Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 22:45:36 Player: CoolCatCid Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1067) 1067 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3327 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 178/300 Energy 18/250 System Corruption 0% Temperature Critical (657) Movement Rolling (125) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter > --- WEAPON (3) ------- Heavy Particle Cannon Rocket Launcher > --- INVENTORY (15) --- Ion Engine Flight Unit Heat Sink Large Storage Unit High-capacity Battery (250) Experimental Sensor Array Hacking Suite EM Shotgun Light Assault Rifle Remote Datajack Signal Generator Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Large Storage Unit Signal Interpreter Transmission Jammer > --- WEAPON ----------- Beamcaster EM Pulse Cannon Heavy Particle Cannon > --- INVENTORY -------- Ion Engine Wheel Flight Unit Heat Sink Large Storage Unit High-capacity Battery Experimental Sensor Array Hacking Suite EM Shotgun Light Assault Rifle Rocket Launcher Remote Datajack Signal Generator [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Transmission Jammer Storage Large Storage Unit Processor Signal Interpreter Protection Backup Plating III Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 47 | 6 12 . 11 9 9 Power 6 | 1 2 . 2 . 1 Engine 6 | 1 2 . 2 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 4 . 2 3 3 Treads 2 | . 2 . . . . Leg 4 | . 2 . 2 . . Wheel 8 | 2 . . . 3 3 Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 . 1 3 . Device 2 | . . . . 2 . Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 20 | 2 4 . 6 3 5 Energy Gun 10 | 2 3 . 3 1 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 3 | . 1 . 2 . . Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . . 1 . 2 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . 7 . 4 1 7 Power 3 | . 1 . 1 . 1 Propulsion 7 | . 2 . 2 . 3 Utility 1 | . . . . . 1 Weapon 8 | . 4 . 1 1 2 Highest Loss Streak 7 | . 7 . 4 1 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 92 100 97 99 94 Engine 12 | . 13 14 10 11 17 Leg 12 | . 9 28 21 6 . Wheel 10 | . 16 . . 15 25 Device 4 | . . . . 7 7 Storage 11 | . 14 14 11 11 9 Processor 11 | . 12 14 11 11 9 Protection 3 | . . . 11 2 . Energy Gun 14 | . 22 14 12 14 8 Ballistic Gun 10 | . 2 14 15 11 4 Ballistic Cannon 3 | . . . . 6 2 Peak Build Rating 26 | 6 10 10 17 19 26 Average Rating 14 | 5 7 10 13 17 22 On Entrance 10 | . 6 10 10 17 19 Naked Turns . | . . . . . . Heaviest Build 50 | 13 28 24 38 38 50 Greatest Support 30 | 26 26 20 20 20 30 Greatest Overweight (x) 4 | 1 1 1 1 3 4 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | 6 10 13 15 15 15 Average Carried 13 | 3 8 12 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 10 13 15 15 11 Class Distribution -------------------- 38% | Mutant 24% | Gunner 18% | Tank 7% | Scavenger-Skirmisher 6% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 959 | 185 160 . 175 306 133 Remotely . | . . . . . . Salvage Created 1221 | . 318 . 232 329 342 Parts 91 | . 16 . 18 29 28 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 42 | . 9 . 10 17 6 Guns 36 | . 9 . 10 16 1 Cannons 3 | . . . . 1 2 AOE 3 | . . . . . 3 Classes Destroyed 9 | . 3 . 1 1 4 Builder 2 | . . . . . 2 Operator 1 | . . . . . 1 Watcher 1 | . 1 . . . . Swarmer 21 | . 3 . 7 11 . Grunt 16 | . 6 . 2 4 4 Duelist 1 | . . . . . 1 Sentry 1 | . . . 1 . . Heavy 1 | . . . . . 1 Assembled 2 | . . . . 2 . Best Kill Streak 4 | . 4 . 4 4 4 Combat Bots Only 4 | . 4 . 4 4 3 Max Kills in Single Turn 3 | . 1 . 1 2 3 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 293 | . 90 10 67 88 38 Missed 67 | . 15 4 20 21 7 Damage Taken 2950 | . 776 88 408 578 1100 Core 861 | . 167 . 41 82 571 Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 100 . 33 . 69 . Volleys Fired 126 | . 33 . 28 45 20 Largest 3 | . 2 . 2 3 3 Hottest 213 | . 80 . 40 133 213 Shots Fired 261 | . 53 . 52 111 45 Gun 223 | . 53 . 52 97 21 Cannon 35 | . . . . 14 21 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 114 | . . . 52 55 7 Thermal 103 | . 51 . . 31 21 Explosive 3 | . . . . . 3 Electromagnetic 41 | . 2 . . 25 14 Robot Hit Streak 12 | . 7 . 6 12 10 Robot Miss Streak 7 | . 3 . 5 7 3 Penetration Max . | . . . . . . Secondary Targets 6 | . 2 . 1 3 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 130 | . 36 . 21 46 27 Core Hits 71 | . 19 . 14 20 18 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . . . 4 3 Burn 4 | . . . . 3 1 Destroy 1 | . . . . 1 . Blast 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2314 | . 507 . 301 704 802 Guns 1563 | . 419 . 301 609 234 Cannons 425 | . . . . 95 330 Explosions 326 | . 88 . . . 238 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 764 | . . . 301 369 94 Thermal 1004 | . 482 . . 194 328 Explosive 166 | . . . . . 166 Electromagnetic 380 | . 25 . . 141 214 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 27 | . . . . 5 22 Projectiles 8 | . . . . 5 3 Explosions 19 | . . . . . 19 Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 38 | . . . . . 38 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 851 | . 301 . 16 432 851 Average Temperature 196 | . 143 . 5 136 410 Received Heat Transfer 696 | . 273 36 63 126 198 Effects 36 | . . . . 5 31 Shutdowns 9 | . . . . 1 8 Energy Bleed 5 | . . . . 1 4 Interference 6 | . . . . 3 3 Matter Decay 3 | . . . . . 3 Short Circuit 5 | . . . . . 5 Damage (minor) 4 | . . . . . 4 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 2234 | . 1000 . . 703 531 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 287 | . 287 111 217 226 235 Initial 111 | . . 111 . 6 19 Average 97 | . 119 84 116 97 83 Maximum Alert Level 1 | . 1 . 1 1 1 Low Security (%) 87 | 100 72 100 94 80 97 Level 1 12 | . 27 . 5 19 2 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 . 1 1 1 Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 12 2 12 18 10 Peak Tracking Total 6 | . 5 2 4 4 6 Tactical Retreats 4 | . 1 . . . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 4 | . 2 . . 1 1 Max in Single Turn 2 | . 2 . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 12 | . 6 . 4 2 . Terminals 10 | . 6 . 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 27 | . 15 . 10 2 . Successful 16 | . 8 . 6 2 . Failed 10 | . 7 . 3 . . Catastrophic . | . . . . . . Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 23 | . 15 . 7 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 8 . 4 2 . Record 5 | . 3 . 2 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . . . 1 . Alert Level 2 | . 1 . 1 . . Dispatch Records 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 8 | . 5 . 3 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2698 | 55 335 523 418 1174 193 Spaces Moved 1632 | 46 155 243 165 900 123 Core 1 | 1 . . . . . Treads . | . . . . . . Legs 537 | . 45 243 165 84 . Wheels 1094 | 45 110 . . 816 123 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 190 190 95 95 Average Speed 126 | 87 122 190 190 103 98 Slowest Speed 190 | 95 190 190 190 190 140 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 30 46 20 100 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 47 | . . . . 6 41 Melee . | . . . . . . Projectile 11 | . . . . 6 5 AOE 36 | . . . . . 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2043 | 57 246 305 223 1053 159 Wait 154 | . 31 60 1 60 2 Move 1627 | 45 154 242 164 899 123 Hop . | . . . . . . Pick Up 56 | 6 13 3 13 18 3 Fast Attach 15 | 6 2 . 1 5 1 Attach 21 | . 6 . 6 2 7 Detach . | . . . . . . Swap 11 | . 4 . 4 2 1 Drop 33 | . 3 . 6 22 2 Fire 126 | . 33 . 28 45 20 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Core integrity fell below 50% 296 | -10/Materials | Lost 7 parts (1p2n4w) 316 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 11) 389 | -10/Materials | Identified exit to Mines 391 | -10/Materials | Entered Mines 424 | -10/Mines | Learned location of Zion (-7) 433 | -10/Mines | Discovered new exit (range 16) 464 | -10/Mines | Identified exit to Materials 505 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 914 | -10/Mines | Entered Materials 914 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1117 | -9/Materials | Lost 4 parts (1p2n1w) 1254 | -9/Materials | Central database locked down 1285 | -9/Materials | Discovered new exit (range 16) 1321 | -9/Materials | Identified exit to Mines 1332 | -9/Materials | Entered Mines 1351 | -9/Mines | Discovered new exit (range 9) 1425 | -9/Mines | Identified exit to Materials 1470 | -9/Mines | Excavation squad dispatched 1470 | -9/Mines | A large section of the Mines collapsed 1751 | -9/Mines | Learned 4 Materials zone layouts 1759 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1787 | -9/Mines | Learned location of Storage (-7) 1847 | -9/Mines | Met a Derelict shopkeep closing up shop 1905 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1908 | -9/Mines | Found Prototype Device 1982 | -9/Mines | Discovered exit to Materials (range 4) 2074 | -9/Mines | Met a Derelict testing a Signal Generator 2088 | -9/Mines | Found Signal Generator 2147 | -9/Mines | Build established: Gunner 2232 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2506 | -9/Mines | Entered Materials 2506 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2683 | -8/Materials | Core integrity fell below 50% 2692 | -8/Materials | Core integrity fell below 20% 2700 | -8/Materials | Core destroyed Last Messages --------------- 02690_ Overheating: Broken Wheel damaged (-6). 02690_ L-31 Rogue destroyed. 02690_ U-05 Engineer builds a Wall. 02691_ K-01 Serf collects debris. 02692_ Overheating: Core damaged (-99). 02693_ Broken Wheel destroyed. 02693_ Destroyed Broken Wheel. 02694_ Beamcaster destroyed. 02695_ Overheating: Matter decay (-33). 02696_ K-01 Serf collects debris. 02696_ G-47 Trooper destroyed. 02696_ U-05 Engineer destroyed. 02696_ G-47 Trooper destroyed. 02697_ Power failure, Ion Engine shutdown. 02697_ Overheating: Energy bleed (-4). 02698_ Overheating: System interference. 02698_ Rocket Launcher temporarily disabled. 02699_ K-01 Serf collects debris. 02699_ Acquired 37 matter. 02700_ Overheating: Core damaged (-66). 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"""??# # #??? | | ????????????# ?? ????# # #??? | | ????????????# ?? ?????# # #??? | | ????????????# ????????# # #??? | | ????????????# ????????# ###########??? | | ????????????# ????????# #????????????? | | ????????????# ????????# #????????????? | | ????????????# ????????# #????????????? | | ????????????# ????????# #????????????? | | ????????????# ######## ##???????????? | | ????????????# k #???????????? | | ????????????# #???????????? | | ????????????# #???????????? | | ????????????####+######+####???????????? | | ??????????????? # #???????????? | | ??????????????? # #???????????? | | ??????????????? # #???????????? | | ??????????????? # #???????????? | | ??????????????? # ! ! #???????????? | | ??????????????? # #???????????? | | ??????????????? ########???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 80 Evasion (%) 42 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed ExplosiveCoolingCanceller Manual? 0 Play Time 00:53:38 Cumulative 11.4 hours Start 2024.11.20 @ 21:51:21 End 2024.11.20 @ 22:45:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d69a053d-b3e1-4898-be29-cead939ecab0