Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 18:32:18 Player: Two Silent Monoliths Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (936) 936 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3036 Bonus ------- None Cogmind --------- Core Integrity 393/550 Matter 297/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Hovering (106) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aerolev Unit Aerolev Unit > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Machine Analyzer Reaction Control System > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (10) --- Improved Ion Engine Improved Aluminum Leg Thermal Generator Improved Medium Laser Improved Medium Laser Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Thermal Generator Medium Storage Unit Machine Analyzer Reaction Control System > --- WEAPON ----------- Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Beam Rifle Improved Medium Laser Improved Medium Laser Improved Medium Laser Heavy Particle Cannon Heavy Particle Cannon [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Reaction Control System Storage Medium Storage Unit Processor Machine Analyzer Protection Backup Plating I Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 57 | 6 7 4 32 8 Power 7 | 1 1 1 3 1 Engine 6 | 1 1 1 3 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 18 | 2 2 2 11 1 Treads . | . . . . . Leg 6 | 2 . . 4 . Wheel . | . . . . . Hover 3 | . . . 3 . Flight 9 | . 2 2 4 1 Utility 11 | 1 . . 6 4 Device 6 | . . . 2 4 Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 21 | 2 4 1 12 2 Energy Gun 5 | 1 . . 4 . Energy Cannon 3 | . . . 1 2 Ballistic Gun 8 | 1 4 1 2 . Ballistic Cannon . | . . . . . Launcher 4 | . . . 4 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 4 | . . . 3 1 Parts Lost 19 | . . . 16 3 Power 3 | . . . 3 . Propulsion 6 | . . . 5 1 Utility 6 | . . . 5 1 Weapon 4 | . . . 3 1 Highest Loss Streak 10 | . . . 10 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 81 | . 85 100 77 75 Engine 10 | . 14 14 10 5 Leg 17 | . 24 . 22 . Hover 5 | . . . 2 23 Flight 5 | . 3 28 6 . Device 2 | . . . . 13 Storage 9 | . 12 . 8 9 Processor 2 | . . . 1 9 Protection 4 | . 2 28 5 . Energy Gun 4 | . 6 . 5 . Energy Cannon 1 | . . . . 6 Ballistic Gun 12 | . 21 28 7 2 Launcher 2 | . . . 5 2 Peak Build Rating 29 | 6 7 7 24 29 Average Rating 11 | 4 6 7 12 25 On Entrance 8 | . 6 7 7 24 Naked Turns . | . . . . . Heaviest Build 25 | 11 12 7 23 25 Greatest Support 39 | 20 20 8 39 24 Greatest Overweight (x) 2 | . . . 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 5 10 10 Average Capacity 8 | 7 7 5 8 10 Most Carried 9 | 5 8 5 9 9 Average Carried 5 | 1 4 3 5 6 Final Capacity 10 | 8 5 5 10 10 Final Carried 9 | 2 3 5 9 6 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1120 | 197 161 102 411 249 Remotely . | . . . . . Salvage Created 1031 | . 160 102 494 275 Parts 77 | . 15 12 32 18 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 31 | . 6 6 14 5 Guns 23 | . 6 6 11 . Cannons 3 | . . . . 3 AOE 5 | . . . 3 2 Classes Destroyed 8 | . 3 . 2 3 Worker 1 | . . . . 1 Builder 1 | . . . . 1 Recycler 1 | . . . . 1 Operator 1 | . 1 . . . Watcher 1 | . . . 1 . Swarmer 12 | . 3 6 3 . Grunt 12 | . 3 . 7 2 Sentry 7 | . . . 4 3 Best Kill Streak 7 | . 3 3 7 3 Combat Bots Only 6 | . 3 3 6 2 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 306 | . 48 46 170 42 Missed 105 | . 10 23 53 19 Damage Taken 2682 | . 346 175 1569 592 Core 588 | . 73 21 337 157 Absorbed by Shields . | . . . . . Core Remaining (%) 59 | 100 . 62 15 . Volleys Fired 132 | . 29 19 59 25 Largest 2 | . 2 2 2 2 Hottest 112 | . 60 40 112 75 Shots Fired 223 | . 58 38 98 29 Gun 184 | . 58 38 84 4 Cannon 21 | . . . . 21 Launcher 18 | . . . 14 4 Special . | . . . . . Kinetic 138 | . 51 38 45 4 Thermal 67 | . 7 . 39 21 Explosive 18 | . . . 14 4 Electromagnetic . | . . . . . Robot Hit Streak 6 | . 4 4 6 5 Robot Miss Streak 5 | . 4 5 5 2 Penetration Max . | . . . . . Secondary Targets 6 | . 2 1 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 109 | . 27 13 53 16 Core Hits 60 | . 10 8 29 13 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 2 . Burn 2 | . . . 2 . Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1978 | . 353 126 959 540 Guns 1091 | . 353 126 568 44 Cannons 328 | . . . . 328 Explosions 559 | . . . 391 168 Melee . | . . . . . Ramming . | . . . . . Kinetic 718 | . 332 126 216 44 Thermal 701 | . 21 . 352 328 Explosive 559 | . . . 391 168 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 3 3 5 . Average Corruption 3 | . 2 3 5 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . 4 3 5 . Message Errors 4 | . 1 1 2 . Matter Fused 3 | . 1 1 1 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . 1 1 . . Data Loss (minor) 1 | . 1 . . . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 115 | . . . 86 29 Shots 5 | . . . 4 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 428 | . 24 16 428 362 Average Temperature 140 | . 11 8 166 195 Received Heat Transfer 801 | . 81 . 549 171 Effects 10 | . . . 8 2 Shutdowns 3 | . . . 2 1 Energy Bleed 1 | . . . 1 . Interference 4 | . . . 4 . Damage (minor) 2 | . . . 1 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1493 | . 50 . 962 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 341 | . 126 203 341 195 Initial 115 | . . 48 78 115 Average 126 | . 43 144 201 148 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 78 | 100 100 71 47 100 Level 1 21 | . . 28 52 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . 1 1 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . 1 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 15 6 19 9 Peak Tracking Total 5 | . 5 3 5 4 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 3 . 1 2 Terminals 4 | . 1 . 1 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 5 . 4 7 Successful 7 | . 2 . 2 3 Failed 9 | . 3 . 2 4 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 13 | . 2 . 4 7 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . . . 2 3 Record 2 | . . . 1 1 Prototype ID Bank 1 | . . . 1 . Alert Level 1 | . . . . 1 Unreport Threat 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 6 | . 3 . 1 2 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat . | . . . . . Combat 1 | . . . 1 . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1693 | 70 587 102 646 288 Spaces Moved 1486 | 59 501 103 478 345 Core 21 | 21 . . . . Treads . | . . . . . Legs 671 | 38 345 . 288 . Wheels . | . . . . . Hover 419 | . . . 74 345 Flight 375 | . 156 103 116 . Fastest Speed 34 | 50 37 37 34 42 Average Speed 80 | 95 94 37 88 62 Slowest Speed 190 | 120 120 37 190 106 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . . 2 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 66 32 32 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 140 | . . . 102 38 Melee . | . . . . . Projectile 8 | . . . . 8 AOE 132 | . . . 102 30 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1771 | 72 564 135 608 392 Wait 9 | 1 7 . 1 . Move 1478 | 58 500 102 473 345 Hop 2 | . . . 2 . Pick Up 59 | 7 10 6 31 5 Fast Attach 1 | 1 . . . . Attach 36 | 5 1 . 23 7 Detach 3 | . . . . 3 Swap 20 | . 6 4 9 1 Drop 29 | . 11 4 8 6 Fire 132 | . 29 19 59 25 Melee 2 | . . . 2 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 9) 590 | -10/Materials | Discovered new exit (range 7) 623 | -10/Materials | Discovered new exit (range 7) 628 | -10/Materials | Discovered new exit (range 10) 658 | -10/Materials | Entered Mines 754 | -10/Mines | Discovered new exit (range 15) 760 | -10/Mines | Entered Materials 760 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 879 | -9/Materials | Lost 10 parts (2p3n4u1w) 1015 | -9/Materials | Core integrity fell below 50% 1041 | -9/Materials | Discovered new exit (range 13) 1139 | -9/Materials | Lost 3 parts (1p1n1w) 1304 | -9/Materials | Core integrity fell below 20% 1341 | -9/Materials | Discovered new exit (range 14) 1406 | -9/Materials | Entered another Materials area 1406 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1694 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. Connecting with Terminal... >>Alert(Check) Current Alert Level: Low Security K-01 Serf collects debris. R-06 Scavenger collects Particle Gun. T-07 Excavator is excavating. K-01 Serf collects debris. R-06 Scavenger collects Imp. Ion Engine. T-07 Excavator is excavating. W-25 Informer sends out distress signal. R-06 Scavenger collects Lgt. Armor Plating. T-07 Excavator is excavating. K-01 Serf collects debris. Acquired 40 matter. R-06 Scavenger collects Heat Sink. U-05 Engineer builds a Wall. Penetrated by Slug. U-05 Engineer builds a Door. 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T" #?????????????????????????????????????????? | | # "" #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 310 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotRecyclingGuard Manual? 0 Play Time 00:37:16 Cumulative 3.4 hours Start 2024.12.10 @ 17:52:13 End 2024.12.10 @ 18:32:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2fa62107-e04f-437c-bb77-614116a13abe