Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 16:49:33 Player: Shrewd Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (0) 0 Robots Destroyed (1) 5 Value Destroyed (7) 7 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 12 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 238/300 Energy 70/100 System Corruption 19% Temperature Cool (0) Movement Treading (160) Location -11/Scrapyard Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Small Laser > --- INVENTORY (8) ---- Wheel Compact Wheel Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Wheel Compact Wheel Small Laser [Rating: 6] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 ------- Run | Yrd Slots Evolved . | . Power . | . Propulsion . | . Utility . | . Weapon . | . Parts Attached 6 | 6 Power 1 | 1 Engine 1 | 1 Core . | . Reactor . | . Propulsion 2 | 2 Treads 2 | 2 Leg . | . Wheel . | . Hover . | . Flight . | . Utility . | . Device . | . Storage . | . Processor . | . Hackware . | . Protection . | . Artifact . | . Weapon 3 | 3 Energy Gun 1 | 1 Energy Cannon . | . Ballistic Gun 1 | 1 Ballistic Cannon . | . Launcher . | . Special Weapon 1 | 1 Impact Weapon . | . Slashing Weapon . | . Piercing Weapon . | . Special Melee Weapon . | . Unidentified Prototypes . | . Parts Lost 8 | 8 Power 2 | 2 Propulsion 3 | 3 Utility . | . Weapon 3 | 3 Highest Loss Streak 6 | 6 To Critical Strikes . | . Average Backups 6 | 6 Power . | . Propulsion 3 | 3 Utility . | . Weapon 1 | 1 Tool/Special . | . Unused Backups . | . Power . | . Propulsion . | . Utility . | . Weapon . | . Tool/Special . | . Average Slot Usage (%) . | . Peak Build Rating 6 | 6 Average Rating 5 | 5 On Entrance 6 | 6 Avg Prop Armor Cover (%) . | . Naked Turns . | . Heaviest Build 13 | 13 Greatest Support 40 | 40 Greatest Overweight (x) 1 | 1 Average Overweight (x) . | . Largest Inventory Capacity 8 | 8 Average Capacity 8 | 8 Most Carried 7 | 7 Average Carried 6 | 6 Final Capacity 8 | 8 Final Carried 2 | 2 Class Distribution -------------------- None Dominant Class ---------------- None Resources | -11 ----------- Run | Yrd Matter Collected 210 | 210 Remotely . | . Salvage Created 23 | 23 Parts 2 | 2 Haulers Intercepted . | . Recyclers Shooed . | . Parts Field Recycled . | . Retrieved Matter . | . Parts Self-Destructed . | . Prevented . | . Parts Restored . | . Kills | -11 ------- Run | Yrd Combat Hostiles Destroyed . | . Classes Destroyed 1 | 1 Tunneler 1 | 1 Best Kill Streak 1 | 1 Combat Bots Only . | . Max Kills in Single Turn 1 | 1 Gunslinging . | . Exploded . | . Melee . | . Uniques/NPCs Destroyed . | . Combat | -11 -------- Run | Yrd Hostile Shots Fired . | . Missed . | . Hits . | . Damage Taken 1242 | 1242 Core 272 | 272 Absorbed by Shields . | . Core Remaining (%) . | . Volleys Fired 44 | 44 Largest 2 | 2 Hottest 150 | 150 Shots Fired 66 | 66 Gun 36 | 36 Cannon . | . Launcher . | . Special 30 | 30 Kinetic 4 | 4 Thermal 62 | 62 Explosive . | . Electromagnetic . | . Robot Hit Streak 3 | 3 Robot Miss Streak 1 | 1 Penetration Max . | . Secondary Targets . | . Shots Hit Robots 6 | 6 Core Hits 1 | 1 Critical Kills . | . Critical Parts Destroyed . | . Critical Strikes 1 | 1 Burn 1 | 1 Melee Attacks . | . Impact . | . Slashing . | . Piercing . | . Sneak Attacks . | . Combat Hostiles . | . Follow-up Attacks . | . Damage Inflicted 69 | 69 Guns 69 | 69 Cannons . | . Explosions . | . Melee . | . Ramming . | . Kinetic . | . Thermal 69 | 69 Explosive . | . Electromagnetic . | . Impact . | . Slashing . | . Piercing . | . Highest Corruption 18 | 18 Average Corruption 8 | 8 Corruption Purged . | . Corruption Blocked . | . Effects 30 | 30 Message Errors 3 | 3 Matter Fused 6 | 6 Heat Flow Errors 6 | 6 Energy Discharges 3 | 3 Parts Fused 1 | 1 Data Loss (minor) 5 | 5 Misfires 3 | 3 Alerts 3 | 3 Overload Shots . | . Overflow Damage . | . Projectiles . | . Explosions . | . Melee . | . Knockbacks . | . Impact . | . Kinetic . | . Secondary . | . Self-Inflicted Damage . | . Shots . | . Rammed . | . Targets Rammed . | . Kicked . | . Crushed . | . Highest Temperature 241 | 241 Average Temperature 68 | 68 Received Heat Transfer . | . Siege Activations . | . Martial Activations . | . Shielding Activations . | . Robots Disrupted . | . Combat Hostiles . | . Robots Corrupted . | . Combat Hostiles . | . Parts Fried . | . Impact Corruptions . | . Robots Melted . | . Combat Hostiles . | . Parts Melted 1 | 1 Heat Transferred 260 | 260 Parts Sabotaged . | . Parts Stolen . | . Parts Stripped . | . Power Chain Reactions . | . Alert | -11 ------- Run | Yrd Maximum Alert Level . | . Low Security (%) 100 | 100 Level 1 . | . Level 2 . | . Level 3 . | . Level 4 . | . Level 5 . | . High Security . | . Max Security . | . Peak Influence 5 | 5 Initial . | . Average . | . Influence Increases 5 | 5 Destroy 0b10 Robot/NC 5 | 5 Influence Decreases 5 | 5 Lost Part 5 | 5 Squads Dispatched . | . Investigation . | . Extermination . | . Reinforcement . | . Assault . | . Garrison . | . Intercept . | . Searches Triggered . | . Construction Impeded . | . Haulers Reinforced . | . Active Scanning Responses . | . Cargo Convoy Interrupts . | . Stealth | -11 --------- Run | Yrd Distress Signals . | . Communications Jammed . | . Distress Signals . | . Times Spotted . | . Peak Tracking Total . | . Tactical Retreats . | . Traps | -11 ------- Run | Yrd Traps Triggered . | . Indirectly . | . Trap Hack Attempts . | . Triggered . | . Disarmed . | . Reprogrammed . | . Reused . | . Traps Extracted . | . Installed . | . Triggered . | . Machines | -11 ---------- Run | Yrd Machines Disabled . | . Max in Single Turn . | . Machines Repaired . | . Machines Dismantled . | . Machines Sabotaged . | . Overloaded Fab Kills . | . Hacking | -11 --------- Run | Yrd Machines Accessed . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Total Hacks . | . Successful . | . Failed . | . Catastrophic . | . Database Lockouts . | . Manual . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Terminal Hacks . | . Fabricator Hacks . | . Repair Station Hacks . | . Recycling Unit Hacks . | . Scanalyzer . | . Garrison Access Hacks . | . Unauthorized Hacks . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Data Cores Recovered . | . Used . | . Hacking Detections . | . Full Trace Events . | . Feedback Events . | . Feedback Blocked . | . Robot Schematics Acquired . | . Robots Built . | . Authchips . | . Time . | . Total Robot Build Rating . | . Part Schematics Acquired . | . Parts Built . | . Authchips . | . Time . | . Total Part Build Rating . | . Part Studies Acquired . | . Parts Repaired . | . Time . | . Parts Recycled . | . Recycled Matter . | . Retrieved Matter . | . Retrieved Components . | . Parts Scanalyzed . | . Part Schematics Acquired . | . Parts Damaged . | . Bothacking | -11 ------------ Run | Yrd Used RIF Installer . | . Robots Hacked . | . Non-combat . | . Combat . | . Robot Hacks Applied . | . Relay Couplers Released . | . Fabnet Peak Effective % . | . Robots Rewired . | . Allies Hacked . | . Hacks Repelled . | . Allies | -11 -------- Run | Yrd Total Allies . | . Largest Group . | . Highest-Rated Group . | . Highest-Rated Ally . | . Total Orders . | . Ally Attacks . | . Total Damage . | . Kills . | . Allies Corrupted . | . Allies Melted . | . Intel | -11 ------- Run | Yrd Active Infowar (turns) . | . Robot Analysis Total . | . Derelict Logs Recovered . | . Drone Launches . | . Drone Recoveries . | . Exploration | -11 ------------- Run | Yrd Turns Passed 11119 | 11119 Spaces Moved 754 | 754 Core 2 | 2 Treads 1 | 1 Legs 751 | 751 Wheels . | . Hover . | . Flight . | . Fastest Speed 100 | 100 Average Speed 121 | 121 Slowest Speed 190 | 190 Overloaded Moves . | . Propulsion Burnouts . | . Robots Hopped . | . Potential Cave-ins 19 | 19 Cave-ins Triggered 4 | 4 Exploration Rate (%) 126 | 126 Regions Visited . Branch Regions . Pre-discovered Areas . | . Known Exits Taken . | . Unknown Exits Taken . | . Scrap Searched . | . Spaces Dug 28 | 28 Terrain Destroyed 28 | 28 Melee . | . Projectile 28 | 28 AOE . | . Terrain Rammed . | . Walls Destroyed . | . Machines Disabled . | . Actions | -11 --------- Run | Yrd Total 10837 | 10837 Wait 10031 | 10031 Move 753 | 753 Hop . | . Pick Up 1 | 1 Fast Attach . | . Attach 5 | 5 Detach . | . Swap 2 | 2 Drop . | . Fire 44 | 44 Melee . | . Ram . | . Kick . | . Crush . | . Escape Stasis 1 | 1 Rewire . | . Trap . | . Miscellaneous . | . Route ------- -11/Scrapyard (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 10218 | -11/Scrapyard | Crushed by falling debris 11092 | -11/Scrapyard | Crushed by falling debris 11093 | -11/Scrapyard | System corruption reached 10% 11110 | -11/Scrapyard | Crushed by falling debris 11110 | -11/Scrapyard | Core integrity fell below 50% 11121 | -11/Scrapyard | Crushed by falling debris 11121 | -11/Scrapyard | Smashed by cave-in Last Messages --------------- 11058_ The unstable cave ceiling collapses. 11092_ Crushed by falling debris. 11092_ Ion Engine destroyed. 11092_ System corrupted by crushing effect (+1). 11092_ Med. Laser destroyed. 11092_ System corrupted by crushing effect (+5). 11092_ Mining Laser destroyed. 11092_ System corrupted by crushing effect (+1). 11092_ Aluminum Leg destroyed. 11092_ System corrupted by crushing effect (+2). 11098_ System corrupted: IFF burst signal emitted. 11110_ The unstable cave ceiling collapses. 11110_ Crushed by falling debris. 11110_ Lgt. Assault Rifle destroyed. 11110_ System corrupted by crushing effect (+1). 11115_ System corrupted: Matter fused (-6). 11121_ The unstable cave ceiling collapses. 11121_ Crushed by falling debris. 11121_ Lgt. Treads destroyed. 11121_ System corrupted by crushing effect (+1). 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