Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.20 @ 21:58:03 Player: slowdive Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (2106) 2106 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4836 Bonus ------- None Cogmind --------- Core Integrity 456/700 Matter 12/300 Energy 300/300 System Corruption 5% Temperature Cool (0) Movement Treading (166) Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Signal Interpreter Launcher Guidance Computer Weapon Cycler > --- WEAPON (3) ------- Autogun Flak Cannon Advanced Assault Cannon > --- INVENTORY (12) --- Improved Ion Engine Armored Treads Armored Treads Improved Heat Sink Microactuators Improved Light Armor Plating Shield Generator Ion Cannon Gauss Cannon Proton Missile Launcher Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Terrain Scanner Launcher Guidance Computer > --- WEAPON ----------- Advanced Beam Rifle Ion Cannon Proton Missile Launcher > --- INVENTORY -------- Improved Ion Engine Light Treads Armored Treads Microactuators Improved Light Armor Plating Shield Generator Flak Cannon Flak Cannon Flak Cannon Advanced Assault Cannon Proton Missile Launcher Flail [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Weapon Shielding Weapon Flak Cannon Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 3 | . . 1 1 1 Weapon 1 | . . 1 . . Parts Attached 98 | . 16 23 27 32 Power 7 | . 2 2 1 2 Engine 6 | . 2 2 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 21 | . 1 8 1 11 Treads 17 | . . 5 1 11 Leg 4 | . 1 3 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | . 7 5 3 4 Device 10 | . 3 2 2 3 Storage 3 | . 3 . . . Processor 4 | . . 2 1 1 Hackware . | . . . . . Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 51 | . 6 8 22 15 Energy Gun 11 | . 3 1 6 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 7 | . 2 4 . 1 Ballistic Cannon 18 | . . 2 8 8 Launcher 10 | . . 1 6 3 Special Weapon . | . . . . . Impact Weapon 3 | . . . 2 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 4 | . . . 3 1 Parts Lost 14 | . 3 3 . 8 Power 1 | . . 1 . . Propulsion 4 | . . . . 4 Utility 3 | . . 1 . 2 Weapon 6 | . 3 1 . 2 Highest Loss Streak 3 | . 2 2 . 3 Average Slot Usage (%) 97 | . 98 97 99 97 Engine 8 | . 14 9 9 3 Core 1 | . . . . 3 Treads 17 | . . 12 27 28 Leg 9 | . 28 9 . . Device 12 | . 7 9 18 14 Storage 10 | . 14 11 9 7 Processor 8 | . . 11 9 13 Protection 1 | . 4 1 . . Energy Gun 8 | . 14 4 9 5 Ballistic Gun 8 | . 12 19 . 1 Ballistic Cannon 8 | . . 8 16 10 Naked Turns . | . . . . . Heaviest Build 62 | 10 42 48 58 62 Greatest Support 88 | 20 20 40 60 88 Greatest Overweight (x) 2 | . 2 2 . 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 12 | . 12 12 12 12 Average Capacity 10 | . 8 12 12 12 Most Carried 12 | . 12 12 12 12 Average Carried 10 | . 7 11 11 11 Final Capacity 12 | 6 12 12 12 12 Final Carried 12 | 6 10 12 12 11 Class Distribution -------------------- 46% | Mutant 41% | Skirmisher 5% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1952 | 200 228 543 366 615 Remotely . | . . . . . Salvage Created 2305 | . 449 650 639 567 Parts 133 | . 20 44 43 26 Haulers Intercepted 5 | . 1 2 2 . Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 55 | . 9 15 14 17 Guns 27 | . 9 13 1 4 Cannons 13 | . . . 5 8 AOE 13 | . . 2 8 3 Classes Destroyed 11 | . 3 4 3 1 Worker 3 | . . 1 2 . Builder 2 | . . 1 1 . Tunneler 1 | . . . 1 . Hauler 5 | . 1 2 2 . Operator 1 | . . . 1 . Watcher 3 | . 1 1 1 . Swarmer 18 | . . 4 7 7 Grunt 26 | . 9 9 4 4 Sentry 7 | . . 2 2 3 Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Best Kill Streak 8 | . 3 8 5 4 Combat Bots Only 7 | . 3 7 3 4 Max Kills in Single Turn 3 | . 1 3 3 2 Gunslinging . | . . . . . Exploded 2 | . . 2 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4274 | . 631 672 517 2454 Core 448 | . 95 87 22 244 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 62 78 96 . Volleys Fired 170 | . 51 40 33 46 Largest 3 | . 2 3 3 3 Hottest 165 | . 70 118 161 165 Shots Fired 386 | . 91 116 71 108 Gun 248 | . 91 105 23 29 Cannon 116 | . . 10 38 68 Launcher 22 | . . 1 10 11 Special . | . . . . . Kinetic 256 | . 51 101 38 66 Thermal 92 | . 31 14 23 24 Explosive 1 | . . 1 . . Electromagnetic 37 | . 9 . 10 18 Robot Hit Streak 20 | . 20 9 14 19 Robot Miss Streak 7 | . 3 5 6 7 Penetration Max . | . . . . . Secondary Targets 4 | . . 4 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 274 | . 69 62 46 97 Core Hits 161 | . 27 34 47 53 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 21 | . . . 3 18 Impact 21 | . . . 3 18 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5176 | . 675 931 1343 2227 Guns 1925 | . 675 743 193 314 Cannons 1609 | . . 41 534 1034 Explosions 1283 | . . 147 616 520 Melee 330 | . . . . 330 Ramming 29 | . . . . 29 Kinetic 2440 | . 281 676 534 949 Thermal 1182 | . 287 108 327 460 Explosive 147 | . . 147 . . Electromagnetic 1048 | . 107 . 482 459 Impact 330 | . . . . 330 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 2 5 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Effects 9 | . . . . 9 Message Errors 3 | . . . . 3 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 82 | . . . 1 81 Projectiles 40 | . . . . 40 Explosions 19 | . . . 1 18 Melee 23 | . . . . 23 Knockbacks 30 | . . . 8 22 Impact 1 | . . . . 1 Kinetic 29 | . . . 8 21 Secondary . | . . . . . Self-Inflicted Damage 63 | . . . 33 30 Shots 6 | . . . 3 3 Rammed 5 | . . . . 5 Targets Rammed 5 | . . . . 5 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 272 | . 272 102 116 271 Average Temperature 64 | . 74 19 37 92 Received Heat Transfer 1179 | . 354 252 108 465 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 7 | . 3 . 3 1 Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 3 . . 3 Heat Transferred 2363 | . 851 250 570 692 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 4 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 352 | . 137 266 352 245 Initial 50 | . . 14 24 50 Average 106 | . 36 98 195 113 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 80 | . 100 88 34 86 Level 1 19 | . . 11 65 13 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 4 3 3 8 Investigation 4 | . 1 . 1 2 Extermination 5 | . . . . 5 Reinforcement 9 | . 3 3 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 3 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | . 26 27 22 32 Peak Tracking Total 6 | . 4 6 4 6 Tactical Retreats 16 | . 2 . 3 11 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 10 | . . . 7 3 Max in Single Turn 2 | . . . 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 12 | . 3 1 5 3 Terminals 7 | . 3 1 3 . Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 2 | . . . 1 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 32 | . 5 2 16 9 Successful 14 | . 1 . 8 5 Failed 18 | . 4 2 8 4 Catastrophic 5 | . 3 . 2 . Database Lockouts . | . . . . . Manual 13 | . 3 2 8 . Terminals 17 | . 5 2 10 . Fabricators 7 | . . . . 7 Repair Stations . | . . . . . Recycling Units 4 | . . . 2 2 Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 . 4 . Record 1 | . 1 . . . Level Access Points 1 | . . . 1 . Alert Level 2 | . . . 2 . Unreport Threat 1 | . . . 1 . Fabricator Hacks 4 | . . . . 4 Load Schematic 2 | . . . . 2 Build 2 | . . . . 2 Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 1 5 3 Full Trace Events 3 | . 1 . . 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built 4 | . . . . 4 Matter 292 | . . . . 292 Time 146 | . . . . 146 Total Part Build Rating 12 | . . . . 12 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . . 1 Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6227 | . 1590 1401 1181 2055 Spaces Moved 2640 | 1 847 508 522 762 Core . | . . . . . Treads 1674 | . . 390 522 762 Legs 966 | 1 847 118 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 150 170 162 Average Speed 159 | 120 132 181 170 166 Slowest Speed 190 | 120 180 190 170 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 2 75 36 44 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 24 | . . 14 10 . Melee 2 | . . . 2 . Projectile 1 | . . 1 . . AOE 21 | . . 13 8 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4318 | . 1237 905 743 1433 Wait 1284 | . 300 295 148 541 Move 2636 | . 846 507 521 762 Hop . | . . . . . Pick Up 44 | . 10 18 3 13 Fast Attach 20 | . 5 3 5 7 Attach 21 | . 5 7 2 7 Detach 3 | . 2 1 . . Swap 57 | . 6 13 20 18 Drop 57 | . 12 21 8 16 Fire 170 | . 51 40 33 46 Melee 21 | . . . 3 18 Ram . | . . . . . Kick . | . . . . . Crush 5 | . . . . 5 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Sto) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 628 | -10/Materials | Discovered new exit (range 4) 1016 | -10/Materials | Discovered new exit (range 12) 1342 | -10/Materials | Discovered new exit (range 13) 1591 | -10/Materials | Entered another Materials area 1591 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2000 | -9/Materials | Destroyed 7 combat bots 2355 | -9/Materials | Build established: Skirmisher 2744 | -9/Materials | Discovered new exit (range 11) 2786 | -9/Materials | Identified exit to Materials 2881 | -9/Materials | Discovered new exit (range 16) 2960 | -9/Materials | Build established: Mutant 2992 | -9/Materials | Entered another Materials area 2992 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3495 | -8/Materials | Build established: Skirmisher 3724 | -8/Materials | Discovered new exit (range 8) 3920 | -8/Materials | Identified exit to Factory 4173 | -8/Materials | Entered Factory 4173 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4329 | -7/Factory | Discovered new exit (range 10) 4717 | -7/Factory | Identified exit to Storage 5326 | -7/Factory | Build established: Mutant 5940 | -7/Factory | Fabricated Arm. Treads (x2) 6007 | -7/Factory | Build established: Scavenger-Skirmisher 6022 | -7/Factory | Fabricated Arm. Treads (x2) 6057 | -7/Factory | Lost 3 parts (1n1u1w) 6228 | -7/Factory | Self-destructed Last Messages --------------- 06036_ P-60 Hacker knocked back. 06036_ P-60 Hacker destroyed. 06043_ U-05 Engineer builds a Door. 06047_ Acquired Arm. Treads. 06065_ System corrupted: FCS attempts to trigger Autogun. 06065_ System corrupted: Autogun misfires. 06074_ Acquired 16 matter. 06085_ System corrupted: Energy discharge (-120). 06086_ Dropped Arm. Treads. 06100_ System corrupted: Matter fused (-7). 06135_ R-06 Scavenger collects Recalibrator. 06144_ R-06 Scavenger collects Med. Treads. 06147_ R-06 Scavenger collects Aluminum Leg. 06155_ Slammed into R-06 Scavenger. 06165_ System corrupted: FCS attempts to trigger Adv. Assault Cannon. 06168_ Acquired Arm. Treads. 06173_ ALERT: Rogue bot located, Programmers report to Factory Zone 3U. 06209_ =D1Q%VJ4Q&IPC0|IM>OCJUFE1RCG SFPM:=7#B 06222_ Slammed into Y-54 Guardian. 06227_ K-01 Serf cleans the Fusion Modulator. 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Treads | -8/Materials | Scanalyzed Proton Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageDerelictPurifier Manual? 0 Play Time 01:36:57 Cumulative 42.6 hours Start 2022.01.14 @ 14:34:39 End 2022.01.20 @ 21:58:03 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83bbbf4f-8a78-405e-8ef9-68cf3a87a6f1