Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.03 @ 13:34:08 Player: Dadrick Result: Destroyed by Hotshot with Precision Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (31) 6200 Robots Destroyed (233) 1165 Value Destroyed (6619) 6619 Prototype IDs (130) 2600 Alien Tech Used (6) 1200 Bonus (6383) 6383 TOTAL SCORE: 27667 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 1067 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 Used Core Reset Matrix 3000 Friendly Fire -466 Cogmind --------- Core Integrity 0/1300 Matter 222/300 Energy 98/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -3/Protoforge Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Plexus Tether Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Sensor Array Layered Medium Armor Plating CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Backup Power III Light Fission Core > --- PROPULSION ------- Cooled VTOL Module Nuclear Pulse Array Q-thruster Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner ECM Suite Layered Medium Armor Plating Graphene Brace Advanced Component Analysis Suite > --- WEAPON ----------- Sigix Broadsword CR-A16's Behemoth Slayer > --- INVENTORY -------- Micro Antimatter Reactor Improved VTOL Module Advanced Sensor Array Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Linear Accelerator Heavy Missile Launcher Molecular Deconstructor [Rating: 149] Favorites ----------- Power Light Nuclear Core Engine Backup Power III Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Treads Advanced Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Antigrav System Flight Unit Improved VTOL Module Utility Advanced Terrain Scanner Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Autogun Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Great Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Frg Slots Evolved 14 | . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . 1 . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . Utility 7 | . . . . 2 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 177 | 7 10 24 . 20 21 7 2 3 2 32 . 9 1 . . 1 10 1 . 4 . 2 . . 1 . 6 . 5 4 5 Power 23 | 1 2 3 . 5 1 1 1 . 1 2 . 1 . . . . 1 . . 1 . 1 . . . . . . . . 2 Engine 10 | 1 2 1 . 3 . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . Core 10 | . . 2 . 2 1 1 1 . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Propulsion 55 | 2 4 7 . 4 7 3 1 1 . 14 . . . . . . 3 1 . . . . . . . . 2 . 1 3 2 Treads 14 | 2 . 6 . 3 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Leg 22 | . 4 1 . . 6 3 1 . . 7 . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . 1 . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 Flight 15 | . . . . . 1 . . . . 5 . . . . . . 2 . . . . . . . . . 2 . 1 3 1 Utility 48 | 2 . 4 . 5 5 1 . 1 . 9 . 5 1 . . 1 4 . . 2 . 1 . . 1 . 2 . 3 . 1 Device 19 | 1 . 1 . 2 1 . . 1 . 4 . 3 . . . . 2 . . 1 . 1 . . . . 1 . 1 . . Storage 5 | 1 . 1 . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Processor 10 | . . . . . 2 1 . . . 3 . 1 . . . . . . . . . . . . . . 1 . 1 . 1 Hackware 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Protection 12 | . . 2 . 2 1 . . . . 2 . 1 1 . . 1 . . . 1 . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 4 10 . 6 8 2 . 1 1 7 . 3 . . . . 2 . . 1 . . . . . . 2 . 1 1 . Energy Gun 13 | 1 2 6 . 2 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Energy Cannon 3 | . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 19 | 1 1 4 . 2 4 1 . 1 . 5 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Launcher 4 | . . . . 1 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Special Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . Piercing Weapon 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . 2 . 1 3 . . . . 3 . 2 . . . . 2 1 . 5 . . . . . . 3 . 1 4 . Parts Lost 48 | . 5 2 . 4 3 9 1 . 1 3 . 1 . . . 2 1 . . . . . . 1 . . . . 2 . 13 Power 10 | . 2 1 . 2 . 2 . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 Propulsion 16 | . 1 . . 1 . 4 . . . 2 . . . . . . . . . . . . . . . . . . 1 . 7 Utility 13 | . . . . 1 3 2 . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . 4 Weapon 9 | . 2 1 . . . 1 1 . . 1 . 1 . . . 1 . . . . . . . . . . . . . . 1 Highest Loss Streak 6 | . 3 1 . 1 2 6 1 . 1 3 . 1 . . . 2 1 . . . . . . 1 . . . . 1 . 6 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 1 6 13 14 14 18 19 19 20 19 16 5 5 5 5 5 4 4 10 10 10 9 9 9 8 9 8 8 9 8 8 8 Power . | . . . 1 . 1 . 1 1 . . . . 1 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 1 1 . Propulsion 3 | . 1 2 3 3 5 5 5 7 7 5 1 1 1 1 1 1 . 4 4 3 1 1 1 . . . . 2 1 1 . Utility 3 | . 1 4 6 5 4 4 5 4 5 4 2 1 1 1 1 1 1 3 3 3 3 3 3 3 3 3 2 2 2 1 2 Weapon 4 | . 3 5 4 5 7 6 6 6 6 4 2 2 2 2 2 1 1 2 2 2 2 3 3 3 3 3 3 3 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 35 | . 1 2 . 5 3 . . 1 1 9 . 4 . . . . . . . 1 . . . 2 . . . . 2 . 4 Power 9 | . . 1 . 1 . . . . . 1 . 2 . . . . . . . . . . . 1 . . . . 1 . 2 Propulsion 10 | . . 1 . 1 1 . . . 1 4 . . . . . . . . . 1 . . . 1 . . . . . . . Utility 10 | . 1 . . 1 1 . . . . 3 . 2 . . . . . . . . . . . . . . . . 1 . 1 Weapon 6 | . . . . 2 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 100 99 97 82 85 98 100 97 100 94 93 93 86 92 85 88 88 87 88 81 84 83 78 78 85 94 92 90 75 Engine 3 | . 13 1 11 6 . . . . 4 5 . . . . . . . . . . . 2 5 5 5 5 5 5 4 4 2 Core 4 | . . 9 . 2 7 6 7 7 2 . 6 6 6 6 6 6 4 5 5 4 5 5 5 5 5 5 5 5 4 4 . Treads 8 | . 17 28 33 26 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Leg 10 | . 10 4 . . 28 23 24 29 30 23 . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . . . 7 33 33 33 33 33 33 29 29 29 29 29 26 26 26 26 26 26 26 27 28 23 Device 11 | . 14 2 . 17 9 . . 6 7 10 13 19 19 20 20 18 17 17 17 12 11 10 10 10 10 10 14 21 19 21 17 Storage 6 | . 14 11 11 9 7 7 7 7 7 4 . . . . . . . 5 5 5 5 5 5 5 5 5 5 5 4 4 3 Processor 9 | . . . . . 10 18 23 23 23 20 20 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 10 10 9 9 10 Protection 5 | . . 8 10 8 7 . . . . 2 6 6 6 6 6 7 5 5 5 9 11 10 10 9 9 10 6 5 3 4 2 Energy Gun 5 | . 9 20 . 11 5 . . . . 1 . . . . . . . . . . . 2 5 5 . . 1 5 3 . . Ballistic Gun 11 | . 17 12 33 12 14 12 16 21 22 12 13 7 6 6 . 5 4 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 2 2 3 5 1 . 4 6 4 6 6 6 4 . . . . . . . . . . 3 5 3 4 3 Peak Build Rating 149 | 7 7 24 22 30 53 53 39 45 45 69 67 70 66 66 66 69 87 81 79 90 85 90 90 90 89 89 110 107 124 149 148 Average Rating 50 | 5 6 20 21 27 45 38 37 43 44 60 67 65 65 66 60 63 75 79 79 82 84 86 90 89 83 83 92 107 113 145 122 On Entrance 65 | . 7 7 21 22 29 53 37 39 44 45 67 67 66 66 66 66 58 79 79 79 84 85 90 90 84 83 83 107 107 124 148 Avg Prop Armor Cover (%) 7 | . . . . . 13 . . 7 . 7 . . . . . . . . . . . . . . . . . . . . 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 14 15 42 42 45 68 71 55 57 65 75 21 22 22 22 22 24 34 34 34 34 34 34 32 32 34 34 36 36 41 46 46 Greatest Support 92 | 40 40 68 68 69 74 74 60 60 60 92 25 27 25 25 25 27 35 35 35 35 35 35 35 35 35 35 39 39 52 55 55 Greatest Overweight (x) 2 | . 1 1 . . 2 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 20 20 20 20 20 20 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 13 | 7 8 14 15 15 19 20 20 20 20 16 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 20 | 3 8 15 15 15 20 20 20 20 20 20 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 13 | 1 6 13 14 14 18 19 19 19 19 16 5 4 5 5 5 4 4 10 10 9 9 10 10 9 9 9 9 10 9 9 8 Final Capacity 20 | 8 8 15 15 15 20 20 20 20 20 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 20 | 3 8 14 15 14 20 20 20 20 20 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Class Distribution -------------------- 20% | Tank 17% | Ninja 15% | Mutant 13% | Scavenger-Gunner 7% | Scout 6% | Scavenger-Mutant 5% | Gunner 3% | Alien-Ninja Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Mutant | -6/Factory Sprinter | -6/Waste Ninja | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Data Miner Ninja | -5/Proximity Caves Scout | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Messiah-Scout | -4/Factory Messiah-Scout | -4/Waste Messiah-Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Ninja | -4/Warlord Ninja | -3/Proximity Caves Ninja | -3/Research Alien-Ninja | -3/Quarantine Alien-Ninja | -3/Protoforge Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Frg Matter Collected 6482 | 282 424 868 224 1201 658 351 142 60 95 504 . 174 55 . . 54 527 27 7 80 . . 93 . . 20 . 90 139 46 361 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10775 | 69 670 2014 142 1575 961 492 163 . 80 1388 . 534 . . . 82 994 96 . 232 . . 365 214 . . . . 149 41 514 Parts 506 | 5 37 130 8 80 40 19 5 . 5 57 . 26 . . . 11 20 7 . 7 . . 1 4 . . . . 5 6 33 Haulers Intercepted 22 | . . 5 . 5 2 . . . . 4 . 2 . . . . 2 . . . . . . 2 . . . . . . . Recyclers Shooed 9 | . 2 . . 2 . . . . . 2 . . . . . . 3 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . 22 5 . 11 . . . . . . 8 . 6 . 4 . . . . . . . . . . . Prevented 9 | . . . . . . . 2 . 4 . . . . 3 . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Frg Combat Hostiles Destroyed 142 | . 13 33 8 27 13 16 3 . 2 9 . 2 . . . 1 . 1 . . . . 1 . . . . . 1 . 12 Melee 8 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 6 Guns 101 | . 13 32 8 23 11 6 3 . 2 2 . . . . . . . . . . . . 1 . . . . . . . . Cannons 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 21 | . . . . 3 . 9 . . . 3 . . . . . . . . . . . . . . . . . . . . 6 Classes Destroyed 20 | 2 4 4 . 2 3 . . . . 2 . . . . . . . . . . . . 2 . . . . . . . 1 Worker 16 | . 3 5 . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . 4 Builder 9 | . 1 1 1 2 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 Tunneler 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 22 | . . 5 . 5 2 . . . . 4 . 2 . . . . 2 . . . . . . 2 . . . . . . . Recycler 21 | 1 1 2 . 4 1 . . . . 4 . 1 . . . . 7 . . . . . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Drone 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Watcher 17 | . 1 4 . 4 1 . . . . 1 . 2 . . . . . . . . . . . 1 . . . . . 1 2 Swarmer 43 | . . 7 8 10 . 8 . . 1 4 . . . . . . . . . . . . . . . . . . . . 5 Cutter 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 51 | . 13 16 . 8 5 5 3 . 1 . . . . . . . . . . . . . . . . . . . . . . Brawler 4 | . . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 21 | . . 10 . 6 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Programmer 8 | . . . . . 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 4 Behemoth 5 | . . . . . . . . . . 1 . 1 . . . 1 . 1 . . . . . . . . . . 1 . . Compactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 2 5 9 4 8 4 9 3 . 1 4 . 2 . . . 1 3 1 . . . . 1 2 . . . . 1 1 10 Combat Bots Only 9 | . 5 8 4 4 4 9 3 . 1 4 . 1 . . . 1 . 1 . . . . 1 . . . . . 1 . 7 Max Kills in Single Turn 6 | 1 2 2 1 3 1 2 1 . 1 3 . 1 . . . 1 2 1 . . . . 1 1 . . . . 1 1 6 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . 3 Melee 1 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Frg Hostile Shots Fired 1210 | . 90 81 26 139 271 76 22 . 26 114 . 53 . . . 26 5 6 . . . . . 9 27 . . . 21 14 204 Missed 461 | . 22 26 2 35 114 24 6 . 9 36 . 35 . . . 11 3 4 . . . . . 4 23 . . . 11 8 88 Hits 749 | . 68 55 24 104 157 52 16 . 17 78 . 18 . . . 15 2 2 . . . . . 5 4 . . . 10 6 116 Melee 13 | . . . . 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Projectile 736 | . 68 55 24 96 155 52 16 . 17 78 . 18 . . . 15 2 2 . . . . . 5 4 . . . 10 6 113 AOE 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 31 | . 1 2 . 8 2 2 1 . 1 1 . . . . . . . . . . . . . . . . . . 1 . 12 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Part Disruptions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Damage Taken 11579 | . 942 799 190 1512 1334 1004 263 . 328 1420 . 205 . . . 336 48 43 . . . . 45 78 63 . . . 232 30 2707 Core 2406 | . 136 95 41 292 96 130 14 . 69 157 . 16 . . . 139 . 23 . . . . . 15 . . . . . . 1183 Absorbed by Shields 54 | . . . . . . . . . . . . 8 . . . 46 . . . . . . . . . . . . . . . Redirected to Shielding 130 | . . . . . . . . . . . . 39 . . . 15 . . . . . . . 8 13 . . . 55 . . Ignored by Resistances 67 | . . . . . 67 . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1139 | . . . . . . . . 640 . . . 2 . . . . . . . . . . . . . . 4 . . 23 470 Core Remaining (%) 71 | 100 45 . 66 46 . . . . 55 . . . . . . 63 . . . . 97 . . . . . . 98 . . . Volleys Fired 539 | 4 76 95 17 100 57 28 9 . 13 17 . . . . . 1 54 1 1 . 9 4 12 10 . 2 . 6 5 6 12 Largest 3 | 2 2 3 3 3 3 3 3 . 3 3 . . . . . 1 1 1 1 . 1 1 1 1 . 1 . 1 1 1 1 Hottest 145 | 60 100 135 69 145 145 69 69 . 71 71 . . . . . 15 47 47 47 . 47 60 60 60 . 60 . 60 60 54 54 Shots Fired 1175 | 8 146 262 51 284 161 60 26 . 27 28 . 1 . . . 1 52 1 1 . 9 4 12 10 . 2 . 6 5 6 12 Gun 1017 | 8 140 253 51 280 141 39 26 . 21 18 . 1 . . . 1 2 . . . . 4 12 10 . 2 . 6 2 . . Cannon 122 | . . . . . 20 12 . . 6 9 . . . . . . 50 1 1 . 9 . . . . . . . 3 6 5 Launcher 17 | . . . . 4 . 9 . . . 1 . . . . . . . . . . . . . . . . . . . . 3 Special 19 | . 6 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Kinetic 725 | 4 83 93 51 202 109 39 26 . 21 18 . 1 . . . 1 52 1 1 . 9 . . . . . . . 3 6 5 Thermal 279 | 4 63 34 . 78 52 12 . . . . . . . . . . . . . . . 4 12 10 . 2 . 6 2 . . Explosive 17 | . . . . 4 . 9 . . . 1 . . . . . . . . . . . . . . . . . . . . 3 Electromagnetic 150 | . . 135 . . . . . . 6 9 . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | 6 20 26 7 17 11 4 15 . 3 9 . . . . . . 5 . . . . 5 7 9 . . . . . 11 12 Robot Miss Streak 5 | 2 4 4 4 5 3 2 1 . 4 2 . 1 . . . . 4 . . . . 2 4 . . . . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 16 | . . 1 2 8 1 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 837 | 6 96 169 28 191 114 37 22 . 12 45 . 21 . . . 1 31 1 . 6 . 2 13 11 . . . . 4 3 24 Core Hits 369 | 3 35 87 9 68 38 30 8 . 6 25 . 6 . . . . 18 . . 2 . 2 3 3 . . . . 1 2 23 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . 1 . 2 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Critical Strikes 29 | . . 4 . 8 5 . . . 1 3 . 1 . . . . 3 . . 1 . . . 3 . . . . . . . Burn 13 | . . 3 . 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 6 | . . 1 . 2 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Blast 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Impale 5 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . 3 . . . . . . . Melee Attacks 315 | . . . . 29 19 2 1 1 . 43 . 76 . . . 3 16 5 3 6 9 2 5 11 . 2 . . 21 8 53 Impact 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Slashing 219 | . . . . 29 19 2 1 1 . 36 . 64 . . . 2 . . . . . . . . . . . . 16 3 46 Piercing 86 | . . . . . . . . . . 7 . 2 . . . 1 16 5 3 6 9 2 5 11 . 2 . . 5 5 7 Sneak Attacks 41 | . . . . 1 2 . . . . 11 . 4 . . . . 6 . . . . . 5 4 . . . . 2 . 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 Damage Inflicted 22315 | 82 1173 2565 408 3338 2116 1685 328 . 234 2209 . 1318 . . . . 1714 . . 435 . 54 595 642 . . . . 204 185 3030 Guns 10004 | 82 1173 2451 408 2991 1491 354 328 . 176 207 . . . . . . . . . . . 54 229 60 . . . . . . . Cannons 1811 | . . . . . 385 189 . . 58 242 . . . . . . 727 . . . . . . . . . . . . 95 115 Explosions 2528 | . . 110 . 283 . 1010 . . . 232 . . . . . . 272 . . . . . . . . . . . . . 621 Melee 7953 | . . . . 64 225 132 . . . 1528 . 1318 . . . . 715 . . 435 . . 366 582 . . . . 204 90 2294 Ramming 19 | . . 4 . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7155 | 39 706 901 408 1943 1156 354 328 . 176 207 . . . . . . 727 . . . . . . . . . . . . 95 115 Thermal 3443 | 43 467 361 . 1048 720 189 . . . . . . . . . . 272 . . . . 54 229 60 . . . . . . . Explosive 2146 | . . . . 283 . 1010 . . . 232 . . . . . . . . . . . . . . . . . . . . 621 Electromagnetic 1599 | . . 1299 . . . . . . 58 242 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5580 | . . . . 64 225 132 . . . 1314 . 1318 . . . . . . . . . . . . . . . . 204 90 2233 Piercing 2373 | . . . . . . . . . . 214 . . . . . . 715 . . 435 . . 366 582 . . . . . . 61 Highest Corruption 10 | . . 1 1 . 2 2 2 2 . . 7 10 10 10 10 10 5 . . . . . . . . . . . . . 5 Average Corruption 3 | . . 1 1 . 1 2 2 2 . . 7 7 10 10 10 10 4 . . . . . . . . . . . . . 3 Corruption Purged 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 106 | . . 8 3 . 3 14 8 4 . . . 42 2 5 . 3 13 . . . . . . . . . . . . . 1 Message Errors 31 | . . 2 1 . 2 5 2 . . . . 12 1 1 . 2 2 . . . . . . . . . . . . . 1 Matter Fused 31 | . . 4 . . . 4 3 1 . . . 12 . . . . 7 . . . . . . . . . . . . . . Heat Flow Errors 8 | . . 1 1 . . . . . . . . 4 1 . . . 1 . . . . . . . . . . . . . . Energy Discharges 11 | . . . . . . 2 . 2 . . . 6 . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 14 | . . 1 1 . 1 3 2 1 . . . 3 . 2 . . . . . . . . . . . . . . . . . Data Loss (major) 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . Weapon Failures 3 | . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1791 | . . . . 27 36 18 . . . 295 . 279 . . . . 149 . . 211 . . 45 94 . . . . 41 17 579 Projectiles 28 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . 17 . Explosions 96 | . . . . 3 . 18 . . . 28 . . . . . . 47 . . . . . . . . . . . . . . Melee 1667 | . . . . 24 36 . . . . 267 . 279 . . . . 91 . . 211 . . 45 94 . . . . 41 . 579 Knockbacks 5 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 98 | . . 46 . . . 52 . . . . . . . . . . . . . . . . . . . . . . . . . Shots 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 717 | . 94 378 204 138 123 23 20 . 56 64 . 198 168 . . 34 263 . . . . 36 83 63 4 36 4 23 32 47 717 Average Temperature 63 | . 34 93 90 54 36 5 6 . 18 29 . 73 131 . . 18 67 . . . . 17 46 27 2 5 2 12 12 24 237 Received Heat Transfer 3844 | . 495 324 . 594 459 234 162 . 39 133 . 45 . . . 45 20 . . . . . 9 9 . . . . 48 . 1228 Effects 5 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . 6 . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 28 | . . 2 . 14 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 7407 | 100 1050 1112 . 2738 1554 259 . . . . . . . . . . 150 . . . . 74 296 74 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Frg Maximum Alert Level 2 | . . 2 1 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 Low Security (%) 78 | 100 100 31 30 81 100 . . . . 100 100 100 . . . . 58 . . . . 100 100 100 . . . . 100 100 52 Level 1 16 | . . 54 69 18 . . . . . . . . . . . . 5 . . . . . . . . . . . . . 31 Level 2 5 | . . 14 . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . 15 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 554 | 5 122 455 302 303 135 . . . . 103 23 75 . . . . 554 . . . . 14 52 185 . . . . 57 31 442 Initial 172 | . . 38 172 58 135 . . . . . 23 9 . . . . . . . . . . . 15 . . . . . 16 . Average 113 | 1 49 242 224 145 37 . . . . 26 22 15 . . . . 209 . . . . 4 22 91 . . . . 9 18 235 Influence Increases 7238 | 10 449 1094 185 899 434 432 70 . 288 399 . 417 . 15 . 20 912 77 . 10 . 24 62 377 45 . . . 234 56 729 Destroy 0b10 Robot/C 3460 | . 260 660 160 540 260 360 60 . 180 180 . 60 . . . 20 280 20 . . . . . 160 . . . . 80 . 180 Destroy 0b10 Robot/NC 495 | 10 30 90 5 75 30 5 . . 10 55 . 30 . . . . 65 . . 10 . . . 15 . . . . 5 10 50 Destroy Leader 750 | . 62 178 20 148 86 30 10 . 20 50 . 38 . . . . 36 10 . . . . . 16 . . . . 20 2 24 Allied During Kill 336 | . . . . . . 7 . . 63 . . 6 . . . . 110 2 . . . . . 129 . . . . 19 . . Successful Hack 93 | . . 21 . 26 12 . . . . 12 . 6 . . . . . . . . . 16 . . . . . . . . . Select Force Hacks 90 | . 30 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 330 | . . 15 . 45 15 . . . . . . 45 . . . . 120 . . . . . . . . . . . 30 30 30 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 Destroy Structure 529 | . 7 25 . 50 16 . . . . 27 . 52 . . . . 136 . . . . 8 62 12 . . . . 50 14 70 Partial Spotted 180 | . . . . . . . . . . 45 . 45 . . . . 30 . . . . . . . . . . . 30 . 30 Lose Combat Pursuer 825 | . 60 45 . 15 15 30 . . 15 30 . 135 . 15 . . 135 45 . . . . . 45 45 . . . . . 195 Influence Decreases 6931 | 10 357 744 476 753 657 477 77 22 288 332 54 359 71 15 . 20 376 349 141 128 5 24 40 357 36 51 . . 204 84 424 Entered New Map 1139 | . . 54 270 93 162 29 6 22 . . 44 4 27 . . . . 199 51 123 5 . . 7 16 11 . . . 14 2 Time Decay 4687 | 10 307 520 206 620 495 318 61 . 218 312 10 286 44 15 . 10 276 130 90 5 . 24 40 160 20 40 . . 108 70 292 Lost Part 417 | . 50 20 . 40 . 90 10 . 10 20 . 10 . . . 10 10 . . . . . . 10 . . . . 7 . 130 Lost Ally 538 | . . . . . . 40 . . 60 . . 59 . . . . 90 20 . . . . . 180 . . . . 89 . . Purge Threat 150 | . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 4 3 . 2 5 . . . . 4 . 4 . . . . 2 . . . . 1 . 1 . . . . 2 2 5 Investigation 10 | . 3 2 . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 1 Extermination 13 | . . . . . 3 . . . . 2 . 2 . . . . 2 . . . . . . . . . . . 2 . 2 Reinforcement 9 | . 1 . . 2 1 . . . . 1 . 2 . . . . . . . . . . . 1 . . . . . 1 . Assault 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Frg Distress Signals 23 | . 3 3 . 1 1 . . . . 1 . 2 . . . . 5 . . . . . . . . . . . 3 . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 393 | . 24 42 8 38 21 19 3 . 11 24 4 24 . 1 . 12 26 4 . . . 2 5 11 9 . . . 22 6 77 Peak Tracking Total 16 | . 5 6 4 4 4 8 3 . 5 6 4 5 . 1 . 13 7 3 . . . 2 3 6 6 . . . 8 4 16 Tactical Retreats 41 | . 4 2 . 1 1 1 . . 1 3 . 5 . 1 . . 4 2 . . . . . 2 1 . . . 6 . 7 ECM-based Alert Blocks 37 | . . . . . . . . . . 5 . 4 . . . . . . . . . . . . . . . . 14 . 14 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Frg Traps Triggered 12 | . 2 1 . . 1 . . . . 1 . 3 . . . 1 1 . . . . 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Frg Machines Disabled 24 | . . 1 . 3 1 . . . . . . 3 . . . . 8 . . . 1 . . . . . . . 2 2 3 Max in Single Turn 5 | . . 1 . 1 1 . . . . . . 1 . . . . 5 . . . 1 . . . . . . . 1 1 1 Garrison Access 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Frg Machines Accessed 65 | . 4 12 . 7 8 . 1 1 . 2 . 3 2 1 4 1 3 . 1 4 . 2 . 2 . . 1 . 2 2 2 Terminals 24 | . 3 9 . 6 4 . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . Recycling Units 4 | . 1 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . 1 . 1 2 . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . 1 1 Garrison Access 10 | . . . . . 2 . . . . . . 1 . . . . 2 . . . . . . 1 . . . . 2 1 1 Total Hacks 154 | . 6 27 . 18 15 . 1 4 . 2 . 4 4 1 29 2 6 . 1 17 . 3 . 4 . . 1 . 3 3 3 Successful 103 | . 3 12 . 15 5 . 1 4 . 2 . 2 4 1 29 1 1 . 1 17 . 1 . 1 . . 1 . 1 1 . Failed 49 | . 3 14 . 3 10 . . . . . . 2 . . . 1 4 . . . . 2 . 3 . . . . 2 2 3 Catastrophic 10 | . 1 2 . . 4 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Database Lockouts 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Manual 175 | . 1 13 . 10 4 . . . . 18 . 46 . . . . 21 . . . 1 9 . 10 . . 1 . 15 12 14 Terminals 53 | . 5 21 . 16 8 . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . Recycling Units 5 | . 1 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . 3 . 2 4 . . . . 1 . . . . . . 2 . . . . . . 2 . . . . . 2 1 Garrison Access 16 | . . . . . 3 . . . . . . 1 . . . . 4 . . . . . . 2 . . . . 3 1 2 Terminal Hacks 76 | . 2 7 . 6 2 . 1 4 . . . . 4 1 29 1 . . 1 17 . . . . . . 1 . . . . Record 20 | . . . . . . . . . . . . . 3 . 11 . . . 1 5 . . . . . . . . . . . Part Schematic 19 | . . . . . . . . 4 . . . . . . 11 . . . . 4 . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 10 | . . 2 . 1 . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . Open Door 5 | . . . . . . . 1 . . . . . 1 1 . 1 . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . 1 . 2 3 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 6 | . . 1 . 2 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 1 . Seal Access 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 1 . Unauthorized Hacks 12 | . 1 4 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 9 | . . 2 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 2 8 . 2 7 . . . . . . 2 . . . . 2 . 1 . . 1 . 1 . . . . 1 1 2 Full Trace Events 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . 4 . . . 4 . . 4 . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . . . 116 . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 137 | . . . . . . . . 19 . . . 48 . . 11 . 16 . . 4 . 11 . . . . . . 13 15 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . 1 . 2 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Frg Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Frg Total Allies 45 | . . . . . . 2 . 4 . . . 4 . . . . 9 . . . . 2 19 . . . . . 5 . . Largest Group 19 | . . . . . . 2 . 4 4 1 . 3 . . . . 9 1 . . . 2 19 18 . . . . 3 . . Highest-Rated Group 702 | . . . . . . 62 . 159 159 37 . 210 . . . . 398 28 . . . 206 702 652 . . . . 302 . . Highest-Rated Ally 103 | . . . . . . 32 . 41 41 37 . 70 . . . . 70 28 . . . 103 50 50 . . . . 103 . . Zionite Dispatches 7 | . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . . . 2 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Light 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . AID 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 318 | . . . . . . 7 . . 22 1 . 23 . . . . 61 . . . . . 116 66 . . . . 22 . . Total Damage 7904 | . . . . . . 261 . . 381 5 . 481 . . . . 1075 . . . . . 3490 993 . . . . 1218 . . Kills 42 | . . . . . . 2 . . 9 . . 1 . . . . 15 . . . . . 4 8 . . . . 3 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Frg Active Infowar (turns) 11398 | 24 1097 260 22 2087 1460 91 . . . 900 20 1286 111 165 23 77 635 267 189 99 135 85 112 330 52 299 108 144 495 155 670 Optics 4801 | . . . . . . . . . . . . 650 111 165 23 77 635 267 189 99 135 85 112 330 52 299 108 144 495 155 670 Sensors 6100 | . . . . . 747 91 . . . . . 1188 111 165 23 55 634 267 189 99 135 85 112 330 52 299 108 144 495 155 616 IFF 368 | . . . . . . . . . . 340 . 28 . . . . . . . . . . . . . . . . . . . Terrain 5125 | . . . . . . . . . . 767 20 1039 111 165 23 70 39 267 189 90 135 85 112 330 52 299 108 144 495 155 430 Seismic 4203 | 24 1097 260 22 2087 713 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 233 | . . . . . . . . . . 144 20 69 . . . . . . . . . . . . . . . . . . . ECM 1229 | . . . . . . . . . . 16 . 68 2 . . . . . . 6 . . . . . . 82 144 480 3 428 Robot Analysis Total 5 | . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . . 1 . . 1 . . . 1 2 . . . 2 3 . . . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 34 | . . . . . . . . . . 4 . 11 . . . . 4 . . . . 2 . 2 . . . . 3 4 4 Main Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Branch Access 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 5 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 1 . Prototype Stockpiles 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 Component Schematics 5 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 1 . Prototype Schematics 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Trap Installations 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 Active Terminals 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Frg Turns Passed 16768 | 96 1097 2040 425 2087 1626 703 400 1163 617 1057 20 1286 111 165 23 77 635 267 189 99 135 85 112 330 52 299 108 144 495 155 670 Spaces Moved 17362 | 46 546 952 236 963 1053 349 203 902 342 987 84 2431 413 607 91 222 1163 664 394 149 282 270 173 447 209 258 355 313 1050 436 772 Core 63 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Treads 2439 | 44 282 840 236 963 48 . . . . 26 . . . . . . . . . . . . . . . . . . . . . Legs 3639 | . 264 112 . . 1005 349 203 902 342 462 . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11221 | . . . . . . . . . . 499 84 2431 413 607 91 222 1163 664 394 149 282 270 173 447 209 258 355 313 1050 436 711 Fastest Speed 11 | 50 120 120 155 155 105 111 118 118 118 23 23 20 23 23 23 20 20 24 24 24 24 24 24 24 24 24 24 24 11 11 11 Average Speed 64 | 155 140 150 155 156 117 163 171 120 162 77 23 22 23 23 23 22 23 24 24 24 24 24 24 24 24 24 24 24 20 19 23 Slowest Speed 260 | 160 190 225 155 160 260 188 188 185 188 250 23 23 23 23 23 23 27 24 24 24 24 24 24 24 24 24 24 24 24 20 100 Overloaded Moves 68 | . . . . . . . . . . . . 2 . . . 7 . . . . . . . . . . . . 4 23 32 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 47 | . . . . . . . . . . 6 1 14 . . . . 7 . . . . . . 2 1 . . . 3 . 13 Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 53 | 4 74 93 43 68 32 55 39 89 49 36 80 58 66 72 75 31 32 81 71 61 56 11 92 16 44 50 66 62 29 47 27 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 18 | . 1 2 1 1 . . . 1 1 6 . . . . 1 . . . 1 3 . . . . . . . . . . . Known Exits Taken 23 | . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . . 3 . . 2 . 3 . . . . 1 3 . 1 . 1 1 . . . . . . . . 2 . . . Spaces Dug 207 | . 4 7 . 23 14 . 1 . . 15 . 50 . . . 2 18 5 5 . 9 2 . 6 . 2 . 5 15 6 18 Terrain Destroyed 443 | . 6 20 . 60 15 73 1 . . 28 . 50 . . . 2 69 5 5 . 18 4 2 8 . 3 . 6 16 6 46 Melee 165 | . . . . 23 14 . 1 . . 15 . 50 . . . 2 5 4 3 . 7 2 . 1 . 2 . . 13 5 18 Projectile 83 | . 6 9 . . 1 3 . . . . . . . . . . 27 1 2 . 11 2 2 7 . 1 . 6 3 1 1 AOE 195 | . . 11 . 37 . 70 . . . 13 . . . . . . 37 . . . . . . . . . . . . . 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Frg Total 21371 | 59 716 1349 267 1313 1285 423 232 975 383 1177 82 2998 428 631 92 240 1439 762 482 201 327 282 223 638 209 489 376 375 1291 485 1142 Wait 2571 | . 70 225 10 155 95 11 13 61 22 45 . 462 12 25 . 4 177 89 85 31 25 1 34 169 . 226 6 57 197 9 255 Move 17246 | 45 545 951 235 962 1052 348 202 901 341 976 81 2404 412 606 90 221 1149 663 393 148 281 270 172 442 206 257 354 312 1043 435 749 Hop 40 | . . . . . . . . . . 5 1 12 . . . . 6 . . . . . . 2 1 . . . 3 . 10 Pick Up 123 | 3 10 20 2 12 12 5 2 4 2 13 . 6 . . . . 9 1 . 1 1 . . 2 . . 2 . 5 3 8 Fast Attach 127 | 7 3 11 . 11 13 2 . . . 24 . 9 2 . 1 2 9 . . 6 . 2 . . . . 5 . 5 5 10 Attach 57 | . 3 4 . 7 2 5 2 1 2 5 . . . . . 1 4 . . 1 . . . . 1 1 3 . 1 4 10 Detach 18 | . . . . . 1 . . . 1 1 . . . . . 1 1 . . 1 . . . . 1 1 1 . . 2 7 Swap 114 | . 4 19 2 19 17 6 2 4 1 14 . 3 . . . 1 . 2 . 1 . 1 . . . . 1 . 6 6 5 Drop 177 | . 5 23 1 18 16 . 1 3 1 33 . 16 2 . 1 1 9 1 . 6 2 2 . 2 . . 4 . 6 8 16 Fire 539 | 4 76 95 17 100 57 28 9 . 13 17 . . . . . 1 54 1 1 . 9 4 12 10 . 2 . 6 5 6 12 Melee 306 | . . . . 29 19 2 1 1 . 43 . 75 . . . 3 16 5 3 6 9 2 5 11 . 2 . . 20 7 47 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . . . . . 11 . . . 5 . . . . . . . . . . . . . . 13 Rewire 22 | . . . . . . 16 . . . 1 . . . . . . 5 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res / Upp x2 / Arm) -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res x2 / *Qua) -3/Quarantine (discovered 2 exits: *Sec / *Frg) -3/Protoforge (discovered 1 exit: Res) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 587 | -10/Materials | Lost 3 parts (1p2w) 668 | -10/Materials | Discovered new exit (range 11) 761 | -10/Materials | Discovered new exit (range 15) 797 | -10/Materials | Discovered new exit (range 11) 1035 | -10/Materials | Discovered new exit (range 8) 1097 | -10/Materials | Discovered new exit (range 10) 1169 | -10/Materials | Core integrity fell below 50% 1194 | -10/Materials | Entered another Materials area 1194 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1622 | -9/Materials | Discovered new exit (range 9) 1768 | -9/Materials | Build established: Tank 1835 | -9/Materials | Destroyed 8 combat bots 2299 | -9/Materials | Identified exit to Mines 2441 | -9/Materials | Discovered new exit (range 14) 3004 | -9/Materials | Discovered new exit (range 13) 3028 | -9/Materials | Central database locked down 3194 | -9/Materials | First assault squad dispatched 3234 | -9/Materials | Entered Mines 3235 | -9/Mines | Learned location of Storage (-8) 3423 | -9/Mines | Discovered new exit (range 9) 3512 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3659 | -9/Mines | Entered Materials 3659 | -8/Materials | Evolved 2 slots: Utility x2 4218 | -8/Materials | Discovered new exit (range 16) 4677 | -8/Materials | Discovered new exit (range 3) 4804 | -8/Materials | Learned Factory scanalyzer intel 4847 | -8/Materials | Learned location of 1 exit from Extension 4880 | -8/Materials | Learned Storage terminal intel 4901 | -8/Materials | Learned location of Zion (-7) 4910 | -8/Materials | Learned location of 2 exits from Factory 4928 | -8/Materials | Learned location of 2 exits from Lower Caves 5308 | -8/Materials | Identified exit to Storage 5682 | -8/Materials | Core integrity fell below 50% 5746 | -8/Materials | Entered Factory 5746 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5747 | -7/Factory | Identified exit to Lower Caves 5748 | -7/Factory | Identified exit to Factory 5749 | -7/Factory | Loaded intel: 4 scanalyzer locations 6238 | -7/Factory | Build established: Gunner 6619 | -7/Factory | Discovered exit to Factory (range 15) 7372 | -7/Factory | Entered Lower Caves 7373 | -7/Lower Caves | Identified exit to Lower Caves 7420 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7470 | -7/Lower Caves | Destroyed 9 combat bots 7499 | -7/Lower Caves | Lost 6 parts (2p2n2u) 7742 | -7/Lower Caves | Lost 3 parts (2n1w) 7814 | -7/Lower Caves | Encountered a Warlord checkpoint 7946 | -7/Lower Caves | Build established: Scavenger-Gunner 8075 | -7/Lower Caves | Entered another Lower Caves area 8268 | -7/Lower Caves | Build established: Scavenger-Mutant 8462 | -7/Lower Caves | Discovered new exit (range 11) 8472 | -7/Lower Caves | Identified exit to Zion 8475 | -7/Lower Caves | Entered Zion 8536 | -7/Zion | Discovered new exit (range 13) 8616 | -7/Zion | Found CR-A16's Pointy Stick 8630 | -7/Zion | Given A8's code to call for help 8662 | -7/Zion | System corruption cleaned by Quarantine Array 8674 | -7/Zion | Build established: Scavenger-Gunner 8716 | -7/Zion | Learned location of Data Miner (-6) 8726 | -7/Zion | Visited the Megawrench Repair Shop 8793 | -7/Zion | Received a visual enhancement algorithm 9083 | -7/Zion | Given the Hacking Drone Bay 9084 | -7/Zion | Found Prototype Device 9198 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9259 | -7/Zion | Met Imprinter 9277 | -7/Zion | Imprinted 9279 | -7/Zion | Declared Zion's savior 9431 | -7/Zion | Megawrench repaired 12 parts 9577 | -7/Zion | Identified exit to Proximity Caves 9638 | -7/Zion | Entered Proximity Caves 9638 | -6/Proximity Caves | Accompanied by 4 allies 9797 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9850 | -6/Proximity Caves | Lost 3 allies 9953 | -6/Proximity Caves | Discovered exit to Factory (range 13) 10255 | -6/Proximity Caves | Entered Factory 10255 | -6/Factory | Accompanied by 1 ally 10255 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10303 | -6/Factory | P-60 Hacker assimilated allied AF-826(M) 10415 | -6/Factory | Retrieved Zion intel report: Branch Access 10415 | -6/Factory | Identified exit to Lower Caves 10704 | -6/Factory | Retrieved Zion intel report: Trap Installations 10732 | -6/Factory | Spotted B-75 Beast 10780 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 10783 | -6/Factory | Destroyed B-75 Beast 10811 | -6/Factory | Lost 3 parts (2n1w) 10859 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10924 | -6/Factory | Build established: Mutant 11220 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 11312 | -6/Factory | Manually triggered Chute Trap 11312 | -6/Factory | Sucked down chute 11312 | -6/Factory | Entered Waste 11317 | -6/Waste | Spotted C-40 Crusher 11320 | -6/Waste | Spotted C-40 Crusher 11323 | -6/Waste | Spotted C-40 Crusher 11324 | -6/Waste | Spotted C-40 Crusher 11325 | -6/Waste | Spotted C-40 Crusher 11327 | -6/Waste | Build established: Sprinter 11327 | -6/Waste | EMP discharged 11327 | -6/Waste | Discovered new exit (range 14) 11328 | -6/Waste | Spotted C-40 Crusher 11331 | -6/Waste | Identified exit to Factory 11332 | -6/Waste | Entered Factory 11559 | -6/Factory | Fabricated M-28 Smith (x1) 11693 | -6/Factory | Discovered new exit (range 4) 11693 | -6/Factory | Identified exit to Factory 11739 | -6/Factory | Build established: Ninja 11811 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 11825 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 11829 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 11833 | -6/Factory | Retrieved Zion intel report: Emergency Access 11900 | -6/Factory | Retrieved Zion intel report: Main Access 11960 | -6/Factory | Retrieved Zion intel report: Active Terminals 12079 | -6/Factory | Retrieved Zion intel report: Component Schematics 12092 | -6/Factory | Spotted B-75 Beast 12098 | -6/Factory | Destroyed B-75 Beast 12114 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 12115 | -6/Factory | Zion Light squad teleported in 12194 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12221 | -6/Factory | System corruption reached 10% 12333 | -6/Factory | Retrieved Zion intel report: Component Schematics 12342 | -6/Factory | Lost 3 allies 12554 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 12593 | -6/Factory | Discovered exit to Lower Caves (range 8) 12618 | -6/Factory | Entered Lower Caves 12636 | -6/Lower Caves | Encountered a Warlord checkpoint 12658 | -6/Lower Caves | Learned Factory stockpile data 12668 | -6/Lower Caves | Discovered new exit (range 7) 12679 | -6/Lower Caves | Entered an active Warlord outpost 12682 | -6/Lower Caves | Learned Factory garrison access intel 12729 | -6/Lower Caves | Identified exit to Lower Caves 12729 | -6/Lower Caves | Entered another Lower Caves area 12738 | -6/Lower Caves | Learned Factory terminal intel 12758 | -6/Lower Caves | Encountered a Warlord checkpoint 12777 | -6/Lower Caves | Identified exit to Data Miner 12778 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12894 | -6/Lower Caves | Entered Data Miner 12895 | -6/Data Miner | Discovered new exit (range 6) 12898 | -6/Data Miner | Met Data Miner 12905 | -6/Data Miner | Learned location of Section 7 (-3) 12905 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12908 | -6/Data Miner | Received God Mode back door access code from Data Miner 12917 | -6/Data Miner | Identified exit to Proximity Caves 12917 | -6/Data Miner | Entered Proximity Caves 12965 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 12965 | -5/Proximity Caves | Spotted B-75 Beast 12972 | -5/Proximity Caves | Destroyed B-75 Beast 12993 | -5/Proximity Caves | Discovered exit to Factory (range 3) 12994 | -5/Proximity Caves | Entered Factory 12994 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12995 | -5/Factory | Identified exit to Upper Caves 12997 | -5/Factory | Loaded intel: 27 terminal locations 12998 | -5/Factory | Loaded intel: 4 garrison access locations 13262 | -5/Factory | Build established: Scout 13319 | -5/Factory | Central database locked down 13327 | -5/Factory | Retrieved Zion intel report: Component Schematics 13337 | -5/Factory | Retrieved Zion intel report: Active Terminals 13340 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13390 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 13391 | -5/Factory | Zion Light squad teleported in 13450 | -5/Factory | Zion Fire squad teleported in 13505 | -5/Factory | Zion Hacking Resupply teleported in 13617 | -5/Factory | Lost 3 allies 13625 | -5/Factory | Cargo convoy interrupted 13629 | -5/Factory | Entered Upper Caves 13629 | -5/Upper Caves | Accompanied by 1 ally 13684 | -5/Upper Caves | Spotted B-75 Beast 13716 | -5/Upper Caves | Destroyed B-75 Beast 13742 | -5/Upper Caves | Build established: Ninja 13814 | -5/Upper Caves | Learned location of 1 exit from Factory 13879 | -5/Upper Caves | Identified exit to Upper Caves 13896 | -5/Upper Caves | Entered another Upper Caves area 13899 | -5/Upper Caves | Learned 8 Factory zone layouts 13936 | -5/Upper Caves | Learned location of Armory (-4) 14051 | -5/Upper Caves | Learned location of 1 exit from Factory 14058 | -5/Upper Caves | Discovered new exit (range 14) 14085 | -5/Upper Caves | Identified exit to Zhirov 14085 | -5/Upper Caves | Entered Zhirov 14085 | -5/Zhirov | Discovered new exit (range 3) 14090 | -5/Zhirov | Met Zhirov 14094 | -5/Zhirov | Learned location of Quarantine (-3) 14094 | -5/Zhirov | Learned location of Command (-1) 14097 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14101 | -5/Zhirov | Found Alien Artifact 14101 | -5/Zhirov | Identified Integrated Reactor 14101 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14108 | -5/Zhirov | Found Alien Artifact 14184 | -5/Zhirov | Identified exit to Proximity Caves 14184 | -5/Zhirov | Entered Proximity Caves 14187 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 14193 | -4/Proximity Caves | Found Prototype Special Weapon 14299 | -4/Proximity Caves | Discovered new exit (range 10) 14319 | -4/Proximity Caves | Identified exit to Factory 14319 | -4/Proximity Caves | Entered Factory 14319 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14320 | -4/Factory | Identified exit to Research 14320 | -4/Factory | Identified exit to Upper Caves 14332 | -4/Factory | Retrieved Zion intel report: Branch Access 14332 | -4/Factory | Identified exit to Armory 14386 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14387 | -4/Factory | Zion Heavy squad teleported in 14404 | -4/Factory | Sucked down chute 14404 | -4/Factory | Entered Waste 14407 | -4/Waste | Spotted C-40 Crusher 14411 | -4/Waste | Spotted C-40 Crusher 14415 | -4/Waste | Spotted C-40 Crusher 14417 | -4/Waste | Spotted C-40 Crusher 14420 | -4/Waste | Warlord forces began an assault 14437 | -4/Waste | Allies destroyed C-40 Crusher 14440 | -4/Waste | Spotted C-40 Crusher 14445 | -4/Waste | Destroyed C-40 Crusher 14449 | -4/Waste | Spotted C-40 Crusher 14456 | -4/Waste | Allies destroyed C-40 Crusher 14457 | -4/Waste | Allies destroyed C-40 Crusher 14458 | -4/Waste | Discovered new exit (range 21) 14462 | -4/Waste | Allies destroyed C-40 Crusher 14472 | -4/Waste | Identified exit to Factory 14516 | -4/Waste | Entered Factory 14516 | -4/Factory | Accompanied by 18 allies 14582 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 14649 | -4/Factory | Build established: Messiah-Scout 14655 | -4/Factory | Retrieved Zion intel report: Emergency Access 14665 | -4/Factory | Discovered exit to Upper Caves (range 17) 14676 | -4/Factory | Lost 6 allies 14823 | -4/Factory | Spotted B-86 Titan 14846 | -4/Factory | Entered Upper Caves 14848 | -4/Upper Caves | Learned location of 1 exit from Research 14871 | -4/Upper Caves | Learned 12 Research zone layouts 14895 | -4/Upper Caves | Discovered new exit (range 9) 14898 | -4/Upper Caves | Identified exit to Upper Caves 14898 | -4/Upper Caves | Entered another Upper Caves area 15105 | -4/Upper Caves | Learned Research security intel 15140 | -4/Upper Caves | Build established: Scout 15194 | -4/Upper Caves | Discovered new exit (range 17) 15196 | -4/Upper Caves | Identified exit to Warlord 15197 | -4/Upper Caves | Entered Warlord 15256 | -4/Warlord | Opened Warlord's prototype stash 15263 | -4/Warlord | Identified Molecular Deconstructor 15269 | -4/Warlord | Found Prototype Processor 15269 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 15282 | -4/Warlord | Rebuked by Warlord 15298 | -4/Warlord | Opened side exit 15303 | -4/Warlord | Discovered new exit (range 9) 15305 | -4/Warlord | Identified exit to Proximity Caves 15305 | -4/Warlord | Entered Proximity Caves 15445 | -3/Proximity Caves | Discovered exit to Research (range 10) 15449 | -3/Proximity Caves | Entered Research 15449 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15450 | -3/Research | Identified exit to Research 15486 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 15493 | -3/Research | Retrieved Zion intel report: Component Stockpiles 15522 | -3/Research | Build established: Ninja 15591 | -3/Research | Retrieved Zion intel report: Component Schematics 15592 | -3/Research | Zion Light squad teleported in 15624 | -3/Research | Zion Heavy squad teleported in 15650 | -3/Research | Watched by a mysterious "MATRIX" hacker 15776 | -3/Research | Lost 3 allies 15932 | -3/Research | Discovered new exit (range 11) 15932 | -3/Research | Spotted B-90 Cyclops 15938 | -3/Research | Destroyed B-90 Cyclops 15944 | -3/Research | Identified exit to Quarantine 15944 | -3/Research | Entered Quarantine 15952 | -3/Quarantine | Found Alien Slashing Weapon 15952 | -3/Quarantine | Identified Sigix Broadsword 15962 | -3/Quarantine | Found Alien Artifact 15962 | -3/Quarantine | Identified Core Reset Matrix 15962 | -3/Quarantine | Identified Transdimensional Reconstructor 15962 | -3/Quarantine | Used Core Reset Matrix 15966 | -3/Quarantine | Detected hypermatrix surge 15966 | -3/Quarantine | Sensed 12 artifacts in vicinity 15989 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 16012 | -3/Quarantine | Found Dimensional Node Initializer 16015 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 16057 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 16063 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 16067 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 16084 | -3/Quarantine | Spotted Fortress 16097 | -3/Quarantine | Discovered new exit (range 5) 16097 | -3/Quarantine | Discovered new exit (range 6) 16098 | -3/Quarantine | Identified exit to Section 7 16098 | -3/Quarantine | Identified exit to Protoforge 16099 | -3/Quarantine | Entered Protoforge 16100 | -3/Protoforge | Sensed 2 artifacts in vicinity 16107 | -3/Protoforge | Superfortress began startup sequence 16133 | -3/Protoforge | Retrieved Zion intel report: Trap Installations 16158 | -3/Protoforge | Spotted Hotshot 16159 | -3/Protoforge | Spotted Hotshot 16163 | -3/Protoforge | Spotted Hotshot 16163 | -3/Protoforge | Spotted Hotshot 16163 | -3/Protoforge | Spotted Hotshot 16163 | -3/Protoforge | Spotted Hotshot 16163 | -3/Protoforge | Spotted Hotshot 16198 | -3/Protoforge | Retrieved Zion intel report: Active Terminals 16200 | -3/Protoforge | Spotted Hotshot 16200 | -3/Protoforge | Spotted Hotshot 16201 | -3/Protoforge | Retrieved Zion intel report: Main Access 16208 | -3/Protoforge | Retrieved Zion intel report: Prototype Stockpiles 16212 | -3/Protoforge | Spotted Hotshot 16214 | -3/Protoforge | Spotted Hotshot 16221 | -3/Protoforge | Spotted Hotshot 16222 | -3/Protoforge | Spotted Hotshot 16222 | -3/Protoforge | Spotted Hotshot 16262 | -3/Protoforge | Initialized slip node 16270 | -3/Protoforge | Destroyed 7 combat bots 16343 | -3/Protoforge | Spotted Overlord 16375 | -3/Protoforge | Spotted Hotshot 16375 | -3/Protoforge | Spotted Hotshot 16430 | -3/Protoforge | Spotted Hotshot 16480 | -3/Protoforge | Spotted Immortal 16480 | -3/Protoforge | Spotted Immortal 16482 | -3/Protoforge | Spotted Decapitator 16482 | -3/Protoforge | Spotted Decapitator 16482 | -3/Protoforge | Spotted Decapitator 16482 | -3/Protoforge | Spotted Decapitator 16607 | -3/Protoforge | Forge Plexus network access discovered 16629 | -3/Protoforge | Build established: Alien-Ninja 16663 | -3/Protoforge | Warped through subspace 16663 | -3/Protoforge | Spotted V540-e 16663 | -3/Protoforge | Spotted V405-w 16663 | -3/Protoforge | Spotted V843-z 16663 | -3/Protoforge | Spotted V696-j 16692 | -3/Protoforge | Lost 3 parts (2n1w) 16735 | -3/Protoforge | Warped through subspace 16740 | -3/Protoforge | Core integrity fell below 50% 16767 | -3/Protoforge | Core integrity fell below 20% 16769 | -3/Protoforge | Destroyed by Hotshot with Precision Phase Gun Last Messages --------------- 16738_ Overheating: ECM Suite damaged (-1). 16739_ Railslug penetrates Wall. 16739_ Railslug penetrates Earth. 16739_ Knocked back. 16739_ Penetrated by Plasma Slug. 16739_ Cld. VTOL Module destroyed. 16739_ HV Slug penetrates Wall. 16739_ Penetrated by HV Slug. 16739_ HV Slug penetrates Wall. 16743_ Railslug penetrates Wall. 16743_ Penetrated by Plasma Slug. 16743_ Penetrated by HV Slug. 16743_ HV Slug penetrates Machine. 16743_ Penetrated by HV Slug. 16743_ HV Slug penetrates Wall. 16743_ Penetrated by HV Slug. 16743_ HV Slug penetrates Wall. 16762_ Adv. Component Analysis Suite destroyed. 16763_ ECM Suite destroyed. 16763_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????#??##??## | | ?????????????????#???????????### | | ??????????????#?????????????## # | | ???????????????????????#?????# # | | ??????????????????????#??????# # | | ??????????????????????????##?# # #####! !!##### | | ????????????????????????????## # ### #""""#???#" | | ????????????????????????????#### ## # # ##???## | | ???????????????????????#???#???# #########?????? | | ??????????????????#????????#?#?# ##??#???#??##?# | | ?????????????????#?????????????# ########??#???? | | ???????????????????#???????#???# ## """"#?#????# | | ?????????????????????????????#?# ##""S""#??????? | | ???????????????????????#??#????# ##"" ""###?#?#? | | ????????????????????#??######### #= #?#??? | | ??????????????????????## # # #????? | | ?????????????????????### + # #??#?# | | ???????????????????????# # !#"""" #?#??? | | ??????????????????????########## %#"""" ###??? | | ??????????????????????????#??### #"""" #?#??# | | ??????????????? ??#???????#????# #"""" #????# | | ???????????????????????????#???# # #?#??# | | ??????????????????????????##?#?# # ###??# | | ?????????????????############### #####+######### | | ?????????????????#g g # | | ?????????# + g @ + | | ?????????? # g # | | ?????????????????###### ##### x #### #####+## | | ??????????????????????# #???# #??# # # | | ?????????????????????## #???# #??# # # | | ??????????????????????# #???#####??# + " "" # | | ??????????????????????# ####?????#?# # "R"" # | | ?????????????????#????# p#?#????????# # """ # | | ??????????????????????# p ##??#???##?# # # | | ??????????????????? ??# #?????#????# ######## | | ??????????????????????# #??????????# #??????# | | ?????????????? ???????# p #??????????# #??????# | | ???? ?????????????????# #??????? ??+ ######## | | ??????????????????????# p #??????????# ^ ^ | | ?????????????????????## ##?????????#^^ | | ??????????????"??????## ##???"?????# ^ | | ??????????????????? ??# #???? ?????# """" ## | | ??????????????????????# #??????????# """" #? | | ????############+###### ############ ^"""" #? | | ??^ """" #? | | ??^ #? | | ??^ #? | | ??^ ^ #? | | ????############+###### ###/###### ####+###? | | ??????????????????????# # "" #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 35 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 20 Power Shielding 90 Propulsion Shielding 66 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 66 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 3 Offensive Hacking 12 Item Schematics ----------------- Adv. Remote Datajack | -3/Quarantine | Z-intel Adv. ECM Suite | -3/Quarantine | Z-intel Thunder Leg | -3/Quarantine | Z-intel Hvy. Reflective Plating | -3/Quarantine | Z-intel Imp. Component Analysis Suite | -3/Quarantine | Z-intel Shock Absorption System | -3/Quarantine | Z-intel Antimatter Reactor | -3/Quarantine | Z-intel Particle Reactor | -3/Quarantine | Z-intel Antigrav Array | -3/Quarantine | Z-intel Antigrav System | -3/Quarantine | Z-intel Imp. Plasma Cutter | -3/Quarantine | Z-intel Core Analyzer | -3/Quarantine | Z-intel Imp. Weapon Shielding | -3/Quarantine | Z-intel Adv. Power Amplifier | -3/Quarantine | Z-intel Enh. Optical Array | -3/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ M-28 Smith | x1 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Reset Matrix Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingSpreadCannon Manual? 0 Play Time 03:38:41 Cumulative 630.9 hours Start 2026.10.02 @ 06:53:32 End 2026.10.03 @ 13:34:08 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 190 Adventurer 21 Explorer 0 Win Type - Total 35 Types 20/2/8/1/0/0/0/3/0/1 Lore% 50 Gallery% 71 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2e5af10-329c-4eb5-8b86-ea8f2cf17e76