Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.14 @ 22:58:09 Player: Raisen Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (481) 481 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (285) 285 TOTAL SCORE: 2716 Bonus ------- Pacifist 200 Follower Combat Kills 85 Cogmind --------- Core Integrity 550/550 Matter 104/300 Energy 138/140 System Corruption 0% Temperature Cool (6) Movement Flying (29) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (3) ------ Improved Heat Sink Core Analyzer Core Analyzer > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (5) ---- Advanced Targeting Computer Heavy Armor Plating Spread Laser Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Core Analyzer Core Analyzer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Improved Light Cannon > --- INVENTORY -------- Advanced Targeting Computer Heavy Armor Plating Spread Laser [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Wheel Wheel Flight Unit Cesium-ion Thruster Utility Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 29 | 7 . 13 2 7 Power 5 | 1 . 2 1 1 Engine 4 | 1 . 2 . 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 8 | 3 . 4 . 1 Treads 2 | 2 . . . . Leg . | . . . . . Wheel 2 | 1 . 1 . . Hover . | . . . . . Flight 4 | . . 3 . 1 Utility 9 | 1 . 3 1 4 Device 2 | . . 1 1 . Storage 1 | 1 . . . . Processor 4 | . . 1 . 3 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 7 | 2 . 4 . 1 Energy Gun 1 | 1 . . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 4 | 1 . 3 . . Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Backups 2 | . 2 1 4 3 Power . | . 1 1 1 . Propulsion . | . 1 . 2 . Utility . | . . . 1 1 Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 6 | . . 1 . 5 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . . 1 . 3 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 85 89 100 95 Engine 7 | . 14 11 6 1 Core 3 | . . . 4 7 Treads 5 | . 14 10 . . Wheel 9 | . 14 21 . . Flight 17 | . . . 33 33 Device 6 | . . 5 11 8 Storage 4 | . 14 8 . . Processor 8 | . . 7 11 11 Protection 4 | . . 2 11 6 Energy Gun 3 | . 14 4 . . Energy Cannon 2 | . . 5 . . Ballistic Gun 15 | . 14 11 22 17 Ballistic Cannon 3 | . . . . 8 Peak Build Rating 37 | 6 6 23 26 37 Average Rating 19 | 3 6 10 23 31 On Entrance 12 | . 6 6 22 26 Naked Turns . | . . . . . Heaviest Build 19 | 13 13 18 15 19 Greatest Support 40 | 40 10 20 15 20 Greatest Overweight (x) 3 | 1 1 3 . . Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 6 | 5 8 7 5 5 Most Carried 5 | 2 2 5 5 5 Average Carried 2 | . 2 1 4 4 Final Capacity 8 | 8 8 5 5 5 Final Carried 5 | 2 2 5 5 5 Class Distribution -------------------- 42% | Mutant 32% | Sprinter 10% | Tank 8% | Scavenger-Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 745 | 246 . 116 112 271 Remotely . | . . . . . Salvage Created 717 | . . 411 . 306 Parts 35 | . . 19 . 16 Haulers Intercepted 4 | . . 1 . 3 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 9 | . . 6 . 3 Guns 3 | . . 2 . 1 Cannons 6 | . . 4 . 2 Classes Destroyed 7 | . . 5 . 2 Hauler 4 | . . 1 . 3 Operator 1 | . . . . 1 Watcher 4 | . . 3 . 1 Grunt 3 | . . 3 . . Duelist 1 | . . 1 . . Sentry 4 | . . 2 . 2 Hunter 1 | . . . . 1 Best Kill Streak 3 | . . 3 . 2 Combat Bots Only 3 | . . 3 . 2 Max Kills in Single Turn 1 | . . 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 66 | . . 19 2 45 Missed 28 | . . 3 2 23 Hits 38 | . . 16 . 22 Melee 4 | . . 4 . . Projectile 34 | . . 12 . 22 Critical Strikes 1 | . . 1 . . Damage Taken 602 | . . 268 . 334 Core 114 | . . 114 . . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 131 | . . . . 131 Core Remaining (%) 90 | 100 100 . 71 . Volleys Fired 65 | . 1 31 2 31 Largest 3 | . 1 2 2 3 Hottest 88 | . 20 88 50 83 Shots Fired 150 | . 1 62 4 83 Gun 114 | . 1 47 4 62 Cannon 36 | . . 15 . 21 Launcher . | . . . . . Special . | . . . . . Kinetic 119 | . 1 31 4 83 Thermal 31 | . . 31 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | . . 10 1 8 Robot Miss Streak 6 | . 1 2 3 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 88 | . . 42 1 45 Core Hits 34 | . . 19 1 14 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 3 . . Burn 3 | . . 3 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1261 | . . 535 18 708 Guns 907 | . . 291 18 598 Cannons 354 | . . 244 . 110 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 868 | . . 142 18 708 Thermal 393 | . . 393 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 3 3 . Average Corruption 2 | . 1 3 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . 3 . Matter Fused 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 172 | . . 172 1 119 Average Temperature 39 | . . 43 1 33 Received Heat Transfer 135 | . . 81 . 54 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 3 . . Heat Transferred 1110 | . . 1110 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 79 | . 12 79 74 68 Initial 13 | . . . 12 13 Average 18 | . . 32 29 11 Influence Increases 537 | . 22 246 74 195 Destroy 0b10 Robot/C 240 | . . 120 60 60 Destroy 0b10 Robot/NC 45 | . . 20 . 25 Destroy Leader 86 | . . 38 10 38 Allied During Kill 8 | . . . 4 4 Successful Hack 92 | . 22 53 . 17 Destroy Structure 6 | . . . . 6 Partial Spotted 30 | . . 15 . 15 Lose Combat Pursuer 30 | . . . . 30 Influence Decreases 534 | . 22 214 72 226 Entered New Map 41 | . . . 20 21 Time Decay 402 | . 22 204 52 124 Lost Part 10 | . . . . 10 Lost Ally 10 | . . 10 . . Purge Threat 71 | . . . . 71 Squads Dispatched 3 | . . 2 . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . . 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 2 12 5 15 Peak Tracking Total 5 | . 2 4 3 5 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 18 | . 4 4 . 10 Terminals 15 | . 4 4 . 7 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 52 | . 11 10 . 31 Successful 33 | . 7 5 . 21 Failed 19 | . 4 5 . 10 Catastrophic 8 | . . 2 . 6 Database Lockouts . | . . . . . Manual 26 | . 5 9 . 12 Terminals 34 | . 11 10 . 13 Fabricators . | . . . . . Repair Stations 16 | . . . . 16 Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 9 | . 5 2 . 2 Prototype ID Bank 1 | . 1 . . . Level Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Unreport Threat 3 | . 1 . . 2 Zone Layout 3 | . 1 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 15 | . . . . 15 Scan Component 8 | . . . . 8 Repair 7 | . . . . 7 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 8 | . 2 3 . 3 Terminals 8 | . 2 3 . 3 Assimilate 1 | . . 1 . . Botnet 7 | . 2 2 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used 1 | . . . . 1 Hacking Detections 14 | . 2 4 . 8 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 7 | . . . . 7 Time 279 | . . . . 279 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 2 | . . 1 1 . Largest Group 1 | . . 1 1 1 Highest-Rated Group 31 | . . 10 31 31 Highest-Rated Ally 31 | . . 10 31 31 Total Orders . | . . . . . Ally Attacks 14 | . . . 9 5 Total Damage 232 | . . . 167 65 Kills 3 | . . . 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 998 | . . 343 141 514 Optics 998 | . . 343 141 514 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1476 | 69 162 522 141 582 Spaces Moved 1479 | 51 169 311 310 638 Core 5 | 5 . . . . Treads 127 | 18 . 109 . . Legs . | . . . . . Wheels 385 | 28 169 188 . . Hover . | . . . . . Flight 962 | . . 14 310 638 Fastest Speed 26 | 50 95 29 29 26 Average Speed 54 | 110 95 107 29 26 Slowest Speed 280 | 160 95 280 29 29 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . . 1 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 28 31 54 43 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . . . . 5 Melee . | . . . . . Projectile 5 | . . . . 5 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2037 | 60 169 440 358 1010 Wait 419 | . . 71 41 307 Move 1473 | 50 168 310 309 636 Hop 1 | . . . . 1 Pick Up 18 | 2 . 5 1 10 Fast Attach 23 | 7 . 9 1 6 Attach 5 | . . 1 . 4 Detach 2 | . . 1 . 1 Swap 8 | . . 3 1 4 Drop 23 | 1 . 9 3 10 Fire 65 | . 1 31 2 31 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Identified exit to Materials 232 | -10/Materials | Entered another Materials area 232 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 687 | -9/Materials | Discovered new exit (range 18) 754 | -9/Materials | Entered Mines 757 | -9/Mines | Received a Mining Laser from a helpful Derelict 780 | -9/Mines | Discovered new exit (range 4) 784 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 853 | -9/Mines | Learned location of Zion (-6) 895 | -9/Mines | Entered Materials 895 | -8/Materials | Accompanied by 1 ally 895 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1035 | -8/Materials | Repaired Broken Cesium-ion Thruster 1074 | -8/Materials | Repaired Cesium-ion Thruster 1114 | -8/Materials | Repaired Cesium-ion Thruster 1141 | -8/Materials | Repaired Lgt. Armor Plating 1174 | -8/Materials | Repaired Imp. Light Cannon 1236 | -8/Materials | Repaired Enh. Autogun 1269 | -8/Materials | Repaired Imp. Ion Engine 1431 | -8/Materials | Build established: Sprinter 1477 | -8/Materials | Self-destructed Last Messages --------------- 01407_ Acquired Core Analyzer. 01408_ Discarded Imp. Targeting Computer. 01409_ Discarded Visual Processing Unit. 01415_ W-25 Informer destroyed. 01417_ Acquired 16 matter. 01420_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01421_ W-25 Informer sends out distress signal. 01423_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 01425_ Acquired 5 matter. 01425_ Acquired 40 matter. 01430_ Acquired Adv. Targeting Computer. 01447_ Penetrated by Slug. 01450_ Slug penetrates Wall. 01453_ Penetrated by Slug. 01453_ Cesium-ion Thruster destroyed. 01456_ Slug penetrates Wall. 01459_ H-55 Commando destroyed. 01462_ Dropped Adv. Targeting Computer. 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"T" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 6 Core Analysis 9 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cesium-ion Thruster | 36% | -8/Materials | Broken Cesium-ion Thruster | 40% | -8/Materials Cesium-ion Thruster | 52% | -8/Materials Lgt. Armor Plating | 47% | -8/Materials Imp. Light Cannon | 86% | -8/Materials Enh. Autogun | 89% | -8/Materials Imp. Ion Engine | 91% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionWeaponStrikerail Manual? 0 Play Time 00:25:10 Cumulative 17.6 hours Start 2025.09.14 @ 22:24:22 End 2025.09.14 @ 22:58:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 394bac0f-2dc4-4b17-af18-81f46fb0e6d8