Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.31 @ 14:23:40 Player: doki Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1015) 1015 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3035 Bonus ------- None Cogmind --------- Core Integrity 357/550 Matter 285/300 Energy 121/125 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Terrain Scan Processor Seismic Detector Light Armor Plating > --- WEAPON (2) ------- Improved EM Shotgun Katana > --- INVENTORY (15) --- Heavy EM Pulse Gun Improved EM Shotgun Improved EM Shotgun Heavy Assault Rifle Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Terrain Scan Processor Seismic Detector Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Katana > --- INVENTORY -------- Light Ion Engine Light Treads Compact Wheel Heavy EM Pulse Gun Improved EM Shotgun Improved EM Shotgun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Datajack [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 40 | 7 6 2 21 4 Power 5 | 1 . 1 3 . Engine 5 | 1 . 1 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 1 . 4 2 Treads 7 | 2 1 . 4 . Leg . | . . . . . Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 . . 5 1 Device 3 | 1 . . 2 . Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 18 | 2 5 1 9 1 Energy Gun 5 | 1 . . 3 1 Energy Cannon 3 | . 2 . 1 . Ballistic Gun 6 | 1 1 . 4 . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 10 | . . . 2 8 Power 1 | . . . . 1 Propulsion 4 | . . . 1 3 Utility 3 | . . . 1 2 Weapon 2 | . . . . 2 Highest Loss Streak 7 | . . . 1 7 To Critical Strikes . | . . . . . Average Backups 7 | 2 6 8 8 9 Power . | . 1 1 . . Propulsion 1 | . 1 2 1 1 Utility . | . 1 1 . . Weapon 3 | . 2 3 4 6 Tool/Special . | . . . . . Unused Backups 1 | . 1 . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 100 100 94 81 Engine 12 | . 14 14 11 9 Treads 23 | . 28 28 20 12 Device 15 | . 14 14 17 16 Storage 12 | . 14 14 11 9 Processor 4 | . . . 7 9 Protection 2 | . . . 4 6 Energy Gun 4 | . 3 . 5 12 Energy Cannon 6 | . 10 14 1 . Ballistic Gun 6 | . 11 . 7 2 Launcher 3 | . . 11 . . Slashing Weapon 2 | . . . 6 2 Special Melee Weapon 1 | . 2 2 . . Peak Build Rating 18 | 7 10 10 17 18 Average Rating 12 | 5 8 9 15 16 On Entrance 8 | . 7 9 10 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 41 | 11 17 17 40 41 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 10 | . . . 1 10 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 10 | 7 8 8 11 15 Most Carried 13 | 4 8 8 13 12 Average Carried 7 | 2 6 8 8 9 Final Capacity 15 | 8 8 8 15 15 Final Carried 12 | 4 8 8 12 6 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 950 | 259 119 31 403 138 Remotely . | . . . . . Salvage Created 1484 | 109 367 103 719 186 Parts 83 | 12 16 8 39 8 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 30 | . 8 3 16 3 Guns 20 | . 4 . 13 3 Cannons 7 | . 4 2 1 . AOE 3 | . . 1 2 . Classes Destroyed 11 | 2 3 . 5 1 Worker 1 | . . . 1 . Builder 1 | . . . 1 . Tunneler 3 | 3 . . . . Hauler 2 | . 2 . . . Recycler 3 | 1 1 1 . . Swarmer 8 | . 5 3 . . Grunt 14 | . 3 . 11 . Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 4 | . . . 3 1 Specialist 2 | . . . . 2 Best Kill Streak 5 | 2 3 2 5 2 Combat Bots Only 5 | . 3 2 5 2 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 240 | . 39 6 69 126 Missed 77 | . 14 1 18 44 Hits 163 | . 25 5 51 82 Melee 4 | . . . 2 2 Projectile 159 | . 25 5 49 80 AOE 2 | . . . . 2 Critical Strikes 7 | . . . 4 3 Damage Taken 2177 | . 255 63 705 1154 Core 308 | . 35 15 65 193 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 . 80 83 . Volleys Fired 127 | 8 35 3 61 20 Largest 2 | 2 2 2 2 2 Hottest 168 | 60 168 101 136 90 Shots Fired 202 | 16 68 4 78 36 Gun 164 | 16 40 . 72 36 Cannon 33 | . 26 3 4 . Launcher 3 | . . 1 2 . Special 2 | . 2 . . . Kinetic 118 | 8 32 . 57 21 Thermal 51 | 8 36 3 4 . Explosive 3 | . . 1 2 . Electromagnetic 30 | . . . 15 15 Robot Hit Streak 17 | 6 6 3 17 8 Robot Miss Streak 3 | 2 3 1 2 2 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 149 | 9 41 3 68 28 Core Hits 57 | 5 18 3 24 7 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Corrupt 1 | . . . . 1 Melee Attacks 10 | . 1 . 3 6 Impact . | . . . . . Slashing 9 | . . . 3 6 Piercing . | . . . . . Sneak Attacks 2 | . 1 . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2430 | 94 565 113 1232 426 Guns 1661 | 94 202 . 939 426 Cannons 455 | . 332 40 83 . Explosions 210 | . . 63 147 . Melee 63 | . . . 63 . Ramming 15 | . 5 10 . . Kinetic 1198 | 17 159 . 774 248 Thermal 677 | 77 401 40 159 . Explosive 134 | . . 63 71 . Electromagnetic 343 | . . . 165 178 Impact . | . . . . . Slashing 63 | . . . 63 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 23 | . . . 23 . Projectiles . | . . . . . Explosions . | . . . . . Melee 23 | . . . 23 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 57 | . . 18 39 . Shots 2 | . . 1 1 . Rammed 5 | . 4 1 . . Targets Rammed 6 | . 4 2 . . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 417 | 40 417 56 87 126 Average Temperature 75 | 22 121 29 30 37 Received Heat Transfer 456 | . 78 . 324 54 Effects 2 | . 2 . . . Energy Bleed 1 | . 1 . . . Interference 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 1 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1189 | 175 742 74 198 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 153 | 5 96 114 153 53 Initial 53 | . . 31 . 53 Average 50 | 1 32 33 81 29 Influence Increases 1012 | 20 276 129 487 100 Destroy 0b10 Robot/C 600 | . 160 60 320 60 Destroy 0b10 Robot/NC 50 | 20 15 5 10 . Destroy Leader 124 | . 24 10 70 20 Successful Hack 27 | . 16 . 11 . Disable Machine 30 | . 15 15 . . Destroy Structure 46 | . 1 9 31 5 Lose Combat Pursuer 135 | . 45 30 45 15 Influence Decreases 1012 | 20 196 209 358 229 Entered New Map 125 | . . 49 . 76 Time Decay 834 | 20 196 160 338 120 Lost Part 53 | . . . 20 33 Squads Dispatched 5 | . . . 3 2 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 16 5 19 6 Peak Tracking Total 5 | . 4 3 5 4 Tactical Retreats 6 | . 2 1 2 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 7 | . 4 . 3 . Terminals 7 | . 4 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 11 . 8 . Successful 8 | . 6 . 2 . Failed 10 | . 4 . 6 . Catastrophic 6 | . 2 . 4 . Database Lockouts 1 | . 1 . . . Manual 16 | . 9 . 7 . Terminals 19 | . 11 . 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 . 2 . Robot Analysis 4 | . 2 . 2 . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 4 . 3 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 2150 | 28 454 495 911 262 Terrain 531 | . . . 531 . Structural 223 | . . . 5 218 Seismic 2150 | 28 454 495 911 262 Robot Analysis Total 4 | . 2 . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2326 | 109 549 495 911 262 Spaces Moved 1064 | 49 243 240 430 102 Core 13 | 8 . . . 5 Treads 1016 | 41 243 240 430 62 Legs . | . . . . . Wheels 35 | . . . . 35 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 110 Average Speed 160 | 142 160 160 160 167 Slowest Speed 550 | 160 160 160 240 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 5 40 42 38 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 8 | . . . 2 6 Terrain Destroyed 45 | . 1 10 28 6 Melee 8 | . . . 2 6 Projectile 1 | . 1 . . . AOE 36 | . . 10 26 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1457 | 71 333 346 563 144 Wait 170 | 4 35 99 29 3 Move 1060 | 48 242 239 429 102 Hop . | . . . . . Pick Up 14 | 4 4 . 6 . Fast Attach 19 | 7 3 . 7 2 Attach 8 | . . . 2 6 Detach 3 | . . . 3 . Swap 25 | . 5 2 13 5 Drop 15 | . 4 1 10 . Fire 127 | 8 35 3 61 20 Melee 10 | . 1 . 3 6 Ram . | . . . . . Kick . | . . . . . Crush 6 | . 4 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 337 | -10/Materials | Identified exit to Mines 337 | -10/Materials | Central database locked down 659 | -10/Materials | Entered Mines 857 | -10/Mines | Discovered new exit (range 10) 948 | -10/Mines | Assembled infested the area 1154 | -10/Mines | Entered Materials 1154 | -9/Materials | Evolved 2 slots: Utility x2 1278 | -9/Materials | Discovered new exit (range 15) 1461 | -9/Materials | Build established: Scavenger-Mutant 1492 | -9/Materials | Discovered new exit (range 14) 1992 | -9/Materials | Discovered new exit (range 3) 2065 | -9/Materials | Entered another Materials area 2065 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2264 | -8/Materials | Lost 7 parts (1p3n1u2w) 2327 | -8/Materials | Self-destructed Last Messages --------------- 02230_ Lgt. Treads destroyed. 02230_ Rnf. Ion Engine destroyed. 02233_ Hvy. Assault Rifle destroyed. 02238_ X-57 Shotgunner destroyed. 02238_ Switching to secondary target: X-57 Shotgunner. 02242_ X-57 Shotgunner destroyed. 02242_ Door malfunctions. 02272_ Acquired Arm. Wheel. 02280_ Acquired Lgt. Armor Plating. 02281_ Acquired 20 matter. 02285_ Acquired 70 matter. 02286_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02289_ Acquired 8 matter. 02324_ Knocked back. 02325_ Structural Scanner destroyed. 02327_ The unstable cave ceiling collapses. 02327_ Arm. Wheel severed. 02327_ Com. Wheel severed. 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