Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.07 @ 19:28:43 Player: Vyn Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2961) 2961 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7601 Bonus ------- None Cogmind --------- Core Integrity 814/1000 Matter 132/300 Energy 10/210 System Corruption 4% Temperature Cool (0) Movement Treading (320) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Micro Fission Core > --- PROPULSION (4) --- Improved Treads Wheel Wheel Compact Wheel > --- UTILITY (8) ------ Improved Heat Sink Advanced Cooling System Large Storage Unit Improved Trap Scanner Improved Kinecellerator ECM Suite Advanced Shield Generator > --- WEAPON (3) ------- Tesla Rifle Gauss Rifle Heavy Flak Cannon > --- INVENTORY (15) --- Neutrino Core Medium Storage Unit Improved Matter Compressor (20) Sensor Array Improved Terrain Scanner Shield Generator Component Analysis Suite High-powered Tractor Beam Drone Bay (2/2) High-powered Shock Rifle Wave Gun Coil Gun Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Advanced Treads Advanced Treads Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Trap Scanner Sensor Array Improved Kinecellerator Hardened Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Wave Gun Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Light Fission Core Neutrino Core Improved Heat Sink Medium Storage Unit High-capacity Matter Pod Improved Matter Compressor Energy Filter ECM Suite Shield Generator Component Analysis Suite High-powered Tractor Beam Tesla Rifle Rocket Launcher Plasma Cutter Great Maul [Rating: 68] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Heavy Flak Cannon Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . 1 . . . Utility 6 | . . 1 1 2 1 . . 1 Weapon 1 | . . . 1 . . . . . Parts Attached 132 | 6 11 27 15 10 8 19 5 31 Power 11 | 1 . 3 2 . . 1 . 4 Engine 7 | 1 . 3 2 . . . . 1 Core 4 | . . . . . . 1 . 3 Reactor . | . . . . . . . . . Propulsion 27 | 2 4 10 . 2 1 1 2 5 Treads 14 | . 2 7 . 2 1 1 . 1 Leg 5 | . 2 3 . . . . . . Wheel 8 | 2 . . . . . . 2 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 49 | 1 3 5 8 2 3 9 1 17 Device 40 | . 2 1 7 2 2 8 1 17 Storage 5 | 1 1 3 . . . . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 3 | . . 1 1 . . 1 . . Artifact . | . . . . . . . . . Weapon 45 | 2 4 9 5 6 4 8 2 5 Energy Gun 12 | 1 1 4 2 . . . . 4 Energy Cannon 11 | . . 1 2 3 1 4 . . Ballistic Gun 11 | 1 3 4 1 . 1 . 1 . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 10 | . . . . 3 1 4 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 3 . . 1 . . . Parts Lost 16 | . 2 1 . . . 5 3 5 Power . | . . . . . . . . . Propulsion 5 | . . . . . . 2 1 2 Utility 6 | . 1 . . . . 2 1 2 Weapon 5 | . 1 1 . . . 1 1 1 Highest Loss Streak 5 | . 1 1 . . . 5 3 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 94 97 90 91 92 92 84 91 Engine 5 | . 14 11 9 7 6 . . . Core 3 | . . . . . . 5 6 10 Treads 21 | . 4 31 27 23 26 25 17 11 Leg 2 | . 17 1 . . . . . . Wheel 1 | . 5 . . . . . . 7 Device 18 | . 8 16 9 22 20 20 26 29 Storage 8 | . 14 12 9 7 6 6 6 5 Processor 1 | . . . . . 5 5 . . Protection 4 | . . 2 9 7 6 6 6 4 Energy Gun 4 | . 10 9 5 . . . . 4 Energy Cannon 2 | . . . 4 6 5 5 6 . Ballistic Gun 10 | . 17 12 18 15 7 6 5 5 Ballistic Cannon 2 | . . . . . 4 6 6 5 Naked Turns . | . . . . . . . . . Heaviest Build 85 | 13 19 48 62 65 73 72 72 85 Greatest Support 88 | 32 40 66 66 66 88 88 66 67 Greatest Overweight (x) 8 | . . . . . . 1 3 8 Average Overweight (x) . | . . . . . . . 1 5 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 15 15 15 15 15 15 Most Carried 15 | 6 10 11 15 15 15 15 13 15 Average Carried 12 | 3 7 9 13 14 14 14 11 14 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 Final Carried 15 | 6 10 11 15 15 15 10 9 14 Class Distribution -------------------- 34% | Mutant 28% | Skirmisher 17% | Tank 12% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Matter Collected 3678 | 219 154 421 596 82 339 845 276 746 Remotely 470 | . . . . . . 114 61 295 Salvage Created 2708 | . 201 633 508 178 . 318 226 644 Parts 157 | . 10 36 37 7 . 16 11 40 Haulers Intercepted 4 | . 1 2 . 1 . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 14 7 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 70 | . 6 12 13 6 . 15 3 15 Guns 37 | . 6 12 11 2 . 2 . 4 Cannons 19 | . . . 2 . . 8 1 8 AOE 14 | . . . . 4 . 5 2 3 Classes Destroyed 13 | . 3 3 . 1 . 2 1 3 Builder 1 | . . . . . . . . 1 Tunneler 3 | . . . . 1 . . . 2 Hauler 4 | . 1 2 . 1 . . . . Recycler 1 | . . . . . . . . 1 Watcher 1 | . . 1 . . . . . . Swarmer 19 | . 3 . 3 4 . 4 . 5 Grunt 33 | . 3 9 7 2 . 6 3 3 Brawler 2 | . . 1 . . . 1 . . Duelist 1 | . . . . . . 1 . . Sentry 7 | . . 2 3 . . 1 . 1 Hunter 2 | . . . . . . 2 . . Programmer 6 | . . . . . . . . 6 Decomposer 3 | . . . . . . . 3 . Best Kill Streak 7 | . 3 3 3 4 . 4 3 7 Combat Bots Only 7 | . 3 2 3 4 . 4 3 7 Max Kills in Single Turn 3 | . 1 1 1 3 . 3 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 . 3 1 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Damage Taken 4573 | . 375 490 362 205 . 1606 162 1373 Core 426 | . 86 22 77 . . 55 . 186 Absorbed by Shields 540 | . . . . 73 . . 24 443 Regen/Repaired (Parts) 53 | . . . . . . . . 53 Core Remaining (%) 89 | 100 65 94 86 100 . . 93 . Volleys Fired 232 | . 33 54 30 13 . 44 8 50 Largest 3 | . 2 2 3 3 . 3 3 3 Hottest 162 | . 70 79 108 108 . 138 141 162 Shots Fired 518 | . 65 106 80 28 . 97 11 131 Gun 366 | . 65 106 69 16 . 31 2 77 Cannon 129 | . . . 11 7 . 51 7 53 Launcher 23 | . . . . 5 . 15 2 1 Special . | . . . . . . . . . Kinetic 339 | . 39 69 50 16 . 61 4 100 Thermal 130 | . 16 37 30 7 . 21 5 14 Explosive 23 | . . . . 5 . 15 2 1 Electromagnetic 26 | . 10 . . . . . . 16 Robot Hit Streak 15 | . 11 12 15 5 . 11 4 10 Robot Miss Streak 7 | . 2 3 2 4 . 7 2 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . 2 2 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 341 | . 41 79 53 15 . 57 7 89 Core Hits 206 | . 16 31 29 13 . 53 10 54 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . 1 . . . . 1 Critical Strikes 13 | . 3 3 5 . . . . 2 Burn 9 | . 2 3 4 . . . . . Destroy 3 | . . . 1 . . . . 2 Corrupt 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7996 | . 489 1036 881 779 . 2170 364 2277 Guns 3739 | . 409 1036 788 133 . 324 . 1049 Cannons 2069 | . . . 93 104 . 734 120 1018 Explosions 2164 | . 80 . . 542 . 1112 244 186 Melee . | . . . . . . . . . Ramming 24 | . . . . . . . . 24 Kinetic 3992 | . 217 634 570 133 . 782 53 1603 Thermal 1568 | . 204 402 311 104 . 276 67 204 Explosive 2084 | . . . . 542 . 1112 244 186 Electromagnetic 328 | . 68 . . . . . . 260 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 2 5 6 6 4 Average Corruption 4 | . . . . 1 5 5 6 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 66 | . . . . . 12 31 6 17 Message Errors 11 | . . . . . 3 5 1 2 Matter Fused 19 | . . . . . 2 10 3 4 Heat Flow Errors 7 | . . . . . 3 4 . . Energy Discharges 8 | . . . . . 1 4 . 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 13 | . . . . . 2 6 1 4 Data Loss (major) 1 | . . . . . . 1 . . Misfires 3 | . . . . . . 1 . 2 Alerts 1 | . . . . . 1 . . . Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 88 | . 15 . . 31 . 29 13 . Projectiles 23 | . . . . . . 10 13 . Explosions 65 | . 15 . . 31 . 19 . . Melee . | . . . . . . . . . Knockbacks 53 | . . . . . . 22 . 31 Impact . | . . . . . . . . . Kinetic 47 | . . . . . . 20 . 27 Secondary 6 | . . . . . . 2 . 4 Self-Inflicted Damage 240 | . 42 . . 48 . 138 . 12 Shots 5 | . 1 . . 1 . 3 . . Rammed 2 | . . 1 . . . . . 1 Targets Rammed 2 | . . 1 . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 362 | . 100 336 261 6 230 362 33 270 Average Temperature 83 | . 29 79 78 6 107 113 20 88 Received Heat Transfer 1152 | . 96 249 189 30 . 390 42 156 Effects 1 | . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 1 . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . 1 3 3 . . . . . Heat Transferred 3763 | . 618 1258 925 148 . 444 111 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Peak Influence 314 | . 232 217 314 281 137 . . 280 Initial 137 | . . 28 2 96 137 . . 60 Average 105 | . 90 69 164 140 96 . . 114 Maximum Alert Level 1 | . 1 1 1 1 . . . 1 Low Security (%) 86 | 100 93 97 62 64 100 . . 88 Level 1 13 | . 6 2 37 35 . . . 11 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 2 3 3 2 . . . 6 Investigation 2 | . . 1 1 . . . . . Extermination 4 | . . . . 1 . . . 3 Reinforcement 6 | . 2 2 2 . . . . . Assault . | . . . . . . . . . Garrison 4 | . . . . 1 . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Distress Signals 6 | . 1 5 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 13 17 15 7 . 15 3 27 Peak Tracking Total 5 | . 4 4 5 4 . 4 3 5 Tactical Retreats 9 | . . 2 1 . . . . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 4 | . 1 1 1 . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 1 | . 1 . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 9 | . . 4 2 1 1 . . 1 Terminals 4 | . . 2 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . . . 1 . . . . . Scanalyzers 3 | . . 2 . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 41 | . . 27 3 1 8 . . 2 Successful 36 | . . 25 2 . 7 . . 2 Failed 5 | . . 2 1 1 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 9 | . . 6 2 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 Recycling Units 1 | . . . 1 . . . . . Scanalyzers 29 | . . 21 . . 8 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . 4 1 . . . . . Record 1 | . . . 1 . . . . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer 28 | . . 21 . . 7 . . . Insert Component 13 | . . 9 . . 4 . . . Analyze 15 | . . 12 . . 3 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . 4 2 1 1 . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . 9 . . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 50 | . . . . . . . . 50 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 12 | . . 9 . . 3 . . . Part Schematics Acquired 11 | . . 9 . . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 3 | . . . . . . . . 3 EXPLORE 3 | . . . . . . . . 3 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 3 | . . . . . . . . 3 Drone Recoveries 2 | . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Turns Passed 6379 | 58 641 1241 728 382 567 1396 194 1172 Spaces Moved 3180 | 43 397 577 306 203 294 785 75 500 Core 1 | 1 . . . . . . . . Treads 2289 | . 58 547 306 203 294 785 74 22 Legs 278 | . 248 30 . . . . . . Wheels 612 | 42 91 . . . . . 1 478 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 120 145 145 145 145 125 116 Average Speed 148 | 98 121 151 145 145 145 146 223 167 Slowest Speed 400 | 100 160 160 145 145 145 225 225 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 3 45 42 28 4 6 68 11 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . . 3 . . Spaces Dug 28 | . . . 2 8 . 18 . . Terrain Destroyed 237 | . 14 . 4 34 . 163 16 6 Melee . | . . . . . . . . . Projectile 5 | . . . 4 . . . 1 . AOE 232 | . 14 . . 34 . 163 15 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total 4421 | 56 499 857 534 272 435 957 90 721 Wait 697 | . 43 137 161 25 124 98 . 109 Move 3172 | 42 396 576 305 202 293 784 74 500 Hop . | . . . . . . . . . Pick Up 98 | 8 10 24 13 11 3 6 3 20 Fast Attach 21 | 4 1 7 1 . 4 1 . 3 Attach 27 | 2 2 3 2 2 2 4 4 6 Detach 2 | . . 1 . . 1 . . . Swap 84 | . 8 17 12 8 2 14 1 22 Drop 86 | . 6 37 10 11 6 6 . 10 Fire 232 | . 33 54 30 13 . 44 8 50 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 16) 524 | -10/Materials | Discovered new exit (range 8) 630 | -10/Materials | Discovered new exit (range 13) 700 | -10/Materials | Entered another Materials area 700 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1840 | -9/Materials | Discovered new exit (range 16) 1941 | -9/Materials | Entered another Materials area 1941 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2241 | -8/Materials | Build established: Tank 2504 | -8/Materials | Discovered new exit (range 3) 2669 | -8/Materials | Entered Factory 2669 | -7/Factory | Evolved 2 slots: Utility x2 2991 | -7/Factory | Garrison activated, responded to threat 3034 | -7/Factory | Discovered new exit (range 7) 3051 | -7/Factory | Entered another Factory area 3051 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3385 | -6/Factory | Build established: Skirmisher 3475 | -6/Factory | Discovered new exit (range 4) 3616 | -6/Factory | Identified exit to Lower Caves 3618 | -6/Factory | Entered Lower Caves 3620 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4929 | -6/Lower Caves | Discovered new exit (range 7) 5014 | -6/Lower Caves | Entered another Lower Caves area 5017 | -6/Lower Caves | Lost 5 parts (2n2u1w) 5170 | -6/Lower Caves | Discovered new exit (range 15) 5179 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5208 | -6/Lower Caves | Entered Factory 5208 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5293 | -5/Factory | Repaired Lgt. Fission Core? 5511 | -5/Factory | Build established: Scavenger-Tank 5621 | -5/Factory | Destroyed 7 combat bots 5879 | -5/Factory | Build established: Scavenger-Mutant 6148 | -5/Factory | Garrison activated, responded to threat 6266 | -5/Factory | Garrison activated, responded to threat 6349 | -5/Factory | Build established: Scavenger-Tank 6380 | -5/Factory | Self-destructed Last Messages --------------- 06266_ G-50 Soldier calls for garrison reinforcements. 06266_ ALERT: Activating Garrison Access F001. 06270_ 7CMZM3,ICYNWTBF,Z0L 5C< SW8ZTH 06271_ Adv. Heat Sink fried. 06271_ G-50 Soldier destroyed. 06275_ Acquired 49 matter. 06277_ Dropped Hcp. Matter Pod. 06277_ Acquired Hpw. Shock Rifle. 06278_ K-01 Serf collects debris. 06297_ System corrupted: FCS attempts to trigger Hvy. Flak Cannon. 06297_ System corrupted: Hvy. Flak Cannon misfires. 06304_ Slammed into T-07 Excavator. 06304_ T-07 Excavator destroyed. 06305_ Acquired 19 matter. 06308_ Acquired Imp. Terrain Scanner. 06310_ Dropped Wheel. 06346_ System corrupted: Matter fused (-6). 06378_ Nuclear Reactor explodes. 06378_ Hrd. Heavy Armor Plating destroyed. 06379_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????# "Y" """ #????????????????????? | | ??????########## """ #????????????????????? | | ??????# # """ #????????????????????? | | ??????# """"" # #????????????????????? | | ??????# """"" # """ """ #????????????????????? | | ??????# """ # """ """ #????????????????????? | | ??????# # """ """ #????????????????????? | | ??????# """"" # #????????????????????? | | ??????# """"" # #????????????????????? | | ??????# """ !# #????????????????????? | | ??????# # ! #????????????????????? | | ###########+######+##########????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | #########??????????????????? | | # ??????????????????? | | # ?????????????????? | | ###+############ # """ """ ? ??????????????? | | # #????## p # """ """ ???????????????? | | # """ #????## """ """ #?????????????? | | # """ ####### ??????????????? | | + """ + """ #?????????????? | | #^ #### p """ #?????????????? | | # """ ! #??# """ #?????????????? | | # """ #??# #?????????????? | | # """ #??# @ #?????????????? | | # #??# t #?????????????? | | ############# ######?????????????? | | #???# # ! # ######Y####????????????????? | | #???# """ + # #?? ????????????????? | | #???# """ # # #?! ""?????????????????? | | #???# """ ## ## #?! """????????????????? | | #???# ## ## #! """ S" ???????????????? | | *#???# ## ## # """ """????????????????? | | =#???######### ## %+ """ ""?????????????????? | | #???????????# ## # #??????????????? | | =#???????????# ## #############??????????????? | | #?????#######+## # ! #?????????????????? | | #?????# # # """"#?????????????????? | | #?????# """ # # """"#?????????????????? | | #?????# """ # # """"#?????????????????? | | +####### """ / +! """"#?????????????????? | | # # # ! """"#?????????????????? | | # """ # # """"#?????????????????? | | # """ # # #?????????????????? | | # """ # # #?????????????????? | | #| # ##########?????????????????? | | ########## #??????????????????????????? | | #????????# #??????????????????????????? | | #????????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 28 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Rnf. Ion Engine | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hvy. Armor Plating | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Scanalyzed Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Rocket Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Part-time Mechanic Remodeling Challenges ------------ None Game ------ Seed PowerFluxFilter Manual? 0 Play Time 02:53:26 Cumulative 19.2 hours Start 2023.02.07 @ 16:21:36 End 2023.02.07 @ 19:28:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0621cdfb-ba10-480e-b62e-514f18eb7fbd