) Microactuators Improved Field Recycling Unit (0) Heavy Assault Rifle Advanced EMP Blaster Axe Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Flak Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Deuterium Engine Neutrino Core Neutrino Core Compact Wheel Improved Heat Sink Small Matter Pod Seismic Detector Microactuators Improved Field Recycling Unit Flak Cannon Advanced EMP Blaster Axe [Rating: 47] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 2 . . Weapon 2 | . . 2 . . . . Parts Attached 53 | 7 6 7 9 7 5 12 Power 6 | 1 . 2 1 . 1 1 Engine 5 | 1 . 2 1 . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 14 | 2 . 1 3 1 2 5 Treads 13 | 2 . 1 3 1 2 4 Leg . | . . . . . . . Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 4 1 2 3 2 3 Device 5 | 1 . . 1 2 . 1 Storage 4 | 1 3 . . . . . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 6 | . 1 1 1 . 1 2 Artifact . | . . . . . . . Weapon 16 | 2 2 3 3 3 . 3 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon 11 | . 2 3 2 2 . 2 Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 18 | . . 2 . 1 5 10 Power 3 | . . 1 . . 1 1 Propulsion 6 | . . . . 1 2 3 Utility 6 | . . . . . 2 4 Weapon 3 | . . 1 . . . 2 Highest Loss Streak 5 | . . 1 . 1 2 5 To Critical Strikes . | . . . . . . . Average Backups 11 | 3 8 13 14 14 13 10 Power 1 | . 1 1 1 1 1 3 Propulsion 2 | 1 2 3 4 3 1 . Utility 4 | . 1 6 5 5 5 4 Weapon 3 | . 3 2 3 4 4 2 Tool/Special . | . . . . . . . Unused Backups 24 | . 4 . 10 2 . 8 Power 3 | . . . . . . 3 Propulsion 3 | . . . 2 1 . . Utility 9 | . 1 . 5 . . 3 Weapon 9 | . 3 . 3 1 . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 100 98 99 97 99 94 Engine 8 | . 14 10 9 7 7 5 Treads 22 | . 28 22 27 21 23 18 Wheel 1 | . . . . . . 3 Device 11 | . 4 . 8 14 15 16 Storage 8 | . 14 11 9 7 7 7 Processor 2 | . . . . 7 6 1 Protection 8 | . 9 11 9 7 7 7 Ballistic Cannon 28 | . 23 43 35 28 27 23 Slashing Weapon 2 | . . . . 1 2 6 Peak Build Rating 47 | 7 8 13 24 38 40 47 Average Rating 25 | 5 7 10 17 31 38 38 On Entrance 18 | . 7 8 11 23 38 40 Avg Prop Armor Cover (%) 8 | . . . . . . 8 Naked Turns . | . . . . . . . Heaviest Build 65 | 14 34 43 56 59 59 65 Greatest Support 68 | 40 40 40 60 63 68 68 Greatest Overweight (x) 17 | . . 1 . 1 . 17 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 15 | 4 12 15 15 15 15 15 Average Carried 11 | 3 8 13 14 14 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 12 15 15 14 15 10 Class Distribution -------------------- 38% | Tank 27% | Gunner 18% | Mutant 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 2982 | 220 362 161 632 313 445 849 Remotely 765 | . . . . . . 765 Salvage Created 2283 | 38 418 199 579 243 404 402 Parts 145 | 5 38 16 41 18 12 15 Haulers Intercepted 8 | . 2 2 4 . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . . . 8 15 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 65 | . 14 2 17 8 6 18 Melee 4 | . . . . 3 1 . Guns 3 | . 3 . . . . . Cannons 54 | . 11 2 14 5 4 18 AOE 3 | . . . 3 . . . Classes Destroyed 14 | 1 5 1 3 2 2 . Worker 4 | . . . 3 1 . . Tunneler 3 | 2 . . 1 . . . Hauler 8 | . 2 2 4 . . . Recycler 1 | . 1 . . . . . Operator 5 | . 2 2 1 . . . Watcher 1 | . . . . 1 . . Swarmer 25 | . 6 . 8 4 . 7 Grunt 21 | . 8 . 5 . 3 5 Brawler 2 | . . . 1 . . 1 Duelist 5 | . . . . . 1 4 Sentry 5 | . . 2 1 . 1 1 Hunter 5 | . . . 2 3 . . Programmer 2 | . . . . 1 1 . Samaritan 1 | . . . . . 1 . Best Kill Streak 9 | 1 6 2 6 6 2 9 Combat Bots Only 9 | . 4 1 4 4 2 9 Max Kills in Single Turn 4 | 1 2 2 4 1 1 2 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 339 | . 60 8 50 35 99 87 Missed 96 | . 18 . 15 10 34 19 Hits 243 | . 42 8 35 25 65 68 Melee 4 | . . . 1 . . 3 Projectile 239 | . 42 8 34 25 65 65 Critical Strikes 3 | . 1 . . . 1 1 Damage Taken 3981 | . 508 125 454 499 825 1570 Core 805 | . 33 . 62 16 119 575 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 86 100 88 . . . Volleys Fired 137 | 5 39 7 37 7 10 32 Largest 4 | 2 2 4 4 4 4 4 Hottest 157 | 70 70 120 134 154 154 157 Shots Fired 429 | 10 78 26 141 26 41 107 Gun 16 | 10 6 . . . . . Cannon 411 | . 72 26 139 26 41 107 Launcher 2 | . . . 2 . . . Special . | . . . . . . . Kinetic 419 | 5 75 26 139 26 41 107 Thermal 8 | 5 3 . . . . . Explosive . | . . . . . . . Electromagnetic 2 | . . . 2 . . . Robot Hit Streak 14 | 5 9 11 7 11 14 11 Robot Miss Streak 6 | 2 4 1 6 5 5 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 266 | 6 46 11 71 25 42 65 Core Hits 197 | 3 20 8 48 20 26 72 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 16 | . 3 . 4 1 3 5 Blast 13 | . 3 . 4 . 1 5 Sever 3 | . . . . 1 2 . Melee Attacks 25 | . . . . 11 13 1 Impact . | . . . . . . . Slashing 25 | . . . . 11 13 1 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . 2 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6284 | 63 831 206 1560 721 1306 1597 Guns 115 | 63 52 . . . . . Cannons 4712 | . 779 206 1238 264 628 1597 Explosions 313 | . . . 313 . . . Melee 1135 | . . . . 457 678 . Ramming 9 | . . . 9 . . . Kinetic 4742 | 14 795 206 1238 264 628 1597 Thermal 149 | 49 36 . 64 . . . Explosive . | . . . . . . . Electromagnetic 249 | . . . 249 . . . Impact . | . . . . . . . Slashing 1135 | . . . . 457 678 . Piercing . | . . . . . . . Highest Corruption 3 | . . . 2 1 3 3 Average Corruption 2 | . . . 2 1 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 49 | . . . 11 . 15 23 Message Errors 10 | . . . 1 . 2 7 Matter Fused 11 | . . . 3 . 2 6 Heat Flow Errors 7 | . . . 1 . 4 2 Energy Discharges 6 | . . . 3 . 1 2 Data Loss (minor) 4 | . . . 1 . 3 . Data Loss (major) 3 | . . . 1 . 2 . Misfires 3 | . . . . . 1 2 Alerts 2 | . . . . . . 2 Weapon Failures 3 | . . . 1 . . 2 Overload Shots . | . . . . . . . Overflow Damage 231 | . . . 21 78 127 5 Projectiles 22 | . . . 9 . 8 5 Explosions 12 | . . . 12 . . . Melee 197 | . . . . 78 119 . Knockbacks 82 | . 10 . 10 2 17 43 Impact . | . . . . . . . Kinetic 80 | . 10 . 10 2 16 42 Secondary 2 | . . . . . 1 1 Self-Inflicted Damage 22 | . . . 22 . . . Shots 1 | . . . 1 . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 907 | 40 162 99 245 140 259 907 Average Temperature 131 | 19 51 37 77 67 104 444 Received Heat Transfer 966 | . 258 36 81 . 210 381 Effects 42 | . . . . . . 42 Shutdowns 6 | . . . . . . 6 Energy Bleed 3 | . . . . . . 3 Interference 1 | . . . . . . 1 Matter Decay 2 | . . . . . . 2 Short Circuit 5 | . . . . . . 5 Damage (minor) 6 | . . . . . . 6 Damage (major) 15 | . . . . . . 15 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . . . 1 Heat Transferred 309 | 148 111 . 50 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 183 | 5 133 44 183 143 . . Initial 58 | . . 44 . 58 . . Average 65 | . 75 21 80 60 . . Influence Increases 1941 | 10 427 109 527 233 225 410 Destroy 0b10 Robot/C 1300 | . 280 40 340 160 120 360 Destroy 0b10 Robot/NC 125 | 10 25 20 45 10 10 5 Destroy Leader 228 | . 54 24 68 32 20 30 Successful Hack 57 | . 38 9 10 . . . Disable Machine 60 | . 30 15 15 . . . Destroy Structure 6 | . . 1 4 1 . . Lose Combat Pursuer 165 | . . . 45 30 75 15 Influence Decreases 1891 | 10 322 214 398 239 348 360 Entered New Map 178 | . . 61 . 71 46 . Time Decay 1564 | 10 322 143 398 158 262 271 Lost Part 149 | . . 10 . 10 40 89 Squads Dispatched 3 | . 1 . . 1 . 1 Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 4 | . 2 . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 19 3 25 10 11 24 Peak Tracking Total 7 | . 4 2 5 4 3 7 Tactical Retreats 10 | . . . 3 1 5 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 4 | . . . 1 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 4 | . 2 1 1 . . . Max in Single Turn 1 | . 1 1 1 . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 13 | . 4 4 3 1 . 1 Terminals 10 | . 4 3 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 35 | . 13 11 7 3 . 1 Successful 18 | . 6 7 3 1 . 1 Failed 16 | . 7 3 4 2 . . Catastrophic 2 | . 2 . . . . . Database Lockouts 1 | . . 1 . . . . Manual 20 | . 12 5 3 . . . Terminals 29 | . 13 9 4 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 3 | . . . 3 . . . Terminal Hacks 10 | . 3 4 1 1 . 1 Prototype ID Bank 7 | . 3 2 1 1 . . Open Door 1 | . . . . . . 1 Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . 1 . . . . Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 6 | . 3 2 1 . . . Terminals 6 | . 3 2 1 . . . Botnet 6 | . 3 2 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . 2 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 11 | . 4 3 3 1 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 36 | . . . . . . 36 Highest-Rated Ally 20 | . . . . . . 20 Total Orders . | . . . . . . . Ally Attacks 12 | . . . . . . 12 Total Damage 197 | . . . . . . 197 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Active Infowar (turns) 3333 | 20 264 . 1036 348 766 899 Seismic 3333 | 20 264 . 1036 348 766 899 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 4852 | 125 774 326 1037 348 766 1476 Spaces Moved 2301 | 66 378 172 518 160 426 581 Core 10 | 7 . . . . . 3 Treads 2287 | 59 378 172 518 160 426 574 Legs . | . . . . . . . Wheels 4 | . . . . . . 4 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 145 Average Speed 175 | 148 160 166 160 169 156 220 Slowest Speed 900 | 160 160 240 160 200 160 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 56 25 57 6 63 71 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . . . . 1 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 2 5 Spaces Dug . | . . . . . . . Terrain Destroyed 27 | . . . 1 . 5 21 Melee . | . . . . . . . Projectile 26 | . . . . . 5 21 AOE 1 | . . . 1 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 2774 | 81 471 194 650 201 477 700 Wait 124 | . 32 2 49 6 19 16 Move 2295 | 65 377 171 517 159 425 581 Hop . | . . . . . . . Pick Up 48 | 4 11 5 16 4 4 4 Fast Attach 11 | 7 . . . . 2 2 Attach 21 | . . 4 2 3 3 9 Detach . | . . . . . . . Swap 35 | . 6 4 8 8 1 8 Drop 35 | . 6 1 20 3 . 5 Fire 137 | 5 39 7 37 7 10 32 Melee 25 | . . . . 11 13 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire 42 | . . . . . . 42 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 886 | -10/Materials | Discovered new exit (range 3) 900 | -10/Materials | Entered another Materials area 900 | -9/Materials | Evolved 2 slots: Weapon x2 1078 | -9/Materials | Central database locked down 1200 | -9/Materials | Build established: Tank 1212 | -9/Materials | Discovered new exit (range 10) 1226 | -9/Materials | Entered another Materials area 1226 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1588 | -8/Materials | Build established: Scavenger-Tank 2227 | -8/Materials | Build established: Tank 2242 | -8/Materials | Discovered new exit (range 10) 2263 | -8/Materials | Entered Factory 2263 | -7/Factory | Evolved 2 slots: Utility x2 2513 | -7/Factory | Discovered new exit (range 13) 2555 | -7/Factory | Build established: Gunner 2611 | -7/Factory | Entered Lower Caves 2713 | -7/Lower Caves | Spotted B-75 Beast 3028 | -7/Lower Caves | Learned location of Zion (-7) 3265 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3367 | -7/Lower Caves | Discovered new exit (range 5) 3377 | -7/Lower Caves | Entered another Lower Caves area 3475 | -7/Lower Caves | Discovered new exit (range 3) 3478 | -7/Lower Caves | Encountered a Warlord checkpoint 3657 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3714 | -7/Lower Caves | Core integrity fell below 50% 3737 | -7/Lower Caves | Core integrity fell below 20% 3747 | -7/Lower Caves | Destroyed 9 combat bots 3760 | -7/Lower Caves | Lost 5 parts (1n2u2w) 3963 | -7/Lower Caves | Build established: Tank 4335 | -7/Lower Caves | Learned Factory non-interactive machine intel 4787 | -7/Lower Caves | Lost 3 parts (1n2u) 4853 | -7/Lower Caves | Spotted B-75 Beast 4853 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 04751_ VTOL Module fries itself beyond repair. 04752_ Autogun fries itself beyond repair. 04753_ S-27 Virus destroyed. 04754_ VTOL Module fries itself beyond repair. 04756_ Imp. Treads destroyed. 04756_ S-27 Virus destroyed. 04766_ Acquired 6 matter. 04768_ VTOL Module fries itself beyond repair. 04770_ Acquired 5 matter. 04774_ Lgt. Nuclear Core fries itself beyond repair. 04792_ Searching scrap... 04792_ Found Mak. Shrapnel Gun. 04792_ Found Unknown Device. 04792_ Found Mak. Salvage Targeting Computer. 04792_ Found 67 Matter. 04793_ Acquired 67 matter. 04796_ Acquired Mak. Shrapnel Gun. 04798_ Acquired Axe. 04815_ VNQTN|T3,WMOYVYL=