Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.10 @ 17:48:29

Player: Rilt

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (25)      125
Value Destroyed (783)      783
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (681)                681
              TOTAL SCORE: 3149

 Bonus
-------
Follower Combat Kills      81
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Location                   -6/Proximity Caves

 Parts 
-------
Power (1)
  Improved Deuterium Engine
Propulsion (4)
  Carbon-fiber Leg
  Carbon-fiber Leg
  Flexi-carbon Leg
Utility (2)
  Medium Storage Unit
Weapon (2)
  Axe
  Phasing Sabre
Inventory (8)
  Tactical Coordination Suite
  Bomb Factory No. 2
  Heavy Riot Gun
  Heavy Beamcaster
  Magnetic Acceleration Cannon
  Bore Cannon

 Peak State 
------------
Power
  Improved Deuterium Engine
Propulsion
  Aluminum Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Flexi-carbon Leg
Utility
  Medium Storage Unit
  Experimental Core Analyzer
Weapon
  Magnetic Acceleration Cannon
  Phasing Sabre
Inventory
  Tactical Coordination Suite
  Bomb Factory No. 2
  Heavy Riot Gun
  Heavy Beamcaster
  Bore Cannon
[Rating: 41]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Experimental Targeting Computer
  Protection               Core Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             53   | 6   3   25  4   2   13  
  Power                    5    | 1   1   1   1   .   1   
    Engine                 5    | 1   1   1   1   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   .   9   3   .   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    17   | 2   .   9   3   .   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   1   1   .   1   2   
    Device                 1    | .   .   .   .   .   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 2   1   14  .   1   7   
    Energy Gun             8    | 2   1   3   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | .   .   9   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   1   1   
    Launcher               2    | .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   1   
Parts Lost                 14   | .   .   4   3   .   7   
  Power                    2    | .   .   .   1   .   1   
  Propulsion               9    | .   .   3   2   .   4   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   1   .   .   .   
  Highest Loss Streak      4    | .   .   2   2   .   4   
Average Slot Usage (%)     91   | .   85  98  95  88  91  
  Engine                   11   | .   14  11  9   11  10  
  Leg                      41   | .   28  43  41  44  40  
  Storage                  11   | .   14  11  11  11  11  
  Processor                4    | .   .   .   .   9   5   
  Protection               4    | .   .   10  11  1   .   
  Energy Gun               4    | .   28  2   .   .   8   
  Ballistic Gun            8    | .   .   19  22  .   .   
  Ballistic Cannon         5    | .   .   .   .   10  7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 13  16  22  22  25  32  
  Greatest Support         60   | 20  20  43  40  40  60  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   8   8   
  Average Capacity         7    | 5   7   8   8   8   8   
  Most Carried             8    | 4   6   8   8   8   8   
  Average Carried          6    | 2   4   6   7   7   6   
  Final Capacity           8    | 6   8   8   8   8   8   
  Final Carried            8    | 4   5   8   8   8   7   

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 35% | Messiah-Mutant
 13% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
   Messiah-Mutant | -7/Zion
   Messiah-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           1070 | 215 73  305 246 20  211 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            881  | .   48  540 81  .   212 
  Parts                    46   | .   1   30  6   .   9   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   13  
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  25   | .   1   14  6   .   4   
  Melee                    3    | .   .   .   .   .   3   
  Guns                     16   | .   1   9   6   .   .   
  Cannons                  1    | .   .   .   .   .   1   
  AOE                      5    | .   .   5   .   .   .   
Classes Destroyed          6    | .   1   3   1   .   1   
  Swarmer                  7    | .   .   3   4   .   .   
  Grunt                    10   | .   1   7   .   .   2   
  Duelist                  2    | .   .   1   .   .   1   
  Sentry                   3    | .   .   3   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                2    | .   .   .   2   .   .   
Best Kill Streak           3    | .   1   3   3   .   2   
  Combat Bots Only         3    | .   1   3   3   .   2   
Max Kills in Single Turn   3    | .   1   3   2   .   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 3    | .   .   3   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               2768 | 2    171  1123 218  .    1254 
  Core                     435  | .    28   172  15   .    220  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         94   | 100  88   .    .    .    .    
Volleys Fired              78   | .    5    42   17   .    14   
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  141  | .    90   90   46   .    141  
Shots Fired                148  | .    10   81   34   .    23   
  Gun                      127  | .    10   79   34   .    4    
  Cannon                   19   | .    .    .    .    .    19   
  Launcher                 2    | .    .    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  111  | .    .    58   34   .    19   
  Thermal                  21   | .    10   9    .    .    2    
  Explosive                2    | .    .    2    .    .    .    
  Electromagnetic          14   | .    .    12   .    .    2    
  Robot Hit Streak         10   | .    3    10   7    .    7    
  Robot Miss Streak        9    | .    2    3    2    .    9    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           109  | .    6    58   21   .    24   
  Core Hits                42   | .    2    22   7    .    11   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              14   | .    .    .    .    .    14   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 14   | .    .    .    .    .    14   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2167 | 4    68   1017 278  .    800  
  Guns                     1167 | .    68   735  278  .    86   
  Cannons                  220  | .    .    .    .    .    220  
  Explosions               282  | .    .    282  .    .    .    
  Melee                    494  | .    .    .    .    .    494  
  Ramming                  4    | 4    .    .    .    .    .    
  Kinetic                  1062 | .    .    564  278  .    220  
  Thermal                  308  | .    68   194  .    .    46   
  Explosive                158  | .    .    158  .    .    .    
  Electromagnetic          141  | .    .    101  .    .    40   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 494  | .    .    .    .    .    494  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            26   | .    .    .    .    .    26   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    26   | .    .    .    .    .    26   
Knockbacks                 4    | .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      48   | 2    .    46   .    .    .    
  Shots                    1    | .    .    1    .    .    .    
  Rammed                   1    | 1    .    .    .    .    .    
Targets Rammed             1    | 1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        317  | .    186  317  2    .    272  
  Average Temperature      98   | .    100  84   2    .    112  
  Received Heat Transfer   603  | .    48   219  9    .    327  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         546  | .    186  286  .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             253  | .   45  253 163 .   .   
  Average Influence        90   | .   23  134 77  .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         91   | .   .   .   .   .   .   
  Level 1                  8    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   3   1   .   .   1   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           2    | .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              57   | .   3   22  16  .   16  
  Peak Tracking Total      9    | .   2   5   4   .   9   
  Tactical Retreats        5    | .   1   .   2   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          3    | .   .   2   1   .   .   
  Max in Single Turn       2    | .   .   2   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          5    | .   4   1   .   .   .   
  Terminals                3    | .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   5   1   .   .   .   
  Successful               4    | .   3   1   .   .   .   
  Failed                   2    | .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                3    | .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               7    | .   .   .   3   4   .   
  Largest Group            5    | .   .   .   3   5   2   
  Highest-Rated Group      162  | .   .   .   40  162 73  
  Highest-Rated Ally       40   | .   .   .   16  40  38  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               41   | .   .   .   32  .   9   
  Total Damage             418  | .   .   .   307 .   111 
  Kills                    11   | .   .   .   8   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  
Turns Passed               3522 | 86   357  842  464  1396 377  
Spaces Moved               2516 | 66   276  503  339  1109 223  
  Core                     9    | 9    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2507 | 57   276  503  339  1109 223  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            119  | 110  120  120  120  120  120  
  Slowest Speed            150  | 120  120  120  120  120  150  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       50   | 4    62   44   71   93   26   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             8    | .    .    .    2    5    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          25   | .    .    19   .    .    6    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    6    
  AOE                      19   | .    .    19   .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  
Total                      2852 | 76   292  658  361  1178 287  
  Wait                     122  | .    .    57   .    50   15   
  Move                     2511 | 65   275  502  338  1108 223  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  45   | 4    5    21   1    8    6    
  Fast Attach              10   | 6    .    1    2    .    1    
  Attach                   18   | .    .    10   1    .    7    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     25   | .    3    14   1    2    5    
  Drop                     28   | .    4    11   1    10   2    
  Fire                     78   | .    5    42   17   .    14   
  Melee                    14   | .    .    .    .    .    14   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | 1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: Mat / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 15)
   87 | -11/Scrapyard      | Entered Materials
  169 | -10/Materials      | Discovered new exit (range 7)
  221 | -10/Materials      | Discovered new exit (range 7)
  308 | -10/Materials      | Build established: Mutant
  323 | -10/Materials      | Discovered new exit (range 9)
  444 | -10/Materials      | Entered another Materials area
  444 | -9/Materials       | Evolved 2 slots: Propulsion x2
  802 | -9/Materials       | Build established: Scavenger-Mutant
 1199 | -9/Materials       | Discovered new exit (range 16)
 1286 | -9/Materials       | Entered Mines
 1297 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1308 | -9/Mines           | Met a Derelict bent on vengeance
 1378 | -9/Mines           | Found a hidden stash of uninstalled traps
 1420 | -9/Mines           | Assembled infested the area
 1425 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1621 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1625 | -9/Mines           | Identified exit to Materials
 1750 | -9/Mines           | Entered Zion
 1750 | -7/Zion            | Accompanied by 1 ally
 1997 | -7/Zion            | Found Prototype Processor
 1998 | -7/Zion            | Identified Exp. Targeting Computer
 2001 | -7/Zion            | Found Prototype Processor
 2067 | -7/Zion            | Visited the Megawrench Repair Shop
 2067 | -7/Zion            | Megawrench repaired 5 parts
 2257 | -7/Zion            | Imprinted
 2259 | -7/Zion            | Declared Zion's savior
 2463 | -7/Zion            | Learned Factory emergency access door positions
 2554 | -7/Zion            | Build established: Messiah-Mutant
 2604 | -7/Zion            | Found Prototype Device
 3108 | -7/Zion            | Discovered new exit (range 16)
 3146 | -7/Zion            | Entered Proximity Caves
 3146 | -6/Proximity Caves | Accompanied by 2 allies
 3282 | -6/Proximity Caves | Core integrity fell below 50%
 3326 | -6/Proximity Caves | Lost 4 parts (1p3n)
 3366 | -6/Proximity Caves | Identified Exp. Core Analyzer
 3487 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3503 | -6/Proximity Caves | Core integrity fell below 20%
 3523 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
03361_ Acquired Carbon-fiber Leg.
03362_ Acquired 3 matter.
03365_ Acquired 10 matter.
03366_ Identified Exp. Core Analyzer.
03366_ Malfunction: Power surge.
03366_ Flexi-carbon Leg permanently disabled.
03367_ Discarded Faulty Exp. Core Analyzer.
03369_ Acquired 10 matter.
03371_ Acquired Heat Sink.
03376_ Acquired 29 matter.
03486_ Slug penetrates Wall.
03487_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
03491_ Y-64 Sentinel: "REQUESTING BACKUP."
03492_ Slug penetrates Wall.
03510_ Heat Sink destroyed.
03510_ Aluminum Leg destroyed.
03513_ L-41 Fighter destroyed.
03516_ Acquired 1 matter.
03519_ Acquired Axe.
03521_ Imp. Deuterium Engine fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
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| ?????#       ###??####   $##?????????????????????? |
| ??????#        #?##        ###########???????????? |
| ?????##  ##   ####                   ????????????? |
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| ????#    ##?????#  "   """        #??????????????? |
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| #????#  ##??# #???##  ####!#?????????????????????? |
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|       """"      ?????????????????????????????????? |
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|       "        ""????????????????????????????????? |
|  =  "" "    "    ????????????????????????????????? |
| %!          %"    ???????????????????????????????? |
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| #  ##   #######??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Robot Respite
The More The Merrier
The One

 Challenges 
------------
None

 Game 
------
Seed              RagnarokSpikedModule
  Manual?         0
Play Time         00:38:00
  Cumulative      9.9 hours
  Start           2019.11.10 @ 16:54:50
  End             2019.11.10 @ 17:48:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c83b7771-7f79-4f42-839f-8a56fed870b8