Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 15:56:45

Player: ThemBee

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (143)     715
Value Destroyed (3664)     3664
Prototype IDs (67)         1340
Alien Tech Used (1)        200
Bonus (4150)               4150
              TOTAL SCORE: 19369

 Bonus
-------
High Alert Combat Kills    57
Follower Combat Kills      493
Met Data Miner             300
Met Zhirov                 300
Win                        3000

 Cogmind 
---------
Core Integrity             1529/1600
Matter                     62/300
Energy                     162/385
System Corruption          1%
Temperature                Cool (-194)
Movement                   Flying (23)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
               Fusion Reactor
         Light Quantum Reactor
>              --- PROPULSION (8) ---
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
               Q-thruster
               Impulse Thruster Array
               Impulse Thruster Array
  Experimental Q-thruster
>              --- UTILITY (13) -----
      Advanced Cryofiber Web
      Advanced Cooling System
        Medium Storage Unit
      Enhanced Optical Array
  Experimental Sensor Array
  Experimental Signal Interpreter
      Advanced Transmission Jammer
      Improved Reaction Control System
      Advanced Phase Shifter
       Layered Light Armor Plating
      Improved Hacking Suite
      Improved Hacking Suite
      Advanced System Shield
>              --- WEAPON (2) -------
      Improved Remote Datajack
               Dual-blade Saw
>              --- INVENTORY (10) ---
         Light Quantum Reactor
               Q-thruster
               Q-thruster
               Q-thruster
      Advanced Sensor Array
      Advanced Phase Shifter
      Advanced Component Analysis Suite
               Nova Cannon
               Force Lance

 Peak State 
------------
>              --- POWER ------------
               Fusion Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
               Q-thruster
               Impulse Thruster Array
               Impulse Thruster Array
  Experimental Q-thruster
>              --- UTILITY ----------
      Advanced Cryofiber Web
      Advanced Cooling System
        Medium Storage Unit
      Enhanced Optical Array
  Experimental Sensor Array
  Experimental Signal Interpreter
      Advanced Transmission Jammer
      Improved Reaction Control System
      Advanced Phase Shifter
       Layered Light Armor Plating
      Improved Hacking Suite
      Improved Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
      Improved Remote Datajack
               Dual-blade Saw
>              --- INVENTORY --------
         Light Quantum Reactor
               Q-thruster
               Q-thruster
               Q-thruster
      Advanced Sensor Array
      Advanced Phase Shifter
      Advanced Component Analysis Suite
               Nova Cannon
               Force Lance
[Rating: 179]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Xenon Bombardment Thruster
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Cooled Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Chainsword
  Energy Gun               Improved Medium Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Slots Evolved              18   | .   .   .   2   2   2   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
  Utility                  11   | .   .   .   1   2   1   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             181  | 6   11  2   27  13  11  .   1   2   5   11  .   .   7   18  .   .   5   1   8   1   .   22  21  9   
  Power                    17   | 1   2   1   1   1   2   .   .   .   2   1   .   .   .   2   .   .   .   .   1   .   .   2   .   1   
    Engine                 6    | 1   2   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   2   .   1   
  Propulsion               48   | 2   3   .   8   5   4   .   1   .   .   5   .   .   2   7   .   .   1   .   2   .   .   5   3   .   
    Treads                 8    | .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | 2   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Flight                 33   | .   .   .   .   4   4   .   1   .   .   5   .   .   2   7   .   .   .   .   2   .   .   5   3   .   
  Utility                  80   | 1   3   1   6   5   4   .   .   2   3   5   .   .   3   9   .   .   4   .   4   .   .   10  14  6   
    Device                 46   | .   .   .   1   2   4   .   .   2   3   2   .   .   2   5   .   .   2   .   1   .   .   7   11  4   
    Storage                4    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Processor              9    | .   .   1   .   1   .   .   .   .   .   1   .   .   .   3   .   .   .   .   1   .   .   1   1   .   
    Hackware               8    | .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   1   
    Protection             13   | .   3   .   2   1   .   .   .   .   .   1   .   .   1   1   .   .   1   .   .   .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   3   .   12  2   1   .   .   .   .   .   .   .   2   .   .   .   .   1   1   1   .   5   4   2   
    Energy Gun             8    | 1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          4    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   
    Ballistic Gun          11   | 1   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   1   .   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   3   .   1   .   .   1   .   .   
Parts Lost                 20   | .   1   .   3   2   1   .   1   .   .   .   .   .   4   1   .   1   .   1   .   .   .   2   .   3   
  Power                    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               9    | .   .   .   1   2   .   .   1   .   .   .   .   .   2   1   .   1   .   1   .   .   .   .   .   .   
  Utility                  8    | .   1   .   1   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      2    | .   1   .   1   1   1   .   1   .   .   .   .   .   2   1   .   1   .   1   .   .   .   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 98  94  98  100 99  100 100 99  100 100 97  94  94  93  90  91  86  94  94  89  90  86  
  Engine                   3    | .   14  14  10  2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   5   1   .   .   
  Core                     1    | .   .   .   .   6   7   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   4   6   6   6   6   4   5   5   5   5   5   5   5   7   8   7   
  Treads                   5    | .   .   .   30  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      3    | .   28  28  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   19   | .   .   .   .   20  30  30  29  30  30  32  33  33  32  29  29  28  23  20  21  26  26  23  26  24  
  Device                   8    | .   .   .   2   8   13  15  15  15  15  13  13  13  9   6   11  11  11  11  10  10  10  12  13  17  
  Storage                  4    | .   14  14  11  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Processor                6    | .   .   1   4   6   7   7   7   7   7   6   6   6   6   12  11  11  11  11  10  10  10  9   8   8   
  Hackware                 18   | .   .   .   13  24  23  23  23  23  23  23  26  26  26  23  23  23  23  23  25  26  26  23  21  14  
  Protection               2    | .   13  12  1   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Energy Gun               2    | .   .   .   12  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   17  .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   .   .   2   2   .   
  Ballistic Cannon         2    | .   10  28  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   6   7   7   7   7   7   6   6   6   1   5   5   5   5   1   .   5   5   .   1   1   
  Slashing Weapon          3    | .   .   .   .   6   7   7   7   7   7   6   6   6   6   5   5   5   5   5   5   5   5   4   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 12  19  19  35  33  12  12  12  12  19  23  18  18  26  21  18  18  18  22  26  26  21  44  61  59  
  Greatest Support         69   | 20  20  20  69  66  21  21  21  19  19  29  29  29  29  39  38  38  32  32  40  46  40  60  67  66  
  Greatest Overweight (x)  3    | 3   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  
  Average Capacity         7    | 7   8   8   14  7   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   9   10  
  Most Carried             15   | 4   8   8   15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  
  Average Carried          7    | 2   7   7   13  7   4   5   5   4   4   4   5   5   4   4   5   5   5   5   4   5   5   4   9   8   
  Final Capacity           15   | 8   8   8   15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  
  Final Carried            15   | 4   8   8   15  5   5   5   5   5   5   5   5   5   2   5   5   5   5   5   5   5   5   5   10  9   

 Class Distribution 
--------------------
 36% | Hacker-Sprinter
 20% | Hacker-Scout
 18% | Mutant
 12% | Hacker-Mutant
 11% | Hacker-Ninja

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
   Hacker-Mutant | -9/Materials
 Hacker-Sprinter | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Zion
 Hacker-Sprinter | -6/Proximity Caves
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Data Miner
 Hacker-Sprinter | -5/Proximity Caves
    Hacker-Scout | -5/Factory
    Hacker-Scout | -5/Upper Caves
    Hacker-Scout | -5/Upper Caves
    Hacker-Scout | -5/Zhirov
    Hacker-Scout | -4/Proximity Caves
    Hacker-Scout | -4/Factory
    Hacker-Scout | -4/Upper Caves
    Hacker-Scout | -4/Upper Caves
    Hacker-Ninja | -3/Research
    Hacker-Ninja | -2/Research
    Hacker-Ninja | -1/Access

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Res  Acc  
Matter Collected           3045 | 187  392  149  586  125  120  20   45   20   70   80   60   .    168  145  65   45   .    136  157  43   .    132  170  130  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4811 | .    448  100  1480 306  217  .    38   .    .    221  .    .    457  588  76   66   .    .    205  44   .    181  170  214  
  Parts                    302  | .    34   13   91   16   21   .    4    .    .    23   .    .    23   24   .    6    .    .    10   5    .    7    16   9    
Haulers Intercepted        20   | .    1    .    5    3    2    .    .    .    .    1    .    .    .    5    .    .    .    .    1    .    .    1    .    1    
Recyclers Shooed           3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      46   | .    .    .    .    .    .    .    12   .    14   .    .    .    15   .    .    1    .    .    .    4    .    .    .    .    
  Prevented                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  88   | .   10  8   35  3   3   .   4   .   .   .   .   .   15  .   .   6   .   .   .   4   .   .   .   .   
  Melee                    3    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     27   | .   6   .   19  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  29   | .   4   8   15  .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      25   | .   .   .   .   .   2   .   4   .   .   .   .   .   9   .   .   6   .   .   .   4   .   .   .   .   
Classes Destroyed          13   | .   5   .   5   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Worker                   3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Hauler                   20   | .   1   .   5   3   2   .   .   .   .   1   .   .   .   5   .   .   .   .   1   .   .   1   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 6    | .   .   .   2   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  23   | .   1   .   2   2   3   .   .   .   .   3   .   .   .   4   .   .   .   .   2   .   .   2   4   .   
  Swarmer                  45   | .   2   6   11  .   3   .   4   .   .   .   .   .   9   .   .   6   .   .   .   4   .   .   .   .   
  Grunt                    28   | .   8   2   13  .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   2   3   7   2   6   .   4   .   .   2   .   .   5   3   .   5   .   .   1   4   .   1   1   1   
  Combat Bots Only         7    | .   2   3   7   1   3   .   4   .   .   .   .   .   5   .   .   5   .   .   .   4   .   .   .   .   
Max Kills in Single Turn   3    | .   2   1   2   1   3   .   2   .   .   1   .   .   3   2   .   3   .   .   1   3   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   .   2   .   .   .   .   .   3   .   .   3   .   .   .   3   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Res  Acc  
Hostile Shots Fired        466   | .    52   30   155  18   11   1    10   .    4    .    6    .    40   6    .    14   .    26   2    9    .    21   14   47   
  Missed                   191   | .    16   10   42   5    4    1    7    .    3    .    3    .    14   2    .    8    .    16   2    4    .    13   10   31   
Damage Taken               3962  | .    485  174  1230 165  240  .    42   .    16   4    41   .    538  104  .    104  .    182  .    76   .    149  103  309  
  Core                     633   | .    76   10   145  32   95   .    .    .    .    2    .    .    84   20   .    22   .    39   .    13   .    24   .    71   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   280   | .    .    .    21   19   38   .    .    .    .    .    .    .    .    202  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         89    | 100  .    65   63   94   .    .    .    .    86   .    .    .    89   .    .    .    .    91   .    .    98   98   100  95   
Volleys Fired              304   | .    41   15   102  7    2    .    4    .    1    2    1    .    39   3    .    5    .    39   13   2    .    8    20   .    
  Largest                  2     | .    2    2    2    2    1    .    1    .    1    1    1    .    1    1    .    1    .    1    1    1    .    1    1    .    
  Hottest                  122   | .    70   70   122  122  30   .    30   .    30   30   30   .    81   30   .    30   .    33   35   30   .    113  35   .    
Shots Fired                454   | .    82   30   188  14   2    .    4    .    1    2    1    .    40   3    .    5    .    39   13   2    .    8    20   .    
  Gun                      276   | .    62   .    124  14   .    .    .    .    .    .    .    .    .    .    .    .    .    39   13   .    .    6    18   .    
  Cannon                   146   | .    20   30   64   .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    2    .    .    
  Launcher                 32    | .    .    .    .    .    2    .    4    .    1    2    1    .    10   3    .    5    .    .    .    2    .    .    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  265   | .    82   30   80   .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   13   .    .    3    18   .    
  Thermal                  114   | .    .    .    98   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Explosive                32    | .    .    .    .    .    2    .    4    .    1    2    1    .    10   3    .    5    .    .    .    2    .    .    2    .    
  Electromagnetic          43    | .    .    .    10   .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    3    .    .    
  Robot Hit Streak         25    | .    6    6    21   22   .    .    25   .    .    .    .    .    4    .    .    3    .    11   3    2    .    4    4    .    
  Robot Miss Streak        4     | .    4    3    4    .    .    .    1    .    .    2    .    .    2    2    .    .    .    4    2    .    .    1    4    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           352   | .    44   16   120  26   7    .    3    .    .    11   3    .    18   25   2    3    .    23   14   2    .    10   18   7    
  Core Hits                199   | .    21   9    54   11   17   .    4    .    .    8    .    .    21   13   1    9    .    3    6    5    .    3    12   2    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Critical Strikes         24    | .    .    1    7    2    .    .    .    .    .    1    1    .    .    5    .    .    .    1    1    .    .    1    3    1    
    Burn                   7     | .    .    .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
    Blast                  2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  12    | .    .    .    .    1    .    .    .    .    .    1    1    .    .    5    .    .    .    .    1    .    .    1    2    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              229   | .    .    .    2    33   23   .    1    .    1    25   5    .    9    42   2    3    .    3    20   .    .    19   29   12   
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 209   | .    .    .    1    33   23   .    1    .    1    25   5    .    9    42   2    3    .    3    20   .    .    19   22   .    
  Piercing                 19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    12   
  Sneak Attacks            23    | .    .    .    .    4    2    .    .    .    .    3    1    .    1    6    .    .    .    .    1    .    .    2    1    2    
    Combat Hostiles        3     | .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12503 | .    632  315  2240 873  810  .    429  .    11   753  140  .    1501 1398 169  471  .    365  508  201  .    461  711  515  
  Guns                     3144  | .    453  .    1506 217  .    .    .    .    .    .    .    .    .    .    .    .    .    365  208  .    .    86   309  .    
  Cannons                  1691  | .    172  315  726  .    .    .    .    .    .    .    .    .    478  .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2516  | .    .    .    .    .    399  .    429  .    11   39   .    .    764  190  .    471  .    .    .    201  .    .    12   .    
  Melee                    5137  | .    .    .    .    656  411  .    .    .    .    714  140  .    259  1208 169  .    .    .    300  .    .    375  390  515  
  Ramming                  15    | .    7    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2685  | .    625  315  863  .    .    .    .    .    .    .    .    .    .    .    .    .    .    365  208  .    .    .    309  .    
  Thermal                  1579  | .    .    .    1227 217  .    .    .    .    .    .    .    .    135  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2381  | .    .    .    .    .    399  .    429  .    11   39   .    .    629  190  .    471  .    .    .    201  .    .    12   .    
  Electromagnetic          706   | .    .    .    142  .    .    .    .    .    .    .    .    .    478  .    .    .    .    .    .    .    .    86   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4542  | .    .    .    .    656  411  .    .    .    .    714  140  .    259  1208 169  .    .    .    300  .    .    375  310  .    
  Piercing                 595   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   515  
Highest Corruption         1     | .    .    .    .    .    1    .    .    .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    1    
  Average Corruption       1     | .    .    .    .    .    1    .    .    .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        2     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16    | .    .    .    .    .    4    .    .    .    1    .    1    .    8    .    .    .    .    .    .    .    .    .    .    2    
    Message Errors         3     | .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           6     | .    .    .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            741   | .    .    .    15   42   43   .    9    .    .    140  7    .    34   97   .    55   .    .    18   .    .    79   10   192  
  Projectiles              41    | .    .    .    15   .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               100   | .    .    .    .    .    .    .    9    .    .    .    .    .    2    34   .    55   .    .    .    .    .    .    .    .    
  Melee                    600   | .    .    .    .    42   43   .    .    .    .    140  7    .    6    63   .    .    .    .    18   .    .    79   10   192  
Knockbacks                 10    | .    4    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    4    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      141   | .    .    .    .    .    24   .    .    .    .    .    .    .    79   23   .    15   .    .    .    .    .    .    .    .    
  Shots                    5     | .    .    .    .    .    1    .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        439   | .    99   108  365  207  .    .    .    .    141  106  .    .    72   6    .    .    .    9    .    .    .    71   133  439  
  Average Temperature      58    | .    23   39   117  79   .    .    .    .    62   43   .    .    21   6    .    .    .    9    .    .    .    26   18   91   
  Received Heat Transfer   808   | .    189  9    417  45   .    .    .    .    .    12   .    .    33   18   .    9    .    58   .    .    .    18   .    .    
  Effects                  9     | .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           7     | .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    .    .    8    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3739  | .    .    .    3071 518  .    .    .    .    .    .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Peak Influence             665  | .   182 211 498 440 315 .   .   .   .   665 .   .   .   373 .   .   .   .   311 .   .   165 383 608 
  Initial                  351  | .   .   70  .   128 73  .   .   .   .   348 .   .   .   351 .   .   .   .   198 .   .   112 12  176 
  Average                  233  | .   91  102 338 214 141 .   .   .   .   477 .   .   .   249 .   .   .   .   224 .   .   66  226 378 
Maximum Alert Level        2    | .   .   1   2   2   1   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   1   2   
  Low Security (%)         46   | 100 100 80  12  48  91  .   .   .   .   .   .   .   .   31  .   .   .   .   25  .   .   100 33  30  
  Level 1                  38   | .   .   19  56  47  8   .   .   .   .   24  .   .   .   68  .   .   .   .   74  .   .   .   66  23  
  Level 2                  15   | .   .   .   31  3   .   .   .   .   .   75  .   .   .   .   .   .   .   .   .   .   .   .   .   46  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   2   .   3   2   2   .   .   .   .   7   .   .   .   3   .   .   .   1   1   .   .   5   3   5   
  Investigation            12   | .   .   .   2   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   2   3   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   1   
  Reinforcement            13   | .   2   .   1   1   2   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Distress Signals           16   | .   2   .   5   3   1   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   1   .   .   
Communications Jammed      46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   36  1   
  Distress Signals         40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   30  1   
Times Spotted              313  | .   25  9   59  11  9   2   14  .   4   11  2   .   40  16  3   12  .   22  8   4   .   17  24  21  
  Peak Tracking Total      11   | .   4   3   6   8   5   4   4   .   3   4   2   .   5   9   5   9   .   9   2   4   .   8   5   11  
  Tactical Retreats        75   | .   1   1   2   5   .   1   1   .   .   1   1   .   22  5   2   4   .   11  4   .   .   4   4   6   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Traps Triggered            7    | .   .   .   .   1   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Machines Disabled          7    | .   .   1   1   .   .   .   .   .   1   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   2   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Machines Accessed          130  | .   5   1   11  12  15  .   .   .   2   15  .   4   .   16  1   1   9   .   9   1   .   9   10  9   
  Terminals                65   | .   5   1   8   9   5   .   .   .   1   7   .   .   .   8   .   1   .   .   5   .   .   3   7   5   
  Fabricators              7    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   1   1   .   
  Repair Stations          13   | .   .   .   1   1   3   .   .   .   .   1   .   .   .   3   .   .   .   .   1   .   .   2   .   1   
  Recycling Units          11   | .   .   .   1   1   1   .   .   .   .   3   .   .   .   3   .   .   .   .   1   .   .   .   .   1   
  Scanalyzers              9    | .   .   .   1   1   2   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
  Garrison Access          9    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   2   1   2   
Total Hacks                395  | .   15  3   38  37  27  .   .   .   2   35  .   28  .   44  4   1   48  .   28  1   .   28  34  22  
  Successful               282  | .   8   2   27  31  21  .   .   .   2   24  .   28  .   30  4   1   48  .   15  1   .   14  19  7   
  Failed                   112  | .   6   1   11  6   6   .   .   .   .   11  .   .   .   14  .   .   .   .   13  .   .   14  15  15  
    Catastrophic           9    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   4   .   .   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   119  | .   9   3   12  16  5   .   .   4   1   12  .   .   .   17  .   1   .   .   11  1   .   10  10  7   
  Terminals                205  | .   15  3   26  29  11  .   .   .   1   19  .   .   .   26  .   1   .   .   19  .   .   14  28  13  
  Fabricators              18   | .   .   .   .   .   3   .   .   .   .   1   .   .   .   5   .   .   .   .   3   .   .   3   3   .   
  Repair Stations          28   | .   .   .   3   3   6   .   .   .   .   1   .   .   .   5   .   .   .   .   2   .   .   6   .   2   
  Recycling Units          23   | .   .   .   2   2   2   .   .   .   .   6   .   .   .   7   .   .   .   .   3   .   .   .   .   1   
  Scanalyzers              22   | .   .   .   7   3   2   .   .   .   .   5   .   .   .   1   .   .   .   .   .   .   .   2   2   .   
  Garrison Access          17   | .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   3   1   6   
Terminal Hacks             185  | .   6   1   14  22  9   .   .   .   2   10  .   28  .   15  4   1   48  .   7   1   .   5   9   3   
  Record                   56   | .   .   .   1   .   .   .   .   .   2   .   .   11  .   .   4   1   36  .   .   1   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   .   9   .   2   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        24   | .   2   1   4   3   1   .   .   .   .   3   .   3   .   1   .   .   4   .   1   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              10   | .   .   .   1   2   1   .   .   .   .   1   .   .   .   3   .   .   .   .   1   .   .   .   1   .   
  Unreport Threat          7    | .   .   .   2   1   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             7    | .   2   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Dispatch Records         9    | .   .   .   1   2   1   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   1   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         7    | .   .   .   1   1   1   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Registered Components    5    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              16   | .   .   .   2   6   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   2   1   
Fabricator Hacks           10   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   3   .   
  Network Status           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
  Build                    4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
Repair Station Hacks       14   | .   .   .   2   2   3   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   2   .   .   
  Scan Component           7    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Repair                   6    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       11   | .   .   .   1   1   1   .   .   .   .   3   .   .   .   4   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         10   | .   .   .   1   1   1   .   .   .   .   3   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   6   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Insert Component         9    | .   .   .   3   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Analyze                  4    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   2   1   1   
  Seal Access              8    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   2   1   1   
Unauthorized Hacks         41   | .   2   1   4   4   4   .   .   .   .   7   .   .   .   5   .   .   .   .   4   .   .   2   5   3   
  Terminals                20   | .   2   1   2   2   .   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   1   4   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 18   | .   2   1   2   1   .   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   1   3   2   
    Disrupt                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          6    | .   .   .   1   1   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Mechanics              6    | .   .   .   1   1   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          6    | .   .   .   1   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Recyclers              6    | .   .   .   1   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
    Researchers            6    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         90   | .   5   1   10  9   12  .   .   .   .   11  .   .   .   12  .   .   .   .   7   .   .   7   9   7   
  Full Trace Events        12   | .   .   .   4   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   3   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   3   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   .   .   1   1   .   .   .   13  .   .   .   9   .   2   .   .   4   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   363  | .   .   .   .   .   95  .   .   .   .   .   .   .   .   102 .   .   .   .   .   .   .   64  102 .   
  Total Part Build Rating  29   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   8   8   .   
Parts Repaired             6    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Time                     281  | .   .   .   38  51  25  .   .   .   .   .   .   .   .   136 .   .   .   .   .   .   .   31  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Res  Acc  
Total Allies               6    | .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            6    | .    .    .    .    .    .    .    .    4    6    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      299  | .    .    .    .    .    .    .    .    107  299  218  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    .    31   96   96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               64   | .    .    .    .    .    .    .    .    .    30   34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             2294 | .    .    .    .    .    .    .    .    .    1080 1214 .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kills                    23   | .    .    .    .    .    .    .    .    .    11   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   .   .   1   1   .   1   .   1   .   1   .   2   1   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Res  Acc  
Turns Passed               13960 | 67   792  903  2483 631  692  161  449  340  410  650  219  23   1450 758  309  274  60   635  528  156  30   819  839  282  
Spaces Moved               25601 | 39   464  700  1198 954  1895 549  1181 934  969  1531 660  89   2689 1799 1036 695  157  1234 1138 519  101  2131 2124 815  
  Core                     13    | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1216  | .    .    .    1151 65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1237  | 26   464  700  47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   23135 | .    .    .    .    889  1895 549  1181 934  969  1531 660  89   2689 1799 1036 695  157  1234 1138 519  101  2131 2124 815  
  Fastest Speed            17    | 50   120  120  120  32   29   29   28   28   28   25   26   26   26   24   28   28   31   31   29   22   29   23   20   17   
  Average Speed            38    | 140  120  120  159  41   29   29   28   28   28   25   26   26   26   26   28   28   31   32   31   28   29   30   25   22   
  Slowest Speed            240   | 200  120  120  190  240  31   29   32   28   28   28   26   26   32   32   28   31   31   35   35   29   29   32   27   23   
  Overloaded Moves         64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    10   9    42   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            64    | .    .    .    .    7    12   .    .    .    .    1    .    .    1    15   1    .    .    .    3    .    .    7    13   4    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 4    81   97   93   69   47   80   76   78   82   41   78   75   83   46   95   82   62   94   18   73   12   31   41   29   
  Regions Visited          24
    Branch Regions         14
  Pre-discovered Areas     9     | .    .    1    .    .    .    .    .    3    .    .    .    1    .    .    .    .    3    .    .    1    .    .    .    .    
  Known Exits Taken        21    | .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             22    | .    .    1    .    .    .    2    2    3    3    .    2    .    2    .    4    1    .    2    .    .    .    .    .    .    
Spaces Dug                 112   | .    .    .    2    13   10   .    1    .    .    11   7    .    2    10   .    2    .    5    10   .    .    13   23   3    
Terrain Destroyed          331   | .    .    .    2    13   21   .    37   .    12   15   7    .    73   23   .    45   .    12   10   13   .    13   32   3    
  Melee                    79    | .    .    .    2    13   10   .    1    .    .    3    2    .    2    4    .    2    .    3    10   .    .    11   13   3    
  Projectile               10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    2    .    .    
  AOE                      241   | .    .    .    .    .    11   .    36   .    12   12   5    .    71   19   .    43   .    .    .    13   .    .    19   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Res  Acc  
Total                      28715 | 48   620  733  1583 1125 1987 550  1286 1012 1103 1748 698  88   3383 1995 1050 760  168  1417 1262 521  100  2263 2336 879  
  Wait                     2208  | .    82   13   197  112  39   2    100  73   122  148  33   .    639  126  14   58   1    141  84   .    .    66   120  38   
  Move                     25448 | 38   463  699  1197 939  1870 548  1180 933  968  1527 659  88   2686 1768 1033 694  156  1233 1131 518  100  2116 2098 806  
  Hop                      63    | .    .    .    .    7    12   .    .    .    .    1    .    .    1    15   1    .    .    .    3    .    .    7    12   4    
  Pick Up                  104   | 4    9    2    29   3    4    .    .    1    2    6    .    .    1    9    .    .    1    .    .    .    .    13   19   1    
  Fast Attach              55    | 6    3    .    7    3    3    .    1    1    2    2    .    .    1    8    .    .    5    .    4    .    .    2    4    3    
  Attach                   39    | .    1    .    5    9    1    .    .    1    1    1    .    .    3    3    .    .    .    .    1    .    .    5    5    3    
  Detach                   6     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    2    .    .    .    .    1    .    .    .    .    1    
  Swap                     88    | .    7    2    15   1    7    .    .    .    3    8    .    .    3    7    .    .    .    1    3    1    .    15   12   3    
  Drop                     119   | .    12   2    26   11   6    .    .    2    3    8    .    .    1    12   .    .    5    .    2    .    .    12   17   .    
  Fire                     304   | .    41   15   102  7    2    .    4    .    1    2    1    .    39   3    .    5    .    39   13   2    .    8    20   .    
  Melee                    229   | .    .    .    2    33   23   .    1    .    1    25   5    .    9    42   2    3    .    3    20   .    .    19   29   12   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            47    | .    .    .    .    .    20   .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / *Pro)
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res x2 / *Upp)
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    28 | -11/Scrapyard      | Discovered new exit (range 16)
    68 | -11/Scrapyard      | Entered Materials
   263 | -10/Materials      | Discovered new exit (range 3)
   308 | -10/Materials      | Build established: Mutant
   648 | -10/Materials      | Central database locked down
   742 | -10/Materials      | Discovered new exit (range 13)
   847 | -10/Materials      | Discovered new exit (range 12)
   860 | -10/Materials      | Entered Mines
  1101 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1104 | -10/Mines          | Found Prototype Device
  1193 | -10/Mines          | Learned Materials terminal intel
  1256 | -10/Mines          | Discovered new exit (range 9)
  1303 | -10/Mines          | Discovered new exit (range 5)
  1324 | -10/Mines          | Learned location of Storage (-7)
  1738 | -10/Mines          | Identified exit to Materials
  1763 | -10/Mines          | Entered Materials
  1763 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1764 | -9/Materials       | Loaded intel: 11 terminal locations
  2233 | -9/Materials       | Discovered new exit (range 6)
  2240 | -9/Materials       | Identified exit to Mines
  2524 | -9/Materials       | Destroyed 7 combat bots
  3026 | -9/Materials       | Build established: Hacker-Mutant
  3185 | -9/Materials       | Discovered new exit (range 16)
  3639 | -9/Materials       | Identified Exp. Sensor Array
  3883 | -9/Materials       | Repaired Katana
  4137 | -9/Materials       | Discovered new exit (range 8)
  4246 | -9/Materials       | Entered another Materials area
  4246 | -8/Materials       | Evolved 2 slots: Utility x2
  4597 | -8/Materials       | Discovered new exit (range 10)
  4627 | -8/Materials       | Repaired Imp. Flight Unit?
  4701 | -8/Materials       | Build established: Hacker-Sprinter
  4743 | -8/Materials       | Identified exit to Factory
  4877 | -8/Materials       | Entered Factory
  4877 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4999 | -7/Factory         | Fabricated Imp. Reaction Control System (x1)
  5039 | -7/Factory         | Discovered new exit (range 14)
  5054 | -7/Factory         | Identified exit to Storage
  5116 | -7/Factory         | Identified exit to Lower Caves
  5369 | -7/Factory         | Repaired Imp. Reaction Control System
  5406 | -7/Factory         | Discovered new exit (range 8)
  5408 | -7/Factory         | Identified exit to Factory
  5569 | -7/Factory         | Entered Lower Caves
  5572 | -7/Lower Caves     | Spotted B-75 Beast
  5621 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5703 | -7/Lower Caves     | Learned 4 Factory zone layouts
  5722 | -7/Lower Caves     | Discovered new exit (range 12)
  5730 | -7/Lower Caves     | Identified exit to Lower Caves
  5730 | -7/Lower Caves     | Entered another Lower Caves area
  5736 | -7/Lower Caves     | Discovered exit to Factory (range 10)
  5740 | -7/Lower Caves     | Learned Factory terminal intel
  5800 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6092 | -7/Lower Caves     | Discovered new exit (range 11)
  6095 | -7/Lower Caves     | Identified exit to Zion
  6179 | -7/Lower Caves     | Entered Zion
  6199 | -7/Zion            | Discovered new exit (range 16)
  6207 | -7/Zion            | Identified exit to Proximity Caves
  6219 | -7/Zion            | Found Prototype Device
  6219 | -7/Zion            | Identified Phasing AFG
  6237 | -7/Zion            | Gained Derelict followers
  6267 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  6275 | -7/Zion            | Given A8's code to call for help
  6355 | -7/Zion            | Opened final containment barrier to the Deep Caves
  6359 | -7/Zion            | Discovered new exit (range 5)
  6360 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  6360 | -7/Zion            | Identified exit to Deep Caves
  6368 | -7/Zion            | Learned location of Recycling (-7)
  6375 | -7/Zion            | Learned location of Testing (-3)
  6519 | -7/Zion            | Entered Proximity Caves
  6519 | -6/Proximity Caves | Accompanied by 4 allies
  6557 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help
  6567 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help
  6569 | -6/Proximity Caves | Learned Factory emergency access door positions
  6591 | -6/Proximity Caves | Spotter reported a threat
  6666 | -6/Proximity Caves | Spotter reported a threat
  6776 | -6/Proximity Caves | Found Alien Artifact
  6776 | -6/Proximity Caves | Identified Dimensional Node Initializer
  6776 | -6/Proximity Caves | Initialized slip node
  6825 | -6/Proximity Caves | Discovered exit to Factory (range 12)
  6929 | -6/Proximity Caves | Entered Factory
  6929 | -6/Factory         | Accompanied by 3 allies
  6929 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6930 | -6/Factory         | Identified exit to Lower Caves
  6932 | -6/Factory         | Loaded intel: 26 terminal locations
  7210 | -6/Factory         | Garrison activated, responded to threat
  7279 | -6/Factory         | First assault squad dispatched
  7579 | -6/Factory         | Entered Lower Caves
  7678 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  7687 | -6/Lower Caves     | Learned Factory trap positions
  7699 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7767 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  7769 | -6/Lower Caves     | Identified exit to Data Miner
  7798 | -6/Lower Caves     | Entered Data Miner
  7798 | -6/Data Miner      | Discovered new exit (range 6)
  7800 | -6/Data Miner      | Identified exit to Proximity Caves
  7804 | -6/Data Miner      | Met Data Miner
  7812 | -6/Data Miner      | Learned location of Section 7 (-2)
  7812 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7816 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7821 | -6/Data Miner      | Entered Proximity Caves
  7949 | -5/Proximity Caves | Learned Factory stockpile data
  9084 | -5/Proximity Caves | Spotted B-75 Beast
  9225 | -5/Proximity Caves | Discovered new exit (range 5)
  9226 | -5/Proximity Caves | Identified exit to Factory
  9271 | -5/Proximity Caves | Entered Factory
  9271 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9272 | -5/Factory         | Loaded intel: 99 trap records
  9489 | -5/Factory         | Garrison activated, responded to threat
  9617 | -5/Factory         | Repaired Cold Fusion Reactor
  9700 | -5/Factory         | Discovered new exit (range 5)
  9701 | -5/Factory         | Identified exit to Upper Caves
  9707 | -5/Factory         | Build established: Hacker-Scout
  9736 | -5/Factory         | Repaired Nuclear Pulse Array?
  9746 | -5/Factory         | Fabricated Exp. Sensor Array?
 10029 | -5/Factory         | Entered Upper Caves
 10044 | -5/Upper Caves     | Learned Factory stockpile data
 10093 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10202 | -5/Upper Caves     | Learned Factory terminal intel
 10236 | -5/Upper Caves     | Learned Research emergency access door positions
 10236 | -5/Upper Caves     | Learned Extension terminal intel
 10332 | -5/Upper Caves     | Discovered new exit (range 8)
 10334 | -5/Upper Caves     | Identified exit to Upper Caves
 10338 | -5/Upper Caves     | Entered another Upper Caves area
 10521 | -5/Upper Caves     | Learned Factory trap positions
 10606 | -5/Upper Caves     | Discovered new exit (range 11)
 10609 | -5/Upper Caves     | Identified exit to Zhirov
 10612 | -5/Upper Caves     | Entered Zhirov
 10612 | -5/Zhirov          | Discovered new exit (range 3)
 10613 | -5/Zhirov          | Identified exit to Proximity Caves
 10618 | -5/Zhirov          | Met Zhirov
 10627 | -5/Zhirov          | Learned location of Quarantine (-2)
 10627 | -5/Zhirov          | Learned location of Command (-1)
 10633 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10672 | -5/Zhirov          | Entered Proximity Caves
 11156 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 11230 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11302 | -4/Proximity Caves | Learned 12 Research zone layouts
 11303 | -4/Proximity Caves | Discovered new exit (range 11)
 11306 | -4/Proximity Caves | Identified exit to Factory
 11307 | -4/Proximity Caves | Entered Factory
 11307 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 11308 | -4/Factory         | Identified exit to Research
 11309 | -4/Factory         | Loaded intel: 118 trap records
 11311 | -4/Factory         | Loaded intel: 28 terminal locations
 11552 | -4/Factory         | Discovered exit to Research (range 5)
 11729 | -4/Factory         | Discovered new exit (range 13)
 11731 | -4/Factory         | Spotted B-86 Titan
 11808 | -4/Factory         | Identified exit to Upper Caves
 11835 | -4/Factory         | Entered Upper Caves
 11986 | -4/Upper Caves     | Discovered new exit (range 18)
 11991 | -4/Upper Caves     | Identified exit to Upper Caves
 11991 | -4/Upper Caves     | Entered another Upper Caves area
 11998 | -4/Upper Caves     | Discovered exit to Research (range 17)
 12021 | -4/Upper Caves     | Entered Research
 12021 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12048 | -3/Research        | Spotted B-86 Titan
 12199 | -3/Research        | Found Prototype Processor
 12216 | -3/Research        | Identified Exp. Signal Interpreter
 12239 | -3/Research        | Fabricated Impulse Thruster Array?
 12243 | -3/Research        | Found Prototype Device
 12316 | -3/Research        | Identified Adv. EM Disruption Field
 12324 | -3/Research        | Found Prototype Device
 12325 | -3/Research        | Identified Adv. Kinecellerator
 12516 | -3/Research        | Repaired Broken Q-thruster?
 12598 | -3/Research        | Build established: Hacker-Ninja
 12792 | -3/Research        | Discovered new exit (range 12)
 12840 | -3/Research        | Identified exit to Research
 12840 | -3/Research        | Entered another Research area
 12840 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12850 | -2/Research        | Found Prototype Device
 12851 | -2/Research        | Found Prototype Device
 12852 | -2/Research        | Found Prototype Device
 12866 | -2/Research        | Identified Beam Splitter (x3)
 12897 | -2/Research        | Spotted B-90 Cyclops
 13063 | -2/Research        | Discovered new exit (range 7)
 13065 | -2/Research        | Identified exit to Quarantine
 13383 | -2/Research        | Found Prototype Launcher
 13389 | -2/Research        | Identified Com. Tesla Bomb Launcher
 13460 | -2/Research        | Fabricated Exp. Sensor Array?
 13678 | -2/Research        | Discovered new exit (range 5)
 13679 | -2/Research        | Identified exit to Access
 13679 | -2/Research        | Entered Access
 13679 | -1/Access          | Evolved 2 slots: Utility x2
 13723 | -1/Access          | System Shield fried by hacking feedback
 13764 | -1/Access          | Identified exit to Surface
 13813 | -1/Access          | Spotted B-99 Colossus
 13867 | -1/Access          | Spotted B-99 Colossus
 13868 | -1/Access          | Spotted B-99 Colossus
 13961 | ***                | Escaped!

 Last Messages 
---------------
[Achievement: Party Time]
13889_ Connecting with Recycling Unit...
13900_ Discarded System Shield.
13912_ Acquired Dual-blade Saw.
13929_ ALERT: Rogue bot located, Programmers
  report to Access Zone 3J.
13929_ Connecting with Repair Station...
>>Trojan(Mechanics)
Trojan loaded successfully.
  Testing...
  Mechanic tracking enabled and active.
13934_ Acquired Imp. Remote Datajack.
13955_ Connecting with Garrison Access...
>>Seal
Access door sealed.
13959_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
13960_ The Access Shell folds into the floor.
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
|     +  +      ""    #       #?????????#######+##?? |
|     #  #      ""    #       ###########        #?? |
|   ""#  #            +                 +        #?? |
|  """#  #        [   #######    ########        #?? |
|   R"#  #            #?????#    #     !#   "    #?? |
|  """#  #            #?????#    +  !!  #  """   #?? |
|   ""#  ##############?????######  !!  #*  """  #?? |
|     #  #???????????????????????#  !!  #    "   #?? |
|     #  #???????????????????????########        #?? |
| !   #  #??????????????????????????????#!       #?? |
|     # m#?##################################+###### |
|     #                                              |
| #####                                              |
|  [ #####??????????###        ""#####+############# |
|    #????????????????#        ""#?#            #??? |
|    #????????????????#        ""#?#            #??? |
|    #????????????????#         T#?#     ""G""  #??? |
|    #????????????????#        ""#?#      " "   #??? |
| ####????????????????#        ""#?#      " "   #??? |
| #??????????????????##        ""###            #??? |
| #??????????????????#            ##            #??? |
| #??????????????????##          ###            #??? |
| #####???????????????#          #?#            #??? |
|     #???????????????#          #?#            #??? |
|    !#???????????????#          #?#            #??? |
|     #???????????????#    @"    #?#            #??? |
| "   #???????????????#    ""    #?######+#######??? |
| ""  #???????????????#          #??????? #????????? |
| "   #???????????????#          #??????? #????????? |
|     #???????????????#          #??????? #????????? |
|     #???????????????#""""""""""#?######/#######??? |
|     #????????????????????????????#            #??? |
| #####????????????????????????????#            #??? |
| ????????????????????#""""""""????#            #??? |
| ????????????????????#         ???#         "  #??? |
| ????????????????????# BB    BB???#        """ #??? |
| ????????????????????# BB    BB???#    !    """#??? |
| ????????????????????#        ????#          " #??? |
| ????????????????????#        ????#            #??? |
| ????????????????????#        ????#            #??? |
| ###############???????       ????#            #??? |
|      #    "   ##########    #????#            #??? |
|      #   """  #        #    #????#            #??? |
|      #  """   #        #    ##########"########### |
|      #   "    # "      +                  #        |
|      #        #"""     #                  #        |
|      #        # """    #                  +   """" |
|   !  #        #  "     #                  #    """ |
|      #        "     *  #    ###+######    #        |
|   !  #        #        #    #       ##    #        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          43
Energy Capacity            395
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             2
Base Temperature (-)       200
Armor Coverage             150
Resistance: TH             75
Phase Shifting             15
Evasion (%)                90
Recoil Reduction           3
Particle Charging          30
Offensive Hacking          34
Defensive Hacking          20

 Item Schematics 
-----------------
               Exp. Sensor Array | -9/Materials  | Scanalyzed
                   Hacking Suite | -8/Materials  | Scanalyzed
  0b10 Decoder Chip [Skirmisher] | -7/Zion       | Archive
 Mak. Salvage Targeting Computer | -7/Zion       | Archive
        Mak. Transmission Jammer | -7/Zion       | Archive
                      Mak. Sword | -7/Zion       | Archive
                      Beamcaster | -7/Zion       | Archive
       Imp. Medium Armor Plating | -7/Zion       | Archive
           Adv. Shield Generator | -7/Zion       | Archive
             Imp. Thermal Shield | -7/Zion       | Archive
                Mak. Flight Unit | -7/Zion       | Archive
                   Lightning Gun | -7/Zion       | Archive
                     Mak. Hammer | -7/Zion       | Archive
              Hvy. Plasma Cannon | -7/Zion       | Archive
                          Ripper | -7/Zion       | Archive
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
             Cld. Gravmag System | -6/Data Miner | Free
                Imp. Energy Well | -6/Data Miner | Free
                  Thunder Hammer | -6/Data Miner | Free
                      Myomer Leg | -6/Data Miner | Free
    Adv. Reaction Control System | -6/Data Miner | Free
                         Railgun | -6/Data Miner | Free
                Enh. Force Lance | -6/Data Miner | Free
               Lrn. Sensor Array | -5/Factory    | Hacked
          Impulse Thruster Array | -5/Factory    | Hacked
               Assault Drone Bay | -5/Zhirov     | Free
                  Exp. Heat Sink | -5/Zhirov     | Free
              Exp. Optical Array | -5/Zhirov     | Free
                Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion       | Archive
 R-06 Scavenger | -7/Zion       | Archive
  Y-54 Guardian | -7/Zion       | Archive
   L-41 Fighter | -6/Data Miner | Free
  X-62 Marksman | -6/Data Miner | Free
    P-60 Hacker | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free

 Fabricated
------------
 Imp. Reaction Control System | x1 | -7/Factory  | Preloaded
            Exp. Sensor Array | x1 | -5/Factory  
       Impulse Thruster Array | x1 | -3/Research 
            Exp. Sensor Array | x1 | -2/Research 

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
Adventurer
Armchair Analyst
Denied?
Epsilon Run
Explorer
Help From High Places
I'm Back, Baby!
Party Time
Remodeling
Robot Respite
Rockin' Loadout
Significant Disruption
The More The Merrier
The Oracle
The Science Guy
Treasure Hunter
root@

 Challenges 
------------
None

 Game 
------
Seed              HellfireMultinovaSuite
  Manual?         0
Play Time         08:42:56
  Cumulative      32.5 hours
  Start           2024.04.19 @ 18:53:35
  End             2024.04.21 @ 15:56:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          24
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c1ec3a9-1bd9-4d85-bab8-ace8babae0e3