Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 14:36:25 // Halloween2020/ForbiddenLore Player: alisan Result: Destroyed by 86-LSM(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (127) 635 Value Destroyed (4636) 4636 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1018) 1018 TOTAL SCORE: 11909 Bonus ------- High Alert Combat Kills 275 Follower Combat Kills 60 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -217 Cogmind --------- Core Integrity 0/850 Matter 252/300 Energy 100/100 System Corruption 0% Temperature Cool (35) Movement Walking (120) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Deuterium Engine Light Fission Core Relay Coupler [Programmer] (84) Heavy Plasma Cannon Coil Gun Improved Datajack Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Spiked Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Angular Momentum Engine Fission Core Light Fission Core Light Treads Improved Airjet Combat Airjet Combat Airjet Advanced Heat Sink Hardened Light Armor Plating Improved Shield Generator Heavy Plasma Cannon Heavy Plasma Cannon Improved Datajack Chainsword Chainsword [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Flamer Impact Weapon Mace Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . . . . Utility 6 | . . . 2 . 1 . 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 224 | 6 20 6 6 12 11 18 26 5 7 . 28 29 27 1 8 14 Power 29 | 1 4 1 1 3 1 2 5 1 1 . 1 4 2 1 . 1 Engine 24 | 1 4 1 1 2 1 2 5 1 1 . 1 2 1 1 . . Core 3 | . . . . 1 . . . . . . . 1 1 . . . Reactor 2 | . . . . . . . . . . . . 1 . . . 1 Propulsion 62 | 2 8 2 . 2 3 4 5 . 4 . 6 6 10 . 5 5 Treads 25 | . . . . . 3 4 5 . 3 . 2 4 2 . . 2 Leg 19 | 2 8 . . . . . . . 1 . . 1 4 . . 3 Wheel . | . . . . . . . . . . . . . . . . . Hover 16 | . . 2 . 1 . . . . . . 3 1 4 . 5 . Flight 2 | . . . . 1 . . . . . . 1 . . . . . Utility 59 | 1 4 2 3 2 4 5 5 3 1 . 8 10 8 . . 3 Device 26 | . . 1 1 1 1 3 . 1 1 . 4 5 6 . . 2 Storage 5 | 1 2 . 1 . . . . . . . . 1 . . . . Processor 7 | . 1 . . . 1 . 1 1 . . . 2 1 . . . Hackware 1 | . . . . . . 1 . . . . . . . . . . Protection 20 | . 1 1 1 1 2 1 4 1 . . 4 2 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 74 | 2 4 1 2 5 3 7 11 1 1 . 13 9 7 . 3 5 Energy Gun 12 | 2 2 1 1 1 . . . . . . 3 1 . . . 1 Energy Cannon 15 | . 1 . . 2 2 1 2 . . . 1 4 1 . . 1 Ballistic Gun 18 | . . . . 1 1 2 1 1 1 . 4 2 3 . 1 1 Ballistic Cannon 7 | . . . . . . . 4 . . . 3 . . . . . Launcher 4 | . . . . . . 1 3 . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . 1 1 Impact Weapon 8 | . 1 . 1 1 . 3 1 . . . 1 . . . . . Slashing Weapon 7 | . . . . . . . . . . . . 2 3 . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 11 | . . . . 3 . 1 2 . . . . 2 1 . . 2 Parts Lost 71 | . 2 2 2 1 . 1 9 1 . . 20 3 12 . . 18 Power 9 | . 1 1 2 . . . 1 . . . 1 . 3 . . . Propulsion 22 | . . . . . . . 3 . . . 7 . 6 . . 6 Utility 23 | . . . . . . 1 2 1 . . 8 2 2 . . 7 Weapon 17 | . 1 1 . 1 . . 3 . . . 4 1 1 . . 5 Highest Loss Streak 18 | . 2 2 1 2 . 1 3 1 . . 14 2 8 . . 18 Average Slot Usage (%) 95 | . 97 99 98 99 99 99 96 99 99 100 83 88 89 93 97 91 Engine 6 | . 13 14 10 . 2 9 6 7 7 7 6 5 3 6 6 6 Treads 15 | . . . . . 27 27 27 30 29 30 6 1 11 . . 1 Leg 3 | . 27 25 . . . . . . . . . . 9 20 6 1 Hover 5 | . . 2 22 22 . . . . . . 14 15 4 . 17 20 Device 8 | . . 4 11 13 9 7 . 2 2 7 8 21 11 20 20 13 Storage 14 | . 14 22 22 22 18 18 15 15 15 15 9 9 13 13 13 13 Processor 11 | . 5 . . . 8 9 7 8 15 15 8 11 19 20 20 18 Hackware 3 | . . . . . . 1 7 7 7 7 7 . . . . . Protection 6 | . 7 1 10 8 9 8 14 11 4 . 4 6 1 . . 2 Energy Gun 1 | . 15 13 11 2 . . . . . . 4 2 . . . . Energy Cannon 3 | . 3 . . 8 8 7 3 . . . . 5 2 6 6 3 Ballistic Gun 5 | . . . . 1 8 6 1 8 15 15 6 3 3 . . 5 Ballistic Cannon 1 | . . . . . . . 2 5 . . 2 . . . . . Impact Weapon 1 | . 7 14 10 8 . 2 2 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 4 6 6 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 75 | 13 41 41 44 49 57 64 65 63 57 51 60 75 68 58 58 62 Greatest Support 114 | 20 20 44 44 44 63 65 80 80 88 88 88 106 114 60 68 68 Greatest Overweight (x) 2 | . 2 2 . 1 1 1 1 . . . 2 1 2 . . 2 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 6 13 16 16 16 16 16 16 16 16 11 13 16 16 16 15 Most Carried 16 | 6 7 10 16 16 16 16 16 16 16 16 16 16 16 15 16 16 Average Carried 13 | 4 5 7 13 14 15 15 15 15 15 16 9 12 13 14 15 15 Final Capacity 16 | 6 16 10 16 16 16 16 16 16 16 16 10 16 16 16 16 10 Final Carried 16 | 6 7 10 16 16 16 16 16 16 16 16 10 16 15 15 16 8 Class Distribution -------------------- 76% | Mutant 19% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 3744 | 201 183 116 55 81 131 445 456 298 340 . 614 289 453 8 26 48 Remotely 399 | . . . . . . . . 70 239 . 90 . . . . . Salvage Created 5443 | . 225 54 189 171 116 1132 1730 218 107 . 557 316 505 . . 123 Parts 251 | . 10 2 12 12 2 51 80 9 6 . 25 24 12 . . 6 Haulers Intercepted 7 | . 1 . 1 . . 4 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . 9 6 . 28 . 7 . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 105 | . 6 4 5 6 . 17 30 6 3 . 14 8 4 . . 2 Melee 9 | . . 1 3 . . 1 . . . . . . 4 . . . Guns 32 | . 3 2 2 3 . 4 1 3 3 . 4 6 . . . 1 Cannons 43 | . 2 . . 3 . 10 12 3 . . 10 2 . . . 1 AOE 15 | . . . . . . . 15 . . . . . . . . . Classes Destroyed 16 | . 3 1 2 . 1 1 5 . 1 . 1 . . . . 1 Worker 2 | . . . . . . 1 1 . . . . . . . . . Builder 5 | . . . . . . . 5 . . . . . . . . . Hauler 7 | . 1 . 1 . . 4 1 . . . . . . . . . Recycler 2 | . . . . . 1 . 1 . . . . . . . . . Watcher 5 | . . . 1 . 1 2 . . . . . 1 . . . . Swarmer 29 | . 3 3 4 3 . 3 . 3 . . 4 6 . . . . Grunt 46 | . 3 . . 3 . 11 22 1 1 . 4 . 1 . . . Brawler 2 | . . . . . . . . . . . 2 . . . . . Duelist 2 | . . . . . . . 1 . . . 1 . . . . . Protector 2 | . . . . . . . 1 . . . 1 . . . . . Sentry 10 | . . . 1 . . 3 3 1 . . 1 1 . . . . Hunter 5 | . . . . . . . 1 1 . . 1 . 2 . . . Programmer 5 | . . . . . . . 2 . 1 . . 1 1 . . . Z-Light 2 | . . . . . . . . . . . . . . . . 2 Thief 1 | . . . . . . . . . 1 . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 11 | . 3 3 4 3 1 11 8 3 1 . 6 4 1 . . 2 Combat Bots Only 8 | . 3 3 4 3 . 8 5 3 1 . 6 4 1 . . 2 Max Kills in Single Turn 4 | . 1 1 1 1 1 2 4 1 1 . 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . . . . . . Melee 1 | . . 1 1 . . 1 . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 12476 | . 403 283 281 233 13 1034 2150 234 116 . 2851 500 2528 58 . 1792 Core 1800 | . 94 67 85 25 . 92 184 27 . . 367 105 342 23 . 389 Absorbed by Shields 76 | . . . . . . 73 . . . . . . . . . 3 Core Remaining (%) 61 | 100 . 35 . 72 . 83 . . . . 17 . . . . . Volleys Fired 266 | . 11 9 5 12 6 51 54 17 11 . 46 27 2 . . 15 Largest 2 | . 2 1 1 2 2 2 2 2 2 . 2 2 1 . . 2 Hottest 180 | . 100 50 45 97 91 91 123 76 56 . 155 180 30 . . 120 Shots Fired 483 | . 14 9 5 19 12 101 95 34 24 . 85 53 4 1 . 27 Gun 250 | . 11 9 5 14 6 50 13 17 24 . 42 43 3 . . 13 Cannon 206 | . 3 . . 5 6 51 56 17 . . 43 10 1 1 . 13 Launcher 26 | . . . . . . . 26 . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . 1 Kinetic 265 | . . . . 7 6 50 36 34 24 . 72 20 3 . . 13 Thermal 130 | . 14 9 . 12 . . 33 . . . 13 33 1 1 . 14 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 88 | . . . 5 . 6 51 26 . . . . . . . . . Robot Hit Streak 26 | . 5 6 8 5 3 14 19 11 5 . 26 8 1 2 . 8 Robot Miss Streak 7 | . 1 2 1 3 2 3 4 2 2 . 7 7 1 . . 1 Penetration Max 1 | . . . . . . 1 1 1 . . . . . . . 1 Secondary Targets 2 | . . . . 1 . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . 1 . . . . . Shots Hit Robots 411 | . 22 9 14 12 5 84 77 21 15 . 74 35 22 1 . 20 Core Hits 203 | . 10 4 8 6 2 31 53 10 7 . 36 20 9 . . 7 Critical Hits 10 | . . . . 3 . . 4 . . . . . 1 . . 2 Critical Kills 5 | . . . . 3 . . 2 . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 2 . . . . . 1 . . 1 Melee Attacks 141 | . 25 8 28 . . 20 17 . . . 6 8 27 . . 2 Impact 99 | . 25 8 28 . . 20 17 . . . 1 . . . . . Slashing 37 | . . . . . . . . . . . . 8 27 . . 2 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . 1 . . . 1 . . . . 5 . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . 2 . . . Damage Inflicted 12906 | . 366 207 322 284 156 2477 4296 517 376 . 1464 651 1107 36 . 647 Guns 3327 | . 113 50 74 182 21 737 237 275 376 . 598 374 25 . . 265 Cannons 4353 | . 36 . . 102 135 1137 1191 242 . . 866 277 . 36 . 331 Explosions 2934 | . . . 80 . . 173 2681 . . . . . . . . . Melee 2279 | . 217 157 168 . . 430 187 . . . . . 1082 . . 38 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 4243 | . . . . 69 21 737 745 517 376 . 1357 131 25 . . 265 Thermal 2558 | . 149 50 80 215 . 173 884 . . . 107 520 . 36 . 344 Explosive 785 | . . . . . . . 785 . . . . . . . . . Electromagnetic 3041 | . . . 74 . 135 1137 1695 . . . . . . . . . Impact 1159 | . 217 157 168 . . 430 187 . . . . . . . . . Slashing 1120 | . . . . . . . . . . . . . 1082 . . 38 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 6 6 6 6 6 . 7 7 7 . Average Corruption 5 | . . . . . . . 4 6 6 6 6 . 6 7 7 . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 168 | . . . . . . . 16 53 30 3 27 . 27 6 6 . Message Errors 46 | . . . . . . . 6 18 8 . 3 . 5 4 2 . Matter Fused 39 | . . . . . . . 2 12 8 1 7 . 8 . 1 . Heat Flow Errors 13 | . . . . . . . 3 3 2 . 4 . 1 . . . Energy Discharges 20 | . . . . . . . 1 6 2 1 3 . 4 1 2 . Parts Rejected 3 | . . . . . . . . . 1 . 1 . 1 . . . Data Loss (minor) 20 | . . . . . . . . 7 3 1 4 . 4 . 1 . Data Loss (major) 6 | . . . . . . . . 5 1 . . . . . . . Misfires 7 | . . . . . . . . . 3 . 1 . 2 1 . . Targeting Errors 10 | . . . . . . . 3 2 1 . 2 . 2 . . . Weapon Failures 4 | . . . . . . . 1 . 1 . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 828 | . 30 46 10 . 27 167 210 13 . . 12 9 265 . . 39 Projectiles 191 | . . . . . 27 34 57 13 . . 12 9 . . . 39 Explosions 175 | . . . 7 . . 22 146 . . . . . . . . . Melee 462 | . 30 46 3 . . 111 7 . . . . . 265 . . . Knockbacks 20 | . 4 1 . . . . 3 4 . . 8 . . . . . Impact 6 | . 4 1 . . . . 1 . . . . . . . . . Kinetic 14 | . . . . . . . 2 4 . . 8 . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 353 | . . . 44 . . . 309 . . . . . . . . . Shots 16 | . . . 2 . . . 14 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 348 | . 78 80 11 231 48 228 348 210 191 . 306 9 189 . . 45 Average Temperature 72 | . 28 37 10 106 23 62 82 58 76 . 98 6 93 . . 20 Received Heat Transfer 2963 | . 108 . 78 54 . 420 729 15 . . 663 30 372 . . 494 Effects 5 | . . . . . . . 3 . . . 2 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . Interference 4 | . . . . . . . 2 . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 1 2 . . . . . . . . . Combat Hostiles 3 | . . . . . . 1 2 . . . . . . . . . Parts Fried 16 | . 1 . . . 2 6 7 . . . . . . . . . Impact Corruptions 10 | . 2 2 1 . . 3 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 7 | . 1 . 1 . . 1 1 . . . 1 . . . . 2 Heat Transferred 3912 | . 407 148 50 407 . 200 1225 . . . 211 770 . 50 . 444 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 2 . . 2 4 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 921 | . 184 70 291 243 94 347 921 . . . . 513 . . . . Initial 113 | . . 13 27 113 94 30 84 . . . . 56 . . . . Average 182 | . 64 65 110 177 68 159 329 . . . . 200 . . . . Maximum Alert Level 3 | . . . 1 1 . 1 3 . . . . 2 . . . . Low Security (%) 73 | 100 100 100 79 90 100 74 50 . . . . 64 . . . . Level 1 17 | . . . 20 9 . 25 23 . . . . 21 . . . . Level 2 4 | . . . . . . . 7 . . . . 13 . . . . Level 3 4 | . . . . . . . 18 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . . . 4 8 . . . 1 3 . . . . Investigation 3 | . . . . . . . 1 . . . . 2 . . . . Extermination 2 | . . . . . . . 1 . . . . 1 . . . . Reinforcement 8 | . 1 . . . . 2 5 . . . . . . . . . Assault 2 | . . . . . . . 1 . . . 1 . . . . . Garrison 2 | . . . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 3 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 3 | . . . 1 . . . 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 212 | . 10 5 20 6 3 26 46 8 3 . 35 19 15 1 . 15 Peak Tracking Total 11 | . 3 3 11 3 1 5 6 3 1 . 9 7 7 1 . 7 Tactical Retreats 31 | . 2 . 3 . . 5 2 2 . . 9 4 4 . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 12 | . 6 . . 1 . . 4 . . . . 1 . . . . Indirectly 1 | . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . 3 3 1 . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 22 | . . . . . 1 1 18 . . . . 1 . . . 1 Max in Single Turn 4 | . . . . . 1 1 4 . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 40 | . 4 . 5 1 1 10 3 2 . 4 . 8 2 . . . Terminals 21 | . 4 . 2 . 1 7 2 . . . . 5 . . . . Fabricators 2 | . . . . . . . 1 . . . . 1 . . . . Repair Stations 3 | . . . 1 . . 2 . . . . . . . . . . Recycling Units 4 | . . . 2 . . 1 . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 114 | . 9 . 11 1 2 22 11 12 . 27 . 17 2 . . . Successful 82 | . 5 . 8 1 2 11 5 12 . 27 . 9 2 . . . Failed 32 | . 4 . 3 . . 11 6 . . . . 8 . . . . Catastrophic 7 | . . . 1 . . 4 . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 17 | . 6 . 3 . . 2 . . . . . . . . 6 . Terminals 51 | . 9 . 5 . 2 17 8 . . . . 10 . . . . Fabricators 5 | . . . . . . . 3 . . . . 2 . . . . Repair Stations 7 | . . . 3 . . 4 . . . . . . . . . . Recycling Units 5 | . . . 3 . . 1 . . . . . 1 . . . . Scanalyzers 4 | . . . . . . . . . . . . 4 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 62 | . 3 . 3 1 2 6 4 12 . 27 . 2 2 . . . Record 22 | . . . . . . . . 11 . 11 . . . . . . Part Schematic 7 | . . . . . . . . . . 7 . . . . . . Robot Schematic 7 | . . . . . . . 1 . . 6 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . Open Door 6 | . . . . 1 . 2 . 1 . . . . 2 . . . Branch Access Points 3 | . . . 1 . . . 1 . . . . 1 . . . . Emergency Access Points 3 | . . . 1 . . . 1 . . . . 1 . . . . Unreport Threat 2 | . . . . . 1 . 1 . . . . . . . . . Locate Traps 2 | . . . 1 . . 1 . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . 2 . . . . Load Schematic 2 | . . . . . . . 1 . . . . 1 . . . . Build 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks 7 | . . . 3 . . 4 . . . . . . . . . . Scan Component 4 | . . . 2 . . 2 . . . . . . . . . . Repair 3 | . . . 1 . . 2 . . . . . . . . . . Recycling Unit Hacks 4 | . . . 2 . . 1 . . . . . 1 . . . . Retrieve Components 4 | . . . 2 . . 1 . . . . . 1 . . . . Scanalyzer 4 | . . . . . . . . . . . . 4 . . . . Insert Component 2 | . . . . . . . . . . . . 2 . . . . Analyze 2 | . . . . . . . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 4 . 4 . 1 6 3 . . . . 6 . . . . Full Trace Events 3 | . . . . . . 1 1 . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 1 . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter 351 | . . . . . . . . . . . . 351 . . . . Time 187 | . . . . . . . . . . . . 187 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . 7 . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . 2 . . . . . . . . . . Time 126 | . . . 26 . . 100 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 27 | . . . 8 . . 10 . . . . . 9 . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 2 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 14 | . . . . . . . 3 . . . 3 . . . 7 1 Largest Group 8 | . . . . . . . 3 . . . 2 . . . 7 8 Highest-Rated Group 363 | . . . . . . . 93 . . . 94 . . . 245 363 Highest-Rated Ally 118 | . . . . . . . 31 . . . 94 . . . 39 118 Total Orders 3 | . . . . . . 3 . . . . . . . . . . EXPLORE 3 | . . . . . . 3 . . . . . . . . . . Ally Attacks 46 | . . . . . . . 9 . . . 9 . . . . 28 Total Damage 1166 | . . . . . . . 187 . . . 280 . . . . 699 Kills 11 | . . . . . . . 2 . . . 3 . . . . 6 Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 1 . . . 1 . . 2 . 1 2 2 . Drone Launches 17 | . . . . . . 17 . . . . . . . . . . Drone Recoveries 3 | . . . . . . 3 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 11721 | 83 535 202 391 369 335 1125 1216 1639 1052 129 896 1044 1538 263 746 158 Spaces Moved 8098 | 62 317 86 332 216 182 407 545 935 599 79 901 848 1196 218 1013 162 Core 12 | 12 . . . . . . . . . . . . . . . . Treads 3268 | . . . . . 181 407 545 935 599 79 73 28 420 . . 1 Legs 1325 | 50 317 68 . . . . . . . . . . 472 218 198 2 Wheels . | . . . . . . . . . . . . . . . . . Hover 3493 | . . 18 332 216 1 . . . . . 828 820 304 . 815 159 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 76 76 76 146 155 167 167 165 165 65 62 55 120 55 55 Average Speed 120 | 106 123 149 76 140 159 171 173 167 166 165 77 98 117 120 68 57 Slowest Speed 240 | 120 180 180 76 146 160 190 190 167 167 165 200 160 240 120 120 171 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . 5 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 53 22 27 52 20 61 17 96 69 69 87 17 93 54 92 32 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 9 | . . . . 1 . . . 3 . 1 2 . . . 2 . Known Exits Taken 8 | . . . 1 . . . 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . . . . . 1 . 1 . Scrap Searched 15 | . . . . 1 . . . 2 3 . 4 . 2 1 2 . Spaces Dug 36 | . 6 2 9 . . 2 7 . . . 1 8 1 . . . Terrain Destroyed 163 | . 6 2 21 . . 12 98 4 2 . 5 8 2 . . 3 Melee 35 | . 6 2 9 . . 2 6 . . . 1 8 1 . . . Projectile 23 | . . . . . . 3 6 4 2 . 4 . 1 . . 3 AOE 105 | . . . 12 . . 7 86 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total 9348 | 79 407 136 424 263 214 697 685 979 630 78 1005 990 1281 219 1066 195 Wait 366 | . 19 23 34 . 5 166 17 14 6 . 9 27 4 . 42 . Move 8072 | 61 316 85 331 215 181 406 544 934 598 78 900 847 1185 217 1012 162 Hop 5 | . . . . . . . . . . . . . 5 . . . Pick Up 165 | 12 7 5 15 12 5 13 17 5 3 . 14 30 21 1 3 2 Fast Attach 21 | . 10 . . 2 1 . 2 . 2 . . 4 . . . . Attach 91 | 6 2 2 4 3 3 2 11 1 1 . 20 7 17 1 1 10 Detach 4 | . . . . . 1 . . . . . 1 1 1 . . . Swap 112 | . 8 4 2 7 7 16 13 4 4 . 8 18 10 . 7 4 Drop 100 | . 9 . 5 12 5 16 10 4 5 . 1 21 11 . 1 . Fire 266 | . 11 9 5 12 6 51 54 17 11 . 46 27 2 . . 15 Melee 139 | . 25 8 28 . . 20 17 . . . 6 8 25 . . 2 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . 7 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 11) 567 | -10/Materials | Discovered new exit (range 5) 619 | -10/Materials | Entered Mines 629 | -10/Mines | Core integrity fell below 50% 631 | -10/Mines | Assembled infested the area 636 | -10/Mines | Assisted by a Guerilla fighting off Assembled 808 | -10/Mines | Discovered new exit (range 12) 821 | -10/Mines | Entered Materials 821 | -9/Materials | Evolved 2 slots: Utility x2 1044 | -9/Materials | Repaired Propulsion Shielding 1064 | -9/Materials | Identified exit to Mines 1212 | -9/Materials | Entered Mines 1448 | -9/Mines | Learned location of Storage (-8) 1471 | -9/Mines | Discovered new exit (range 10) 1493 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1581 | -9/Mines | Entered Materials 1581 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1784 | -8/Materials | Discovered new exit (range 14) 1916 | -8/Materials | Entered Storage 2007 | -8/Storage | Repaired Cmb. Airjet 2139 | -8/Storage | Repaired Cmb. Airjet 2378 | -8/Storage | Destroyed 8 combat bots 2765 | -8/Storage | Discovered new exit (range 6) 2916 | -8/Storage | Garrison activated, responded to threat 3041 | -8/Storage | Entered Factory 3041 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3091 | -7/Factory | Identified exit to Lower Caves 3383 | -7/Factory | Lost 3 parts (1p2u) 4257 | -7/Factory | Entered Lower Caves 4267 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4681 | -7/Lower Caves | Encountered a Warlord checkpoint 4752 | -7/Lower Caves | Learned location of Zion (-6) 5558 | -7/Lower Caves | Learned location of Extension (-4) 5558 | -7/Lower Caves | Learned Armory emergency access door positions 5558 | -7/Lower Caves | Learned Factory stockpile data 5558 | -7/Lower Caves | Learned Armory stockpile data 5664 | -7/Lower Caves | Discovered new exit (range 9) 5681 | -7/Lower Caves | Identified exit to Lower Caves 5896 | -7/Lower Caves | Entered another Lower Caves area 5984 | -7/Lower Caves | Discovered new exit (range 5) 5992 | -7/Lower Caves | Identified exit to Factory 6089 | -7/Lower Caves | Spotted B-75 Beast 6594 | -7/Lower Caves | Encountered a Warlord checkpoint 6830 | -7/Lower Caves | Discovered new exit (range 6) 6838 | -7/Lower Caves | Identified exit to Data Miner 6948 | -7/Lower Caves | Entered Data Miner 6948 | -7/Data Miner | Discovered new exit (range 6) 6958 | -7/Data Miner | Identified exit to Proximity Caves 6981 | -7/Data Miner | Met Data Miner 7011 | -7/Data Miner | Learned location of Section 7 (-2) 7011 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7039 | -7/Data Miner | Received God Mode back door access code from Data Miner 7077 | -7/Data Miner | Entered Proximity Caves 7169 | -6/Proximity Caves | Escorted by Enhanced Grunt 7176 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7242 | -6/Proximity Caves | Lost 3 parts (1n2u) 7310 | -6/Proximity Caves | Core integrity fell below 50% 7368 | -6/Proximity Caves | Lost 14 parts (1p5n5u3w) 7613 | -6/Proximity Caves | Core integrity fell below 20% 7813 | -6/Proximity Caves | Spotted B-75 Beast 7891 | -6/Proximity Caves | Discovered exit to Factory (range 5) 7930 | -6/Proximity Caves | Build established: Derelict-Mutant 7973 | -6/Proximity Caves | Entered Factory 7973 | -6/Factory | Evolved 2 slots: Utility x2 8075 | -6/Factory | Hacking Suite fried by hacking feedback 8092 | -6/Factory | Incoming investigation squad redirected 8331 | -6/Factory | Identified exit to Lower Caves 8411 | -6/Factory | Build established: Scavenger-Mutant 8721 | -6/Factory | Incoming investigation squad redirected 8865 | -6/Factory | Build established: Mutant 8879 | -6/Factory | Local fabrication network quarantined 9017 | -6/Factory | Entered Lower Caves 9046 | -6/Lower Caves | Found Prototype Device 9064 | -6/Lower Caves | Identified Heart of Steel 9769 | -6/Lower Caves | Lost 8 parts (2p5n1u) 10047 | -6/Lower Caves | Learned 8 Factory zone layouts 10268 | -6/Lower Caves | Build established: Scavenger-Mutant 10535 | -6/Lower Caves | Discovered new exit (range 18) 10541 | -6/Lower Caves | Core integrity fell below 50% 10555 | -6/Lower Caves | Entered another Lower Caves area 10583 | -6/Lower Caves | Discovered new exit (range 18) 10597 | -6/Lower Caves | Identified exit to Zion 10811 | -6/Lower Caves | Spotted B-75 Beast 10818 | -6/Lower Caves | Entered Zion 10916 | -6/Zion | Discovered new exit (range 12) 10994 | -6/Zion | System corruption cleaned by Quarantine Array 11072 | -6/Zion | Learned location of Quarantine (-2) 11104 | -6/Zion | Gained Derelict followers 11136 | -6/Zion | Found Relay Coupler [Programmer] 11197 | -6/Zion | Given A8's code to call for help 11232 | -6/Zion | Learned 8 Factory zone layouts 11239 | -6/Zion | Learned location of Armory (-3) 11265 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11273 | -6/Zion | Learned Factory interactive machine intel 11363 | -6/Zion | Imprinted 11365 | -6/Zion | Declared Zion's savior 11535 | -6/Zion | Opened final containment barrier to the Deep Caves 11544 | -6/Zion | Discovered new exit (range 3) 11544 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11564 | -6/Zion | Entered Deep Caves 11564 | -6/Deep Caves | Accompanied by 7 allies 11565 | -6/Deep Caves | Met 5H-AD0 11690 | -6/Deep Caves | Attacked by Z-Imprinter 11714 | -6/Deep Caves | Core integrity fell below 20% 11722 | -6/Deep Caves | Destroyed by 86-LSM(z) with Zionite Laser-S Last Messages --------------- Z-Imprinter suffers critical hit. Destroyed Prototype Reactor. SB-ZTV(z) suffers critical hit. Enh. Optical Array destroyed. Adv. Heat Sink destroyed. Imp. Integration Mediator destroyed. Gravmag System destroyed. Coil Gun destroyed. Hvy. Plasma Cannon destroyed. Plasma Flamer destroyed. Imp. Treads destroyed. Acquired Prototype Energy Gun. Identified Zio. Laser-S. Imp. Treads destroyed. Zio. Laser-S destroyed. Adv. Heat Sink destroyed. Acquired Prototype Reactor. Identified Zio. Light DM Reactor. Lrg. Storage Unit destroyed. Chainsword destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????#####?????????????????????? | | ???????????????????????# @;##??###############???? | | ?????????????????????### ; #### ##??? | | ?????????????????????# zzz### #??? | | ?????????????????????#;zI;## #### | | ??????????????????# ##z## ## | | ???# # ## ##%! | | ???# %*! | | ????# | | ??????# | | ??????## | | ??????# """"" """""" | | ??????# """""""""""""" | | ??????# """""""""""""" | | ????? """""""""""""" | | ?????# """"""""""" | | ?????## """""""""?"""" | | ??????# """??????""""" | | ?????? """???????"""" | | ??????# """????????""" | | ??????? ""??????????" | | ??????? "?????????? | | ???????? "????????? | | ????????? "????????? | | ??????????? "????????? | | ?????????????? "??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 375 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 54 Targeting Accuracy 16 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Med. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ M-28 Smith | -7/Factory | Hacked S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Explorer True Hacker Challenges ------------ None Game ------ Seed BlastRecoilMace Manual? 0 Play Time 02:44:04 Cumulative 25.5 hours Start 2020.11.02 @ 11:14:46 End 2020.11.02 @ 14:36:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 35 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5f590efd-78ba-4268-9460-d0273c824b00