Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.03 @ 11:40:01 Player: onura46 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (996) 996 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-116) -116 TOTAL SCORE: 2870 Bonus ------- Friendly Fire -116 Cogmind --------- Core Integrity 346/550 Matter 462/500 Energy 280/280 System Corruption 0% Temperature Cool (64) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Small Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Medium Storage Unit Advanced Weight Redist. System Trap Scanner Improved Terrain Scanner Transport Network Coupler Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Small Storage Unit High-capacity Matter Pod Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Heavy Battle Rifle > --- INVENTORY -------- Cooled Ion Engine Medium Storage Unit Improved Terrain Scanner Transport Network Coupler Hardened Medium Armor Plating [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Improved Power Shielding Weapon Datajack Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 30 | 6 1 9 8 6 Power 7 | 1 1 2 2 1 Engine 5 | 1 . 1 2 1 Core 2 | . 1 1 . . Reactor . | . . . . . Propulsion 5 | 2 . 2 1 . Treads 3 | . . 2 1 . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 . 1 2 4 Device 3 | . . 1 . 2 Storage 2 | 1 . . . 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 10 | 2 . 4 3 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . 1 1 1 Ballistic Cannon 2 | . . 1 1 . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 17 | . 2 1 4 10 Power 4 | . 1 1 1 1 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 7 | . 1 . 3 3 Highest Loss Streak 9 | . 1 1 2 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 81 98 95 86 Engine 8 | . 11 6 10 9 Core 3 | . . 6 . . Treads 14 | . . 15 21 15 Leg 10 | . 28 12 . . Device 10 | . . 14 6 9 Storage 13 | . 14 14 11 18 Processor 1 | . . . 4 8 Protection 3 | . . . 10 6 Ballistic Gun 10 | . 26 5 11 18 Ballistic Cannon 1 | . . 2 2 . Launcher 5 | . . 6 8 . Special Melee Weapon 9 | . . 14 7 . Naked Turns . | . . . . . Heaviest Build 27 | 11 11 16 23 27 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 4 7 8 8 8 Average Carried 6 | 2 5 7 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 3 7 8 8 5 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 1240 | 280 48 347 384 181 Remotely 181 | . . . . 181 Salvage Created 1087 | 89 166 226 423 183 Parts 75 | 5 12 13 33 12 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 23 | . 5 4 11 3 Guns 15 | . 5 2 5 3 AOE 8 | . . 2 6 . Classes Destroyed 13 | 2 2 1 6 2 Worker 3 | . . . 2 1 Builder 1 | . . 1 . . Tunneler 1 | 1 . . . . Hauler 2 | . . . 2 . Recycler 3 | 1 . 2 . . Watcher 1 | . . . 1 . Swarmer 2 | . 2 . . . Grunt 14 | . 3 4 7 . Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 2 | . . . 2 . Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 10 | 2 2 2 10 2 Combat Bots Only 5 | . 2 2 5 2 Max Kills in Single Turn 4 | 1 1 1 4 2 Gunslinging . | . . . . . Exploded 3 | . . 1 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 2374 | . 427 334 491 1122 Core 479 | . 92 95 88 204 Absorbed by Shields . | . . . . . Redirected to Shielding 79 | . . . 58 21 Core Remaining (%) 67 | 100 . 25 78 . Volleys Fired 99 | 5 20 29 31 14 Largest 3 | 2 2 1 3 3 Hottest 101 | 40 40 35 101 84 Shots Fired 155 | 10 37 29 49 30 Gun 104 | 10 37 8 19 30 Cannon 24 | . . 13 11 . Launcher 27 | . . 8 19 . Special . | . . . . . Kinetic 128 | 10 37 21 30 30 Thermal . | . . . . . Explosive 27 | . . 8 19 . Electromagnetic . | . . . . . Robot Hit Streak 11 | 5 8 11 6 11 Robot Miss Streak 4 | 1 3 4 3 1 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 114 | 9 21 33 26 25 Core Hits 62 | 3 11 9 29 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 23 | . . 21 2 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 21 | . . 19 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3135 | 104 205 544 1794 488 Guns 1232 | 104 205 77 359 487 Cannons 243 | . . 156 87 . Explosions 1659 | . . 311 1348 . Melee . | . . . . . Ramming 1 | . . . . 1 Kinetic 1475 | 104 205 233 446 487 Thermal . | . . . . . Explosive 1659 | . . 311 1348 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 39 | . . 13 26 . Projectiles 13 | . . 13 . . Explosions 26 | . . . 26 . Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact . | . . . . . Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage 137 | . . . 137 . Shots 5 | . . . 5 . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 139 | . 9 24 139 55 Average Temperature 31 | . 7 10 60 19 Received Heat Transfer 927 | . 180 141 120 486 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 357 | 10 181 195 357 151 Initial 89 | . 6 70 . 89 Average 76 | 4 59 56 136 108 Maximum Alert Level 1 | . . . 1 . Low Security (%) 93 | 100 100 100 68 100 Level 1 6 | . . . 31 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . 1 6 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 6 | . 1 . 1 4 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 14 6 15 16 Peak Tracking Total 13 | . 7 2 5 13 Tactical Retreats 3 | . 1 2 . . Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 3 | . 1 1 1 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 4 | . 1 1 1 1 Terminals 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 2 1 2 3 Successful 6 | . 2 1 1 2 Failed 2 | . . . 1 1 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 6 | . 1 1 2 2 Terminals 7 | . 2 . 2 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 1 . 1 Record 1 | . . . . 1 Open Door 1 | . . 1 . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . 1 1 Terminals 3 | . 1 . 1 1 Assimilate 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 1 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 6 | . . 5 1 . Non-combat 6 | . . 5 1 . Combat . | . . . . . Robot Hacks Applied 7 | . . 6 1 . parse_system 2 | . . 2 . . no_distress 5 | . . 4 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 . Highest-Rated Group 41 | . . 41 10 . Highest-Rated Ally 31 | . . 31 10 . Total Orders . | . . . . . Ally Attacks 3 | . . 3 . . Total Damage 62 | . . 62 . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 2282 | 79 276 1232 492 203 Spaces Moved 1266 | 46 140 773 238 69 Core 6 | 6 . . . . Treads 677 | . . 370 238 69 Legs 583 | 40 140 403 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 160 Average Speed 141 | 110 120 139 160 160 Slowest Speed 160 | 120 120 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 3 28 94 19 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 3 . . Spaces Dug 8 | . . . 8 . Terrain Destroyed 163 | . . 23 139 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 162 | . . 23 139 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 1608 | 65 215 893 305 130 Wait 142 | . 50 43 14 35 Move 1262 | 45 139 772 237 69 Hop . | . . . . . Pick Up 38 | 9 5 11 9 4 Fast Attach . | . . . . . Attach 26 | 6 1 6 7 6 Detach 1 | . . 1 . . Swap 4 | . . 3 1 . Drop 12 | . . 7 4 1 Fire 99 | 5 20 29 31 14 Melee 23 | . . 21 2 . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 80 | -11/Junkyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 356 | -10/Materials | Entered Mines 363 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 443 | -10/Mines | Discovered new exit (range 14) 866 | -10/Mines | Discovered new exit (range 6) 909 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 915 | -10/Mines | Core integrity fell below 50% 1082 | -10/Mines | Learned Materials trap positions 1131 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1373 | -10/Mines | Learned Materials security intel 1588 | -10/Mines | Entered Materials 1588 | -9/Materials | Accompanied by 1 ally 1588 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1589 | -9/Materials | Loaded intel: 20 trap records 1988 | -9/Materials | Discovered new exit (range 7) 2080 | -9/Materials | Entered another Materials area 2080 | -8/Materials | Evolved 2 slots: Utility x2 2247 | -8/Materials | Garrison activated, responded to threat 2283 | -8/Materials | Self-destructed Last Messages --------------- R-06 Scavenger collects Pulse Rifle. R-06 Scavenger collects Imp. Carbon-fiber Leg. Hvy. Assault Rifle destroyed. R-06 Scavenger collects Imp. Cooling System. R-06 Scavenger collects Adv. Visual Processing Unit. Slug penetrates X-62 Marksman. X-62 Marksman destroyed. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Critical hit (Burn: +37). Gauss Rifle destroyed. Critical hit (Burn: +37). Slammed into G-47 Trooper. Destabilizing: System interference. Heat Sink temporarily disabled. R-06 Scavenger collects Imp. Carbon-fiber Leg. R-06 Scavenger collects Armor Integrity Analyzer. Heat Sink destroyed. R-06 Scavenger collects Carbon-fiber Leg. Critical hit (Burn: +37). 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"""""" | | ???????????????? | | ???????????????###+## ! ! | | ????????????????????# ##"T"####### ### | | ????????????????????# ######?????# #?? | | ????????????????????# #??????????#! !#?? | | ????????????????????# #??????????## !!!##?? | | ????????????????????# #???????????######??? | | ????????????????????? ? ????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed ImpactMatterBooster Manual? 0 Play Time 00:36:10 Cumulative 11.7 hours Start 2023.08.03 @ 11:03:53 End 2023.08.03 @ 11:40:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 6 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 037ca4c6-5188-41ce-917f-d5b93d73df60