Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.27 @ 18:11:05 // AFD2020/Player2 Player: Nalzok Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-27) -27 TOTAL SCORE: 183 Bonus ------- Friendly Fire -27 Cogmind --------- Core Integrity 0/250 Matter 298/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -10/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- EM Pulse Gun Light Assault Rifle > --- INVENTORY (6) ---- Ion Engine Small Laser Assault Rifle Assault Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- EM Pulse Gun Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Wheel Compact Wheel Small Laser [Rating: 6] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached . | . . Power . | . . Engine . | . . Core . | . . Reactor . | . . Propulsion . | . . Treads . | . . Leg . | . . Wheel . | . . Hover . | . . Flight . | . . Utility . | . . Device . | . . Storage . | . . Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon . | . . Energy Gun . | . . Energy Cannon . | . . Ballistic Gun . | . . Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Highest Loss Streak . | . . Average Slot Usage (%) 85 | . 85 Engine 14 | . 14 Leg 28 | . 28 Storage 14 | . 14 Energy Gun 14 | . 14 Ballistic Gun 14 | . 14 Naked Turns . | . . Heaviest Build 10 | 10 10 Greatest Support 20 | 20 20 Greatest Overweight (x) . | . . Average Overweight (x) . | . . Largest Inventory Capacity 6 | 6 6 Average Capacity 6 | 6 6 Most Carried 5 | 5 5 Average Carried 3 | 4 3 Final Capacity 6 | 6 6 Final Carried 5 | 2 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 200 | 200 . Remotely . | . . Salvage Created . | . . Parts . | . . Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed . | . . Classes Destroyed . | . . Best Kill Streak . | . . Combat Bots Only . | . . Max Kills in Single Turn . | . . Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 30 | . 30 Core 15 | . 15 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 2 | . 2 Largest 2 | . 2 Hottest 60 | . 60 Shots Fired 4 | . 4 Gun 4 | . 4 Cannon . | . . Launcher . | . . Special . | . . Kinetic 2 | . 2 Thermal . | . . Explosive . | . . Electromagnetic 2 | . 2 Robot Hit Streak 1 | . 1 Robot Miss Streak 2 | . 2 Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 2 | . 2 Core Hits 1 | . 1 Critical Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 72 | . 72 Guns 16 | . 16 Cannons . | . . Explosions 56 | . 56 Melee . | . . Ramming . | . . Kinetic . | . . Thermal 56 | . 56 Explosive . | . . Electromagnetic 16 | . 16 Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage 30 | . 30 Shots 1 | . 1 Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature 32 | . 32 Average Temperature 19 | . 19 Received Heat Transfer . | . . Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 62 | . 62 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions 1 | . 1 Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 75 | . 75 Average Influence 56 | . 57 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched . | . . Investigation . | . . Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted 1 | . 1 Peak Tracking Total 1 | . 1 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Scr Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled 1 | . 1 Max in Single Turn 1 | . 1 Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks . | . . Successful . | . . Failed . | . . Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks . | . . Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections . | . . Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies 1 | . 1 Largest Group 1 | . 1 Highest-Rated Group 50 | . 50 Highest-Rated Ally 50 | . 50 Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 78 | 2 76 Spaces Moved 57 | 1 56 Core . | . . Treads . | . . Legs 57 | 1 56 Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 120 | 120 120 Average Speed 120 | 120 120 Slowest Speed 120 | 120 120 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 6 | 2 11 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed 2 | . 2 Melee . | . . Projectile . | . . AOE 2 | . 2 Actions | -11 -10 --------- Run | Scr Mat Total 65 | 4 61 Wait . | . . Move 56 | . 56 Hop . | . . Pick Up 3 | . 3 Fast Attach . | . . Attach . | . . Detach . | . . Swap . | . . Drop 4 | 4 . Fire 2 | . 2 Melee . | . . Ram . | . . Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Core integrity fell below 50% 76 | -10/Materials | Core integrity fell below 20% 79 | -10/Materials | Core destroyed Last Messages --------------- contact. Player 2: "Sure took you long enough to get here." Player 2: "I'm just gonna follow you since I left my game plan at home..." 00016_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00017_ Chain reaction triggered in Lgt. Ion Engine. 00017_ Terminal disabled. Player 2: "WHAT THE HELL?! Why do I feel like I'm falling apart all of a sudden... Oh no, I think we're connected somehow... What evil mind did this?" Player 2: "I could really use a propulsion unit." 00037_ U-05 Engineer builds a Wall. 00040_ U-05 Engineer lays Concrete. 00048_ U-05 Engineer builds a Wall. 00049_ U-05 Engineer lays Concrete. 00050_ Acquired Assault Rifle. 00050_ U-05 Engineer lays Concrete. 00052_ Acquired Assault Rifle. 00053_ U-05 Engineer lays Concrete. 00054_ Acquired Assault Rifle. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????? ?????????????????????? | | ?????????? ????????????????????? | | ?????????? ????????????????????? | | ?????????+ ????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????+ #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ???#+##+## #????????????????????? | | ???#^ ######???????????????? | | ???# @ u u u +????????? | | ???# ^ ##+######???????????????? | | ???# #???????????????????????? | | ???# +???????????????????????? | | ####+## ####???????????????????????? | | # # #??????????????????????????? | | # + #??????????????????????????? | | # " # #?######???????????????????? | | # """ # ### #???????????????????? | | # """ # # #???????????????????? | | # """ + # #???????????????????? | | # "" # # #???????????????????? | | # """ # + #???????????????????? | | # "" # # #???????????????????? | | ???"" # # #???????????????????? | | ???? # # #???????????????????? | | ???? # #! #???????????????????? | | ????### ######???????????????????? | | ??????# #????????????????????????? | | ??????# #????????????????????????? | | ??????# #????????????????????????? | | ??????# #????????????????????????? | | ??????# #????????????????????????? | | ??????#####????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 ---------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached . | . . Parts Lost . | . . Damage Taken 239 | . 239 Core 239 | . 239 Player 2/Cogmind (%) 94 | . 94 Absorbed by Shields . | . . Damage Inflicted . | . . Player 2/Cogmind (%) . | . . Combat Hostiles Destroyed . | . . Player 2/Cogmind (%) . | . . Game ------ Seed AutogunPropulsionBlade Manual? 0 Play Time 00:01:09 Cumulative 250.9 hours Start 2020.04.27 @ 18:10:22 End 2020.04.27 @ 18:11:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 388 Rogue 387 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 65 Gallery% 79 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 9dfec3ae-3c31-46e2-842d-85d778428694