Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 17:38:52 Player: saltine Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (106) 530 Value Destroyed (4618) 4618 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1327) 1327 TOTAL SCORE: 12135 Bonus ------- High Alert Combat Kills 600 Follower Combat Kills 314 Entered DSFs 500 Friendly Fire -87 Cogmind --------- Core Integrity 0/1300 Matter 114/300 Energy 92/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced KE Penetrator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Field Propulsion Array Cooled Impulse Thruster > --- UTILITY ---------- Advanced Signal Interpreter Core Analyzer Advanced Transmission Jammer Improved Phase Shifter Hacking Suite > --- WEAPON ----------- Dispersion Rifle KE Penetrator KE Penetrator Hardcell Cannon > --- INVENTORY -------- Field Propulsion Drive Dispersion Rifle [Rating: 108] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Hardcell Cannon Launcher Improved Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Res Slots Evolved 14 | . . 2 2 . 2 2 . 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 4 | . . 1 . . 1 . . . . 2 Utility 7 | . . 1 2 . 1 1 . 1 1 . Weapon 2 | . . . . . . 1 . 1 . . Parts Attached 139 | 7 2 11 4 9 16 1 10 36 18 25 Power 17 | 1 . 2 . 1 2 . . 6 2 3 Engine 2 | 1 . 1 . . . . . . . . Core 12 | . . 1 . 1 2 . . 6 1 1 Reactor 3 | . . . . . . . . . 1 2 Propulsion 37 | 2 . 4 . 4 5 . 6 6 4 6 Treads 5 | 2 . 1 . . . . . . . 2 Leg 24 | . . 3 . 4 5 . 6 6 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 8 | . . . . . . . . . 4 4 Utility 37 | 1 2 1 3 3 4 . 1 9 8 5 Device 21 | . 1 1 2 . 1 . . 7 4 5 Storage 2 | 1 1 . . . . . . . . . Processor 4 | . . . . . 2 . . . 2 . Hackware 3 | . . . 1 . 1 . . . 1 . Protection 7 | . . . . 3 . . 1 2 1 . Artifact . | . . . . . . . . . . . Weapon 48 | 3 . 4 1 1 5 1 3 15 4 11 Energy Gun 8 | 2 . . . . . 1 . 2 . 3 Energy Cannon 6 | . . . . 1 . . 1 4 . . Ballistic Gun 20 | 1 . 3 1 . 2 . . 3 2 8 Ballistic Cannon 2 | . . . . . . . . . 2 . Launcher 8 | . . 1 . . 3 . 1 3 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 3 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 1 . . 1 1 3 Parts Lost 77 | . . 1 1 4 9 . 2 36 . 24 Power 8 | . . . . . 1 . . 3 . 4 Propulsion 22 | . . . . 2 3 . 2 9 . 6 Utility 20 | . . 1 . 2 3 . . 10 . 4 Weapon 27 | . . . 1 . 2 . . 14 . 10 Highest Loss Streak 14 | . . 1 1 2 4 . 1 14 . 14 To Critical Strikes 1 | . . . . . . . . 1 . . Average Slot Usage (%) 80 | . 95 85 94 96 92 93 98 72 45 50 Engine 1 | . 14 5 . . . . . . . . Core 5 | . . 5 9 8 7 6 6 4 2 2 Treads 3 | . 28 17 . . . . . . . . Leg 17 | . . 15 27 26 28 26 25 16 . . Flight 1 | . . . . . . . . . 9 12 Device 10 | . 10 9 23 18 6 6 6 8 8 6 Storage 6 | . 14 11 9 9 7 6 6 4 . . Processor 6 | . . . . . 10 13 13 11 10 8 Hackware 4 | . . . 7 9 9 13 13 2 4 4 Protection 2 | . . . . 6 6 . 5 3 . . Energy Gun 1 | . 14 1 . . . 6 5 1 . . Energy Cannon 1 | . . . . 4 2 . . 1 . . Ballistic Gun 10 | . 14 19 15 13 6 6 6 6 . 6 Launcher 2 | . . . 2 . 3 6 4 3 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 14 20 23 24 34 34 33 40 65 41 42 Greatest Support 150 | 40 40 60 45 45 65 62 65 73 29 150 Greatest Overweight (x) 15 | 2 . 6 . 1 . . . 15 5 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 Average Capacity 8 | 6 9 10 10 10 10 10 10 9 5 5 Most Carried 10 | 5 3 9 9 10 10 8 10 10 5 5 Average Carried 5 | 2 2 5 7 9 7 8 9 5 3 2 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 2 3 6 8 10 9 8 9 . 5 1 Class Distribution -------------------- 61% | Mutant 11% | Scavenger-Gunner 7% | Scavenger-Mutant 6% | Scavenger-Tank 5% | Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Res Matter Collected 3436 | 240 62 317 83 354 521 . 165 1116 75 503 Remotely . | . . . . . . . . . . . Salvage Created 4446 | . 53 559 115 293 984 . 283 1624 69 466 Parts 202 | . 4 33 8 20 58 . 14 45 1 19 Haulers Intercepted 2 | . 1 . . 1 . . . . . . Recyclers Shooed 5 | . . 1 . . 2 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Res Combat Hostiles Destroyed 81 | . . 12 2 3 20 . 5 30 1 8 Guns 41 | . . 10 2 2 6 . 5 12 . 4 Cannons 9 | . . . . 1 1 . . 2 1 4 AOE 30 | . . 2 . . 13 . . 15 . . Classes Destroyed 17 | . 1 6 . 2 3 . 2 3 . . Worker 5 | . . . . 1 4 . . . . . Builder 5 | . . 1 . . 3 . . 1 . . Tunneler 2 | . . 1 . . . . . 1 . . Hauler 2 | . 1 . . 1 . . . . . . Recycler 7 | . . . . . 4 . . 3 . . Mechanic 1 | . . . . . 1 . . . . . Operator 2 | . . 1 . 1 . . . . . . Watcher 1 | . . . . 1 . . . . . . Swarmer 10 | . . 3 . . 3 . . 4 . . Grunt 38 | . . 7 . . 15 . . 11 . 5 Brawler 2 | . . . . . . . . 2 . . Duelist 1 | . . . . . . . . 1 . . Protector 2 | . . . . . . . . 2 . . Sentry 11 | . . 2 2 3 1 . . 1 1 1 Specialist 4 | . . . . . . . 4 . . . Hunter 8 | . . . . . 1 . . 5 . 2 Programmer 5 | . . . . . . . 1 4 . . Best Kill Streak 22 | . 1 5 1 3 22 . 2 9 1 3 Combat Bots Only 11 | . . 4 1 1 11 . 2 9 1 3 Max Kills in Single Turn 5 | . 1 2 1 1 5 . 1 3 1 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . . 2 . . 2 . . 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Res Hostile Shots Fired 1105 | . 4 59 13 66 183 . 54 366 2 358 Missed 386 | . 4 18 3 24 73 . 17 122 1 124 Damage Taken 13525 | . 66 515 150 611 1488 . 577 5009 25 5084 Core 2726 | . . 57 28 16 264 . 58 996 . 1307 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 90 | . . . . 27 63 . . . . . Core Remaining (%) 79 | 100 100 85 . 92 62 . 93 . 100 . Volleys Fired 284 | . 4 40 8 47 57 . 19 77 3 29 Largest 4 | . 2 2 2 2 2 . 2 4 1 3 Hottest 209 | . 70 70 58 93 93 . 108 206 65 209 Shots Fired 556 | . 8 79 16 94 81 . 31 161 3 83 Gun 424 | . 8 74 13 67 56 . 31 117 . 58 Cannon 86 | . . . . 27 13 . . 18 3 25 Launcher 46 | . . 5 3 . 12 . . 26 . . Special . | . . . . . . . . . . . Kinetic 401 | . 4 59 13 67 56 . 19 104 3 76 Thermal 88 | . 4 15 . 27 13 . 12 10 . 7 Explosive 38 | . . . . . 12 . . 26 . . Electromagnetic 29 | . . 5 3 . . . . 21 . . Robot Hit Streak 13 | . 5 10 13 8 9 . 10 13 2 8 Robot Miss Streak 7 | . 1 3 1 5 5 . 3 7 1 5 Penetration Max 1 | . . . . . . . . 1 . 1 Secondary Targets 3 | . . 1 . . . . . 2 . . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . . Shots Hit Robots 346 | . 7 56 12 54 48 . 26 90 2 51 Core Hits 235 | . 3 24 5 15 65 . 17 80 2 24 Critical Kills 2 | . . . . . . . . 2 . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 11 | . . 2 . 1 . . . 2 1 5 Burn 2 | . . 2 . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . Destroy 5 | . . . . 1 . . . 1 . 3 Blast 3 | . . . . . . . . . 1 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11931 | . 82 868 212 1079 2686 . 532 4993 80 1399 Guns 5513 | . 82 725 175 762 763 . 532 1568 . 906 Cannons 1392 | . . . . 317 143 . . 361 80 491 Explosions 5024 | . . 143 37 . 1780 . . 3064 . . Melee . | . . . . . . . . . . . Ramming 2 | . . . . . . . . . . 2 Kinetic 5344 | . 44 559 175 762 763 . 275 1451 80 1235 Thermal 2124 | . 38 166 . 317 143 . 257 1041 . 162 Explosive 3974 | . . . . . 1701 . . 2273 . . Electromagnetic 487 | . . 143 37 . 79 . . 228 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . 3 . . . . 4 8 1 18 Average Corruption 4 | . . 2 . . . . 2 6 1 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 54 | . . 13 . . . . . 36 1 4 Message Errors 10 | . . 3 . . . . . 6 . 1 Matter Fused 13 | . . 3 . . . . . 9 . 1 Heat Flow Errors 5 | . . . . . . . . 4 1 . Energy Discharges 2 | . . . . . . . . 2 . . Parts Rejected 3 | . . . . . . . . 2 . 1 Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 9 | . . 2 . . . . . 7 . . Data Loss (major) 3 | . . 2 . . . . . 1 . . Misfires 2 | . . 2 . . . . . . . . Alerts 5 | . . 1 . . . . . 3 . 1 Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 196 | . . . . . . . . 196 . . Projectiles . | . . . . . . . . . . . Explosions 196 | . . . . . . . . 196 . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 453 | . . 9 . . . . . 443 . 1 Shots 10 | . . 1 . . . . . 9 . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 499 | . 18 70 . 252 333 . . 499 99 433 Average Temperature 111 | . 8 19 . 90 149 . . 97 35 195 Received Heat Transfer 2265 | . . 225 45 189 246 . . 756 9 795 Effects 14 | . . . . 1 2 . . 7 . 4 Shutdowns 3 | . . . . . . . . 2 . 1 Energy Bleed 2 | . . . . 1 . . . . . 1 Interference 4 | . . . . . . . . 3 . 1 Matter Decay 2 | . . . . . 1 . . 1 . . Short Circuit 2 | . . . . . . . . 1 . 1 Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . 1 . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 4 | . . 1 . . . . . 3 . . Heat Transferred 3388 | . 111 629 . 592 259 . 575 1000 . 222 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Res Peak Influence 1119 | . 22 221 147 394 548 280 326 1119 501 380 Initial 501 | . . 9 37 . 179 268 196 170 501 141 Average 339 | . 6 77 105 155 315 277 255 736 324 179 Maximum Alert Level 4 | . . 1 . 1 2 1 1 4 2 1 Low Security (%) 44 | 100 100 79 100 61 36 . 3 1 . 74 Level 1 23 | . . 20 . 38 40 100 96 5 66 25 Level 2 14 | . . . . . 23 . . 33 33 . Level 3 16 | . . . . . . . . 56 . . Level 4 . | . . . . . . . . 2 . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 32 | . . 2 1 1 6 . 1 13 1 7 Investigation 6 | . . 1 . 1 2 . . . 1 1 Extermination 4 | . . . . . . . . 3 . 1 Reinforcement 12 | . . 1 1 . 3 . 1 4 . 2 Assault 3 | . . . . . . . . 3 . . Garrison 7 | . . . . . 1 . . 3 . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . 2 . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Res Distress Signals 10 | . 1 . . 3 1 . . 3 . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 3 14 6 18 25 . 5 46 1 28 Peak Tracking Total 9 | . 3 5 3 6 6 . 2 8 1 9 Tactical Retreats 10 | . . 1 . . 1 . 2 3 . 3 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Res Traps Triggered 6 | . . 2 . 1 1 . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 5 | . . . . . 5 . . . . . Reused 2 | . . . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Res Machines Disabled 35 | . . 1 2 1 5 . . 25 1 . Max in Single Turn 5 | . . 1 1 . 3 . . 5 1 . Garrison Access 2 | . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Res Machines Accessed 31 | . 1 6 1 4 4 2 . 2 8 3 Terminals 21 | . 1 4 1 2 2 2 . 2 6 1 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . . Recycling Units 3 | . . 1 . 1 . . . . 1 . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 4 | . . . . . 1 . . . 1 2 Total Hacks 89 | . 3 19 3 9 17 3 . 6 23 6 Successful 42 | . . 8 3 7 11 2 . 3 7 1 Failed 47 | . 3 11 . 2 6 1 . 3 16 5 Catastrophic 7 | . . 1 . . . . . . 3 3 Database Lockouts . | . . . . . . . . . . . Manual 16 | . . . . 1 5 . . 5 5 . Terminals 62 | . 3 14 3 3 13 3 . 6 16 1 Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . . . 4 3 . . . . . Recycling Units 9 | . . 3 . 2 . . . . 4 . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access 9 | . . . . . 1 . . . 3 5 Terminal Hacks 29 | . . 7 3 3 8 2 . 2 4 . Record 10 | . . 4 1 . 5 . . . . . Open Door 1 | . . . . 1 . . . . . . Open DSF 3 | . . . . . . 1 . 1 1 . Level Access Points 2 | . . . . 1 1 . . . . . Branch Access Points 2 | . . . . . 1 . . . 1 . Unreport Threat 2 | . . . . . . . . . 2 . Reprogram Traps 1 | . . . . . 1 . . . . . Dispatch Records 2 | . . . 1 1 . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 3 | . . 2 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 2 . . . . . Scan Component 2 | . . . . 1 1 . . . . . Repair 2 | . . . . 1 1 . . . . . Recycling Unit Hacks 6 | . . 1 . 2 . . . . 3 . Report Inventory 3 | . . 1 . 1 . . . . 1 . Retrieve Matter 1 | . . . . . . . . . 1 . Retrieve Components 2 | . . . . 1 . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 Seal Access 2 | . . . . . 1 . . . . 1 Unauthorized Hacks 1 | . . . . . . . . 1 . . Terminals 1 | . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 21 | . 1 5 1 1 3 1 . 1 5 3 Full Trace Events 5 | . . 1 . . 2 . . . 1 1 Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . . . Time 57 | . . . . 38 19 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . . . 1 . . . . 3 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Res Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 1 . . . . . Highest-Rated Group 100 | . . . . 100 100 . . . . . Highest-Rated Ally 100 | . . . . 100 100 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 35 | . . . . 35 . . . . . . Total Damage 1377 | . . . . 1377 . . . . . . Kills 17 | . . . . 17 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Res Turns Passed 6416 | 59 288 972 442 667 976 53 198 1883 244 634 Spaces Moved 4056 | 38 168 592 213 369 534 43 87 999 404 609 Core 144 | 17 . 3 . . . . . 49 15 60 Treads 465 | 21 168 253 . . . . . . . 23 Legs 2532 | . . 336 213 369 534 43 87 950 . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 915 | . . . . . . . . . 389 526 Fastest Speed 31 | 50 160 120 120 120 122 122 97 50 37 31 Average Speed 109 | 121 160 138 120 120 122 122 111 134 45 47 Slowest Speed 800 | 160 160 350 120 190 125 122 122 800 300 245 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 3 33 39 13 61 16 2 68 26 13 20 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 361 | . . . . . 58 . . 292 . 11 Melee . | . . . . . . . . . . . Projectile 17 | . . . . . . . . 6 . 11 AOE 344 | . . . . . 58 . . 286 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Res Total 5525 | 50 179 676 387 509 775 43 155 1395 465 891 Wait 884 | . 2 5 153 72 158 . 25 256 7 206 Move 4046 | 37 167 591 212 368 533 42 86 998 403 609 Hop . | . . . . . . . . . . . Pick Up 114 | 6 3 17 8 8 11 . 9 20 17 15 Fast Attach 15 | 2 . . . 3 . . . 2 6 2 Attach 99 | 4 1 6 4 4 12 1 4 30 12 21 Detach 10 | . . . . . . . . 2 5 3 Swap 25 | 1 1 5 . 2 4 . 6 4 . 2 Drop 47 | . 1 12 2 5 . . 6 6 12 3 Fire 284 | . 4 40 8 47 57 . 19 77 3 29 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -6/DSF -5/Factory -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1286 | -9/Materials | Discovered new exit (range 13) 1320 | -9/Materials | Entered another Materials area 1320 | -8/Materials | Evolved 2 slots: Utility x2 1749 | -8/Materials | Discovered new exit (range 11) 1762 | -8/Materials | Entered Storage 1858 | -8/Storage | Identified exit to Factory 1909 | -8/Storage | Repaired Lgt. Nuclear Core 2066 | -8/Storage | Met 01-MTF 2429 | -8/Storage | Entered Factory 2429 | -7/Factory | Accompanied by 1 ally (01-MTF) 2429 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2434 | -7/Factory | 01-MTF left 2806 | -7/Factory | Garrison activated, responded to threat 2858 | -7/Factory | Lost 3 parts (1n1u1w) 2903 | -7/Factory | Destroyed 11 combat bots 2921 | -7/Factory | Lost 4 parts (1p1n1u1w) 3060 | -7/Factory | Repaired Imp. Grenade Launcher 3222 | -7/Factory | Identified exit to Lower Caves 3222 | -7/Factory | Identified exit to Factory 3405 | -7/Factory | Entered another Factory area 3405 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3458 | -6/Factory | Identified exit to DSF 3458 | -6/Factory | Entered DSF 3507 | -6/DSF | Additional patrols routed to DSF 3636 | -6/DSF | Discovered new exit (range 12) 3654 | -6/DSF | Identified exit to Factory 3656 | -6/DSF | Entered Factory 3656 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3927 | -5/Factory | Spotted B-75 Beast 3938 | -5/Factory | Build established: Scavenger-Tank 3956 | -5/Factory | First assault squad dispatched 4207 | -5/Factory | Destroyed 9 combat bots 4213 | -5/Factory | Lost 3 parts (1n1u1w) 4448 | -5/Factory | Lost 6 parts (1p1n2u2w) 4682 | -5/Factory | Build established: Scavenger-Mutant 4746 | -5/Factory | Lost 3 parts (2n1u) 5016 | -5/Factory | Build established: Scavenger-Gunner 5136 | -5/Factory | Garrison activated, responded to threat 5163 | -5/Factory | Core integrity fell below 50% 5219 | -5/Factory | Lost 14 parts (1p3n4u6w) 5489 | -5/Factory | Build established: Mutant 5500 | -5/Factory | Core integrity fell below 20% 5526 | -5/Factory | Discovered new exit (range 12) 5537 | -5/Factory | Lost 6 parts (1p1n1u3w) 5539 | -5/Factory | Entered another Factory area 5539 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5668 | -4/Factory | Identified exit to Upper Caves 5668 | -4/Factory | Identified exit to Armory 5684 | -4/Factory | Identified exit to DSF 5775 | -4/Factory | Discovered new exit (range 12) 5780 | -4/Factory | Identified exit to Research 5783 | -4/Factory | Entered Research 5783 | -3/Research | Evolved 2 slots: Propulsion x2 5800 | -3/Research | Spotted B-86 Titan 6078 | -3/Research | Garrison activated, responded to threat 6083 | -3/Research | Build established: Sprinter 6271 | -3/Research | Lost 14 parts (3p3n3u5w) 6332 | -3/Research | Core integrity fell below 50% 6376 | -3/Research | Lost 6 parts (2n1u3w) 6377 | -3/Research | System corruption reached 10% 6387 | -3/Research | Core integrity fell below 20% 6417 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06389_ Penetrated by Slug. 06390_ System corrupted: IFF burst signal emitted. 06395_ Slug penetrates Wall. 06398_ Penetrated by Slug. 06398_ Slug penetrates Wall. 06400_ K-01 Serf destroyed. 06400_ Imp. Heavy Treads destroyed. 06401_ Penetrated by Slug. 06401_ Slug penetrates Wall. 06402_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R016. 06404_ Slug penetrates Wall. 06404_ Penetrated by Slug. 06405_ System corrupted: Imp. Heavy Treads rejected. 06406_ Adv. KE Penetrator destroyed. 06407_ Penetrated by Slug. 06407_ Meson Extractor disabled. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ?????????????????????????????????????????????? | | "" ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #?#####??????????????????????????????????????? | | # # ?????????????????##########??????????? | | # # ! ??????????????? ?????????? | | # + ?? ##############R ?????????? | | # #????? /u k ????????? | | # ############ ????????? | | # # @ #?????????????? | | = # p p /po u #?????????????? | | # """ ##"T############ #?????????????? | | / """ ##""#?????????????? +?????????????? | | # "" #####?????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | ####### ]#?????????????????????????????????? | | ??????# #?????????????????????????????????? | | ??????##########?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 35 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Phase Shifting 10 Evasion (%) 73 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Librarian Respectable Loadout root@ Challenges ------------ None Game ------ Seed DeepClaymoresBank Manual? 0 Play Time 01:38:21 Cumulative 11.4 hours Start 2024.05.27 @ 15:51:17 End 2024.05.27 @ 17:38:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72e2ec2d-b420-4418-bb09-3031c5c8c825