Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.02 @ 10:30:56 Player: OgamiTringle Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1337) 1337 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3447 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 538/550 Matter 16/300 Energy 240/240 System Corruption 0% Temperature Cool (9) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Huge Storage Unit Visual Processing Unit Seismic Detector Improved Targeting Computer > --- WEAPON (3) ------- Rocket Launcher Missile Launcher > --- INVENTORY (25) --- Ion Engine Light Ion Engine Heavy Ion Engine Light Deuterium Engine Nuclear Core Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Heat Sink Cooling System Large Storage Unit Large Storage Unit Small Matter Pod (0) Small Matter Pod (0) Structural Scanner Light Armor Plating Medium Armor Plating Light Assault Rifle Autogun Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Seismic Detector Improved Targeting Computer > --- WEAPON ----------- Rocket Launcher Missile Launcher Missile Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Light Deuterium Engine Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Heat Sink Cooling System Large Storage Unit Large Storage Unit Small Matter Pod Small Matter Pod Structural Scanner Light Armor Plating Medium Armor Plating Light Assault Rifle Light Assault Rifle Autogun Missile Launcher Missile Launcher [Rating: 27] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 46 | 8 3 23 3 9 Power 5 | 1 1 2 1 . Engine 2 | 1 1 . . . Core 3 | . . 2 1 . Reactor . | . . . . . Propulsion 19 | 2 . 11 1 5 Treads 7 | . . 6 1 . Leg 12 | 2 . 5 . 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 3 2 4 . 1 Device 5 | 2 1 1 . 1 Storage 3 | 1 1 1 . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 . 6 1 3 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 9 | 2 . 6 . 1 Ballistic Cannon . | . . . . . Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . . 11 2 2 Power 2 | . . 1 1 . Propulsion 6 | . . 4 1 1 Utility 1 | . . 1 . . Weapon 6 | . . 5 . 1 Highest Loss Streak 5 | . . 5 2 1 To Critical Strikes 2 | . . 2 . . Average Slot Usage (%) 95 | . 100 93 95 96 Engine 2 | . 14 . . . Core 8 | . . 10 9 9 Treads 15 | . . 23 30 5 Leg 13 | . 28 7 . 20 Device 8 | . 14 8 . 9 Storage 11 | . 14 11 11 9 Processor 13 | . . 12 22 18 Ballistic Gun 15 | . 28 19 15 2 Launcher 6 | . . . 6 21 Naked Turns . | . . . . . Heaviest Build 104 | 13 30 93 94 104 Greatest Support 60 | 20 20 60 60 60 Greatest Overweight (x) 8 | . 1 8 2 2 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 Average Capacity 21 | 7 11 24 25 25 Most Carried 23 | 7 13 18 17 23 Average Carried 14 | 4 8 14 15 20 Final Capacity 25 | 8 15 25 25 25 Final Carried 23 | 6 13 14 17 23 Class Distribution -------------------- 46% | Mutant 34% | Scavenger-Mutant 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 1274 | 261 189 432 88 304 Remotely . | . . . . . Salvage Created 1257 | 48 190 573 58 388 Parts 93 | 6 14 39 4 30 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 41 | . 4 19 4 14 Guns 28 | . 4 19 4 1 AOE 13 | . . . . 13 Classes Destroyed 10 | 1 3 4 . 2 Worker 4 | . 1 . . 3 Builder 1 | . . . . 1 Tunneler 2 | 2 . . . . Hauler 2 | . . 1 . 1 Watcher 5 | . 2 . . 3 Swarmer 19 | . . 11 4 4 Grunt 15 | . 4 4 . 7 Brawler 1 | . . 1 . . Sentry 5 | . . 3 . 2 Hunter 1 | . . . . 1 Best Kill Streak 8 | 2 3 8 4 7 Combat Bots Only 8 | . 2 8 4 6 Max Kills in Single Turn 4 | 1 1 2 1 4 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 2252 | . 274 1475 126 377 Core 242 | . 26 194 10 12 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 19 | . . 19 . . Core Remaining (%) 79 | 100 89 . 49 . Volleys Fired 140 | 2 26 83 7 22 Largest 3 | 2 2 2 2 3 Hottest 105 | 40 40 43 43 105 Shots Fired 241 | 4 52 125 15 45 Gun 201 | 4 52 125 15 5 Cannon . | . . . . . Launcher 40 | . . . . 40 Special . | . . . . . Kinetic 201 | 4 52 125 15 5 Thermal . | . . . . . Explosive 40 | . . . . 40 Electromagnetic . | . . . . . Robot Hit Streak 11 | 4 3 11 4 4 Robot Miss Streak 8 | . 4 8 1 3 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 139 | 4 26 80 10 19 Core Hits 92 | 2 13 34 4 39 Critical Kills 2 | . 1 1 . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . 1 1 1 . Destroy 3 | . 1 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3406 | 52 321 839 133 2061 Guns 1406 | 52 321 838 133 62 Cannons . | . . . . . Explosions 1999 | . . . . 1999 Melee . | . . . . . Ramming 1 | . . 1 . . Kinetic 1406 | 52 321 838 133 62 Thermal . | . . . . . Explosive 1999 | . . . . 1999 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 2 . Average Corruption 2 | . . 2 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . . 9 6 . Message Errors 1 | . . . 1 . Matter Fused 4 | . . 1 3 . Heat Flow Errors 2 | . . 2 . . Energy Discharges 3 | . . 2 1 . Data Loss (minor) 2 | . . 2 . . Misfires 2 | . . 1 1 . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 121 | . . . . 121 Projectiles . | . . . . . Explosions 121 | . . . . 121 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 100 | . . . . 100 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 237 | . 5 237 5 60 Average Temperature 32 | . 2 55 5 18 Received Heat Transfer 561 | . 150 285 . 126 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 426 | 10 93 267 130 426 Initial 60 | . 6 34 60 . Average 118 | 4 59 111 89 202 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 75 | 100 100 74 100 39 Level 1 24 | . . 25 . 59 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 1 . 4 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 10 24 7 22 Peak Tracking Total 8 | . 4 8 4 6 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 8 | . . . . 8 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 6 | . 2 3 . 1 Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 16 | . 3 9 . 4 Successful 11 | . 2 7 . 2 Failed 5 | . 1 2 . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 5 | . 3 2 . . Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units 4 | . . . . 4 Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 4 | . 2 2 . . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Assault Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks 2 | . . . . 2 Recycle Component 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 2 . 1 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled 1 | . . . . 1 Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 1 Highest-Rated Group 31 | . . . 31 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 8 | . . . . 8 Total Damage 126 | . . . . 126 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 3487 | 113 618 1294 571 891 Spaces Moved 1280 | 83 302 384 218 293 Core 19 | 19 . . . . Treads 589 | . . 307 218 64 Legs 672 | 64 302 77 . 229 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 240 240 Average Speed 220 | 103 150 249 249 265 Slowest Speed 680 | 120 190 680 320 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 5 34 31 43 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 234 | . . . . 234 Melee . | . . . . . Projectile . | . . . . . AOE 234 | . . . . 234 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 1717 | 106 415 599 234 363 Wait 185 | . 70 90 2 23 Move 1276 | 82 301 383 217 293 Hop . | . . . . . Pick Up 59 | 13 11 17 5 13 Fast Attach . | . . . . . Attach 28 | 8 1 14 2 3 Detach 1 | 1 . . . . Swap 18 | . 2 9 1 6 Drop 9 | . 4 2 . 3 Fire 140 | 2 26 83 7 22 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 11 | -11/Junkyard | Discovered new exit (range 16) 114 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 708 | -10/Materials | Discovered new exit (range 12) 732 | -10/Materials | Entered another Materials area 732 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1430 | -9/Materials | Build established: Scavenger-Mutant 1534 | -9/Materials | Repaired Seismic Detector? 1683 | -9/Materials | Lost 5 parts (1p2n2w) 1688 | -9/Materials | Destroyed 8 combat bots 1923 | -9/Materials | Discovered new exit (range 7) 2026 | -9/Materials | Entered Mines 2028 | -9/Mines | Core integrity fell below 50% 2237 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2306 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2373 | -9/Mines | Escorted by a lone wolf Derelict 2393 | -9/Mines | Learned location of Storage (-9) 2508 | -9/Mines | Discovered new exit (range 9) 2561 | -9/Mines | Discovered new exit (range 7) 2578 | -9/Mines | Build established: Mutant 2597 | -9/Mines | Entered Materials 2597 | -8/Materials | Accompanied by 1 ally 2597 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3027 | -8/Materials | Garrison activated, responded to threat 3102 | -8/Materials | Build established: Scavenger-Gunner 3488 | -8/Materials | Self-destructed Last Messages --------------- 03479_ U-05 Engineer lays Concrete. 03480_ U-05 Engineer builds a Wall. 03481_ U-05 Engineer lays Concrete. 03481_ K-01 Serf collects debris. 03481_ U-05 Engineer builds a Wall. 03482_ The unstable cave ceiling collapses. 03482_ U-05 Engineer lays Concrete. 03482_ Terminal disabled. 03482_ U-05 Engineer builds a Wall. 03483_ U-05 Engineer lays Concrete. 03483_ U-05 Engineer builds a Wall. 03484_ U-05 Engineer lays Concrete. 03484_ U-05 Engineer builds a Wall. 03485_ K-01 Serf destroyed. 03485_ T-07 Excavator is excavating. 03485_ U-05 Engineer builds a Wall. 03486_ U-05 Engineer lays Concrete. 03487_ Missile Launcher destroyed. 03487_ U-05 Engineer lays Concrete. 03488_ R-06 Scavenger collects Prototype Energy Gun. 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