Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.22 @ 13:25:16 Player: viper Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (217) 1085 Value Destroyed (5755) 5755 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (196) 196 TOTAL SCORE: 10376 Bonus ------- High Alert Combat Kills 163 Follower Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Targeting Computer Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Deuterium Engine Advanced Cryofiber Web Cooling System High-capacity Matter Pod (158) Targeting Computer Weapon Shielding High-powered Tractor Beam Improved Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Medium Matter Pod High-capacity Matter Pod Utility Shielding > --- WEAPON ----------- Light Cannon Light Cannon Improved Light Cannon Gauss Cannon Antimatter Cannon > --- INVENTORY -------- Reinforced Ion Engine Heavy Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Advanced Treads Advanced Treads Advanced Treads Advanced Cryofiber Web Cooling System High-capacity Matter Pod Targeting Computer Weapon Shielding High-powered Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Chainsword Greatsword Greatsword [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Utility Shielding Device Improved Cooling System Storage Medium Matter Pod Processor Target Analyzer Protection Utility Shielding Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Impact Mace Slashing Weapon Greatsword Build | -11 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Slots Evolved 9 | . 1 2 . . 4 2 Power 1 | . 1 . . . . . Propulsion 2 | . . . . . 2 . Utility 3 | . . 1 . . 1 1 Weapon 3 | . . 1 . . 1 1 Parts Attached 83 | 7 9 13 8 1 26 19 Power 16 | 1 4 4 2 . 3 2 Engine 16 | 1 4 4 2 . 3 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 1 3 . . 5 6 Treads 14 | . . 3 . . 5 6 Leg 3 | 2 1 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 1 1 1 . 5 5 Device 4 | . . . . . 2 2 Storage 7 | 1 1 1 1 . 2 1 Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 2 | 1 . . . . 1 . Artifact . | . . . . . . . Weapon 35 | 2 3 5 5 1 13 6 Energy Gun 3 | 1 1 . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 1 2 4 . . 1 2 Ballistic Cannon 17 | . . 1 4 1 10 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 4 | . . . . . 1 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 1 . 1 1 Parts Lost 29 | . 1 . . . 4 24 Power 5 | . . . . . 1 4 Propulsion 8 | . . . . . 1 7 Utility 5 | . . . . . . 5 Weapon 11 | . 1 . . . 2 8 Highest Loss Streak 18 | . 1 . . . 2 18 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 97 | . 99 99 100 100 98 78 Engine 16 | . 25 20 20 20 13 10 Treads 21 | . . 17 20 20 27 18 Leg 2 | . 24 2 . . . . Device 3 | . . . . . 7 4 Storage 16 | . 12 20 20 20 14 15 Protection 8 | . 12 10 10 10 6 4 Ballistic Gun 7 | . 19 23 19 . 1 2 Ballistic Cannon 19 | . . 6 10 30 26 16 Naked Turns . | . . . . . . . Heaviest Build 127 | 20 38 49 48 49 127 125 Greatest Support 100 | 20 20 44 44 44 88 100 Greatest Overweight (x) 35 | 4 1 2 1 1 1 35 Average Overweight (x) . | 1 1 1 1 1 . 1 Largest Inventory Capacity 25 | 10 15 15 15 15 25 25 Average Capacity 19 | 9 14 15 15 15 23 25 Most Carried 23 | 4 9 15 15 15 22 23 Average Carried 14 | 1 5 12 14 15 16 18 Final Capacity 25 | 10 15 15 15 15 25 25 Final Carried 21 | 4 9 15 15 15 21 11 Class Distribution -------------------- 84% | Hacker-Tank 15% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Storage Hacker-Tank | -9/Recycling Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Sto Rec Fac Fac Matter Collected 6300 | 230 255 681 603 873 2665 993 Remotely . | . . . . . . . Salvage Created 9324 | . 727 1051 1035 3071 2654 786 Parts 421 | . 34 72 74 87 118 36 Haulers Intercepted 17 | . 2 3 6 1 5 . Recyclers Shooed 18 | . 4 . . 8 3 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 119 | . 8 21 15 6 55 14 Melee 7 | . . . . . . 7 Guns 31 | . 6 17 8 . . . Cannons 79 | . . 4 7 6 55 7 AOE 2 | . 2 . . . . . Classes Destroyed 18 | . 5 4 1 2 6 . Worker 19 | . . 2 3 . 8 6 Builder 11 | . . . 1 3 7 . Tunneler 1 | . . . . . 1 . Hauler 17 | . 2 3 6 1 5 . Recycler 56 | . 4 1 . 38 13 . Mechanic 2 | . . 1 . . 1 . Operator 3 | . . 1 2 . . . Watcher 17 | . 2 5 2 . 5 3 Swarmer 18 | . 4 9 . 1 4 . Grunt 52 | . 4 5 9 1 30 3 Brawler 1 | . . . . 1 . . Duelist 2 | . . . . 1 1 . Sentry 19 | . . 7 6 2 2 2 Demolisher 2 | . . . . . 2 . Specialist 3 | . . . . . 2 1 Hunter 10 | . . . . . 4 6 Programmer 11 | . . . . . 9 2 Heavy 1 | . . . . . 1 . Best Kill Streak 10 | . 6 5 5 9 10 10 Combat Bots Only 6 | . 3 3 3 4 6 5 Max Kills in Single Turn 3 | . 3 2 2 2 2 2 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -------- Run | Jun Mat Mat Sto Rec Fac Fac Damage Taken 6045 | . 223 424 295 100 1468 3535 Core 1135 | . 26 57 60 7 131 854 Absorbed by Shields . | . . . . . . . Redirected to Shielding 94 | . . 15 . . 29 50 Regen/Repaired (Parts) 591 | . 112 90 . . 389 . Core Remaining (%) 84 | 100 89 . . 69 81 . Volleys Fired 391 | . 32 49 88 63 132 27 Largest 5 | . 2 3 3 3 4 5 Hottest 180 | . 60 81 81 109 166 180 Shots Fired 1231 | . 62 147 174 190 526 132 Gun 308 | . 62 115 86 . 19 26 Cannon 923 | . . 32 88 190 507 106 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 1203 | . 34 147 174 190 526 132 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 28 | . 28 . . . . . Robot Hit Streak 38 | . 15 23 28 38 31 18 Robot Miss Streak 3 | . 2 2 2 1 3 2 Penetration Max 1 | . . . . . 1 1 Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 854 | . 40 103 101 115 371 124 Core Hits 408 | . 23 47 41 56 198 43 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 25 | . . 3 2 . 16 4 Destroy 3 | . . 2 1 . . . Blast 22 | . . 1 1 . 16 4 Melee Attacks 21 | . . . . . . 21 Impact . | . . . . . . . Slashing 21 | . . . . . . 21 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . . 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 17481 | . 735 1595 1716 2174 7998 3263 Guns 3438 | . 520 1260 1090 . 264 304 Cannons 12235 | . . 335 626 2169 7442 1663 Explosions 489 | . 215 . . . 274 . Melee 1285 | . . . . . . 1285 Ramming 34 | . . . . 5 18 11 Kinetic 15384 | . 231 1595 1716 2169 7706 1967 Thermal 215 | . 215 . . . . . Explosive 274 | . . . . . 274 . Electromagnetic 289 | . 289 . . . . . Impact . | . . . . . . . Slashing 1285 | . . . . . . 1285 Piercing . | . . . . . . . Highest Corruption 4 | . 1 . . 1 4 1 Average Corruption 1 | . 1 . . 1 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 88 | . 4 . . 6 73 5 Message Errors 19 | . 1 . . 2 15 1 Matter Fused 24 | . 2 . . 2 20 . Heat Flow Errors 8 | . . . . . 8 . Energy Discharges 9 | . . . . 1 7 1 Parts Rejected 1 | . . . . . 1 . Parts Fused 2 | . 1 . . . 1 . Data Loss (minor) 14 | . . . . . 12 2 Data Loss (major) 3 | . . . . . 2 1 Misfires 5 | . . . . 1 4 . Alerts 2 | . . . . . 2 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 440 | . . . . 26 194 220 Projectiles 242 | . . . . 26 183 33 Explosions 11 | . . . . . 11 . Melee 187 | . . . . . . 187 Knockbacks 105 | . . . 5 15 71 14 Impact 1 | . . . . . . 1 Kinetic 97 | . . . 4 15 68 10 Secondary 7 | . . . 1 . 3 3 Self-Inflicted Damage 54 | . 9 . . . 44 1 Shots 2 | . 1 . . . 1 . Rammed 12 | . . . . 2 3 7 Targets Rammed 13 | . . . . 2 4 7 Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 376 | . 112 131 177 376 308 42 Average Temperature 48 | . 39 40 48 90 22 9 Received Heat Transfer 1104 | . 117 132 216 51 423 165 Effects 1 | . . . . 1 . . Shutdowns 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 250 | . 250 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 3 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Peak Influence 528 | . 292 213 318 136 528 295 Initial 340 | . . . 37 . 340 . Average 106 | . 57 108 95 39 146 77 Maximum Alert Level 2 | . 1 1 1 . 2 1 Low Security (%) 80 | 100 88 83 85 100 68 91 Level 1 14 | . 11 16 14 . 19 8 Level 2 5 | . . . . . 11 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 33 | . 1 3 1 . 25 3 Investigation 19 | . 1 2 1 . 13 2 Extermination 10 | . . . . . 9 1 Reinforcement 4 | . . 1 . . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 1 Stealth | -11 -10 -9 -9 -9 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Fac Distress Signals 9 | . 1 2 1 . 4 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 158 | . 10 26 19 6 72 25 Peak Tracking Total 7 | . 4 4 4 2 7 7 Tactical Retreats 3 | . . 1 1 . 1 . Traps | -11 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Traps Triggered 6 | . 1 . . . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Sto Rec Fac Fac Machines Disabled 27 | . . 1 3 2 16 5 Max in Single Turn 4 | . . 1 1 1 4 4 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Fac Machines Accessed 39 | . 8 3 6 6 14 2 Terminals 32 | . 7 2 5 6 10 2 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . 1 1 . . 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 1 | . . . 1 . . . Total Hacks 145 | . 33 14 15 25 52 6 Successful 104 | . 28 12 10 17 33 4 Failed 41 | . 5 2 5 8 19 2 Catastrophic 2 | . . . . 1 1 . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 115 | . 29 10 14 25 31 6 Fabricators 1 | . . . . . 1 . Repair Stations 19 | . 4 4 . . 11 . Recycling Units . | . . . . . . . Scanalyzers 9 | . . . . . 9 . Garrison Access 1 | . . . 1 . . . Terminal Hacks 75 | . 23 8 9 17 14 4 Record 22 | . 5 5 1 2 8 1 Part Schematic 7 | . . . 1 6 . . Prototype ID Bank 1 | . . . . 1 . . Open Door 2 | . . . 2 . . . Open DSF 1 | . . . . . 1 . Branch Access Points 2 | . 1 . . 1 . . Emergency Access Points 2 | . . . . . 2 . Repair Station Index 2 | . 1 . . . 1 . Recycling Unit Index 1 | . 1 . . . . . Alert Level 3 | . 2 . 1 . . . Unreport Threat 1 | . . . . 1 . . Locate Traps 4 | . 1 1 1 . . 1 Dispatch Records 4 | . 1 . 1 2 . . Maintenance Status 1 | . 1 . . . . . Security Status 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Investigation Status 2 | . 1 1 . . . . Extermination Status 2 | . . . . 2 . . Reinforcement Status 1 | . . . . 1 . . Assault Status 2 | . . . 1 1 . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 3 | . 3 . . . . . Registered Components 2 | . 1 1 . . . . Zone Layout 7 | . 2 . 1 . 2 2 Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 18 | . 4 4 . . 10 . Scan Component 9 | . 2 2 . . 5 . Repair 9 | . 2 2 . . 5 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . . . . 8 . Insert Component 4 | . . . . . 4 . Analyze 4 | . . . . . 4 . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Track 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 33 | . 5 2 5 6 13 2 Full Trace Events 26 | . 3 2 2 6 11 2 Feedback Events 2 | . . . . 1 1 . Corruption 2 | . . . . 1 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 11 | . . . 1 6 4 . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 58 | . . . . . 58 . Total Part Build Rating 7 | . . . . . 7 . Parts Repaired 9 | . 2 2 . . 5 . Time 289 | . 52 70 . . 167 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . Part Schematics Acquired 4 | . . . . . 4 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -------- Run | Jun Mat Mat Sto Rec Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 100 | . . . 100 100 . . Highest-Rated Ally 100 | . . . 100 100 . . Total Orders . | . . . . . . . Ally Attacks 3 | . . . . 3 . . Total Damage 131 | . . . . 131 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 ------- Run | Jun Mat Mat Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Sto Rec Fac Fac Turns Passed 11763 | 77 1059 1433 1331 1485 5231 1147 Spaces Moved 4482 | 40 470 515 461 564 2114 318 Core 16 | 13 . . . . . 3 Treads 3924 | . . 470 461 564 2114 315 Legs 542 | 27 470 45 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 190 225 225 225 145 225 Average Speed 217 | 158 190 228 225 225 209 275 Slowest Speed 1800 | 250 190 305 225 225 233 1800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 4 74 41 71 96 42 8 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 86 | . 11 . . 2 53 20 Melee . | . . . . . . . Projectile 24 | . . . . 2 19 3 AOE 62 | . 11 . . . 34 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 --------- Run | Jun Mat Mat Sto Rec Fac Fac Total 5519 | 50 573 663 619 637 2580 397 Wait 462 | . 56 70 40 5 291 . Move 4476 | 39 469 514 460 563 2113 318 Hop . | . . . . . . . Pick Up 34 | 4 4 8 7 1 8 2 Fast Attach 29 | 7 3 6 4 1 5 3 Attach 31 | . 2 2 . . 14 13 Detach 9 | . 1 2 2 . 4 . Swap 23 | . 4 5 4 . 7 3 Drop 30 | . 2 7 14 2 2 3 Fire 391 | . 32 49 88 63 132 27 Melee 21 | . . . . . . 21 Ram 6 | . . . . . . 6 Kick . | . . . . . . . Crush 7 | . . . . 2 4 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 16 | -11/Junkyard | Identified exit to Materials 16 | -11/Junkyard | Discovered exit to Materials (range 16) 78 | -11/Junkyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Power x1 307 | -10/Materials | Build established: Hacker-Mutant 328 | -10/Materials | Identified exit to Materials 328 | -10/Materials | Discovered exit to Materials (range 16) 339 | -10/Materials | Identified exit to Mines 949 | -10/Materials | Discovered exit to Materials (range 14) 987 | -10/Materials | Repaired Assault Rifle 1014 | -10/Materials | Repaired Aluminum Leg 1137 | -10/Materials | Entered another Materials area 1137 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1443 | -9/Materials | Build established: Hacker-Tank 2146 | -9/Materials | Repaired Hvy. Assault Rifle 2185 | -9/Materials | Repaired Adv. Treads 2528 | -9/Materials | Identified exit to Storage 2528 | -9/Materials | Discovered exit to Storage (range 3) 2570 | -9/Materials | Entered Storage 3380 | -9/Storage | Identified exit to Materials 3380 | -9/Storage | Discovered exit to Materials (range 9) 3831 | -9/Storage | Met 01-MTF 3880 | -9/Storage | Identified exit to Recycling 3880 | -9/Storage | Discovered exit to Recycling (range 8) 3901 | -9/Storage | Entered Recycling 3901 | -9/Recycling | Accompanied by 1 ally (01-MTF) 3906 | -9/Recycling | 01-MTF left 4568 | -9/Recycling | Identified exit to Factory 4568 | -9/Recycling | Discovered exit to Factory (range 14) 5386 | -9/Recycling | Entered Factory 5386 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 5582 | -7/Factory | Identified exit to Factory 5582 | -7/Factory | Discovered exit to Factory (range 15) 6389 | -7/Factory | Cargo convoy interrupted 7579 | -7/Factory | Fabricated Adv. Cryofiber Web (x1) 8727 | -7/Factory | Repaired Lgt. Cannon 8754 | -7/Factory | Repaired Lgt. Cannon 8807 | -7/Factory | Repaired Cld. Ion Engine 8834 | -7/Factory | Repaired Utility Shielding 8874 | -7/Factory | Repaired Adv. Treads 10357 | -7/Factory | Discovered exit to Factory (range 7) 10617 | -7/Factory | Entered another Factory area 10617 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11362 | -6/Factory | Cargo convoy interrupted 11494 | -6/Factory | Lost 18 parts (2p6n3u7w) 11672 | -6/Factory | Core integrity fell below 50% 11701 | -6/Factory | Build established: Hacker-Mutant 11708 | -6/Factory | Lost 5 parts (2p1n1u1w) 11717 | -6/Factory | Core integrity fell below 20% 11764 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11690_ Penetrated by Slug. 11699_ Slug penetrates R-10 Processor. 11699_ Penetrated by Slug. 11699_ R-10 Processor collects Terrain Scanner. 11699_ Slammed into H-66 Slayer. 11705_ Penetrated by Slug. 11713_ Slammed into H-66 Slayer. 11713_ Target Analyzer broken. 11713_ Destabilizing: Short circuit. 11727_ Slammed into H-66 Slayer. 11729_ Penetrated by Slug. 11734_ Critical hit (Destroy). 11734_ Hcp. Matter Pod destroyed. 11741_ Slammed into H-66 Slayer. 11747_ Slug penetrates Wall. 11747_ Penetrated by Slug. 11754_ Slammed into H-66 Slayer. 11754_ Destabilizing: System interference. 11754_ Targeting Computer temporarily disabled. 11758_ Penetrated by Slug. 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"??????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#k#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#k#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 470 Matter Stores 500 Matter Capacity 600 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hvy. Laser | -9/Storage | Hacked Hvy. EM Pulse Gun | -9/Recycling | Hacked Hpw. Shotgun | -9/Recycling | Hacked Cesium-ion Thruster | -9/Recycling | Hacked Lyr. Light Armor Plating | -9/Recycling | Hacked Carbon-fiber Leg | -9/Recycling | Hacked Great Axe | -9/Recycling | Hacked Imp. Assault Rifle | -7/Factory | Scanalyzed Hvy. Assault Rifle | -7/Factory | Scanalyzed Chainsword | -7/Factory | Scanalyzed Cooling System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Cryofiber Web | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectCoreBlaster Manual? 0 Play Time 01:04:42 Cumulative 1410.8 hours Start 2023.04.22 @ 12:20:40 End 2023.04.22 @ 13:25:16 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 861 Rogue 62 Adventurer 0 Explorer 799 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 037c1e7e-8ff4-4b70-ac44-2799b1359294