Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 18:42:51

Player: Infomantis

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (37)      185
Value Destroyed (1214)     1214
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (609)                609
              TOTAL SCORE: 5868

 Bonus
-------
Follower Combat Kills      129
Entered DSFs               500
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/850
Matter                     147/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Carbon-fiber Leg
>          --- UTILITY (3) ------
  Advanced Melee Analysis Suite
>          --- WEAPON (4) -------
           Gauss Rifle
           Gauss Cannon
           Scythe
>          --- INVENTORY (5) ----
  Advanced Signal Interpreter
           Authchip [Weapon]

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
     Light Fission Core
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
   Compact Wheel
           Cesium-ion Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Melee Analysis Suite
           System Guard
>          --- WEAPON -----------
     Heavy Machine Gun
           Scythe
           Scythe
           Scythe
>          --- INVENTORY --------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
  Advanced Signal Interpreter
  Hardened Medium Armor Plating
           Authchip [Weapon]
     Heavy Ion Cannon
           Gauss Rifle
           Gauss Cannon
           Datajack
           Great Axe
[Rating: 61]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Power Shielding
Weapon                     Scythe
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low 
Slots Evolved              8    | .   .   .   .   .   4   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   2   1   .   1   .   
  Utility                  1    | .   .   .   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   .   
Parts Attached             84   | 7   6   1   .   12  19  3   14  15  7   
  Power                    9    | 1   1   .   .   1   2   1   1   2   .   
    Engine                 4    | 1   1   .   .   1   .   .   .   1   .   
    Core                   5    | .   .   .   .   .   2   1   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   3   .   .   6   8   .   5   7   3   
    Treads                 1    | .   .   .   .   .   1   .   .   .   .   
    Leg                    24   | 2   3   .   .   6   6   .   1   3   3   
    Wheel                  2    | .   .   .   .   .   1   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   .   3   4   .   
  Utility                  15   | 2   1   1   .   1   4   1   2   3   .   
    Device                 4    | 1   .   .   .   1   2   .   .   .   .   
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   1   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   .   .   2   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   1   .   .   4   5   1   6   3   4   
    Energy Gun             12   | 1   1   .   .   3   4   1   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   .   .   .   1   .   1   2   1   
    Ballistic Cannon       2    | .   .   .   .   1   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   3   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 37   | .   .   .   .   1   7   .   11  1   17  
  Power                    5    | .   .   .   .   .   1   .   2   .   2   
  Propulsion               16   | .   .   .   .   1   3   .   3   1   8   
  Utility                  4    | .   .   .   .   .   1   .   1   .   2   
  Weapon                   12   | .   .   .   .   .   2   .   5   .   5   
  Highest Loss Streak      16   | .   .   .   .   1   3   .   6   1   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 100 100 99  90  76  73  86  55  
  Engine                   8    | .   14  14  14  14  3   .   .   1   2   
  Core                     1    | .   .   .   .   .   5   7   4   3   2   
  Leg                      23   | .   28  28  28  27  24  15  11  10  9   
  Wheel                    2    | .   .   .   .   .   5   .   5   6   2   
  Flight                   3    | .   .   .   .   .   .   .   3   22  6   
  Device                   3    | .   5   .   .   3   9   7   1   .   .   
  Storage                  10   | .   14  14  14  14  9   7   7   6   1   
  Processor                1    | .   .   .   .   .   .   .   5   9   9   
  Protection               8    | .   8   14  14  10  7   7   7   3   .   
  Energy Gun               14   | .   14  14  14  24  16  23  11  .   .   
  Ballistic Gun            6    | .   14  14  14  1   7   .   3   1   3   
  Slashing Weapon          3    | .   .   .   .   .   .   .   2   19  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 15  15  20  20  22  34  34  34  41  41  
  Greatest Support         60   | 20  20  20  20  20  47  30  35  60  60  
  Greatest Overweight (x)  4    | 3   .   .   .   1   1   1   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   10  10  10  10  10  10  6   
  Most Carried             10   | 6   8   9   9   10  10  8   10  10  10  
  Average Carried          8    | 3   7   8   9   9   9   7   7   9   5   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  5   
  Final Carried            10   | 6   8   9   9   10  8   7   10  10  2   

 Class Distribution 
--------------------
 55% | Mutant
 33% | Scavenger-Mutant
 10% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
   Scavenger-Tank | -7/DSF
           Mutant | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low 
Matter Collected           1030 | 279 141 .   .   191 214 .   53  69  83  
  Remotely                 105  | 74  31  .   .   .   .   .   .   .   .   
Salvage Created            1408 | 96  236 .   .   280 404 .   66  69  257 
  Parts                    81   | 1   17  .   .   19  27  .   2   3   12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   .   .   .   12  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low 
Combat Hostiles Destroyed  37   | .   7   .   .   9   13  .   1   1   6   
  Melee                    5    | .   .   .   .   .   .   .   .   1   4   
  Guns                     25   | .   7   .   .   5   11  .   1   .   1   
  Cannons                  5    | .   .   .   .   4   .   .   .   .   1   
  AOE                      1    | .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          9    | 1   2   .   .   1   3   .   1   .   1   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Swarmer                  12   | .   3   .   .   .   7   .   .   .   2   
  Grunt                    17   | .   4   .   .   7   4   .   .   .   2   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   2   
  Specialist               1    | .   .   .   .   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   1   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           7    | 1   5   .   .   4   7   .   1   1   4   
  Combat Bots Only         7    | .   5   .   .   4   7   .   1   1   4   
Max Kills in Single Turn   3    | 1   1   .   .   1   3   .   1   1   1   
  Gunslinging              2    | .   .   .   .   .   2   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  
Damage Taken               5400 | .    515  .    .    400  1281 .    968  228  2008 
  Core                     1271 | .    156  .    .    87   104  .    68   80   776  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  45   | .    8    .    .    8    29   .    .    .    .    
Core Remaining (%)         68   | 100  .    .    .    2    81   .    90   .    .    
Volleys Fired              122  | 3    27   .    .    29   42   .    8    .    13   
  Largest                  4    | 2    2    .    .    2    3    .    4    .    2    
  Hottest                  262  | 60   70   .    .    105  159  .    262  .    81   
Shots Fired                249  | 6    54   .    .    50   99   .    22   .    18   
  Gun                      222  | 6    54   .    .    37   96   .    22   .    7    
  Cannon                   27   | .    .    .    .    13   3    .    .    .    11   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  87   | 3    27   .    .    21   19   .    .    .    17   
  Thermal                  141  | .    27   .    .    29   62   .    22   .    1    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          21   | 3    .    .    .    .    18   .    .    .    .    
  Robot Hit Streak         10   | 3    6    .    .    9    10   .    8    .    3    
  Robot Miss Streak        5    | 1    4    .    .    3    5    .    1    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    3    .    .    2    3    .    .    .    .    
    Max Gunslinging Chain  2    | .    1    .    .    1    2    .    .    .    .    
Shots Hit Robots           192  | 4    32   .    .    27   66   .    20   14   29   
  Core Hits                68   | 2    13   .    .    13   23   .    3    3    11   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    2    .    .    2    2    .    1    1    5    
    Burn                   7    | .    2    .    .    2    2    .    1    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    
    Sever                  5    | .    .    .    .    .    .    .    .    1    4    
Melee Attacks              36   | .    .    .    .    .    .    .    1    15   20   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 35   | .    .    .    .    .    .    .    .    15   20   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        11   | .    .    .    .    .    .    .    .    5    6    
Damage Inflicted           3722 | 56   412  .    .    372  1145 .    305  589  843  
  Guns                     2242 | 56   412  .    .    301  1072 .    305  .    96   
  Cannons                  293  | .    .    .    .    71   24   .    .    .    198  
  Explosions               49   | .    .    .    .    .    49   .    .    .    .    
  Melee                    1131 | .    .    .    .    .    .    .    .    582  549  
  Ramming                  7    | .    .    .    .    .    .    .    .    7    .    
  Kinetic                  823  | 41   198  .    .    130  183  .    .    .    271  
  Thermal                  1540 | .    214  .    .    242  756  .    305  .    23   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          221  | 15   .    .    .    .    206  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1131 | .    .    .    .    .    .    .    .    582  549  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            38   | .    .    .    .    .    .    .    .    38   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    38   | .    .    .    .    .    .    .    .    38   .    
Knockbacks                 3    | .    .    .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    2    
  Secondary                1    | .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    1    .    .    .    1    .    
  Kicked                   2    | .    .    .    .    1    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        525  | .    195  .    .    305  525  .    157  .    44   
  Average Temperature      101  | .    68   .    .    124  126  .    87   .    15   
  Received Heat Transfer   1450 | .    183  .    .    214  459  .    72   .    522  
  Effects                  8    | .    .    .    .    .    8    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    
    Damage (major)         7    | .    .    .    .    .    7    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    
  Parts Melted             7    | .    2    .    .    2    3    .    .    .    .    
  Heat Transferred         4101 | .    777  .    .    779  1731 .    777  .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low 
Peak Influence             394  | 5   203 78  .   80  394 88  61  46  .   
  Initial                  83   | .   3   78  .   .   31  83  61  7   .   
  Average                  74   | 1   94  78  .   39  168 83  24  22  .   
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   .   .   
  Low Security (%)         92   | 100 92  100 .   100 73  100 100 100 .   
  Level 1                  7    | .   7   .   .   .   26  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   .   3   .   .   2   .   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   
  Reinforcement            2    | .   .   .   .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              59   | .   9   .   .   8   27  .   3   1   11  
  Peak Tracking Total      9    | .   5   .   .   3   8   .   2   1   9   
  Tactical Retreats        7    | .   1   .   .   1   2   .   1   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low 
Traps Triggered            2    | .   .   .   .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low 
Machines Disabled          2    | .   .   .   .   .   1   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low 
Machines Accessed          8    | .   3   .   1   .   2   1   .   1   .   
  Terminals                6    | .   3   .   .   .   1   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                19   | .   6   .   4   .   6   2   .   1   .   
  Successful               13   | .   6   .   4   .   1   1   .   1   .   
  Failed                   6    | .   .   .   .   .   5   1   .   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   2   .   .   .   3   .   .   .   .   
  Terminals                13   | .   6   .   .   .   4   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             12   | .   5   .   4   .   1   1   .   1   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   .   .   2   1   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low 
Total Allies               5    | .   .   .   .   3   .   .   .   .   2   
  Largest Group            3    | .   .   .   .   3   3   .   .   .   2   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   .   .   40  
  Highest-Rated Ally       20   | .   .   .   .   16  16  .   .   .   20  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               47   | .   .   .   .   .   34  .   .   .   13  
  Total Damage             496  | .   .   .   .   .   301 .   .   .   195 
  Kills                    4    | .   .   .   .   .   3   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    4    | .   .   1   .   2   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------------              Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low 
Turns Passed               2691 | 97  229 158 410 663 517 14  150 291 162 
Spaces Moved               1688 | 61  104 129 342 417 255 6   72  243 59  
  Core                     24   | 9   .   .   .   .   .   .   .   .   15  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     1453 | 52  104 129 342 417 255 6   48  57  43  
  Wheels                   123  | .   .   .   .   .   .   .   24  99  .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   88   | .   .   .   .   .   .   .   .   87  1   
  Fastest Speed            35   | 50  120 120 120 120 120 190 115 44  35  
  Average Speed            117  | 118 120 120 120 125 122 190 120 90  114 
  Slowest Speed            250  | 200 120 120 120 190 190 190 190 120 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 4   24  30  80  83  27  .   87  9   7   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   .   1   .   .   .   .   .   1   
  Known Exits Taken        3    | .   1   .   .   .   .   1   .   1   .   
  Unknown Exits Taken      5    | 1   .   1   1   1   1   .   .   .   .   
Scrap Searched             4    | .   .   2   .   2   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   .   .   .   .   3   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low 
Total                      2125 | 76  157 133 341 511 376 8   115 297 111 
  Wait                     100  | .   6   .   .   39  41  .   .   14  .   
  Move                     1679 | 60  103 128 341 416 254 5   71  242 59  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  43   | 6   6   2   .   4   8   .   11  6   .   
  Fast Attach              28   | 7   1   .   .   1   5   .   5   5   4   
  Attach                   23   | .   .   .   .   .   5   1   8   6   3   
  Detach                   4    | .   1   .   .   .   .   .   1   2   .   
  Swap                     33   | .   5   1   .   11  9   2   1   4   .   
  Drop                     40   | .   8   2   .   10  12  .   1   7   .   
  Fire                     122  | 3   27  .   .   29  42  .   8   .   13  
  Melee                    25   | .   .   .   .   .   .   .   1   10  14  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   1   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   .   8   .   .   
  Rewire                   18   | .   .   .   .   .   .   .   .   .   18  
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   17 | -11/Scrapyard  | Discovered new exit (range 15)
   98 | -11/Scrapyard  | Entered Materials
  147 | -10/Materials  | Identified exit to Mines
  213 | -10/Materials  | Core integrity fell below 50%
  307 | -10/Materials  | Build established: Mutant
  327 | -10/Materials  | Entered Mines
  337 | -10/Mines      | Learned Materials trap positions
  376 | -10/Mines      | Assembled infested the area
  444 | -10/Mines      | Met 8R-AWN
  480 | -10/Mines      | Discovered new exit (range 5)
  485 | -10/Mines      | Entered Exiles
  514 | -10/Exiles     | Welcomed by 8R-AWN
  539 | -10/Exiles     | Met EX-HEX
  584 | -10/Exiles     | Met EX-DEC
  638 | -10/Exiles     | Met EX-BIN
  663 | -10/Exiles     | Learned location of Zion (-7)
  711 | -10/Exiles     | Visited The Gauntlet
  881 | -10/Exiles     | Discovered new exit (range 12)
  895 | -10/Exiles     | Entered Mines
  910 | -9/Mines       | Learned Materials emergency access door positions
  950 | -9/Mines       | Learned Materials stockpile data
 1144 | -9/Mines       | Discovered new exit (range 13)
 1239 | -9/Mines       | Build established: Scavenger-Mutant
 1388 | -9/Mines       | Excavation squad dispatched
 1388 | -9/Mines       | A large section of the Mines collapsed
 1392 | -9/Mines       | Core integrity fell below 20%
 1541 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1558 | -9/Mines       | Entered Materials
 1558 | -8/Materials   | Accompanied by 3 allies
 1558 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 1559 | -8/Materials   | Loaded intel: 11 trap records
 1636 | -8/Materials   | Garrison activated, responded to threat
 1880 | -8/Materials   | Discovered new exit (range 5)
 1965 | -8/Materials   | Destroyed 7 combat bots
 2068 | -8/Materials   | Lost 3 parts (1n1u1w)
 2075 | -8/Materials   | Entered Factory
 2075 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 2087 | -7/Factory     | Identified exit to DSF
 2089 | -7/Factory     | Entered DSF
 2144 | -7/DSF         | Lost 5 parts (1p1n1u2w)
 2190 | -7/DSF         | Additional patrols routed to DSF
 2208 | -7/DSF         | Discovered new exit (range 14)
 2229 | -7/DSF         | Lost 6 parts (1p2n3w)
 2239 | -7/DSF         | Entered Factory
 2239 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2441 | -6/Factory     | Discovered new exit (range 5)
 2443 | -6/Factory     | Identified exit to Lower Caves
 2510 | -6/Factory     | Build established: Mutant
 2530 | -6/Factory     | Entered Lower Caves
 2582 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 2613 | -6/Lower Caves | Core integrity fell below 50%
 2634 | -6/Lower Caves | Core integrity fell below 20%
 2663 | -6/Lower Caves | Lost 16 parts (2p7n2u5w)
 2692 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02670_ Slug penetrates G-50 Soldier.
02670_ G-50 Soldier destroyed.
02673_ Slug penetrates Machine.
02673_ Machine disabled.
02673_ Slug penetrates G-50 Soldier.
02675_ Carbon-fiber Leg destroyed.
02676_ Slug penetrates G-50 Soldier.
02676_ Slug penetrates Wall.
02679_ Adv. Heat Sink fries itself beyond repair.
02683_ Gladiator 5a heat spikes uncontrollably.
02684_ Gladiator 5a overheating.
02684_ Acquired Carbon-fiber Leg.
02685_ Gladiator 5a heat damages Rnf. Deuterium Engine.
02685_ Gladiator 5a overheating.
02686_ Acquired 58 matter.
02686_ Gladiator 5a overheating. <x2>
02687_ Slug penetrates Y-64 Sentinel.
02688_ Gladiator 5a overheating. <x3>
02690_ Slug penetrates Gladiator 5a.
02691_ Gladiator 5a overheating. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          31
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Corruption Containment     8
Armor Coverage             225
Power Shielding            33
Evasion (%)                61
Melee Accuracy             8
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              EnergyMasterSlayer
  Manual?         0
Play Time         00:45:25
  Cumulative      91.8 hours
  Start           2022.03.23 @ 17:40:48
  End             2022.03.23 @ 18:42:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           59
  Adventurer      6
  Explorer        6
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          67
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b566e864-4d74-46b2-9387-8aea81bb06a3