Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 18:42:51 Player: Infomantis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (37) 185 Value Destroyed (1214) 1214 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (609) 609 TOTAL SCORE: 5868 Bonus ------- Follower Combat Kills 129 Entered DSFs 500 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 147/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Carbon-fiber Leg > --- UTILITY (3) ------ Advanced Melee Analysis Suite > --- WEAPON (4) ------- Gauss Rifle Gauss Cannon Scythe > --- INVENTORY (5) ---- Advanced Signal Interpreter Authchip [Weapon] Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Compact Wheel Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Melee Analysis Suite System Guard > --- WEAPON ----------- Heavy Machine Gun Scythe Scythe Scythe > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Advanced Signal Interpreter Hardened Medium Armor Plating Authchip [Weapon] Heavy Ion Cannon Gauss Rifle Gauss Cannon Datajack Great Axe [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Power Shielding Weapon Scythe Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Slots Evolved 8 | . . . . . 4 2 . 2 . Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . . . 2 1 . 1 . Utility 1 | . . . . . 1 . . . . Weapon 2 | . . . . . 1 1 . . . Parts Attached 84 | 7 6 1 . 12 19 3 14 15 7 Power 9 | 1 1 . . 1 2 1 1 2 . Engine 4 | 1 1 . . 1 . . . 1 . Core 5 | . . . . . 2 1 1 1 . Reactor . | . . . . . . . . . . Propulsion 34 | 2 3 . . 6 8 . 5 7 3 Treads 1 | . . . . . 1 . . . . Leg 24 | 2 3 . . 6 6 . 1 3 3 Wheel 2 | . . . . . 1 . 1 . . Hover . | . . . . . . . . . . Flight 7 | . . . . . . . 3 4 . Utility 15 | 2 1 1 . 1 4 1 2 3 . Device 4 | 1 . . . 1 2 . . . . Storage 2 | 1 . 1 . . . . . . . Processor 4 | . . . . . . . 1 3 . Hackware . | . . . . . . . . . . Protection 5 | . 1 . . . 2 1 1 . . Artifact . | . . . . . . . . . . Weapon 26 | 2 1 . . 4 5 1 6 3 4 Energy Gun 12 | 1 1 . . 3 4 1 1 . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | 1 . . . . 1 . 1 2 1 Ballistic Cannon 2 | . . . . 1 . . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 3 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 37 | . . . . 1 7 . 11 1 17 Power 5 | . . . . . 1 . 2 . 2 Propulsion 16 | . . . . 1 3 . 3 1 8 Utility 4 | . . . . . 1 . 1 . 2 Weapon 12 | . . . . . 2 . 5 . 5 Highest Loss Streak 16 | . . . . 1 3 . 6 1 16 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 100 99 90 76 73 86 55 Engine 8 | . 14 14 14 14 3 . . 1 2 Core 1 | . . . . . 5 7 4 3 2 Leg 23 | . 28 28 28 27 24 15 11 10 9 Wheel 2 | . . . . . 5 . 5 6 2 Flight 3 | . . . . . . . 3 22 6 Device 3 | . 5 . . 3 9 7 1 . . Storage 10 | . 14 14 14 14 9 7 7 6 1 Processor 1 | . . . . . . . 5 9 9 Protection 8 | . 8 14 14 10 7 7 7 3 . Energy Gun 14 | . 14 14 14 24 16 23 11 . . Ballistic Gun 6 | . 14 14 14 1 7 . 3 1 3 Slashing Weapon 3 | . . . . . . . 2 19 13 Naked Turns . | . . . . . . . . . . Heaviest Build 41 | 15 15 20 20 22 34 34 34 41 41 Greatest Support 60 | 20 20 20 20 20 47 30 35 60 60 Greatest Overweight (x) 4 | 3 . . . 1 1 1 1 1 4 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 6 Most Carried 10 | 6 8 9 9 10 10 8 10 10 10 Average Carried 8 | 3 7 8 9 9 9 7 7 9 5 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 9 9 10 8 7 10 10 2 Class Distribution -------------------- 55% | Mutant 33% | Scavenger-Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Matter Collected 1030 | 279 141 . . 191 214 . 53 69 83 Remotely 105 | 74 31 . . . . . . . . Salvage Created 1408 | 96 236 . . 280 404 . 66 69 257 Parts 81 | 1 17 . . 19 27 . 2 3 12 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 12 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Combat Hostiles Destroyed 37 | . 7 . . 9 13 . 1 1 6 Melee 5 | . . . . . . . . 1 4 Guns 25 | . 7 . . 5 11 . 1 . 1 Cannons 5 | . . . . 4 . . . . 1 AOE 1 | . . . . . 1 . . . . Classes Destroyed 9 | 1 2 . . 1 3 . 1 . 1 Recycler 1 | 1 . . . . . . . . . Operator 1 | . . . . . 1 . . . . Swarmer 12 | . 3 . . . 7 . . . 2 Grunt 17 | . 4 . . 7 4 . . . 2 Brawler 1 | . . . . . 1 . . . . Duelist 2 | . . . . . . . . . 2 Specialist 1 | . . . . . . . 1 . . Hunter 2 | . . . . . 1 . . 1 . Assembled 2 | . . . . 2 . . . . . Best Kill Streak 7 | 1 5 . . 4 7 . 1 1 4 Combat Bots Only 7 | . 5 . . 4 7 . 1 1 4 Max Kills in Single Turn 3 | 1 1 . . 1 3 . 1 1 1 Gunslinging 2 | . . . . . 2 . . . . Exploded 1 | . . . . . 1 . . . . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Damage Taken 5400 | . 515 . . 400 1281 . 968 228 2008 Core 1271 | . 156 . . 87 104 . 68 80 776 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 45 | . 8 . . 8 29 . . . . Core Remaining (%) 68 | 100 . . . 2 81 . 90 . . Volleys Fired 122 | 3 27 . . 29 42 . 8 . 13 Largest 4 | 2 2 . . 2 3 . 4 . 2 Hottest 262 | 60 70 . . 105 159 . 262 . 81 Shots Fired 249 | 6 54 . . 50 99 . 22 . 18 Gun 222 | 6 54 . . 37 96 . 22 . 7 Cannon 27 | . . . . 13 3 . . . 11 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 87 | 3 27 . . 21 19 . . . 17 Thermal 141 | . 27 . . 29 62 . 22 . 1 Explosive . | . . . . . . . . . . Electromagnetic 21 | 3 . . . . 18 . . . . Robot Hit Streak 10 | 3 6 . . 9 10 . 8 . 3 Robot Miss Streak 5 | 1 4 . . 3 5 . 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 3 . . 2 3 . . . . Max Gunslinging Chain 2 | . 1 . . 1 2 . . . . Shots Hit Robots 192 | 4 32 . . 27 66 . 20 14 29 Core Hits 68 | 2 13 . . 13 23 . 3 3 11 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 13 | . 2 . . 2 2 . 1 1 5 Burn 7 | . 2 . . 2 2 . 1 . . Blast 1 | . . . . . . . . . 1 Sever 5 | . . . . . . . . 1 4 Melee Attacks 36 | . . . . . . . 1 15 20 Impact . | . . . . . . . . . . Slashing 35 | . . . . . . . . 15 20 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . 5 6 Damage Inflicted 3722 | 56 412 . . 372 1145 . 305 589 843 Guns 2242 | 56 412 . . 301 1072 . 305 . 96 Cannons 293 | . . . . 71 24 . . . 198 Explosions 49 | . . . . . 49 . . . . Melee 1131 | . . . . . . . . 582 549 Ramming 7 | . . . . . . . . 7 . Kinetic 823 | 41 198 . . 130 183 . . . 271 Thermal 1540 | . 214 . . 242 756 . 305 . 23 Explosive . | . . . . . . . . . . Electromagnetic 221 | 15 . . . . 206 . . . . Impact . | . . . . . . . . . . Slashing 1131 | . . . . . . . . 582 549 Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 38 | . . . . . . . . 38 . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 38 | . . . . . . . . 38 . Knockbacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . 1 . . . 1 . Kicked 2 | . . . . 1 . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 525 | . 195 . . 305 525 . 157 . 44 Average Temperature 101 | . 68 . . 124 126 . 87 . 15 Received Heat Transfer 1450 | . 183 . . 214 459 . 72 . 522 Effects 8 | . . . . . 8 . . . . Shutdowns 1 | . . . . . 1 . . . . Damage (major) 7 | . . . . . 7 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 7 | . 2 . . 2 3 . . . . Heat Transferred 4101 | . 777 . . 779 1731 . 777 . 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Peak Influence 394 | 5 203 78 . 80 394 88 61 46 . Initial 83 | . 3 78 . . 31 83 61 7 . Average 74 | 1 94 78 . 39 168 83 24 22 . Maximum Alert Level 1 | . 1 . . . 1 . . . . Low Security (%) 92 | 100 92 100 . 100 73 100 100 100 . Level 1 7 | . 7 . . . 26 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . . . . 3 . . 2 . Investigation 1 | . . . . . . . . 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 2 | . . . . . 2 . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Distress Signals 2 | . 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 59 | . 9 . . 8 27 . 3 1 11 Peak Tracking Total 9 | . 5 . . 3 8 . 2 1 9 Tactical Retreats 7 | . 1 . . 1 2 . 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Traps Triggered 2 | . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Machines Disabled 2 | . . . . . 1 . . . 1 Max in Single Turn 1 | . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Machines Accessed 8 | . 3 . 1 . 2 1 . 1 . Terminals 6 | . 3 . . . 1 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 19 | . 6 . 4 . 6 2 . 1 . Successful 13 | . 6 . 4 . 1 1 . 1 . Failed 6 | . . . . . 5 1 . . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . 2 . . . 3 . . . . Terminals 13 | . 6 . . . 4 2 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 12 | . 5 . 4 . 1 1 . 1 . Record 4 | . . . 4 . . . . . . Robot Analysis 1 | . . . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 . . . 2 1 . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . 1 . . parse_system 1 | . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Total Allies 5 | . . . . 3 . . . . 2 Largest Group 3 | . . . . 3 3 . . . 2 Highest-Rated Group 40 | . . . . 40 40 . . . 40 Highest-Rated Ally 20 | . . . . 16 16 . . . 20 Total Orders . | . . . . . . . . . . Ally Attacks 47 | . . . . . 34 . . . 13 Total Damage 496 | . . . . . 301 . . . 195 Kills 4 | . . . . . 3 . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered 4 | . . 1 . 2 . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Turns Passed 2691 | 97 229 158 410 663 517 14 150 291 162 Spaces Moved 1688 | 61 104 129 342 417 255 6 72 243 59 Core 24 | 9 . . . . . . . . 15 Treads . | . . . . . . . . . . Legs 1453 | 52 104 129 342 417 255 6 48 57 43 Wheels 123 | . . . . . . . 24 99 . Hover . | . . . . . . . . . . Flight 88 | . . . . . . . . 87 1 Fastest Speed 35 | 50 120 120 120 120 120 190 115 44 35 Average Speed 117 | 118 120 120 120 125 122 190 120 90 114 Slowest Speed 250 | 200 120 120 120 190 190 190 190 120 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 24 30 80 83 27 . 87 9 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . . . 1 Known Exits Taken 3 | . 1 . . . . 1 . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . Scrap Searched 4 | . . 2 . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . . 3 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . . . 3 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Total 2125 | 76 157 133 341 511 376 8 115 297 111 Wait 100 | . 6 . . 39 41 . . 14 . Move 1679 | 60 103 128 341 416 254 5 71 242 59 Hop . | . . . . . . . . . . Pick Up 43 | 6 6 2 . 4 8 . 11 6 . Fast Attach 28 | 7 1 . . 1 5 . 5 5 4 Attach 23 | . . . . . 5 1 8 6 3 Detach 4 | . 1 . . . . . 1 2 . Swap 33 | . 5 1 . 11 9 2 1 4 . Drop 40 | . 8 2 . 10 12 . 1 7 . Fire 122 | 3 27 . . 29 42 . 8 . 13 Melee 25 | . . . . . . . 1 10 14 Ram . | . . . . . . . . . . Kick 2 | . . . . 1 . . . 1 . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . Rewire 18 | . . . . . . . . . 18 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Identified exit to Mines 213 | -10/Materials | Core integrity fell below 50% 307 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered Mines 337 | -10/Mines | Learned Materials trap positions 376 | -10/Mines | Assembled infested the area 444 | -10/Mines | Met 8R-AWN 480 | -10/Mines | Discovered new exit (range 5) 485 | -10/Mines | Entered Exiles 514 | -10/Exiles | Welcomed by 8R-AWN 539 | -10/Exiles | Met EX-HEX 584 | -10/Exiles | Met EX-DEC 638 | -10/Exiles | Met EX-BIN 663 | -10/Exiles | Learned location of Zion (-7) 711 | -10/Exiles | Visited The Gauntlet 881 | -10/Exiles | Discovered new exit (range 12) 895 | -10/Exiles | Entered Mines 910 | -9/Mines | Learned Materials emergency access door positions 950 | -9/Mines | Learned Materials stockpile data 1144 | -9/Mines | Discovered new exit (range 13) 1239 | -9/Mines | Build established: Scavenger-Mutant 1388 | -9/Mines | Excavation squad dispatched 1388 | -9/Mines | A large section of the Mines collapsed 1392 | -9/Mines | Core integrity fell below 20% 1541 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1558 | -9/Mines | Entered Materials 1558 | -8/Materials | Accompanied by 3 allies 1558 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1559 | -8/Materials | Loaded intel: 11 trap records 1636 | -8/Materials | Garrison activated, responded to threat 1880 | -8/Materials | Discovered new exit (range 5) 1965 | -8/Materials | Destroyed 7 combat bots 2068 | -8/Materials | Lost 3 parts (1n1u1w) 2075 | -8/Materials | Entered Factory 2075 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2087 | -7/Factory | Identified exit to DSF 2089 | -7/Factory | Entered DSF 2144 | -7/DSF | Lost 5 parts (1p1n1u2w) 2190 | -7/DSF | Additional patrols routed to DSF 2208 | -7/DSF | Discovered new exit (range 14) 2229 | -7/DSF | Lost 6 parts (1p2n3w) 2239 | -7/DSF | Entered Factory 2239 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2441 | -6/Factory | Discovered new exit (range 5) 2443 | -6/Factory | Identified exit to Lower Caves 2510 | -6/Factory | Build established: Mutant 2530 | -6/Factory | Entered Lower Caves 2582 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2613 | -6/Lower Caves | Core integrity fell below 50% 2634 | -6/Lower Caves | Core integrity fell below 20% 2663 | -6/Lower Caves | Lost 16 parts (2p7n2u5w) 2692 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02670_ Slug penetrates G-50 Soldier. 02670_ G-50 Soldier destroyed. 02673_ Slug penetrates Machine. 02673_ Machine disabled. 02673_ Slug penetrates G-50 Soldier. 02675_ Carbon-fiber Leg destroyed. 02676_ Slug penetrates G-50 Soldier. 02676_ Slug penetrates Wall. 02679_ Adv. Heat Sink fries itself beyond repair. 02683_ Gladiator 5a heat spikes uncontrollably. 02684_ Gladiator 5a overheating. 02684_ Acquired Carbon-fiber Leg. 02685_ Gladiator 5a heat damages Rnf. Deuterium Engine. 02685_ Gladiator 5a overheating. 02686_ Acquired 58 matter. 02686_ Gladiator 5a overheating. 02687_ Slug penetrates Y-64 Sentinel. 02688_ Gladiator 5a overheating. 02690_ Slug penetrates Gladiator 5a. 02691_ Gladiator 5a overheating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#???????#??????????????? | | ?????????????????????????? ?????? ?## ???????????? | | ?????????????????????????? ##### ????????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? # ???????????????? | | ?????????????????????####### ;# #???????????????? | | ?????????????????????#""""# ;# #???????????????? | | ?????????????????????#" %; #???????????????? | | ?????????????????????# @%% #???????????????? | | ?????????????????????# bg####???????????????? | | ?????????????????????#" %# b=##"################# | | ?????????????????????#""" #Y %% /]! # | | ???????????????????# #######[ % = # | | ???????????????????# ################# # | | ?????????????????# ## ## #???#???????#???# # | | ????????????????????????## ### ????#? ??### | | ?????????????????????????##### ?## # ?## | | ?????????????????????????????? ## ### | | ??????????????????????????????# ## ## # # | | ???????????????????????????????## # # | | ????????????????????????????????? #### ## | | ?????????????????????????????????? #??# # ###? | | ?????????????????????????????????? #??## ##??? | | ??????????????????????????????????? ???## # #???? | | ???????????????????????????????????? ???## #???? | | ?????????????????????????????????????????## #???? | | ??????????????????????????????????????????### ??? | | ?????????????????????????????????????????????## ?? | | ???????????????????????????????????????????????? ? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 225 Power Shielding 33 Evasion (%) 61 Melee Accuracy 8 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed EnergyMasterSlayer Manual? 0 Play Time 00:45:25 Cumulative 91.8 hours Start 2022.03.23 @ 17:40:48 End 2022.03.23 @ 18:42:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 59 Adventurer 6 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 67 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b566e864-4d74-46b2-9387-8aea81bb06a3