Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.17 @ 23:59:11 Player: Departed Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (142) 710 Value Destroyed (5536) 5536 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2897) 2897 TOTAL SCORE: 14363 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 124 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1980 Friendly Fire -232 Cogmind --------- Core Integrity 182/1000 Matter 151/300 Energy 521/600 System Corruption 5% Temperature Cool (0) Movement Core (1450) Ox28 Location -5/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Energy Well Visual Processing Unit Improved Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (26) --- Light Antimatter Reactor Light Antimatter Reactor Targeting Computer Improved Target Analyzer Improved Light Armor Plating Improved Proton Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Energy Well Visual Processing Unit Improved Targeting Computer Target Analyzer Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Beamcaster Beamcaster Gauss Rifle Mass Driver Improved Proton Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Advanced Heat Sink High-capacity Storage Unit Targeting Computer Improved Target Analyzer Improved Kinecellerator Improved Light Armor Plating Makeshift Laser Makeshift Laser Advanced Assault Cannon Gauss Cannon Proton Missile Launcher Rocket Launcher Missile Launcher Great Axe [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Beam Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Slots Evolved 11 | . 1 . 2 2 2 . . 2 2 . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . . . Utility 7 | . . . 1 2 2 . . 1 1 . . . Weapon 3 | . 1 . 1 . . . . . 1 . . . Parts Attached 111 | 10 9 . 11 10 27 . . 5 2 8 6 23 Power 11 | 1 2 . 2 1 1 . . . . 1 . 3 Engine 7 | 1 2 . 2 . 1 . . . . . . 1 Core 2 | . . . . 1 . . . . . . . 1 Reactor 2 | . . . . . . . . . . 1 . 1 Propulsion 14 | 4 . . . 3 2 . . 2 . . 1 2 Treads 12 | 2 . . . 3 2 . . 2 . . 1 2 Leg 2 | 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 28 | 2 3 . 1 3 12 . . 1 1 1 . 4 Device 10 | . . . . 1 5 . . . 1 . . 3 Storage 7 | 1 2 . . . 2 . . . . 1 . 1 Processor 5 | . 1 . 1 1 1 . . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 6 | 1 . . . 1 4 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 58 | 3 4 . 8 3 12 . . 2 1 6 5 14 Energy Gun 19 | 1 1 . 2 . 5 . . . 1 2 1 6 Energy Cannon 13 | . 2 . 3 1 2 . . 1 . 1 1 2 Ballistic Gun 8 | 2 1 . 2 2 . . . . . . . 1 Ballistic Cannon 10 | . . . 1 . 3 . . 1 . 1 2 2 Launcher 6 | . . . . . 2 . . . . 1 1 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . . 1 Parts Lost 22 | . . . . . . . . . . 2 1 19 Power 2 | . . . . . . . . . . . . 2 Propulsion 4 | . . . . . . . . . . 1 . 3 Utility 4 | . . . . . . . . . . . . 4 Weapon 12 | . . . . . . . . . . 1 1 10 Highest Loss Streak 14 | . . . . . . . . . . 2 1 14 Average Slot Usage (%) 99 | . 99 100 99 100 99 100 100 100 100 97 99 95 Engine 5 | . 12 12 10 . 1 7 7 6 5 1 . . Core 1 | . . . . 7 5 . . . . . . . Reactor 1 | . . . . . . . . . . 3 5 4 Treads 16 | . 25 25 20 16 13 14 14 18 16 13 15 13 Device 5 | . . . . 4 6 7 7 6 11 11 11 11 Storage 13 | . 12 12 10 8 14 14 14 12 11 14 16 16 Processor 18 | . 12 12 20 25 21 21 21 25 22 17 16 15 Protection 4 | . . . . 3 6 7 7 6 5 5 5 4 Energy Gun 10 | . 12 12 8 8 11 14 14 10 11 4 3 8 Energy Cannon 7 | . 16 25 17 8 4 . . 1 5 5 1 . Ballistic Gun 3 | . 8 . 9 8 5 . . . . . . 2 Ballistic Cannon 5 | . . . 3 8 4 7 7 12 11 11 12 7 Launcher 3 | . . . . . 2 7 7 . . 2 8 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 136 | 18 45 45 51 54 88 88 88 93 98 109 114 136 Greatest Support 73 | 40 40 40 40 46 43 43 43 73 73 73 73 73 Greatest Overweight (x) 29 | 5 1 1 1 1 4 2 2 1 1 2 2 29 Average Overweight (x) 1 | . . 1 1 1 1 2 2 1 1 1 1 1 Largest Inventory Capacity 26 | 8 12 12 12 12 18 18 18 18 18 18 18 26 Average Capacity 15 | 7 10 12 12 12 18 18 18 18 18 18 18 19 Most Carried 18 | 7 10 7 12 12 18 18 18 18 17 18 17 18 Average Carried 13 | 4 6 7 11 11 17 17 18 16 16 15 15 16 Final Capacity 26 | 8 12 12 12 12 18 18 18 18 18 18 18 26 Final Carried 18 | 7 7 7 12 11 17 18 18 18 16 14 17 7 Class Distribution -------------------- 98% | Hacker-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Warlord Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Matter Collected 3104 | 273 150 10 162 237 693 141 . . . 576 479 383 Remotely . | . . . . . . . . . . . . . Salvage Created 5390 | . 399 118 766 436 1363 252 . 54 . 892 419 691 Parts 247 | . 24 6 43 21 73 9 . 3 . 23 24 21 Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Combat Hostiles Destroyed 109 | . 6 4 13 8 25 4 . 1 . 18 13 17 Melee 1 | . . . . . . . . . . . . 1 Guns 40 | . 5 . 3 4 15 2 . . . 3 4 4 Cannons 49 | . . 4 10 4 7 2 . 1 . 10 3 8 AOE 19 | . 1 . . . 3 . . . . 5 6 4 Classes Destroyed 17 | . 8 . 1 . 3 . . . . 1 1 3 Worker 12 | . 1 . 3 . 8 . . . . . . . Builder 4 | . 2 . . . 2 . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . Recycler 6 | . 1 . 2 . 3 . . . . . . . Watcher 8 | . 2 . 3 1 2 . . . . . . . Swarmer 22 | . 4 2 5 . 3 . . . . 1 6 1 Saboteur 1 | . . . . . . . . . . . . 1 Grunt 48 | . 2 2 4 5 8 . . 1 . 14 2 10 Brawler 2 | . . . . . . . . . . 1 . 1 Duelist 3 | . . . . . 1 . . . . 1 1 . Sentry 14 | . . . 4 3 5 . . . . 1 1 . Demolisher 1 | . . . . . . . . . . . . 1 Hunter 4 | . . . . . 2 . . . . . 2 . Programmer 8 | . . . . . 6 . . . . . . 2 Behemoth 1 | . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . 1 Thug 5 | . . . 1 . . 4 . . . . . . Best Kill Streak 8 | . 4 2 6 5 5 4 . 1 . 8 4 5 Combat Bots Only 8 | . 2 2 5 5 3 4 . 1 . 8 4 5 Max Kills in Single Turn 3 | . 2 2 2 1 3 1 . 1 . 2 3 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 . . . 1 . . . . 2 2 2 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Damage Taken 5535 | . 64 39 382 154 1058 147 . 34 . 735 345 2577 Core 1022 | . 11 7 41 . 145 . . . . 223 8 587 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 93 | 100 . 92 89 100 . . 79 100 . . . . Volleys Fired 224 | . 16 5 27 18 64 7 . 2 . 30 20 35 Largest 5 | . 3 3 4 4 4 3 . 4 . 5 5 5 Hottest 316 | . 160 160 203 165 216 172 . 220 . 316 277 286 Shots Fired 811 | . 48 15 100 61 222 20 . 8 . 130 82 125 Gun 389 | . 44 5 41 25 133 14 . 4 . 39 15 69 Cannon 385 | . 4 10 59 36 78 6 . 4 . 85 54 49 Launcher 37 | . . . . . 11 . . . . 6 13 7 Special . | . . . . . . . . . . . . . Kinetic 325 | . 28 . 31 31 79 6 . 4 . 58 45 43 Thermal 334 | . 4 10 51 18 104 7 . 2 . 50 24 64 Explosive 20 | . . . . . 9 . . . . . 6 5 Electromagnetic 121 | . 16 5 18 12 30 7 . 2 . 22 7 2 Entropic 11 | . . . . . . . . . . . . 11 Robot Hit Streak 52 | . 25 38 34 18 52 20 . 12 . 30 36 43 Robot Miss Streak 3 | . 1 . 2 1 2 1 . . . 1 3 2 Penetration Max 1 | . . . . . . . . . . 1 . 1 Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 611 | . 33 13 63 47 183 17 . 7 . 103 45 100 Core Hits 312 | . 18 5 33 24 76 11 . 3 . 42 28 72 Critical Hits 21 | . . . . 2 1 . . . . 9 5 4 Critical Kills 6 | . . . . 1 . . . . . 2 1 2 Critical Parts Destroyed 11 | . . . . 1 1 . . . . 6 1 2 Melee Attacks 1 | . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17046 | 4 543 172 1349 873 4813 310 . 143 . 3168 1583 4088 Guns 5427 | . 384 49 386 434 1887 212 . 64 . 617 191 1203 Cannons 7403 | . 71 123 704 439 1492 98 . 79 . 1919 794 1684 Explosions 4106 | . 88 . 259 . 1358 . . . . 632 598 1171 Melee 30 | . . . . . . . . . . . . 30 Ramming 80 | 4 . . . . 76 . . . . . . . Kinetic 4996 | . 161 . 198 403 1202 98 . 79 . 1211 599 1045 Thermal 7066 | . 159 123 811 245 2374 131 . 37 . 1539 440 1207 Explosive 2023 | . . . 98 . 731 . . . . . 289 905 Electromagnetic 2147 | . 223 49 242 225 430 81 . 27 . 418 255 197 Impact . | . . . . . . . . . . . . . Slashing 30 | . . . . . . . . . . . . 30 Piercing . | . . . . . . . . . . . . . Entropic 704 | . . . . . . . . . . . . 704 Highest Corruption 5 | . . . . 1 2 2 2 . . . . 5 Average Corruption 1 | . . . . 1 1 2 2 . . . . 4 Corruption Purged . | . . . . . . . . . . . . . Effects 43 | . . . . . 18 21 2 . . . . 2 Message Errors 10 | . . . . . 3 6 1 . . . . . Heat Flow Errors 8 | . . . . . 4 4 . . . . . . Energy Discharges 11 | . . . . . 5 5 . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . 3 4 1 . . . . . Targeting Errors 4 | . . . . . 3 1 . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 319 | . . 1 12 . 236 . . . . 14 16 40 Projectiles 94 | . . 1 12 . 57 . . . . 7 . 17 Explosions 222 | . . . . . 176 . . . . 7 16 23 Melee 3 | . . . . . 3 . . . . . . . Knockbacks 16 | . . . . 1 5 . . . . 8 . 2 Impact 2 | . . . . . 2 . . . . . . . Kinetic 14 | . . . . 1 3 . . . . 8 . 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 444 | . . . 169 . 275 . . . . . . . Shots 10 | . . . 4 . 6 . . . . . . . Rammed 10 | 3 . . . . 7 . . . . . . . Targets Rammed 10 | 3 . . . . 7 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 643 | . 99 409 401 164 309 228 . 72 . 643 464 226 Average Temperature 120 | . 30 171 110 63 86 63 . 42 . 286 153 66 Received Heat Transfer 1329 | . 9 33 87 90 252 99 . 27 . 327 18 387 Effects 31 | . . 4 2 . 1 . . . . 24 . . Shutdowns 7 | . . 1 1 . . . . . . 5 . . Energy Bleed 6 | . . 2 1 . 1 . . . . 2 . . Interference 6 | . . 1 . . . . . . . 5 . . Matter Decay 3 | . . . . . . . . . . 3 . . Damage (minor) 1 | . . . . . . . . . . 1 . . Damage (major) 7 | . . . . . . . . . . 7 . . Damage (core) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 14 | . . 1 4 1 3 . . . . . . 5 Heat Transferred 11031 | . 298 259 1619 518 3371 259 . 74 . 2062 605 1966 Parts Sabotaged 7 | . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 . 3 . . . . . . 2 1 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Peak Influence 486 | . 162 51 265 317 486 . . 35 12 . . . Initial 13 | . . . 13 1 5 . . . 12 . . . Average 94 | . 50 35 109 120 139 . . 20 12 . . . Maximum Alert Level 2 | . . . 1 1 2 . . . . . . . Low Security (%) 85 | 100 100 100 76 66 78 . . 100 100 . . . Level 1 13 | . . . 23 33 16 . . . . . . . Level 2 1 | . . . . . 4 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . . . 1 1 9 . . . . . . . Investigation 3 | . . . . 1 2 . . . . . . . Extermination 5 | . . . . . 5 . . . . . . . Reinforcement 2 | . . . 1 . 1 . . . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Distress Signals 3 | . . . 2 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 169 | . 11 4 24 10 35 4 . 1 . 19 14 47 Peak Tracking Total 12 | . 2 2 4 3 3 4 . 1 . 6 4 12 Tactical Retreats 3 | . . . 1 . . . . . . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Traps Triggered 6 | . 2 . . 1 2 . . . . . . 1 Indirectly 1 | . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 21 | . . . . . 1 . 3 . . . . 17 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Machines Disabled 33 | . 1 . 6 . 23 . . . . . . 3 Max in Single Turn 14 | . 1 . 3 . 14 . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Machines Accessed 28 | . 7 . 4 1 11 1 . . . . . 4 Terminals 18 | . 7 . 3 1 7 . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 59 | . 15 . 6 4 28 1 . . . . . 5 Successful 45 | . 12 . 5 4 18 1 . . . . . 5 Failed 14 | . 3 . 1 . 10 . . . . . . . Catastrophic 1 | . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 7 | . . . . 3 4 . . . . . . . Terminals 40 | . 15 . 5 4 16 . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . Repair Stations 7 | . . . . . 7 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . 3 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 34 | . 12 . 4 4 8 1 . . . . . 5 Record 13 | . 4 . 1 4 2 . . . . . . 2 Robot Schematic 2 | . . . . . 2 . . . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . Prototype ID Bank 6 | . 2 . 1 . 1 . . . . . . 2 Open Door 2 | . . . . . . 1 . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . Locate Traps 3 | . 1 . . . 2 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . Repair Station Hacks 6 | . . . . . 6 . . . . . . . Scan Component 3 | . . . . . 3 . . . . . . . Repair 3 | . . . . . 3 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . . 1 . 3 . . . . . . . Insert Component 2 | . . . 1 . 1 . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 4 . 1 1 7 . . . . . . . Full Trace Events 3 | . . . . 1 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . . . . . Time 98 | . . . . . 98 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Total Allies 2 | . . 2 . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . Highest-Rated Group 50 | . . 50 50 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 12 | . . . 12 . . . . . . . . . Total Damage 186 | . . . 186 . . . . . . . . . Kills 4 | . . . 4 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . 2 . . . 2 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Turns Passed 11154 | 110 1261 718 1252 453 2237 1777 115 266 34 932 606 1393 Spaces Moved 5427 | 53 735 390 623 203 1014 853 57 137 18 415 282 647 Core 18 | 16 . . . . . . . . . . . 2 Treads 5402 | 30 735 390 623 203 1014 853 57 137 18 415 282 645 Legs 7 | 7 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 185 205 205 183 183 183 183 183 Average Speed 185 | 161 161 180 180 180 188 205 205 183 183 194 185 191 Slowest Speed 1500 | 300 180 180 180 185 250 205 205 183 183 205 205 1500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 98 71 62 18 33 91 15 4 1 55 58 67 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . . 1 . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 11 | . . 1 . . . 4 . . . 2 4 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 487 | . 6 . 91 . 240 3 . . . 43 71 33 Melee . | . . . . . . . . . . . . . Projectile 57 | . . . . . 7 3 . . . 14 22 11 AOE 430 | . 6 . 91 . 233 . . . . 29 49 22 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp War Total 5991 | 71 778 395 693 253 1189 867 56 149 19 476 321 724 Wait 67 | . 2 1 7 6 29 . . . . 18 3 1 Move 5415 | 52 734 389 622 202 1013 852 56 136 17 414 281 647 Hop . | . . . . . . . . . . . . . Pick Up 68 | 3 6 . 13 5 21 2 . 3 . 1 6 8 Fast Attach 21 | 9 2 . 1 1 5 . . . . . . 3 Attach 42 | . 3 . 2 3 9 . . 3 2 4 3 13 Detach 14 | 3 2 . . 2 2 . . 1 . 3 1 . Swap 48 | 1 4 . 8 6 13 . . 2 . 4 3 7 Drop 71 | . 9 . 13 10 24 1 . 2 . 2 1 9 Fire 224 | . 16 5 27 18 64 7 . 2 . 30 20 35 Melee 1 | . . . . . . . . . . . . 1 Ram 1 | 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 9 | 2 . . . . 7 . . . . . . . Escape Stasis 2 | . . . . . 2 . . . . . . . Rewire 8 | . . . . . . 5 . . . . 3 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 16) 111 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Evolved 1 slot: Weapon x1 198 | -10/Materials | Identified exit to Mines 198 | -10/Materials | Discovered exit to Mines (range 14) 309 | -10/Materials | Build established: Hacker-Gunner 396 | -10/Materials | Identified exit to Materials 396 | -10/Materials | Discovered exit to Materials (range 9) 398 | -10/Materials | Discovered exit to Mines (range 16) 644 | -10/Materials | Discovered exit to Materials (range 15) 788 | -10/Materials | Discovered exit to Materials (range 16) 1372 | -10/Materials | Entered Mines 1589 | -10/Mines | Discovered exit to Materials (range 5) 1710 | -10/Mines | Learned location of Storage (-8) 1850 | -10/Mines | Learned Materials security intel 2090 | -10/Mines | Entered Materials 2090 | -9/Materials | Accompanied by 2 allies 2090 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2095 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2301 | -9/Materials | Identified exit to Mines 2301 | -9/Materials | Discovered exit to Mines (range 12) 2576 | -9/Materials | Discovered exit to Mines (range 11) 3315 | -9/Materials | Identified exit to Materials 3315 | -9/Materials | Discovered exit to Materials (range 15) 3342 | -9/Materials | Entered another Materials area 3342 | -8/Materials | Evolved 2 slots: Utility x2 3722 | -8/Materials | Identified exit to Factory 3722 | -8/Materials | Discovered exit to Factory (range 9) 3795 | -8/Materials | Entered Factory 3795 | -7/Factory | Evolved 2 slots: Utility x2 4221 | -7/Factory | Garrison activated, responded to threat 5353 | -7/Factory | Repaired Hvy. Ion Cannon 5386 | -7/Factory | Repaired Imp. Treads 5940 | -7/Factory | Identified exit to Lower Caves 5940 | -7/Factory | Discovered exit to Lower Caves (range 5) 6007 | -7/Factory | Repaired Imp. Medium Armor Plating 6032 | -7/Factory | Entered Lower Caves 6294 | -7/Lower Caves | Learned 4 Factory zone layouts 6341 | -7/Lower Caves | Learned Factory emergency access door positions 7200 | -7/Lower Caves | Ambushed by wild Derelicts 7791 | -7/Lower Caves | Identified exit to Lower Caves 7791 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 7809 | -7/Lower Caves | Entered another Lower Caves area 7908 | -7/Lower Caves | Identified exit to Factory 7908 | -7/Lower Caves | Discovered exit to Factory (range 9) 7924 | -7/Lower Caves | Entered Factory 7924 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7925 | -6/Factory | Identified exit to Factory 8190 | -6/Factory | Entered another Factory area 8190 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8211 | -5/Factory | Identified exit to Upper Caves 8211 | -5/Factory | Discovered exit to Upper Caves (range 6) 8224 | -5/Factory | Entered Upper Caves 8544 | -5/Upper Caves | Learned location of 1 exit from Factory 8680 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8739 | -5/Upper Caves | Destroyed 8 combat bots 9107 | -5/Upper Caves | Learned location of Armory (-4) 9132 | -5/Upper Caves | Identified exit to Upper Caves 9132 | -5/Upper Caves | Discovered exit to Upper Caves (range 13) 9150 | -5/Upper Caves | Spotted B-75 Beast 9156 | -5/Upper Caves | Entered another Upper Caves area 9187 | -5/Upper Caves | Identified exit to Factory 9187 | -5/Upper Caves | Discovered exit to Factory (range 10) 9199 | -5/Upper Caves | Learned location of 1 exit from Factory 9266 | -5/Upper Caves | Spotted B-75 Beast 9287 | -5/Upper Caves | Destroyed B-75 Beast 9368 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9409 | -5/Upper Caves | Learned Factory terminal intel 9745 | -5/Upper Caves | Identified exit to Warlord 9745 | -5/Upper Caves | Discovered exit to Warlord (range 8) 9762 | -5/Upper Caves | Entered Warlord 10088 | -5/Warlord | Met Warlord 10112 | -5/Warlord | Warlord's base attacked by MAIN.C 10333 | -5/Warlord | Warlord forces counterattacked 10913 | -5/Warlord | Spotted Striker 10941 | -5/Warlord | Destroyed Striker 10966 | -5/Warlord | Lost 5 parts (1p2n1u1w) 11044 | -5/Warlord | Found Prototype Energy Cannon 11048 | -5/Warlord | Found Prototype Energy Cannon 11051 | -5/Warlord | Identified Vortex Cannon (x2) 11107 | -5/Warlord | Spotted Executioner 11126 | -5/Warlord | Core integrity fell below 50% 11153 | -5/Warlord | Core integrity fell below 20% 11155 | -5/Warlord | Self-destructed Last Messages --------------- 11125_ The unstable cave ceiling collapses. 11125_ Destroyed Hvy. Rocket Launcher. 11130_ The unstable cave ceiling collapses. 11131_ Imp. Cooling System destroyed. 11132_ Mak. Laser destroyed. 11133_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11133_ Penetrated by Slug. 11133_ Imp. Cooling System destroyed. 11135_ Mak. Laser destroyed. 11135_ Vortex Cannon destroyed. 11136_ Penetrated by Slug. 11136_ Slug penetrates Reinforced Barrier. 11138_ B-74 Champion destroyed. 11138_ Mic. Fission Core destroyed. 11140_ Slug penetrates Reinforced Barrier. 11142_ System corrupted: Energy discharge (-144). 11143_ Penetrated by Slug. 11144_ Phasing Sabre destroyed. 11146_ Penetrated by Slug. 11147_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????# + | | ?????????????????????????# #### | | ?????????????????????????############ | | ???????????????????????????# # # | | ????##########?????????????# # ## | | ????# #????????????## !!! # #? | | ????# #######?????# # # #? | | ????# # #######*# ||| # #? | | ????# # !%# !# #? | | / + ] %!=%# [ *%####/######+#? | | ????# # /%*!% !%=%! = | | ????# # #####%=%% * !*########## | | ????# ## ##?? ! b #########??????????? | | ????# ^ ## #??? ! ############???????#+# | | ????#####+##### #???# i/i##""" """"#?????????? | | ????????# #???# #???# =[l##"""" """"#?????????? | | ????????# #??## ##??## b #"""" """""#?????????? | | ????????# #### #??# ! #"""" " "#?????????? | | ???????## #?## gi #" X "#?????????? | | ???????# #?? #" "#?????????? | | ?######## #?? %|%g #" ""#?????????? | | ?#!!"""## ## #?### # ""#?????????? | | ?#!!"""# ########?? E p# ""#?????????? | | ?#" X"## #??????????# p # ""#?????????? | | ?#"X + #????####### ## c c c""#?????????? | | ?#" # #????# ##%@ """""""#?????????? | | ?##"!!!## ####?# ## ] """"""""#?????????? | | ??####### ## ### ##################?????????? | | ????????# + &&#??????????????????????????? | | ????????# ######??????????????????????????? | | ????????# #???????????????????????????????? | | ????????##+####+#######??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# """"" #??????????????????????????? | | ?????????# """"" #??????????????????????????? | | ?????????# """"" #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????##############??????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 21 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 11 Target Analysis 5 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Proton Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked W-25 Informer | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Challenges ------------ None Game ------ Seed ModifiedTitaniumTorch Manual? 0 Play Time 02:04:45 Cumulative 38.4 hours Start 2022.01.16 @ 16:53:33 End 2022.01.17 @ 23:59:11 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 48 Rogue 0 Adventurer 32 Explorer 16 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c648aee6-3e06-4950-bede-42dc2dfcf3dc