Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 17:45:07 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (157) 785 Value Destroyed (5999) 5999 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2104) 2104 TOTAL SCORE: 12728 Bonus ------- High Alert Combat Kills 2104 Cogmind --------- Core Integrity 586/1000 Matter 272/300 Energy 160/160 System Corruption 3% Temperature Hot (257) Movement Rolling (100) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (8) ------ High-capacity Storage Unit Machine Analyzer Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Magnetic Acceleration Cannon > --- INVENTORY (20) --- Light Ion Engine Micro Nuclear Core Matter Compressor (250) Improved Medium Armor Plating System Restoration Module Advanced Plasma Cannon Minigun Minigun Proton Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Improved Cooling System High-capacity Storage Unit Machine Analyzer Enhanced Optical Array Improved Particle Charger Improved Medium Armor Plating Reflective Plating > --- WEAPON ----------- Thermic Laser Wave Gun Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Improved Treads Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Matter Compressor Seismic Detector System Restoration Module Gatling Laser Advanced Plasma Cannon Minigun Minigun Gauss Rifle Magnetic Acceleration Cannon Proton Missile Launcher Great Axe [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Machine Analyzer Protection Reflective Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . 1 . . Utility 6 | . . . 2 1 1 2 Weapon 1 | . . 1 . . . . Parts Attached 161 | . 5 9 13 78 20 36 Power 16 | . 1 . 3 7 1 4 Engine 10 | . . . 1 6 1 2 Core 6 | . 1 . 2 1 . 2 Reactor . | . . . . . . . Propulsion 28 | . . 5 1 15 3 4 Treads 11 | . . . . 7 3 1 Leg 1 | . . 1 . . . . Wheel 16 | . . 4 1 8 . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 50 | . 2 1 6 22 6 13 Device 21 | . 1 . 2 7 4 7 Storage 6 | . 1 1 1 3 . . Processor 5 | . . . . 1 1 3 Hackware . | . . . . . . . Protection 18 | . . . 3 11 1 3 Artifact . | . . . . . . . Weapon 67 | . 2 3 3 34 10 15 Energy Gun 13 | . 1 1 . 6 3 2 Energy Cannon . | . . . . . . . Ballistic Gun 31 | . . 1 3 15 5 7 Ballistic Cannon 2 | . . 1 . . . 1 Launcher 9 | . 1 . . 6 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 12 | . . . . 7 1 4 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 44 | . . 1 2 14 6 21 Power 6 | . . . 1 2 1 2 Propulsion 12 | . . 1 . 4 2 5 Utility 15 | . . . 1 5 1 8 Weapon 11 | . . . . 3 2 6 Highest Loss Streak 13 | . . 1 1 4 3 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 96 100 100 93 90 90 Engine 4 | . 3 . 3 4 10 5 Core 3 | . 10 11 5 2 . 4 Treads 9 | . . . . 11 13 10 Leg 1 | . 28 3 . . . . Wheel 13 | . . 29 27 13 6 5 Device 17 | . 10 11 18 18 19 15 Storage 7 | . 14 11 9 7 6 5 Processor 4 | . . . . 2 6 15 Protection 6 | . . . 9 7 6 5 Energy Gun 11 | . 26 21 6 9 12 10 Ballistic Gun 8 | . . 1 11 10 6 3 Ballistic Cannon 1 | . . 9 9 . . . Slashing Weapon 1 | . . . . 1 . 1 Naked Turns . | . . . . . . . Heaviest Build 89 | 14 20 35 45 87 89 85 Greatest Support 56 | 20 20 38 40 50 28 56 Greatest Overweight (x) 3 | . . 1 1 3 3 2 Average Overweight (x) 1 | . . . . 1 2 1 Largest Inventory Capacity 20 | . 10 15 15 20 20 20 Average Capacity 17 | . 8 12 15 18 20 20 Most Carried 20 | . 8 15 15 20 20 20 Average Carried 16 | . 7 8 14 17 19 17 Final Capacity 20 | 8 10 15 15 20 20 20 Final Carried 20 | 6 7 15 15 20 20 10 Class Distribution -------------------- 41% | Tank 22% | Scavenger-Tank 18% | Mutant 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 4804 | 200 57 228 506 2539 703 571 Remotely . | . . . . . . . Salvage Created 6975 | . 212 642 688 2794 736 1903 Parts 303 | . 22 37 40 131 26 47 Haulers Intercepted 3 | . . 1 . 2 . . Recyclers Shooed 13 | . 1 2 . . 1 9 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 143 | . 7 13 14 72 13 24 Guns 109 | . 4 7 8 57 12 21 Cannons 13 | . . 6 6 . . 1 AOE 18 | . 3 . . 15 . . Classes Destroyed 18 | . 5 4 1 7 1 . Worker 9 | . 1 2 2 2 . 2 Builder 5 | . 1 . 1 2 . 1 Tunneler 1 | . . . . 1 . . Hauler 3 | . . 1 . 2 . . Recycler 6 | . . 1 . 1 . 4 Operator 2 | . 2 . . . . . Watcher 4 | . . 1 . . 3 . Swarmer 16 | . 5 2 . 6 . 3 Cutter 3 | . . . . 3 . . Saboteur 1 | . . . . . 1 . Grunt 89 | . 2 7 12 46 7 15 Brawler 4 | . . . . 2 . 2 Duelist 4 | . . . 1 3 . . Protector 2 | . . . . 1 . 1 Sentry 12 | . . 4 1 4 3 . Hunter 3 | . . . . 1 1 1 Programmer 8 | . . . . 5 1 2 Heavy 1 | . . . . 1 . . Best Kill Streak 11 | . 4 8 6 8 4 11 Combat Bots Only 8 | . 3 4 5 8 4 4 Max Kills in Single Turn 2 | . 2 2 2 2 1 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . 1 . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 866 | . 23 31 47 360 171 234 Missed 222 | . 11 6 14 95 49 47 Damage Taken 9737 | . 196 279 539 4474 1023 3226 Core 1004 | . 36 35 61 389 69 414 Absorbed by Shields 451 | . . . . 54 353 44 Ignored by Resistances 271 | . . . . 28 101 142 Regen/Repaired (Parts) 97 | . . . . 97 . . Core Remaining (%) 83 | 100 85 91 88 44 91 . Volleys Fired 383 | . 14 31 40 169 54 75 Largest 3 | . 2 3 3 3 3 3 Hottest 214 | . 90 140 114 171 195 214 Shots Fired 1055 | . 25 93 108 461 154 214 Gun 947 | . 22 63 68 439 151 204 Cannon 78 | . . 30 40 . . 8 Launcher 30 | . 3 . . 22 3 2 Special . | . . . . . . . Kinetic 521 | . . 32 97 259 58 75 Thermal 492 | . 11 60 11 180 93 137 Explosive 25 | . 3 . . 22 . . Electromagnetic 17 | . 11 1 . . 3 2 Robot Hit Streak 30 | . 5 8 15 20 14 30 Robot Miss Streak 9 | . 1 4 5 9 5 3 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 15 | . 1 . . 9 2 3 Max Gunslinging Chain 1 | . 1 . . 1 1 1 Shots Hit Robots 738 | . 21 54 59 340 106 158 Core Hits 518 | . 15 24 31 311 52 85 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 4 | . . . . 3 1 . Critical Strikes 43 | . 1 6 1 8 8 19 Burn 36 | . 1 5 . 5 7 18 Destroy 5 | . . . 1 3 1 . Blast 2 | . . 1 . . . 1 Melee Attacks 36 | . . . . 27 1 8 Impact . | . . . . . . . Slashing 36 | . . . . 27 1 8 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 1 . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 17453 | . 528 926 1115 8504 2200 4180 Guns 13704 | . 229 437 709 6648 2113 3568 Cannons 1097 | . . 489 406 . . 202 Explosions 2466 | . 299 . . 1763 87 317 Melee 159 | . . . . 72 . 87 Ramming 27 | . . . . 21 . 6 Kinetic 7206 | . . 501 1040 3566 773 1326 Thermal 7538 | . 182 415 75 3082 1340 2444 Explosive 2158 | . 229 . . 1763 . 166 Electromagnetic 365 | . 117 10 . . 87 151 Impact . | . . . . . . . Slashing 159 | . . . . 72 . 87 Piercing . | . . . . . . . Highest Corruption 5 | . 2 . . 5 3 3 Average Corruption 2 | . 2 . . 2 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 65 | . 5 . . 48 10 2 Message Errors 12 | . 3 . . 5 4 . Matter Fused 18 | . . . . 15 2 1 Heat Flow Errors 8 | . . . . 7 1 . Energy Discharges 13 | . 1 . . 9 3 . Data Loss (minor) 6 | . 1 . . 5 . . Data Loss (major) 1 | . . . . 1 . . Misfires 3 | . . . . 2 . 1 Alerts 3 | . . . . 3 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 124 | . 20 . . 36 . 68 Projectiles 22 | . . . . . . 22 Explosions 65 | . 20 . . 36 . 9 Melee 37 | . . . . . . 37 Knockbacks 9 | . . . 6 . . 3 Impact . | . . . . . . . Kinetic 7 | . . . 5 . . 2 Secondary 2 | . . . 1 . . 1 Self-Inflicted Damage 92 | . 64 . . 9 . 19 Shots 3 | . 2 . . . . 1 Rammed 6 | . . . . 4 . 2 Targets Rammed 6 | . . . . 4 . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 410 | . 276 193 60 410 322 314 Average Temperature 63 | . 144 55 18 58 78 72 Received Heat Transfer 2916 | . 54 99 279 1503 282 699 Effects 3 | . 2 . . 1 . . Interference 2 | . 2 . . . . . Matter Decay 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . 1 . . Robots Melted 3 | . . . . . 1 2 Combat Hostiles 3 | . . . . . 1 2 Parts Melted 37 | . 1 4 . 8 6 18 Heat Transferred 18346 | . 557 1591 222 6024 3604 6348 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 1723 | . 257 354 362 1723 1029 649 Initial 844 | . . 108 130 164 844 489 Average 617 | . 103 208 156 737 909 568 Maximum Alert Level 5 | . 1 1 1 5 3 2 Low Security (%) 18 | . 85 49 65 8 . . Level 1 17 | . 14 50 34 19 . . Level 2 25 | . . . . 23 . 100 Level 3 27 | . . . . 23 100 . Level 4 10 | . . . . 21 . . Level 5 1 | . . . . 2 . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 38 | . . 1 4 21 5 7 Investigation 5 | . . . 1 3 . 1 Extermination 8 | . . . . 5 2 1 Reinforcement 12 | . . 1 3 5 1 2 Assault 9 | . . . . 5 2 2 Garrison 4 | . . . . 3 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 9 | . 1 . 1 3 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 233 | . 15 19 20 105 28 46 Peak Tracking Total 10 | . 5 3 3 7 6 10 Tactical Retreats 17 | . 1 1 2 9 4 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 9 | . 1 . 1 6 1 . Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . 3 . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 6 | . . . 1 3 . 2 Max in Single Turn 1 | . . . 1 1 . 1 Garrison Access 2 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 23 | . . . . 15 3 5 Terminals 15 | . . . . 10 3 2 Fabricators 2 | . . . . 2 . . Repair Stations 2 | . . . . 1 . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 2 . 2 Total Hacks 62 | . . . . 44 5 13 Successful 18 | . . . . 15 . 3 Failed 44 | . . . . 29 5 10 Catastrophic 8 | . . . . 4 1 3 Database Lockouts . | . . . . . . . Manual 14 | . . . . 7 3 4 Terminals 40 | . . . . 28 5 7 Fabricators 3 | . . . . 3 . . Repair Stations 6 | . . . . 5 . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 13 | . . . . 8 . 5 Terminal Hacks 11 | . . . . 10 . 1 Prototype ID Bank 3 | . . . . 3 . . Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . . . 1 Locate Traps 2 | . . . . 2 . . Recall Investigation 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 3 . . Scan Component 2 | . . . . 2 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 Seal Access 2 | . . . . 1 . 1 Unauthorized Hacks 2 | . . . . 1 . 1 Terminals 2 | . . . . 1 . 1 Botnet 2 | . . . . 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 2 . . . . . Used . | . . . . . . . Hacking Detections 22 | . . . . 14 3 5 Full Trace Events 3 | . . . . 2 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 7243 | . 310 535 723 3493 1168 1014 Spaces Moved 4003 | 1 200 286 478 1979 605 454 Core . | . . . . . . . Treads 73 | . . . . . . 73 Legs 201 | 1 200 . . . . . Wheels 3729 | . . 286 478 1979 605 381 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 86 | 120 120 86 93 90 130 115 Average Speed 119 | 120 120 91 98 116 138 148 Slowest Speed 245 | 120 120 105 108 145 145 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 2 47 26 30 57 14 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 36 | . . . . 26 1 9 Terrain Destroyed 159 | . 21 1 3 111 1 22 Melee 34 | . . . . 26 1 7 Projectile 11 | . . 1 3 . . 7 AOE 114 | . 21 . . 85 . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5717 | . 248 487 668 2866 825 623 Wait 949 | . 19 150 104 515 124 37 Move 3997 | . 199 285 477 1978 604 454 Hop . | . . . . . . . Pick Up 82 | . 5 8 15 38 9 7 Fast Attach 28 | . 1 3 . 18 4 2 Attach 43 | . . 3 4 13 7 16 Detach 7 | . . 3 . . 3 1 Swap 90 | . 4 3 9 47 9 18 Drop 93 | . 6 1 19 54 10 3 Fire 383 | . 14 31 40 169 54 75 Melee 36 | . . . . 27 1 8 Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush 5 | . . . . 3 . 2 Escape Stasis 3 | . . . . 3 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2) -6/Factory -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 584 | -9/Materials | Build established: Gunner 831 | -9/Materials | Discovered new exit (range 16) 846 | -9/Materials | Entered another Materials area 846 | -8/Materials | Evolved 2 slots: Utility x2 1473 | -8/Materials | Build established: Tank 1500 | -8/Materials | Discovered new exit (range 16) 1569 | -8/Materials | Entered Factory 1569 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2025 | -7/Factory | Build established: Scavenger-Tank 2126 | -7/Factory | Identified exit to Storage 2126 | -7/Factory | Identified exit to Lower Caves 2561 | -7/Factory | Garrison activated, responded to threat 2565 | -7/Factory | Repaired Arm. Wheel? 2919 | -7/Factory | Cargo convoy interrupted 3169 | -7/Factory | First assault squad dispatched 3492 | -7/Factory | Build established: Tank 3829 | -7/Factory | Build established: Mutant 4163 | -7/Factory | Destroyed 8 combat bots 4379 | -7/Factory | Identified exit to Factory 4614 | -7/Factory | Core integrity fell below 50% 4628 | -7/Factory | Lost 4 parts (2p1n1w) 5062 | -7/Factory | Entered another Factory area 5062 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5083 | -6/Factory | Build established: Tank 5389 | -6/Factory | Discovered new exit (range 8) 5762 | -6/Factory | First assault squad dispatched 5896 | -6/Factory | Lost 3 parts (1p1u1w) 6221 | -6/Factory | Identified exit to Factory 6230 | -6/Factory | Entered another Factory area 6230 | -5/Factory | Evolved 2 slots: Utility x2 6282 | -5/Factory | Garrison activated, responded to threat 6403 | -5/Factory | Discovered new exit (range 9) 6419 | -5/Factory | Identified exit to Factory 6830 | -5/Factory | First assault squad dispatched 7244 | -5/Factory | Self-destructed Last Messages --------------- 07235_ U-05 Engineer builds a Wall. 07236_ Penetrated by Slug. 07237_ Slug penetrates U-05 Engineer. 07237_ Imp. Target Analyzer melted. 07237_ P-70 Sage destroyed. 07237_ Penetrated by Slug. 07238_ K-01 Serf collects debris. 07240_ Critical hit (Burn: +37). 07240_ Penetrated by Slug. 07240_ Gatling Laser destroyed. 07240_ Penetrated by Slug. 07243_ K-01 Serf collects debris. 07244_ System corrupted: FCS attempts to trigger Magnetic Acceleration Cannon. 07244_ System corrupted: Magnetic Acceleration Cannon misfires. 07244_ Destroyed Welding Torch. 07244_ Lgt. Angular Momentum Engine destroyed. 07244_ Gauss Rifle destroyed. 07244_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????# # #????????????????????????? | | ????????# # #????????????????????????? | | ????????####"### #????????????????????????? | | ???????????##?## ### #?????????????????? | | ???????????????# #?????????????????? | | ???????????????# ######## #?????????????????? | | ??????????????## #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# % #??????????????????????????? | | ??????????????#+##+## ####???????????????????????? | | ??????????????# #%=% +???????????????????????? | | ??????????????# " " #=####???????????????????????? | | ??????????????# " " # "#?????????????????????????? | | ??????????????# " " #!##?????????????????????????? | | ??????????????# " " #R#??????????????????????????? | | ??????????????# " " # #####??????????????????????? | | ??????????????# " " # #??????????????????????? | | ??????????????# " " # m h #??????????????????????? | | ??????????????# " " # hhg #??????????????????????? | | ??????????????# " " + gbh #??????????????????????? | | ??????????????# #u #??????????????????????? | | ??????????????# #Rpu #??????????????????????? | | ??????????????####### % @#??????????????????????? | | ??????????? u u= % ?????????????????????? | | ????? g u ???????????????????? | | ????? A % kk """ """?"""???????????? | | ????? k """ """?"""???????????? | | ?????? u """ """ """???????????? | | ??????##+############ == ????????????? | | ??????????????"""" ?#u == %""" """???????????? | | ?????????"?"?""S""??#u """ """???????????? | | ?????????"?"?"" ""??# """?"""???????????? | | ?????????"?"???? ??? ????????????????? | | ?????????"?"????????# ????????????????? | | ?????????"?"????????# ????????????????? | | ?????????"?"????????#k #######k###???????????????? | | ?????????"?"????????# ## ] ????????????????? | | ?????????"?"????????# #? ?????????????????? | | ?????????"?"????????# ?? ????? ?????????????????? | | ????????????????????#w ???????? ?????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 375 Resistance: KI 30 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelComponentShielding Manual? 0 Play Time 01:03:57 Cumulative 260.9 hours Start 2024.04.22 @ 16:40:33 End 2024.04.22 @ 17:45:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 51 Gallery% 71 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82353ab2-4ea5-4b3a-a13a-e328658e2659