Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.30 @ 12:46:14 Player: GreatJustice Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (62) 310 Value Destroyed (1850) 1850 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 3866 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/550 Matter 61/300 Energy 500/500 System Corruption 0% Temperature Cool (9) Movement Core (1150) Ox22 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Battery > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Deuterium Engine Light Deuterium Engine Light Deuterium Engine Cesium-ion Thruster Cryofiber Web Heat Sink Improved Heat Sink High-capacity Storage Unit Large Matter Pod (150) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Hardlight Generator > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle Gauss Rifle Light Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Improved Treads Carbon-fiber Leg Cesium-ion Thruster Cryofiber Web Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Battery Large Matter Pod Assault Rifle Improved Assault Rifle Shock Bomb Launcher Shock Bomb Launcher Mini Grenade Launcher Improved Datajack [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Parts Attached 60 | 5 18 14 23 Power 14 | 1 3 5 5 Engine 11 | 1 2 5 3 Core 3 | . 1 . 2 Reactor . | . . . . Propulsion 16 | 2 10 2 2 Treads 3 | . . 2 1 Leg 7 | . 6 . 1 Wheel 4 | 2 2 . . Hover . | . . . . Flight 2 | . 2 . . Utility 4 | . 2 . 2 Device 1 | . . . 1 Storage 3 | . 2 . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 26 | 2 3 7 14 Energy Gun 6 | . 1 2 3 Energy Cannon . | . . . . Ballistic Gun 9 | 2 2 1 4 Ballistic Cannon 1 | . . 1 . Launcher 9 | . . 3 6 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 2 | . . . 2 Parts Lost 32 | . 3 6 23 Power 10 | . 1 4 5 Propulsion 6 | . 2 . 4 Utility 1 | . . . 1 Weapon 15 | . . 2 13 Highest Loss Streak 7 | . 1 4 7 Average Slot Usage (%) 87 | . 75 90 92 Engine 10 | . 3 13 12 Core 2 | . 2 . 4 Treads 12 | . . 17 16 Leg 4 | . 16 . . Wheel 3 | . 8 4 . Device 3 | . . . 7 Storage 19 | . 17 22 18 Energy Gun 5 | . 3 3 8 Ballistic Gun 15 | . 22 14 13 Ballistic Cannon 5 | . . 6 7 Launcher 3 | . . 6 3 Naked Turns 10 | . 10 . . Heaviest Build 96 | 8 73 88 96 Greatest Support 40 | 20 26 40 40 Greatest Overweight (x) 22 | . 3 3 22 Average Overweight (x) 1 | . 1 1 2 Largest Inventory Capacity 20 | 4 20 20 20 Average Capacity 18 | 4 14 20 20 Most Carried 20 | 4 20 20 20 Average Carried 15 | 2 10 19 17 Final Capacity 20 | 4 20 20 20 Final Carried 20 | 2 20 20 9 Class Distribution -------------------- 33% | Hauler-Tank 31% | Hauler-Gunner 23% | Hauler-Mutant 11% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Gunner | -9/Materials Hauler-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1671 | 259 185 536 691 Remotely . | . . . . Salvage Created 2410 | 39 113 624 1634 Parts 138 | 1 7 44 86 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 37 | 1 3 10 23 Guns 21 | 1 3 5 12 Cannons 4 | . . 2 2 AOE 12 | . . 3 9 Classes Destroyed 12 | 1 . 6 5 Worker 10 | . . 4 6 Builder 4 | . . . 4 Hauler 2 | . . 1 1 Recycler 2 | . . . 2 Operator 2 | . . 1 1 Watcher 5 | . . 3 2 Swarmer 3 | . . 3 . Grunt 22 | 1 3 3 15 Brawler 3 | . . . 3 Duelist 1 | . . . 1 Sentry 7 | . . 4 3 Hunter 1 | . . . 1 Best Kill Streak 10 | 1 1 6 10 Combat Bots Only 5 | 1 1 3 5 Max Kills in Single Turn 5 | 1 1 2 5 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4332 | 64 532 934 2802 Core 810 | 20 124 103 563 Absorbed by Shields 186 | . . . 186 Core Remaining (%) 69 | 92 42 74 . Volleys Fired 133 | 6 19 39 69 Largest 4 | 2 2 3 4 Hottest 139 | 40 40 100 139 Shots Fired 347 | 12 30 85 220 Gun 247 | 12 30 63 142 Cannon 55 | . . 13 42 Launcher 45 | . . 9 36 Special . | . . . . Kinetic 253 | 12 30 64 147 Thermal 33 | . . 12 21 Explosive 10 | . . . 10 Electromagnetic 51 | . . 9 42 Robot Hit Streak 16 | 5 7 11 16 Robot Miss Streak 5 | 1 3 5 4 Penetration Max 1 | . . . 1 Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 221 | 9 23 45 144 Core Hits 121 | 2 8 31 80 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks 2 | . . . 2 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5439 | 118 294 1156 3871 Guns 2569 | 118 287 504 1660 Cannons 379 | . . 86 293 Explosions 2433 | . . 521 1912 Melee . | . . . . Ramming 58 | . 7 45 6 Kinetic 2368 | 118 287 505 1458 Thermal 684 | . . 85 599 Explosive 652 | . . . 652 Electromagnetic 1677 | . . 521 1156 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 1 . Average Corruption 1 | . 2 1 . Corruption Purged . | . . . . Effects 7 | . 4 3 . Message Errors 2 | . . 2 . Energy Discharges 2 | . 2 . . Data Loss (minor) 3 | . 2 1 . Overload Shots . | . . . . Overflow Damage 70 | . . 16 54 Projectiles . | . . . . Explosions 70 | . . 16 54 Melee . | . . . . Knockbacks 9 | . . 1 8 Impact 2 | . . 1 1 Kinetic 4 | . . . 4 Secondary 3 | . . . 3 Self-Inflicted Damage 67 | . 3 . 64 Shots 4 | . . . 4 Rammed 7 | . 1 5 1 Targets Rammed 7 | . 1 5 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 462 | 1 3 126 462 Average Temperature 135 | 1 2 49 158 Received Heat Transfer 1973 | 36 276 354 1307 Effects 19 | . . . 19 Shutdowns 9 | . . . 9 Energy Bleed 2 | . . . 2 Interference 3 | . . . 3 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 11 | . . 4 7 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1516 | . . 200 1316 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 9 | . . 2 7 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 538 | 20 143 216 538 Initial 27 | . 13 . 27 Average 87 | 6 60 74 118 Maximum Alert Level 2 | . . 1 2 Low Security (%) 92 | 100 100 99 83 Level 1 3 | . . . 7 Level 2 3 | . . . 9 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 2 2 8 Investigation 5 | . . 2 3 Extermination . | . . . . Reinforcement 6 | . 2 . 4 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 1 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | 1 14 17 45 Peak Tracking Total 6 | 1 6 4 6 Tactical Retreats 6 | . 3 . 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 7 | . 5 1 1 Indirectly 2 | . . 1 1 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . . 3 4 Max in Single Turn 2 | . . 2 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 3 2 3 Terminals 6 | . 3 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 31 | . 10 4 17 Successful 26 | . 7 2 17 Failed 5 | . 3 2 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 19 | . 10 1 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 12 | . . 3 9 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 7 . 8 Record 7 | . 4 . 3 Emergency Access Points 1 | . 1 . . Security Status 1 | . 1 . . Reinforcement Status 1 | . . . 1 Assault Status 1 | . . . 1 Registered Components 1 | . . . 1 Zone Layout 3 | . 1 . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 11 | . . 2 9 Recycle Component 9 | . . 2 7 Process 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 6 | . 2 2 2 Full Trace Events 2 | . . 1 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 9 | . . 2 7 Recycled Matter 63 | . . . 63 Retrieved Matter . | . . . . Retrieved Components 10 | . . . 10 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3481 | 114 843 1055 1469 Spaces Moved 1745 | 117 576 494 558 Core 37 | 27 8 . 2 Treads 917 | . . 364 553 Legs 244 | . 241 . 3 Wheels 547 | 90 327 130 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 110 200 Average Speed 166 | 73 126 179 214 Slowest Speed 1150 | 80 210 210 1150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 10 66 26 40 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 21 | . . 7 14 Melee . | . . . . Projectile 2 | . . . 2 AOE 19 | . . 7 12 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2075 | 134 657 601 683 Wait 9 | . 6 . 3 Move 1742 | 116 575 493 558 Hop . | . . . . Pick Up 91 | 7 34 30 20 Fast Attach . | . . . . Attach 44 | 5 12 10 17 Detach . | . . . . Swap 16 | . 6 4 6 Drop 31 | . 4 20 7 Fire 133 | 6 19 39 69 Melee 2 | . . . 2 Ram . | . . . . Kick 1 | . 1 . . Crush 6 | . . 5 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 115 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 8) 218 | -10/Materials | Discovered new exit (range 14) 324 | -10/Materials | Build established: Mutant 700 | -10/Materials | Build established: Hauler-Mutant 786 | -10/Materials | Core integrity fell below 50% 929 | -10/Materials | Discovered new exit (range 5) 958 | -10/Materials | Entered another Materials area 958 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1119 | -9/Materials | Lost 4 parts (3p1w) 1445 | -9/Materials | Discovered new exit (range 10) 1988 | -9/Materials | Build established: Hauler-Gunner 2013 | -9/Materials | Entered another Materials area 2013 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2335 | -8/Materials | Build established: Hauler-Tank 2403 | -8/Materials | Lost 3 parts (1p2w) 3284 | -8/Materials | Lost 4 parts (2n2w) 3426 | -8/Materials | Lost 5 parts (2p3w) 3460 | -8/Materials | Core integrity fell below 50% 3475 | -8/Materials | Core integrity fell below 20% 3482 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03412_ O-16 Technician destroyed. 03413_ U-05 Engineer lays Concrete. 03417_ G-47 Trooper misfires. 03417_ U-05 Engineer lays Concrete. 03425_ G-47 Trooper destroyed. 03426_ Shock Bomb Launcher destroyed. 03426_ U-05 Engineer lays Concrete. 03429_ Imp. Assault Rifle destroyed. 03430_ U-05 Engineer lays Concrete. 03436_ Imp. Ion Engine destroyed. 03436_ U-05 Engineer lays Concrete. 03454_ Imp. Ion Engine destroyed. 03456_ Jacked G-47 Trooper... >>parse_system Reading system data... 03458_ Imp. Treads destroyed. 03460_ Electrolysis Chamber disabled. 03460_ Jacked G-47 Trooper... 03467_ Imp. Datajack destroyed. 03480_ Carbon-fiber Leg destroyed. 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