Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.16 @ 13:10:15 Player: rootmos Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (70) 350 Value Destroyed (2121) 2121 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5991 Bonus ------- None Cogmind --------- Core Integrity 698/850 Matter 0/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Energy Well (14) Shock Rifle Advanced Beam Rifle Proton Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Signal Interpreter Improved Terrain Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Gauss Cannon Rocket Array > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Improved Titanium Leg Shock Rifle Advanced Beam Rifle EM Pulse Cannon Improved Assault Rifle Gauss Cannon [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . 1 1 1 1 . . Weapon 2 | . . 1 . . 1 . . Parts Attached 95 | 1 18 21 33 20 1 . 1 Power 17 | . 2 2 5 6 1 . 1 Engine 9 | . 1 2 4 1 1 . . Core 8 | . 1 . 1 5 . . 1 Reactor . | . . . . . . . . Propulsion 19 | . 4 3 12 . . . . Treads . | . . . . . . . . Leg 18 | . 4 3 11 . . . . Wheel 1 | . . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 5 5 7 7 . . . Device 12 | . 2 1 6 3 . . . Storage 2 | 1 1 . . . . . . Processor 4 | . 1 1 . 2 . . . Hackware 1 | . . . . 1 . . . Protection 6 | . 1 3 1 1 . . . Artifact . | . . . . . . . . Weapon 34 | . 7 11 9 7 . . . Energy Gun 17 | . 4 8 3 2 . . . Energy Cannon 5 | . 1 . 3 1 . . . Ballistic Gun 5 | . 1 3 1 . . . . Ballistic Cannon 3 | . . . 1 2 . . . Launcher 3 | . . . 1 2 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 6 | . . 2 2 2 . . . Parts Lost 29 | . 2 5 10 6 . 6 . Power 7 | . 1 1 3 1 . 1 . Propulsion 4 | . . . 2 1 . 1 . Utility 9 | . . 2 3 2 . 2 . Weapon 9 | . 1 2 2 2 . 2 . Highest Loss Streak 9 | . 1 5 9 3 . 6 . To Critical Strikes . | . . . . . . . . Average Backups 7 | 5 7 7 7 7 6 7 4 Power 1 | 1 1 . . 1 1 2 1 Propulsion 1 | 3 2 2 1 1 1 . . Utility . | . 1 . 1 . . . . Weapon 3 | 1 1 2 4 4 4 4 3 Tool/Special . | . . . . . . . . Unused Backups 27 | . 15 . 4 1 . 3 4 Power 3 | . 2 . . . . . 1 Propulsion 8 | . 7 . . . . 1 . Utility 3 | . 1 . 1 . . . 1 Weapon 13 | . 5 . 3 1 . 2 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 96 99 89 96 77 54 5 Engine 6 | . 8 11 8 2 6 4 . Core 4 | . 5 . . 12 6 4 5 Leg 22 | . 28 22 25 22 13 10 . Device 11 | . 6 10 14 16 13 9 . Storage 9 | . 14 11 9 7 6 4 . Processor 2 | . 2 2 . 6 6 4 . Protection 4 | . 2 8 4 4 . . . Energy Gun 11 | . 16 21 8 6 4 . . Energy Cannon 2 | . 4 . 4 . 5 4 . Ballistic Gun 4 | . 6 11 4 . . . . Ballistic Cannon 3 | . . . 3 7 13 9 . Launcher 2 | . . . 4 5 . . . Peak Build Rating 48 | 6 10 16 34 48 42 40 5 Average Rating 22 | 5 8 13 26 44 41 29 4 On Entrance 18 | 6 6 8 16 34 36 40 1 Avg Prop Armor Cover (%) 7 | . . . 7 . . . . Naked Turns 67 | . . . . . . 31 36 Heaviest Build 49 | 14 18 25 33 49 45 42 7 Greatest Support 60 | 20 20 20 60 60 40 40 3 Greatest Overweight (x) 2 | . . 1 1 . 1 1 2 Average Overweight (x) . | . . . . . 1 . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 7 5 Most Carried 8 | 5 8 8 8 8 8 8 5 Average Carried 7 | 4 7 7 7 7 6 7 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 4 8 8 8 8 8 5 5 Class Distribution -------------------- 29% | Mutant 21% | Scavenger-Tank 20% | Tank 15% | Skirmisher 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 1377 | 200 213 275 287 402 . . . Remotely . | . . . . . . . . Salvage Created 2245 | . 699 554 687 305 . . . Parts 150 | . 42 41 47 20 . . . Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 2 | . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 56 | . 16 15 19 6 . . . Guns 31 | . 10 12 8 1 . . . Cannons 12 | . 5 . 2 5 . . . AOE 13 | . 1 3 9 . . . . Classes Destroyed 12 | . 4 2 4 2 . . . Worker 4 | . 1 . 3 . . . . Builder 6 | . . 1 3 2 . . . Hauler 1 | . . . 1 . . . . Recycler 1 | . 1 . . . . . . Mechanic 1 | . . . 1 . . . . Watcher 1 | . . . 1 . . . . Swarmer 13 | . 3 4 6 . . . . Grunt 31 | . 13 6 9 3 . . . Duelist 1 | . . . 1 . . . . Sentry 9 | . . 5 3 1 . . . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 14 | . 4 4 14 4 . . . Combat Bots Only 7 | . 3 4 7 2 . . . Max Kills in Single Turn 3 | . 2 3 3 1 . . . Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 504 | . 71 87 111 225 . 6 4 Missed 168 | . 15 33 29 89 . 1 1 Hits 336 | . 56 54 82 136 . 5 3 Melee 9 | . . . 3 1 . 5 . Projectile 327 | . 56 54 79 135 . . 3 Critical Strikes 12 | . 2 4 3 1 . 2 . Damage Taken 4956 | . 749 747 1568 1591 . 238 63 Core 971 | . 144 111 284 280 . 105 47 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 64 | 100 42 72 48 60 . . . Volleys Fired 154 | . 39 29 40 42 4 . . Largest 3 | . 2 3 3 3 1 . . Hottest 150 | . 105 150 149 129 63 . . Shots Fired 299 | . 74 82 76 63 4 . . Gun 228 | . 64 82 44 38 . . . Cannon 53 | . 10 . 15 24 4 . . Launcher 18 | . . . 17 1 . . . Special . | . . . . . . . . Kinetic 88 | . 16 26 24 22 . . . Thermal 87 | . 19 19 23 26 . . . Explosive 17 | . . . 17 . . . . Electromagnetic 107 | . 39 37 12 15 4 . . Robot Hit Streak 18 | . 11 18 7 7 . . . Robot Miss Streak 4 | . 3 3 3 4 . . . Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 203 | . 56 58 50 39 . . . Core Hits 130 | . 29 40 44 17 . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 1 . 2 4 . . . Burn 4 | . 1 . 2 1 . . . Blast 3 | . . . . 3 . . . Melee Attacks 5 | . 3 2 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . 1 2 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4419 | . 857 838 1863 850 . . 11 Guns 2184 | . 576 728 570 310 . . . Cannons 729 | . 124 . 185 420 . . . Explosions 1464 | . 157 110 1108 89 . . . Melee . | . . . . . . . . Ramming 42 | . . . . 31 . . 11 Kinetic 948 | . 113 174 287 374 . . . Thermal 1457 | . 362 350 382 363 . . . Explosive 1050 | . . . 1050 . . . . Electromagnetic 922 | . 382 314 144 82 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . 11 . 11 11 Average Corruption 7 | . . . . 6 . 5 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . . . 23 . 2 10 Message Errors 10 | . . . . 8 . . 2 Matter Fused 6 | . . . . 3 . . 3 Heat Flow Errors 4 | . . . . 3 . . 1 Energy Discharges 5 | . . . . 3 . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . 1 . . . Data Loss (major) 4 | . . . . 3 . 1 . Alerts 1 | . . . . . . . 1 Misdirections 3 | . . . . 2 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 128 | . 41 15 7 65 . . . Projectiles 19 | . . . . 19 . . . Explosions 109 | . 41 15 7 46 . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . 4 . . . Impact . | . . . . . . . . Kinetic 4 | . . . . 4 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 395 | . 71 . 238 81 . . 5 Shots 13 | . 1 . 10 2 . . . Rammed 3 | . . . . . . . 3 Targets Rammed 7 | . . . . 4 . . 3 Kicked 4 | . . . . 4 . . . Crushed . | . . . . . . . . Highest Temperature 437 | . 437 323 247 279 50 . 182 Average Temperature 88 | . 92 108 62 78 29 . 92 Received Heat Transfer 1665 | . 381 357 504 402 . . 21 Effects 8 | . 4 4 . . . . . Shutdowns 1 | . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . Interference 5 | . 2 3 . . . . . Damage (minor) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . . 2 . . . Heat Transferred 2557 | . 618 457 840 642 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 1 2 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 92 | 100 100 100 68 100 100 100 100 Level 1 7 | . . . 31 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 309 | . 176 154 309 63 15 . 35 Initial 63 | . . 45 48 63 . . . Average 64 | . 82 58 130 13 1 . 2 Influence Increases 1833 | . 473 434 647 201 15 . 63 Destroy 0b10 Robot/C 1120 | . 320 300 380 120 . . . Destroy 0b10 Robot/NC 70 | . 10 5 45 10 . . . Destroy Leader 294 | . 80 90 84 40 . . . Successful Hack 48 | . 4 8 . 18 . . 18 Disable Machine 105 | . 30 . 60 . 15 . . Destroy Structure 106 | . 29 1 63 13 . . . Lose Combat Pursuer 90 | . . 30 15 . . . 45 Influence Decreases 1798 | . 364 427 622 342 15 . 28 Entered New Map 210 | . . 64 68 78 . . . Time Decay 1404 | . 344 313 454 250 15 . 28 Lost Part 184 | . 20 50 100 14 . . . Squads Dispatched 13 | . 4 2 1 5 . . 1 Investigation 7 | . 3 1 . 2 . . 1 Extermination 2 | . . . . 2 . . . Reinforcement 4 | . 1 1 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 7 | . 3 2 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 24 24 27 13 . 6 4 Peak Tracking Total 10 | . 4 6 10 5 . 6 3 Tactical Retreats 4 | . . 2 1 . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 8 | . 3 . 1 2 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 7 | . 2 . 4 . 1 . . Max in Single Turn 2 | . 2 . 1 . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 13 | . 2 3 1 5 . . 2 Terminals 10 | . 2 2 1 4 . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 6 8 3 7 . . 4 Successful 13 | . 2 6 1 3 . . 1 Failed 15 | . 4 2 2 4 . . 3 Catastrophic 4 | . . . . 3 . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . 6 4 3 6 . . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units 1 | . . . . 1 . . . Scanalyzers 4 | . . 4 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 2 2 1 2 . . 1 Record 1 | . . . . . . . 1 Locate Traps 7 | . 2 2 1 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Process 1 | . . . . 1 . . . Scanalyzer 4 | . . 4 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Retrieve Study 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 2 . 4 . . 1 Full Trace Events 5 | . 1 1 . 2 . . 1 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 17 | . . . . 17 . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . 3 1 . . . . . Non-combat 2 | . 1 1 . . . . . Combat 2 | . 2 . . . . . . Robot Hacks Applied 5 | . 3 2 . . . . . parse_system 3 | . 2 1 . . . . . no_distress 1 | . . 1 . . . . . find_recycling 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 1674 | . . 464 456 754 . . . Terrain 1674 | . . 464 456 754 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 4813 | 6 967 998 1190 1101 106 126 319 Spaces Moved 3057 | 3 632 511 778 724 48 111 250 Core 312 | . . . . . . 62 250 Treads . | . . . . . . . . Legs 2745 | 3 632 511 778 724 48 49 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 105 105 130 200 50 50 Average Speed 130 | 120 120 160 118 130 200 113 124 Slowest Speed 200 | 120 120 190 175 130 200 200 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 2 83 53 54 17 2 71 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 140 | . 56 1 72 11 . . . Melee . | . . . . . . . . Projectile 10 | . . . 1 9 . . . AOE 130 | . 56 1 71 2 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 3654 | 6 777 630 988 828 58 110 257 Wait 214 | . 52 48 99 15 . . . Move 3052 | 2 631 510 777 724 48 110 250 Hop . | . . . . . . . . Pick Up 44 | . 15 5 14 6 2 . 2 Fast Attach 22 | 1 2 2 8 9 . . . Attach 19 | . 1 5 6 4 2 . 1 Detach 1 | . . . . . 1 . . Swap 71 | . 16 19 21 15 . . . Drop 65 | 3 18 10 23 9 1 . 1 Fire 154 | . 39 29 40 42 4 . . Melee 5 | . 3 2 . . . . . Ram 4 | . . . . 1 . . 3 Kick 3 | . . . . 3 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 1) 7 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 8) 331 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 16) 582 | -10/Materials | Discovered new exit (range 15) 915 | -10/Materials | Core integrity fell below 50% 974 | -10/Materials | Entered another Materials area 974 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1073 | -9/Materials | Discovered new exit (range 5) 1149 | -9/Materials | Discovered new exit (range 14) 1492 | -9/Materials | Build established: Tank 1500 | -9/Materials | Lost 5 parts (1p2u2w) 1798 | -9/Materials | Build established: Scavenger-Tank 1937 | -9/Materials | Discovered new exit (range 15) 1972 | -9/Materials | Entered another Materials area 1972 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2632 | -8/Materials | Destroyed 7 combat bots 2632 | -8/Materials | Lost 9 parts (2p2n3u2w) 2658 | -8/Materials | Core integrity fell below 50% 2756 | -8/Materials | Discovered new exit (range 10) 2943 | -8/Materials | Discovered new exit (range 16) 2945 | -8/Materials | Build established: Skirmisher 3162 | -8/Materials | Entered Factory 3162 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3342 | -7/Factory | Found Prototype Launcher 3342 | -7/Factory | Identified Rocket Array 3602 | -7/Factory | Build established: Tank 4035 | -7/Factory | Lost 3 parts (1u2w) 4158 | -7/Factory | Discovered new exit (range 12) 4233 | -7/Factory | System corruption reached 10% 4260 | -7/Factory | Identified exit to Factory 4263 | -7/Factory | Entered another Factory area 4263 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4292 | -6/Factory | Lost 3 parts (1p1n1u) 4369 | -6/Factory | Sucked down chute 4369 | -6/Factory | Entered Waste 4384 | -6/Waste | EMP discharged 4385 | -6/Waste | Spotted C-40 Crusher 4405 | -6/Waste | Spotted C-40 Crusher 4449 | -6/Waste | Spotted C-40 Crusher 4458 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4461 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4463 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4464 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4470 | -6/Waste | Spotted C-40 Crusher 4473 | -6/Waste | Spotted C-40 Crusher 4483 | -6/Waste | Spotted C-40 Crusher 4484 | -6/Waste | EMP discharged 4484 | -6/Waste | System corruption reached 10% 4488 | -6/Waste | Discovered new exit (range 12) 4495 | -6/Waste | Lost 6 parts (1p1n2u2w) 4495 | -6/Waste | Entered Factory 4763 | -6/Factory | Build established: Mutant 4802 | -6/Factory | Allied Derelicts emerged from ambush trap array 4814 | -6/Factory | Self-destructed Last Messages --------------- 04770_ ALERT: All DSF locations entering lockdown mode. 04778_ System corrupted: Nuclear Core rejected. 04792_ Slammed into T-07 Excavator. 04798_ Slammed into U-05 Engineer. 04801_ System corrupted: Matter fused (-9). 04802_ Triggered Ambush Trap. 04802_ 9Y-RB1(g) emerges from a hatch in the floor. 04802_ TG-K2F(g) emerges from a hatch in the floor. 04802_ TU-CPO(g) emerges from a hatch in the floor. 04804_ 9Y-RB1(g): "We were hacked into the system waiting for the right moment to spring our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." 04809_ Dropped Matter Compressor. 04810_ Acquired Energy Well. 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[ #??? | | ????????????????????????###+###### #??? | | ?????????????????????????????????## #### #??? | | ??????????????????????????????????# #??#+##+#??? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedGravityBlaster Manual? 0 Play Time 01:20:14 Cumulative 123.8 hours Start 2026.03.21 @ 10:42:51 End 2026.04.16 @ 13:10:15 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 34 Adventurer 0 Explorer 35 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x62 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 772304ec-3373-4485-91d2-1e852e8329c4