Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.03 @ 17:54:30

Player: Candesce

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (118)     590
Value Destroyed (3518)     3518
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (815)                815
              TOTAL SCORE: 8783

 Bonus
-------
High Alert Combat Kills    112
Follower Combat Kills      103
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             632/700
Matter                     285/300
Energy                     160/280
System Corruption          3%
Temperature                Cool (49)
Movement                   Treading (161)
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
        Cooled Ion Engine
>              --- PROPULSION (4) ---
         Light Treads
       Armored Treads
       Armored Treads
      Advanced Treads
>              --- UTILITY (6) ------
         Large Storage Unit
      Advanced Visual Processing Unit
      Advanced Targeting Computer
      Improved Light Armor Plating
               Hardlight Generator
>              --- WEAPON (2) -------
         Heavy Ion Cannon
     Makeshift Hammer
>              --- INVENTORY (15) ---
        Cooled Ion Engine
               Cooling System
  Experimental Sensor Array
               0b10 Decoder Chip [Generic]
               0b10 Decoder Chip [Looter]
               0b10 Decoder Chip [Scout]
               0b10 Decoder Chip [Skirmisher]
               Transmission Jammer
               Trap Extractor (4/4 Dirty Bomb)
               Plasma Cannon
      Improved Grenade Launcher
               Greatsword
               GAL Module

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
         Light Treads
       Armored Treads
       Armored Treads
      Advanced Treads
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Visual Processing Unit
  Experimental Sensor Array
      Advanced Targeting Computer
         Heavy Armor Plating
>              --- WEAPON -----------
         Heavy Ion Cannon
     Makeshift Hammer
>              --- INVENTORY --------
        Cooled Ion Engine
               Cooling System
               0b10 Decoder Chip [Generic]
               0b10 Decoder Chip [Looter]
               0b10 Decoder Chip [Scout]
               0b10 Decoder Chip [Skirmisher]
               Transmission Jammer
      Improved Light Armor Plating
               Hardlight Generator
               Trap Extractor
               Plasma Cannon
      Improved Grenade Launcher
               Greatsword
               GAL Module
[Rating: 49]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Authchip [Power]
  Protection               Heavy Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   2   .   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   1   .   2   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             141  | 7   3   1   16  2   53  29  13  8   6   1   2   
  Power                    6    | 1   1   .   1   .   .   2   .   .   .   1   .   
    Engine                 6    | 1   1   .   1   .   .   2   .   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   5   .   5   6   1   .   .   .   .   
    Treads                 19   | 2   .   .   5   .   5   6   1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  89   | 2   2   1   2   2   39  19  9   7   4   .   2   
    Device                 58   | 1   1   1   .   1   26  12  5   6   4   .   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   2   .   .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             25   | .   .   .   .   1   13  6   3   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   .   .   8   .   9   2   3   1   2   .   .   
    Energy Gun             2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   3   .   2   .   .   .   .   
    Ballistic Gun          10   | 2   .   .   7   .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   1   .   1   .   1   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   3   1   .   1   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   1   .   1   1   .   .   .   .   .   
Parts Lost                 4    | .   .   .   .   .   .   3   .   .   .   .   1   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   2   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   .   3   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  99  99  100 99  99  91  92  92  92  92  
  Engine                   9    | .   14  14  11  11  9   8   7   7   7   7   7   
  Treads                   29   | .   28  28  33  33  27  27  30  30  30  30  30  
  Device                   9    | .   11  13  11  10  13  9   6   6   7   7   7   
  Storage                  9    | .   14  14  11  11  9   9   7   7   7   7   7   
  Processor                11   | .   .   .   11  11  9   13  15  15  15  15  15  
  Protection               5    | .   .   .   .   .   12  12  7   7   7   7   7   
  Energy Cannon            4    | .   .   .   .   .   7   9   7   7   7   7   7   
  Ballistic Gun            8    | .   28  28  21  22  2   .   .   .   .   .   .   
  Impact Weapon            4    | .   .   .   .   .   7   8   7   7   6   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 13  33  33  35  39  47  46  57  57  62  55  55  
  Greatest Support         82   | 40  40  40  60  60  60  62  82  82  82  82  82  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 1   7   9   15  15  15  15  15  15  15  15  15  
  Average Carried          13   | .   4   7   14  15  14  14  14  15  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 1   7   9   15  15  15  14  15  15  15  15  14  

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Matter Collected           2318 | 294  117  140  560  32   533  282  157  120  73   10   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4435 | 95   164  218  1010 104  1361 849  280  106  190  .    58   
  Parts                    245  | 8    9    20   67   4    55   45   16   4    9    .    8    
Haulers Intercepted        5    | .    1    .    1    .    1    2    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    .    4    7    .    5    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro 
Combat Hostiles Destroyed  84   | .   2   8   21  2   25  14  6   2   3   .   1   
  Melee                    13   | .   .   .   .   .   6   7   .   .   .   .   .   
  Guns                     34   | .   2   8   21  2   1   .   .   .   .   .   .   
  Cannons                  18   | .   .   .   .   .   11  2   2   1   1   .   1   
  AOE                      8    | .   .   .   .   .   3   .   3   .   2   .   .   
Classes Destroyed          15   | 2   3   1   3   .   1   2   1   .   2   .   .   
  Worker                   3    | .   .   .   1   .   2   .   .   .   .   .   .   
  Builder                  2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 4    | 1   .   2   .   .   1   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   1   .   1   2   .   .   .   .   .   
  Recycler                 6    | 1   .   .   1   .   2   1   1   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  11   | .   .   .   5   .   2   2   2   .   .   .   .   
  Swarmer                  24   | .   .   6   8   .   4   3   3   .   .   .   .   
  Grunt                    27   | .   2   2   4   2   11  4   .   .   2   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   23   | .   .   .   9   .   7   6   .   1   .   .   .   
  Hunter                   3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   3   1   .   .   1   
Best Kill Streak           8    | 1   2   2   5   2   8   5   4   1   3   .   1   
  Combat Bots Only         6    | .   2   2   4   2   6   5   3   1   3   .   1   
Max Kills in Single Turn   5    | 1   1   1   2   1   5   1   4   1   2   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   3   .   2   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Damage Taken               3875 | .    22   212  805  .    1393 620  368  82   9    .    364  
  Core                     508  | .    .    26   101  .    259  54   45   14   .    .    9    
  Absorbed by Shields      112  | .    .    .    .    .    .    .    .    44   4    .    64   
  Regen/Repaired (Parts)   573  | .    .    .    124  .    243  206  .    .    .    .    .    
Core Remaining (%)         76   | 100  .    89   .    74   .    43   .    .    .    .    .    
Volleys Fired              278  | 4    17   20   72   2    69   31   14   17   26   .    6    
  Largest                  2    | 2    2    2    2    2    2    1    1    1    1    .    1    
  Hottest                  100  | 40   40   40   100  46   80   80   80   65   65   .    65   
Shots Fired                395  | 8    34   40   143  4    71   31   15   17   26   .    6    
  Gun                      232  | 8    34   40   142  4    4    .    .    .    .    .    .    
  Cannon                   159  | .    .    .    .    .    66   31   14   17   25   .    6    
  Launcher                 3    | .    .    .    .    .    1    .    1    .    1    .    .    
  Special                  1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  232  | 8    34   40   142  4    4    .    .    .    .    .    .    
  Thermal                  160  | .    .    .    1    .    66   31   14   17   25   .    6    
  Explosive                3    | .    .    .    .    .    1    .    1    .    1    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | 2    9    13   19   14   9    9    6    3    10   .    2    
  Robot Miss Streak        9    | 2    2    4    8    1    9    5    2    1    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    2    3    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           312  | 4    26   22   89   3    74   46   18   10   17   .    3    
  Core Hits                142  | 3    9    13   39   3    38   15   9    2    9    .    2    
  Critical Kills           6    | .    .    .    .    .    2    4    .    .    .    .    .    
  Critical Parts Destroyed 12   | .    .    .    .    .    6    3    2    1    .    .    .    
  Critical Strikes         19   | .    .    .    .    .    8    8    2    1    .    .    .    
    Smash                  19   | .    .    .    .    .    8    8    2    1    .    .    .    
Melee Attacks              120  | .    .    .    .    .    39   37   32   10   1    .    1    
  Impact                   120  | .    .    .    .    .    39   37   32   10   1    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    .    5    4    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8402 | 64   320  272  1389 84   2693 1676 779  414  615  .    96   
  Guns                     2140 | 64   318  269  1380 47   62   .    .    .    .    .    .    
  Cannons                  2565 | .    .    .    .    .    1086 541  269  114  459  .    96   
  Explosions               640  | .    .    .    .    .    267  .    217  .    156  .    .    
  Melee                    3006 | .    .    .    .    .    1278 1135 293  300  .    .    .    
  Ramming                  51   | .    2    3    9    37   .    .    .    .    .    .    .    
  Kinetic                  2140 | 64   318  269  1380 47   62   .    .    .    .    .    .    
  Thermal                  2565 | .    .    .    .    .    1086 541  269  114  459  .    96   
  Explosive                640  | .    .    .    .    .    267  .    217  .    156  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3006 | .    .    .    .    .    1278 1135 293  300  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    8    3    1    .    .    1    
  Average Corruption       2    | .    .    .    .    .    .    7    2    1    .    .    1    
  Corruption Purged        4    | .    .    .    .    .    .    .    3    1    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    .    4    12   .    .    .    .    
    Message Errors         4    | .    .    .    .    .    .    .    4    .    .    .    .    
    Matter Fused           5    | .    .    .    .    .    .    1    4    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    1    1    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    1    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1119 | .    .    .    .    .    485  346  96   129  43   .    20   
  Projectiles              129  | .    .    .    .    .    22   36   8    .    43   .    20   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    990  | .    .    .    .    .    463  310  88   129  .    .    .    
Knockbacks                 11   | .    .    .    .    .    7    .    3    1    .    .    .    
  Impact                   11   | .    .    .    .    .    7    .    3    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   9    | .    1    1    4    3    .    .    .    .    .    .    .    
Targets Rammed             10   | .    1    1    5    3    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        245  | .    .    .    17   .    84   96   245  84   88   .    78   
  Average Temperature      33   | .    .    .    12   .    20   26   68   29   26   .    45   
  Received Heat Transfer   1164 | .    12   42   279  .    558  243  .    12   18   .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              13   | .    .    .    .    .    7    5    1    .    .    .    .    
  Impact Corruptions       46   | .    .    .    .    .    18   16   5    7    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    2    .    2    .    1    .    .    
  Heat Transferred         4291 | .    .    .    .    .    1916 1050 437  148  629  .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro 
Peak Influence             584  | 10  68  100 419 147 584 460 158 .   .   .   .   
  Initial                  246  | .   6   .   .   147 .   246 95  .   .   .   .   
  Average                  150  | 4   38  28  222 70  214 273 72  .   .   .   .   
Maximum Alert Level        2    | .   .   .   2   .   2   2   .   .   .   .   .   
  Low Security (%)         66   | 100 100 100 35  100 54  13  100 .   .   .   .   
  Level 1                  27   | .   .   .   59  .   26  79  .   .   .   .   .   
  Level 2                  5    | .   .   .   4   .   19  7   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   1   .   6   .   6   .   .   .   .   
  Investigation            6    | .   1   .   1   .   3   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   3   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro 
Distress Signals           8    | .   .   .   3   .   2   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              129  | .   3   9   33  3   35  21  13  2   3   .   7   
  Peak Tracking Total      7    | .   2   3   7   2   5   5   3   1   3   .   6   
  Tactical Retreats        4    | .   .   .   3   1   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro 
Traps Triggered            3    | .   .   .   1   .   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   4   4   4   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro 
Machines Disabled          8    | .   .   .   2   .   5   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   .   1   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro 
Machines Accessed          43   | .   3   .   12  .   9   10  9   .   .   .   .   
  Terminals                28   | .   2   .   9   .   5   8   4   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          5    | .   1   .   1   .   1   1   1   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   1   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                139  | .   9   .   44  .   43  21  22  .   .   .   .   
  Successful               76   | .   3   .   16  .   32  14  11  .   .   .   .   
  Failed                   63   | .   6   .   28  .   11  7   11  .   .   .   .   
    Catastrophic           7    | .   2   .   2   .   1   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   3   .   17  .   16  4   5   .   .   .   1   
  Terminals                82   | .   6   .   33  .   20  14  9   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   9   .   .   .   .   
  Repair Stations          18   | .   3   .   3   .   4   6   2   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   6   .   .   .   .   .   .   
  Scanalyzers              23   | .   .   .   8   .   13  .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             25   | .   2   .   5   .   7   8   3   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   2   1   1   .   .   .   .   
  Robot Schematic          2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   3   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       11   | .   1   .   2   .   4   4   .   .   .   .   .   
  Scan Component           6    | .   1   .   1   .   2   2   .   .   .   .   .   
  Repair                   5    | .   .   .   1   .   2   2   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 20   | .   .   .   6   .   13  .   1   .   .   .   .   
  Insert Component         7    | .   .   .   2   .   4   .   1   .   .   .   .   
  Analyze                  13   | .   .   .   4   .   9   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         12   | .   .   .   3   .   5   1   3   .   .   .   .   
  Terminals                7    | .   .   .   3   .   2   1   1   .   .   .   .   
    Botnet                 6    | .   .   .   2   .   2   1   1   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   3   .   12  .   8   8   8   .   .   .   .   
  Full Trace Events        5    | .   2   .   2   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   6   1   1   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Time                   49   | .   .   .   .   .   .   .   49  .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   2   .   .   .   .   
Parts Repaired             5    | .   .   .   1   .   2   2   .   .   .   .   .   
  Time                     209  | .   .   .   51  .   82  76  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   3   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro 
Total Allies               9    | .   .   .   .   .   .   .   .   .   .   9   .   
  Largest Group            9    | .   .   .   .   .   .   .   .   .   .   9   9   
  Highest-Rated Group      287  | .   .   .   .   .   .   .   .   .   .   287 287 
  Highest-Rated Ally       41   | .   .   .   .   .   .   .   .   .   .   41  41  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   .   .   .   .   .   .   19  
  Total Damage             250  | .   .   .   .   .   .   .   .   .   .   .   250 
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   3   .   2   .   .   .   1   2   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Turns Passed               12601 | 82   367  1080 1838 997  1784 969  1297 1454 1338 1267 128  
Spaces Moved               6452  | 38   187  571  895  589  693  368  642  862  764  774  69   
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6449  | 35   187  571  895  589  693  368  642  862  764  774  69   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  158  161  161  161  161  161  
  Average Speed            160   | 151  160  160  160  160  162  161  161  161  161  161  161  
  Slowest Speed            163   | 160  160  160  160  160  163  163  161  161  161  161  161  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 4    23   98   81   100  66   58   21   98   85   90   13   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     8     | .    .    4    .    .    1    .    .    .    .    3    .    
  Known Exits Taken        2     | .    .    .    .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    1    .    1    1    1    .    
Scrap Searched             11    | .    .    1    .    1    .    .    .    4    3    2    .    
Spaces Dug                 37    | .    .    .    1    .    9    2    15   7    3    .    .    
Terrain Destroyed          65    | .    .    .    1    .    17   11   20   7    9    .    .    
  Melee                    26    | .    .    .    .    .    5    2    15   3    1    .    .    
  Projectile               29    | .    .    .    1    .    12   9    .    4    3    .    .    
  AOE                      10    | .    .    .    .    .    .    .    5    .    5    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Total                      8061 | 51   220  697  1156 637  1207 643  833  898  844  797  78   
  Wait                     935  | 2    3    102  141  42   312  158  121  1    40   13   .    
  Move                     6441 | 37   186  570  894  588  692  367  641  861  763  773  69   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  65   | 1    7    2    14   .    18   8    6    .    4    5    .    
  Fast Attach              18   | 7    1    1    2    .    .    5    2    .    .    .    .    
  Attach                   14   | .    .    .    2    .    4    4    3    .    .    .    1    
  Detach                   3    | .    .    .    1    .    .    .    2    .    .    .    .    
  Swap                     109  | .    2    .    12   2    49   20   8    8    6    1    1    
  Drop                     68   | .    3    1    13   .    24   13   4    1    4    5    .    
  Fire                     278  | 4    17   20   72   2    69   31   14   17   26   .    6    
  Melee                    120  | .    .    .    .    .    39   37   32   10   1    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    1    1    5    3    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves (discovered 2 exits: [*Low] / [*Zio])
-7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio])
-7/Zion
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 14)
    83 | -11/Scrapyard      | Entered Materials
   311 | -10/Materials      | Build established: Mutant
   399 | -10/Materials      | Discovered new exit (range 16)
   450 | -10/Materials      | Entered Mines
   466 | -10/Mines          | Assembled infested the area
   525 | -10/Mines          | Discovered new exit (range 5)
   567 | -10/Mines          | Discovered new exit (range 8)
  1173 | -10/Mines          | Learned location of Storage (-8)
  1273 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1276 | -10/Mines          | Found Prototype Device
  1380 | -10/Mines          | Learned location of Zion (-7)
  1530 | -10/Mines          | Entered Materials
  1530 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1751 | -9/Materials       | Identified Exp. Sensor Array
  2039 | -9/Materials       | Discovered new exit (range 13)
  2399 | -9/Materials       | Discovered new exit (range 16)
  2524 | -9/Materials       | Discovered new exit (range 6)
  2971 | -9/Materials       | Discovered new exit (range 8)
  3249 | -9/Materials       | Repaired Imp. Assault Rifle
  3275 | -9/Materials       | Build established: Scavenger-Mutant
  3368 | -9/Materials       | Entered Mines
  3384 | -9/Mines           | Met a Derelict bent on vengeance
  3396 | -9/Mines           | Discovered new exit (range 16)
  3423 | -9/Mines           | Learned 2 Materials zone layouts
  3740 | -9/Mines           | Learned 2 Materials zone layouts
  3872 | -9/Mines           | Discovered new exit (range 20)
  4365 | -9/Mines           | Entered Materials
  4365 | -8/Materials       | Evolved 2 slots: Utility x2
  4365 | -8/Materials       | Discovered new exit (range 8)
  4366 | -8/Materials       | Identified exit to Storage
  4687 | -8/Materials       | Build established: Mutant
  4871 | -8/Materials       | Discovered new exit (range 20)
  6095 | -8/Materials       | Repaired Imp. Light Armor Plating
  6140 | -8/Materials       | Repaired Plasma Cannon
  6149 | -8/Materials       | Entered Storage
  6175 | -8/Storage         | Core integrity fell below 50%
  6872 | -8/Storage         | Repaired Imp. Grenade Launcher
  6911 | -8/Storage         | Repaired Arm. Treads
  7042 | -8/Storage         | Lost 3 parts (1p2u)
  7108 | -8/Storage         | Discovered new exit (range 6)
  7118 | -8/Storage         | Entered Factory
  7118 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7869 | -7/Factory         | Fabricated Cld. Ion Engine (x1)
  8173 | -7/Factory         | Discovered new exit (range 19)
  8306 | -7/Factory         | Discovered new exit (range 3)
  8372 | -7/Factory         | Identified exit to Lower Caves
  8415 | -7/Factory         | Entered Lower Caves
  8416 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  8746 | -7/Lower Caves     | Learned Factory interactive machine intel
  9533 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9571 | -7/Lower Caves     | Discovered new exit (range 14)
  9869 | -7/Lower Caves     | Entered another Lower Caves area
  9944 | -7/Lower Caves     | Discovered new exit (range 6)
 10269 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10754 | -7/Lower Caves     | Learned Factory security intel
 11149 | -7/Lower Caves     | Discovered new exit (range 3)
 11160 | -7/Lower Caves     | Learned 8 Factory zone layouts
 11207 | -7/Lower Caves     | Entered Zion
 11283 | -7/Zion            | Discovered new exit (range 12)
 11362 | -7/Zion            | Learned Factory terminal intel
 11500 | -7/Zion            | Found GAL Module
 11832 | -7/Zion            | Learned location of Quarantine (-2)
 12049 | -7/Zion            | Gained Derelict followers
 12142 | -7/Zion            | Imprinted
 12144 | -7/Zion            | Declared Zion's savior
 12409 | -7/Zion            | Given A8's code to call for help
 12474 | -7/Zion            | Entered Proximity Caves
 12474 | -6/Proximity Caves | Accompanied by 9 allies
 12503 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 12583 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
 12590 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
 12602 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
12592_ Penetrated by Slug.
12592_ FP-IHF(g) destroyed.
12592_ Penetrated by Slug. <x3>
12595_ Slug penetrates 7I-UHW(s).
12596_ Penetrated by Slug.
12596_ P-70 Sage resets DU-FQ4(M), system corruption cleaned.
12597_ Imp. Cooling System fries itself beyond repair.
12597_ H-66 Slayer destroyed.
12597_ 7I-UHW(s) destroyed.
12597_ P-70 Sage destroyed.
12598_ Mic. Fission Core fries itself beyond repair.
12598_ Penetrated by Slug.
12599_ Destroyed Imp. Heat Sink.
12599_ Penetrated by Slug. <x2>
12600_ Insulated Plating fries itself beyond repair.
12600_ Penetrated by Slug.
12600_ Hvy. Armor Plating destroyed.
12601_ Tesla Rifle fries itself beyond repair.
12601_ Mic. Fission Core fries itself beyond repair.
12602_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             750
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           4
Authchip Count             1
Trap Extractor Capacity    4

 Item Schematics 
-----------------
       Trap Extractor | -8/Materials | Hacked
   Hvy. Armor Plating | -8/Materials | Hacked
    Exp. Sensor Array | -8/Materials | Scanalyzed
      Cld. Ion Engine | -8/Materials | Scanalyzed
           Greatsword | -8/Materials | Scanalyzed
        Plasma Cannon | -8/Materials | Scanalyzed
 Hvy. Rocket Launcher | -8/Storage   | Hacked
  Adv. Cooling System | -7/Factory   | Hacked

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked
      S-27 Virus | -7/Factory    | Hacked

 Fabricated
------------
 Cld. Ion Engine | x1 | -7/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AerolevSupersonicThrower
  Manual?         0
Play Time         01:54:23
  Cumulative      91.0 hours
  Start           2022.10.01 @ 19:33:43
  End             2022.10.03 @ 17:54:30
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          150
  Rogue           150
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             57
Gallery%          65
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2118516e-9936-4f71-bbb2-3b40065c0950