Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 14:41:24 Player: opdo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (4141) 4141 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (245) 245 TOTAL SCORE: 8111 Bonus ------- High Alert Combat Kills 262 Friendly Fire -17 Cogmind --------- Core Integrity 335/700 Matter 243/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Treading (232) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Treads Advanced Treads (fused) Cesium-ion Thruster > --- UTILITY (6) ------ High-capacity Storage Unit Structural Scanner Improved Signal Interpreter Advanced Targeting Computer Utility Shielding > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Huge Storage Unit Medium Matter Pod (100) Reactive Plating Makeshift System Shield Field Laser Autogun Autogun Autogun High-powered Shotgun Flak Gun Flak Cannon Advanced Assault Cannon Gauss Cannon Heavy Flail Axe Chainsword Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Reactive Plating > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Improved Treads Improved Treads Advanced Treads Huge Storage Unit Medium Matter Pod Utility Shielding Light Armor Plating Shotgun Battle Cannon Gauss Cannon Rocket Launcher Heavy Flail Heavy Flail Axe [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Shotgun Ballistic Gun Shotgun Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . . 2 2 . . Weapon . | . . . . . . . . . Parts Attached 114 | 6 13 9 20 2 28 23 5 8 Power 19 | 1 2 2 2 1 6 3 . 2 Engine 12 | 1 2 1 2 1 2 2 . 1 Core 7 | . . 1 . . 4 1 . 1 Reactor . | . . . . . . . . . Propulsion 42 | 2 3 4 8 1 8 10 3 3 Treads 34 | . . 2 8 1 8 10 3 2 Leg 7 | 2 3 2 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 20 | 1 1 2 1 . 9 5 . 1 Device 3 | . . . . . 1 2 . . Storage 3 | 1 1 1 . . . . . . Processor 3 | . . . . . 3 . . . Hackware . | . . . . . . . . . Protection 11 | . . 1 1 . 5 3 . 1 Artifact . | . . . . . . . . . Weapon 33 | 2 7 1 9 . 5 5 2 2 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 25 | 2 4 1 8 . 3 4 2 1 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . 2 1 . . Slashing Weapon 3 | . 3 . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 31 | . . . 4 . 6 9 5 7 Power 3 | . . . 1 . 1 . . 1 Propulsion 15 | . . . 2 . 1 5 3 4 Utility 7 | . . . . . 2 3 . 2 Weapon 6 | . . . 1 . 2 1 2 . Highest Loss Streak 6 | . . . 2 . 2 3 3 6 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 98 | . 99 100 99 100 99 98 99 83 Engine 5 | . 14 5 8 11 1 2 7 4 Core 4 | . . 8 2 . 7 4 . 2 Treads 25 | . . 8 43 44 36 29 29 13 Leg 6 | . 28 20 . . . . . . Device 3 | . . . . . 3 10 7 7 Storage 12 | . 27 20 11 11 9 7 7 7 Processor 7 | . . . . . 12 15 15 15 Protection 9 | . . 7 10 11 10 11 15 14 Ballistic Gun 19 | . 27 28 21 22 16 14 15 14 Peak Build Rating 39 | 6 8 10 14 14 30 39 35 38 Average Rating 21 | 4 7 9 12 13 24 33 34 31 On Entrance 16 | . 6 8 10 14 14 30 35 32 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 12 34 49 54 52 66 69 69 68 Greatest Support 91 | 20 20 40 80 80 91 91 86 80 Greatest Overweight (x) 3 | 3 1 1 . . . 1 1 2 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 16 20 20 20 20 20 20 Most Carried 20 | 3 15 15 20 20 20 20 20 20 Average Carried 17 | 2 12 14 17 20 19 18 19 16 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 Final Carried 20 | 3 14 15 20 20 20 20 18 20 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Matter Collected 3277 | 251 168 372 335 150 783 761 282 175 Remotely . | . . . . . . . . . Salvage Created 4109 | 27 324 214 545 55 1507 986 270 181 Parts 241 | 1 31 16 38 7 82 41 17 8 Haulers Intercepted 4 | . 1 . 1 . 1 1 . . Recyclers Shooed 5 | . . 1 3 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 16 9 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 110 | . 11 7 15 3 31 26 10 7 Melee 4 | . . . . . 4 . . . Guns 103 | . 11 7 15 3 24 26 10 7 Classes Destroyed 13 | 1 3 . 2 . 5 2 . . Worker 2 | . . . . . 2 . . . Builder 2 | . . . . . 1 1 . . Tunneler 2 | 1 . . . 1 . . . . Hauler 4 | . 1 . 1 . 1 1 . . Recycler 1 | . . . . . 1 . . . Watcher 4 | . . . 3 . 1 . . . Swarmer 36 | . 6 3 8 3 3 3 6 4 Grunt 50 | . 5 4 3 . 18 14 3 3 Brawler 2 | . . . . . . 2 . . Duelist 1 | . . . . . 1 . . . Sentry 17 | . . . 4 . 8 4 1 . Hunter 2 | . . . . . 1 1 . . Programmer 2 | . . . . . . 2 . . Best Kill Streak 8 | 1 3 3 4 3 8 8 3 4 Combat Bots Only 8 | . 3 3 4 3 7 8 3 4 Max Kills in Single Turn 2 | 1 1 2 1 1 2 1 2 1 Gunslinging 1 | . . 1 . . 1 . 1 . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Hostile Shots Fired 752 | . 63 20 149 6 182 186 82 64 Missed 198 | . 17 4 42 4 46 43 22 20 Damage Taken 7207 | . 473 220 1155 80 2069 1700 798 712 Core 933 | . 51 87 213 19 198 204 95 66 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 26 | . . . 8 . . 1 . 17 Ignored by Resistances 182 | . . . . . 4 90 62 26 Core Remaining (%) 62 | 100 . 44 . 42 64 . . . Volleys Fired 289 | 4 33 17 62 4 69 62 19 19 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 61 | 40 40 40 50 46 46 56 56 61 Shots Fired 578 | 8 66 34 124 8 138 123 39 38 Gun 575 | 8 66 34 122 8 138 123 39 37 Cannon . | . . . . . . . . . Launcher 3 | . . . 2 . . . . 1 Special . | . . . . . . . . . Kinetic 575 | 8 66 34 122 8 138 123 39 37 Thermal . | . . . . . . . . . Explosive 3 | . . . 2 . . . . 1 Electromagnetic . | . . . . . . . . . Robot Hit Streak 22 | 3 7 10 6 4 22 19 13 18 Robot Miss Streak 5 | 3 3 2 5 2 4 5 5 5 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . . 2 1 . 3 2 1 3 Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 1 Shots Hit Robots 474 | 4 43 25 72 5 144 117 34 30 Core Hits 412 | 1 23 14 32 4 81 180 46 31 Critical Kills 5 | . . . 1 . 4 . . . Critical Parts Destroyed 10 | . . . 3 1 6 . . . Critical Strikes 15 | . . . 4 1 10 . . . Destroy 6 | . . . 4 1 1 . . . Smash 9 | . . . . . 9 . . . Melee Attacks 50 | . 6 . . . 42 2 . . Impact 44 | . . . . . 42 2 . . Slashing 6 | . 6 . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . 3 . . . Damage Inflicted 8794 | 66 477 275 961 87 3045 2483 691 709 Guns 7378 | 66 473 258 814 68 1931 2448 691 629 Cannons . | . . . . . . . . . Explosions 142 | . . . 62 . . . . 80 Melee 1088 | . . . . . 1088 . . . Ramming 186 | . 4 17 85 19 26 35 . . Kinetic 7378 | 66 473 258 814 68 1931 2448 691 629 Thermal . | . . . . . . . . . Explosive 142 | . . . 62 . . . . 80 Electromagnetic . | . . . . . . . . . Impact 1088 | . . . . . 1088 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 1 Average Corruption 1 | . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . . . 10 9 6 4 Message Errors 8 | . . . . . 2 5 . 1 Matter Fused 4 | . . . . . 2 . 1 1 Heat Flow Errors 3 | . . . . . 1 1 1 . Energy Discharges 6 | . . . . . . 2 3 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . 3 1 . . Misfires 1 | . . . . . . . 1 . Alerts 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 152 | . . . . . 152 . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 152 | . . . . . 152 . . . Knockbacks 5 | . . . . . 4 1 . . Impact 4 | . . . . . 3 1 . . Kinetic . | . . . . . . . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 22 | . . 2 12 2 3 3 . . Targets Rammed 33 | . 3 6 14 3 3 4 . . Kicked 7 | . 3 4 . . . . . . Crushed 4 | . . . 2 1 . 1 . . Highest Temperature 207 | . 12 27 22 . 192 207 153 45 Average Temperature 26 | . 7 11 7 . 25 24 54 29 Received Heat Transfer 2622 | . 132 132 243 . 990 678 294 153 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . . Combat Hostiles 3 | . . . . . 3 . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions 6 | . . . . . 6 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Peak Influence 623 | 5 173 171 540 119 614 623 . . Initial 240 | . 3 36 . 114 27 240 . . Average 225 | 1 89 59 323 91 286 387 . . Maximum Alert Level 2 | . . . 2 . 2 2 . . Low Security (%) 53 | 100 100 100 12 100 38 4 . . Level 1 28 | . . . 68 . 36 50 . . Level 2 18 | . . . 19 . 25 45 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 . 1 . 3 12 . . Investigation 3 | . . . . . 1 2 . . Extermination 2 | . . . . . . 2 . . Reinforcement 6 | . 1 . 1 . 2 2 . . Assault 1 | . . . . . . 1 . . Garrison 5 | . . . . . . 5 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Distress Signals 11 | . 2 . 5 . 2 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 182 | . 25 6 34 3 52 36 15 11 Peak Tracking Total 10 | . 5 2 10 1 7 5 4 4 Tactical Retreats 19 | . 3 . 7 . 4 5 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Traps Triggered 6 | . 1 . 1 2 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Accessed 24 | . 6 . 1 1 7 9 . . Terminals 19 | . 5 . 1 . 7 6 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 58 | . 11 . 2 1 25 19 . . Successful 28 | . 8 . 1 1 12 6 . . Failed 30 | . 3 . 1 . 13 13 . . Catastrophic 3 | . 1 . . . 2 . . . Database Lockouts . | . . . . . . . . . Manual 43 | . 8 . 2 . 19 14 . . Terminals 50 | . 8 . 2 . 25 15 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 3 . . . . 3 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 8 | . 1 . . 1 4 2 . . Robot Analysis 1 | . . . . . . 1 . . Open Door 1 | . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 1 . . Terminal Index 2 | . 1 . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Registered Components 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . 2 . . Report Inventory 3 | . 1 . . . . 2 . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 15 | . 5 . 1 . 8 1 . . Terminals 15 | . 5 . 1 . 8 1 . . Botnet 2 | . . . . . 2 . . . Skim 13 | . 5 . 1 . 6 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 6 . 1 . 7 8 . . Full Trace Events 3 | . 1 . . . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered 4 | . . 1 . 1 . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Turns Passed 8251 | 72 985 1115 868 596 1843 1349 876 547 Spaces Moved 3857 | 40 420 513 379 358 790 678 492 187 Core 17 | 17 . . . . . . . . Treads 3019 | . . 135 379 358 790 678 492 187 Legs 821 | 23 420 378 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 155 156 160 160 Average Speed 172 | 122 184 201 160 160 157 159 162 254 Slowest Speed 305 | 200 190 240 160 160 160 240 240 305 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 3 61 89 35 83 69 26 76 30 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . 1 1 . 1 2 . . . Known Exits Taken 5 | . . 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . Scrap Searched 7 | . . 2 . 2 . . 2 1 Spaces Dug 8 | . 4 . . . 2 2 . . Terrain Destroyed 34 | . 4 . 19 . 2 2 . 7 Melee 8 | . 4 . . . 2 2 . . Projectile . | . . . . . . . . . AOE 26 | . . . 19 . . . . 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total 4840 | 52 551 574 522 371 1198 821 534 217 Wait 382 | . 58 1 34 3 242 31 13 . Move 3849 | 39 419 512 378 357 789 677 491 187 Hop . | . . . . . . . . . Pick Up 62 | 3 13 11 5 1 11 11 4 3 Fast Attach 20 | 6 1 2 3 2 2 1 1 2 Attach 28 | . . 1 4 . 6 10 4 3 Detach . | . . . . . . . . . Swap 66 | . 12 6 13 . 20 12 . 3 Drop 65 | . 6 18 9 1 18 11 2 . Fire 289 | 4 33 17 62 4 69 62 19 19 Melee 46 | . 6 . . . 38 2 . . Ram . | . . . . . . . . . Kick 7 | . 3 4 . . . . . . Crush 26 | . . 2 14 3 3 4 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines -9/Materials (discovered 5 exits: *Mat / *Min x2 / [*Sto x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 15) 591 | -10/Materials | Discovered new exit (range 10) 815 | -10/Materials | Learned location of Mines (-10) 856 | -10/Materials | Learned location of 2 exits from Subcaves 918 | -10/Materials | Identified exit to Materials 919 | -10/Materials | Identified exit to Subcaves 930 | -10/Materials | Learned location of 1 exit from Storage 1058 | -10/Materials | Entered Mines 1492 | -10/Mines | Core integrity fell below 50% 1517 | -10/Mines | Discovered exit to Materials (range 12) 1763 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1785 | -10/Mines | Learned location of Storage (-9) 2173 | -10/Mines | Entered Materials 2173 | -9/Materials | Evolved 2 slots: Propulsion x2 2174 | -9/Materials | Identified exit to Mines 2175 | -9/Materials | Discovered new exit (range 8) 2596 | -9/Materials | Build established: Scavenger-Mutant 2641 | -9/Materials | Core integrity fell below 50% 2698 | -9/Materials | Discovered new exit (range 15) 2861 | -9/Materials | Discovered new exit (range 16) 3041 | -9/Materials | Entered Mines 3129 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3180 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3420 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3602 | -9/Mines | Discovered new exit (range 4) 3637 | -9/Mines | Entered Materials 3637 | -8/Materials | Evolved 2 slots: Utility x2 4459 | -8/Materials | Destroyed 7 combat bots 4589 | -8/Materials | Discovered new exit (range 11) 4676 | -8/Materials | Build established: Mutant 4726 | -8/Materials | Identified exit to Factory 5179 | -8/Materials | Learned 4 Factory zone layouts 5219 | -8/Materials | Learned location of Zion (-6) 5249 | -8/Materials | Learned Storage emergency access door positions 5281 | -8/Materials | Learned Storage trap positions 5284 | -8/Materials | Learned Factory interactive machine intel 5299 | -8/Materials | Learned location of 1 exit from Lower Caves 5324 | -8/Materials | Learned Factory trap positions 5480 | -8/Materials | Entered Factory 5480 | -7/Factory | Evolved 2 slots: Utility x2 5481 | -7/Factory | Identified exit to Factory 5482 | -7/Factory | Loaded intel: 96 trap records 5483 | -7/Factory | Loaded intel: 51 interactive machine locations 5795 | -7/Factory | Garrison activated, responded to threat 5883 | -7/Factory | Lost 3 parts (3n) 5970 | -7/Factory | Garrison activated, responded to threat 6053 | -7/Factory | Destroyed 8 combat bots 6162 | -7/Factory | Build established: Scavenger-Mutant 6364 | -7/Factory | Identified exit to Lower Caves 6680 | -7/Factory | First assault squad dispatched 6829 | -7/Factory | Entered Lower Caves 6830 | -7/Lower Caves | Identified exit to Lower Caves 6831 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6851 | -7/Lower Caves | Learned Factory security intel 7060 | -7/Lower Caves | Learned Factory garrison access intel 7141 | -7/Lower Caves | Encountered a Warlord checkpoint 7602 | -7/Lower Caves | Lost 3 parts (2n1w) 7705 | -7/Lower Caves | Entered another Lower Caves area 7744 | -7/Lower Caves | Discovered exit to Factory (range 6) 7800 | -7/Lower Caves | Lost 6 parts (1p4n1u) 8053 | -7/Lower Caves | Build established: Mutant 8240 | -7/Lower Caves | Ambushed by wild Derelicts 8243 | -7/Lower Caves | Core integrity fell below 50% 8252 | -7/Lower Caves | Self-destructed Last Messages --------------- 07906_ System corrupted: Matter fused (-9). 07934_ System corrupted: Adv. Treads fused. 07978_ Acquired Imp. Treads. 07991_ LI&UOUSE4KS SVGR=LX