Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.19 @ 12:18:45 Player: Kayla Solace Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (960) 960 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (686) 686 TOTAL SCORE: 3396 Bonus ------- Follower Combat Kills 86 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 198/400 Matter 295/300 Energy 140/150 System Corruption 0% Temperature Warning (314) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Flexi-carbon Leg > --- UTILITY (3) ------ Improved Targeting Computer Tactical Coordination Suite > --- WEAPON (3) ------- Arc Thrower Beamcaster Battle Cannon > --- INVENTORY (5) ---- Improved Heat Sink Hardened Medium Armor Plating Authchip [R/Combat] Authchip [Armor] Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Targeting Computer Tactical Coordination Suite Hardened Medium Armor Plating > --- WEAPON ----------- Arc Thrower Beamcaster Advanced Assault Cannon > --- INVENTORY -------- Improved Heat Sink Hardened Medium Armor Plating Authchip [R/Combat] Authchip [Armor] Battle Cannon [Rating: 38] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility Light Armor Plating Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 32 | 6 3 6 9 6 2 Power 2 | 1 . . 1 . . Engine 2 | 1 . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 1 4 . 1 Treads . | . . . . . . Leg 3 | . . . 2 . 1 Wheel 5 | 2 . 1 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 1 2 2 4 . Device 3 | . 1 . . 2 . Storage 1 | 1 . . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 4 | . . 1 2 1 . Artifact . | . . . . . . Weapon 12 | 2 2 3 2 2 1 Energy Gun 8 | 1 2 2 2 . 1 Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 2 | . . . . 2 . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 3 | . . . 1 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Highest Loss Streak 2 | . . . 1 . 2 To Critical Strikes . | . . . . . . Average Backups 4 | 2 3 4 4 5 4 Power . | . 1 1 1 . . Propulsion . | . . . . . . Utility 2 | . . . 2 3 4 Weapon 1 | 1 2 3 1 1 . Tool/Special . | . . . . . . Unused Backups 10 | . . 2 1 3 4 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 6 | . . . 1 1 4 Weapon 3 | . . 2 . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 92 98 99 99 99 Engine 11 | . 14 11 11 11 11 Leg 12 | . . . 5 22 22 Wheel 9 | . 28 22 16 . . Device 9 | . 7 11 11 8 11 Storage 1 | . 14 1 . . . Processor 7 | . . 10 4 10 11 Protection 13 | . . 9 17 14 11 Energy Gun 21 | . 18 27 26 18 21 Ballistic Cannon 7 | . . . . 14 11 Launcher 2 | . . 5 6 . . Peak Build Rating 38 | 6 9 13 22 34 38 Average Rating 21 | 3 7 12 16 28 34 On Entrance 13 | . 6 9 13 22 31 Naked Turns . | . . . . . . Heaviest Build 39 | 14 17 20 31 36 39 Greatest Support 35 | 32 32 32 32 25 35 Greatest Overweight (x) 2 | . . . 2 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 Most Carried 7 | 4 6 7 5 5 5 Average Carried 4 | 1 3 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 6 | 2 6 5 5 5 4 Class Distribution -------------------- 26% | Derelict-Gunner 25% | Scavenger-Tank 23% | Skirmisher 11% | Scavenger-Gunner 8% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -9/Mines Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1004 | 206 93 195 271 70 169 Remotely . | . . . . . . Salvage Created 1132 | . 35 555 374 . 168 Parts 68 | . 1 38 23 . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 29 | . . 12 14 . 3 Guns 16 | . . 7 8 . 1 Cannons 2 | . . . . . 2 AOE 11 | . . 5 6 . . Classes Destroyed 8 | . 1 4 2 . 1 Recycler 1 | . . 1 . . . Watcher 5 | . 2 3 . . . Swarmer 10 | . . 4 6 . . Grunt 9 | . . 4 4 . 1 Brawler 1 | . . . 1 . . Sentry 7 | . . 4 2 . 1 Hunter 1 | . . . . . 1 Assembled 1 | . . . 1 . . Best Kill Streak 4 | . 1 4 3 . 2 Combat Bots Only 4 | . . 4 3 . 2 Max Kills in Single Turn 3 | . 1 2 3 . 1 Gunslinging 1 | . . . 1 . . Exploded 3 | . . 2 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 110 | . . 35 16 . 59 Missed 29 | . . 10 4 . 15 Hits 81 | . . 25 12 . 44 Melee 2 | . . . 2 . . Projectile 79 | . . 25 10 . 44 Critical Strikes 5 | . . 1 . . 4 Damage Taken 1036 | . . 260 142 . 634 Core 202 | . . 23 62 . 117 Absorbed by Shields . | . . . . . . Ignored by Resistances 297 | . . 76 40 . 181 Regen/Repaired (Parts) 59 | . . 34 . 25 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 60 | . 5 23 20 . 12 Largest 3 | . 2 3 3 . 3 Hottest 185 | . 90 135 176 . 185 Shots Fired 157 | . 10 66 47 . 34 Gun 132 | . 10 59 41 . 22 Cannon 12 | . . . . . 12 Launcher 13 | . . 7 6 . . Special . | . . . . . . Kinetic 15 | . 3 . . . 12 Thermal 34 | . . 1 21 . 12 Explosive 13 | . . 7 6 . . Electromagnetic 95 | . 7 58 20 . 10 Robot Hit Streak 16 | . 6 13 9 . 16 Robot Miss Streak 5 | . 2 5 5 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 99 | . 6 35 27 . 31 Core Hits 65 | . 5 23 17 . 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 2 1 . . Burn 1 | . . . 1 . . Corrupt 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2334 | . 121 779 660 . 774 Guns 1328 | . 95 472 377 . 384 Cannons 246 | . . . . . 246 Explosions 760 | . 26 307 283 . 144 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 271 | . 25 . . . 246 Thermal 581 | . 26 14 163 . 378 Explosive 590 | . . 307 283 . . Electromagnetic 892 | . 70 458 214 . 150 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 110 | . . 42 . . 68 Shots 3 | . . 2 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 544 | . 30 430 441 . 544 Average Temperature 158 | . 17 117 141 . 232 Received Heat Transfer 333 | . . 93 45 . 195 Effects 19 | . . 2 2 . 15 Shutdowns 3 | . . 1 1 . 1 Energy Bleed 1 | . . . 1 . . Interference 3 | . . . . . 3 Matter Decay 3 | . . 1 . . 2 Short Circuit 2 | . . . . . 2 Damage (major) 7 | . . . . . 7 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 2 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1088 | . 100 37 444 . 507 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 95 | 100 100 82 100 . . Level 1 4 | . . 17 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 243 | . 10 243 146 . . Initial 63 | . . . 63 . . Average 57 | . . 93 57 . . Influence Increases 1031 | . 17 403 361 . 250 Destroy 0b10 Robot/C 600 | . . 240 260 . 100 Destroy 0b10 Robot/NC 30 | . 10 20 . . . Destroy Leader 120 | . 4 66 40 . 10 Allied During Kill 5 | . . . . . 5 Successful Hack 20 | . . 20 . . . Destroy Structure 106 | . 3 57 46 . . Lose Combat Pursuer 150 | . . . 15 . 135 Influence Decreases 921 | . 17 210 554 . 140 Entered New Map 130 | . . . 130 . . Time Decay 741 | . 17 210 414 . 100 Lost Part 30 | . . . 10 . 20 Lost Ally 20 | . . . . . 20 Squads Dispatched 3 | . . 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 4 15 12 . 13 Peak Tracking Total 4 | . 2 4 3 . 4 Tactical Retreats 5 | . . . 1 . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 1 3 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 3 6 . . . Successful 7 | . 2 5 . . . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 4 | . 3 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Record 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 3 | . 2 1 . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . . . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 2 7 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 1 Highest-Rated Group 149 | . . . . 149 35 Highest-Rated Ally 39 | . . . . 39 35 Total Orders . | . . . . . . Ally Attacks 11 | . . . . . 11 Total Damage 129 | . . . . . 129 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1853 | . 137 491 1105 120 . Optics 905 | . . 478 427 . . Sensors 1853 | . 137 491 1105 120 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3882 | 43 261 491 1105 1652 330 Spaces Moved 2367 | 36 236 311 777 860 147 Core 13 | 13 . . . . . Treads . | . . . . . . Legs 1151 | . . . 144 860 147 Wheels 1203 | 23 236 311 633 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 95 190 190 Average Speed 143 | 81 100 100 115 190 190 Slowest Speed 260 | 100 100 100 260 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 41 39 97 88 20 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug 14 | . . . 14 . . Terrain Destroyed 131 | . 3 56 52 . 20 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 130 | . 3 56 52 . 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2741 | 49 252 443 945 880 172 Wait 213 | . . 84 126 . 3 Move 2362 | 35 235 310 776 859 147 Hop . | . . . . . . Pick Up 33 | 8 7 9 4 4 1 Fast Attach 14 | . . 2 3 6 3 Attach 16 | 6 3 5 1 . 1 Detach . | . . . . . . Swap 8 | . . 1 6 1 . Drop 35 | . 2 9 9 10 5 Fire 60 | . 5 23 20 . 12 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 476 | -9/Materials | Repaired Hvy. EM Pulse Gun 637 | -9/Materials | Discovered new exit (range 12) 671 | -9/Materials | Discovered new exit (range 7) 772 | -9/Materials | Build established: Skirmisher 796 | -9/Materials | Entered Mines 811 | -9/Mines | Discovered new exit (range 13) 817 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1039 | -9/Mines | Learned 4 Materials zone layouts 1161 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1162 | -9/Mines | Discovered new exit (range 5) 1214 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1246 | -9/Mines | Discovered new exit (range 5) 1255 | -9/Mines | Learned location of Zion (-7) 1281 | -9/Mines | Excavation squad dispatched 1281 | -9/Mines | A large section of the Mines collapsed 1688 | -9/Mines | Build established: Scavenger-Tank 1901 | -9/Mines | Entered Zion 2075 | -7/Zion | Discovered new exit (range 8) 2337 | -7/Zion | Learned Factory stockpile data 2672 | -7/Zion | Found Prototype Device 2672 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2697 | -7/Zion | Build established: Scavenger-Gunner 3072 | -7/Zion | Met Imprinter 3108 | -7/Zion | Imprinted 3110 | -7/Zion | Declared Zion's savior 3117 | -7/Zion | Build established: Derelict-Gunner 3553 | -7/Zion | Entered Proximity Caves 3553 | -6/Proximity Caves | Accompanied by 1 ally 3699 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3883 | -6/Proximity Caves | Self-destructed Last Messages --------------- Tactical Coordination Suite temporarily disabled. Arc Thrower temporarily disabled. Imp. Targeting Computer temporarily disabled. Overheating: Matter decay (-45). Acquired 11 matter. Acquired 25 matter. Acquired 9 matter. Dropped Broken Aluminum Leg. Acquired Carbon-fiber Leg. Dropped Broken Adv. Assault Cannon. Acquired 20 matter. 76-ALT(M) destroyed. Critical hit (Burn: +37). Chain reaction triggered in Lgt. Antimatter Reactor. Destroyed Flexi-carbon Leg. G-50 Soldier knocked back. Carbon-fiber Leg destroyed. Hrd. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | #?????### """""" #???????????????????????? | | #?????? *!""" """ ##??????????????????????? | | #???????#%""" #??????????????????????? | | # #??????##=""" """ #??????????????????????? | | ?# ##?????# """""" #???????????????????????? | | ?# ####??## """ #????????????????????????? | | ?# ]=%#???# #### % ###????????????????????????? | | ?# %%#???# #??## #??????????????????????????? | | ## %%###### ##??# #??????????????????????????? | | ## # % "#??# #??????????????????????????? | | ##% ##?## #??????????????????????????? | | ### #### #??????????????????????????? | | #?# !%###????????????????????????? | | #?# ### ##???????????????????????? | | #?# #?# #???????????????????????? | | #?# #?## #???????###?????????????? | | #####?## #?# ##??????? ##????????????? | | #??????# #### #####???? #????????????? | | ##?????# #??# ## ##??# ##???????????? | | ##?##### ##??# ## ### #???????????? | | ### ### ## #???# #???????????? | | ## #####?##???# #???????????? | | ##????????####### ## ????? | | ###????????# ### %##????????????????? | | ## #?????????#;;;;g #?????????????????? | | ## ##????????#;@;;g #?????????????????? | | ### ### #????????#; g g ##?????????????????? | | ??#### #???????#; ;#??????????????????? | | ????# #### #?????? ;; ;#??????????????????? | | ????# ###???## #?????###;;;;##??????????????????? | | ????###????????##???????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Gauss Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Spear | -7/Zion | Archive Recalibrator | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Hvy. EM Pulse Gun | 32% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeTransportBeam Manual? 0 Play Time 00:28:55 Cumulative 10.0 hours Start 2025.09.19 @ 11:32:41 End 2025.09.19 @ 12:18:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0b15ef32-b12d-44a8-9175-c17210d15515