Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.08 @ 16:59:02 Player: Piston Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (98) 490 Value Destroyed (3586) 3586 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1380) 1380 TOTAL SCORE: 10376 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 278 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -53 Cogmind --------- Core Integrity 883/1000 Matter 222/300 Energy 22/480 System Corruption 0% Temperature Cool (-100) Movement Walking (330) Ox3 Location -5/DSF Parts ------- > --- POWER (4) -------- Improved Deuterium Engine Improved Deuterium Engine Zionite Light DM Reactor > --- PROPULSION (6) --- Carbon-fiber Leg Armored Leg > --- UTILITY (10) ----- Cryofiber Web Improved Heat Sink Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Improved Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Force Field > --- WEAPON (6) ------- Particle Gun Heavy Laser Gauss Rifle Advanced Assault Cannon Mini Assault Cannon Chainsword > --- INVENTORY (20) --- Zionite Light DM Reactor Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Improved Light Armor Plating Particle Gun Pulse Rifle Flak Gun Makeshift Shrapnel Gun Heavy Flak Cannon Makeshift Sword Makeshift Spear GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Improved Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Force Field > --- WEAPON ----------- Particle Gun Heavy Laser Gauss Rifle Advanced Assault Cannon Mini Assault Cannon Chainsword > --- INVENTORY -------- Improved Deuterium Engine Zionite Light DM Reactor Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Improved Light Armor Plating Particle Gun Pulse Rifle Flak Gun Makeshift Shrapnel Gun Heavy Flak Cannon Makeshift Sword Makeshift Spear GAL Module [Rating: 98] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility Hardened Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Impact Weapon Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Slots Evolved 19 | . . 11 2 2 . . . 2 2 . Power 3 | . . 3 . . . . . . . . Propulsion 4 | . . 2 . 2 . . . . . . Utility 8 | . . 2 2 . . . . 2 2 . Weapon 4 | . . 4 . . . . . . . . Parts Attached 100 | 6 4 23 13 17 6 1 7 19 . 4 Power 34 | 1 2 8 2 9 1 1 1 8 . 1 Engine 26 | 1 2 8 2 5 1 1 1 4 . 1 Core 5 | . . . . 4 . . . 1 . . Reactor 3 | . . . . . . . . 3 . . Propulsion 16 | 2 . 4 2 1 1 . 3 3 . . Treads 14 | 2 . 4 2 1 1 . 3 1 . . Leg 2 | . . . . . . . . 2 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 30 | 1 2 5 4 5 1 . 3 6 . 3 Device 14 | . 1 2 1 3 . . 1 6 . . Storage 3 | 1 1 1 . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 13 | . . 2 3 2 1 . 2 . . 3 Artifact . | . . . . . . . . . . . Weapon 20 | 2 . 6 5 2 3 . . 2 . . Energy Gun 11 | 1 . 4 3 . 1 . . 2 . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 1 . 2 1 1 . . . . . . Ballistic Cannon 2 | . . . . 1 1 . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . . 2 . . Parts Lost 18 | . . 2 5 2 . . 5 1 . 3 Power 9 | . . 1 . 2 . . 3 1 . 2 Propulsion 2 | . . . 1 . . . 1 . . . Utility 4 | . . 1 1 . . . 1 . . 1 Weapon 3 | . . . 3 . . . . . . . Highest Loss Streak 4 | . . 2 2 1 . . 4 1 . 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 97 91 82 83 85 81 81 93 76 77 Engine 8 | . 14 19 15 12 4 4 5 10 3 3 Core 5 | . . . . 4 13 9 7 1 3 2 Treads 18 | . 28 22 16 11 16 18 18 17 . . Device 11 | . 11 9 14 13 9 9 9 20 23 23 Storage 4 | . 14 6 5 4 4 4 4 4 3 3 Protection 9 | . . 3 9 9 12 13 12 7 3 4 Energy Gun 8 | . 14 18 17 9 4 4 4 8 7 7 Ballistic Gun 6 | . 14 10 3 7 9 4 4 4 3 3 Ballistic Cannon 5 | . . . . 3 6 9 9 8 7 7 Slashing Weapon 2 | . . . . . 1 4 4 4 3 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 115 | 12 48 83 90 100 101 101 105 115 114 114 Greatest Support 138 | 40 40 80 82 70 90 90 130 138 31 31 Greatest Overweight (x) 3 | 2 1 1 2 2 1 1 1 3 3 3 Average Overweight (x) . | . . . . 1 1 1 . . 3 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 12 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 6 12 15 19 19 20 20 20 19 19 Average Carried 15 | 2 4 2 13 15 18 19 19 18 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 5 12 14 18 18 20 19 19 19 15 Class Distribution -------------------- 60% | Scavenger-Tank 19% | Scavenger-Executioner 8% | Scavenger-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Executioner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Matter Collected 2444 | 217 160 389 140 257 217 20 377 663 . 4 Remotely . | . . . . . . . . . . . Salvage Created 3923 | . 296 798 849 410 332 . 618 620 . . Parts 185 | . 18 46 30 25 8 . 25 33 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 3 . 22 . . . Prevented 12 | . . . . . 3 . 9 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Combat Hostiles Destroyed 80 | . 5 18 21 7 3 . 10 16 . . Melee 1 | . . . . . . . 1 . . . Guns 66 | . 5 18 19 6 3 . 5 10 . . Cannons 10 | . . . . 1 . . 4 5 . . AOE 1 | . . . 1 . . . . . . . Classes Destroyed 12 | . 3 3 2 2 1 . 1 . . . Worker 4 | . 1 2 . 1 . . . . . . Builder 2 | . . . . 1 . . . 1 . . Mechanic 1 | . . . . . . . 1 . . . Watcher 11 | . 3 5 1 1 . . . 1 . . Swarmer 18 | . . 4 4 . . . 3 7 . . Grunt 38 | . 5 10 12 6 . . 2 3 . . Brawler 5 | . . 1 . . 1 . 3 . . . Duelist 4 | . . . 2 . 1 . . 1 . . Sentry 11 | . . 3 2 . 1 . 2 3 . . Hunter 1 | . . . 1 . . . . . . . Programmer 3 | . . . . 1 . . . 2 . . Samaritan 3 | . . . . . 3 . . . . . Best Kill Streak 8 | . 2 8 4 7 3 . 4 4 . . Combat Bots Only 6 | . 2 4 4 6 3 . 4 4 . . Max Kills in Single Turn 2 | . 1 2 2 2 1 . 1 2 . . Gunslinging 1 | . . 1 1 . . . . . . . Exploded 1 | . . . 1 . . . . . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Damage Taken 4480 | . 146 503 1301 344 357 . 864 362 . 603 Core 423 | . 24 101 41 8 12 . 87 33 . 117 Absorbed by Shields 1049 | . . . 336 96 . . . 381 . 236 Redirected to Shielding 138 | . . . . . 55 . 31 . . 52 Core Remaining (%) 89 | 100 90 74 92 . . . 84 96 . . Volleys Fired 228 | . 29 43 66 12 12 . 28 35 . 3 Largest 5 | . 2 5 4 5 4 . 4 5 . 5 Hottest 258 | . 70 211 186 206 141 . 169 258 . 258 Shots Fired 707 | . 58 161 152 48 48 . 66 159 . 15 Gun 584 | . 58 161 152 36 36 . 30 102 . 9 Cannon 123 | . . . . 12 12 . 36 57 . 6 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 374 | . 29 83 29 36 36 . 60 92 . 9 Thermal 301 | . 29 78 119 3 . . . 66 . 6 Explosive . | . . . . . . . . . . . Electromagnetic 32 | . . . 4 9 12 . 6 1 . . Robot Hit Streak 29 | . 14 13 29 16 24 . 18 18 . 9 Robot Miss Streak 4 | . 3 2 2 1 1 . 2 4 . 1 Penetration Max 1 | . . . . 1 1 . 1 1 . . Secondary Targets 12 | . . 6 6 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 494 | . 42 106 120 30 38 . 50 95 . 13 Core Hits 211 | . 17 43 50 23 17 . 23 36 . 2 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 4 | . 1 1 . . 1 . 1 . . . Critical Strikes 29 | . 4 7 8 . 2 . 2 6 . . Burn 21 | . 3 6 8 . . . . 4 . . Destroy 4 | . 1 1 . . . . 2 . . . Blast 3 | . . . . . 1 . . 2 . . Smash 1 | . . . . . 1 . . . . . Melee Attacks 3 | . . . . 1 1 . 1 . . . Impact 2 | . . . . 1 1 . . . . . Slashing 1 | . . . . . . . 1 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8391 | . 523 1286 1850 679 632 . 1076 2052 . 293 Guns 6370 | . 523 1283 1767 433 404 . 480 1349 . 131 Cannons 1728 | . . . . 138 160 . 565 703 . 162 Explosions 55 | . . . 55 . . . . . . . Melee 207 | . . . . 108 68 . 31 . . . Ramming 31 | . . 3 28 . . . . . . . Kinetic 4092 | . 246 485 171 380 398 . 950 1255 . 207 Thermal 3553 | . 277 798 1573 39 . . . 780 . 86 Explosive . | . . . . . . . . . . . Electromagnetic 508 | . . . 78 152 166 . 95 17 . . Impact 176 | . . . . 108 68 . . . . . Slashing 31 | . . . . . . . 31 . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 . . . Average Corruption 1 | . . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 11 | . . . . . . . 11 . . . Message Errors 4 | . . . . . . . 4 . . . Matter Fused 2 | . . . . . . . 2 . . . Heat Flow Errors 1 | . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . 1 . . . Misfires 2 | . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 177 | . . . . 88 69 . 20 . . . Projectiles 21 | . . . . . 1 . 20 . . . Explosions . | . . . . . . . . . . . Melee 156 | . . . . 88 68 . . . . . Knockbacks 11 | . . . . 3 1 . 1 6 . . Impact . | . . . . . . . . . . . Kinetic 10 | . . . . 2 1 . 1 6 . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 28 | . . . 28 . . . . . . . Shots 1 | . . . 1 . . . . . . . Rammed 3 | . . 1 2 . . . . . . . Targets Rammed 3 | . . 1 2 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 588 | . 45 573 516 404 437 . 588 320 . . Average Temperature 176 | . 20 159 201 155 195 . 212 105 . . Received Heat Transfer 1525 | . 105 246 716 147 90 . 122 99 . . Effects 85 | . . 23 39 1 3 . 19 . . . Shutdowns 40 | . . 11 23 . 3 . 3 . . . Energy Bleed 6 | . . 1 2 1 . . 2 . . . Interference 21 | . . 6 7 . . . 8 . . . Short Circuit 3 | . . . 2 . . . 1 . . . Damage (minor) 2 | . . . 2 . . . . . . . Damage (major) 11 | . . 4 3 . . . 4 . . . Damage (core) 2 | . . 1 . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . 5 . . . . . . Impact Corruptions 4 | . . . . 2 2 . . . . . Robots Melted 2 | . . . 1 . . . . 1 . . Combat Hostiles 2 | . . . 1 . . . . 1 . . Parts Melted 21 | . 1 10 9 . . . . 1 . . Heat Transferred 10019 | . 1036 2569 4231 74 . . . 1924 . 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Peak Influence 432 | . 146 416 432 207 . . . 327 137 84 Initial 166 | . . 26 149 166 . . . 102 137 84 Average 175 | . 73 271 252 146 . . . 151 137 80 Maximum Alert Level 2 | . . 2 2 1 . . . 1 . . Low Security (%) 64 | 100 100 25 25 90 . . . 77 100 100 Level 1 31 | . . 61 67 9 . . . 22 . . Level 2 3 | . . 13 6 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 1 1 3 4 . . 1 6 1 2 Investigation 8 | . 1 1 2 3 . . . . 1 . Extermination 2 | . . . . 1 . . . 1 . . Reinforcement 4 | . . . 1 . . . . 1 . 2 Assault 2 | . . . . . . . 1 1 . . Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Distress Signals 6 | . 1 3 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 126 | . 10 27 35 8 3 . 20 20 . 3 Peak Tracking Total 7 | . 2 6 7 6 3 . 6 4 . 3 Tactical Retreats 5 | . . 2 3 . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Traps Triggered 3 | . 1 . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Machines Disabled 1 | . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Machines Accessed 22 | . 5 2 7 5 . . . 2 1 . Terminals 13 | . 4 1 5 2 . . . . 1 . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 3 | . 1 . . 1 . . . 1 . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 3 | . . 1 1 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 58 | . 9 8 20 14 . . . 3 4 . Successful 43 | . 9 6 17 9 . . . 1 1 . Failed 15 | . . 2 3 5 . . . 2 3 . Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . . . . . . 12 . 5 . . Terminals 36 | . 8 5 15 4 . . . . 4 . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 5 | . 1 . . 3 . . . 1 . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 13 | . . 3 4 6 . . . . . . Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 26 | . 8 3 12 2 . . . . 1 . Record 15 | . 4 3 7 1 . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . Open DSF 2 | . . . . 1 . . . . 1 . Scanalyzer Index 1 | . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks 2 | . 1 . . 1 . . . . . . Scan Component 2 | . 1 . . 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Process 1 | . . . 1 . . . . . . . Scanalyzer 12 | . . 3 4 5 . . . . . . Insert Component 7 | . . 2 2 3 . . . . . . Analyze 5 | . . 1 2 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 3 2 3 3 . . . 1 1 . Full Trace Events 10 | . 1 2 3 3 . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . 1 2 2 . . . 11 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 165 | . . . 165 . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . 1 2 2 . . . . . . Part Schematics Acquired 5 | . . 1 2 2 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 6 . . Machine Destruction 2 | . . . . . . . . 2 . . Programmers 4 | . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Total Allies 7 | . . . . . . 4 . 3 . . Largest Group 4 | . . . . . . 4 4 3 . . Highest-Rated Group 210 | . . . . . . 154 154 210 . . Highest-Rated Ally 70 | . . . . . . 40 40 70 . . Zionite Dispatches 1 | . . . . . . . . 1 . . Light 1 | . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . Ally Attacks 45 | . . . . . . . 27 18 . . Total Damage 993 | . . . . . . . 627 366 . . Kills 8 | . . . . . . . 5 3 . . Allies Corrupted 2 | . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Turns Passed 9826 | 89 717 677 1048 826 1004 3169 1174 1027 17 78 Spaces Moved 4048 | 66 339 298 352 290 403 1309 498 468 6 19 Core 28 | 28 . . . . . . . . . . Treads 3925 | 38 339 298 352 290 403 1309 498 398 . . Legs 95 | . . . . . . . . 70 6 19 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 235 235 236 157 157 330 330 Average Speed 217 | 116 182 164 234 258 235 236 216 182 330 330 Slowest Speed 330 | 160 240 240 312 312 236 236 236 330 330 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 54 28 36 10 54 88 79 14 . 32 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . . . . 3 4 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 27 | . . . 3 4 3 . 7 10 . . Melee . | . . . . . . . . . . . Projectile 24 | . . . . 4 3 . 7 10 . . AOE 3 | . . . 3 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Total 4575 | 77 379 387 456 334 429 1393 537 552 5 26 Wait 101 | . 1 1 10 4 3 73 1 8 . . Move 4038 | 65 338 297 351 289 402 1308 497 467 5 19 Hop . | . . . . . . . . . . . Pick Up 55 | 6 5 17 7 5 1 5 . 9 . . Fast Attach 26 | 2 . 5 5 2 3 . 5 4 . . Attach 41 | 4 1 9 6 4 2 1 1 9 . 4 Detach 6 | . . . 2 1 1 1 . 1 . . Swap 33 | . 3 9 2 11 1 . 1 6 . . Drop 41 | . 2 5 5 5 3 5 3 13 . . Fire 228 | . 29 43 66 12 12 . 28 35 . 3 Melee 3 | . . . . 1 1 . 1 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . 1 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Gar) -5/Factory -5/DSF History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 90 | -11/Junkyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 6) 306 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 15) 682 | -10/Materials | Discovered new exit (range 10) 807 | -10/Materials | Entered another Materials area 807 | -9/Materials | Evolved 11 slots: Power x3, Propulsion x2, Utility x2, Weapon x4 1477 | -9/Materials | Discovered new exit (range 4) 1484 | -9/Materials | Entered another Materials area 1484 | -8/Materials | Evolved 2 slots: Utility x2 2256 | -8/Materials | Discovered new exit (range 10) 2532 | -8/Materials | Entered Factory 2532 | -7/Factory | Evolved 2 slots: Propulsion x2 2912 | -7/Factory | Build established: Scavenger-Executioner 3327 | -7/Factory | Discovered new exit (range 11) 3345 | -7/Factory | Build established: Scavenger-Tank 3358 | -7/Factory | Entered Lower Caves 3729 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4175 | -7/Lower Caves | Build established: Scavenger-Executioner 4349 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4362 | -7/Lower Caves | Entered Zion 4746 | -7/Zion | Build established: Scavenger-Tank 4801 | -7/Zion | Received a visual enhancement algorithm 4896 | -7/Zion | Learned Factory trap positions 4963 | -7/Zion | Given the Hacking Drone Bay 5083 | -7/Zion | Found GAL Module 6148 | -7/Zion | Imprinted 6151 | -7/Zion | Declared Zion's savior 7494 | -7/Zion | Learned Factory interactive machine intel 7496 | -7/Zion | Discovered new exit (range 16) 7531 | -7/Zion | Entered Proximity Caves 7531 | -6/Proximity Caves | Accompanied by 4 allies 7534 | -6/Proximity Caves | Learned Factory interactive machine intel 8422 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8506 | -6/Proximity Caves | Lost 4 parts (2p1n1u) 8569 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8700 | -6/Proximity Caves | Discovered new exit (range 3) 8705 | -6/Proximity Caves | Entered Factory 8705 | -6/Factory | Evolved 2 slots: Utility x2 8706 | -6/Factory | Loaded intel: 113 trap records 8707 | -6/Factory | Loaded intel: 52 interactive machine locations 8815 | -6/Factory | Identified exit to Garrison 8996 | -6/Factory | Build established: Scavenger-Executioner 9062 | -6/Factory | Garrison activated, responded to threat 9250 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9374 | -6/Factory | Zion Light squad teleported in 9516 | -6/Factory | Garrison activated, responded to threat 9591 | -6/Factory | Discovered new exit (range 12) 9732 | -6/Factory | Entered another Factory area 9732 | -5/Factory | Evolved 2 slots: Utility x2 9733 | -5/Factory | Loaded intel: 51 interactive machine locations 9749 | -5/Factory | Identified exit to DSF 9749 | -5/Factory | Entered DSF 9796 | -5/DSF | Additional patrols routed to DSF 9827 | -5/DSF | Self-destructed Last Messages --------------- GOAL=ESCAPE 09780_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 09796_ Hostiles detected in DSF, routing additional patrols. 09796_ Knocked back. 09809_ Acquired 4 matter. 09812_ Hrd. Light Armor Plating destroyed. 09812_ Knocked back. 09815_ Slug penetrates H-71 Marshal. 09816_ H-71 Marshal calls for reinforcements. 09816_ ALERT: Hostile activity reported, dispatching reinforcements to area. 09816_ Lgt. Nuclear Core destroyed. 09816_ Critical hit (Blast). 09816_ Knocked back. 09819_ Penetrated by Slug. 09820_ Slug penetrates Wall. 09824_ Slug penetrates H-71 Marshal. 09824_ Penetrated by Slug. 09824_ Zio. Light DM Reactor destroyed. Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????##?????????? | | ???????????????????????#""?????????? | | ???????????????????????#"#?????????? | | ??????????????????????##"####??????? | | ??????????????##??###?#"""""#??????? | | ????????? #!!!#!!##"""""#??????? | | ????????? ""##"????? | | ????????? """""????? | | ????????????### #!!##x ""###????? | | ??????????????????#???## ###??????? | | ?????????????????????### ##???????? | | ?????????????????????#!! #???????? | | ?????????????????????#!! #???????? | | ?????????????????????### ##???????? | | ?????????????????????#!! !#???????? | | ?????????????????????#!! !#???????? | | ?????????????????????#!! !#???????? | | ?????????????????????### ###??????? | | ??????????????????#!???# % #??????? | | ??????????????#===#!!!## % %###????? | | ???????? % x @!!; #????? | | ???????? % H ^^ !!###????? | | ???????? x ^ % !!#??????? | | ????????? %##!!!#///## #??????? | | ??????????????#!!?#///?# #??????? | | ??????????????#???###??######??????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 71 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Particle Gun | -7/Factory | Scanalyzed Antimatter Cannon | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Exp. Utility Shielding | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed GreatTiamatNeutralizer Manual? 0 Play Time 01:32:04 Cumulative 10.7 hours Start 2023.11.08 @ 12:03:21 End 2023.11.08 @ 16:59:02 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 1 Explorer 10 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 768cd7a4-238c-4354-ba54-f3bb5d77e969