Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 11:25:47 Player: Lazz Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (80) 400 Value Destroyed (2750) 2750 Prototype IDs (19) 380 Alien Tech Used (5) 1000 Bonus (4158) 4158 TOTAL SCORE: 16288 Bonus ------- High Alert Combat Kills 107 Follower Combat Kills 1981 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -1030 Cogmind --------- Core Integrity 0/1450 Matter 84/300 Energy 190/190 System Corruption 10% Temperature Cool (0) Movement Treading (145) Location -2/Testing Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (8) --- Biometal Heavy Treads > --- UTILITY (10) ----- Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Biomechanical Wings Field Propulsion Array Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Experimental Signal Interpreter Experimental ECM Suite Zionite Weapon Casing Phase Armor System Shield > --- WEAPON ----------- Precision Phase Gun Great Axe > --- INVENTORY -------- Impulse Thruster Array Impulse Thruster Array Sigix Corpse [Rating: 146] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Linear Gravjet Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware System Shield Protection Utility Shielding Artifact Phase Redirector Weapon Enhanced Autogun Energy Gun Field Laser Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Fac Fac Res Qua Res Tes Slots Evolved 16 | . . . 2 2 . 2 . . . . 2 . 2 2 2 . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . 1 1 . . . . . . . . . 2 2 . . . Utility 8 | . . . . 1 . 2 . . . . 2 . 1 . . . 2 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Parts Attached 119 | 7 . . 7 4 16 2 2 2 2 10 14 3 21 . 8 5 9 7 Power 16 | 1 . . . . 3 . 1 . 1 1 2 . 1 . . 2 3 1 Engine 10 | 1 . . . . 3 . 1 . 1 1 2 . 1 . . . . . Core . | . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . 2 3 1 Propulsion 45 | 2 . . 4 2 7 . 1 1 . 4 3 1 11 . 2 . 4 3 Treads 21 | . . . 3 2 6 . 1 1 . 4 2 . . . . . . 2 Leg 4 | 2 . . 1 . . . . . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . 3 . Flight 17 | . . . . . 1 . . . . . . 1 11 . 2 . 1 1 Utility 33 | 2 . . 1 1 1 2 . . 1 3 5 . 6 . 5 3 2 1 Device 10 | 1 . . . . . . . . 1 . 1 . 2 . 3 1 1 . Storage 4 | 1 . . 1 . 1 . . . . . . . 1 . . . . . Processor 6 | . . . . . . . . . . 2 . . 1 . 2 . . 1 Hackware 2 | . . . . . . . . . . . 2 . . . . . . . Protection 9 | . . . . 1 . 2 . . . 1 2 . 2 . . . 1 . Artifact 2 | . . . . . . . . . . . . . . . . 2 . . Weapon 25 | 2 . . 2 1 5 . . 1 . 2 4 2 3 . 1 . . 2 Energy Gun 6 | 1 . . . . 2 . . . . 1 . . . . 1 . . 1 Energy Cannon 2 | . . . . . . . . . . . 1 1 . . . . . . Ballistic Gun 9 | 1 . . 2 1 2 . . . . 1 1 1 . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . 1 . 1 . . . . 1 Launcher 4 | . . . . . 1 . . 1 . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 3 . . . 1 2 . 1 4 . 4 5 2 1 Parts Lost 52 | . . . . . 3 . . 6 . 2 2 1 10 2 . 5 14 7 Power 6 | . . . . . 1 . . . . . . . 3 . . 1 . 1 Propulsion 22 | . . . . . . . . 2 . 1 1 1 4 . . 3 8 2 Utility 14 | . . . . . . . . 2 . . . . 2 2 . 1 6 1 Weapon 10 | . . . . . 2 . . 2 . 1 1 . 1 . . . . 3 Highest Loss Streak 13 | . . . . . 2 . . 5 . 1 2 1 7 2 . 2 13 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 11 | 3 6 8 7 6 13 13 10 10 14 14 13 14 12 2 3 2 1 1 Power 3 | 1 2 2 2 2 3 3 3 3 3 4 4 5 3 . 1 . 1 1 Propulsion 2 | 1 2 2 2 1 2 3 3 3 2 3 3 4 3 1 . 1 . . Utility 3 | . . 2 1 1 5 4 3 3 7 7 3 2 1 . . . . . Weapon 1 | . 1 2 1 1 1 3 1 . . . 2 3 3 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 18 | . . . 1 . 4 . 2 . 1 . 1 . 6 . . 3 . . Power 7 | . . . . . 4 . . . . . . . 3 . . . . . Propulsion 2 | . . . . . . . . . . . 1 . . . . 1 . . Utility 5 | . . . 1 . . . 1 . 1 . . . 2 . . . . . Weapon 3 | . . . . . . . 1 . . . . . 1 . . 1 . . Tool/Special 1 | . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 84 | . 100 100 90 98 98 99 100 97 75 75 85 93 87 87 86 73 53 16 Engine 7 | . 14 14 11 9 8 7 7 7 7 7 6 6 9 9 9 3 . . Treads 22 | . . . 10 36 35 30 30 29 30 28 24 20 10 . . . . 1 Leg 1 | . 28 28 16 . . . . . . . 1 . . . . . . . Flight 3 | . . . . . . . . . . . . . 6 30 33 31 16 . Device 9 | . 14 14 11 9 9 7 7 7 14 14 4 6 7 10 16 12 14 . Storage 6 | . 14 14 11 9 9 7 7 7 7 7 6 6 4 5 . . . . Hackware 2 | . . . . . . . . . . . 9 6 5 5 4 4 3 . Protection 10 | . . . . 7 9 22 23 21 . . 11 26 25 15 9 4 4 3 Energy Gun 3 | . 14 14 11 9 10 7 7 6 . 1 3 . . . 2 3 . 2 Energy Cannon 1 | . . . . . . . . . . . 5 1 3 . . . . . Ballistic Gun 7 | . 14 14 19 18 15 15 15 13 7 6 3 4 . . . . . . Launcher 3 | . . . . . . . . . 7 7 4 6 3 . . . . . Peak Build Rating 146 | 9 10 10 13 16 27 29 32 32 50 58 70 65 87 97 130 146 125 58 Average Rating 49 | 5 9 10 10 15 21 28 30 30 49 50 62 55 67 96 120 115 105 32 On Entrance 42 | . 9 10 10 12 16 27 29 31 26 50 53 61 60 82 97 130 86 15 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . 3 . . . . 4 5 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 15 15 15 23 28 43 45 45 44 39 53 74 74 92 36 50 64 49 40 Greatest Support 90 | 20 20 20 60 80 80 80 80 80 80 80 90 90 70 37 52 51 49 75 Greatest Overweight (x) 7 | . . . 7 . . . . . . . 1 1 2 . . 1 5 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 13 | 7 8 8 8 10 14 15 15 15 15 15 15 15 13 5 5 5 5 5 Most Carried 15 | 5 8 8 10 9 15 14 15 12 15 15 15 15 15 4 4 5 5 5 Average Carried 11 | 3 6 8 7 6 13 13 10 10 14 14 13 14 12 2 3 4 4 4 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 5 8 8 7 9 15 14 10 12 15 12 14 14 5 2 3 5 5 2 Class Distribution -------------------- 32% | Mutant 28% | Scavenger-Tank 13% | Tank 8% | Hacker-Tank 6% | Sprinter 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Tank | -6/Extension Tank | -5/Factory Messiah-Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -3/Quarantine Sprinter | -2/Research Mutant | -2/Testing Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Fac Fac Res Qua Res Tes Matter Collected 4514 | 275 18 . 172 36 561 . 88 48 148 730 1423 345 374 . 50 102 8 136 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2968 | 89 94 . 500 52 1124 . . 62 . 274 219 75 246 . . 102 . 131 Parts 168 | 4 2 . 31 4 67 . . 3 . 13 17 9 12 . . 4 . 2 Haulers Intercepted 4 | . . . . . 4 . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . 1 . . . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 2 1 11 . . . . . . . . Prevented 4 | . . . . . . . . 3 . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Fac Fac Res Qua Res Tes Combat Hostiles Destroyed 61 | . 2 . 8 1 18 . . 2 . 9 7 6 8 . . . . . Guns 28 | . . . 7 1 16 . . 2 . . 2 . . . . . . . Cannons 3 | . . . . . . . . . . . 1 1 1 . . . . . AOE 30 | . 2 . 1 . 2 . . . . 9 4 5 7 . . . . . Classes Destroyed 16 | 2 1 . 1 . 5 . . . . 2 2 1 2 . . . . . Worker 1 | . . . . . . . . . . . 1 . . . . . . . Builder 2 | . . . . . . . . . . . 1 1 . . . . . . Tunneler 2 | 1 . . . . . . . . . . 1 . . . . . . . Hauler 4 | . . . . . 4 . . . . . . . . . . . . . Recycler 6 | 1 . . 1 . 1 . . . . . . . 1 . . 1 . 1 Operator 1 | . . . . . 1 . . . . . . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . . . . . . . Swarmer 23 | . . . . . 4 . . 1 . 4 4 5 5 . . . . . Grunt 13 | . 2 . 4 . 3 . . 1 . 2 1 . . . . . . . Brawler 3 | . . . . . . . . . . 2 1 . . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . Sentry 14 | . . . 4 1 9 . . . . . . . . . . . . . Hunter 4 | . . . . . 2 . . . . . 1 . 1 . . . . . Programmer 3 | . . . . . . . . . . 2 . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . Z-Light 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | 2 2 . 3 1 5 . . 1 . 4 3 3 4 . . 1 . 1 Combat Bots Only 5 | . 2 . 3 1 5 . . 1 . 4 3 3 4 . . . . . Max Kills in Single Turn 4 | 1 2 . 2 1 2 . . 1 . 3 2 3 4 . . 1 . 1 Gunslinging 1 | . . . 1 . 1 . . . . . . . . . . . . . Exploded 4 | . 2 . 1 . 2 . . . . 3 2 3 4 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Fac Fac Res Qua Res Tes Hostile Shots Fired 832 | . 12 . 40 6 77 . . 81 . 85 39 52 127 16 5 41 144 107 Missed 308 | . 3 . 14 3 23 . . 24 . 31 13 16 50 9 1 19 74 28 Hits 524 | . 9 . 26 3 54 . . 57 . 54 26 36 77 7 4 22 70 79 Melee 4 | . . . . . . . . . . 1 . . . 3 . . . . Projectile 520 | . 9 . 26 3 54 . . 57 . 53 26 36 77 4 4 22 70 79 Critical Strikes 28 | . . . 1 . 2 . . 1 . 2 2 . 5 1 . 3 6 5 Actively Blocked 1 | . . . . . . . . . . . . . 1 . . . . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . 1 . Damage Taken 10140 | . 122 . 356 45 770 . . 871 . 849 718 716 1429 192 60 477 1802 1733 Core 2330 | . 27 . 49 . 70 . . 100 . 151 36 30 202 20 . 176 753 716 Absorbed by Shields 9 | . . . . . . . . . . . . . . . 9 . . . Redirected to Shielding 226 | . . . . . . . . 5 . . 1 23 59 23 . . 50 65 Ignored by Resistances 119 | . . . . . . . . . . . . . 119 . . . . . Regen/Repaired (Parts) 73 | . . . . . 73 . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 89 87 . 87 . . . . 64 . 92 79 98 . 79 . . Volleys Fired 168 | 3 6 . 20 1 63 . . 6 . 13 20 8 17 1 . 5 . 5 Largest 3 | 2 2 . 3 3 3 . . 3 . 2 3 3 3 1 . 1 . 2 Hottest 195 | 60 60 . 83 83 136 . . 118 . 55 185 192 195 105 . 94 . 138 Shots Fired 370 | 6 12 . 54 3 159 . . 15 . 25 30 22 25 1 . 7 . 11 Gun 281 | 6 12 . 54 3 147 . . 14 . 13 16 3 . . . 7 . 6 Cannon 47 | . . . . . . . . . . . 9 13 19 1 . . . 5 Launcher 42 | . . . . . 12 . . 1 . 12 5 6 6 . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 186 | 3 6 . 34 2 86 . . 8 . 13 4 10 15 . . . . 5 Thermal 73 | . . . . . 22 . . 6 . . 21 6 4 1 . 7 . 6 Explosive 42 | . . . . . 12 . . 1 . 12 5 6 6 . . . . . Electromagnetic 69 | 3 6 . 20 1 39 . . . . . . . . . . . . . Robot Hit Streak 13 | 5 7 . 10 5 13 . . 2 . 7 7 5 6 . . . . 4 Robot Miss Streak 12 | . 1 . 2 . 4 . . 2 . 1 12 3 3 2 . . . 4 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . Secondary Targets 3 | . . . 2 . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . . . . . . Shots Hit Robots 241 | 5 10 . 38 2 112 . . 6 . 17 14 11 15 . . 1 2 8 Core Hits 169 | 2 3 . 18 2 43 . . 3 . 35 19 14 27 . . . 1 2 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . Critical Strikes 8 | . 1 . . . 3 . . . . . . . 2 . . . 1 1 Burn 1 | . . . . . 1 . . . . . . . . . . . . . Destroy 2 | . . . . . 2 . . . . . . . . . . . . . Blast 3 | . . . . . . . . . . . . . 2 . . . . 1 Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . 1 . Melee Attacks 54 | . . . . . . . . . . . . . 5 10 1 24 12 2 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 54 | . . . . . . . . . . . . . 5 10 1 24 12 2 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . 1 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 9394 | 67 187 . 507 25 1796 . . 95 . 1285 1338 1412 2084 1 . 74 127 396 Guns 2874 | 64 116 . 476 25 1625 . . 95 . 132 202 18 . . . . . 121 Cannons 940 | . . . . . . . . . . . 154 293 310 . . . . 183 Explosions 5226 | . 71 . 27 . 164 . . . . 1153 951 1086 1774 . . . . . Melee 282 | . . . . . . . . . . . . . . . . 74 118 90 Ramming 72 | 3 . . 4 . 7 . . . . . 31 15 . 1 . . 9 2 Kinetic 2030 | 37 52 . 264 13 913 . . 79 . 132 11 127 219 . . . . 183 Thermal 1384 | . 71 . 27 . 407 . . 16 . . 345 184 213 . . . . 121 Explosive 4888 | . . . . . 46 . . . . 1153 951 1086 1652 . . . . . Electromagnetic 738 | 27 64 . 212 12 423 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 282 | . . . . . . . . . . . . . . . . 74 118 90 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . 2 2 2 5 . 1 5 6 10 Average Corruption 2 | . . . . . . . . . . 1 1 2 3 . 1 2 4 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 49 | . . . . . . . . . . 11 7 7 7 . 1 6 2 8 Message Errors 8 | . . . . . . . . . . 1 1 . 2 . 1 . . 3 Matter Fused 10 | . . . . . . . . . . 3 1 2 2 . . . 1 1 Heat Flow Errors 5 | . . . . . . . . . . 3 . . . . . 1 1 . Energy Discharges 7 | . . . . . . . . . . 1 1 1 . . . 1 . 3 Data Loss (minor) 9 | . . . . . . . . . . 2 2 2 2 . . 1 . . Data Loss (major) 5 | . . . . . . . . . . . 2 1 1 . . 1 . . Misfires 4 | . . . . . . . . . . . . 1 . . . 2 . 1 Alerts 1 | . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 334 | . . . . . 8 . . . . . 31 103 102 . . 44 37 9 Projectiles 60 | . . . . . . . . . . . . 12 39 . . . . 9 Explosions 192 | . . . . . 8 . . . . . 30 91 63 . . . . . Melee 82 | . . . . . . . . . . . 1 . . . . 44 37 . Knockbacks 10 | . . . . . . . . . . . . 1 6 . . . 1 2 Impact 1 | . . . . . . . . . . . . . . . . . 1 . Kinetic 9 | . . . . . . . . . . . . 1 6 . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 444 | . . . 19 . 39 . . . . 102 . 96 184 . . . 4 . Shots 14 | . . . 1 . 1 . . . . 5 . 3 4 . . . . . Rammed 13 | . . . . . 2 . . . . . 3 3 . 1 . . 3 1 Targets Rammed 16 | 1 . . 1 . 2 . . . . . 4 3 . 1 . . 3 1 Kicked 2 | 1 . . 1 . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . . . . . . . Highest Temperature 367 | . 69 . 93 27 367 . . 243 . 259 275 276 367 106 240 81 205 102 Average Temperature 92 | . 39 . 28 17 93 . . 105 . 70 65 117 174 36 98 41 117 38 Received Heat Transfer 1713 | . 69 . 165 18 234 . . 144 . 228 126 45 183 . . 69 99 333 Effects 8 | . . . . . . . . 1 . . . 3 4 . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . Interference 7 | . . . . . . . . . . . . 3 4 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 . . . . . Heat Transferred 2080 | . 100 . 50 . 903 . . 37 . . 598 157 124 . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 1 . 2 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Fac Fac Res Qua Res Tes Maximum Alert Level 3 | . . . . . . . . . . . 3 3 2 1 . . . . Low Security (%) 52 | 100 100 100 100 100 100 100 . . . . 18 . . . 100 100 100 100 Level 1 19 | . . . . . . . . . . . 21 . 74 100 . . . . Level 2 15 | . . . . . . . . . . . 23 59 25 . . . . . Level 3 12 | . . . . . . . . . . . 36 40 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 978 | 5 55 9 181 92 173 57 . . . . 978 902 519 271 150 179 78 60 Initial 466 | . . 9 . 72 29 57 . . . . 137 466 437 249 150 76 78 . Average 288 | . 24 2 62 74 88 35 . . . . 536 681 361 255 137 89 24 2 Influence Increases 5271 | 10 55 . 338 30 641 . . 55 . 580 1507 744 724 97 47 273 66 104 Destroy 0b10 Robot/C 2260 | . 40 . 160 20 360 . . 40 . 360 640 420 220 . . . . . Destroy 0b10 Robot/NC 150 | 10 . . 5 . 35 . . . . . 40 25 25 . . 5 . 5 Destroy Leader 480 | . 10 . 60 10 140 . . . . 30 134 42 54 . . . . . Allied During Kill 708 | . . . . . . . . . . 190 333 141 44 . . . . . Successful Hack 136 | . . . 17 . 36 . . . . . 62 . . . . 9 . 12 Select Force Hacks 60 | . . . 60 . . . . . . . . . . . . . . . Disable Machine 360 | . . . . . 30 . . . . . 210 . 15 . . 90 . 15 Destroy Structure 517 | . 5 . 6 . 40 . . . . . 88 116 156 22 2 34 36 12 Partial Spotted 45 | . . . . . . . . . . . . . . 15 15 15 . . Lose Combat Pursuer 555 | . . . 30 . . . . 15 . . . . 210 60 30 120 30 60 Influence Decreases 5211 | 10 30 25 167 129 586 120 7 55 . 361 772 804 1109 320 196 271 205 44 Entered New Map 1777 | . . 16 . 99 43 70 4 . . . 82 488 457 260 136 61 61 . Time Decay 2599 | 10 30 9 167 30 382 50 3 43 . 291 530 246 422 40 60 160 88 38 Lost Part 270 | . . . . . 20 . . 12 . 10 20 10 100 20 . 50 22 6 Lost Ally 444 | . . . . . 20 . . . . 60 140 60 130 . . . 34 . Purge Threat 121 | . . . . . 121 . . . . . . . . . . . . . Squads Dispatched 43 | . . . 4 . 8 . . . . 1 14 1 4 1 . 2 5 3 Investigation 12 | . . . 3 . 3 . . . . . 3 1 . . . . 1 1 Extermination 10 | . . . . . . . . . . . 3 . 3 . . 1 2 1 Reinforcement 12 | . . . 1 . 1 . . . . . 4 . 1 1 . 1 2 1 Assault 3 | . . . . . . . . . . 1 2 . . . . . . . Garrison 6 | . . . . . 4 . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . 2 . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . 1 . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Fac Fac Res Qua Res Tes Distress Signals 6 | . . . 1 . . . . . . . 1 1 . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 254 | . 2 . 12 2 24 . . 7 . 18 34 18 36 14 3 25 46 13 Peak Tracking Total 19 | . 2 . 5 1 5 . . 4 . 9 4 4 12 12 2 14 19 11 Tactical Retreats 20 | . . . 1 . . . . 1 . . . . 5 1 2 5 4 1 ECM-based Alert Blocks 26 | . . . . . . . . . . . . . . . 1 4 21 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Fac Fac Res Qua Res Tes Traps Triggered 6 | . . . . . 3 . . . . . 2 . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Fac Fac Res Qua Res Tes Machines Disabled 26 | . . . . . 2 . . . . . 14 2 1 . . 6 . 1 Max in Single Turn 5 | . . . . . 1 . . . . . 5 2 1 . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Fac Fac Res Qua Res Tes Machines Accessed 38 | . . . 6 . 8 1 1 1 . . 6 2 3 . 3 6 . 1 Terminals 17 | . . . 3 . 7 . . . . . . 2 . . . 5 . . Fabricators 3 | . . . . . . 1 . . . . 2 . . . . . . . Repair Stations 3 | . . . . . 1 . . . . . . . 1 . 1 . . . Recycling Units 6 | . . . 2 . . . . . . . 2 . 1 . 1 . . . Scanalyzers 6 | . . . 1 . . . . . . . 1 . 1 . 1 1 . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Total Hacks 73 | . . . 16 . 16 1 1 1 . . 11 6 6 . 5 7 . 3 Successful 41 | . . . 10 . 9 . 1 1 . . 9 1 . . 3 6 . 1 Failed 32 | . . . 6 . 7 1 . . . . 2 5 6 . 2 1 . 2 Catastrophic 4 | . . . 1 . . . . . . . . 1 . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 65 | . . . 13 . 7 . . . . . 8 2 10 2 3 9 8 3 Terminals 33 | . . . 8 . 13 . . . . . . 6 . . . 6 . . Fabricators 3 | . . . . . . 1 . . . . 2 . . . . . . . Repair Stations 6 | . . . . . 3 . . . . . . . 1 . 2 . . . Recycling Units 15 | . . . 6 . . . . . . . 5 . 2 . 2 . . . Scanalyzers 13 | . . . 2 . . . . . . . 3 . 3 . 1 1 . 3 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Terminal Hacks 17 | . . . 2 . 6 . 1 1 . . . 1 . . . 6 . . Record 5 | . . . . . . . . . . . . . . . . 5 . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . Open Door 6 | . . . . . 2 . 1 1 . . . 1 . . . 1 . . Unreport Threat 2 | . . . 1 . 1 . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . 2 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 3 | . . . . . 2 . . . . . . . . . 1 . . . Scan Component 2 | . . . . . 1 . . . . . . . . . 1 . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . . . . 3 . . . 2 . . . Process 3 | . . . . . . . . . . . 2 . . . 1 . . . Retrieve Matter 2 | . . . . . . . . . . . 1 . . . 1 . . . Scanalyzer 4 | . . . 1 . . . . . . . 2 . . . . . . 1 Insert Component 1 | . . . . . . . . . . . . . . . . . . 1 Retrieve Study 3 | . . . 1 . . . . . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 7 | . . . 4 . 1 . . . . . 2 . . . . . . . Terminals 2 | . . . 1 . 1 . . . . . . . . . . . . . Botnet 2 | . . . 1 . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . Fabnet 1 | . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 2 . . . . . . . 1 . . . . . . . Recyclers 2 | . . . 1 . . . . . . . 1 . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . Hacking Detections 24 | . . . 5 . 5 1 . . . . 3 2 2 . 3 2 . 1 Full Trace Events 7 | . . . 1 . 3 . . . . . 1 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . 20 . . . . . 15 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . 47 . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . 1 . . . . . . . 2 . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . Time 13 | . . . . . 13 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 18 | . . . . . . . . . . . . . . . 18 . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Fac Fac Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . 3 1 . . . . Robots Rewired 3 | . . . . . 1 . . . . 2 . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . 1 . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Fac Fac Res Qua Res Tes Total Allies 30 | . . . . . 1 . . . 7 2 5 2 8 . 1 . 4 . Largest Group 7 | . . . . . 1 . . . 7 7 7 4 7 . 1 . 3 . Highest-Rated Group 456 | . . . . . 15 . . . 237 219 456 198 322 . 29 . 345 . Highest-Rated Ally 115 | . . . . . 15 . . . 40 40 99 99 99 . 29 . 115 . Zionite Dispatches 10 | . . . . . . . . . . . 2 1 4 . 1 . 2 . Heavy 2 | . . . . . . . . . . . 2 . . . . . . . Light 2 | . . . . . . . . . . . . . 1 . . . 1 . Recon 1 | . . . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . . 1 . . . . . Demo 1 | . . . . . . . . . . . . 1 . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . 1 . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders 4 | . . . . . . . . . . . . . 1 . 2 . 1 . STAY 1 | . . . . . . . . . . . . . . . 1 . . . DROP 3 | . . . . . . . . . . . . . 1 . 1 . 1 . Ally Attacks 210 | . . . . . . . . . . 44 99 41 23 . . . 3 . Total Damage 8922 | . . . . . . . . . . 958 3808 3344 685 . . . 127 . Kills 65 | . . . . . . . . . . 9 30 19 7 . . . . . Allies Corrupted 4 | . . . . . . . . . . . 1 . 1 . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Fac Fac Res Qua Res Tes Active Infowar (turns) 7474 | 20 80 70 367 71 1035 104 751 648 1548 927 28 471 738 85 136 178 217 . Optics 3 | . . . . . . . . . . 1 . . . . 2 . . . Sensors 1544 | . . . . . . . . . . . 28 471 738 85 136 86 . . IFF 160 | . . . . . . . . . . . . . . . . . 160 . Terrain 5620 | 20 80 70 367 71 1035 104 751 648 1548 926 . . . . . . . . ECM 351 | . . . . . . . . . . . . . . . 41 146 164 . Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . 2 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Fac Fac Res Qua Res Tes Turns Passed 9942 | 91 80 70 367 71 1035 104 751 648 1548 978 1492 529 1037 85 136 320 302 298 Spaces Moved 7336 | 54 50 59 168 29 484 64 461 386 936 540 817 285 764 203 337 676 816 207 Core 110 | 3 . . 1 . . . . . . . . . . . . . 4 102 Treads 4404 | . . . 42 29 484 64 461 386 936 540 817 285 286 . . . . 74 Legs 285 | 51 50 59 125 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 35 | . . . . . . . . . . . . . . . . . 35 . Flight 2502 | . . . . . . . . . . . . . 478 203 337 676 777 31 Fastest Speed 16 | 50 120 120 120 160 160 160 160 162 162 162 160 162 21 19 16 16 25 40 Average Speed 116 | 116 120 120 131 160 160 160 161 162 162 162 162 168 118 19 18 19 28 125 Slowest Speed 400 | 120 120 120 400 160 160 160 162 163 162 163 213 229 320 19 19 96 300 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . . . 3 5 1 6 7 1 Potential Cave-ins 6 | . . . . . . . . . . . 3 3 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 33 | 3 16 22 17 5 83 1 64 63 89 57 23 34 25 7 9 69 24 29 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 4 | . . . 1 . . . . . 1 . . . . . . 2 . . Known Exits Taken 5 | . . . . . . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 8 | . . . . . . . 3 2 2 1 . . . . . . . . Spaces Dug 81 | . . . . . 3 . . . . . 15 20 5 10 1 17 10 . Terrain Destroyed 401 | . 4 . 6 . 34 . . 12 . 73 64 82 83 11 1 17 10 4 Melee 43 | . . . . . . . . . . . . . 5 10 1 17 10 . Projectile 19 | . . . . . . . . 1 . . 4 2 7 1 . . . 4 AOE 339 | . 4 . 6 . 34 . . 11 . 73 60 80 71 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Fac Fac Res Qua Res Tes Total 8317 | 72 58 58 273 50 626 66 470 398 969 623 943 315 862 225 407 817 856 229 Wait 431 | 3 . . 66 15 30 . . . 23 30 71 14 22 10 53 79 15 . Move 7278 | 53 49 58 167 28 483 63 460 385 935 539 816 284 758 195 334 663 803 205 Hop 18 | . . . . . . . . . . . . . 2 3 1 6 5 1 Pick Up 71 | 5 3 . 4 2 14 1 1 3 6 . 7 . 9 1 1 11 2 1 Fast Attach 52 | 7 . . 2 . 3 . . . . 3 4 1 6 1 8 3 8 6 Attach 59 | . . . 3 2 5 2 . 3 1 1 6 2 15 4 2 7 2 4 Detach 18 | . . . 1 . . . . . 1 . . 2 6 . 2 3 2 1 Swap 41 | . . . 2 2 12 . 2 . 1 6 8 . 7 . . 1 . . Drop 82 | . . . 7 . 11 . 7 . 2 6 7 1 15 . 5 15 4 2 Fire 168 | 3 6 . 20 1 63 . . 6 . 13 20 8 17 1 . 5 . 5 Melee 54 | . . . . . . . . . . . . . 5 10 1 24 12 2 Ram 3 | . . . . . . . . . . . . . . . . . 3 . Kick 2 | 1 . . 1 . . . . . . . . . . . . . . . Crush 10 | . . . . . 2 . . . . . 4 3 . . . . . 1 Escape Stasis 1 | . . . . . . . . . . . . . . . . . . 1 Rewire 29 | . . . . . 3 . . 1 . 25 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Extension -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 6) 172 | -10/Materials | Entered Mines 173 | -10/Mines | Met a Derelict bent on vengeance 235 | -10/Mines | Discovered new exit (range 6) 242 | -10/Mines | Entered Materials 242 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 304 | -9/Materials | Build established: Mutant 529 | -9/Materials | Discovered new exit (range 7) 609 | -9/Materials | Entered another Materials area 609 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 621 | -8/Materials | Discovered new exit (range 16) 680 | -8/Materials | Entered Storage 833 | -8/Storage | Garrison activated, responded to threat 945 | -8/Storage | Repaired Lgt. Treads+ 1194 | -8/Storage | Build established: Scavenger-Tank 1483 | -8/Storage | Discovered new exit (range 9) 1654 | -8/Storage | Discovered new exit (range 16) 1693 | -8/Storage | Garrison activated, responded to threat 1715 | -8/Storage | Entered Factory 1715 | -7/Factory | Evolved 2 slots: Utility x2 1795 | -7/Factory | Discovered new exit (range 16) 1819 | -7/Factory | Entered Lower Caves 1942 | -7/Lower Caves | Entered a destroyed Warlord outpost 1951 | -7/Lower Caves | Found DCF Scrap (12 items) 2249 | -7/Lower Caves | Learned Factory emergency access door positions 2468 | -7/Lower Caves | Discovered new exit (range 8) 2570 | -7/Lower Caves | Entered another Lower Caves area 2588 | -7/Lower Caves | Discovered new exit (range 11) 2597 | -7/Lower Caves | Encountered a Warlord checkpoint 2895 | -7/Lower Caves | Learned Factory stockpile data 3029 | -7/Lower Caves | Spotted B-75 Beast 3169 | -7/Lower Caves | Discovered new exit (range 16) 3189 | -7/Lower Caves | Lost 5 parts (2n2u1w) 3194 | -7/Lower Caves | Found Prototype Device 3218 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3218 | -7/Lower Caves | Entered Zion 3221 | -7/Zion | Identified Heart of Steel 3473 | -7/Zion | Learned location of Warlord (-4) 3508 | -7/Zion | Build established: Mutant 3533 | -7/Zion | Gained Derelict followers 3567 | -7/Zion | Found Prototype Processor 3571 | -7/Zion | Found Prototype Processor 4134 | -7/Zion | Met Imprinter 4162 | -7/Zion | Imprinted 4164 | -7/Zion | Declared Zion's savior 4732 | -7/Zion | Discovered new exit (range 12) 4766 | -7/Zion | Entered Proximity Caves 4766 | -6/Proximity Caves | Accompanied by 6 allies 5086 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5571 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5664 | -6/Proximity Caves | Discovered new exit (range 10) 5692 | -6/Proximity Caves | Identified Exp. Melee Analysis Suite 5694 | -6/Proximity Caves | Identified Spectral Analyzer 5744 | -6/Proximity Caves | Entered Factory 5744 | -6/Factory | Accompanied by 4 allies 5744 | -6/Factory | Evolved 2 slots: Utility x2 5984 | -6/Factory | Build established: Scavenger-Tank 6082 | -6/Factory | Zion Heavy squad teleported in 6281 | -6/Factory | Zion Heavy squad teleported in 6419 | -6/Factory | Build established: Hacker-Tank 6444 | -6/Factory | First assault squad dispatched 6566 | -6/Factory | Cargo convoy interrupted 6789 | -6/Factory | Heart of Steel transformed into Warbot 7107 | -6/Factory | Garrison activated, responded to threat 7172 | -6/Factory | Terminal network hard line cut 7215 | -6/Factory | Discovered new exit (range 11) 7236 | -6/Factory | Entered Extension 7236 | -6/Extension | Accompanied by 2 allies (Warbot) 7508 | -6/Extension | Build established: Tank 7549 | -6/Extension | Zion Demo squad teleported in 7679 | -6/Extension | Spotted B-75 Beast 7699 | -6/Extension | Spotted B-75 Beast 7708 | -6/Extension | Allies destroyed B-75 Beast 7721 | -6/Extension | Destroyed B-75 Beast 7745 | -6/Extension | Lost 3 allies 7763 | -6/Extension | Discovered new exit (range 3) 7765 | -6/Extension | Entered Factory 7765 | -5/Factory | Accompanied by 1 ally (Warbot) 7765 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7766 | -5/Factory | Identified exit to Upper Caves 8540 | -5/Factory | Zion Light squad teleported in 8559 | -5/Factory | Zion Fire squad teleported in 8636 | -5/Factory | Cargo convoy interrupted 8642 | -5/Factory | P-70 Sage assimilated allied OM-WSY(i) 8654 | -5/Factory | Found Prototype Protection 8654 | -5/Factory | Identified Zio. Weapon Casing 8682 | -5/Factory | Lost 5 allies 8688 | -5/Factory | Lost 7 parts (2p2n2u1w) 8743 | -5/Factory | Found Prototype Processor 8743 | -5/Factory | Identified Exp. Signal Interpreter 8772 | -5/Factory | Zion Recon squad teleported in 8778 | -5/Factory | Zion Resource Resupply teleported in 8785 | -5/Factory | Discovered new exit (range 15) 8801 | -5/Factory | Identified exit to Factory 8802 | -5/Factory | Entered another Factory area 8802 | -4/Factory | Evolved 2 slots: Propulsion x2 8880 | -4/Factory | Discovered new exit (range 7) 8881 | -4/Factory | Identified exit to Research 8887 | -4/Factory | Entered Research 8887 | -3/Research | Evolved 2 slots: Propulsion x2 8977 | -3/Research | Zion Infowar Resupply teleported in 8982 | -3/Research | Found Prototype Device 8982 | -3/Research | Identified Exp. ECM Suite 8984 | -3/Research | Found Prototype Processor 8984 | -3/Research | Identified Spectral Analyzer 8992 | -3/Research | Spotted B-86 Titan 9022 | -3/Research | Discovered new exit (range 4) 9023 | -3/Research | Identified exit to Quarantine 9023 | -3/Research | Entered Quarantine 9029 | -3/Quarantine | Found Alien Artifact 9031 | -3/Quarantine | Identified Subatomic Replicator 9037 | -3/Quarantine | Found Alien Artifact 9038 | -3/Quarantine | Identified Phase Redirector 9061 | -3/Quarantine | Found Alien Artifact 9065 | -3/Quarantine | Used Subatomic Replicator to replicate Impulse Thruster Array 9089 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 9142 | -3/Quarantine | Found Alien Artifact 9161 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 9161 | -3/Quarantine | Warped through subspace 9165 | -3/Quarantine | Found Sigix Corpse 9182 | -3/Quarantine | Build established: Sprinter 9186 | -3/Quarantine | Found Alien Artifact 9186 | -3/Quarantine | Identified Phase Armor 9205 | -3/Quarantine | Found Alien Reactor 9205 | -3/Quarantine | Identified Matter Drive 9222 | -3/Quarantine | Met incapacitated Sigix Warrior 9222 | -3/Quarantine | Lockdown squad dispatched 9222 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 9223 | -3/Quarantine | Unlocked Sigix quarantine chamber 9224 | -3/Quarantine | Found Sigix Containment Pod 9229 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 9279 | -3/Quarantine | Spotted Lightning 9279 | -3/Quarantine | Spotted Lightning 9301 | -3/Quarantine | Spotted Lightning 9334 | -3/Quarantine | Discovered new exit (range 15) 9339 | -3/Quarantine | Identified exit to Research 9343 | -3/Quarantine | Entered Research 9343 | -2/Research | Evolved 2 slots: Utility x2 9350 | -2/Research | Zion Light squad teleported in 9483 | -2/Research | Retrieved Zion intel report: Branch Access 9483 | -2/Research | Identified exit to Testing 9544 | -2/Research | Zion Hacking Resupply teleported in 9631 | -2/Research | Spotted B-90 Cyclops 9645 | -2/Research | Core integrity fell below 50% 9645 | -2/Research | Entered Testing 9674 | -2/Testing | Lost 13 parts (7n6u) 9883 | -2/Testing | Build established: Mutant 9909 | -2/Testing | Core integrity fell below 20% 9939 | -2/Testing | System corruption reached 10% 9939 | -2/Testing | Scanned by Researcher 9943 | -2/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09908_ Detecting system override signal. 09910_ M-28 Smith repairs K-01 Serf Wheel. 09911_ Acquired Biometal Heavy Treads. 09912_ Slug penetrates Potential Refractor. 09912_ P-80 Master resets W-44 Eye, system corruption cleaned. 09914_ Q-thruster destroyed. 09914_ Detecting system override signal. 09916_ C-65 Expert calibrates the Potential Refractor. 09931_ Machine disabled. 09936_ ZTGKQENG|W&SX0