Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 23:18:06 Player: SYPIAC Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (337) 1685 Value Destroyed (17835) 17835 Prototype IDs (50) 1000 Alien Tech Used (1) 200 Bonus (10022) 10022 TOTAL SCORE: 38842 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6618 Follower Combat Kills 66 Entered DSFs 500 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1712 Friendly Fire -674 Cogmind --------- Core Integrity 0/1600 Matter 190/300 Energy 325/325 System Corruption 35% Temperature Cool (0) Movement Treading (167) Location -1/Command Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor > --- PROPULSION (6) --- Treaded Armored-Gravjet Exoskeleton > --- UTILITY (13) ----- Advanced Coolant Injector > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Cooling System Improved Matter Compressor (300) Improved Hacking Suite Improved Hacking Suite Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Treaded Armored-Gravjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Advanced Signal Interpreter Improved Kinecellerator Advanced Weapon Cycler Advanced Phase Shifter SHELL Armor Experimental Focal Shield > --- WEAPON ----------- Hpw. Ballistic Rail Construct/C KE HMG Construct/G Hpw. KE HMG Construct/G > --- INVENTORY -------- Reinforced Antimatter Reactor Advanced Cooling System Advanced Coolant Injector Improved Matter Compressor Structural Scanner Long-range Sensor Array Armor Integrity Analyzer Improved Kinecellerator Advanced Weapon Cycler Advanced Transmission Jammer Medium Regenerative Plating Medium Regenerative Plating Experimental Thermal Defense Suite EM Disruption Field Improved Force Field Enhanced Nova Cannon Micro-nuke Launcher Power Sword [Rating: 204] Favorites ----------- Power Constructs Engine Light Angular Momentum Engine Reactor Constructs Propulsion Constructs Treads Constructs Leg Improved VSS Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Experimental System Shield Protection Improved Medium Armor Plating Weapon Constructs Energy Gun Precision Beam Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Precision Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Com Slots Evolved 18 | . . 2 2 2 . . 4 . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 2 . . . 1 . . . . . . 1 . . . . Utility 11 | . . 2 . 1 . . 2 . 1 . . . . 1 . 2 2 . Weapon 2 | . . . . 1 . . 1 . . . . . . . . . . . Parts Attached 437 | 2 16 32 25 33 35 5 10 9 26 7 4 9 15 49 34 32 75 19 Power 29 | . 1 3 1 1 3 . . . 4 . 1 1 3 5 3 2 . 1 Engine 13 | . 1 3 1 1 2 . . . 2 . 1 . 2 . . . . . Core . | . . . . . . . . . . . . . . . . . . . Reactor 16 | . . . . . 1 . . . 2 . . 1 1 5 3 2 . 1 Propulsion 41 | 2 2 3 8 7 4 . 3 2 2 1 1 1 2 3 . . . . Treads 22 | 1 1 1 5 4 1 . 2 . . . 1 1 2 3 . . . . Leg 3 | . . . . . . . . 2 . 1 . . . . . . . . Wheel 16 | 1 1 2 3 3 3 . 1 . 2 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 257 | . 4 7 8 8 6 3 5 3 16 6 2 4 9 30 26 30 75 15 Device 197 | . . 2 4 4 2 3 4 1 11 6 2 4 6 24 20 25 67 12 Storage 3 | . 1 . . 1 . . . . . . . . . 1 . . . . Processor 16 | . 2 1 1 . . . . . 2 . . . . 3 . . 7 . Hackware 1 | . . . . . . . . . . . . . . . 1 . . . Protection 40 | . 1 4 3 3 4 . 1 2 3 . . . 3 2 5 5 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 110 | . 9 19 8 17 22 2 2 4 4 . . 3 1 11 5 . . 3 Energy Gun 27 | . . 9 1 3 5 1 1 2 . . . 2 . 2 1 . . . Energy Cannon 27 | . . 1 2 4 7 1 . 1 2 . . . 1 5 2 . . 1 Ballistic Gun 17 | . 6 4 2 3 2 . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . 1 2 . . . . . . . . 3 . . . . Launcher 15 | . . . . 4 4 . 1 1 1 . . 1 . 1 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . 3 5 1 . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . 2 2 2 . . . 1 . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . 2 . 2 9 . . . . 1 . 2 . 7 8 1 1 1 Parts Lost 68 | . 1 3 4 2 2 . . 7 2 . . 1 1 9 1 4 5 26 Power 8 | . . 1 . 1 . . . 1 . . . . . 1 1 1 . 2 Propulsion 8 | . 1 1 2 . . . . 3 . . . . . . . . . 1 Utility 30 | . . . 1 1 1 . . 1 1 . . . 1 3 . 2 3 16 Weapon 22 | . . 1 1 . 1 . . 2 1 . . 1 . 5 . 1 2 7 Highest Loss Streak 14 | . 1 1 2 1 1 . . 4 1 . . 1 1 4 1 3 2 14 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 76 | . 95 100 99 99 99 83 83 78 66 72 71 71 68 65 60 57 58 54 Engine 3 | . 14 11 9 7 6 . . . 6 . 3 4 1 1 . . . . Reactor 3 | . . . . . . 6 5 2 . 5 4 4 4 6 8 5 3 5 Treads 7 | . 13 11 23 15 15 11 15 4 1 5 6 9 7 5 . . . 4 Wheel 5 | . 13 11 12 15 14 15 11 8 6 . . . . . . . . . Device 18 | . . 14 14 18 15 13 17 17 15 21 21 20 20 22 17 21 25 24 Storage 6 | . 14 11 9 7 7 7 5 5 5 5 5 5 5 4 4 4 4 3 Processor 4 | . 9 11 8 7 7 7 5 5 . . . . . 1 4 4 6 1 Protection 4 | . 1 7 3 3 6 . 2 4 5 5 5 5 5 1 2 4 4 4 Energy Gun 5 | . 6 14 6 3 6 7 . 9 1 1 5 7 15 3 4 . . 1 Energy Cannon 5 | . . . 1 12 12 4 5 3 9 15 15 11 3 9 8 1 1 . Ballistic Gun 2 | . 15 5 8 3 . . . . . . . . . . . 6 4 4 Ballistic Cannon 1 | . . . . . 1 5 11 5 . . . . . 3 1 3 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 168 | 13 58 59 66 76 97 88 83 83 113 112 112 123 132 121 127 134 168 168 Greatest Support 281 | 10 10 16 63 40 40 24 40 74 113 113 113 140 140 281 281 251 227 217 Greatest Overweight (x) 5 | 1 5 5 5 3 5 3 3 3 4 . . 1 . 1 . 1 . . Average Overweight (x) . | 1 3 4 2 2 2 2 2 2 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 20 20 20 20 20 20 18 20 20 19 20 20 20 20 20 20 20 18 Average Carried 17 | 6 13 18 19 19 18 16 15 16 18 17 19 18 18 16 18 18 18 13 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 20 20 20 19 20 18 15 20 16 19 20 18 18 20 19 18 17 5 Scrap Engine Consumption 245 | . . . . . . 14 . 16 14 3 2 22 5 47 21 42 36 23 Constructs Created 18 | . . . . . . 3 . 1 1 1 . 2 . 4 . 2 2 2 Constructs Modified 84 | . . . . . . 1 . 2 8 2 2 1 5 21 8 15 14 5 Class Distribution -------------------- 36% | Construct 11% | Mutant 9% | Skirmisher 8% | Infiltrator-Construct 7% | Scavenger-Skirmisher 6% | Tank 6% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -7/Storage Mutant | -7/Recycling Gunner | -5/Factory Tank | -5/DSF Gunner | -4/Factory Skirmisher | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Infiltrator-Construct | -3/Research Construct | -3/Testing Construct | -2/Research Construct | -1/Access Construct | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Com Matter Collected 6421 | 200 270 424 405 549 437 61 . 360 386 135 58 94 203 797 280 692 862 208 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 18516 | . 492 1089 744 952 815 . . 782 1203 106 123 492 530 1489 279 951 6735 1734 Parts 861 | . 37 81 42 64 39 . . 27 16 1 2 8 16 65 18 36 317 92 Haulers Intercepted 8 | . 1 5 . . . . . . . . . . . 2 . . . . Recyclers Shooed 9 | . 1 . 2 . . . . . 1 . . . . 3 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . 1 . . 9 . . . . . Prevented 13 | . . . . . . . . . . . . . 13 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Com Combat Hostiles Destroyed 278 | . 8 19 12 19 14 . . 11 22 6 2 13 13 20 5 9 78 27 Melee 1 | . . . . . . . . . 1 . . . . . . . . . Guns 70 | . 8 18 11 6 5 . . 3 . . . 2 2 10 . . . 5 Cannons 131 | . . . 1 7 6 . . 1 1 3 . . . 7 3 8 77 17 AOE 32 | . . 1 . 6 1 . . 7 . . . 6 4 . 1 . 1 5 Classes Destroyed 23 | . 6 3 1 4 1 . . 1 1 1 . 1 . . . 2 1 1 Worker 15 | . 1 2 1 3 1 . . . 1 . . . . 3 . . . 3 Builder 5 | . . 1 1 . . . . . 1 . . . . . . . 2 . Hauler 8 | . 1 5 . . . . . . . . . . . 2 . . . . Recycler 7 | . 1 . 2 . . . . . 1 . . . . 2 . . 1 . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . Mechanic 2 | . . 1 . . . . . . . . . . . . . . 1 . Operator 5 | . . . . 1 1 . . . . . . . . . . 1 1 1 Drone 1 | . . . . . 1 . . . . . . . . . . . . . Watcher 27 | . 2 5 1 . 2 . . . 5 . . . . 4 1 . 7 . Swarmer 62 | . 3 8 4 6 2 . . 4 . 5 . 1 6 8 . . 10 5 Saboteur 3 | . . . . . . . . . 1 . . 1 . . . . 1 . Grunt 86 | . 5 10 3 5 3 . . 3 9 . . 9 . 1 . 3 32 3 Brawler 5 | . . . . 2 . . . . . . . . 1 . . 1 1 . Duelist 11 | . . . 1 1 . . . . . . . 1 . . . . 7 1 Sentry 16 | . . 1 4 1 4 . . . 1 1 . . 1 1 . . 1 1 Specialist 4 | . . . . . . . . 3 . . . . . . . . 1 . Hunter 38 | . . . . 1 4 . . 1 6 . 2 . 5 2 . 4 7 6 Programmer 39 | . . . . 3 1 . . . 5 . . . . 8 3 . 15 4 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . Behemoth 3 | . . . . . . . . . . . . . . . . 1 2 . Striker 5 | . . . . . . . . . . . . 1 . . 2 . . 2 Executioner 5 | . . . . . . . . . . . . . . . . . . 5 Troll 1 | . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 13 | . 3 9 8 4 5 . . 4 8 6 2 9 5 4 3 2 13 12 Combat Bots Only 12 | . 3 5 6 4 5 . . 4 6 6 2 9 5 3 3 2 12 10 Max Kills in Single Turn 4 | . 1 2 2 3 2 . . 3 3 1 1 3 4 1 1 1 2 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . 3 1 . . 3 . . . 3 4 . 1 . 1 3 Melee 1 | . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Com Hostile Shots Fired 2389 | . 45 87 75 84 195 . . 164 102 21 8 24 65 145 53 97 517 707 Missed 687 | . 14 24 16 22 73 . . 49 35 4 3 13 19 41 20 31 159 164 Damage Taken 28698 | . 308 747 860 993 1170 . . 1639 1311 228 72 235 740 2183 664 1421 5991 10136 Core 2821 | . 74 131 119 136 75 . . 156 182 21 17 5 17 156 11 89 479 1153 Absorbed by Shields 1278 | . . . . . . . . . . . . 65 41 . . . 626 546 Reduced by Siege Mode 389 | . . . . . . . . . . . . . . . . . . 389 Ignored by Resistances 5826 | . . . . . 135 . . 81 22 58 26 35 . 66 149 297 1992 2965 Regen/Repaired (Parts) 8312 | . . . . 86 36 . . 75 35 222 34 208 387 570 100 1187 4562 810 Core Remaining (%) 80 | 100 70 67 78 . . 69 . 84 . . . . 78 . 87 93 . . Volleys Fired 1070 | . 33 54 56 56 43 6 . 25 101 19 4 37 32 141 52 72 267 72 Largest 4 | . 2 2 2 3 3 1 . 4 3 1 1 1 1 1 2 2 2 4 Hottest 266 | . 60 90 113 208 189 65 . 247 171 98 37 98 62 98 182 266 178 259 Shots Fired 1427 | . 66 99 98 111 115 6 . 71 103 19 4 37 32 143 59 73 267 124 Gun 542 | . 66 99 87 33 43 . . 34 . . . 13 31 53 12 22 . 49 Cannon 863 | . . . 11 73 71 6 . 31 102 19 4 22 . 90 43 51 267 73 Launcher 22 | . . . . 5 1 . . 6 1 . . 2 1 . 4 . . 2 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 685 | . 45 24 50 40 14 . . 16 . . . 10 1 42 7 51 267 118 Thermal 452 | . . 2 11 60 50 6 . 47 102 19 4 22 . 75 40 10 . 4 Explosive 17 | . . . . . 1 . . 6 1 . . 2 1 . 4 . . 2 Electromagnetic 270 | . 21 73 37 11 50 . . 2 . . . . 30 26 8 12 . . Entropic 3 | . . . . . . . . . . . . 3 . . . . . . Robot Hit Streak 19 | . 9 11 13 11 11 . . 10 19 12 6 18 6 9 3 6 11 12 Robot Miss Streak 7 | . 4 3 3 2 3 . . 3 7 4 2 4 6 4 2 3 5 3 Penetration Max 1 | . . . . . . . . 1 . . . . . 1 . 1 1 1 Secondary Targets 4 | . . 4 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . Capacitor 351 | . . . . . . . . . 99 19 4 35 30 107 35 22 . . Shots Hit Robots 914 | . 36 68 67 61 82 . . 52 87 17 4 25 20 83 12 44 168 88 Core Hits 636 | . 19 38 31 38 30 . . 33 110 23 4 66 17 42 24 20 86 55 Critical Kills 3 | . . . . . . . . . . . . . . 2 1 . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . Critical Strikes 22 | . 1 2 1 2 1 . . 2 . . . 2 . 8 1 . . 2 Burn 2 | . . . . . . . . 2 . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . 2 1 . . . Blast 11 | . . . . 2 1 . . . . . . 1 . 5 . . . 2 Corrupt 5 | . 1 2 1 . . . . . . . . . . 1 . . . . Detonate 1 | . . . . . . . . . . . . 1 . . . . . . Melee Attacks 38 | . 7 13 3 6 5 . . . 1 . . . . . 3 . . . Impact 22 | . 7 13 2 . . . . . . . . . . . . . . . Slashing 16 | . . . 1 6 5 . . . 1 . . . . . 3 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 55194 | . 463 1487 1061 1792 2222 . . 1924 1721 216 60 1558 1417 3423 1544 3675 23145 9486 Guns 9500 | . 463 1108 951 404 732 . . 423 . . . 308 1059 1364 188 604 . 1896 Cannons 38278 | . . . 86 982 1250 . . 526 1143 216 60 236 . 2030 506 3013 22397 5833 Explosions 7197 | . . 315 . 391 227 . . 975 578 . . 1014 358 . 850 58 723 1708 Melee 62 | . . 62 . . . . . . . . . . . . . . . . Ramming 157 | . . 2 24 15 13 . . . . . . . . 29 . . 25 49 Kinetic 36587 | . 296 247 568 555 241 . . 257 . . . 133 42 916 364 3008 22397 7563 Thermal 8543 | . . 330 86 789 1027 . . 942 1482 216 60 430 . 1687 330 461 537 166 Explosive 4740 | . . . . . 55 . . 710 239 . . 820 358 . 850 . . 1708 Electromagnetic 4930 | . 167 846 383 433 886 . . 15 . . . . 1017 791 . 206 186 . Impact 62 | . . 62 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Entropic 175 | . . . . . . . . . . . . 175 . . . . . . Highest Corruption 34 | . . . 1 4 6 9 . 4 2 2 2 2 . 4 6 . 18 34 Average Corruption 4 | . . . 1 3 4 7 . 3 1 2 2 2 . 1 3 . 7 22 Corruption Purged 7 | . . . . . . . . . . . . . . 7 . . . . Corruption Blocked 14 | . . . . . . . . . . . . . . . . 14 . . Effects 228 | . . . 9 16 31 20 . 5 10 5 7 1 . 16 13 . 65 30 Message Errors 58 | . . . 2 8 9 4 . 1 3 . 2 . . 5 4 . 15 5 Matter Fused 50 | . . . 3 3 6 8 . 2 1 3 . . . 3 1 . 15 5 Heat Flow Errors 32 | . . . . 3 3 4 . . 1 1 2 1 . . 1 . 10 6 Energy Discharges 20 | . . . 1 1 7 1 . . . 1 . . . 2 1 . 5 1 Parts Rejected 3 | . . . . . . . . . 1 . . . . . 1 . 1 . Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 30 | . . . 1 . 3 2 . 1 3 . . . . 1 5 . 10 4 Data Loss (major) 13 | . . . 1 . 1 1 . . . . 2 . . 3 . . 3 2 Misfires 3 | . . . . . . . . 1 . . . . . 2 . . . . Alerts 5 | . . . . 1 1 . . . 1 . 1 . . . . . 1 . Misdirections 4 | . . . . . . . . . . . . . . . . . 1 3 Weapon Failures 9 | . . . 1 . . . . . . . . . . . . . 4 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 3880 | . . 17 . 17 30 . . 9 81 . . . 28 48 49 54 2946 601 Projectiles 3541 | . . . . 3 5 . . . . . . . . 48 49 54 2816 566 Explosions 328 | . . 17 . 14 25 . . 9 81 . . . 28 . . . 130 24 Melee 11 | . . . . . . . . . . . . . . . . . . 11 Knockbacks 124 | . . . . 4 1 . . 6 . . . . . 5 5 5 67 31 Impact 1 | . . . . . . . . . . . . . . 1 . . . . Kinetic 115 | . . . . 4 1 . . 6 . . . . . 4 4 5 61 30 Secondary 8 | . . . . . . . . . . . . . . . 1 . 6 1 Self-Inflicted Damage 521 | . . 46 . . 45 . . . 64 . . 54 . . . . 141 171 Shots 11 | . . 1 . . 1 . . . 1 . . 3 . . . . 3 2 Rammed 17 | . . 1 4 3 3 . . . . . . . . 3 . . 1 2 Targets Rammed 20 | . . 1 5 3 3 . . . . . . . . 3 . . 2 3 Kicked 1 | . . . . . . . . . . . . . . . . . 1 . Crushed 2 | . . . 1 . . . . . . . . . . . . . . 1 Highest Temperature 454 | . 20 204 268 454 295 230 . 168 224 182 205 360 207 265 425 418 366 324 Average Temperature 95 | . 7 50 77 133 88 78 . 45 70 54 76 80 68 79 113 159 102 88 Received Heat Transfer 3106 | . 123 255 414 111 276 . . 420 169 27 . 49 109 33 12 225 550 333 Effects 27 | . . . . 3 1 . . . . . 1 3 1 1 1 7 7 2 Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . Energy Bleed 10 | . . . . 2 1 . . . . . 1 2 . 1 1 . 2 . Interference 9 | . . . . . . . . . . . . . 1 . . 2 4 2 Damage (minor) 2 | . . . . . . . . . . . . . . . . 1 1 . Damage (major) 5 | . . . . 1 . . . . . . . . . . . 4 . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . 6 Total Turns 108 | . . . . . . . . . . . . . . . . . . 108 Longest Duration 42 | . . . . . . . . . . . . . . . . . . 42 Robots Corrupted 15 | . . 1 . . 2 . . . . . . . 7 3 . 1 1 . Combat Hostiles 11 | . . . . . 2 . . . . . . . 7 1 . 1 . . Parts Fried 30 | . . 3 3 1 3 . . . . . . . 4 11 . 2 2 1 Impact Corruptions 8 | . . . . . . . . . . . . . . . 1 . 5 2 Robots Melted 43 | . . . . . . . . 4 26 4 2 4 . 2 1 . . . Combat Hostiles 32 | . . . . . . . . . 20 3 2 4 . 2 1 . . . Parts Melted 111 | . . . . . . . . 1 64 7 4 13 . 15 6 . 1 . Heat Transferred 27597 | . . 387 148 1036 1482 . . 1619 14000 2700 750 2500 . 2159 287 50 350 129 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . 3 . 2 2 . . 1 . . . . . . . 1 5 . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Com Peak Influence 2688 | . 156 418 324 335 406 173 550 744 872 . . . . 237 365 465 2663 2688 Initial 1704 | . . . 142 102 93 143 550 385 390 . . . . . 105 204 40 1704 Average 439 | . 66 201 192 238 235 120 550 587 443 . . . . 132 217 258 1116 2268 Maximum Alert Level 5 | . . 2 1 1 2 . 2 3 3 . . . . 1 1 2 5 5 Low Security (%) 42 | 100 100 50 58 21 40 100 . . . . . . . 88 52 37 11 . Level 1 33 | . . 40 41 78 59 . . 15 51 . . . . 11 47 56 8 . Level 2 7 | . . 9 . . . . 100 50 37 . . . . . . 6 12 . Level 3 6 | . . . . . . . . 34 10 . . . . . . . 27 . Level 4 1 | . . . . . . . . . . . . . . . . . 7 . Level 5 7 | . . . . . . . . . . . . . . . . . 32 52 High Security 1 | . . . . . . . . . . . . . . . . . . 48 Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . . . . . . Squads Dispatched 65 | . . 3 1 4 7 . . 2 6 . . . . 5 4 1 24 8 Investigation 8 | . . 2 1 1 2 . . . . . . . . . 1 . 1 . Extermination 14 | . . . . 2 1 . . . 1 . . . . 4 1 . 5 . Reinforcement 17 | . . 1 . 1 1 . . 2 3 . . . . 1 2 1 5 . Assault 19 | . . . . . . . . . 1 . . . . . . . 10 8 Garrison 7 | . . . . . 3 . . . 1 . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Com Distress Signals 22 | . 3 2 1 3 3 . . . 3 . . 1 . . 1 3 1 1 Communications Jammed 19 | . . . . . . . . . . . . . . 10 1 . 8 . Distress Signals 14 | . . . . . . . . . . . . . . 10 1 . 3 . Times Spotted 440 | . 13 31 13 27 25 . . 14 38 6 2 25 18 31 15 13 114 55 Peak Tracking Total 16 | . 4 5 7 5 5 . . 5 5 5 2 9 7 5 8 4 9 16 Tactical Retreats 35 | . . 1 1 2 4 . . 4 1 . . 2 1 3 6 . 7 3 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Com Traps Triggered 14 | . 1 1 . 3 . . . 2 . . . . . 5 . . 2 . Indirectly 1 | . . . . 1 . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . 3 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . 3 . . . . . . Triggered 20 | . . . . 1 . . . . . . . 18 1 . . . . . Most Traps Carried 3 | . . . . . . . . . . 3 3 3 1 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Com Machines Disabled 33 | . . 2 . 3 3 . . 1 4 1 . . . 2 4 . 10 3 Max in Single Turn 4 | . . 1 . 1 1 . . 1 4 1 . . . 1 1 . 2 1 Garrison Access 4 | . . . . . . . . . 1 . . . . . . 1 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . 1 . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Com Machines Accessed 102 | . 4 5 3 7 11 11 1 . 9 1 . 14 . 7 9 1 19 . Terminals 62 | . 4 5 2 6 7 5 1 . 5 . . . . 4 7 1 15 . Fabricators 2 | . . . . . . . . . . . . . . 1 1 . . . Repair Stations 3 | . . . . 1 2 . . . . . . . . . . . . . Recycling Units 13 | . . . 1 . 1 6 . . 2 . . . . 1 . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . . 2 . . . . 1 1 . 2 . Total Hacks 215 | . 12 15 6 17 25 36 1 . 18 1 . 29 . 15 12 2 26 . Successful 120 | . 4 11 4 12 11 18 1 . 10 1 . 29 . 7 1 1 10 . Failed 95 | . 8 4 2 5 14 18 . . 8 . . . . 8 11 1 16 . Catastrophic 31 | . . . 1 1 6 5 . . 1 . . . . 2 5 1 9 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 82 | . 2 11 4 8 6 21 . . 6 . . 3 . 8 5 1 7 . Terminals 126 | . 12 15 5 15 13 14 1 . 11 . . . . 10 8 2 20 . Fabricators 3 | . . . . . . . . . . . . . . 1 2 . . . Repair Stations 7 | . . . . 2 5 . . . . . . . . . . . . . Recycling Units 35 | . . . 1 . 3 22 . . 4 . . . . 2 . . 3 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . . 4 . . . 3 . . . . 2 2 . 3 . Terminal Hacks 72 | . 4 5 1 6 5 2 1 . 3 1 . 29 . 5 1 1 8 . Record 33 | . . . . . . . . . 2 1 . 23 . 2 . 1 4 . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 1 . . . . . . . . . 4 . . . . . . Open Door 10 | . . . . . 4 . . . . . . 2 . . 1 . 3 . Open DSF 2 | . . . . . . . 1 . 1 . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Branch Access Points 5 | . 1 1 1 1 . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Terminal Index 5 | . 1 1 . 1 . 1 . . . . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . Locate Traps 4 | . . . . 1 1 . . . . . . . . 1 . . 1 . Recall Extermination 1 | . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . 2 3 . . . . . . . . . . . . . Scan Component 3 | . . . . 1 2 . . . . . . . . . . . . . Repair 2 | . . . . 1 1 . . . . . . . . . . . . . Recycling Unit Hacks 14 | . . . 1 . 1 10 . . 1 . . . . . . . 1 . Report Inventory 9 | . . . 1 . . 6 . . 1 . . . . . . . 1 . Retrieve Components 5 | . . . . . 1 4 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . . . 1 . Seal Access 2 | . . . . . . . . . 1 . . . . . . . 1 . Unauthorized Hacks 27 | . . 6 2 4 2 6 . . 5 . . . . 2 . . . . Terminals 18 | . . 6 2 4 1 . . . 3 . . . . 2 . . . . Track 5 | . . 2 1 2 . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . Botnet 9 | . . 2 1 2 1 . . . 2 . . . . 1 . . . . Disrupt 1 | . . . . . . . . . . . . . . 1 . . . . Sabotage 2 | . . 2 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . 1 6 . . 2 . . . . . . . . . Monitor 3 | . . . . . 1 . . . 2 . . . . . . . . . Tunnel 6 | . . . . . . 6 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . 2 . . . . . . . . . . . 1 1 1 Used 2 | . . . . 2 . . . . . . . . . . . . . . Hacking Detections 68 | . 4 3 2 5 9 8 . . 5 . . . . 6 8 1 17 . Full Trace Events 11 | . . . 1 1 2 5 . . . . . . . . 1 . 1 . Feedback Events 5 | . . . 1 . . 3 . . . . . . . . 1 . . . Corruption 5 | . . . 1 . . 3 . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . . . . . . . . . . . Time 48 | . . . . 32 16 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 14 | . . . . . 5 9 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . 3 . . . . . . . 5 2 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Com Total Allies 11 | . . . . 3 . . . . 1 . . 5 2 . . . . . Largest Group 5 | . . . . 3 . . . . 1 . . 5 2 2 . . . . Highest-Rated Group 263 | . . . . 60 . . . . 10 . . 263 111 111 . . . . Highest-Rated Ally 65 | . . . . 32 . . . . 10 . . 65 65 64 . . . . Total Orders 8 | . . . . . 1 3 . . 3 . . . 1 . . . . . STAY 1 | . . . . . . . . . 1 . . . . . . . . . ROAM 2 | . . . . . . . . . 1 . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . . . . . . EXPLORE 2 | . . . . . 1 1 . . . . . . . . . . . . RETURN 2 | . . . . . . 2 . . . . . . . . . . . . Ally Attacks 39 | . . . . 13 . . . . . . . 22 . 4 . . . . Total Damage 1625 | . . . . 318 . . . . . . . 1162 . 145 . . . . Kills 8 | . . . . 3 . . . . . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . 1 . . . . . . . 1 . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Com Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 2 1 . . . . . . . Drone Launches 22 | . . . . . 20 2 . . . . . . . . . . . . Drone Recoveries 6 | . . . . . 6 . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Com Turns Passed 20131 | 3 840 1448 1174 1710 1170 802 98 366 1124 496 425 1053 2302 1825 798 1286 2761 450 Spaces Moved 12606 | 1 479 637 610 911 587 439 63 116 688 513 459 1117 897 1100 1028 892 1923 146 Core . | . . . . . . . . . . . . . . . . . . . Treads 4057 | . . . 90 61 1 . 2 . 246 513 459 1117 897 460 27 34 4 146 Legs 988 | . . . . . . . . 11 161 . . . . . . 625 191 . Wheels 3959 | 1 479 637 520 850 586 439 61 105 281 . . . . . . . . . Hover 2471 | . . . . . . . . . . . . . . 335 371 37 1728 . Flight 1131 | . . . . . . . . . . . . . . 305 630 196 . . Fastest Speed 50 | 95 95 145 110 115 120 120 120 120 75 75 75 75 99 71 50 50 91 167 Average Speed 110 | 95 128 151 137 130 132 120 134 138 123 75 75 75 126 124 51 110 106 167 Slowest Speed 250 | 95 155 155 240 240 245 135 240 250 245 75 75 155 150 240 71 193 185 167 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . . 7 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 67 43 39 32 86 99 1 47 19 61 67 94 89 30 74 23 53 14 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 7 | . . . . . . 6 . . . 1 . . . . . . . . Known Exits Taken 11 | . . 1 1 1 1 1 1 . . 1 . . 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 . . . . . . . 1 . 1 1 . . . . 1 . Scrap Searched 5 | . . . . . . . . . . 1 3 . 1 . . . . . Spaces Dug 149 | . 5 7 6 8 5 6 . . 11 . . 8 . 21 21 3 45 3 Terrain Destroyed 824 | . 5 19 7 16 28 6 . 47 44 . . 93 25 32 85 45 260 112 Melee 23 | . 5 7 2 6 2 . . . 1 . . . . . . . . . Projectile 416 | . . . 5 6 8 6 . 2 11 . . 12 . 32 24 36 214 60 AOE 385 | . . 12 . 4 18 . . 45 32 . . 81 25 . 61 9 46 52 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Com Total 17912 | 2 629 996 845 1327 878 715 76 267 955 623 539 1321 2061 1511 1266 1148 2479 274 Wait 3202 | . 50 239 109 236 161 248 . 94 115 73 67 96 1088 166 128 118 182 32 Move 12569 | . 478 636 609 910 586 438 62 115 687 512 458 1116 896 1086 1021 891 1922 146 Hop 9 | . . . . . . . . . . . . . . 6 3 . . . Pick Up 152 | . 26 7 20 17 11 2 1 5 6 5 3 4 6 16 3 8 11 1 Fast Attach 103 | . 10 9 3 4 12 3 1 2 4 2 1 2 . 18 10 8 10 4 Attach 132 | . 1 8 8 6 9 . 7 3 12 2 1 2 10 18 8 15 10 12 Detach 95 | . 1 3 1 2 7 4 3 3 10 3 . 4 6 14 11 14 8 1 Swap 203 | 2 5 15 14 23 14 2 2 4 10 4 2 5 5 13 16 9 55 3 Drop 188 | . 18 11 17 23 20 12 . . 9 3 3 11 4 21 11 13 12 . Fire 1070 | . 33 54 56 56 43 6 . 25 101 19 4 37 32 141 52 72 267 72 Melee 38 | . 7 13 3 6 5 . . . 1 . . . . . 3 . . . Ram 2 | . . . . . 1 . . . . . . . . . . . 1 . Kick 1 | . . . . . . . . . . . . . . . . . 1 . Crush 17 | . . 1 5 3 2 . . . . . . . . 3 . . . 3 Escape Stasis 24 | . . . . 8 . . . 16 . . . . . . . . . . Rewire 97 | . . . . 33 . . . . . . . 41 14 9 . . . . Trap 3 | . . . . . . . . . . . . 3 . . . . . . Miscellaneous 7 | . . . . . 7 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 15) 670 | -10/Materials | Discovered new exit (range 18) 844 | -10/Materials | Entered another Materials area 844 | -9/Materials | Evolved 2 slots: Utility x2 1151 | -9/Materials | Discovered new exit (range 6) 1670 | -9/Materials | Identified exit to Materials 2048 | -9/Materials | Build established: Scavenger-Mutant 2121 | -9/Materials | Identified exit to Mines 2292 | -9/Materials | Entered another Materials area 2292 | -8/Materials | Evolved 2 slots: Propulsion x2 3375 | -8/Materials | Discovered new exit (range 15) 3400 | -8/Materials | Identified exit to Factory 3466 | -8/Materials | Entered Factory 3466 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3733 | -7/Factory | Build established: Skirmisher 3791 | -7/Factory | Lost 3 allies 4186 | -7/Factory | Identified exit to Storage 4186 | -7/Factory | Identified exit to Lower Caves 4867 | -7/Factory | Repaired Arm. Wheel 4984 | -7/Factory | Build established: Scavenger-Skirmisher 5176 | -7/Factory | Entered Storage 5226 | -7/Storage | Repaired Arm. Wheel 5397 | -7/Storage | Found Prototype Launcher 5397 | -7/Storage | Identified Rocket Array 5434 | -7/Storage | Build established: Skirmisher 5597 | -7/Storage | Garrison activated, responded to threat 5632 | -7/Storage | Lost 11 allies 5915 | -7/Storage | Build established: Tank 6156 | -7/Storage | Discovered new exit (range 10) 6167 | -7/Storage | Identified exit to Factory 6344 | -7/Storage | Used back door to open Recycling access 6344 | -7/Storage | Discovered new exit (range 3) 6345 | -7/Storage | Identified exit to Recycling 6346 | -7/Storage | Entered Recycling 6350 | -7/Recycling | Found Scrap Engine 6688 | -7/Recycling | Build established: Mutant 6924 | -7/Recycling | Discovered new exit (range 61) 7147 | -7/Recycling | Identified exit to Factory 7148 | -7/Recycling | Entered Factory 7148 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7172 | -5/Factory | Build established: Gunner 7241 | -5/Factory | Identified exit to DSF 7246 | -5/Factory | Entered DSF 7296 | -5/DSF | Additional patrols routed to DSF 7393 | -5/DSF | Lost 4 parts (2n1u1w) 7399 | -5/DSF | Discovered new exit (range 16) 7458 | -5/DSF | Identified exit to Factory 7485 | -5/DSF | Sterilization system engaged 7504 | -5/DSF | Build established: Tank 7505 | -5/DSF | Ambient heat levels rising (+10) 7520 | -5/DSF | Ambient heat levels rising (+10) 7535 | -5/DSF | Ambient heat levels rising (+10) 7550 | -5/DSF | Ambient heat levels rising (+10) 7565 | -5/DSF | Ambient heat levels rising (+10) 7580 | -5/DSF | Ambient heat levels rising (+10) 7595 | -5/DSF | Ambient heat levels rising (+10) 7610 | -5/DSF | Ambient heat levels rising (+10) 7612 | -5/DSF | Entered Factory 7612 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7727 | -4/Factory | Found Quantum Capacitor 7936 | -4/Factory | Found Quantum Capacitor 8073 | -4/Factory | Build established: Gunner 8142 | -4/Factory | Garrison activated, responded to threat 8362 | -4/Factory | First assault squad dispatched 8720 | -4/Factory | Discovered new exit (range 6) 8736 | -4/Factory | Entered Upper Caves 8814 | -4/Upper Caves | Met a Warlord Commander 8815 | -4/Upper Caves | Learned location of Warlord (-4) 8816 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 8821 | -4/Upper Caves | Found Encrypted Comm Array 8853 | -4/Upper Caves | Found Alien Artifact 8853 | -4/Upper Caves | Identified Dimensional Node Initializer 8853 | -4/Upper Caves | Initialized slip node 8879 | -4/Upper Caves | Identified exit to Upper Caves 8970 | -4/Upper Caves | Build established: Skirmisher 9016 | -4/Upper Caves | Encountered a Warlord checkpoint 9126 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9232 | -4/Upper Caves | Entered another Upper Caves area 9417 | -4/Upper Caves | Build established: Construct 9600 | -4/Upper Caves | Discovered new exit (range 5) 9609 | -4/Upper Caves | Identified exit to Research 9657 | -4/Upper Caves | Entered Warlord 9688 | -4/Warlord | System corruption cleaned by Quarantine Array 9819 | -4/Warlord | Opened side exit 9833 | -4/Warlord | Discovered new exit (range 10) 9979 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10090 | -4/Warlord | Learned Testing trap positions 10090 | -4/Warlord | Learned Quarantine trap positions 10091 | -4/Warlord | Learned 4 Armory zone layouts 10091 | -4/Warlord | Learned 4 Testing zone layouts 10091 | -4/Warlord | Learned 4 Quarantine zone layouts 10092 | -4/Warlord | Learned Factory terminal intel 10092 | -4/Warlord | Learned Factory repair station intel 10092 | -4/Warlord | Learned Armory fabricator intel 10092 | -4/Warlord | Learned Armory scanalyzer intel 10120 | -4/Warlord | Warlord's base attacked by MAIN.C 10181 | -4/Warlord | Found Prototype Energy Gun 10181 | -4/Warlord | Identified Vortex Shotgun 10187 | -4/Warlord | Found Prototype Energy Gun 10187 | -4/Warlord | Identified Vortex Rifle 10398 | -4/Warlord | Met Warlord 10470 | -4/Warlord | Warlord forces counterattacked 10554 | -4/Warlord | Spotted Striker 10616 | -4/Warlord | Lost 10 allies 10650 | -4/Warlord | Spotted Striker 10660 | -4/Warlord | Destroyed Striker 10690 | -4/Warlord | Destroyed 9 combat bots 10710 | -4/Warlord | Entered Proximity Caves 10710 | -3/Proximity Caves | Accompanied by 1 ally 11406 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 11807 | -3/Proximity Caves | Discovered exit to Research (range 9) 13012 | -3/Proximity Caves | Entered Research 13012 | -3/Research | Accompanied by 2 allies 13012 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13101 | -3/Research | P-80 Master assimilated allied Veteran 8a 13106 | -3/Research | P-80 Master assimilated allied Warden 8a 13245 | -3/Research | Spotted B-86 Titan 13298 | -3/Research | Lost 4 parts (2u2w) 13474 | -3/Research | Found Prototype Processor 13474 | -3/Research | Identified Spectral Analyzer 13640 | -3/Research | Lost 3 parts (1p1u1w) 14223 | -3/Research | Identified exit to Testing 14416 | -3/Research | Found Prototype Hackware 14460 | -3/Research | Found Prototype Device 14460 | -3/Research | Identified Exp. Thermal Defense Suite 14785 | -3/Research | Build established: Infiltrator-Construct 14837 | -3/Research | Entered Testing 14839 | -3/Testing | Loaded intel: 31 trap records 14855 | -3/Testing | Spotted PY-TKSQ13YQ69 14916 | -3/Testing | Found Prototype Energy Gun 14916 | -3/Testing | Identified Tachyon Dispersion Ray 14971 | -3/Testing | Found Quantum Capacitor 14982 | -3/Testing | Found Prototype Device 14982 | -3/Testing | Identified Exp. Focal Shield 15225 | -3/Testing | Spotted Striker 15231 | -3/Testing | Spotted Striker 15236 | -3/Testing | Destroyed Striker 15239 | -3/Testing | Spotted Alpha 7 15250 | -3/Testing | Destroyed Striker 15495 | -3/Testing | Discovered new exit (range 14) 15501 | -3/Testing | Identified Exp. System Shield 15523 | -3/Testing | Found Prototype Protection 15523 | -3/Testing | Identified Med. Regenerative Plating 15526 | -3/Testing | Found Prototype Protection 15526 | -3/Testing | Identified Lgt. Regenerative Plating 15529 | -3/Testing | Found Med. Regenerative Plating 15532 | -3/Testing | Found Prototype Protection 15532 | -3/Testing | Identified SHELL Armor 15546 | -3/Testing | Identified exit to Research 15555 | -3/Testing | Build established: Construct 15635 | -3/Testing | Entered Research 15635 | -2/Research | Warlord forces began assault on 0b10 15635 | -2/Research | Evolved 2 slots: Utility x2 15660 | -2/Research | Distinguished unit "Cat Herders" dispatched to help 15745 | -2/Research | Research machine network offline 15786 | -2/Research | Spotted B-90 Cyclops 15956 | -2/Research | Destroyed B-90 Cyclops 16069 | -2/Research | Lost 3 parts (1p1u1w) 16269 | -2/Research | Build established: Infiltrator-Construct 16330 | -2/Research | Borebot progress halted 16468 | -2/Research | Spotted Striker 16475 | -2/Research | Destroyed TD-62U(L) 16506 | -2/Research | Lost 10 allies 16653 | -2/Research | Build established: Construct 16897 | -2/Research | Discovered new exit (range 13) 16907 | -2/Research | Identified exit to Access 16921 | -2/Research | Entered Access 16921 | -1/Access | Evolved 2 slots: Utility x2 17030 | -1/Access | Garrison activated, responded to threat 17121 | -1/Access | Spotted B-99 Colossus 18421 | -1/Access | First assault squad dispatched 18676 | -1/Access | Destroyed 12 combat bots 18717 | -1/Access | System corruption reached 10% 19512 | -1/Access | Discovered new exit (range 8) 19594 | -1/Access | Spotted B-99 Colossus 19613 | -1/Access | Destroyed B-99 Colossus 19637 | -1/Access | Spotted B-99 Colossus 19657 | -1/Access | Destroyed B-99 Colossus 19682 | -1/Access | Entered Command 19732 | -1/Command | Destroyed 10 combat bots 19851 | -1/Command | Spotted Alpha 7 19854 | -1/Command | Spotted Striker 19854 | -1/Command | Spotted Executioner 19856 | -1/Command | Spotted Striker 19857 | -1/Command | Spotted Executioner 19869 | -1/Command | Spotted Alpha 7 19872 | -1/Command | Spotted Executioner 19872 | -1/Command | Spotted B-99 Colossus 19873 | -1/Command | Destroyed Striker 19873 | -1/Command | Destroyed Executioner 19875 | -1/Command | Spotted Executioner 19875 | -1/Command | Destroyed Executioner 19883 | -1/Command | Spotted B-99 Colossus 19891 | -1/Command | Destroyed Striker 19909 | -1/Command | Core integrity fell below 50% 19916 | -1/Command | High security lockdown imminent 19952 | -1/Command | Lost 11 parts (1p7u3w) 19963 | -1/Command | Destroyed Executioner 19973 | -1/Command | Destroyed Executioner 19996 | -1/Command | High security lockdown engaged 20069 | -1/Command | Spotted Executioner 20073 | -1/Command | Destroyed Executioner 20074 | -1/Command | Spotted Striker 20075 | -1/Command | Spotted Executioner 20082 | -1/Command | System corruption reached 30% 20100 | -1/Command | Core integrity fell below 20% 20131 | -1/Command | Spotted B-99 Colossus 20132 | -1/Command | Destroyed by Striker with Plasma Lance Last Messages --------------- corruption cleaned. 20099_ The unstable cave ceiling collapses. 20099_ Power Sword crushed. 20104_ Slug penetrates Wall. 20112_ System corrupted: Energy discharge (-87). 20112_ Hcp. Storage Unit destroyed. 20114_ P-80 Master resets Striker, system corruption cleaned. 20116_ ALERT: Assault forces dispatched. 20118_ G-73 Enforcer destroyed. 20118_ Penetrated by Slug. 20125_ Scrap Engine consumes Biometal Heavy Treads. 20125_ Penetrated by Slug. 20125_ Slug penetrates Wall. 20128_ Scrap Engine destroyed. 20129_ System corrupted: Matter fused (-10). 20132_ K-01 Serf destroyed. [Achievement: 30k Club] [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #????????????????#????????????????????????????? | | #????????????????# ?????###+######????????????? | | #""#????????????????# ????? ???????????? | | "#########????????# ????? ???????????? | | # #?????#### ##### ??????????? | | #[ #?????+ ??????????? | | # #?????# k ??????????? | | # #?????# ?????????? | | # #?????# ! !!! ???????????? | | # #?????# =% !!! #??????????????? | | + ##?#+?# = !! #??????????????? | | # # ! + p p @ #??????????????? | | # # ##?# ?##BB###K##### #??????????????? | | # ### ??????# #????????????????????? | | #" %%# # #?????# !#????????????????????? | | #% #!!]! !!=# #?????# #????????????????????? | | #"% %/%=*% !=|# ####### #????????????????????? | | ####%%=%#[ !=|#^ / #????????????????????? | | ?## [%! #^ # #????????????????????? | | ?## # ! # #????????????????????? | | ?# # #######????????????????????? | | ?# # " # # % #??????????????????????????? | | ?### # "####/## #??????????????????????????? | | ???# # ???????????????????? | | ???#?############" "########?????????????????????? | | ????????????????#"T"#????????????????????????????? | | ????????????????#"""#????????????????????????????? | | ????????????????#####????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 100 Energy Generation 60 Energy Capacity 976 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Armor Coverage 2250 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 61 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 6 Particle Charging 15 Kinecelleration 40 Salvage Targeting 3 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- 30k Club Knowing Is Half The Battle Punisher Pyromaniac Rockin' Loadout Turtlemind Ultimate Loadout Challenges ------------ None Game ------ Seed GodAntimissileLegs Manual? 0 Play Time 09:14:21 Cumulative 70.1 hours Start 2024.04.12 @ 18:47:50 End 2024.04.13 @ 23:18:06 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 52 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f26aaadc-9800-4e58-b610-2a4e5658932c