Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.16 @ 09:45:00 Player: Marfig Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (629) 629 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1924 Bonus ------- None Cogmind --------- Core Integrity 333/400 Matter 9/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Large Storage Unit > --- WEAPON (2) ------- Scatter Rocket Array > --- INVENTORY (14) --- Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Large Storage Unit Large Storage Unit Improved Grenade Launcher Improved Grenade Launcher Datajack Datajack Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit > --- WEAPON ----------- Improved Grenade Launcher Scatter Rocket Array > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Large Storage Unit Large Storage Unit Improved Grenade Launcher Datajack Datajack Katana [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Hackware Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 28 | 6 11 7 4 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 4 2 Treads . | . . . . Leg 8 | 2 . 4 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 6 2 . Device . | . . . . Storage 8 | 1 5 2 . Processor . | . . . . Hackware 1 | . 1 . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 4 1 2 Energy Gun 6 | 2 3 1 . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 3 | . 1 . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 7 | . 1 1 5 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 4 | . 1 1 2 Highest Loss Streak 3 | . 1 1 3 Average Slot Usage (%) 95 | . 99 98 87 Engine 12 | . 14 11 10 Leg 34 | . 28 44 40 Storage 24 | . 27 22 22 Energy Gun 21 | . 27 20 11 Launcher 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 37 | 11 33 33 37 Greatest Support 46 | 20 20 46 46 Greatest Overweight (x) 1 | . 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 6 14 16 14 Average Capacity 12 | 4 12 14 14 Most Carried 14 | 4 11 14 14 Average Carried 10 | 2 9 11 13 Final Capacity 14 | 6 14 14 14 Final Carried 14 | 4 11 14 14 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 490 | 212 173 70 35 Remotely . | . . . . Salvage Created 710 | . 273 158 279 Parts 49 | . 22 12 15 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 18 | . 9 3 6 Guns 6 | . 4 1 1 AOE 11 | . 5 2 4 Classes Destroyed 9 | . 3 2 4 Worker 3 | . . . 3 Builder 2 | . . . 2 Hauler 1 | . . . 1 Recycler 1 | . . . 1 Operator 1 | . 1 . . Watcher 1 | . . 1 . Swarmer 3 | . 3 . . Grunt 14 | . 6 2 6 Duelist 1 | . . 1 . Best Kill Streak 10 | . 4 2 10 Combat Bots Only 4 | . 4 2 4 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging . | . . . . Exploded 2 | . 2 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 923 | . 219 183 521 Core 101 | . 34 10 57 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 86 . . Volleys Fired 57 | . 18 13 26 Largest 2 | . 2 2 1 Hottest 90 | . 90 80 50 Shots Fired 81 | . 34 21 26 Gun 64 | . 32 21 11 Cannon . | . . . . Launcher 17 | . 2 . 15 Special . | . . . . Kinetic . | . . . . Thermal 4 | . 4 . . Explosive 17 | . 2 . 15 Electromagnetic 60 | . 28 21 11 Robot Hit Streak 11 | . 8 4 11 Robot Miss Streak 5 | . 2 3 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 54 | . 23 12 19 Core Hits 40 | . 15 5 20 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1850 | . 559 190 1101 Guns 537 | . 300 119 118 Cannons . | . . . . Explosions 1313 | . 259 71 983 Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 253 | . 140 71 42 Explosive 1084 | . 143 . 941 Electromagnetic 513 | . 276 119 118 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 25 | . 10 . 15 Projectiles . | . . . . Explosions 25 | . 10 . 15 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 152 | . 63 40 49 Shots 5 | . 2 1 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 156 | . 156 51 18 Average Temperature 37 | . 57 23 9 Received Heat Transfer 336 | . 87 60 189 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 2 | . 1 . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 374 | . 224 100 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 2 1 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 275 | . 275 116 209 Initial 48 | . . 39 48 Average 94 | . 111 89 92 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 96 | 100 93 100 96 Level 1 3 | . 6 . 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 3 1 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 6 | . . 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 16 4 8 Peak Tracking Total 5 | . 5 2 3 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 6 | . 3 . 3 Terminals 6 | . 3 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 6 . 8 Successful 10 | . 5 . 5 Failed 4 | . 1 . 3 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 6 . 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 5 . 5 Record 2 | . 1 . 1 Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . . 1 Open Door 2 | . . . 2 Emergency Access Points 1 | . 1 . . Dispatch Records 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 . 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1017 | 67 456 176 318 Spaces Moved 592 | 47 240 105 200 Core 6 | 6 . . . Treads . | . . . . Legs 586 | 41 240 105 200 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 131 | 111 147 120 124 Slowest Speed 150 | 120 150 120 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 5 36 6 31 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 148 | . 25 4 119 Melee . | . . . . Projectile . | . . . . AOE 148 | . 25 4 119 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 737 | 61 305 132 239 Wait 27 | . 21 . 6 Move 589 | 46 239 104 200 Hop . | . . . . Pick Up 31 | 9 14 7 1 Fast Attach 1 | 1 . . . Attach 12 | 5 2 3 2 Detach 1 | . . . 1 Swap 15 | . 9 4 2 Drop 4 | . 2 1 1 Fire 57 | . 18 13 26 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 7) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Propulsion x2 673 | -9/Materials | Discovered new exit (range 5) 700 | -9/Materials | Entered Storage 898 | -9/Storage | Build established: Scavenger-Mutant 991 | -9/Storage | Found Prototype Launcher 992 | -9/Storage | Identified Scatter Rocket Array 1001 | -9/Storage | Lost 3 parts (2n1w) 1018 | -9/Storage | Self-destructed Last Messages --------------- 00980_ U-05 Engineer lays Concrete. 00983_ U-05 Engineer builds a Wall. 00983_ U-05 Engineer lays Concrete. 00988_ U-05 Engineer builds a Wall. 00988_ Connecting with Door Terminal... >>Open Sealed Heavy Doors opened. 00991_ Acquired Prototype Launcher. 00992_ Identified Scatter Rocket Array. 00997_ U-05 Engineer lays Concrete. 00998_ U-05 Engineer builds a Wall. 00999_ U-05 Engineer lays Concrete. 01007_ Ion Engine destroyed. 01007_ Destroyed Ion Engine. 01009_ U-05 Engineer lays Concrete. [Achievement: Storm Trooper] 01011_ U-05 Engineer lays Concrete. 01014_ The unstable cave ceiling collapses. 01015_ U-05 Engineer builds a Wall. 01017_ The unstable cave ceiling collapses. 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