Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 14:12:36 Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1224) 1224 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (342) 342 TOTAL SCORE: 4786 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 351 Friendly Fire -15 Cogmind --------- Core Integrity 356/700 Matter 293/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Location -7/Factory Parts ------- Power (1) Propulsion (4) Utility (6) Weapon (2) Inventory (4) Light Nuclear Core Improved Titanium Leg Heavy Particle Cannon Ion Cannon Peak State ------------ Power Heavy Ion Engine Propulsion Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Utility Small Storage Unit Transmission Jammer Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating System Shield Weapon Heavy Particle Cannon Enhanced Autogun Inventory Cooled Ion Engine Light Nuclear Core Aluminum Leg Titanium Leg Ion Cannon [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 1 . 2 . . Weapon . | . . . . . . . . Parts Attached 46 | 2 2 18 8 9 6 . 1 Power 7 | . 1 2 2 1 . . 1 Engine 6 | . 1 2 2 1 . . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 14 | 2 . 7 1 4 . . . Treads . | . . . . . . . . Leg 12 | . . 7 1 4 . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | . 1 3 3 2 3 . . Device 3 | . 1 . 1 . 1 . . Storage 1 | . . . . 1 . . . Processor . | . . . . . . . . Hackware 2 | . . 1 1 . . . . Protection 6 | . . 2 1 1 2 . . Artifact . | . . . . . . . . Weapon 13 | . . 6 2 2 3 . . Energy Gun 6 | . . 4 . 2 . . . Energy Cannon 2 | . . 1 . . 1 . . Ballistic Gun 4 | . . 1 2 . 1 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . 1 Parts Lost 21 | . 3 4 1 2 3 6 2 Power . | . . . . . . . . Propulsion 3 | . 1 1 . . . 1 . Utility 8 | . . 1 . 1 1 3 2 Weapon 10 | . 2 2 1 1 2 2 . Highest Loss Streak 6 | . 3 3 1 2 1 6 2 Average Slot Usage (%) 88 | . 91 88 98 99 95 49 11 Engine 8 | . 14 11 8 9 7 3 . Leg 27 | . . 29 36 36 30 10 . Wheel 3 | . 28 2 . . . . . Device 4 | . 6 6 4 . 5 7 4 Storage 9 | . 14 11 9 11 7 3 . Hackware 10 | . . 6 11 18 11 7 5 Protection 6 | . . 2 9 6 16 9 . Energy Gun 5 | . 14 8 3 5 2 . . Energy Cannon 1 | . . 3 . . 4 . . Ballistic Gun 9 | . 14 5 14 12 6 3 . Naked Turns 18 | . . . . . . . 18 Heaviest Build 35 | 10 13 21 21 21 35 32 1 Greatest Support 66 | 26 26 30 40 66 66 66 3 Greatest Overweight (x) 5 | . . 1 . 1 . 5 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 4 Average Capacity 5 | 6 6 6 6 6 6 4 4 Most Carried 6 | 6 6 6 6 6 6 6 4 Average Carried 5 | 6 6 5 5 5 5 4 4 Final Capacity 4 | . . . . . . . 4 Final Carried 4 | . . . . . . . 4 Class Distribution -------------------- 42% | Scavenger-Mutant 32% | Mutant 13% | Commander-Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Hacker-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Matter Collected 1055 | 227 29 171 362 163 103 . . Remotely . | . . . . . . . . Salvage Created 1585 | 63 98 639 388 305 92 . . Parts 101 | 2 8 45 25 14 7 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 35 | . 4 15 7 5 4 . . Melee 1 | . . 1 . . . . . Guns 28 | . 4 10 7 5 2 . . Cannons 5 | . . 3 . . 2 . . AOE 1 | . . 1 . . . . . Classes Destroyed 7 | 1 2 2 1 1 . . . Worker 1 | . . . 1 . . . . Recycler 2 | 1 . . . 1 . . . Operator 2 | . . 1 1 . . . . Swarmer 12 | . 3 4 . 1 4 . . Grunt 12 | . 1 6 3 2 . . . Sentry 10 | . . 5 4 1 . . . Hunter 1 | . . . . 1 . . . Best Kill Streak 6 | 1 3 6 2 5 2 . . Combat Bots Only 6 | . 3 6 2 2 2 . . Max Kills in Single Turn 2 | 1 2 1 1 2 1 . . Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . 1 . . . . . Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Damage Taken 2692 | . 250 780 387 502 256 172 345 Core 613 | . 37 153 59 20 35 . 309 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 85 61 . 85 . . . Volleys Fired 125 | 7 9 52 25 17 15 . . Largest 2 | 2 2 2 2 2 2 . . Hottest 112 | 60 60 112 81 81 100 . . Shots Fired 205 | 14 18 69 49 33 22 . . Gun 180 | 14 18 52 49 33 14 . . Cannon 25 | . . 17 . . 8 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 128 | 7 9 24 43 31 14 . . Thermal 44 | . . 28 6 2 8 . . Explosive . | . . . . . . . . Electromagnetic 33 | 7 9 17 . . . . . Robot Hit Streak 21 | 3 10 21 12 5 4 . . Robot Miss Streak 6 | 1 2 3 2 2 6 . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 137 | 9 12 51 38 17 10 . . Core Hits 74 | 2 7 30 17 10 7 . 1 Critical Hits 3 | . 1 . 1 . 1 . . Critical Kills 2 | . 1 . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1 | . . . . . 1 . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2164 | 83 120 778 671 275 233 . 4 Guns 1684 | 83 120 401 671 251 158 . . Cannons 395 | . . 320 . . 75 . . Explosions 55 | . . 55 . . . . . Melee . | . . . . . . . . Ramming 30 | . . 2 . 24 . . 4 Kinetic 1287 | 30 42 164 642 251 158 . . Thermal 396 | . . 292 29 . 75 . . Explosive . | . . . . . . . . Electromagnetic 451 | 53 78 320 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 26 | . . 26 . . . . . Projectiles 26 | . . 26 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 5 | . . 1 . 2 . . 2 Shots . | . . . . . . . . Rammed 3 | . . 1 . 1 . . 1 Targets Rammed 8 | . . 1 . 6 . . 1 Kicked 5 | . . . . 5 . . . Crushed . | . . . . . . . . Highest Temperature 292 | 20 52 292 82 60 203 . . Average Temperature 87 | 15 25 118 41 22 90 . . Received Heat Transfer 675 | . 105 336 135 99 . . . Effects 2 | . . 2 . . . . . Interference 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 1 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 756 | . . 571 74 . 111 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Peak Influence 784 | 5 169 387 330 784 405 171 88 Average Influence 265 | 1 74 230 198 511 373 132 83 Maximum Alert Level 3 | . . 1 1 3 2 . . Low Security (%) 38 | . . . . . . . . Level 1 45 | . . . . . . . . Level 2 10 | . . . . . . . . Level 3 4 | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 1 1 3 2 . . Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . 1 . . Reinforcement 7 | . 1 1 1 3 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Distress Signals 8 | . . 2 1 4 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 16 21 14 25 9 6 10 Peak Tracking Total 10 | . 9 6 3 6 4 6 10 Tactical Retreats 7 | . . 1 2 2 1 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Traps Triggered 3 | . 1 . . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Machines Accessed 16 | . 2 2 . 7 3 . 2 Terminals 13 | . 2 2 . 7 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 2 . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 40 | . 6 5 . 22 4 . 3 Successful 26 | . 4 3 . 16 2 . 1 Failed 14 | . 2 2 . 6 2 . 2 Catastrophic 5 | . . 1 . 3 . . 1 Database Lockouts . | . . . . . . . . Manual 23 | . 4 3 . 14 1 . 1 Terminals 35 | . 6 5 . 22 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . 3 . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 3 2 . 12 . . . Prototype ID Bank 1 | . . . . 1 . . . Open Door 2 | . . . . 2 . . . Level Access Points 3 | . 1 1 . 1 . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . Dispatch Records 1 | . . . . 1 . . . Investigation Status 1 | . . . . 1 . . . Extermination Status 1 | . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . Zone Layout 3 | . 1 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . . 2 . 1 Report Inventory 2 | . . . . . 1 . 1 Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 15 | . 2 3 . 8 1 . 1 Terminals 6 | . 1 1 . 4 . . . Botnet 6 | . 1 1 . 4 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 1 . 5 3 . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 1 . . Highest-Rated Group 173 | . . . . 173 14 . . Highest-Rated Ally 29 | . . . . 29 14 . . Total Orders . | . . . . . . . . Ally Attacks 99 | . . . . 99 . . . Total Damage 1370 | . . . . 1370 . . . Kills 17 | . . . . 17 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Turns Passed 1969 | 53 164 487 453 366 279 71 96 Spaces Moved 1344 | 26 148 242 227 244 173 99 185 Core 260 | . . . . . . 75 185 Treads . | . . . . . . . . Legs 935 | 25 . 242 227 244 173 24 . Wheels 149 | 1 148 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 90 90 120 120 120 127 50 50 Average Speed 105 | 118 90 120 120 123 127 71 50 Slowest Speed 300 | 120 100 150 120 150 127 300 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 38 25 17 52 7 75 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 . 1 . . . Unknown Exits Taken 2 | 1 . . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 7 | . . 6 . . 1 . . Melee 1 | . . . . . 1 . . Projectile . | . . . . . . . . AOE 6 | . . 6 . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Total 1729 | 34 161 376 374 285 213 98 188 Wait 158 | . 2 45 98 . 13 . . Move 1338 | 25 147 241 226 243 173 98 185 Hop . | . . . . . . . . Pick Up 19 | . . 7 7 2 3 . . Fast Attach 22 | . 2 8 4 3 4 . 1 Attach 7 | . . 3 2 1 1 . . Detach . | . . . . . . . . Swap 17 | 2 . 7 2 5 1 . . Drop 34 | . 1 12 10 8 2 . 1 Fire 125 | 7 9 52 25 17 15 . . Melee 1 | . . . . . 1 . . Ram 1 | . . . . . . . 1 Kick 7 | . . 1 . 6 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 54 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 8) 167 | -10/Materials | Identified exit to Materials 218 | -10/Materials | Entered another Materials area 218 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 248 | -9/Materials | Lost 3 parts (1n2w) 291 | -9/Materials | Identified exit to Materials 305 | -9/Materials | Build established: Mutant 663 | -9/Materials | Lost 3 parts (1u2w) 705 | -9/Materials | Entered another Materials area 705 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 739 | -8/Materials | Build established: Scavenger-Mutant 858 | -8/Materials | Discovered new exit (range 15) 1158 | -8/Materials | Entered Storage 1177 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1353 | -8/Storage | Identified exit to Factory 1430 | -8/Storage | Identified exit to Recycling 1524 | -8/Storage | Entered Factory 1524 | -7/Factory | Accompanied by 1 ally 1524 | -7/Factory | Evolved 2 slots: Utility x2 1803 | -7/Factory | Sucked down chute 1803 | -7/Factory | Entered Waste 1814 | -7/Waste | Spotted C-40 Crusher 1821 | -7/Waste | Spotted C-40 Crusher 1823 | -7/Waste | Spotted C-40 Crusher 1824 | -7/Waste | Spotted C-40 Crusher 1829 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1830 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1833 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1835 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1852 | -7/Waste | Spotted C-40 Crusher 1854 | -7/Waste | Spotted C-40 Crusher 1866 | -7/Waste | Lost 6 parts (1n3u2w) 1867 | -7/Waste | Discovered new exit (range 15) 1874 | -7/Waste | Entered Factory 1970 | -7/Factory | Self-destructed Last Messages --------------- 01839_ Titanium Leg crushed. 01839_ Imp. Medium Armor Plating crushed. 01843_ Cld. Ion Engine crushed. 01867_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01909_ Connecting with Recycling Unit... 01909_ Current location identified: Factory >>Recycling(Report) Matter reserves: 0 Inventory: Fusion Compressor (32%) 01928_ Connecting with Terminal... 01948_ Transmission Jammer destroyed. 01951_ System Shield destroyed. 01960_ Acquired Prototype Power Core. 01960_ Identified Enh. Nuclear Core. 01961_ Dropped Enh. Nuclear Core. 01969_ Slammed into W-25 Informer. 01969_ Destabilizing: System corrupted (+1). 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"??? ???? ???" s???????????????????????? | | ???? ???? ???? ???? ??? ???????????????????????? | | ????????? ???? ?????????ss???????????????????????? | | ????????? ??????????????# ???????????????????????? | | ????????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 525 Evasion (%) 50 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking root@ Challenges ------------ None Game ------ Seed UtilityDroneNegator Manual? 0 Play Time 00:29:12 Cumulative 45.0 hours Start 2019.10.27 @ 13:44:32 End 2019.10.27 @ 14:12:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 34 Gallery% 38 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dece8a7b-22e7-4495-a82a-f73d5420e6a5