Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.24 @ 21:41:42 Player: BoilerRoom Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1161) 1161 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 3694 Bonus ------- Entered Garrisons 200 Friendly Fire -42 Cogmind --------- Core Integrity 0/550 Matter 390/400 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Matter Pod Improved ECM Suite > --- WEAPON ----------- Advanced Beam Cannon Heavy Particle Cannon Flak Cannon > --- INVENTORY -------- Light Assault Rifle Datajack [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved ECM Suite Device Improved ECM Suite Storage Medium Matter Pod Processor Advanced Visual Processing Unit Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 39 | 8 9 5 8 7 2 Power 5 | 1 . 1 1 2 . Engine 3 | 1 . . 1 1 . Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 11 | 4 3 . 2 2 . Treads 3 | 2 . . 1 . . Leg 2 | . . . . 2 . Wheel 6 | 2 3 . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 2 2 1 1 Device 5 | . 2 1 . 1 1 Storage 3 | 1 . . 2 . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 4 2 3 2 1 Energy Gun 5 | 2 1 . 1 1 . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 2 | . 1 . . 1 . Ballistic Cannon 2 | . 1 . 1 . . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 21 | . . 1 4 14 2 Power 4 | . . . 1 3 . Propulsion 4 | . . . 1 3 . Utility 5 | . . . 1 3 1 Weapon 8 | . . 1 1 5 1 Highest Loss Streak 13 | . . 1 2 13 2 Average Slot Usage (%) 87 | . 97 98 85 74 20 Engine 5 | . 14 . 1 5 . Core 6 | . . 13 6 6 . Wheel 20 | . 28 28 16 5 . Device 19 | . 21 27 13 12 5 Storage 7 | . 4 . 13 16 9 Energy Gun 4 | . 8 . 7 . . Energy Cannon 8 | . . 10 13 13 . Ballistic Gun 4 | . 8 7 . . . Ballistic Cannon 5 | . 9 3 2 6 . Launcher 3 | . 1 5 7 . . Naked Turns . | . . . . . . Heaviest Build 39 | 13 15 18 31 39 4 Greatest Support 40 | 40 32 24 24 22 3 Greatest Overweight (x) 12 | 4 . . 1 12 1 Average Overweight (x) . | 1 . . . 1 . Largest Inventory Capacity 8 | 6 6 4 8 8 4 Average Capacity 4 | 5 4 4 4 7 4 Most Carried 6 | 6 6 4 3 4 1 Average Carried 2 | 2 3 2 . 1 . Final Capacity 8 | 6 4 4 8 4 4 Final Carried 3 | 1 3 2 2 2 . Class Distribution -------------------- 93% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1241 | 235 146 480 235 145 . Remotely . | . . . . . . Salvage Created 1440 | . 213 204 467 556 . Parts 92 | . 14 13 35 30 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 38 | . 8 11 11 8 . Guns 9 | . 4 3 . 2 . Cannons 20 | . 2 6 6 6 . AOE 9 | . 2 2 5 . . Classes Destroyed 11 | . 5 2 4 . . Worker 4 | . 1 . 3 . . Builder 1 | . . . 1 . . Tunneler 2 | . . 1 1 . . Hauler 1 | . . . 1 . . Recycler 4 | . 1 . 1 2 . Operator 2 | . . . 2 . . Watcher 3 | . 2 . 1 . . Swarmer 12 | . 6 3 3 . . Grunt 17 | . 2 3 7 5 . Sentry 4 | . . . 1 3 . Assembled 5 | . . 5 . . . Best Kill Streak 7 | . 5 3 7 4 . Combat Bots Only 5 | . 3 3 5 3 . Max Kills in Single Turn 2 | . 2 1 2 1 . Gunslinging . | . . . . . . Exploded 1 | . 1 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 2563 | . 205 335 385 1197 441 Core 803 | . 33 95 124 180 371 Absorbed by Shields 193 | . 75 98 20 . . Core Remaining (%) 72 | 100 . 48 69 . . Volleys Fired 154 | . 46 27 50 31 . Largest 3 | . 2 2 1 3 . Hottest 187 | . 70 95 75 187 . Shots Fired 217 | . 54 49 50 64 . Gun 69 | . 37 23 . 9 . Cannon 123 | . 11 22 35 55 . Launcher 25 | . 6 4 15 . . Special . | . . . . . . Kinetic 105 | . 38 36 16 15 . Thermal 77 | . . 9 19 49 . Explosive 25 | . 6 4 15 . . Electromagnetic 10 | . 10 . . . . Robot Hit Streak 14 | . 5 4 9 14 . Robot Miss Streak 8 | . 5 3 8 7 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 126 | . 29 24 32 41 . Core Hits 106 | . 15 16 46 29 . Critical Hits 3 | . . . . 3 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3457 | . 687 582 1206 982 . Guns 550 | . 283 169 . 98 . Cannons 1747 | . 123 301 552 771 . Explosions 1148 | . 281 112 642 113 . Melee . | . . . . . . Ramming 12 | . . . 12 . . Kinetic 1085 | . 333 295 252 205 . Thermal 1139 | . . 175 300 664 . Explosive 1143 | . 281 112 637 113 . Electromagnetic 78 | . 73 . 5 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 7 2 2 Average Corruption 3 | . . . 5 1 2 Corruption Purged . | . . . . . . Effects 9 | . . . 6 2 1 Message Errors 1 | . . . . 1 . Heat Flow Errors 4 | . . . 3 . 1 Energy Discharges 1 | . . . 1 . . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 108 | . 1 . 58 49 . Projectiles 5 | . . . . 5 . Explosions 103 | . 1 . 58 44 . Melee . | . . . . . . Knockbacks 15 | . 2 . 9 4 . Impact . | . . . . . . Kinetic 15 | . 2 . 9 4 . Secondary . | . . . . . . Self-Inflicted Damage 194 | . . 28 166 . . Shots 5 | . . 1 4 . . Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 501 | . 54 195 217 501 177 Average Temperature 107 | . 22 53 73 172 109 Received Heat Transfer 739 | . 18 30 61 558 72 Effects 15 | . . . . 15 . Shutdowns 4 | . . . . 4 . Energy Bleed 5 | . . . . 5 . Interference 4 | . . . . 4 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1887 | . . 259 444 1184 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 277 | . 273 171 247 277 249 Average Influence 120 | . 99 101 127 180 227 Maximum Alert Level 1 | . 1 . 1 1 1 Low Security (%) 81 | 100 83 100 93 45 6 Level 1 18 | . 16 . 6 54 93 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . . 5 5 . Investigation 4 | . . . 2 2 . Extermination . | . . . . . . Reinforcement 4 | . . . 3 1 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 5 | . 2 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 13 25 20 16 8 Peak Tracking Total 10 | . 3 10 4 5 10 Tactical Retreats 10 | . 1 2 1 5 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 5 | . 1 . 3 1 . Max in Single Turn 2 | . 1 . 2 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 12 | . 5 1 3 3 . Terminals 7 | . 4 . 2 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 37 | . 18 1 10 8 . Successful 26 | . 16 1 7 2 . Failed 11 | . 2 . 3 6 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 3 . 2 . . Terminals 24 | . 14 . 8 2 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 6 | . 4 . 2 . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 4 . Terminal Hacks 18 | . 12 1 5 . . Record 5 | . 4 . 1 . . Prototype ID Bank 3 | . 2 . 1 . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Unreport Threat 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Registered Prototypes 1 | . . . 1 . . Zone Layout 4 | . 3 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks 6 | . 4 . 2 . . Process 3 | . 2 . 1 . . Retrieve Matter 2 | . 1 . 1 . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 . 3 3 . Full Trace Events 5 | . 1 . 2 2 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 21 | . . . 21 . . Retrieved Matter 21 | . . . 21 . . Retrieved Components 8 | . 8 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 . . . Highest-Rated Group 24 | . . 24 . . . Highest-Rated Ally 16 | . . 16 . . . Total Orders . | . . . . . . Ally Attacks 14 | . . 14 . . . Total Damage 108 | . . 108 . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 2089 | 81 572 529 521 290 96 Spaces Moved 1624 | 48 485 478 386 120 107 Core 169 | 28 . . . 34 107 Treads 9 | 1 . . 8 . . Legs 47 | . . . . 47 . Wheels 1399 | 19 485 478 378 39 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 85 50 50 Average Speed 96 | 123 92 90 96 147 78 Slowest Speed 650 | 250 100 90 160 650 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 39 | 4 70 80 34 9 39 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 174 | . 12 25 107 30 . Melee . | . . . . . . Projectile 14 | . 1 2 6 5 . AOE 160 | . 11 23 101 25 . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1932 | 70 553 529 483 179 118 Wait 66 | . 1 12 29 14 10 Move 1618 | 47 484 477 385 119 106 Hop . | . . . . . . Pick Up 37 | 10 8 4 8 7 . Fast Attach 2 | 2 . . . . . Attach 30 | 4 4 5 8 7 2 Detach 1 | . . 1 . . . Swap 7 | 2 5 . . . . Drop 15 | 5 5 3 1 1 . Fire 154 | . 46 27 50 31 . Melee . | . . . . . . Ram 2 | . . . 2 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 15) 367 | -10/Materials | Discovered new exit (range 9) 508 | -10/Materials | Identified exit to Mines 546 | -10/Materials | Discovered new exit (range 9) 654 | -10/Materials | Entered Mines 762 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 860 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 917 | -10/Mines | Assembled infested the area 992 | -10/Mines | Learned location of Recycling (-8) 994 | -10/Mines | Learned location of Storage (-8) 1006 | -10/Mines | Discovered new exit (range 12) 1118 | -10/Mines | Core integrity fell below 50% 1183 | -10/Mines | Entered Materials 1183 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1652 | -9/Materials | Discovered new exit (range 12) 1704 | -9/Materials | Entered another Materials area 1704 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1705 | -8/Materials | Identified exit to Storage 1805 | -8/Materials | Garrison activated, responded to threat 1878 | -8/Materials | Crushed by falling debris 1898 | -8/Materials | Identified exit to Garrison 1994 | -8/Materials | Entered Garrison 2018 | -8/Garrison | Lost 13 parts (3p2n3u5w) 2046 | -8/Garrison | Triggered checkpoint 2054 | -8/Garrison | Triggered checkpoint 2059 | -8/Garrison | Core integrity fell below 50% 2073 | -8/Garrison | Discovered new exit (range 9) 2077 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2084 | -8/Garrison | Core integrity fell below 20% 2090 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- System corrupted: Component data lost. Acquired Imp. Heat Sink. Acquired 3 matter. Acquired 7 matter. Acquired Imp. Ion Engine. G-47 Trooper destroyed. Imp. ECM Suite destroyed. Particle Gun destroyed. Imp. Ion Engine destroyed. U-05 Engineer lays Concrete. LOCATION=GARRISON GOAL=ESCAPE ALERT: Garrison interior compromised. System corrupted: Heat flow error (+222). Beams of light sweep through the air. An alarm sounds. Imp. Heat Sink destroyed. Datajack destroyed. EXIT=FOUND Attempting to access garrison exit controls... Remote lockdown engaged. 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