Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.15 @ 06:34:26 Player: Exp. Geonium Core Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (297) 1485 Value Destroyed (15319) 15319 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (8709) 8709 TOTAL SCORE: 35213 Bonus ------- High Alert Combat Kills 2284 Follower Combat Kills 497 Entered Garrisons 1200 Used RIF Installer 3000 Aligned with FarCom 300 Win 3000 Friendly Fire -1572 Cogmind --------- Core Integrity 1042/1600 Matter 300/300 Energy 349/350 System Corruption 36% Temperature Cool (0) Movement Rolling (120) Ox3 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (2) --- Centrium Wheel > --- UTILITY (18) ----- Improved Coolant Injector Large Storage Unit Relay Coupler [NC] (1) Relay Coupler [NC] (22) Relay Coupler [Sentry] (10) Relay Coupler [Behemoth] (7) > --- WEAPON (3) ------- Cooled Phase Gun Advanced Remote Datajack Molecular Scythe > --- INVENTORY (10) --- Light Antimatter Reactor Light Quantum Reactor Cooled Phase Gun Quantum Rifle Advanced Remote Datajack Improved Plasma Cutter Molecular Scythe Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector Large Storage Unit Large Storage Unit Experimental Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Quantum Capacitor Heavy Armor Plating Heavy Armor Plating Advanced Force Field Relay Coupler [NC] Relay Coupler [Sentry] Improved System Backup Module > --- WEAPON ----------- Enhanced Quantum Rifle Improved Plasma Cutter Molecular Scythe > --- INVENTORY -------- Light Quantum Reactor Wheel Compact Wheel Launcher Loader Heavy Armor Plating Relay Coupler [NC] Relay Coupler [Behemoth] Cooled Phase Gun Cooled Phase Gun Heavy Shock Bomb Launcher Advanced Remote Datajack Advanced Remote Datajack Field Lobotomy Kit Molecular Scythe [Rating: 136] Favorites ----------- Power Light Fission Core Engine Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Sentry] Protection Improved Heavy Armor Plating Weapon Remote Datajack Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Molecular Scythe Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Slots Evolved 18 | . . 2 . . . 2 . . 2 . . . 2 . 2 . 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility 16 | . . 2 . . . 2 . . 2 . . . 2 . 1 . 1 . 2 2 2 Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 375 | 5 . 8 . 2 4 20 19 24 12 12 16 32 20 24 17 36 22 23 8 18 53 Power 31 | . . . . . . 1 2 2 1 1 2 . 1 1 1 6 3 4 1 . 5 Engine 11 | . . . . . . 1 1 2 . . 1 . . . . 5 1 . . . . Core 11 | . . . . . . . 1 . 1 1 1 . 1 1 1 1 1 2 . . . Reactor 9 | . . . . . . . . . . . . . . . . . 1 2 1 . 5 Propulsion 40 | 2 . 1 . 1 . 5 2 3 4 . 3 2 2 2 2 4 1 . . 2 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 40 | 2 . 1 . 1 . 5 2 3 4 . 3 2 2 2 2 4 1 . . 2 4 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 131 | 1 . 3 . 1 1 6 5 9 4 5 9 6 5 6 6 11 8 8 5 9 23 Device 34 | . . . . . 1 . . . . . 4 1 . 2 3 3 3 3 2 4 8 Storage 11 | 1 . 2 . 1 . 2 2 1 . . . . . . . 1 . . . . 1 Processor 21 | . . . . . . 4 . . . . 2 1 1 1 . 2 2 . 1 2 5 Hackware 18 | . . . . . . . . 3 . 2 1 1 2 . 2 2 . 2 1 . 2 Protection 47 | . . 1 . . . . 3 5 4 3 2 3 2 3 1 3 3 3 1 3 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 173 | 2 . 4 . . 3 8 10 10 3 6 2 24 12 15 8 15 10 11 2 7 21 Energy Gun 37 | . . 1 . . 1 2 2 2 2 4 . 2 . 2 1 7 . . 1 2 8 Energy Cannon 26 | . . . . . . . . . . . 1 10 5 3 . 1 2 1 . 2 1 Ballistic Gun 18 | 2 . 3 . . . 2 5 . . . . . . . . . 3 3 . . . Ballistic Cannon 14 | . . . . . . . . 4 . . . . . 4 3 2 1 . . . . Launcher 35 | . . . . . 2 2 3 1 . 2 . 10 5 3 . 1 . 4 . . 2 Special Weapon 32 | . . . . . . . . 3 1 . 1 2 2 1 4 2 4 3 . 2 7 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . 2 . . . . . . . 2 . 2 . . 1 1 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . 1 . 1 1 . 1 . . . 1 . . . 1 5 6 Parts Lost 99 | . . 4 . . 1 3 11 3 1 4 2 2 4 1 1 11 10 9 1 1 30 Power 13 | . . . . . . 1 1 1 . 1 . . . . . 4 1 2 . . 2 Propulsion 16 | . . 2 . . . 2 3 1 . . . 1 1 . 1 1 2 . . . 2 Utility 47 | . . . . . 1 . 3 . 1 2 2 1 2 . . 4 4 4 1 . 22 Weapon 23 | . . 2 . . . . 4 1 . 1 . . 1 1 . 2 3 3 . 1 4 Highest Loss Streak 9 | . . 1 . . 1 1 6 1 1 2 1 1 4 1 1 4 9 6 1 1 9 Average Slot Usage (%) 85 | . 71 59 66 68 86 66 75 89 98 96 97 87 83 88 99 93 93 82 79 79 78 Engine 2 | . . . . . . 3 2 8 1 . 6 . . . . 7 4 . . . . Core 3 | . . . . . . . 4 . 5 6 . 7 6 6 11 2 4 1 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . . 8 4 8 7 Wheel 11 | . 28 13 11 12 22 15 13 17 14 15 15 12 12 13 10 7 7 5 4 6 7 Device 5 | . . . . . 9 9 5 . . . 2 5 . 3 9 9 8 6 14 13 13 Storage 13 | . 14 17 22 23 33 16 12 18 15 15 15 15 13 13 11 11 10 10 9 8 7 Processor 7 | . . . . . . 7 16 6 . . 9 1 4 6 5 11 16 10 4 8 16 Hackware 13 | . . . . . . . . 17 15 16 15 15 19 20 17 16 13 16 12 8 8 Protection 10 | . . 7 11 11 . . 5 5 29 25 15 12 13 13 17 9 9 9 9 11 5 Energy Gun 2 | . . 3 . . 10 2 1 1 12 12 1 . . . . 7 . . 1 1 3 Energy Cannon 1 | . . . . . . . . . . . 5 5 5 5 . . . 1 1 . . Ballistic Gun 2 | . 28 17 22 22 1 5 10 2 . . . . . . . . 1 . . . . Ballistic Cannon 1 | . . . . . . . . 5 . . . . . 2 5 1 1 . . . . Launcher 1 | . . . . . 9 2 1 . . 1 . 3 1 1 . . . 7 4 2 . Special Weapon 3 | . . . . . . . . 7 1 . 6 4 5 . 3 . 7 3 4 4 3 Slashing Weapon 1 | . . . . . . 3 1 . . . . . . . 1 . 3 . . 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 172 | 8 8 40 40 72 73 172 127 131 88 87 76 94 98 99 108 103 111 118 141 159 155 Greatest Support 32 | 26 26 26 16 32 32 32 24 24 32 32 32 32 22 22 22 24 24 12 12 26 32 Greatest Overweight (x) 12 | . . 3 2 2 2 7 12 12 6 2 2 4 8 4 9 9 9 9 11 12 5 Average Overweight (x) 4 | . . 2 2 2 2 4 6 4 2 2 2 3 4 3 4 6 4 8 10 7 3 Largest Inventory Capacity 44 | 6 6 16 16 24 24 44 44 38 18 18 18 18 18 18 18 18 18 18 18 18 18 Average Capacity 19 | 5 6 11 16 16 24 34 27 28 18 18 18 18 18 18 18 18 18 18 18 18 16 Most Carried 30 | 3 3 9 15 18 18 30 24 30 18 18 18 18 18 18 18 18 18 18 18 18 18 Average Carried 16 | 1 3 6 12 15 17 21 21 23 17 16 15 17 15 17 17 17 16 17 15 17 13 Final Capacity 32 | 6 6 16 16 24 24 24 32 18 18 18 18 18 18 18 18 18 18 18 18 18 10 Final Carried 23 | 3 3 8 15 18 18 23 22 18 18 17 18 18 18 18 18 17 17 18 17 18 7 Class Distribution -------------------- 56% | Bothacker-Mutant 15% | Scavenger-Mutant 12% | Mutant 11% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -5/Factory Bothacker-Mutant | -5/Garrison Bothacker-Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Bothacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Matter Collected 7894 | 304 96 187 64 . 114 298 362 672 274 257 265 729 277 826 243 793 434 671 50 145 833 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12481 | 111 206 315 108 . 94 555 333 734 563 458 408 1086 363 940 386 1266 469 766 210 476 2634 Parts 608 | 6 13 14 2 . 8 44 24 46 21 28 24 56 25 39 17 35 28 21 15 34 108 Haulers Intercepted 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 11 | . 1 . 2 . . . . 1 . . . . 1 . 1 . 2 . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Combat Hostiles Destroyed 248 | . 4 6 . . 6 13 13 15 12 18 7 34 10 24 8 20 8 13 2 6 29 Melee 8 | . . . . . . 2 . . . . . . . . 3 1 . . . . 2 Guns 60 | . 4 6 . . 1 4 5 . 10 3 . . . . . 6 1 2 . 1 17 Cannons 70 | . . . . . . . . 12 . . 5 11 5 11 5 6 7 . 2 5 1 AOE 91 | . . . . . 5 7 8 3 . 15 2 22 5 13 . 4 . 7 . . . Classes Destroyed 17 | 2 3 4 . . 2 2 1 . 1 . . . 1 1 . . . . . . . Worker 13 | . 1 . 1 . . 4 . 1 . . 2 . 1 . 1 . . . . 1 1 Builder 13 | . . 1 . . . 3 . 2 . . . . 3 . . . . . . . 4 Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . Recycler 8 | 1 . . 1 . . . . 2 . . . . 1 . 1 . . . . . 2 Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . Operator 4 | . . 1 . . . 2 . . . . . . . 1 . . . . . . . Watcher 5 | . 1 . . . . . . 2 . . 1 . . . . . . . . 1 . Swarmer 57 | . . . . . 3 4 6 3 3 4 . 14 3 6 2 . 2 4 . . 3 Saboteur 4 | . . . . . . . . . . . . . 1 3 . . . . . . . Grunt 109 | . 4 4 . . 2 4 6 5 6 10 4 15 3 10 4 17 . 6 . . 9 Brawler 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . Duelist 8 | . . . . . . . 1 . . . 1 . 1 . . 1 . 2 . . 2 Sentry 43 | . . 2 . . . 3 . 7 2 3 . 4 1 4 1 2 4 . 2 3 5 Hunter 6 | . . . . . . 2 . . . . 1 . . . 1 . 2 . . . . Programmer 19 | . . . . . . . . . 1 1 1 1 1 . . . . 1 . 3 10 Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 8 | 3 6 2 2 . 3 7 6 4 6 8 3 6 8 4 4 4 3 4 1 3 7 Combat Bots Only 8 | . 4 2 . . 3 4 6 3 6 8 2 6 5 4 3 4 3 4 1 3 4 Max Kills in Single Turn 4 | 1 1 2 1 . 3 4 4 2 1 2 3 3 2 3 1 2 1 2 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 3 3 4 2 . 2 2 3 1 3 . 2 . 1 . . . Melee 1 | . . . . . . 1 . . . . . . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Damage Taken 20705 | . 106 503 14 . 188 1305 1018 879 900 753 302 1310 1467 1177 985 1445 2426 907 195 684 4141 Core 2329 | . 42 96 . . 16 214 135 95 69 65 44 225 88 89 18 219 272 40 19 25 558 Absorbed by Shields 643 | . . . . . . . . . . . . 25 . . . 10 . . . . 608 Core Remaining (%) 73 | 100 83 . . . 72 . . 19 . . . 42 . 79 . 76 . 72 98 98 65 Volleys Fired 1116 | 9 16 37 9 . 8 45 33 80 40 33 43 94 61 78 53 98 55 75 12 49 188 Largest 2 | 2 2 2 2 . 2 2 2 1 2 2 1 2 2 2 2 2 2 2 1 1 1 Hottest 138 | 40 40 88 43 . 88 83 93 48 40 120 90 138 72 126 100 138 110 110 110 105 94 Shots Fired 1424 | 18 32 64 18 . 12 60 46 79 70 45 43 110 67 123 61 171 74 84 12 49 186 Gun 682 | 18 32 64 18 . 7 47 39 . 68 26 2 1 . 16 4 124 26 26 4 7 153 Cannon 428 | . . . . . . . . 65 . . 28 78 35 88 38 39 34 5 4 14 . Launcher 168 | . . . . . 5 13 7 2 . 19 . 31 16 18 . 3 . 42 . . 12 Special 146 | . . . . . . . . 12 2 . 13 . 16 1 19 5 14 11 4 28 21 Kinetic 407 | 18 32 44 18 . 3 45 27 65 . . . . . 22 38 31 38 26 . . . Thermal 636 | . . 20 . . . . 12 . 68 26 30 64 35 57 . 89 29 15 12 47 132 Explosive 129 | . . . . . 5 13 7 2 . 19 . 31 16 18 . 3 . 15 . . . Electromagnetic 164 | . . . . . 4 2 . . . . . 15 . 25 4 46 . 27 . . 41 Robot Hit Streak 44 | 2 7 12 16 . 6 11 8 13 13 21 10 15 14 14 16 44 15 8 3 12 21 Robot Miss Streak 6 | 2 2 1 3 . 1 4 4 5 1 1 2 3 2 2 5 2 4 1 2 4 6 Penetration Max 1 | . . . . . . 1 1 1 . . . . . . . . 1 . . . . Secondary Targets 4 | . 1 2 . . . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . . . . . . . . . . . . Capacitor 195 | . . . . . . . . . . . . . . . . . 22 . 4 21 148 Shots Hit Robots 972 | 7 19 50 9 . 9 52 21 48 58 25 31 51 44 72 56 132 54 35 6 35 158 Core Hits 553 | 4 10 14 3 . 10 39 21 27 21 36 14 57 28 46 31 58 19 29 3 16 67 Critical Hits 50 | . . 1 . . . 1 . 8 . . . . . 3 . 3 19 1 2 7 5 Critical Kills 23 | . . . . . . 1 . 5 . . . . . 2 . 1 5 . 2 4 3 Critical Parts Destroyed 23 | . . 1 . . . . . 3 . . . . . 1 . 2 10 1 . 3 2 Melee Attacks 159 | . . . . . . 16 . . . . . . . 16 18 5 4 . 1 4 95 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 159 | . . . . . . 16 . . . . . . . 16 18 5 4 . 1 4 95 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . 2 . . . . . . . 3 . . 1 . . . 4 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 2 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34526 | 110 209 701 177 . 496 2727 939 1478 1038 2147 1327 3221 1834 3214 1295 3794 1229 1675 138 1073 5704 Guns 10950 | 110 209 701 177 . 76 867 354 . 1038 361 . . . 214 76 2040 126 357 29 218 3997 Cannons 8840 | . . . . . . . . 1308 . . 1015 1348 710 1444 914 701 823 . 41 536 . Explosions 11255 | . . . . . 420 987 577 170 . 1786 312 1873 1124 1204 . 895 . 1172 . . 735 Melee 2627 | . . . . . . 846 . . . . . . . 352 305 108 159 . . . 857 Ramming 35 | . . . . . . 27 8 . . . . . . . . . . . . . . Kinetic 5834 | 110 209 465 177 . 40 855 265 1308 . . . . . 336 914 569 229 357 . . . Thermal 12988 | . . 236 . . . . 89 . 1038 361 1015 1136 710 1021 . 1397 841 146 138 1073 3787 Explosive 9260 | . . . . . 420 987 577 170 . 1786 312 1787 1124 1137 . 818 . 142 . . . Electromagnetic 3782 | . . . . . 36 12 . . . . . 298 . 368 76 902 . 1030 . . 1060 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2627 | . . . . . . 846 . . . . . . . 352 305 108 159 . . . 857 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 36 | . . . . . . . 1 1 . . 1 1 . . . . . . . 1 36 Average Corruption 4 | . . . . . . . 1 1 . . 1 1 . . . . . . . 1 11 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . 2 Effects 105 | . . . . . . . 1 11 . . 3 10 . . . . . . . 1 79 Message Errors 30 | . . . . . . . . 7 . . 3 4 . . . . . . . 1 15 Matter Fused 12 | . . . . . . . . . . . . . . . . . . . . . 12 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . . . 5 Energy Discharges 10 | . . . . . . . . 1 . . . . . . . . . . . . 9 Data Loss (minor) 11 | . . . . . . . . . . . . 3 . . . . . . . . 8 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . 2 Targeting Errors 27 | . . . . . . . 1 2 . . . 3 . . . . . . . . 21 Weapon Failures 4 | . . . . . . . . 1 . . . . . . . . . . . . 3 Overload Shots 25 | . . . . . . . . . . 3 19 2 . 1 . . . . . . . Effects 3 | . . . . . . . . . . . 2 1 . . . . . . . . . Heat Surge 1 | . . . . . . . . . . . . 1 . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . 2 . . . . . . . . . . Overflow Damage 1218 | . . . . . . 238 . 32 . 89 106 81 61 92 58 49 90 48 . 48 226 Projectiles 265 | . . . . . . . . 26 . . 22 64 61 . 25 19 . . . 48 . Explosions 309 | . . . . . . . . 6 . 89 84 17 . 35 . 30 . 48 . . . Melee 644 | . . . . . . 238 . . . . . . . 57 33 . 90 . . . 226 Knockbacks 33 | . . . . . . . . 9 . . . . . 2 16 6 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 33 | . . . . . . . . 9 . . . . . 2 16 6 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 588 | . . . . . 2 13 80 . . 110 . 98 61 130 . . . 94 . . . Shots 30 | . . . . . 1 . 2 . . 2 . 4 2 7 . . . 12 . . . Rammed 4 | . . . . . . 2 2 . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . 2 2 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 350 | . . 48 . . 15 . 33 229 66 78 216 56 91 210 261 350 340 120 150 190 194 Average Temperature 57 | . . 22 . . 9 . 9 56 21 27 67 15 34 66 73 109 139 36 59 124 87 Received Heat Transfer 5018 | . 60 204 . . 99 477 342 459 339 213 90 464 408 444 306 525 162 42 27 81 276 Effects 3 | . . . . . . . . . . . . . . . . . 3 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . Interference 2 | . . . . . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . . . . . . . . . 1 . . . 5 . 4 . . 7 Combat Hostiles 14 | . . . . . . . . . . . . 1 . . . 2 . 4 . . 7 Parts Fried 30 | . . . . . . . . . . . . 1 . 2 . 2 . 9 . . 16 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . 2 . . . . . . 1 . . . . 2 Combat Hostiles 5 | . . . . . . . . . 2 . . . . . . 1 . . . . 2 Parts Melted 50 | . . . . . . . 1 . 6 1 1 6 3 3 . 5 . . . 1 23 Heat Transferred 17963 | . . 555 . . . . 222 . 1998 655 1033 1493 962 1321 . 2581 709 333 210 1369 4522 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . 2 . 1 . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Peak Influence 1405 | 15 126 264 124 . 179 483 621 492 387 665 387 1405 782 1326 816 798 542 835 532 343 1173 Initial 737 | . 9 52 99 . . 69 307 302 107 92 348 253 737 326 695 164 418 344 469 195 134 Average 511 | 4 71 169 118 . 154 275 471 255 248 421 280 1000 579 946 358 513 422 617 472 236 563 Maximum Alert Level 4 | . . 1 . . . 2 2 2 1 2 1 4 3 4 3 3 2 3 2 1 4 Low Security (%) 17 | 100 100 76 100 . 100 35 . 30 16 36 29 . . . 35 3 . . . 24 16 Level 1 30 | . . 23 . . . 37 43 61 83 6 70 9 13 10 36 32 21 2 10 75 31 Level 2 23 | . . . . . . 27 56 7 . 56 . 8 47 12 5 36 78 73 89 . 4 Level 3 18 | . . . . . . . . . . . . 30 39 33 22 28 . 23 . . 38 Level 4 9 | . . . . . . . . . . . . 51 . 43 . . . . . . 8 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 2 . . . 4 . 3 6 . 3 . 4 . 2 . 3 . 1 1 9 Investigation 3 | . . 1 . . . . . 1 1 . . . . . . . . . . . . Extermination 9 | . . . . . . . . . 1 . 1 . 1 . 1 . . . 1 1 3 Reinforcement 13 | . 1 1 . . . 2 . 2 1 . 2 . 2 . 1 . . . . . 1 Assault 4 | . . . . . . . . . . . . . 1 . . . . . . . 3 Garrison 10 | . . . . . . 2 . . 3 . . . . . . . 3 . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . 1 . . 1 . 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Distress Signals 11 | . 2 1 . . . 6 . 2 . . . . . . . . . . . . . Communications Jammed 99 | . . . . . . . . . . . . . 7 . 32 . . . . . 60 Distress Signals 98 | . . . . . . . . . . . . . 7 . 31 . . . . . 60 Times Spotted 386 | . 8 17 . . 6 31 18 30 15 17 19 33 16 21 17 24 15 15 4 9 71 Peak Tracking Total 8 | . 3 7 . . 3 6 6 4 3 5 5 3 5 4 4 5 6 3 2 3 8 Tactical Retreats 33 | . . 1 . . . 4 2 4 . 1 2 1 . 3 1 5 . 2 . . 7 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Traps Triggered 49 | . . 1 1 . . . 5 2 1 3 1 11 1 8 1 5 . 5 1 . 3 Indirectly 2 | . . . . . . . . . . . . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Machines Disabled 43 | . . . 1 . 2 3 1 3 . 2 6 8 1 6 . 4 1 3 . . 2 Max in Single Turn 4 | . . . 1 . 1 1 1 1 . 1 4 1 1 1 . 1 1 1 . . 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . 1 . 3 Garrison Relay 15 | . . . . . . . 1 . . 2 . 4 . 4 . 3 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Machines Accessed 28 | . 1 2 1 1 . 2 . 1 2 . 2 . 5 . 4 . 1 . 2 1 3 Terminals 15 | . 1 2 . . . 1 . 1 1 . . . 4 . 3 . . . 1 1 . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . 3 Total Hacks 42 | . 2 2 1 1 . 4 . 2 3 . 2 . 9 . 8 . 1 . 2 2 3 Successful 21 | . . 1 1 1 . 3 . 1 1 . 1 . 4 . 2 . 1 . 1 1 3 Failed 21 | . 2 1 . . . 1 . 1 2 . 1 . 5 . 6 . . . 1 1 . Catastrophic 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 17 | . 2 2 . 1 . . . 2 2 . . . 4 . 3 . . . 1 . . Terminals 29 | . 2 2 . . . 3 . 2 2 . . . 8 . 7 . . . 1 2 . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . 3 Terminal Hacks 9 | . . 1 1 1 . 2 . 1 . . . . 2 . . . . . . 1 . Open Door 1 | . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . . . . . Registered Components 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . Zone Layout 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . . . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . 3 Unlock Access 6 | . . . . . . 1 . . 1 . 1 . 1 . 1 . 1 . . . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . 1 . 3 Unauthorized Hacks 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . Terminals 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . . . . . Operators 1 | . . . . . . . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 1 . . . 1 . 1 1 . 2 . 5 . 3 . . . 1 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Used RIF Installer 6 | . . . . . . . 1 . . 1 . 1 . 1 . 1 . 1 . . . Hotswap 1 | . . . . . . . . . . . . . . . . 1 . . . . . Signal Jammer 1 | . . . . . . . . . . . . 1 . . . . . . . . . Zone Cloak 1 | . . . . . . . . . . . . . . 1 . . . . . . . Patrol Navigation 1 | . . . . . . . . . . 1 . . . . . . . . . . . Autooverride 1 | . . . . . . . . . . . . . . . . . . 1 . . . Robots Hacked 50 | . . . . . . . . 5 2 . 10 . 8 . 8 . 6 1 1 1 8 Non-combat 36 | . . . . . . . . 3 2 . 10 . 8 . 5 . 3 . . 1 4 Combat 14 | . . . . . . . . 2 . . . . . . 3 . 3 1 1 . 4 Autooverrided 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Robot Hacks Applied 58 | . . . . . . . . 7 2 . 11 . 9 . 13 . 6 . . 1 9 hold_bot 1 | . . . . . . . . 1 . . . . . . . . . . . . . map_walls 7 | . . . . . . . . . . . 2 . 1 . 3 . 1 . . . . drop_inventory 8 | . . . . . . . . . 1 . 2 . . . 1 . 1 . . . 3 ignore_parts 4 | . . . . . . . . . . . 2 . 1 . . . 1 . . . . release_backups 1 | . . . . . . . . . . . . . . . 1 . . . . . . deconstruct_bot 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . purge_threat 7 | . . . . . . . . 2 . . . . 1 . 4 . . . . . . block_reporting 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . summon_haulers 1 | . . . . . . . . . . . 1 . . . . . . . . . . map_route 7 | . . . . . . . . 1 1 . 2 . 2 . . . . . . . 1 relay_feed 1 | . . . . . . . . 1 . . . . . . . . . . . . . find_garrison 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 wipe_record 3 | . . . . . . . . 1 . . . . . . 2 . . . . . . reboot_system 6 | . . . . . . . . 1 . . . . . . 1 . 2 . . . 2 go_dormant 1 | . . . . . . . . . . . . . . . . . . . . . 1 overwrite_iff 1 | . . . . . . . . . . . . . . . . . 1 . . . . formatsys_low 1 | . . . . . . . . . . . . . 1 . . . . . . . . formatsys_high 1 | . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 60 | . . . . . . . 5 . . 8 . 15 . 16 . 11 . 5 . . . Machine Destruction 60 | . . . . . . . 5 . . 8 . 15 . 16 . 11 . 5 . . . Attached 18 | . . . . . . . . 3 . 2 1 1 2 . 2 2 . 2 1 . 2 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Total Allies 9 | . . . . . . . . . . . . . 1 1 . 1 1 2 1 1 1 Largest Group 1 | . . . . . . . . . . . . . 1 1 . 1 1 1 1 1 1 Highest-Rated Group 222 | . . . . . . . . . . . . . 26 81 . 81 49 115 64 37 222 Highest-Rated Ally 222 | . . . . . . . . . . . . . 26 81 . 81 49 115 64 37 222 Total Orders 3 | . . . . . . . . . . . . . . 1 . 1 . 1 . . . STAY 3 | . . . . . . . . . . . . . . 1 . 1 . 1 . . . Ally Attacks 43 | . . . . . . . . . . . . . . 8 . 3 3 6 . . 23 Total Damage 3826 | . . . . . . . . . . . . . . 483 . 139 125 367 . . 2712 Kills 19 | . . . . . . . . . . . . . . 3 . . 1 1 . . 14 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . . . . 1 . 1 . 1 . . 1 Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Turns Passed 19034 | 79 102 358 409 425 319 588 485 1354 811 546 1165 1595 1168 1692 683 1775 642 1369 446 619 2404 Spaces Moved 10373 | 46 60 216 314 349 240 249 207 582 489 335 795 900 768 1084 364 760 315 577 201 258 1264 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 10370 | 43 60 216 314 349 240 249 207 582 489 335 795 900 768 1084 364 760 315 577 201 258 1264 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 80 120 120 120 120 120 105 115 120 120 120 120 115 120 120 120 150 180 135 105 Average Speed 131 | 90 90 103 120 120 120 138 149 136 119 120 120 125 124 122 126 145 131 171 194 159 128 Slowest Speed 210 | 100 90 120 120 120 120 160 200 200 150 120 120 140 170 125 170 170 180 180 200 210 135 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . . . 4 Exploration Rate (%) 38 | 4 19 25 50 68 73 25 34 44 9 53 22 84 27 76 13 79 13 63 8 11 42 Regions Visited 21 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . 1 . . . 1 . 1 1 . 1 . 1 . 1 . 1 . 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Spaces Dug 264 | . . . . . . 2 . 4 . 8 2 18 10 94 8 . 2 58 1 1 56 Terrain Destroyed 1002 | . . . . . 27 85 36 31 . 110 7 208 78 170 12 8 6 155 4 3 62 Melee 73 | . . . . . . 2 . . . . . . . 5 6 . 2 . 1 1 56 Projectile 50 | . . . . . . . . 21 . 1 4 . 2 1 6 1 4 5 3 2 . AOE 879 | . . . . . 27 83 36 10 . 109 3 208 76 164 . 7 . 150 . . 6 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Total 14335 | 62 75 285 328 356 257 405 335 1070 649 432 971 1253 917 1296 502 1239 479 902 243 408 1871 Wait 1688 | . . 15 . . 4 33 22 345 84 20 88 137 46 20 42 289 56 190 13 55 229 Move 10356 | 45 59 215 313 348 239 249 206 581 489 334 795 899 768 1083 364 759 315 576 200 257 1262 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 181 | 3 . 8 6 4 1 19 10 19 10 5 12 7 10 7 4 8 14 6 3 7 18 Fast Attach 121 | 5 . 3 . . 1 4 4 6 8 1 9 4 3 6 3 11 7 9 3 13 21 Attach 112 | . . 4 . 2 . 11 10 9 2 4 2 6 5 4 4 7 7 8 4 2 21 Detach 23 | . . . . . . 7 . 2 . . 1 . . 2 . 3 . 2 1 1 4 Swap 142 | . . 1 . . 3 5 5 9 2 7 5 22 12 14 10 18 8 6 1 3 11 Drop 179 | . . 2 . 2 1 14 3 19 14 4 16 14 4 10 4 10 13 6 5 17 21 Fire 1116 | 9 16 37 9 . 8 45 33 80 40 33 43 94 61 78 53 98 55 75 12 49 188 Melee 159 | . . . . . . 16 . . . . . . . 16 18 5 4 . 1 4 95 Ram 4 | . . . . . . 2 2 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 254 | . . . . . . . 40 . . 24 . 70 8 56 . 31 . 24 . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Garrison -7/Factory (discovered 3 exits: Fac / [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac / [*Low x2] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory -4/Garrison -3/Research (discovered 2 exits: *Res / [*Tes]) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 15) 182 | -10/Materials | Entered another Materials area 182 | -9/Materials | Evolved 2 slots: Utility x2 324 | -9/Materials | Build established: Mutant 512 | -9/Materials | Identified exit to Mines 540 | -9/Materials | Entered Mines 578 | -9/Mines | Discovered new exit (range 5) 670 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 690 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 876 | -9/Mines | Learned 4 Materials zone layouts 943 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 944 | -9/Mines | Discovered new exit (range 5) 949 | -9/Mines | Entered Exiles 978 | -9/Exiles | Met 8R-AWN 996 | -9/Exiles | Met EX-HEX 1036 | -9/Exiles | Met EX-BIN 1050 | -9/Exiles | Aligned with FarCom system 1051 | -9/Exiles | Given EX-Vault access code 1080 | -9/Exiles | Opened EX-Vault 1102 | -9/Exiles | Found Field Lobotomy Kit 1130 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1266 | -9/Exiles | Met EX-DEC 1364 | -9/Exiles | Discovered new exit (range 10) 1374 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1374 | -9/Exiles | Entered Mines 1622 | -8/Mines | Build established: Hauler-Mutant 1682 | -8/Mines | Discovered new exit (range 8) 1693 | -8/Mines | Entered Materials 1693 | -8/Materials | Evolved 2 slots: Utility x2 1694 | -8/Materials | Identified exit to Factory 2104 | -8/Materials | Garrison activated, responded to threat 2281 | -8/Materials | Identified exit to Garrison 2281 | -8/Materials | Entered Garrison 2287 | -8/Garrison | Installed Relay Interface Framework 2356 | -8/Garrison | Triggered checkpoint 2399 | -8/Garrison | Garrison Relay disabled 2490 | -8/Garrison | Triggered checkpoint 2494 | -8/Garrison | Triggered checkpoint 2551 | -8/Garrison | Core integrity fell below 50% 2595 | -8/Garrison | Lost 6 parts (2n2u2w) 2744 | -8/Garrison | Discovered new exit (range 9) 2766 | -8/Garrison | Entered Materials 3060 | -8/Materials | Identified exit to Storage 4079 | -8/Materials | Discovered exit to Factory (range 16) 4120 | -8/Materials | Core integrity fell below 20% 4120 | -8/Materials | Entered Factory 4120 | -7/Factory | Evolved 2 slots: Utility x2 4160 | -7/Factory | Build established: Mutant 4216 | -7/Factory | Garrison activated, responded to threat 4931 | -7/Factory | Identified exit to Garrison 4931 | -7/Factory | Entered Garrison 4937 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 4980 | -7/Garrison | Triggered checkpoint 5008 | -7/Garrison | Garrison Relay disabled 5088 | -7/Garrison | Triggered checkpoint 5161 | -7/Garrison | Triggered checkpoint 5178 | -7/Garrison | Triggered checkpoint 5204 | -7/Garrison | Destroyed 8 combat bots 5276 | -7/Garrison | Triggered checkpoint 5287 | -7/Garrison | Discovered new exit (range 14) 5302 | -7/Garrison | Build established: Bothacker-Mutant 5326 | -7/Garrison | Garrison Relay disabled 5477 | -7/Garrison | Entered Factory 5725 | -7/Factory | Discovered new exit (range 24) 6298 | -7/Factory | Discovered new exit (range 57) 6642 | -7/Factory | Identified exit to Garrison 6642 | -7/Factory | Entered Garrison 6648 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 6686 | -7/Garrison | Triggered checkpoint 6730 | -7/Garrison | Garrison Relay disabled 6789 | -7/Garrison | Triggered checkpoint 6804 | -7/Garrison | Triggered checkpoint 6839 | -7/Garrison | Triggered checkpoint 6920 | -7/Garrison | Triggered checkpoint 7044 | -7/Garrison | Triggered checkpoint 7073 | -7/Garrison | Garrison Relay disabled 7256 | -7/Garrison | Found Launcher Loader 7302 | -7/Garrison | Triggered checkpoint 7320 | -7/Garrison | Core integrity fell below 50% 7330 | -7/Garrison | Garrison Relay disabled 7677 | -7/Garrison | Discovered new exit (range 10) 7702 | -7/Garrison | Triggered checkpoint 7770 | -7/Garrison | Garrison Relay disabled 7902 | -7/Garrison | Discovered new exit (range 15) 8237 | -7/Garrison | Entered Factory 8237 | -6/Factory | Spotted B-75 Beast 8237 | -6/Factory | Evolved 2 slots: Utility x2 8317 | -6/Factory | Discovered new exit (range 9) 8587 | -6/Factory | First assault squad dispatched 8697 | -6/Factory | Lost 4 parts (1n2u1w) 9073 | -6/Factory | Discovered new exit (range 18) 9366 | -6/Factory | Discovered new exit (range 9) 9405 | -6/Factory | Identified exit to Garrison 9405 | -6/Factory | Entered Garrison 9405 | -6/Garrison | Accompanied by 1 ally 9640 | -6/Garrison | Triggered checkpoint 9658 | -6/Garrison | Garrison Relay disabled 9917 | -6/Garrison | Spotted B-75 Beast 9919 | -6/Garrison | Assimilated B-75 Beast with FLK Orb 9925 | -6/Garrison | Triggered checkpoint 9928 | -6/Garrison | Triggered checkpoint 9976 | -6/Garrison | Discovered new exit (range 8) 10087 | -6/Garrison | Discovered new exit (range 14) 10161 | -6/Garrison | Triggered checkpoint 10204 | -6/Garrison | Garrison Relay disabled 10344 | -6/Garrison | Triggered checkpoint 10364 | -6/Garrison | Garrison Relay disabled 10452 | -6/Garrison | Triggered checkpoint 10478 | -6/Garrison | Discovered new exit (range 8) 10492 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 10584 | -6/Garrison | Triggered checkpoint 10608 | -6/Garrison | Garrison Relay disabled 10823 | -6/Garrison | Triggered checkpoint 10861 | -6/Garrison | Destroyed Beast 5a 11097 | -6/Garrison | Entered Factory 11097 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11585 | -5/Factory | Discovered new exit (range 34) 11780 | -5/Factory | Identified exit to Garrison 11780 | -5/Factory | Entered Garrison 11786 | -5/Garrison | Expanded RIF knowledge: Hotswap 11797 | -5/Garrison | Triggered checkpoint 11980 | -5/Garrison | Spotted B-75 Beast 11987 | -5/Garrison | Assimilated B-75 Beast with FLK Orb 12057 | -5/Garrison | Triggered checkpoint 12121 | -5/Garrison | Garrison Relay disabled 12134 | -5/Garrison | Triggered checkpoint 12375 | -5/Garrison | Discovered new exit (range 10) 12396 | -5/Garrison | Triggered checkpoint 12437 | -5/Garrison | Build established: Botlord-Mutant 12453 | -5/Garrison | Garrison Relay disabled 12608 | -5/Garrison | Triggered checkpoint 12660 | -5/Garrison | Triggered checkpoint 12687 | -5/Garrison | Garrison Relay disabled 12748 | -5/Garrison | Discovered new exit (range 10) 12765 | -5/Garrison | Build established: Bothacker-Mutant 12847 | -5/Garrison | Triggered checkpoint 13032 | -5/Garrison | Triggered checkpoint 13443 | -5/Garrison | Lost 4 parts (1p2u1w) 13555 | -5/Garrison | Entered Factory 13555 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13609 | -4/Factory | Found Quantum Capacitor 13968 | -4/Factory | Garrison activated, responded to threat 14053 | -4/Factory | Lost 9 parts (1p2n4u2w) 14197 | -4/Factory | Identified exit to Garrison 14197 | -4/Factory | Entered Garrison 14258 | -4/Garrison | Triggered checkpoint 14325 | -4/Garrison | Lost 6 parts (1p4u1w) 14338 | -4/Garrison | Garrison Relay disabled 14556 | -4/Garrison | Discovered new exit (range 15) 14588 | -4/Garrison | Expanded RIF knowledge: Autooverride 14849 | -4/Garrison | Triggered checkpoint 14910 | -4/Garrison | Build established: Scavenger-Mutant 15179 | -4/Garrison | Spotted B-86 Titan 15180 | -4/Garrison | Assimilated B-86 Titan with FLK Orb 15190 | -4/Garrison | Triggered checkpoint 15238 | -4/Garrison | Triggered checkpoint 15377 | -4/Garrison | Triggered checkpoint 15453 | -4/Garrison | Found Hvy. Reflective Plating 15566 | -4/Garrison | Entered Research 15566 | -3/Research | Evolved 2 slots: Utility x2 15950 | -3/Research | Discovered new exit (range 20) 15954 | -3/Research | Found Prototype Processor 15954 | -3/Research | Identified Spectral Analyzer 15976 | -3/Research | Identified exit to Research 16007 | -3/Research | Discovered new exit (range 31) 16012 | -3/Research | Entered another Research area 16012 | -2/Research | Evolved 2 slots: Utility x2 16049 | -2/Research | Discovered new exit (range 17) 16362 | -2/Research | Found Prototype Device 16362 | -2/Research | Identified Adv. Kinecellerator 16490 | -2/Research | Spotted B-90 Cyclops 16506 | -2/Research | Found Prototype Device 16506 | -2/Research | Identified Exp. Actuator Array 16629 | -2/Research | Identified exit to Access 16631 | -2/Research | Entered Access 16631 | -1/Access | Evolved 2 slots: Utility x2 16821 | -1/Access | Garrison activated, responded to threat 16930 | -1/Access | Found Prototype Slashing Weapon 16930 | -1/Access | Identified Molecular Scythe 16934 | -1/Access | Found Molecular Scythe 16936 | -1/Access | Found Molecular Scythe 16989 | -1/Access | Found Prototype Processor 16989 | -1/Access | Identified Exp. Signal Interpreter 17171 | -1/Access | Found Quantum Capacitor 17996 | -1/Access | Build established: Bothacker-Mutant 18242 | -1/Access | Garrison activated, responded to threat 18282 | -1/Access | System corruption reached 10% 18323 | -1/Access | Lost 8 parts (6u2w) 18461 | -1/Access | Lost 3 parts (1p1u1w) 18594 | -1/Access | Crushed by falling debris 18613 | -1/Access | Crushed by falling debris 18628 | -1/Access | Crushed by falling debris 18631 | -1/Access | First assault squad dispatched 18635 | -1/Access | Spotted B-99 Colossus 18635 | -1/Access | Spotted B-99 Colossus 18637 | -1/Access | Assimilated B-99 Colossus with FLK Orb 18644 | -1/Access | Lost 9 parts (1p1n6u1w) 18657 | -1/Access | Allies destroyed B-99 Colossus 18683 | -1/Access | Discovered new exit (range 4) 18691 | -1/Access | Identified exit to Surface 18936 | -1/Access | Crushed by falling debris 18936 | -1/Access | System corruption reached 30% 18967 | -1/Access | Lost 3 parts (1n2u) 19035 | *** | Escaped! Last Messages --------------- 19016_ C-30 ARC bursts open, deploying its payload. 19016_ G-73 Enforcer unfolds itself. 19016_ B-74 Champion unfolds itself. 19017_ G-73 Enforcer knocked back. 19017_ Slug penetrates Wall. 19017_ R-10 Processor collects Wheel. 19020_ System corrupted: Cld. Phase Gun targeting data glitched. 19020_ R-10 Processor collects Hpw. Tractor Beam. 19022_ System corrupted: Cld. Phase Gun failed to cycle. 19024_ G-73 Enforcer knocked back. 19024_ Slug penetrates G-73 Enforcer. 19024_ G-73 Enforcer destroyed. 19024_ Slug penetrates M-36 Artificer. 19024_ System corrupted: Cld. Phase Gun targeting data glitched. 19028_ >> Watcher Feeds: Established visual feed link with W-44 Eye. 19029_ K-01 Serf cleans the Terminal. 19029_ Colossus 10a destroyed. 19032_ K-01 Serf cleans the Terminal. 19033_ ZRL41Q=DE|0Q LKWG9XM% [Achievement: Mad Max] Map ----- +----------------------------------------------------+ | # #??????### ## # #?# #????? | | # ^ #??????## ### # #?# #????? | | #^ #########"#?############## ### #????? | | # # ##??# # + #????? | | # # #???# # ### #????? | | " + #???# ""G"" + #?# #????? | | # # " #???# " " # #?# #????? | | # # """ #???# [ # #?#####+#####????? | | ## ## """ #???# ! ! # ##### #???????? | | ?# ## " #??## + #???????? | | ?# ## #?##########%#### #???????? | | ?# ## ### ##?#"###########+### = #???????? | | ?# #####+###### ##???# = ## ##???????? | | ?# #???# #???# ##????# ## #????????? | | ##+#####+#???#g ##???# ##k #????????? | | *#????####???# ## #????????? | | #????#%##???# ""Y"" ## #????????? | | " #????# ##???# """"" ## #????????? | | """ ###### ##??#"################ #????????? | | """ # ##???##???????#"##????# #????????? | | " = #########??#####????#"####### #????????? | | [ # "??" ????? " #????????? | | %%!=%# "??" ?????? " #????????? | | ######/###*g= % "??" """""" " R #????????? | | !% !%=%"*%=g] """" " " w #????????? | | * %"%%= g gb "@ " #????????? | | !% %%% bl " " " u #????????? | | = %% """ " " #????????? | | ######+###= " """""" " #????????? | | # """" """" """ #????????? | | # "??" """"T"""k #????????? | | " #########??##########"#######R #????????? | | """ ##??????????????????????????# h#????????? | | """ ####################????????# #????????? | | " # #????????# #????????? | | # #????????# #????????? | | # " " #????????#h ###??????? | | #+######## """ """ #????????# #"######## | | # #??????# """ """ #????????# # | | # ######## " " #????????# # | | / #????????# # | | #+######## #????????#^ # | | * #???##########+#########????????# # | | #??????????# ###########?????# + | | #??????????# #?????# # | | * #??????????# #?????# # | | #??##??????# #?????# # " | | #??############ #?????# # """ | | ######???# # ###???# # """ | | ?????????# # # ???# # " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 80 Energy Generation 45 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 1800 Resistance: KI 20 Resistance: TH 25 Core Shielding 30 Utility Shielding 66 Evasion (%) 44 Targeting Accuracy 18 Melee Accuracy 18 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 33 Energy Filtering 50 Relay Coupler Types 94 Relay Coupler Value 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Mad Max Challenges ------------ None Game ------ Seed PoweredCorruptionSlayer Manual? 0 Play Time 04:17:27 Cumulative 123.9 hours Start 2021.06.14 @ 16:05:00 End 2021.06.15 @ 06:34:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 48 Gallery% 71 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c05cc68-f8c3-45c4-b0d9-dd709edf2a77