Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.20 @ 20:57:55 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2369) 2369 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6249 Bonus ------- None Cogmind --------- Core Integrity 571/850 Matter 300/300 Energy 255/800 System Corruption 5% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Hybrid Deuterium Engine (fused) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (7) ------ Improved Cooling System Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON (3) ------- Thermic Laser Thermic Laser Enhanced Autogun > --- INVENTORY (10) --- Angular Momentum Engine Improved Heat Sink High-capacity Matter Pod (200) Gravity Neutralizer Heavy Machine Gun Improved Datajack Axe Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Thermic Laser Thermic Laser Thermic Laser > --- INVENTORY -------- Angular Momentum Engine Medium Treads Improved Heat Sink Improved Cooling System High-capacity Matter Pod Gravity Neutralizer Enhanced Autogun Heavy Machine Gun Improved Datajack Axe [Rating: 60] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Propulsion Armored Treads Treads Armored Treads Utility Improved Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Flak Cannon Energy Gun Thermic Laser Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Impact Weapon Power Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . . . . 1 Utility 5 | . . . 2 2 . . 1 Weapon 1 | . . 1 . . . . . Parts Attached 82 | 8 . 17 11 8 . 26 12 Power 6 | 1 . 3 . 1 . 1 . Engine 6 | 1 . 3 . 1 . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 22 | 2 . 5 6 1 . 6 2 Treads 22 | 2 . 5 6 1 . 6 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 2 . 1 3 4 . 11 7 Device 18 | 1 . . 2 3 . 7 5 Storage 4 | 1 . 1 . . . 1 1 Processor 3 | . . . 1 . . 2 . Hackware . | . . . . . . . . Protection 3 | . . . . 1 . 1 1 Artifact . | . . . . . . . . Weapon 26 | 3 . 8 2 2 . 8 3 Energy Gun 6 | 1 . 1 . . . 1 3 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 11 | 2 . 4 2 1 . 2 . Ballistic Cannon 4 | . . 2 . . . 2 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 3 | . . 1 . . . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 Parts Lost 11 | . . . 1 1 . 2 7 Power . | . . . . . . . . Propulsion 4 | . . . . . . . 4 Utility 6 | . . . 1 1 . 2 2 Weapon 1 | . . . . . . . 1 Highest Loss Streak 3 | . . . 1 1 . 2 3 To Critical Strikes . | . . . . . . . . Average Backups 11 | 1 4 8 18 24 12 5 9 Power 1 | . 1 2 2 1 . . 1 Propulsion 3 | . . . 6 9 5 1 . Utility 2 | . . 1 3 5 3 1 4 Weapon 3 | . 2 2 4 7 3 1 2 Tool/Special . | . . . . . . . . Unused Backups 19 | . . 1 . . 12 1 5 Power 4 | . . . . . 2 . 2 Propulsion 3 | . . . . . 3 . . Utility 6 | . . . . . 4 1 1 Weapon 4 | . . 1 . . 2 . 1 Tool/Special 2 | . . . . . 1 . 1 Average Slot Usage (%) 92 | . 100 96 96 95 40 84 97 Engine 7 | . 14 11 9 7 2 6 6 Treads 24 | . 28 29 27 23 9 22 25 Device 15 | . 14 11 14 21 9 11 18 Storage 7 | . 14 11 9 7 2 6 6 Processor 7 | . . . 8 7 2 8 13 Protection 3 | . . . . 6 2 3 5 Energy Gun 5 | . 14 10 . . . 4 9 Energy Cannon 1 | . . . . . . 5 1 Ballistic Gun 7 | . 14 13 9 8 6 4 5 Ballistic Cannon 5 | . . 7 13 7 2 3 1 Slashing Weapon 1 | . . . 3 . . 1 . Peak Build Rating 60 | 7 7 14 32 43 41 46 60 Average Rating 34 | 5 6 11 27 38 9 36 55 On Entrance 18 | . 7 7 14 31 41 1 46 Naked Turns 54 | . . . . . 32 22 . Heaviest Build 120 | 14 14 99 104 120 . 38 38 Greatest Support 112 | 40 40 60 60 62 3 84 112 Greatest Overweight (x) 3 | 3 . 1 1 1 . 1 . Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 25 | 8 8 25 25 25 25 10 10 Average Capacity 13 | 7 8 11 25 25 9 8 10 Most Carried 25 | 2 8 11 25 25 24 9 10 Average Carried 11 | 1 4 8 18 24 7 5 9 Final Capacity 25 | 8 8 25 25 25 5 10 10 Final Carried 25 | 2 8 11 25 25 5 9 7 Class Distribution -------------------- 36% | Skirmisher 33% | Mutant 14% | Gunner 10% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 2251 | 312 6 337 241 321 . 454 580 Remotely 321 | . . . . 321 . . . Salvage Created 2501 | 205 14 594 254 254 . 479 701 Parts 139 | 17 3 53 14 8 . 24 20 Haulers Intercepted 2 | . . . 1 1 . . . Recyclers Shooed 4 | . . 1 1 . . 2 . Parts Field Recycled 7 | . . . . 7 . . . Retrieved Matter 42 | . . . . 42 . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 53 | . . 19 10 4 . 9 11 Melee 8 | . . . 4 . . 1 3 Guns 21 | . . 10 1 . . 4 6 Cannons 20 | . . 9 5 3 . 3 . AOE 1 | . . . . 1 . . . Classes Destroyed 14 | 3 1 4 3 2 . 1 . Worker 2 | 1 . . . . . . 1 Tunneler 8 | 6 . . . . . 1 1 Hauler 2 | . . . 1 1 . . . Recycler 8 | 1 . 2 . 2 . 2 1 Mechanic 2 | . . . . 1 . 1 . Operator 1 | . 1 . . . . . . Watcher 4 | . . 1 1 . . 1 1 Swarmer 15 | . . 11 3 . . 1 . Grunt 14 | . . 2 2 3 . 1 6 Brawler 2 | . . . 1 . . . 1 Duelist 3 | . . . . . . 2 1 Sentry 9 | . . 6 1 . . 1 1 Hunter 3 | . . . 3 . . . . Programmer 7 | . . . . 1 . 4 2 Best Kill Streak 6 | 2 1 6 6 4 . 3 4 Combat Bots Only 5 | . . 5 5 3 . 3 4 Max Kills in Single Turn 2 | 1 1 2 1 2 . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . . Melee 1 | . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 437 | . 31 59 72 32 1 102 140 Missed 107 | . 8 14 17 10 . 24 34 Hits 330 | . 23 45 55 22 1 78 106 Melee 21 | . . . 1 . 1 12 7 Projectile 309 | . 23 45 54 22 . 66 99 AOE 1 | . . . 1 . . . . Critical Strikes 17 | . . 3 1 3 1 2 7 Part Disruptions 2 | . . . . . . 1 1 Damage Taken 5211 | . 226 512 774 590 41 1257 1811 Core 711 | . 42 110 41 20 41 178 279 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 13 | . . . . . . 5 8 Core Remaining (%) 82 | 100 83 72 92 . . 65 . Volleys Fired 176 | 32 3 39 16 12 . 30 44 Largest 3 | 2 2 3 3 3 . 3 3 Hottest 255 | 70 70 110 110 87 . 200 255 Shots Fired 440 | 64 5 113 47 23 . 75 113 Gun 325 | 64 5 81 18 11 . 35 111 Cannon 115 | . . 32 29 12 . 40 2 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 230 | 32 3 78 45 23 . 27 22 Thermal 210 | 32 2 35 2 . . 48 91 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | 6 3 9 6 12 . 23 12 Robot Miss Streak 10 | 4 2 9 10 4 . 5 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 303 | 35 3 69 31 26 . 55 84 Core Hits 173 | 13 2 46 24 25 . 32 31 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 13 | 3 . 3 . . . . 7 Burn 13 | 3 . 3 . . . . 7 Melee Attacks 26 | . . 2 7 11 . 6 . Impact 6 | . . . . 6 . . . Slashing 20 | . . 2 7 5 . 6 . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . 2 3 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . Damage Inflicted 6225 | 368 30 1010 651 1095 . 1429 1642 Guns 3490 | 368 29 576 154 165 . 709 1489 Cannons 1620 | . . 421 316 306 . 553 24 Explosions 233 | . . . . 233 . . . Melee 609 | . . . 94 355 . 160 . Ramming 273 | . 1 13 87 36 . 7 129 Kinetic 2489 | 108 16 773 470 471 . 406 245 Thermal 2621 | 260 13 224 . . . 856 1268 Explosive 233 | . . . . 233 . . . Electromagnetic . | . . . . . . . . Impact 355 | . . . . 355 . . . Slashing 254 | . . . 94 . . 160 . Piercing . | . . . . . . . . Highest Corruption 9 | . . . 2 . 7 9 5 Average Corruption 6 | . . . 1 . 7 8 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 77 | . . . 7 . 1 67 2 Message Errors 19 | . . . 3 . . 15 1 Matter Fused 19 | . . . 1 . . 18 . Heat Flow Errors 9 | . . . 1 . 1 7 . Energy Discharges 8 | . . . 2 . . 6 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 12 | . . . . . . 12 . Data Loss (major) 5 | . . . . . . 5 . Misfires 2 | . . . . . . 1 1 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 204 | . . . 17 184 . . 3 Projectiles . | . . . . . . . . Explosions 61 | . . . . 61 . . . Melee 143 | . . . 17 123 . . 3 Knockbacks 45 | . . 6 12 21 . 6 . Impact 2 | . . . . 2 . . . Kinetic 39 | . . 6 10 18 . 5 . Secondary 4 | . . . 2 1 . 1 . Self-Inflicted Damage 209 | . . . . 209 . . . Shots 2 | . . . . 2 . . . Rammed 63 | . 1 5 12 4 . 4 37 Targets Rammed 71 | . 1 5 17 4 . 4 40 Kicked . | . . . . . . . . Crushed 8 | . . . 5 . . . 3 Highest Temperature 529 | 110 30 212 132 19 138 231 529 Average Temperature 83 | 39 18 78 55 12 87 81 149 Received Heat Transfer 1239 | . 78 165 117 180 . 120 579 Effects 4 | . . . . . . . 4 Interference 1 | . . . . . . . 1 Matter Decay 2 | . . . . . . . 2 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 4 | . . . 1 2 . . 1 Robots Melted 4 | . . . . . . 1 3 Combat Hostiles 3 | . . . . . . 1 2 Parts Melted 22 | . 1 2 . . . 8 11 Heat Transferred 7849 | 999 37 888 . . . 1775 4150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 99 | 100 100 91 100 100 100 100 100 Level 1 . | . . 8 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 313 | 10 35 313 174 91 11 58 165 Initial 125 | . . 10 125 20 11 . 11 Average 37 | 1 2 110 110 18 5 11 18 Influence Increases 1799 | 40 52 567 305 177 . 307 351 Destroy 0b10 Robot/C 1060 | . . 380 200 80 . 180 220 Destroy 0b10 Robot/NC 135 | 40 5 15 10 20 . 25 20 Destroy Leader 292 | . . 102 64 22 . 52 52 Successful Hack 60 | . 17 15 14 . . . 14 Disable Machine 90 | . . 30 15 30 . 15 . Destroy Structure 57 | . . 25 2 25 . 5 . Lose Combat Pursuer 105 | . 30 . . . . 30 45 Influence Decreases 1654 | 40 27 295 556 190 33 283 230 Entered New Map 248 | . . 15 172 26 22 . 13 Time Decay 1306 | 40 27 280 374 164 11 263 147 Lost Part 100 | . . . 10 . . 20 70 Squads Dispatched 10 | . 1 1 . 2 . 4 2 Investigation 1 | . 1 . . . . . . Extermination 8 | . . . . 2 . 4 2 Reinforcement 1 | . . 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 8 | . . 4 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 7 28 14 4 5 13 20 Peak Tracking Total 7 | . 5 7 7 3 5 3 7 Tactical Retreats 6 | . 1 . . . . 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 4 | . 1 . . 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 6 | . . 2 1 2 . 1 . Max in Single Turn 2 | . . 2 1 2 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 8 | . 2 1 1 . . 3 1 Terminals 7 | . 2 1 1 . . 2 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . 4 4 1 . . 3 1 Successful 8 | . 2 3 1 . . 1 1 Failed 5 | . 2 1 . . . 2 . Catastrophic 3 | . 1 . . . . 2 . Database Lockouts . | . . . . . . . . Manual 1 | . . 1 . . . . . Terminals 12 | . 4 4 1 . . 2 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 3 1 . . . 1 Prototype ID Bank 1 | . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 2 | . 1 . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Matter 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 5 | . 2 1 . . . 2 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Active Infowar (turns) 4772 | 10 224 697 814 408 . 1136 1483 Sensors 2445 | . . . 141 . . 821 1483 Seismic 2385 | 10 224 697 675 408 . 371 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 6441 | 303 229 697 863 1007 42 1817 1483 Spaces Moved 2855 | 122 121 291 281 372 65 951 652 Core 113 | 12 . . . . 65 36 . Treads 2742 | 110 121 291 281 372 . 915 652 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 240 241 50 50 155 Average Speed 177 | 154 160 173 248 244 50 161 155 Slowest Speed 250 | 200 160 240 250 250 50 250 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 11 29 44 27 10 67 24 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 5 | . . 2 2 1 . . . Terrain Destroyed 54 | . . 27 2 22 . 3 . Melee 5 | . . 2 2 1 . . . Projectile 3 | . . . . . . 3 . AOE 46 | . . 25 . 21 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 3748 | 175 151 397 372 423 83 1148 999 Wait 420 | 12 20 23 12 10 . 107 236 Move 2849 | 121 120 290 280 372 64 950 652 Hop . | . . . . . . . . Pick Up 46 | 2 6 5 15 2 . 11 5 Fast Attach 30 | 7 1 1 3 1 . 12 5 Attach 15 | . . 1 1 3 . 5 5 Detach 4 | . . . 1 1 . 1 1 Swap 56 | 1 . 18 11 5 . 15 6 Drop 56 | . . 13 9 2 19 8 5 Fire 176 | 32 3 39 16 12 . 30 44 Melee 25 | . . 2 7 11 . 5 . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush 69 | . 1 5 17 4 . 4 38 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 304 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 16) 533 | -10/Materials | Entered another Materials area 533 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 941 | -9/Materials | Discovered new exit (range 7) 1133 | -9/Materials | Build established: Scavenger-Gunner 1213 | -9/Materials | Discovered new exit (range 8) 1230 | -9/Materials | Entered another Materials area 1230 | -8/Materials | Evolved 2 slots: Utility x2 1897 | -8/Materials | Discovered new exit (range 16) 2045 | -8/Materials | Identified exit to Factory 2093 | -8/Materials | Entered Factory 2093 | -7/Factory | Evolved 2 slots: Utility x2 2132 | -7/Factory | Build established: Mutant 3100 | -7/Factory | Sucked down chute 3100 | -7/Factory | Entered Waste 3110 | -7/Waste | Released all parts (13) 3111 | -7/Waste | Spotted C-40 Crusher 3114 | -7/Waste | Spotted C-40 Crusher 3115 | -7/Waste | EMP discharged 3116 | -7/Waste | Spotted C-40 Crusher 3120 | -7/Waste | Spotted C-40 Crusher 3132 | -7/Waste | Spotted C-40 Crusher 3135 | -7/Waste | Discovered new exit (range 14) 3142 | -7/Waste | Entered Factory 3801 | -7/Factory | Build established: Skirmisher 4485 | -7/Factory | Build established: Gunner 4818 | -7/Factory | Build established: Skirmisher 4949 | -7/Factory | Discovered new exit (range 5) 4955 | -7/Factory | Identified exit to Factory 4959 | -7/Factory | Entered another Factory area 4959 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5508 | -6/Factory | Discovered new exit (range 4) 5513 | -6/Factory | Identified exit to Lower Caves 6322 | -6/Factory | Lost 3 parts (1n1u1w) 6440 | -6/Factory | Lost 3 parts (2n1u) 6442 | -6/Factory | Self-destructed Last Messages --------------- 06346_ Slammed into G-50 Soldier. 06357_ Crushed G-50 Soldier. 06357_ G-50 Soldier destroyed. 06358_ Acquired 14 matter. 06393_ System corrupted: FCS attempts to trigger Enh. Autogun. 06393_ System corrupted: Enh. Autogun misfires. 06397_ Slammed into P-60 Hacker. 06400_ Adv. Heat Sink destroyed. 06402_ Slammed into P-60 Hacker. 06406_ Adv. Treads destroyed. 06406_ Slammed into P-60 Hacker. 06409_ Med. Treads destroyed. 06411_ Slammed into P-60 Hacker. 06411_ Destabilizing: Core damaged (-8). 06417_ Slammed into P-60 Hacker. 06429_ RVMW DJTA4K58GXG&/3QA 06440_ Crushed P-60 Hacker. 06440_ P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | "" #??????# #??????????????????????????????????? | | "" #??????# #??????????????????????????????????? | | "" ########+#####??????????????????????????????? | | "" # #??????????????????????????????? | | # #??????????????????????????????? | | # """""" #??????????????????????????????? | | #+#### """""" #??????????????????????????????? | | # !! """"""%####???????????????????????????? | | # !! """"""*+ [#???????????????????????????? | | + ! """"""=## #???????????????????????????? | | # """""" ##+########????????????????????? | | # """""" # #????????????????????? | | #### # """""" # "" T #????????????????????? | | ???# # """"""%# "" #????????????????????? | | ???# # *# """ = #????????????????????? | | ???# ########/##### """ #????????????????????? | | ???# #??????# #???# """ #????????????????????? | | ???# #????????#???# #????????????????????? | | ???# #????????????# #????????????????????? | | ???# ######## ########+#########?????????????????? | | ???# + #?????????????????? | | ???#### ######## # "" "" #?????????????????? | | ###???# #??????# #m"F "" #?????????????????? | | #???# #??????# # """"" #?????????????????? | | # #???# #??????#+##### # #?????????????????? | | # ##### #????????????# ##@######### t ??????? | | + #????????????# k T ????????? | | #########????????????############## ??????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 12 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvagingArcSuperbattery Manual? 0 Play Time 00:34:25 Cumulative 79.9 hours Start 2025.09.20 @ 16:22:01 End 2025.09.20 @ 20:57:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 166 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b059d2d6-7d95-49fe-90e3-278d1377bfa5