Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 22:12:00 Player: Henotu Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (1212) 1212 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4797 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (8) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Battery (150) Advanced Weight Redist. System Medium Reactive Plating Peak State ------------ > --- POWER ------------ Ion Engine Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Advanced Weight Redist. System Drone Bay > --- WEAPON ----------- Particle Gun Heavy Laser Particle Cannon Advanced Assault Cannon > --- INVENTORY -------- Heat Sink Medium Battery Medium Reactive Plating [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Medium Reactive Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 2 | . . . 1 . 1 . . Propulsion 3 | . . . 1 2 . . . Utility 1 | . . 1 . . . . . Weapon 2 | . . 1 . . 1 . . Parts Attached 59 | 6 7 16 7 5 7 . 11 Power 7 | 1 1 2 1 . 1 . 1 Engine 4 | 1 1 1 1 . . . . Core 3 | . . 1 . . 1 . 1 Reactor . | . . . . . . . . Propulsion 19 | 2 2 5 5 2 1 . 2 Treads . | . . . . . . . . Leg 7 | . 2 5 . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 10 | . . . 5 2 1 . 2 Utility 12 | 1 2 3 1 1 3 . 1 Device 9 | . 1 3 1 . 3 . 1 Storage 2 | 1 1 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 21 | 2 2 6 . 2 2 . 7 Energy Gun 9 | 1 1 2 . . 1 . 4 Energy Cannon 3 | . . 1 . . . . 2 Ballistic Gun 4 | 1 1 2 . . . . . Ballistic Cannon 4 | . . 1 . 1 1 . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 27 | . 2 9 . . . . 16 Power 5 | . 1 1 . . . . 3 Propulsion 8 | . 1 2 . . . . 5 Utility 5 | . . 2 . . . . 3 Weapon 9 | . . 4 . . . . 5 Highest Loss Streak 14 | . 2 8 . . . . 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 85 85 74 77 80 80 69 Engine 6 | . 8 6 1 7 6 6 5 Core 3 | . . 3 9 7 6 6 4 Leg 10 | . 5 19 8 . . . . Wheel 3 | . 16 . . . . . . Flight 8 | . . . 12 32 33 33 25 Device 13 | . 10 13 11 7 17 20 17 Storage 8 | . 16 11 5 . . . . Energy Gun 9 | . 13 10 9 7 6 6 6 Energy Cannon 1 | . . 1 7 . . . 2 Ballistic Gun 9 | . 12 13 9 7 3 . . Ballistic Cannon 4 | . . 6 . 4 5 6 4 Peak Build Rating 50 | 6 7 14 23 34 47 44 50 Average Rating 16 | 5 5 9 17 27 40 44 37 On Entrance 20 | . 6 5 14 20 30 44 44 Naked Turns 42 | . . . . . . . 42 Heaviest Build 35 | 12 15 19 20 21 28 26 35 Greatest Support 38 | 20 20 26 26 28 38 38 38 Greatest Overweight (x) 6 | 3 4 2 6 . . . . Average Overweight (x) . | 1 . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 7 | 7 8 8 6 5 5 5 5 Most Carried 8 | 2 7 8 8 5 5 5 5 Average Carried 5 | 1 4 7 6 4 4 5 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 8 | 2 7 8 5 5 5 5 3 Class Distribution -------------------- 33% | Mutant 15% | Sprinter 11% | Scavenger-Skirmisher 9% | Scavenger-Sprinter 9% | Gunner 6% | Skirmisher 5% | Scavenger-Tank 4% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Gunner | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 1009 | 226 144 310 41 65 . . 223 Remotely . | . . . . . . . . Salvage Created 1206 | . 200 696 57 63 . . 190 Parts 77 | . 12 51 2 2 . . 10 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 28 | . 7 15 1 1 . . 4 Guns 14 | . 7 7 . . . . . Cannons 13 | . . 7 1 1 . . 4 AOE 1 | . . 1 . . . . . Classes Destroyed 7 | . 2 4 . . . . 1 Worker 3 | . . 3 . . . . . Builder 2 | . . 2 . . . . . Watcher 4 | . . 4 . . . . . Swarmer 3 | . 3 . . . . . . Grunt 17 | . 4 11 . . . . 2 Sentry 7 | . . 4 1 1 . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 9 | . 3 9 1 1 . . 2 Combat Bots Only 4 | . 3 4 1 1 . . 2 Max Kills in Single Turn 5 | . 2 5 1 1 . . 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 329 | . 43 114 4 1 . . 167 Missed 105 | . 10 36 3 . . . 56 Damage Taken 3181 | . 387 978 13 13 . . 1790 Core 1201 | . 96 244 . . . . 861 Absorbed by Shields 108 | . . 69 . . . . 39 Core Remaining (%) 80 | 100 61 39 100 100 . . . Volleys Fired 80 | . 20 42 1 2 . . 15 Largest 4 | . 2 3 2 3 . . 4 Hottest 250 | . 70 153 88 133 . . 250 Shots Fired 192 | . 40 108 2 6 . . 36 Gun 138 | . 40 81 1 4 . . 12 Cannon 54 | . . 27 1 2 . . 24 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 114 | . 20 77 1 4 . . 12 Thermal 74 | . 20 31 1 2 . . 20 Explosive . | . . . . . . . . Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 13 | . 6 8 9 11 . . 13 Robot Miss Streak 8 | . 4 8 . 1 . . 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 113 | . 24 59 1 4 . . 25 Core Hits 66 | . 12 38 1 2 . . 13 Critical Kills 2 | . . 2 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 6 | . . 3 . 1 . . 2 Burn 2 | . . . . 1 . . 1 Destroy 3 | . . 3 . . . . . Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2658 | . 305 1653 21 68 . . 611 Guns 1024 | . 305 558 . 40 . . 121 Cannons 907 | . . 368 21 28 . . 490 Explosions 727 | . . 727 . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1131 | . 130 664 . 38 . . 299 Thermal 749 | . 175 262 21 30 . . 261 Explosive 727 | . . 727 . . . . . Electromagnetic 51 | . . . . . . . 51 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 45 | . . 45 . . . . . Projectiles 9 | . . 9 . . . . . Explosions 36 | . . 36 . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . 1 . . . . 2 Impact . | . . . . . . . . Kinetic 3 | . . 1 . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 502 | . 229 210 35 69 33 69 502 Average Temperature 94 | . 96 72 20 32 18 37 122 Received Heat Transfer 1080 | . 189 520 . 9 . . 362 Effects 8 | . 1 . . . . . 7 Shutdowns 2 | . . . . . . . 2 Energy Bleed 2 | . 1 . . . . . 1 Interference 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 1 . . . . . Heat Transferred 1826 | . 518 568 37 148 . . 555 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Peak Influence 338 | . 255 338 196 134 65 52 198 Initial 106 | . . 22 106 88 65 22 36 Average 100 | . 103 108 124 105 65 40 104 Maximum Alert Level 1 | . 1 1 . . . . . Low Security (%) 83 | 100 80 69 100 100 100 100 100 Level 1 16 | . 19 30 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 2 1 . 1 . . 1 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 1 . 1 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 4 | . 1 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 11 25 2 4 . 6 21 Peak Tracking Total 9 | . 7 5 1 3 . 6 9 Tactical Retreats 3 | . 1 . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 6 | . 3 . . . 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 5 | . 1 4 . . . . . Max in Single Turn 4 | . 1 4 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 16 | . 5 7 2 . 1 . 1 Terminals 12 | . 4 6 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 1 . . 1 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 7 13 3 . 1 . 1 Successful 14 | . 3 7 2 . 1 . 1 Failed 11 | . 4 6 1 . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . 1 . . . . . Terminals 20 | . 6 12 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 1 . . 1 . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 2 6 . . . . 1 Record 2 | . . 2 . . . . . Robot Analysis 1 | . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 3 | . 1 2 . . . . . Surveillance Status 1 | . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 1 1 . . 1 . . Report Inventory 3 | . 1 1 . . 1 . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 4 1 . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 2365 | 109 502 932 215 96 120 35 356 Spaces Moved 2944 | 65 339 616 308 295 383 130 808 Core 186 | 35 63 10 1 . . . 77 Treads . | . . . . . . . . Legs 829 | . 139 606 84 . . . . Wheels 167 | 30 137 . . . . . . Hover . | . . . . . . . . Flight 1762 | . . . 223 295 383 130 731 Fastest Speed 26 | 50 80 120 32 26 26 27 27 Average Speed 65 | 140 125 124 62 27 26 27 29 Slowest Speed 350 | 200 250 190 350 29 27 27 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 5 | . . . . . 4 . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 5 50 47 21 8 9 81 20 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 22 | . . 21 . 1 . . . Melee . | . . . . . . . . Projectile 1 | . . . . 1 . . . AOE 21 | . . 21 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 3199 | 80 373 696 330 303 397 129 891 Wait 69 | 8 . 13 . . . . 48 Move 2928 | 64 338 615 307 294 375 129 806 Hop 5 | . . . . . 4 . 1 Pick Up 19 | 2 6 5 2 . 2 . 2 Fast Attach 40 | 6 4 12 5 3 6 . 4 Attach 15 | . 3 2 1 2 . . 7 Detach 11 | . 2 . 3 2 1 . 3 Swap 4 | . . 2 1 . 1 . . Drop 24 | . . 5 10 . 8 . 1 Fire 80 | . 20 42 1 2 . . 15 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 110 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 16) 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1270 | -9/Materials | Discovered new exit (range 9) 1273 | -9/Materials | Lost 8 parts (1p2n2u3w) 1464 | -9/Materials | Core integrity fell below 50% 1523 | -9/Materials | Discovered new exit (range 5) 1544 | -9/Materials | Entered another Materials area 1544 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1753 | -8/Materials | Discovered new exit (range 8) 1759 | -8/Materials | Entered Factory 1759 | -7/Factory | Evolved 2 slots: Propulsion x2 1850 | -7/Factory | Discovered new exit (range 10) 1855 | -7/Factory | Entered another Factory area 1855 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1975 | -6/Factory | Sucked down chute 1975 | -6/Factory | Entered Waste 1984 | -6/Waste | Spotted C-40 Crusher 1986 | -6/Waste | Spotted C-40 Crusher 1988 | -6/Waste | Spotted C-40 Crusher 1991 | -6/Waste | Spotted C-40 Crusher 2003 | -6/Waste | Spotted C-40 Crusher 2004 | -6/Waste | Spotted C-40 Crusher 2007 | -6/Waste | Discovered new exit (range 11) 2010 | -6/Waste | Entered Factory 2239 | -6/Factory | Build established: Sprinter 2325 | -6/Factory | Core integrity fell below 50% 2342 | -6/Factory | Core integrity fell below 20% 2355 | -6/Factory | Lost 14 parts (2p4n3u5w) 2366 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Critical hit (Burn: +37). Penetrated by Slug. Slug penetrates Wall. Power Amplifier destroyed. Shock Rifle destroyed. Cesium-ion Thruster destroyed. Penetrated by Slug. U-05 Engineer builds a Door. Slug penetrates Wall. Penetrated by Slug. Pressure Siphon disabled. K-01 Serf collects debris. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. U-05 Engineer builds a Door. Field strength at 68. Field strength at 52. Field strength at 42. Map ----- +----------------------------------------------------+ | ???# ^ [!! # | | ???# ^ [! """ """ """ # """ """ | | ???# [! 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R ????????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ####???????????????? | | ???????????????????????????? #??????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????H????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Evasion (%) 64 Item Schematics ----------------- Sml. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed AerolevMagneticTerrabomb Manual? 0 Play Time 00:47:55 Cumulative 7.0 hours Start 2025.02.08 @ 21:24:10 End 2025.02.08 @ 22:12:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eb36d75b-cd00-4bda-8497-ca854f2173fd