Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.16 @ 09:45:00

Player: Marfig

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (629)      629
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1924

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             333/400
Matter                     9/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
           Scatter Rocket Array
>          --- INVENTORY (14) ---
     Light Ion Engine
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
  Improved Grenade Launcher
  Improved Grenade Launcher
           Datajack
           Datajack
           Katana

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
  Improved Grenade Launcher
           Scatter Rocket Array
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
  Improved Grenade Launcher
           Datajack
           Datajack
           Katana
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 6   11  7   4   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   4   2   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   .   4   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   6   2   .   
    Device                 .    | .   .   .   .   
    Storage                8    | 1   5   2   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   1   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   4   1   2   
    Energy Gun             6    | 2   3   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   1   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 7    | .   1   1   5   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   1   1   2   
  Highest Loss Streak      3    | .   1   1   3   
Average Slot Usage (%)     95   | .   99  98  87  
  Engine                   12   | .   14  11  10  
  Leg                      34   | .   28  44  40  
  Storage                  24   | .   27  22  22  
  Energy Gun               21   | .   27  20  11  
  Launcher                 1    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 11  33  33  37  
  Greatest Support         46   | 20  20  46  46  
  Greatest Overweight (x)  1    | .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 16   | 6   14  16  14  
  Average Capacity         12   | 4   12  14  14  
  Most Carried             14   | 4   11  14  14  
  Average Carried          10   | 2   9   11  13  
  Final Capacity           14   | 6   14  14  14  
  Final Carried            14   | 4   11  14  14  

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           490  | 212 173 70  35  
  Remotely                 .    | .   .   .   .   
Salvage Created            710  | .   273 158 279 
  Parts                    49   | .   22  12  15  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  18   | .   9   3   6   
  Guns                     6    | .   4   1   1   
  AOE                      11   | .   5   2   4   
Classes Destroyed          9    | .   3   2   4   
  Worker                   3    | .   .   .   3   
  Builder                  2    | .   .   .   2   
  Hauler                   1    | .   .   .   1   
  Recycler                 1    | .   .   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   .   1   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    14   | .   6   2   6   
  Duelist                  1    | .   .   1   .   
Best Kill Streak           10   | .   4   2   10  
  Combat Bots Only         4    | .   4   2   4   
Max Kills in Single Turn   2    | .   2   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               923  | .    219  183  521  
  Core                     101  | .    34   10   57   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         93   | 100  86   .    .    
Volleys Fired              57   | .    18   13   26   
  Largest                  2    | .    2    2    1    
  Hottest                  90   | .    90   80   50   
Shots Fired                81   | .    34   21   26   
  Gun                      64   | .    32   21   11   
  Cannon                   .    | .    .    .    .    
  Launcher                 17   | .    2    .    15   
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  4    | .    4    .    .    
  Explosive                17   | .    2    .    15   
  Electromagnetic          60   | .    28   21   11   
  Robot Hit Streak         11   | .    8    4    11   
  Robot Miss Streak        5    | .    2    3    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           54   | .    23   12   19   
  Core Hits                40   | .    15   5    20   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1850 | .    559  190  1101 
  Guns                     537  | .    300  119  118  
  Cannons                  .    | .    .    .    .    
  Explosions               1313 | .    259  71   983  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  253  | .    140  71   42   
  Explosive                1084 | .    143  .    941  
  Electromagnetic          513  | .    276  119  118  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            25   | .    10   .    15   
  Projectiles              .    | .    .    .    .    
  Explosions               25   | .    10   .    15   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      152  | .    63   40   49   
  Shots                    5    | .    2    1    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        156  | .    156  51   18   
  Average Temperature      37   | .    57   23   9    
  Received Heat Transfer   336  | .    87   60   189  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              2    | .    1    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         374  | .    224  100  50   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | .    2    1    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             275  | .   275 116 209 
  Initial                  48   | .   .   39  48  
  Average                  94   | .   111 89  92  
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         96   | 100 93  100 96  
  Level 1                  3    | .   6   .   3   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   3   1   1   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           6    | .   .   3   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   16  4   8   
  Peak Tracking Total      5    | .   5   2   3   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            3    | .   1   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          6    | .   3   .   3   
  Terminals                6    | .   3   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   6   .   8   
  Successful               10   | .   5   .   5   
  Failed                   4    | .   1   .   3   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                14   | .   6   .   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   5   .   5   
  Record                   2    | .   1   .   1   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   .   .   1   
  Open Door                2    | .   .   .   2   
  Emergency Access Points  1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   .   2   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               1017 | 67  456 176 318 
Spaces Moved               592  | 47  240 105 200 
  Core                     6    | 6   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     586  | 41  240 105 200 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            131  | 111 147 120 124 
  Slowest Speed            150  | 120 150 120 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 5   36  6   31  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          148  | .   25  4   119 
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      148  | .   25  4   119 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      737  | 61  305 132 239 
  Wait                     27   | .   21  .   6   
  Move                     589  | 46  239 104 200 
  Hop                      .    | .   .   .   .   
  Pick Up                  31   | 9   14  7   1   
  Fast Attach              1    | 1   .   .   .   
  Attach                   12   | 5   2   3   2   
  Detach                   1    | .   .   .   1   
  Swap                     15   | .   9   4   2   
  Drop                     4    | .   2   1   1   
  Fire                     57   | .   18  13  26  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
   68 | -10/Materials | Discovered new exit (range 9)
  313 | -10/Materials | Build established: Mutant
  509 | -10/Materials | Discovered new exit (range 7)
  524 | -10/Materials | Entered another Materials area
  524 | -9/Materials  | Evolved 2 slots: Propulsion x2
  673 | -9/Materials  | Discovered new exit (range 5)
  700 | -9/Materials  | Entered Storage
  898 | -9/Storage    | Build established: Scavenger-Mutant
  991 | -9/Storage    | Found Prototype Launcher
  992 | -9/Storage    | Identified Scatter Rocket Array
 1001 | -9/Storage    | Lost 3 parts (2n1w)
 1018 | -9/Storage    | Self-destructed

 Last Messages 
---------------
00980_ U-05 Engineer lays Concrete. <x3>
00983_ U-05 Engineer builds a Wall.
00983_ U-05 Engineer lays Concrete. <x3>
00988_ U-05 Engineer builds a Wall.
00988_ Connecting with Door Terminal...
>>Open
Sealed Heavy Doors opened.
00991_ Acquired Prototype Launcher.
00992_ Identified Scatter Rocket Array.
00997_ U-05 Engineer lays Concrete. <x2>
00998_ U-05 Engineer builds a Wall.
00999_ U-05 Engineer lays Concrete. <x4>
01007_ Ion Engine destroyed.
01007_ Destroyed Ion Engine.
01009_ U-05 Engineer lays Concrete.
[Achievement: Storm Trooper]
01011_ U-05 Engineer lays Concrete. <x2>
01014_ The unstable cave ceiling collapses.
01015_ U-05 Engineer builds a Wall.
01017_ The unstable cave ceiling collapses.

 Map 
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| ???????#       !       u       ##??                |
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| ???????#     #  # ## #   # T#??????#%"  #????#     |
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| ????????#  ##  = =   #???# #?????###  "+###### "   |
| ????????# ?##   """" #???###?????# "  "      # """ |
| ????????????#  "???" #???????????# "= " """  #  "" |
| ????????????# "????" #???????????##"%%" """  #  "  |
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| ????????????+??????? #???????????### ##      #     |
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| ???????????????????? #?????????????# #####+###     |
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| ????????????????????????????????????###?????# " "" |
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| ????????????????????????????????????????????# " "" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              FrostAdvancedFlakker
  Manual?         0
Play Time         00:33:21
  Cumulative      3.7 hours
  Start           2021.05.16 @ 08:58:43
  End             2021.05.16 @ 09:45:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           2
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          5
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 846f75ec-a9c8-4b41-a058-88de2929c247