Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.08 @ 19:43:46 Player: Kate+Gabe4evr Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (63) 315 Value Destroyed (2244) 2244 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1825) 1825 TOTAL SCORE: 9904 Bonus ------- Pacifist 200 High Alert Combat Kills 328 Follower Combat Kills 1363 Registered with UFD 300 Friendly Fire -366 Cogmind --------- Core Integrity 0/1150 Matter 120/300 Energy 99/100 System Corruption 20% Temperature Cool (21) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Authchip [R/Combat] Authchip [R/Combat] Rocket Array Great Axe Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Huge Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Generic] Advanced Salvage Targeting Computer Recoil Nullifier Improved Weapon Cycler Cloaking Device Improved Medium Armor Plating > --- WEAPON ----------- KE Penetrator Heavy Gauss Cannon > --- INVENTORY -------- Fission Core Fission Core Neutrino Core Micro Fission Core Light Antimatter Reactor Large Storage Unit High-capacity Matter Pod Layered Light Armor Plating Layered Light Armor Plating Improved Shock Absorption System Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Improved Corruption Screen Improved Field Recycling Unit Heavy Gatling Laser Rocket Array Great Axe DRS Beacon [Rating: 98] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Armored Wheel Wheel Armored Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Enhanced Optical Array Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Improved Spread Laser Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Array Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . . 4 2 Power 1 | . . . 1 . . . . . . . . Propulsion 3 | . . 2 . . . . . . . 1 . Utility 8 | . . . 1 2 . . . . . 3 2 Weapon . | . . . . . . . . . . . . Parts Attached 98 | 6 3 6 13 4 4 . 12 2 2 11 35 Power 18 | 1 . 2 2 1 2 . 2 . . 1 7 Engine 4 | 1 . 2 . . . . 1 . . . . Core 9 | . . . 2 1 . . 1 . . 1 4 Reactor 5 | . . . . . 2 . . . . . 3 Propulsion 19 | 2 . . 6 . . . 1 1 . 3 6 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 19 | 2 . . 6 . . . 1 1 . 3 6 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 1 2 2 3 3 . . 1 . 2 5 12 Device 8 | . . . . 1 . . . . . 1 6 Storage 3 | 1 1 . 1 . . . . . . . . Processor 5 | . . . 1 . . . . . 1 2 1 Hackware . | . . . . . . . . . . . . Protection 15 | . 1 2 1 2 . . 1 . 1 2 5 Artifact . | . . . . . . . . . . . . Weapon 30 | 2 1 2 2 . 2 . 8 1 . 2 10 Energy Gun 12 | 1 . 1 . . . . 6 . . 1 3 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 10 | 1 1 1 2 . 1 . . 1 . 1 2 Ballistic Cannon 3 | . . . . . . . 1 . . . 2 Launcher 2 | . . . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . 1 . 6 . . 1 1 Parts Lost 32 | . . 1 . . . . . 1 . 1 29 Power 5 | . . 1 . . . . . . . . 4 Propulsion 11 | . . . . . . . . 1 . . 10 Utility 12 | . . . . . . . . . . 1 11 Weapon 4 | . . . . . . . . . . . 4 Highest Loss Streak 7 | . . 1 . . . . . 1 . 1 7 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 98 76 86 100 99 100 100 99 100 98 85 Engine 1 | . 14 10 8 . . . . . . . . Core 5 | . . . . 15 12 7 6 7 7 5 5 Reactor 4 | . . . . . 2 7 7 7 7 5 4 Wheel 26 | . 28 22 32 30 30 30 30 29 30 29 15 Device 8 | . . . . 7 7 7 7 7 7 6 18 Storage 6 | . 14 11 9 7 7 7 7 7 7 5 4 Processor 8 | . . . 9 7 7 7 7 7 7 11 14 Protection 13 | . 12 11 8 15 15 15 15 15 15 19 9 Energy Gun 6 | . 14 11 9 7 7 7 7 7 7 5 3 Ballistic Gun 6 | . 14 11 9 7 6 7 4 6 7 5 2 Peak Build Rating 98 | 6 9 16 31 36 42 41 47 47 51 72 98 Average Rating 51 | 4 7 11 24 35 37 41 44 46 50 67 87 On Entrance 33 | . 6 9 16 31 36 41 41 47 47 51 72 Naked Turns 20 | . . . . . . . . . . . 20 Heaviest Build 151 | 14 33 39 102 107 121 117 124 122 122 148 151 Greatest Support 70 | 26 26 26 54 50 50 50 50 50 50 60 70 Greatest Overweight (x) 8 | . 1 1 2 2 2 2 2 3 2 2 8 Average Overweight (x) 1 | . . 1 1 2 2 2 2 2 2 2 2 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 13 15 23 25 25 25 25 25 25 25 24 Most Carried 25 | 2 10 15 25 25 25 25 25 25 25 25 25 Average Carried 22 | 1 6 13 20 23 24 24 25 24 24 23 21 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 10 15 25 24 25 25 25 25 25 25 5 Class Distribution -------------------- 41% | Commander-Mutant 34% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Commander-Mutant | -7/Recycling Commander-Mutant | -7/Scraptown Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Fac Matter Collected 2183 | 215 . 191 212 . 287 . 176 107 20 166 809 Remotely . | . . . . . . . . . . . . Salvage Created 2446 | . . 267 222 . . . 237 269 . 447 1004 Parts 114 | . . 16 15 . . . 13 9 . 28 33 Haulers Intercepted 1 | . . . . . . . . . . . 1 Recyclers Shooed 9 | . . 1 2 . . . . 1 . 1 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Fac Combat Hostiles Destroyed 44 | . . 8 4 . . . 3 6 . 7 16 Melee 1 | . . . . . . . 1 . . . . Guns 35 | . . 8 4 . . . 2 6 . 7 8 Cannons 4 | . . . . . . . . . . . 4 AOE 4 | . . . . . . . . . . . 4 Classes Destroyed 14 | . . 5 3 . . . 1 1 . 1 3 Worker 7 | . . . . . . . 3 . . . 4 Builder 3 | . . . 2 . . . . . . 1 . Tunneler 1 | . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . . . . 1 Recycler 3 | . . . . . . . . . . . 3 Operator 1 | . . 1 . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . Swarmer 13 | . . 4 . . . . . . . 2 7 Grunt 15 | . . 2 2 . . . 2 2 . 2 5 Duelist 3 | . . . 1 . . . . 2 . . . Protector 1 | . . . . . . . . 1 . . . Sentry 4 | . . 2 . . . . 1 1 . . . Hunter 4 | . . . 1 . . . . . . 3 . Programmer 4 | . . . . . . . . . . . 4 Thug 2 | . . . . . . . . . . 2 . Best Kill Streak 6 | . . 4 4 . . . 2 5 . 3 6 Combat Bots Only 6 | . . 4 3 . . . 1 5 . 2 6 Max Kills in Single Turn 3 | . . 1 1 . . . 1 2 . 2 3 Gunslinging 1 | . . . . . . . . 1 . 1 . Exploded 3 | . . . . . . . . . . . 3 Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Fac Hostile Shots Fired 531 | . 8 30 30 . . . 61 89 . 39 274 Missed 175 | . 2 8 1 . . . 35 40 . 11 78 Damage Taken 5594 | . 66 278 453 . . . 215 334 . 432 3816 Core 1383 | . 11 63 62 . . . 49 21 . 9 1168 Absorbed by Shields 69 | . . . . . . . . 69 . . . Redirected to Shielding 185 | . . . . . . . . . . 20 165 Ignored by Resistances 151 | . . . . . . . 24 38 . 73 16 Core Remaining (%) 92 | 100 95 84 88 . . . . . 90 99 . Volleys Fired 200 | . . 23 19 . . . 14 23 . 32 89 Largest 2 | . . 2 2 . . . 2 2 . 2 2 Hottest 161 | . . 73 84 . . . 94 103 . 133 161 Shots Fired 350 | . . 45 39 . . . 28 44 . 53 141 Gun 287 | . . 45 39 . . . 28 44 . 53 78 Cannon 61 | . . . . . . . . . . . 61 Launcher 2 | . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . Kinetic 217 | . . 22 19 . . . 14 23 . 32 107 Thermal 131 | . . 23 20 . . . 14 21 . 21 32 Explosive 2 | . . . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 13 | . . 13 6 . . . 10 8 . 5 9 Robot Miss Streak 8 | . . 3 2 . . . 3 4 . 8 8 Penetration Max 1 | . . . . . . . . 1 . . 1 Secondary Targets 5 | . . 1 . . . . . 1 . 3 . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . 1 . Shots Hit Robots 235 | . . 35 26 . . . 21 41 . 26 86 Core Hits 159 | . . 14 10 . . . 10 41 . 23 61 Critical Kills 2 | . . . . . . . . . . 1 1 Critical Parts Destroyed 1 | . . . . . . . 1 . . . . Critical Strikes 6 | . . . . . . . 1 . . 1 4 Destroy 3 | . . . . . . . 1 . . 1 1 Blast 3 | . . . . . . . . . . . 3 Melee Attacks 8 | . . . . . . . 4 . . . 4 Impact . | . . . . . . . . . . . . Slashing 8 | . . . . . . . 4 . . . 4 Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6649 | . . 492 464 . . . 570 833 . 798 3492 Guns 4555 | . . 492 464 . . . 303 833 . 775 1688 Cannons 1330 | . . . . . . . . . . . 1330 Explosions 468 | . . . . . . . . . . . 468 Melee 267 | . . . . . . . 267 . . . . Ramming 29 | . . . . . . . . . . 23 6 Kinetic 3631 | . . 257 278 . . . 124 450 . 394 2128 Thermal 2254 | . . 235 186 . . . 179 383 . 381 890 Explosive 468 | . . . . . . . . . . . 468 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 267 | . . . . . . . 267 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . 2 . . . . . . . 20 Average Corruption 11 | . . . 2 . . . . . . . 15 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 51 | . . . 7 . . . . . . . 44 Message Errors 16 | . . . 2 . . . . . . . 14 Matter Fused 9 | . . . 1 . . . . . . . 8 Heat Flow Errors 4 | . . . 1 . . . . . . . 3 Energy Discharges 4 | . . . . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . 1 . . . . . . . 4 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 3 | . . . 2 . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 79 | . . . . . . . 41 . . . 38 Projectiles 38 | . . . . . . . . . . . 38 Explosions . | . . . . . . . . . . . . Melee 41 | . . . . . . . 41 . . . . Knockbacks 13 | . . . . . . . . . . 1 12 Impact 1 | . . . . . . . . . . 1 . Kinetic 12 | . . . . . . . . . . . 12 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 32 | . . . . . . . . . . 11 21 Shots 1 | . . . . . . . . . . . 1 Rammed 4 | . . . . . . . . . . 1 3 Targets Rammed 4 | . . . . . . . . . . 1 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 654 | . . 78 336 . . . 104 108 . 197 654 Average Temperature 117 | . . 31 117 . . . 33 49 . 64 227 Received Heat Transfer 1125 | . 36 81 207 . . . 105 114 . 63 519 Effects 12 | . . . . . . . . . . . 12 Energy Bleed 3 | . . . . . . . . . . . 3 Interference 2 | . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . 2 . . . . 1 . . 1 1 Heat Transferred 3705 | . . 703 407 . . . 370 285 . 590 1350 Parts Sabotaged 4 | . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Fac Peak Influence 941 | . . 282 249 36 12 8 230 97 . 941 812 Initial 460 | . . . 118 21 12 8 3 14 . . 460 Average 239 | . . 139 139 22 12 8 74 25 . 434 591 Maximum Alert Level 3 | . . 1 1 . . . 1 . . 3 3 Low Security (%) 64 | 100 100 79 94 100 100 100 92 100 . 36 . Level 1 5 | . . 20 5 . . . 7 . . 20 2 Level 2 20 | . . . . . . . . . . 7 70 Level 3 10 | . . . . . . . . . . 35 26 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 2 1 1 1 . . . . . 2 8 Investigation 3 | . 1 . . 1 . . . . . . 1 Extermination 4 | . . . . . . . . . . . 4 Reinforcement 6 | . 1 1 1 . . . . . . 2 1 Assault 1 | . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Fac Distress Signals 4 | . . . 1 . . . . 1 . 1 1 Communications Jammed 1 | . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . 1 Times Spotted 112 | . 2 10 9 2 . . 6 8 . 19 56 Peak Tracking Total 23 | . 4 4 3 1 . . 2 5 . 4 23 Tactical Retreats 3 | . . 1 . . . . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Fac Traps Triggered 5 | . 1 . 2 2 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Fac Machines Disabled 15 | . . . . . . . 1 . . 7 7 Max in Single Turn 3 | . . . . . . . 1 . . 1 3 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Fac Machines Accessed 9 | . . 1 1 1 . . 2 . 2 . 2 Terminals 5 | . . 1 1 1 . . 2 . . . . Fabricators 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 36 | . . 2 1 2 . . 4 . 24 . 3 Successful 33 | . . 2 1 . . . 4 . 24 . 2 Failed 3 | . . . . 2 . . . . . . 1 Catastrophic 1 | . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . . 2 1 2 . . 5 . . . 1 Terminals 9 | . . 2 1 2 . . 4 . . . . Fabricators 2 | . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 28 | . . 1 . . . . 3 . 24 . . Record 22 | . . . . . . . 1 . 21 . . Robot Analysis 3 | . . . . . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 4 | . . 1 1 . . . 1 . . . 1 Terminals 3 | . . 1 1 . . . 1 . . . . Botnet 3 | . . 1 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scrapoids 1 | . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . . . 1 . . . . . . 1 Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . 11 . 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Fac Total Allies 29 | . . . . . . . 9 11 . 4 5 Largest Group 11 | . . . . . . . 9 11 9 9 5 Highest-Rated Group 313 | . . . . . . . 144 313 262 269 241 Highest-Rated Ally 53 | . . . . . . . 16 40 40 49 53 Total Orders . | . . . . . . . . . . . . Ally Attacks 206 | . . . . . . . 12 36 . 96 62 Total Damage 6229 | . . . . . . . 156 664 . 3382 2027 Kills 46 | . . . . . . . 2 4 . 29 11 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Fac Robot Analysis Total 3 | . . . . . . . . . 3 . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 45 | . . . . . . . . . . 8 37 Traps 2 | . . . . . . . . . . . 2 Emergency Access 8 | . . . . . . . . . . . 8 Items 24 | . . . . . . . . . . 6 18 Machines 5 | . . . . . . . . . . 2 3 Patrols 1 | . . . . . . . . . . . 1 Guards 5 | . . . . . . . . . . . 5 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Fac Turns Passed 6243 | 59 130 345 428 241 159 140 467 1038 1529 388 1319 Spaces Moved 4475 | 56 117 229 291 189 125 114 294 699 1256 234 871 Core 44 | 6 . . . . . . . . . . 38 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 4431 | 50 117 229 291 189 125 114 294 699 1256 234 833 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 93 120 120 120 120 120 120 114 50 Average Speed 117 | 85 102 105 106 120 120 120 120 120 120 116 118 Slowest Speed 220 | 90 105 105 123 120 120 120 120 131 120 118 220 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 3 34 26 32 6 79 4 41 92 85 11 20 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 6 | . . . . . . . 1 . 5 . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . . Scrap Searched 3 | . . . . . . . . . 3 . . Spaces Dug 4 | . . . . . . . . . . . 4 Terrain Destroyed 121 | . . . . . . . . . . 2 119 Melee 4 | . . . . . . . . . . . 4 Projectile 40 | . . . . . . . . . . 2 38 AOE 77 | . . . . . . . . . . . 77 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Fac Total 5177 | 63 125 296 372 204 137 119 386 855 1279 296 1045 Wait 192 | . . 16 36 . . . 40 60 15 10 15 Move 4465 | 55 116 228 290 189 124 113 293 698 1255 233 871 Hop . | . . . . . . . . . . . . Pick Up 66 | 2 6 12 9 1 3 3 6 6 3 3 12 Fast Attach 36 | 6 1 1 5 . 2 . 7 1 1 2 10 Attach 22 | . . 1 1 2 . . . . . 4 14 Detach 2 | . . . . . . . . . . . 2 Swap 41 | . 2 4 7 2 2 . 5 1 1 5 12 Drop 70 | . . 11 5 2 6 3 17 6 4 3 13 Fire 200 | . . 23 19 . . . 14 23 . 32 89 Melee 8 | . . . . . . . 4 . . . 4 Ram 4 | . . . . . . . . . . 1 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . . . . Rewire 63 | . . . . . . . . 60 . 3 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage -7/Recycling (discovered 2 exits: [*Fac] / *Scr) -7/Scraptown (discovered 2 exits: [*Fac x2]) -5/Factory (discovered 5 exits: *Fac x2 / Upp / Ext x2) -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 16) 190 | -10/Materials | Entered another Materials area 190 | -9/Materials | Evolved 2 slots: Propulsion x2 313 | -9/Materials | Build established: Mutant 364 | -9/Materials | Discovered new exit (range 13) 512 | -9/Materials | Discovered new exit (range 15) 535 | -9/Materials | Entered another Materials area 535 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 944 | -8/Materials | Discovered new exit (range 13) 963 | -8/Materials | Entered Factory 963 | -7/Factory | Evolved 2 slots: Utility x2 1204 | -7/Factory | Sucked down chute 1204 | -7/Factory | Entered Waste 1204 | -7/Waste | The area was eerily silent 1298 | -7/Waste | Discovered new exit (range 12) 1320 | -7/Waste | Found Prototype Launcher 1320 | -7/Waste | Identified Rocket Array 1363 | -7/Waste | Entered Factory 1447 | -7/Factory | Discovered new exit (range 16) 1503 | -7/Factory | Entered Storage 1521 | -7/Storage | Learned location of Armory (-4) 1848 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 1951 | -7/Storage | Used back door to open Recycling access 1951 | -7/Storage | Discovered new exit (range 4) 1970 | -7/Storage | Entered Recycling 1970 | -7/Recycling | Accompanied by 6 allies 2035 | -7/Recycling | Lost 6 allies 2411 | -7/Recycling | Build established: Commander-Mutant 2549 | -7/Recycling | Scanned before Scraplab entrance 2731 | -7/Recycling | Discovered new exit (range 17) 2945 | -7/Recycling | Entered Scraplab 2955 | -7/Recycling | Discovered new exit (range 3) 3008 | -7/Recycling | Entered Scraptown 3008 | -7/Scraptown | Accompanied by 9 allies 3337 | -7/Scraptown | Visited Cyclists 3386 | -7/Scraptown | Visited SPCMW 3404 | -7/Scraptown | Visited Assassins FH 3437 | -7/Scraptown | Visited Red Mages 3493 | -7/Scraptown | Visited UFD Registry 3493 | -7/Scraptown | Registered with UFD as "Megabay" 3509 | -7/Scraptown | Visited CPS Storage 3526 | -7/Scraptown | Visited TADAMA 3545 | -7/Scraptown | Entered Cyclist Reading Room 3664 | -7/Scraptown | Discovered new exit (range 11) 3775 | -7/Scraptown | Visited Scrap Suit Storage 3838 | -7/Scraptown | Visited Scrapoid Pod Storage 4025 | -7/Scraptown | Visited Derelict Rescue Squad 4044 | -7/Scraptown | Found DRS Beacon 4067 | -7/Scraptown | Visited DA-N13 Charitable Foundation 4073 | -7/Scraptown | Found DCF Scrap (30 items) 4111 | -7/Scraptown | Visited Research Penetration Think Tank 4167 | -7/Scraptown | Visited Analyses Database 4197 | -7/Scraptown | Visited Cartography Club 4307 | -7/Scraptown | Learned location of Lower Caves (-6) 4307 | -7/Scraptown | Learned location of Proximity Caves (-4) 4307 | -7/Scraptown | Learned location of Zion (-7) 4307 | -7/Scraptown | Learned 8 Materials zone layouts 4307 | -7/Scraptown | Learned 16 Factory zone layouts 4307 | -7/Scraptown | Learned 12 Research zone layouts 4307 | -7/Scraptown | Learned 16 Research zone layouts 4307 | -7/Scraptown | Learned 8 Upper Caves zone layouts 4307 | -7/Scraptown | Learned 12 Upper Caves zone layouts 4307 | -7/Scraptown | Learned 8 Proximity Caves zone layouts 4307 | -7/Scraptown | Learned 16 Proximity Caves zone layouts 4307 | -7/Scraptown | Learned Factory emergency access door positions 4307 | -7/Scraptown | Learned location of 3 exits from Factory 4307 | -7/Scraptown | Learned location of 2 exits from Lower Caves 4307 | -7/Scraptown | Learned location of 3 exits from Proximity Caves 4390 | -7/Scraptown | Visited Infowarlord's Domain 4515 | -7/Scraptown | Discovered new exit (range 3) 4537 | -7/Scraptown | Entered Factory 4537 | -5/Factory | Accompanied by 9 allies 4537 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4538 | -5/Factory | Identified exit to Upper Caves 4539 | -5/Factory | Identified exit to Factory 4539 | -5/Factory | Identified exit to Extension 4613 | -5/Factory | Lost 3 allies 4762 | -5/Factory | Lost 4 allies 4894 | -5/Factory | Build established: Scavenger-Mutant 4898 | -5/Factory | Discovered exit to Factory (range 21) 4925 | -5/Factory | Entered another Factory area 4925 | -4/Factory | Accompanied by 2 allies 4925 | -4/Factory | Evolved 2 slots: Utility x2 4926 | -4/Factory | Identified exit to Armory 5221 | -4/Factory | Lost 7 parts (1p4n2u) 5380 | -4/Factory | System corruption reached 10% 5420 | -4/Factory | Lost 3 parts (2u1w) 5504 | -4/Factory | Scrapoid reinforcements arrived 5560 | -4/Factory | Lost 3 allies 5769 | -4/Factory | Lost 3 parts (1n2u) 5927 | -4/Factory | Garrison activated, responded to threat 6188 | -4/Factory | Lost 4 parts (2n1u1w) 6213 | -4/Factory | Cargo convoy interrupted 6224 | -4/Factory | First assault squad dispatched 6224 | -4/Factory | Spotted Executioner 6228 | -4/Factory | Core integrity fell below 50% 6237 | -4/Factory | Core integrity fell below 20% 6244 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06224_ 0b10 Decoder Chip [Generic] blown off. 06224_ Adv. Salvage Targeting Computer blown off. 06224_ E-15 Imp destroyed. 06226_ YSM,A9BW=DTNWWZK1FLG&,N/>UJZTBCO 06226_ U-05 Engineer destroyed. 06226_ R-10 Processor collects Wheel. 06227_ Penetrated by Slug. 06228_ K-01 Serf collects debris. 06228_ R-10 Processor collects Segregator. 06228_ C-30 ARC bursts open, deploying its payload. 06228_ L-61 Swordsman unfolds itself. 06228_ B-60 Warrior unfolds itself. 06228_ G-67 Veteran unfolds itself. 06230_ K-01 Serf collects debris. 06231_ Slug penetrates G-67 Veteran. 06235_ K-01 Serf collects debris. 06235_ P-70 Sage resets X-72 Disruptor, system corruption cleaned. 06238_ E-15 Imp destroyed. 06241_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ???????????????????????????????? | | ?????????????? ??????????????????????????????? | | ?????????????? ?????????????????????????????? | | ?????????????# ?????????????????????????????? | | ?????????????# ????????????????????????????? | | ????????????## o#???????????????????????????? | | ????????????# ###################????????? | | ????????????# #????????? | | ??????????? u #????????? | | ??????????? #????????? | | ?????????? #????????? | | ?????????? g #????????? | | ?????????? k k g @ #????????? | | ????????????# w A pp #????????? | | ????????????# ########### #????????? | | ????????????############??#####?# ##+#+####? | | ???????????????????# ! # # | | ??????????????????????? # # | | ??????????????????????????""""" + ! # | | ??????????????????????? #=% + | | ????????????????????? """"""""" # / # | | ????????????????????????? ?# ? | | ????????????????????????""""""??# ? | | ???????????????????????? ???# ####+####? | | ??????????????????????????"""???# #? #? | | ?????????????????????????? ????# #? " #? | | ????????????????????????????????# # "" #? | | ????????????????????????????????# # G #? | | ???????????##############??????## %/ "" #? | | ???????????# ######## # " #? | | ???????????# T """ """ # #T # #? | | ???????????# """ """ " ## #? ] # | | ???????????# """ """ # !!* ## #? ## | | ???????????# !# &!!!*## #??""" #? | | ???????????#######+######*![*!!## #??""" #? | | ???????????????# # #%%%!!*## #???"" #? | | ???????????????# #####"/##### #??? #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 35 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 20 Resistance: TH 10 Resistance: EM 15 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 50 Recoil Reduction 6 Salvage Targeting 3 Authchip Count 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed TrapMultitargetingVibroblade Manual? 0 Play Time 00:53:09 Cumulative 63.6 hours Start 2024.11.08 @ 18:49:38 End 2024.11.08 @ 19:43:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dab3a76f-1bda-4483-ba56-64c1b6e208f4