Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.13 @ 14:01:25 Player: Smie Result: Destroyed by as-17184 with Assembled Heavy Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (118) 590 Value Destroyed (4132) 4132 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (3012) 3012 TOTAL SCORE: 14034 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 188 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -232 Cogmind --------- Core Integrity 0/850 Matter 185/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Gatling Laser EM Pulse Cannon Makeshift Hammer Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Zionite Biocell Targeting Computer Core Analyzer Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Gatling Laser Gatling Laser Zionite Laser-S > --- INVENTORY -------- Zionite Light DM Reactor Zionite Composite Leg I Experimental Heat Sink Huge Storage Unit Structural Scanner Improved Reaction Control System Improved Reaction Control System Zionite Weapon Casing EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Rocket Launcher Mini Grenade Launcher Makeshift Hammer CR-A16's Pointy Stick [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Longsword +1 Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . Utility 5 | . . . . . . . 2 2 . . . . 1 . . . . Weapon 1 | . . . . . . . . . . . . . 1 . . . . Parts Attached 169 | 7 4 5 15 4 . . 52 10 5 4 . 10 7 6 7 6 27 Power 11 | 1 . . 2 . . . 2 . 1 1 . . . 1 1 . 2 Engine 6 | 1 . . 2 . . . . . 1 . . . . 1 . . 1 Core 4 | . . . . . . . 2 . . 1 . . . . 1 . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 35 | 2 . 2 6 1 . . 9 1 . . . 2 1 1 2 2 6 Treads 1 | . . . . . . . . . . . . . . . 1 . . Leg 27 | . . 2 6 1 . . 9 1 . . . 2 1 1 1 2 1 Wheel 2 | 2 . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . . . . . . . Utility 44 | 1 2 2 2 . . . 11 6 1 1 . 2 3 2 1 2 8 Device 15 | . 1 . 1 . . . 5 3 1 . . 1 1 1 . . 1 Storage 6 | 1 1 2 . . . . . . . . . . . . . . 2 Processor 5 | . . . . . . . 1 2 . . . . . . 1 1 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 18 | . . . 1 . . . 5 1 . 1 . 1 2 1 . 1 5 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 79 | 3 2 1 5 3 . . 30 3 3 2 . 6 3 2 3 2 11 Energy Gun 39 | 2 1 . 4 2 . . 17 1 2 1 . . 3 1 1 . 4 Energy Cannon 3 | . . . . . . . . . . . . . . . . . 3 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 21 | . 1 1 1 1 . . 8 . 1 1 . 1 . 1 1 1 3 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . 3 . . 1 . . Slashing Weapon 9 | . . . . . . . 5 2 . . . 2 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . . 2 . . . . . . . . 1 7 Corrupted Parts 4 | . . 1 . . . . . . . . . 1 . 1 1 . . System Corruption 20 | . . 4 . . . . . . . . . 3 . 10 3 . . Parts Lost 39 | . . . 2 . . . 2 . . 1 . 1 . 1 7 . 25 Power 5 | . . . 1 . . . . . . . . . . 1 1 . 2 Propulsion 13 | . . . 1 . . . 1 . . . . 1 . . 2 . 8 Utility 12 | . . . . . . . 1 . . 1 . . . . 2 . 8 Weapon 9 | . . . . . . . . . . . . . . . 2 . 7 Highest Loss Streak 14 | . . . 2 . . . 1 . . 1 . 1 . 1 7 . 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 89 100 98 100 100 100 96 100 100 99 100 99 100 100 64 87 88 Engine 4 | . 14 14 10 11 11 11 5 . 6 3 . . . 3 . . . Core 3 | . . . . . . . 3 7 . 3 7 7 6 2 4 6 2 Leg 25 | . . . 43 44 44 44 35 30 30 30 30 29 26 26 13 17 11 Wheel 1 | . 28 27 . . . . . . . . . . . . . . . Device 6 | . 4 . 4 11 11 11 12 8 7 3 . . 6 6 6 6 5 Storage 8 | . 14 27 11 11 11 11 9 7 7 7 7 7 6 6 6 6 11 Processor 14 | . . . . . . . 9 21 23 23 23 23 20 20 20 26 13 Protection 5 | . . . 5 . . . 3 7 7 11 15 14 13 13 1 1 10 Energy Gun 11 | . 27 14 21 21 22 22 15 9 14 14 15 . 8 12 2 . 7 Impact Weapon 1 | . . . . . . . . . . . . 6 4 . . 6 2 Slashing Weapon 2 | . . . . . . . 1 4 . . . 6 6 6 6 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 53 | 12 28 31 38 36 35 35 41 42 41 45 43 44 50 50 44 45 53 Greatest Support 74 | 32 32 32 40 40 40 40 52 57 57 57 57 64 67 74 74 65 65 Greatest Overweight (x) 10 | . . 3 1 . . . 1 . . . . . . . 1 . 10 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 Average Carried 14 | 4 12 14 14 14 14 15 14 14 14 14 14 14 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 8 15 15 15 15 15 15 15 15 15 14 14 14 15 15 15 15 4 Class Distribution -------------------- 52% | Scavenger-Mutant 34% | Mutant 8% | Scavenger-Assassin 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Gunner | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 2523 | 270 86 94 160 117 . . 570 253 63 43 . 96 68 111 173 66 353 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4482 | 67 126 94 375 132 . . 1236 362 54 155 . 340 141 184 467 . 749 Parts 226 | 4 14 5 32 12 . . 78 22 3 9 . 3 6 6 18 . 14 Haulers Intercepted 6 | . 1 . . . . . 3 2 . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . 4 8 . 12 . 3 18 . . Prevented 9 | . . . . . . . . . . . . 5 . 4 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 136 | . 1 2 12 8 . . 31 . 4 6 . 5 2 3 12 . 50 Melee 5 | . . . . . . . . . . . . 2 1 . 2 . . Guns 53 | . . 1 8 7 . . 17 . 1 2 . . 1 2 3 . 11 Cannons 2 | . . . . . . . . . . . . . . . . . 2 AOE 73 | . 1 1 4 1 . . 14 . 3 4 . 2 . 1 7 . 35 Classes Destroyed 16 | 1 3 . 5 . . . 1 1 . . . . . 1 1 . 3 Worker 1 | . . . . . . . . 1 . . . . . . . . . Builder 6 | . . . 1 1 . . 3 1 . . . . . . . . . Hauler 6 | . 1 . . . . . 3 2 . . . . . . . . . Recycler 5 | 1 . . 1 . . . . 3 . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . . . . . . . Swarmer 26 | . . . 4 6 . . 4 . 4 4 . 2 . . 2 . . Grunt 31 | . 1 2 4 2 . . 16 . . . . 3 . . 3 . . Brawler 2 | . . . . . . . . . . . . . . 1 1 . . Duelist 6 | . . . 1 . . . 2 . . . . . . . 3 . . Protector 1 | . . . . . . . . . . . . . . . 1 . . Sentry 14 | . . . 3 . . . 7 . . 1 . . 2 . 1 . . Hunter 6 | . . . . . . . 2 . . 1 . . . 2 1 . . Enhanced Grunt 1 | . . . . . . . . . . . . 1 . . . . . Z-Light 8 | . . . . . . . . . . . . . . . . . 8 Assembled 40 | . . . . . . . . . . . . . . . . . 40 Golem 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 34 | 1 1 2 6 4 . . 6 3 4 4 . 2 1 2 11 . 34 Combat Bots Only 34 | . 1 2 5 4 . . 4 . 4 4 . 2 1 2 11 . 34 Max Kills in Single Turn 14 | 1 1 1 2 2 . . 4 1 3 4 . 2 1 1 3 . 14 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 14 | . 1 1 2 1 . . 3 . 3 4 . 2 . 1 2 . 14 Melee 1 | . . . . . . . . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 7747 | . 12 78 644 202 . . 1064 . 73 237 . 357 218 445 1183 . 3234 Core 1289 | . . 15 107 63 . . 177 . 12 38 . 25 5 38 163 . 646 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 129 | . . . . . . . . . . . . . . . . . 129 Regen/Repaired (Parts) 139 | . . . . . . . 139 . . . . . . . . . . Core Remaining (%) 81 | 100 . 94 . . . 57 67 . . . . 89 . . . . . Volleys Fired 231 | 2 19 6 27 18 . . 64 1 3 7 . 4 3 13 14 . 50 Largest 3 | 2 2 1 2 2 . . 2 2 2 2 . 1 2 2 2 . 3 Hottest 220 | 80 80 40 130 130 . . 160 160 160 160 . 36 149 149 149 . 220 Shots Fired 413 | 4 34 6 51 32 . . 112 2 5 14 . 4 6 27 24 . 92 Gun 331 | 4 30 3 48 31 . . 95 2 4 13 . . 6 24 18 . 53 Cannon 15 | . . . . . . . . . . . . . . . . . 15 Launcher 67 | . 4 3 3 1 . . 17 . 1 1 . 4 . 3 6 . 24 Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 331 | 4 30 3 48 31 . . 95 2 4 13 . . 6 24 18 . 53 Explosive 49 | . . . . . . . 17 . 1 1 . . . . 6 . 24 Electromagnetic 33 | . 4 3 3 1 . . . . . . . 4 . 3 . . 15 Robot Hit Streak 20 | 1 9 3 9 8 . . 20 4 6 10 . . 7 4 16 . 12 Robot Miss Streak 7 | 1 5 3 7 4 . . 4 2 3 2 . 3 1 2 4 . 7 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . 3 . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . 1 Shots Hit Robots 331 | 2 20 3 45 28 . . 85 9 5 13 . 6 7 23 21 . 64 Core Hits 407 | 2 7 4 57 33 . . 72 6 5 10 . 5 5 10 38 . 153 Critical Kills 1 | . . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . . . . . Critical Strikes 9 | . . . . . . . 5 . . . . 2 1 . 1 . . Burn 7 | . . . . . . . 5 . . . . . 1 . 1 . . Smash 2 | . . . . . . . . . . . . 2 . . . . . Melee Attacks 60 | . . . . . . . 6 11 . . . 8 5 . 4 13 13 Impact 27 | . . . . . . . . . . . . 5 . . . 11 11 Slashing 29 | . . . . . . . 6 11 . . . 3 5 . 4 . . Piercing 4 | . . . . . . . . . . . . . . . . 2 2 Sneak Attacks 7 | . . . . . . . 1 6 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . 2 . . . . . Damage Inflicted 13277 | 24 258 107 705 419 . . 3254 593 294 522 . 381 209 519 1442 . 4550 Guns 4656 | 24 188 33 610 396 . . 1448 33 68 267 . . 114 353 323 . 799 Cannons 251 | . . . . . . . . . . . . . . . . . 251 Explosions 7240 | . 70 74 95 23 . . 1703 . 226 255 . 136 . 166 992 . 3500 Melee 1126 | . . . . . . . 99 560 . . . 245 95 . 127 . . Ramming 4 | . . . . . . . 4 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 4672 | 24 188 33 626 396 . . 1448 33 68 267 . . 114 353 323 . 799 Explosive 6676 | . . . . . . . 1703 . 226 255 . . . . 992 . 3500 Electromagnetic 799 | . 70 74 79 23 . . . . . . . 136 . 166 . . 251 Impact 144 | . . . . . . . . . . . . 144 . . . . . Slashing 982 | . . . . . . . 99 560 . . . 101 95 . 127 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . 4 . . . . . . . . . 4 1 11 14 14 2 Average Corruption 8 | . . 4 . . . . . . . . . 1 1 7 13 14 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 49 | . . . . . . . . . . . . 1 . 10 28 9 1 Message Errors 7 | . . . . . . . . . . . . . . 1 4 2 . Matter Fused 13 | . . . . . . . . . . . . 1 . 2 7 3 . Heat Flow Errors 9 | . . . . . . . . . . . . . . 3 6 . . Energy Discharges 7 | . . . . . . . . . . . . . . . 3 4 . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . . . . . . . . . 3 3 . 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . 4 . . Misfires 1 | . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 293 | . . . . . . . 20 101 5 23 . 60 . . 61 . 23 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 132 | . . . . . . . 20 . 5 23 . . . . 61 . 23 Melee 161 | . . . . . . . . 101 . . . 60 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 213 | . . 17 17 24 . . 64 . . 20 . 18 . . 53 . . Shots 10 | . . 2 1 1 . . 2 . . 1 . 1 . . 2 . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . 1 . . 1 . . . . . . . . . . Kicked 2 | . . . . 1 . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 402 | 36 92 14 402 195 . . 69 21 60 60 . . 265 263 254 . 365 Average Temperature 101 | 20 40 7 200 79 . . 15 14 32 29 . . 136 75 87 . 129 Received Heat Transfer 1740 | . 6 36 237 48 . . 387 . . 36 . 75 54 . 195 . 666 Effects 4 | . . . 2 . . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . . . . . . 2 Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . . . 1 . 1 . . . Impact Corruptions 2 | . . . . . . . . . . . . 2 . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Melted 21 | . . . . 3 . . 5 2 . . . . 3 3 . . 5 Heat Transferred 9410 | 50 425 75 810 651 . . 3195 75 150 600 . . 310 733 651 . 1685 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 812 | 5 85 83 271 233 . . 812 383 . . . . 114 . . . . Initial 368 | . 3 33 31 29 . . . 368 . . . . 21 . . . . Average 177 | 1 35 65 115 139 . . 257 300 . . . . 72 . . . . Maximum Alert Level 3 | . . . 1 1 . . 3 1 . . . . . . . . . Low Security (%) 65 | 100 100 100 78 71 . 100 47 28 . . . . 100 . . . . Level 1 27 | . . . 21 28 . . 27 71 . . . . . . . . . Level 2 6 | . . . . . . . 20 . . . . . . . . . . Level 3 1 | . . . . . . . 4 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . 1 . . . 9 1 . . . . . . 1 . . Investigation 3 | . . . . . . . 3 . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 6 | . 1 . 1 . . . 3 1 . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . 1 . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 6 | . . . 1 . . . 4 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 202 | . 5 6 19 9 . . 41 9 4 6 . 11 2 5 16 . 69 Peak Tracking Total 38 | . 2 11 5 3 . . 6 6 4 4 . 3 1 3 7 . 38 Tactical Retreats 6 | . . 1 1 . . . 1 . . . . 2 . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 4 | . . . . . . . 2 . . . . 1 1 . . . . Indirectly 1 | . . . . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . 2 . . 4 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 9 | . . . . . . . 3 . . . . . . . 1 . 5 Max in Single Turn 2 | . . . . . . . 2 . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 28 | . 4 . 2 1 3 . 5 4 1 1 4 . 2 . 1 . . Terminals 14 | . 4 . 2 1 . . 3 3 . . . . 1 . . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 83 | . 14 . 5 1 6 . 13 8 1 1 30 . 3 . 1 . . Successful 64 | . 8 . 3 1 6 . 7 4 1 1 30 . 2 . 1 . . Failed 19 | . 6 . 2 . . . 6 4 . . . . 1 . . . . Catastrophic 3 | . . . . . . . 2 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 25 | . 9 . 3 1 1 . 4 6 . . . . . . . 1 . Terminals 35 | . 14 . 5 1 . . 6 7 . . . . 2 . . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . Repair Stations 7 | . . . . . . . 7 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 53 | . 7 . 2 1 6 . 1 2 1 1 30 . 1 . 1 . . Record 16 | . . . . . 5 . . . . . 11 . . . . . . Part Schematic 9 | . . . . . . . . . . . 9 . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . Open Door 3 | . . . . . . . . . 1 1 . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . . . . 1 . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . 2 . 1 . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . Network Status 2 | . . . . . . . . 1 . . . . 1 . . . . Repair Station Hacks 6 | . . . . . . . 6 . . . . . . . . . . Scan Component 3 | . . . . . . . 3 . . . . . . . . . . Repair 3 | . . . . . . . 3 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . . . . 1 . . . . . . . . . Terminals 3 | . 1 . 1 . . . . 1 . . . . . . . . . Botnet 3 | . 1 . 1 . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 . 2 1 . . 5 4 . . . . 1 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 7 . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . . . . 9 . . . . 12 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 3 . . . . . . . . . . Time 65 | . . . . . . . 65 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 3 | . . . . . . . . . . . . 1 . . 2 . . Largest Group 2 | . . . . . . . . . . . . 1 . . 2 1 1 Highest-Rated Group 96 | . . . . . . . . . . . . 96 . . 61 32 32 Highest-Rated Ally 96 | . . . . . . . . . . . . 96 . . 32 32 32 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . . . . . . 11 . . 12 . 5 Total Damage 3091 | . . . . . . . . . . . . 270 . . 256 . 2565 Kills 10 | . . . . . . . . . . . . 3 . . 2 . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . . . . . 2 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 8205 | 84 374 183 467 373 338 56 1139 668 282 346 90 453 305 424 690 1165 768 Spaces Moved 5913 | 59 299 153 276 260 276 47 602 512 219 263 76 337 225 303 483 938 585 Core 18 | 4 . . . . . . . . . . . . . . . . 14 Treads . | . . . . . . . . . . . . . . . . . . Legs 5050 | . . 1 276 260 276 47 602 512 219 263 76 337 225 303 483 938 232 Wheels 506 | 55 299 152 . . . . . . . . . . . . . . . Hover 339 | . . . . . . . . . . . . . . . . . 339 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 100 100 120 120 120 120 120 120 120 120 120 120 122 122 120 120 48 Average Speed 116 | 96 100 101 124 120 120 120 120 120 120 120 120 120 122 122 124 120 93 Slowest Speed 550 | 100 100 330 190 120 120 120 190 120 120 120 120 123 122 122 190 120 550 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 40 44 25 54 60 18 72 15 38 42 71 63 8 53 69 87 75 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 5 | . . . . . 1 . . . . . 1 . . . 2 1 . Known Exits Taken 12 | . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . . . Scrap Searched 10 | . . . . 1 . . . . 1 1 . 1 . . 2 4 . Spaces Dug 35 | . . . . . . . 25 3 . . . . 3 . 1 3 . Terrain Destroyed 226 | . . . 2 . . . 144 3 6 7 . . 3 . 41 3 17 Melee 15 | . . . . . . . 5 3 . . . . 3 . 1 3 . Projectile 1 | . . . . . . . 1 . . . . . . . . . . AOE 210 | . . . 2 . . . 138 . 6 7 . . . . 40 . 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 6729 | 78 341 176 351 289 283 46 893 552 231 275 75 367 243 329 539 968 693 Wait 184 | 3 1 8 17 2 6 . 118 3 . 1 . 9 . 1 12 1 2 Move 5896 | 58 298 152 275 259 275 46 601 511 218 262 75 336 224 302 482 937 585 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 83 | 8 12 2 6 2 1 . 20 8 2 . . 2 2 3 2 6 7 Fast Attach 48 | 6 2 . 5 . . . 8 1 1 1 . 3 1 1 4 3 12 Attach 26 | . . 1 3 1 . . 3 2 . 1 . 2 2 1 2 3 5 Detach 8 | . 1 1 1 . . . . . . . . . . . 1 2 2 Swap 95 | 1 2 4 7 3 . . 41 7 4 2 . 5 4 4 1 . 10 Drop 85 | . 6 2 10 3 1 . 31 8 3 1 . 1 2 4 1 5 7 Fire 231 | 2 19 6 27 18 . . 64 1 3 7 . 4 3 13 14 . 50 Melee 55 | . . . . . . . 6 11 . . . 5 5 . 4 11 13 Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . . . . 1 . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 16 | . . . . . . . . . . . . . . . 16 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Identified exit to Mines 267 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 459 | -10/Materials | Entered Mines 460 | -10/Mines | Assembled infested the area 624 | -10/Mines | Discovered new exit (range 16) 642 | -10/Mines | Entered Materials 642 | -9/Materials | Evolved 2 slots: Propulsion x2 932 | -9/Materials | Discovered new exit (range 9) 1109 | -9/Materials | Entered Mines 1138 | -9/Mines | Met a Derelict bent on vengeance 1151 | -9/Mines | Discovered new exit (range 11) 1154 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1216 | -9/Mines | Identified exit to Materials 1255 | -9/Mines | Build established: Scavenger-Mutant 1477 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1477 | -9/Mines | Discovered new exit (range 5) 1482 | -9/Mines | Entered Exiles 1511 | -9/Exiles | Met 8R-AWN 1532 | -9/Exiles | Met EX-HEX 1565 | -9/Exiles | Met EX-BIN 1578 | -9/Exiles | Aligned with FarCom system 1580 | -9/Exiles | Given EX-Vault access code 1607 | -9/Exiles | Opened EX-Vault 1656 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1657 | -9/Exiles | Exiles lab attacked by MAIN.C 1702 | -9/Exiles | Found Longsword +1 1769 | -9/Exiles | Learned location of Zion (-6) 1805 | -9/Exiles | Discovered new exit (range 11) 1820 | -9/Exiles | Left Exiles lab with Longsword +1 1820 | -9/Exiles | Entered Mines 1868 | -8/Mines | Discovered exit to Materials (range 7) 1876 | -8/Mines | Entered Materials 1876 | -8/Materials | Evolved 2 slots: Utility x2 1913 | -8/Materials | Repaired Aluminum Leg 1941 | -8/Materials | Repaired Aluminum Leg 2627 | -8/Materials | Repaired Aluminum Leg 2674 | -8/Materials | Garrison activated, responded to threat 2981 | -8/Materials | Discovered new exit (range 15) 3014 | -8/Materials | Identified exit to Factory 3015 | -8/Materials | Entered Factory 3015 | -7/Factory | Evolved 2 slots: Utility x2 3194 | -7/Factory | Identified exit to Lower Caves 3683 | -7/Factory | Entered Lower Caves 3898 | -7/Lower Caves | Encountered a Warlord checkpoint 3946 | -7/Lower Caves | Discovered new exit (range 15) 3964 | -7/Lower Caves | Identified exit to Lower Caves 3965 | -7/Lower Caves | Entered another Lower Caves area 4005 | -7/Lower Caves | Build established: Mutant 4013 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4168 | -7/Lower Caves | Encountered a Warlord checkpoint 4293 | -7/Lower Caves | Discovered new exit (range 8) 4300 | -7/Lower Caves | Identified exit to Data Miner 4311 | -7/Lower Caves | Entered Data Miner 4311 | -7/Data Miner | Discovered new exit (range 6) 4332 | -7/Data Miner | Met Data Miner 4355 | -7/Data Miner | Learned location of Section 7 (-2) 4355 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4374 | -7/Data Miner | Received God Mode back door access code from Data Miner 4400 | -7/Data Miner | Identified exit to Proximity Caves 4401 | -7/Data Miner | Entered Proximity Caves 4427 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4428 | -6/Proximity Caves | Escorted by Enhanced Grunt 4822 | -6/Proximity Caves | Discovered new exit (range 15) 4844 | -6/Proximity Caves | Identified exit to Factory 4854 | -6/Proximity Caves | Entered Factory 4854 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5039 | -6/Factory | Identified exit to Lower Caves 5145 | -6/Factory | Build established: Scavenger-Assassin 5159 | -6/Factory | Entered Lower Caves 5318 | -6/Lower Caves | System corruption reached 10% 5463 | -6/Lower Caves | Build established: Scavenger-Mutant 5505 | -6/Lower Caves | Encountered a Warlord checkpoint 5574 | -6/Lower Caves | Discovered new exit (range 8) 5582 | -6/Lower Caves | Identified exit to Lower Caves 5583 | -6/Lower Caves | Entered another Lower Caves area 5652 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5666 | -6/Lower Caves | Discovered new exit (range 14) 5698 | -6/Lower Caves | Identified exit to Factory 5705 | -6/Lower Caves | Destroyed 11 combat bots 5739 | -6/Lower Caves | Lost 7 parts (1p2n2u2w) 5843 | -6/Lower Caves | Encountered a Warlord checkpoint 6220 | -6/Lower Caves | Discovered new exit (range 15) 6266 | -6/Lower Caves | Identified exit to Zion 6273 | -6/Lower Caves | Entered Zion 6273 | -6/Zion | Accompanied by 1 ally 6306 | -6/Zion | Discovered new exit (range 17) 6339 | -6/Zion | Given A8's code to call for help 6400 | -6/Zion | Identified exit to Proximity Caves 6436 | -6/Zion | System corruption cleaned by Quarantine Array 6498 | -6/Zion | Learned location of Warlord (-4) 6648 | -6/Zion | Learned Factory emergency access door positions 6661 | -6/Zion | Received a hallucinogenic algorithm 6829 | -6/Zion | Learned 12 Factory zone layouts 6846 | -6/Zion | Given the Hacking Drone Bay 6869 | -6/Zion | Learned Factory emergency access door positions 6936 | -6/Zion | Found Unknown Piercing Weapon 6936 | -6/Zion | Identified CR-A16's Pointy Stick 6966 | -6/Zion | Rebuked by Imprinter 7354 | -6/Zion | Found Prototype Launcher 7355 | -6/Zion | Identified Rocket Array 7431 | -6/Zion | Discovered new exit (range 4) 7433 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7437 | -6/Zion | Identified exit to Deep Caves 7438 | -6/Zion | Entered Deep Caves 7438 | -6/Deep Caves | Accompanied by 1 ally 7543 | -6/Deep Caves | Z-Facility disabled 7553 | -6/Deep Caves | Attacked by Z-Imprinter 7563 | -6/Deep Caves | Destroyed Z-Imprinter 7597 | -6/Deep Caves | Lost 5 parts (2n2u1w) 7859 | -6/Deep Caves | Lost 5 parts (1p1n1u2w) 7860 | -6/Deep Caves | Found Prototype Protection 7860 | -6/Deep Caves | Identified Zio. Weapon Casing 7880 | -6/Deep Caves | Found Zio. Weapon Casing 8092 | -6/Deep Caves | Discovered new exit (range 6) 8123 | -6/Deep Caves | Spotted as-21554 8131 | -6/Deep Caves | Destroyed as-21554 8132 | -6/Deep Caves | Build established: Scavenger-Gunner 8155 | -6/Deep Caves | Triggered Deep Caves wall 8156 | -6/Deep Caves | Spotted AS-80855 8157 | -6/Deep Caves | Exposed GOLEM chamber 8168 | -6/Deep Caves | Core integrity fell below 50% 8194 | -6/Deep Caves | Spotted AS-21176 8196 | -6/Deep Caves | Core integrity fell below 20% 8197 | -6/Deep Caves | Destroyed 34 combat bots 8206 | -6/Deep Caves | Destroyed by as-17184 with Assembled Heavy Rifle Last Messages --------------- 08194_ Penetrated by Slug. 08194_ Mni. Grenade Launcher destroyed. 08194_ Slug penetrates Wall. 08195_ GOLEM Unit springs to life. 08196_ as-94152 GOLEM Unit beginning Prototype Leg integration. 08197_ as-76510 released from Unknown Device. 08197_ Penetrated by Slug. 08197_ AS-80855 destroyed. 08199_ Penetrated by Slug. 08201_ A GOLEM Unit tumbles out of the Wall Chamber. 08201_ Knocked back. 08203_ GOLEM Unit springs to life. 08204_ as-39854 GOLEM Unit beginning Prototype Leg integration. 08204_ A GOLEM Unit tumbles out of the Wall Chamber. 08205_ Penetrated by Slug. 08205_ CR-A16's Pointy Stick destroyed. 08205_ System corrupted by crushing effect (+2). 08205_ Knocked back. 08206_ System corrupted: Component data lost. 08206_ GOLEM Unit springs to life. Map ----- +----------------------------------------------------+ | ???????????? ??????????????? | | ?????????? ????????????? | | ????????? ?????????? | | ????????? ] ????????? | | ?????????" ?????????? | | ?????????" #?????????? | | ?????????" ??????????? | | ????????"" #?###??????? | | ????????" #?# #??????? | | ??????### [ ### ###????? | | ??""""" # ?????? | | ??" ##?????# | | ??" ####### | | ??" ## | | ??" [[ * #?# | | ??" [ ### | | ??" =!! ! ## | | ??" !! G !]= #?# | | ??"""""!*! ![!! #?# | | ??????### ![! #?# | | ??????# GGaa ** #?# | | ??????# G a * b #?# | | ??????# GGaa #?# | | ??????#""G a ### | | ????????"Ga ## | | ????????#@ =* = = ### | | ????????" h #?## | | ????????" g #### | | ????????" G = | | ????????""" = = | | ?????????? | | ?????????? h s ##### | | ?????????? #???? | | ?????????? ##???? | | ??????????? # # #????? | | ??????????? #### ## ## ##????? | | ??????????? ###??# ?# ?###?????? | | ???????????? ????#??# ?????????? | | ????????????###????????#?????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 500 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 9 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Lyr. Medium Armor Plating | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive System Guard | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Killing Spree Challenges ------------ None Game ------ Seed BarrageDamperHumpback Manual? 0 Play Time 02:18:39 Cumulative 102.4 hours Start 2022.07.13 @ 09:40:03 End 2022.07.13 @ 14:01:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 54 Adventurer 16 Explorer 3 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Terminus Map View 67x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 438b008c-ebd6-46f6-8f95-b290387433ff