Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.08 @ 20:59:25

Player: Duduxx

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (57)      285
Value Destroyed (2373)     2373
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (981)                981
              TOTAL SCORE: 5699

 Bonus
-------
High Alert Combat Kills    281
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     282/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Relay Coupler [Sentry] (23)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
  Advanced Heat Sink
  Improved Sensor Array
           Relay Coupler [Duelist] (21)
           Relay Coupler [Sentry] (23)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
    Advanced Heat Sink
      Medium Storage Unit
             Hacking Suite
             Relay Coupler [Sentry]
>            --- WEAPON -----------
       Heavy Laser
             Plasma Cannon
>            --- INVENTORY --------
       Light Angular Momentum Engine
    Improved Heat Sink
    Improved Heat Sink
    Improved Sensor Array
             Relay Coupler [Duelist]
             Relay Coupler [Sentry]
             Plasma Cannon
             Remote Datajack
[Rating: 37]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
Weapon                     Plasma Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             76   | 6   6   21  2   28  13  
  Power                    12   | 1   .   6   .   5   .   
    Engine                 7    | 1   .   3   .   3   .   
    Core                   5    | .   .   3   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               27   | 2   2   7   .   12  4   
    Treads                 10   | 2   .   4   .   4   .   
    Leg                    10   | .   .   1   .   5   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   3   .   
    Flight                 4    | .   2   2   .   .   .   
  Utility                  12   | 1   1   1   2   4   3   
    Device                 8    | .   .   .   2   3   3   
    Storage                2    | 1   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               2    | .   1   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 2   3   7   .   7   6   
    Energy Gun             11   | .   3   5   .   2   1   
    Energy Cannon          6    | .   .   .   .   2   4   
    Ballistic Gun          4    | 2   .   2   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   3   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   
Parts Lost                 24   | .   1   7   .   8   8   
  Power                    5    | .   .   2   .   3   .   
  Propulsion               13   | .   1   4   .   3   5   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   3    | .   .   1   .   .   2   
  Highest Loss Streak      5    | .   1   4   .   4   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   93  88  100 97  97  
  Engine                   8    | .   14  7   9   7   8   
  Core                     1    | .   .   2   .   .   .   
  Treads                   15   | .   22  22  36  16  .   
  Leg                      12   | .   .   1   .   11  34  
  Hover                    4    | .   .   .   .   6   .   
  Flight                   2    | .   3   14  .   .   .   
  Device                   11   | .   .   .   18  17  8   
  Storage                  9    | .   14  11  9   9   9   
  Hackware                 11   | .   11  11  9   9   18  
  Energy Gun               5    | .   16  11  9   2   2   
  Energy Cannon            5    | .   .   .   .   5   13  
  Ballistic Gun            2    | .   10  5   9   .   .   
  Ballistic Cannon         5    | .   .   .   .   8   .   
Peak Build Rating          37   | 6   12  18  20  31  37  
  Average Rating           23   | 4   10  14  19  25  34  
  On Entrance              13   | .   6   11  15  20  31  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             35   | 13  16  23  24  35  35  
  Greatest Support         86   | 40  40  80  86  86  60  
  Greatest Overweight (x)  5    | .   5   3   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  
  Average Capacity         9    | 6   8   8   10  10  9   
  Most Carried             10   | 3   8   8   7   10  10  
  Average Carried          6    | 1   5   5   6   6   7   
  Final Capacity           10   | 8   8   10  10  10  5   
  Final Carried            8    | 3   4   8   6   7   5   

 Class Distribution 
--------------------
 81% | Scavenger-Mutant
 15% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Matter Collected           1458 | 132  223  249  .    744  110  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2153 | .    330  498  .    1042 283  
  Parts                    118  | .    16   26   .    64   12   
Haulers Intercepted        1    | .    .    1    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  54   | .   9   12  .   28  5   
  Guns                     24   | .   9   12  .   3   .   
  Cannons                  28   | .   .   .   .   24  4   
Classes Destroyed          11   | .   2   3   .   4   2   
  Hauler                   1    | .   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  7    | .   .   .   .   7   .   
  Grunt                    26   | .   9   6   .   9   2   
  Brawler                  4    | .   .   .   .   3   1   
  Duelist                  2    | .   .   2   .   .   .   
  Sentry                   12   | .   .   4   .   7   1   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   1   .   
Best Kill Streak           7    | .   4   3   .   7   3   
  Combat Bots Only         7    | .   4   3   .   7   2   
Max Kills in Single Turn   1    | .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        394  | .    44   102  .    144  104  
  Missed                   114  | .    7    29   .    49   29   
Damage Taken               4253 | .    470  1051 .    1495 1237 
  Core                     942  | .    108  281  .    252  301  
  Absorbed by Shields      18   | .    .    .    .    18   .    
Core Remaining (%)         61   | 100  56   29   .    .    .    
Volleys Fired              268  | .    29   67   .    147  25   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  160  | .    130  105  .    160  160  
Shots Fired                411  | .    56   84   .    223  48   
  Gun                      204  | .    56   84   .    61   3    
  Cannon                   207  | .    .    .    .    162  45   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  134  | .    30   13   .    91   .    
  Thermal                  259  | .    26   71   .    114  48   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          18   | .    .    .    .    18   .    
  Robot Hit Streak         12   | .    6    10   .    10   12   
  Robot Miss Streak        6    | .    5    6    .    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    
Shots Hit Robots           232  | .    40   73   .    84   35   
  Core Hits                141  | .    39   51   .    39   12   
  Critical Kills           2    | .    .    .    .    1    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    6    1    
    Burn                   1    | .    .    .    .    1    .    
    Meltdown               2    | .    .    .    .    1    1    
    Blast                  4    | .    .    .    .    4    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4417 | .    483  992  .    1999 943  
  Guns                     1732 | .    480  974  .    240  38   
  Cannons                  2660 | .    .    .    .    1759 901  
  Explosions               18   | .    .    18   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  7    | .    3    .    .    .    4    
  Kinetic                  1393 | .    164  137  .    1092 .    
  Thermal                  2999 | .    316  837  .    907  939  
  Explosive                18   | .    .    18   .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    2    3    
  Average Corruption       2    | .    .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  32   | .    .    .    .    27   5    
    Message Errors         4    | .    .    .    .    3    1    
    Matter Fused           13   | .    .    .    .    12   1    
    Heat Flow Errors       2    | .    .    .    .    1    1    
    Energy Discharges      3    | .    .    .    .    2    1    
    Parts Fused            3    | .    .    .    .    3    .    
    Data Loss (minor)      4    | .    .    .    .    3    1    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            2    | .    .    .    .    2    .    
  Projectiles              2    | .    .    .    .    2    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    4    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    4    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   3    | .    1    .    .    .    2    
Targets Rammed             3    | .    1    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        570  | .    570  292  .    281  452  
  Average Temperature      111  | .    185  96   .    55   144  
  Received Heat Transfer   1812 | .    309  429  .    525  549  
  Effects                  11   | .    9    .    .    .    2    
    Shutdowns              2    | .    1    .    .    .    1    
    Energy Bleed           1    | .    1    .    .    .    .    
    Interference           2    | .    1    .    .    .    1    
    Short Circuit          3    | .    3    .    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    .    
    Damage (major)         2    | .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    1    1    
  Combat Hostiles          2    | .    .    .    .    1    1    
  Parts Melted             7    | .    .    2    .    5    .    
  Heat Transferred         5150 | .    405  1432 .    1535 1778 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Peak Influence             1206 | .    260  331  76   1206 696  
  Initial                  587  | .    .    109  76   51   587  
  Average                  438  | .    123  193  76   533  577  
Maximum Alert Level        4    | .    1    1    .    4    2    
  Low Security (%)         35   | 100  80   60   100  27   .    
  Level 1                  20   | .    19   39   .    21   .    
  Level 2                  18   | .    .    .    .    7    100  
  Level 3                  23   | .    .    .    .    40   .    
  Level 4                  2    | .    .    .    .    4    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          9    | .    2    1    .    .    6    
  Investigation            3    | .    1    1    .    .    1    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            2    | .    1    .    .    .    1    
  Assault                  1    | .    .    .    .    .    1    
  Garrison                 3    | .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           7    | .   2   4   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              84   | .   14  19  .   31  20  
  Peak Tracking Total      13   | .   4   6   .   5   13  
  Tactical Retreats        4    | .   .   2   .   2   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            9    | .   1   .   .   8   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          3    | .   .   2   .   1   .   
  Max in Single Turn       1    | .   .   1   .   1   .   
  Garrison Relay           1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          6    | .   .   1   1   1   3   
  Terminals                3    | .   .   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                14   | .   .   4   2   2   6   
  Successful               7    | .   .   3   1   .   3   
  Failed                   7    | .   .   1   1   2   3   
    Catastrophic           3    | .   .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   .   2   .   .   3   
  Terminals                9    | .   .   4   .   2   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          2    | .   .   .   2   .   .   
Terminal Hacks             3    | .   .   3   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Process                  1    | .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   .   1   1   1   1   
  Full Trace Events        3    | .   .   1   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          36   | .   .   .   .   .   36  
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   7   .   
  Machine Destruction      3    | .   .   .   .   3   .   
  Programmers              4    | .   .   .   .   4   .   
  Attached                 1    | .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               3916 | 83   352  586  23   2296 576  
Spaces Moved               2375 | 47   145  416  13   1377 377  
  Core                     14   | 3    2    .    .    .    9    
  Treads                   949  | 44   105  182  13   605  .    
  Legs                     727  | .    .    .    .    359  368  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    413  | .    .    .    .    413  .    
  Flight                   272  | .    38   234  .    .    .    
  Fastest Speed            26   | 50   112  26   160  72   50   
  Average Speed            120  | 152  149  88   160  125  120  
  Slowest Speed            300  | 160  300  275  160  240  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    40   38   3    80   32   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          45   | .    .    37   .    .    8    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    8    
  AOE                      37   | .    .    37   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Total                      3038 | 55   231  550  15   1725 462  
  Wait                     127  | .    31   22   .    62   12   
  Move                     2371 | 46   144  415  13   1376 377  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  41   | 3    7    8    .    16   7    
  Fast Attach              44   | 6    3    16   .    16   3    
  Attach                   23   | .    3    4    2    7    7    
  Detach                   37   | .    5    8    .    13   11   
  Swap                     9    | .    .    1    .    5    3    
  Drop                     56   | .    8    9    .    24   15   
  Fire                     268  | .    29   67   .    147  25   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    
  Escape Stasis            59   | .    .    .    .    59   .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  427 | -10/Materials | Discovered new exit (range 9)
  436 | -10/Materials | Entered another Materials area
  436 | -9/Materials  | Evolved 2 slots: Propulsion x2
  626 | -9/Materials  | Lost 4 parts (1p3n)
  657 | -9/Materials  | Core integrity fell below 50%
  729 | -9/Materials  | Lost 3 parts (1p1n1w)
  991 | -9/Materials  | Discovered new exit (range 16)
 1022 | -9/Materials  | Entered another Materials area
 1022 | -8/Materials  | Evolved 2 slots: Utility x2
 1044 | -8/Materials  | Build established: Scavenger-Mutant
 1045 | -8/Materials  | Identified exit to Garrison
 1045 | -8/Materials  | Entered Garrison
 1143 | -8/Garrison   | Triggered checkpoint
 1521 | -8/Garrison   | Triggered checkpoint
 1587 | -8/Garrison   | Triggered checkpoint
 1715 | -8/Garrison   | Triggered checkpoint
 1740 | -8/Garrison   | Discovered new exit (range 14)
 2035 | -8/Garrison   | Triggered checkpoint
 2081 | -8/Garrison   | Discovered new exit (range 10)
 2105 | -8/Garrison   | Triggered checkpoint
 2163 | -8/Garrison   | Triggered checkpoint
 2219 | -8/Garrison   | Destroyed 7 combat bots
 2414 | -8/Garrison   | Discovered new exit (range 10)
 2449 | -8/Garrison   | Triggered checkpoint
 2747 | -8/Garrison   | Triggered checkpoint
 3002 | -8/Garrison   | Installed Relay Interface Framework
 3085 | -8/Garrison   | Spotted B-75 Beast
 3105 | -8/Garrison   | Destroyed B-75 Beast
 3146 | -8/Garrison   | Lost 4 parts (2p1n1u)
 3249 | -8/Garrison   | Garrison Relay disabled
 3341 | -8/Garrison   | Entered Materials
 3589 | -8/Materials  | Core integrity fell below 50%
 3694 | -8/Materials  | Garrison activated, responded to threat
 3741 | -8/Materials  | First assault squad dispatched
 3910 | -8/Materials  | Core integrity fell below 20%
 3917 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03883_ Overheating: System interference.
03883_ Plasma Cannon temporarily disabled.
03885_ U-05 Engineer builds a Wall.
03886_ R-06 Scavenger collects Lgt. Armor
  Plating.
03897_ Connecting with Terminal...
03897_ ALERT: Suspicious activity at Terminal
  M006. Dispatching Investigation squad.
03904_ Carbon-fiber Leg destroyed.
03906_ Dropped Broken Remote Datajack.
03907_ Dropped Plasma Cannon. <x2>
03908_ Dropped Imp. Heat Sink.
03909_ Dropped Carbon-fiber Leg.
03909_ Dropped Rnf. Ion Engine.
03910_ Dropped Med. Storage Unit.
03911_ Slammed into G-50 Soldier.
03912_ Slammed into G-47 Trooper.
03912_ Hacking Suite destroyed.
03912_ System corrupted by crushing effect (+1).
03913_ W-25 Informer sends out distress signal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                64
Recoil Reduction           4
Offensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        23

 Item Schematics 
-----------------
 Remote Datajack | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZioniteNovaReplica
  Manual?         0
Play Time         00:32:53
  Cumulative      75.5 hours
  Start           2024.12.08 @ 20:26:43
  End             2024.12.08 @ 20:59:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          153
  Rogue           153
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          40
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 199fbde5-d9ab-4a83-8428-05cb8d95a5b7