Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.08 @ 17:33:16 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (972) 972 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2857 Bonus ------- None Cogmind --------- Core Integrity 512/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Heat Sink Improved Heat Sink Large Storage Unit Hacking Suite > --- WEAPON (4) ------- Particle Gun Pulse Rifle Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (10) --- Ion Engine Improved Treads Improved Treads Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Hacking Suite > --- WEAPON ----------- Pulse Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Improved Treads Improved Treads Aluminum Leg Carbon-fiber Leg Heat Sink [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Aluminum Leg Treads Improved Treads Leg Improved Aluminum Leg Utility Heat Sink Device Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 36 | 5 2 16 13 Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 3 3 Treads 1 | . . . 1 Leg 7 | 2 . 3 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | . 2 2 6 Device 6 | . . 2 4 Storage 2 | . 1 . 1 Processor . | . . . . Hackware 1 | . . . 1 Protection 1 | . 1 . . Artifact . | . . . . Weapon 14 | 2 . 8 4 Energy Gun 9 | 2 . 3 4 Energy Cannon 4 | . . 4 . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 6 | . . 3 3 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon 4 | . . 3 1 Highest Loss Streak 2 | . . 1 2 Average Slot Usage (%) 95 | . 94 96 94 Engine 10 | . 14 10 9 Leg 20 | . 28 21 17 Device 11 | . . 8 17 Storage 6 | . 13 2 7 Hackware 4 | . . . 8 Protection 6 | . 9 11 1 Energy Gun 14 | . 28 16 9 Energy Cannon 19 | . . 22 22 Special Weapon 1 | . . 2 . Naked Turns . | . . . . Heaviest Build 41 | 6 13 27 41 Greatest Support 30 | 20 20 26 30 Greatest Overweight (x) 3 | . . 2 3 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 4 6 6 10 Average Capacity 6 | 4 5 4 8 Most Carried 9 | 4 4 6 9 Average Carried 5 | 1 3 4 6 Final Capacity 10 | 4 6 4 10 Final Carried 8 | 4 4 4 8 Class Distribution -------------------- 39% | Tank 32% | Scavenger-Gunner 17% | Mutant 6% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 550 | 204 17 144 185 Remotely . | . . . . Salvage Created 1320 | . 34 412 874 Parts 81 | . 3 30 48 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 21 | . 2 6 13 Guns 9 | . 2 4 3 Cannons 12 | . . 2 10 Classes Destroyed 10 | . 1 5 4 Worker 4 | . . 1 3 Hauler 2 | . . 1 1 Recycler 2 | . . 1 1 Operator 1 | . . . 1 Watcher 3 | . . . 3 Swarmer 2 | . 2 . . Grunt 12 | . . 5 7 Brawler 1 | . . . 1 Sentry 5 | . . 1 4 Hunter 1 | . . . 1 Best Kill Streak 3 | . 2 3 3 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 775 | . 60 246 469 Core 85 | . 12 35 38 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 95 91 . Volleys Fired 68 | . 9 18 41 Largest 4 | . 2 4 4 Hottest 267 | . 90 260 267 Shots Fired 211 | . 18 57 136 Gun 99 | . 18 39 42 Cannon 106 | . . 12 94 Launcher . | . . . . Special 6 | . . 6 . Kinetic . | . . . . Thermal 211 | . 18 57 136 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | . 3 11 11 Robot Miss Streak 5 | . 4 5 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 128 | . 6 31 91 Core Hits 52 | . 2 15 35 Critical Hits 9 | . . 1 8 Critical Kills 4 | . . 1 3 Critical Parts Destroyed 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2173 | . 84 435 1654 Guns 936 | . 84 306 546 Cannons 1229 | . . 121 1108 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 2173 | . 84 435 1654 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 23 | . . . 23 Projectiles 23 | . . . 23 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 367 | . 243 367 302 Average Temperature 120 | . 119 158 95 Received Heat Transfer 312 | . . 114 198 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 9 | . . 3 6 Heat Transferred 4543 | . 235 1089 3219 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 295 | . 93 201 295 Initial 39 | . . 39 8 Average 105 | . 50 77 150 Maximum Alert Level 1 | . . 1 1 Low Security (%) 81 | 100 100 88 69 Level 1 18 | . . 11 30 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 2 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 5 7 23 Peak Tracking Total 4 | . 4 3 4 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . . 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 3 3 4 Terminals 8 | . 3 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 32 | . 13 9 10 Successful 23 | . 10 5 8 Failed 9 | . 3 4 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 23 | . 12 4 7 Terminals 30 | . 13 8 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 5 2 3 Robot Schematic 1 | . 1 . . Robot Analysis 1 | . . 1 . Prototype ID Bank 2 | . 2 . . Unreport Threat 1 | . . 1 . Hauler Manifests 1 | . . . 1 Zone Layout 4 | . 2 . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . 1 1 Retrieve Components 2 | . . 1 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 11 | . 5 2 4 Terminals 11 | . 5 2 4 Track 3 | . 2 . 1 Botnet 5 | . 2 1 2 Operators 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 8 | . 3 2 3 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired 1 | . 1 . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 12 | . . 8 4 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1588 | 71 193 569 755 Spaces Moved 769 | 57 132 229 351 Core 12 | 12 . . . Treads 14 | . . . 14 Legs 743 | 45 132 229 337 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 138 | 105 120 138 151 Slowest Speed 210 | 120 120 180 210 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 30 19 36 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1127 | 65 148 438 476 Wait 225 | . 5 160 60 Move 766 | 56 131 228 351 Hop . | . . . . Pick Up 12 | 4 1 3 4 Fast Attach 27 | 5 1 14 7 Attach 4 | . 1 1 2 Detach 3 | . . 1 2 Swap 6 | . . 2 4 Drop 16 | . . 11 5 Fire 68 | . 9 18 41 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 7) 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Weapon x2 764 | -9/Materials | Build established: Tank 827 | -9/Materials | Discovered new exit (range 5) 834 | -9/Materials | Entered another Materials area 834 | -8/Materials | Evolved 2 slots: Utility x2 1383 | -8/Materials | Build established: Scavenger-Gunner 1589 | -8/Materials | Self-destructed Last Messages --------------- Aluminum Leg Heat Sink 01490_ W-25 Informer sends out distress signal. 01491_ G-47 Trooper suffers critical hit. 01491_ G-47 Trooper destroyed. 01494_ Electrolysis Chamber disabled. 01503_ Knocked back. 01504_ Lgt. Treads melted. 01504_ B-36 Bruiser destroyed. 01513_ G-47 Trooper destroyed. 01526_ Acquired Particle Gun. 01527_ Acquired 10 matter. 01536_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 7M layout... Downloaded map data. 01551_ H-55 Commando destroyed. 01564_ Imp. Sensor Array melted. 01564_ W-25 Informer destroyed. 01565_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | #####???????????????????????????? | | ???????????????????????????? | | "???????????????????????????? | | ""??????????????????????????? | | """ #???????????????????????? | | #???????????????????????? | | """ #??# """ """ #??????????? | | """ #??# """ """ ##########?? | | """ #??# # ] #?? | | #??# # #?? | | ###+#############+#### #?? | | = # #?? | | !% %; #?? | | [!%%= # * #?? | | ########## ######### # t #?? | | ?????# *=% #???# # r #?? | | ?????# """= "" #???# # u @ ! #?? | | ?????# """ """ #???# #####+####?? | | ####?# """ """ ##### ##### ?????? | | * #?# + ?????? | | #?#! ## ?????? | | #?# ""T"" ## """ ?????? | | "" #?# = """"" ## """ ?????? | | "" #?############ """ ?????? | | " #??# # ?????? | | ####??# / ?????? | | ??????# # ##+?????? | | ??????# # # ?????? | | ??????########### # "?????? | | ????????????#####+##+## # "?????? | | ????????????# # # ?????? | | ????????????# + ###?????? | | ????????????# # # ?????? | | ????????????# # # ?????? | | ????????????########### # ?????? | | ??????????????# ##### # ?????? | | ??????????????# # ?????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugGlidesysRegulator Manual? 0 Play Time 00:15:12 Cumulative 134.3 hours Start 2021.03.06 @ 16:50:54 End 2021.03.08 @ 17:33:16 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 235 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 73 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fe0cacc-f838-46d0-9366-1299998fea19