Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.16 @ 18:42:23 Player: L1l7 Result: Smashed by cave-in Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (26) 130 Value Destroyed (609) 609 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (712) 712 TOTAL SCORE: 7151 Bonus ------- High Alert Combat Kills 12 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1150 Matter 284/300 Energy 33/100 System Corruption 0% Temperature Hot (248) Movement Core (50) Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Cloaking Device HERF Cannon Phasing Sabre Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Biomechanical Wings Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Reaction Control System Reaction Control System Improved Force Field Advanced Hacking Suite > --- WEAPON ----------- Variable Charge Gun > --- INVENTORY -------- VTOL Module Nuclear Pulse Array Cloaking Device Phase Gun HERF Cannon [Rating: 76] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Advanced Hacking Suite Weapon Light Assault Rifle Energy Gun Variable Charge Gun Ballistic Gun Light Assault Rifle Special Weapon RU-N14's Throwing Claymores v3 Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Fac Fac Upp Upp War Slots Evolved 12 | . . 2 2 . . . . 4 2 2 . . . Power 1 | . . . . . . . . 1 . . . . . Propulsion 3 | . . 1 1 . . . . . 1 . . . . Utility 7 | . . 1 1 . . . . 3 1 1 . . . Weapon 1 | . . . . . . . . . . 1 . . . Parts Attached 71 | 6 2 8 3 1 5 12 2 2 10 10 1 7 2 Power 15 | 1 . 1 1 1 1 6 . 1 2 1 . . . Engine 9 | 1 . 1 1 1 1 4 . . . . . . . Core 5 | . . . . . . 2 . 1 2 . . . . Reactor 1 | . . . . . . . . . . 1 . . . Propulsion 27 | 2 . 4 1 . 2 4 . 1 4 4 . 5 . Treads . | . . . . . . . . . . . . . . Leg 3 | 2 . 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 7 | . . . . . 2 . . . 4 1 . . . Flight 17 | . . 3 1 . . 4 . 1 . 3 . 5 . Utility 15 | 1 1 1 1 . . 2 . . 3 5 1 . . Device 8 | . 1 . . . . 1 . . 2 3 1 . . Storage 3 | 1 . . . . . 1 . . . 1 . . . Processor 3 | . . 1 1 . . . . . . 1 . . . Hackware 1 | . . . . . . . . . 1 . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 14 | 2 1 2 . . 2 . 2 . 1 . . 2 2 Energy Gun 2 | . . . . . . . 1 . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 8 | 2 1 2 . . 1 . 1 . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 2 . 1 1 . . . 1 Corrupted Parts 1 | . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . 1 . Parts Lost 35 | . . . . 8 3 2 . . 5 1 . 14 2 Power 6 | . . . . 2 1 . . . 2 . . 1 . Propulsion 17 | . . . . 4 1 2 . . 1 1 . 7 1 Utility 7 | . . . . . 1 . . . 1 . . 5 . Weapon 5 | . . . . 2 . . . . 1 . . 1 1 Highest Loss Streak 14 | . . . . 8 3 2 . . 4 1 . 14 1 To Critical Strikes 2 | . . . . 1 . . . . . . . 1 . Average Slot Usage (%) 64 | . 87 97 100 79 64 93 64 52 49 44 60 33 17 Engine 3 | . 14 11 9 8 9 3 . . . . . . . Core 2 | . . . . . . 4 . 2 4 2 . . . Leg 5 | . 28 25 . . . . . . . . . . . Hover 1 | . . . . . 16 . . . 2 5 . . . Flight 14 | . . 8 36 24 . 34 18 16 12 6 15 9 3 Device 6 | . 1 11 9 9 7 5 9 6 3 6 18 5 . Storage 6 | . 14 11 9 6 . 8 9 6 5 5 5 1 . Processor 11 | . . 9 18 18 18 18 18 13 11 10 10 10 10 Hackware 1 | . . . . . . . . . . 5 5 1 . Ballistic Gun 8 | . 28 20 18 14 9 9 9 6 4 . . . . Slashing Weapon 1 | . . . . . 3 8 . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 36 | 13 14 14 11 11 7 16 7 14 20 30 31 36 4 Greatest Support 41 | 20 20 30 16 16 15 17 8 14 30 41 41 41 6 Greatest Overweight (x) 4 | . . . . 1 . . . . 4 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 8 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 7 5 7 8 8 8 8 8 6 5 Most Carried 8 | 2 6 8 6 5 5 6 6 8 8 8 8 8 5 Average Carried 5 | 1 3 5 4 4 2 4 5 6 6 4 7 5 3 Final Capacity 8 | 8 8 8 8 5 5 8 8 8 8 8 8 5 5 Final Carried 7 | 2 6 6 5 5 5 6 6 6 4 7 7 3 4 Class Distribution -------------------- 59% | Mutant 20% | Scout 10% | Scavenger-Scout 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Scout | -8/Garrison Scout | -8/Materials Scavenger-Scout | -8/Storage Scout | -8/Recycling Scout | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Resources | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Fac Fac Upp Upp War Matter Collected 902 | 129 74 65 . . 190 153 . . 54 6 54 170 7 Remotely . | . . . . . . . . . . . . . . Salvage Created 862 | . 74 65 . 36 150 310 . . 116 . . 56 55 Parts 48 | . 5 8 . 3 8 13 . . 6 . . 4 1 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . . . 20 . Prevented 7 | . . . . . . . . . . . . 7 . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Fac Fac Upp Upp War Combat Hostiles Destroyed 19 | . 2 3 . 3 1 3 . . 4 . . 2 1 Melee 4 | . . . . . 1 3 . . . . . . . Guns 14 | . 2 3 . 3 . . . . 4 . . 2 . Cannons 1 | . . . . . . . . . . . . . 1 Classes Destroyed 7 | . 1 2 . . 2 1 . . . . . . 1 Worker 2 | . . 1 . . 1 . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . Recycler 3 | . . . . . 1 2 . . . . . . . Swarmer 13 | . . 3 . 3 1 . . . 4 . . 2 . Grunt 4 | . 2 . . . . 2 . . . . . . . Sentry 1 | . . . . . . 1 . . . . . . . Surgeon 1 | . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . . . 1 Best Kill Streak 4 | . 1 4 . 3 3 2 . . 2 . . 2 2 Combat Bots Only 3 | . 1 3 . 3 1 2 . . 2 . . 2 1 Max Kills in Single Turn 2 | . 1 1 . 1 1 1 . . 1 . . 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Fac Fac Upp Upp War Damage Taken 4508 | . 97 104 . 515 159 189 . . 1018 236 77 1233 880 Core 1751 | . . 14 . 153 47 18 . . 359 56 9 438 657 Absorbed by Shields 259 | . . . . 80 . . . . . 106 30 43 . Core Remaining (%) 86 | 100 100 96 . . . . 60 100 64 . . . . Volleys Fired 64 | 2 7 15 . 9 2 . 2 4 14 . . 7 2 Largest 2 | 2 2 2 . 2 1 . 1 1 1 . . 1 1 Hottest 75 | 40 40 40 . 40 20 . 20 20 33 . . 75 . Shots Fired 93 | 4 14 26 . 18 2 . 2 4 14 . . 7 2 Gun 91 | 4 14 26 . 18 2 . 2 4 14 . . 7 . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . 2 Kinetic 84 | 4 14 26 . 18 2 . 2 4 14 . . . . Thermal 7 | . . . . . . . . . . . . 7 . Explosive 2 | . . . . . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 4 | 2 4 3 . 4 4 . . 1 3 . . 1 2 Robot Miss Streak 5 | 1 2 4 . 3 . . 2 3 5 . . 2 . Penetration Max 1 | . . . . . . . . . 1 . . . . Secondary Targets 3 | . . 2 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . Shots Hit Robots 55 | 3 8 10 . 10 5 9 . 1 5 . . 2 2 Core Hits 36 | . 4 5 . 4 4 5 . . 5 . . 2 7 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . 2 . . . . . . 1 Sever 3 | . . . . . . 2 . . . . . . 1 Melee Attacks 15 | . . . . . 3 12 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 15 | . . . . . 3 12 . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 2 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1864 | 31 75 108 . 97 180 384 . 7 213 . . 42 727 Guns 588 | 31 75 108 . 97 15 . . 7 213 . . 42 . Cannons . | . . . . . . . . . . . . . . Explosions 627 | . . . . . . . . . . . . . 627 Melee 549 | . . . . . 165 384 . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 546 | 31 75 108 . 97 15 . . 7 213 . . . . Thermal 42 | . . . . . . . . . . . . 42 . Explosive 627 | . . . . . . . . . . . . . 627 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 649 | . . . . . 165 384 . . . . . . 100 Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . 5 5 Average Corruption 4 | . . . . . . . . . . . . 4 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . 4 3 Message Errors 1 | . . . . . . . . . . . . . 1 Matter Fused 3 | . . . . . . . . . . . . 1 2 Energy Discharges 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 35 | . . . . . 32 . . . . . . . 3 Projectiles . | . . . . . . . . . . . . . . Explosions 3 | . . . . . . . . . . . . . 3 Melee 32 | . . . . . 32 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 293 | . 6 6 . 10 . 1 . . . . . 58 293 Average Temperature 64 | . 6 6 . 7 . 1 . . . . . 26 145 Received Heat Transfer 583 | . 39 . . 99 81 81 . . 81 18 9 166 9 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 74 | . . . . . . . . . . . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Fac Fac Upp Upp War Peak Influence 703 | . 70 211 109 110 84 134 69 703 566 303 . . . Initial 628 | . . 29 94 . 39 22 34 628 344 193 . . . Average 189 | . 23 99 84 45 47 47 48 650 369 223 . . . Maximum Alert Level 3 | . . 1 . . . . . 3 2 1 . . . Low Security (%) 63 | 100 100 96 100 100 100 100 100 . . 33 . . . Level 1 24 | . . 3 . . . . . . 87 66 . . . Level 2 10 | . . . . . . . . 83 12 . . . . Level 3 1 | . . . . . . . . 16 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . . 2 2 . 1 1 3 . . . Investigation 2 | . . . . . 1 1 . . . . . . . Extermination 1 | . . . . . . . . . . 1 . . . Reinforcement 6 | . . . . . 1 1 . 1 1 2 . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Fac Fac Upp Upp War Distress Signals 4 | . . . . . . 1 . . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 124 | . 9 9 . 11 5 12 4 6 19 11 6 26 6 Peak Tracking Total 13 | . 4 4 . 10 6 8 4 4 10 10 6 12 13 Tactical Retreats 23 | . 2 1 . 3 . 1 . 1 3 2 2 8 . Traps | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Fac Fac Upp Upp War Traps Triggered 10 | . 2 . 1 1 1 . . . . 1 . . 4 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Fac Fac Upp Upp War Machines Disabled 4 | . . . . . . 2 . . 2 . . . . Max in Single Turn 1 | . . . . . . 1 . . 1 . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Fac Fac Upp Upp War Machines Accessed 13 | . . 3 2 . . 4 1 2 1 . . . . Terminals 8 | . . 3 1 . . 2 1 1 . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . 1 . . . . . Total Hacks 25 | . . 8 4 . . 6 3 3 1 . . . . Successful 15 | . . 5 3 . . 4 2 1 . . . . . Failed 10 | . . 3 1 . . 2 1 2 1 . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . . 1 . . . . . . . Terminals 20 | . . 8 3 . . 4 3 2 . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . 1 . . . . . Terminal Hacks 11 | . . 5 2 . . 2 2 . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . Terminal Index 2 | . . . 1 . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . Zone Layout 4 | . . 3 . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . . 1 . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . . 1 2 . . 1 1 1 1 . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Fac Fac Upp Upp War Used RIF Installer 1 | . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Fac Fac Upp Upp War Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Fac Fac Upp Upp War Turns Passed 2858 | 70 225 328 21 85 74 465 90 218 408 267 165 338 104 Spaces Moved 3916 | 52 128 250 52 126 86 371 193 379 534 509 478 538 220 Core 148 | 20 . . . 12 . . . . 68 . . . 48 Treads . | . . . . . . . . . . . . . . Legs 254 | 32 128 94 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 437 | . . . . . 86 6 . . 125 220 . . . Flight 3077 | . . 156 52 114 . 365 193 379 341 289 478 538 172 Fastest Speed 28 | 50 120 34 31 31 56 29 37 34 34 34 34 28 40 Average Speed 47 | 93 120 66 31 36 56 30 37 34 66 47 34 36 42 Slowest Speed 250 | 120 120 120 31 100 60 60 37 37 250 70 34 40 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 44 | . . 4 . 1 . 13 2 2 . 14 . 8 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 34 25 11 28 11 52 42 13 17 20 67 65 36 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . . . . 1 . . Known Exits Taken 10 | . . 1 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 37 | . . . . . . . . . 1 . . 2 34 Melee . | . . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . 1 . . 2 . AOE 34 | . . . . . . . . . . . . . 34 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Fac Fac Upp Upp War Total 4795 | 71 186 390 56 149 105 694 208 460 577 524 479 666 230 Wait 649 | . 45 102 . 11 3 294 9 72 . . . 110 3 Move 3825 | 51 127 241 51 122 85 348 189 374 533 483 477 524 220 Hop 33 | . . 4 . 1 . 9 1 2 . 11 . 5 . Pick Up 84 | 10 5 11 2 1 6 11 1 4 10 13 1 8 1 Fast Attach . | . . . . . . . . . . . . . . Attach 70 | 6 1 8 3 1 5 12 2 2 10 10 1 7 2 Detach 7 | . . . . . . 2 1 . 2 . . . 2 Swap 1 | . 1 . . . . . . . . . . . . Drop 42 | 2 . 9 . 1 1 6 1 2 8 7 . 5 . Fire 64 | 2 7 15 . 9 2 . 2 4 14 . . 7 2 Melee 15 | . . . . . 3 12 . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 3 | . . . . 3 . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord (discovered 1 exit: *Pro) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 16) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 623 | -9/Materials | Discovered new exit (range 3) 623 | -9/Materials | Identified exit to Materials 624 | -9/Materials | Entered another Materials area 624 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 645 | -8/Materials | Identified exit to Garrison 645 | -8/Materials | Entered Garrison 647 | -8/Garrison | Installed Relay Interface Framework 671 | -8/Garrison | Triggered checkpoint 702 | -8/Garrison | Discovered new exit (range 10) 728 | -8/Garrison | Identified exit to Materials 730 | -8/Garrison | Entered Materials 759 | -8/Materials | Lost 8 parts (2p4n2w) 784 | -8/Materials | Discovered new exit (range 10) 803 | -8/Materials | Identified exit to Storage 804 | -8/Materials | Entered Storage 831 | -8/Storage | Lost 3 parts (1p1n1u) 1183 | -8/Storage | Learned location of Armory (-3) 1246 | -8/Storage | Discovered new exit (range 16) 1248 | -8/Storage | Identified exit to Recycling 1267 | -8/Storage | Used back door to open Recycling access 1269 | -8/Storage | Entered Recycling 1325 | -8/Recycling | Spotter reported a threat 1325 | -8/Recycling | Spotter reported a threat 1335 | -8/Recycling | Spotter reported a threat 1337 | -8/Recycling | Spotter reported a threat 1358 | -8/Recycling | Discovered new exit (range 3) 1359 | -8/Recycling | Identified exit to Factory 1359 | -8/Recycling | Entered Factory 1359 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 1534 | -6/Factory | Build established: Scout 1573 | -6/Factory | Discovered new exit (range 9) 1576 | -6/Factory | Identified exit to Factory 1577 | -6/Factory | Entered another Factory area 1577 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1928 | -5/Factory | Lost 4 parts (1p1n1u1w) 1978 | -5/Factory | Discovered new exit (range 12) 1984 | -5/Factory | Identified exit to Factory 1985 | -5/Factory | Entered another Factory area 1985 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 2093 | -4/Factory | Spotted B-86 Titan 2232 | -4/Factory | Build established: Mutant 2246 | -4/Factory | Discovered new exit (range 17) 2251 | -4/Factory | Identified exit to Upper Caves 2252 | -4/Factory | Entered Upper Caves 2290 | -4/Upper Caves | Learned Research stockpile data 2413 | -4/Upper Caves | Discovered new exit (range 5) 2414 | -4/Upper Caves | Identified exit to Upper Caves 2417 | -4/Upper Caves | Entered another Upper Caves area 2420 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2576 | -4/Upper Caves | Learned location of 1 exit from Research 2599 | -4/Upper Caves | Encountered a Warlord checkpoint 2604 | -4/Upper Caves | Lost 14 parts (1p7n5u1w) 2752 | -4/Upper Caves | Discovered new exit (range 8) 2754 | -4/Upper Caves | Identified exit to Warlord 2755 | -4/Upper Caves | Entered Warlord 2794 | -4/Warlord | Discovered new exit (range 8) 2797 | -4/Warlord | Identified exit to Proximity Caves 2814 | -4/Warlord | System corruption cleaned by Quarantine Array 2816 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 2816 | -4/Warlord | Attacked by Warlord forces 2820 | -4/Warlord | Spotted JM-QKV(B) 2820 | -4/Warlord | Spotted EL-RWU(B) 2824 | -4/Warlord | Core integrity fell below 50% 2843 | -4/Warlord | Found Prototype Special Weapon 2844 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 2850 | -4/Warlord | Core integrity fell below 20% 2854 | -4/Warlord | Spotted ZW-U7O(g) 2859 | -4/Warlord | Smashed by cave-in Last Messages --------------- System Quarantine Field Array disabled. Biomechanical Wings destroyed. Acquired 2 matter. Acquired 5 matter. Triggered Fire Trap. Burning plasma bursts from the floor. Acquired Prototype Special Weapon. Identified RU-N14's Throwing Claymores v3. Triggered Fire Trap. Burning plasma bursts from the floor. C7-664(g) Neutrino Core severed. Destroyed Adv. Heat Sink. C7-664(g) destroyed. RU-N14's Throwing Claymores v3 destroyed. Knocked back. Triggered Fire Trap. Burning plasma bursts from the floor. Knocked back. Triggered Fire Trap. Burning plasma bursts from the floor. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????????######?????########???? | | ???????????????????????????# |||#?????# #???? | | ???????????????????????????# | |#?????# #???? | | ???????????????????????????# #?????# """ #???? | | ???????????????????????????# #?????? """ #???? | | ???????????????????????????# #?????? """ ????? | | ???????????????????????????## ###??????? % ?????? | | ???????????########+#########+#;#########"+####### | | ???????? gg ^ % # | | ???????? [% ^ @ % Y % # | | ????????????########################### # | | ??????????????????????????????????????# + | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# ##+#### | | ??????????????????????????????######??# #??? | | ??????????????????????????????# ??# #??? | | ??????????????????????????????# ?# #??? | | ??????????????????????????????# ?# #####??? | | ??????????????????????????????# # #??????? | | ??????????????????????????????# # #??????? | | ??????????????????????????????# + #??????? | | ??????????????????????????????# # #??????? | | ??????????????????????????????# " ##?????? | | ??????????????????????????????# # #?????? | | ??????????????????????????????# # ##?????? | | ??????????????????????????????# ?# #?????#" | | ??????????????????????????????#+#####?# #?????#" | | ??????????????????????????????????????# #?????#" | | ???????????????????????????????????###" "######" | | ???????????????????????????????????# # " | | ???????????????????????????????????# # " | | ?????????????????????????? #### # " | | ?????????????????????????? + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 71 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Challenges ------------ None Game ------ Seed ZionitePhaseNanosword Manual? 0 Play Time 00:54:23 Cumulative 43.3 hours Start 2022.12.16 @ 17:35:03 End 2022.12.16 @ 18:42:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3e017132-9d6b-473c-a600-7a2fdd61c483