Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 22:10:51 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (124) 620 Value Destroyed (4077) 4077 Prototype IDs (43) 860 Alien Tech Used (5) 1000 Bonus (2934) 2934 TOTAL SCORE: 16391 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 30 Aligned with FarCom 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -957 Cogmind --------- Core Integrity 589/1300 Matter 131/300 Energy 273/275 System Corruption 11% Temperature Cool (7) Movement Flying (25) Location -3/Quarantine Parts ------- > --- POWER (2) -------- Light Ion Engine Micro Antimatter Reactor > --- PROPULSION (7) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Array > --- UTILITY (10) ----- Advanced Heat Sink Small Battery Advanced Trap Scanner Improved Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Trap Reconfigurator > --- WEAPON (2) ------- Power Sword Plasma Sword > --- INVENTORY (5) ---- Large Storage Unit Experimental Weapon Shielding Subatomic Replicator Sigix Broadsword Peak State ------------ > --- POWER ------------ Light Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Trap Scanner Advanced Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Transmission Jammer Advanced Reaction Control System Advanced Hacking Suite Long-range Tractor Beam Trap Reconfigurator > --- WEAPON ----------- Power Sword Plasma Sword > --- INVENTORY -------- Experimental Coolant Injector Advanced Weight Redist. System Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Sigix Broadsword [Rating: 138] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Array Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Hover Unit Makeshift Hover Unit Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Plasma Sword Energy Gun Enhanced Quantum Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Plasma Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Slots Evolved 14 | . . . . . 4 2 . . . . 2 2 . . 2 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . . . . . 1 . . . . 2 1 . . . 1 . Utility 8 | . . . . . 4 1 . . . . . . . . 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 325 | 7 7 . 3 4 44 19 10 6 7 15 29 24 10 38 34 28 40 Power 25 | 1 . . . 1 3 1 1 . . 1 2 4 . 1 . 5 5 Engine 10 | 1 . . . 1 2 1 . . . . 1 1 . . . . 3 Core 11 | . . . . . 1 . 1 . . 1 1 3 . 1 . 3 . Reactor 4 | . . . . . . . . . . . . . . . . 2 2 Propulsion 63 | 2 1 . . . 18 4 . 1 1 3 6 6 2 4 1 8 6 Treads 16 | 2 1 . . . 7 1 . . . 1 3 1 . . . . . Leg 6 | . . . . . 2 3 . 1 . . . . . . . . . Wheel 5 | . . . . . 3 . . . . . 1 1 . . . . . Hover 10 | . . . . . 5 . . . . 1 2 1 1 . . . . Flight 26 | . . . . . 1 . . . 1 1 . 3 1 4 1 8 6 Utility 170 | 2 2 . 1 . 14 9 6 2 3 7 13 9 5 30 32 12 23 Device 101 | 1 . . . . 6 6 4 1 2 4 6 5 3 18 19 9 17 Storage 9 | 1 1 . 1 . . 1 . . . . . 1 . 1 1 . 2 Processor 10 | . . . . . . 2 1 . . 1 1 . . 1 1 1 2 Hackware 8 | . . . . . . . . . 1 . . 2 . 3 2 . . Protection 42 | . 1 . . . 8 . 1 1 . 2 6 1 2 7 9 2 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 67 | 2 4 . 2 3 9 5 3 3 3 4 8 5 3 3 1 3 6 Energy Gun 2 | . . . . . . . . . . . . . 2 . . . . Energy Cannon 7 | . 1 . 1 . 1 1 . . . . 2 . . . . 1 . Ballistic Gun 13 | 2 1 . 1 2 3 1 1 1 . . . . 1 . . . . Ballistic Cannon 6 | . . . . 1 2 . 1 . . 1 . . . . . . 1 Launcher 14 | . . . . . 1 1 1 1 2 3 1 2 . 1 . 1 . Special Weapon 4 | . 2 . . . . 1 . . 1 . . . . . . . . Impact Weapon 9 | . . . . . 2 1 . 1 . . 5 . . . . . . Slashing Weapon 12 | . . . . . . . . . . . . 3 . 2 1 1 5 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . 2 . . . 1 . 2 . 1 3 2 2 6 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . System Corruption 5 | . . . . . . . . . . . 5 . . . . . . Parts Lost 72 | . . . . . 20 1 1 4 . 7 19 . . . . 8 12 Power 11 | . . . . . 3 . 1 . . 1 1 . . . . 3 2 Propulsion 17 | . . . . . 3 1 . 1 . 2 6 . . . . . 4 Utility 35 | . . . . . 11 . . 3 . 2 8 . . . . 5 6 Weapon 9 | . . . . . 3 . . . . 2 4 . . . . . . Highest Loss Streak 6 | . . . . . 6 1 1 2 . 4 5 . . . . 2 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 100 72 100 92 76 97 77 63 66 74 77 82 81 76 79 82 Engine 4 | . 14 14 14 14 6 7 4 . . . 1 5 . . . . 5 Core 3 | . . . . . 1 . . . . 3 2 5 11 11 10 8 . Treads 7 | . 28 28 28 28 9 16 . . . . 12 2 . . . . . Leg 4 | . . . . . 2 3 23 16 15 9 1 . . . . . . Wheel 1 | . . . . . 3 . . . . . 3 4 . . . . . Flight 6 | . . . . . . . . . . 5 . 7 17 17 15 20 25 Device 14 | . 10 . . . 11 14 31 16 20 15 11 20 15 8 15 16 21 Storage 7 | . 14 14 14 14 9 8 10 7 7 7 6 5 5 5 5 4 3 Processor 4 | . . . . . . 9 10 14 6 . 8 5 5 6 5 5 9 Hackware 3 | . . . . . . . . . 5 . . . 11 14 13 12 3 Protection 9 | . 3 14 14 14 28 . . 7 6 4 9 4 1 3 4 4 2 Ballistic Gun 4 | . 25 14 . 14 9 3 9 6 . . . . . . . . . Ballistic Cannon 2 | . . . . 12 6 . 1 6 . 5 . . . . . . . Impact Weapon 1 | . . . . . 1 5 1 . . . 10 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 3 5 5 4 3 5 Peak Build Rating 138 | 7 8 8 15 18 42 50 51 48 79 79 71 107 109 111 115 133 138 Average Rating 58 | 5 7 8 8 17 34 36 46 40 39 37 54 83 105 103 107 121 118 On Entrance 48 | . 7 8 8 15 18 17 45 46 30 79 45 47 98 99 108 108 95 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 129 | 14 23 23 53 57 78 72 75 60 129 66 88 85 37 39 40 44 48 Greatest Support 73 | 40 40 40 40 40 42 73 59 53 35 35 50 48 39 39 39 58 59 Greatest Overweight (x) 8 | . . . 1 1 8 1 1 1 3 3 3 2 1 1 1 . 6 Average Overweight (x) . | . . . . 1 3 . 1 1 1 2 1 . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 10 10 10 10 15 Average Capacity 15 | 7 9 10 13 20 20 20 20 20 20 20 20 15 10 10 10 10 8 Most Carried 20 | 2 10 10 20 20 20 20 20 20 20 20 20 20 10 10 10 10 10 Average Carried 14 | . 5 10 12 19 19 18 18 19 19 18 17 14 9 9 9 8 8 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 10 10 10 10 10 5 Final Carried 20 | 2 10 10 18 20 19 20 20 19 15 15 17 10 10 10 10 6 5 Class Distribution -------------------- 57% | Mutant 19% | Hacker-Mutant 13% | Derelict-Mutant 3% | Hacker-Sprinter 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Ninja | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Matter Collected 5211 | 198 158 . 318 85 958 98 397 221 . 343 537 304 272 291 237 374 420 Remotely 12 | . . . . . 12 . . . . . . . . . . . . Salvage Created 4270 | 20 273 . . . 942 188 133 176 . 153 728 104 376 334 246 250 347 Parts 218 | 6 22 . . . 53 5 3 6 . 8 23 3 5 34 14 15 21 Haulers Intercepted 7 | . 1 . . . 3 . . . . . . . . 1 1 . 1 Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . . . Parts Field Recycled 30 | . . . . . . 12 15 . . 3 . . . . . . . Retrieved Matter 294 | . . . . . . 122 159 . . 13 . . . . . . . Parts Self-Destructed 11 | . . . . . . . 2 5 . 4 . . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Combat Hostiles Destroyed 83 | . 9 . . . 20 5 4 4 . 11 14 2 . 6 . 6 2 Melee 8 | . . . . . . . . . . . 4 1 . 1 . . 2 Guns 19 | . 9 . . . 6 2 1 1 . . . . . . . . . Cannons 16 | . . . . . 7 1 1 3 . 2 1 1 . . . . . AOE 35 | . . . . . 7 2 2 . . 9 4 . . 5 . 6 . Classes Destroyed 16 | 1 4 . . . 5 1 . 1 . . 3 . . . . . 1 Worker 8 | . . . . . . 1 . . . . . . . . 2 3 2 Builder 5 | . . . . . 2 1 . . . . . . . . 2 . . Tunneler 6 | 1 . . . . . 1 . . . . . . . 4 . . . Hauler 7 | . 1 . . . 3 . . . . . . . . 1 1 . 1 Recycler 2 | . . . . . . . . . . . 2 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . 1 . . . . . . Watcher 9 | . 1 . . . 2 . . . . . . . . 3 1 1 1 Swarmer 36 | . 7 . . . . 4 1 . . 7 6 . . 6 . 5 . Grunt 23 | . 2 . . . 10 1 1 3 . 3 2 1 . . . . . Brawler 3 | . . . . . 3 . . . . . . . . . . . . Duelist 2 | . . . . . 1 . . 1 . . . . . . . . . Sentry 9 | . . . . . 3 . 1 . . . 5 . . . . . . Hunter 5 | . . . . . 3 . 1 . . 1 . . . . . . . Programmer 5 | . . . . . . . . . . . 1 1 . . . 1 2 Samaritan 1 | . . . . . . . . 1 . . . . . . . . . Wasp 2 | . . . . . . . . . . . . . 2 . . . . Best Kill Streak 6 | 1 6 . . . 4 5 2 4 . 3 4 1 . 5 2 6 3 Combat Bots Only 6 | . 6 . . . 4 4 2 4 . 3 4 1 . 5 . 6 2 Max Kills in Single Turn 5 | 1 2 . . . 4 2 2 1 . 2 2 1 1 5 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 3 1 2 . . 2 2 . . 5 . 3 . Melee 1 | . . . . . . . . . . . 1 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Hostile Shots Fired 1193 | . 36 . . . 328 30 43 34 . 69 383 15 1 30 16 138 70 Missed 411 | . 11 . . . 89 4 17 6 . 30 131 7 1 10 7 71 27 Damage Taken 12044 | . 270 . . . 3143 384 330 514 . 713 3077 173 26 330 182 1497 1405 Core 1794 | . 19 . . . 288 58 34 116 . 110 513 20 26 57 55 288 210 Absorbed by Shields 356 | . . . . . 356 . . . . . . . . . . . . Redirected to Shielding 389 | . . . . . . . . . . . 6 13 . 33 30 293 14 Ignored by Resistances 123 | . . . . . 60 . . . . 17 46 . . . . . . Regen/Repaired (Parts) 435 | . . . . . 73 . . . . . . . 156 43 89 74 . Core Remaining (%) 73 | 100 . . . 92 47 . . . . 54 39 . . 89 95 . . Volleys Fired 207 | 9 29 . . . 80 18 11 13 . 27 11 3 2 1 . 3 . Largest 2 | 2 2 . . . 2 2 2 2 . 2 1 1 1 1 . 1 . Hottest 100 | 40 100 . . . 75 75 56 76 . 87 100 100 65 45 . 45 . Shots Fired 332 | 18 57 . . . 149 19 17 22 . 29 12 3 2 1 . 3 . Gun 184 | 18 54 . . . 82 9 12 8 . . . . 1 . . . . Cannon 109 | . . . . . 63 6 3 12 . 12 10 3 . . . . . Launcher 35 | . . . . . 4 3 2 2 . 17 2 . 1 1 . 3 . Special 4 | . 3 . . . . 1 . . . . . . . . . . . Kinetic 272 | 18 54 . . . 144 9 15 20 . 12 . . . . . . . Thermal 24 | . 3 . . . 1 6 . . . . 10 3 1 . . . . Explosive 35 | . . . . . 4 3 2 2 . 17 2 . 1 1 . 3 . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 5 7 . . . 8 9 8 15 . 4 5 4 5 . . 2 . Robot Miss Streak 6 | 5 5 . . . 6 3 3 3 . 2 4 4 1 . . 6 . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 324 | 10 33 . . . 100 16 14 18 . 15 46 4 13 16 8 8 23 Core Hits 209 | 3 16 . . . 45 10 11 21 . 20 16 4 9 18 4 25 7 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 2 . . . . 4 . . . . . . Critical Strikes 18 | . . . . . 2 2 1 . . 1 5 . 1 . 2 . 4 Blast 4 | . . . . . 2 . 1 . . 1 . . . . . . . Smash 7 | . . . . . . 2 . . . . 5 . . . . . . Sever 7 | . . . . . . . . . . . . . 1 . 2 . 4 Melee Attacks 407 | . . . . . 17 4 . 5 . . 81 10 11 53 76 80 70 Impact 107 | . . . . . 17 4 . 5 . . 81 . . . . . . Slashing 300 | . . . . . . . . . . . . 10 11 53 76 80 70 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 30 | . . . . . 2 2 . . . . 3 . 4 6 6 3 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . . . 10 . . . . . . Damage Inflicted 14105 | 112 339 . . . 2913 535 336 527 . 1459 2282 191 1174 1320 621 1140 1156 Guns 1685 | 112 339 . . . 780 142 118 164 . . . . 30 . . . . Cannons 1913 | . . . . . 773 100 84 243 . 207 377 129 . . . . . Explosions 4530 | . . . . . 1237 178 134 120 . 1252 270 . 392 292 . 655 . Melee 5977 | . . . . . 123 115 . . . . 1635 62 752 1028 621 485 1156 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 2962 | 112 339 . . . 1553 142 202 407 . 207 . . . . . . . Thermal 1232 | . . . . . 596 100 . . . . 377 129 30 . . . . Explosive 3934 | . . . . . 641 178 134 120 . 1252 270 . 392 292 . 655 . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 1873 | . . . . . 123 115 . . . . 1635 . . . . . . Slashing 4104 | . . . . . . . . . . . . 62 752 1028 621 485 1156 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . 3 3 3 3 5 1 1 1 1 1 17 . . 1 . 8 11 Average Corruption 3 | . 2 3 3 3 5 1 1 1 1 1 12 . . 1 . 4 8 Corruption Purged 7 | . . . . . . . . . . 1 5 . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 158 | . 10 1 10 2 48 7 8 3 3 5 44 . . . . 3 14 Message Errors 34 | . 1 . 3 . 10 1 . . . 2 12 . . . . 1 4 Matter Fused 45 | . 4 . 1 1 13 3 6 2 1 . 8 . . . . . 6 Heat Flow Errors 17 | . . . 1 1 7 . 1 . 1 . 5 . . . . 1 . Energy Discharges 18 | . . . 1 . 10 2 . . . 1 3 . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 18 | . 1 . 3 . 1 1 . . 1 1 7 . . . . . 3 Data Loss (major) 7 | . 1 . 1 . 1 . . . . . 3 . . . . . 1 Misfires 6 | . 2 . . . 2 . . 1 . . 1 . . . . . . Alerts 8 | . 1 1 . . 2 . 1 . . 1 2 . . . . . . Misdirections 2 | . . . . . . . . . . . 2 . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1585 | . . . . . 124 150 53 11 . 44 492 . 146 192 83 142 148 Projectiles 13 | . . . . . 13 . . . . . . . . . . . . Explosions 253 | . . . . . 81 50 53 11 . 44 13 . . . . 1 . Melee 1319 | . . . . . 30 100 . . . . 479 . 146 192 83 141 148 Knockbacks 14 | . . . . . 8 . . 1 . 2 3 . . . . . . Impact 3 | . . . . . . . . . . . 3 . . . . . . Kinetic 11 | . . . . . 8 . . 1 . 2 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 506 | . . . . . 255 . 56 83 . 86 . . 26 . . . . Shots 10 | . . . . . 4 . 1 2 . 2 . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 340 | . 32 . 226 240 299 63 248 34 207 . 340 175 34 . 5 131 11 Average Temperature 71 | . 8 . 120 202 69 31 131 11 116 . 120 94 16 . 5 47 11 Received Heat Transfer 2187 | . 78 . . . 990 18 18 144 . 111 648 45 . . 54 81 . Effects 1 | . . . . . 1 . . . . . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . 2 . . . . 7 . . . . . . Combat Hostiles 5 | . . . . . . . . . . . 5 . . . . . . Parts Fried 14 | . . . . . 3 1 . . . . 10 . . . . . . Impact Corruptions 27 | . . . . . 2 5 . . . . 20 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 1060 | . . . . . 300 148 . . . . 450 125 37 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 5 | . . . . . . . . 5 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Peak Influence 548 | 5 201 . . . 548 271 . . . . 272 116 54 215 192 493 403 Initial 226 | . 3 . . . . 226 . . . . 25 79 22 37 11 15 183 Average 122 | 2 85 . . . 147 207 . . . . 102 63 47 86 72 153 293 Maximum Alert Level 2 | . 1 . . . 2 1 . . . . 1 . . 1 . 2 2 Low Security (%) 76 | 100 70 100 . 100 76 14 . . . . 86 100 100 97 100 77 18 Level 1 17 | . 29 . . . 2 85 . . . . 13 . . 2 . 15 80 Level 2 5 | . . . . . 21 . . . . . . . . . . 7 . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 . . . 6 2 . . . . 2 2 . 3 5 8 7 Investigation 10 | . 1 . . . 1 . . . . . . . . 2 2 2 2 Extermination 11 | . . . . . . 1 . . . . 1 1 . 1 2 3 2 Reinforcement 10 | . . . . . 1 1 . . . . 1 1 . . 1 3 2 Assault 3 | . . . . . 2 . . . . . . . . . . . 1 Garrison 2 | . . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Distress Signals 14 | . 1 . . . 3 . . . . . 1 . . 1 . 8 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 226 | . 17 . . . 51 8 4 8 . 12 20 7 1 16 19 50 13 Peak Tracking Total 14 | . 5 . . . 10 3 3 4 . 4 5 2 1 5 5 14 5 Tactical Retreats 28 | . 1 . . . 5 1 . . . 1 2 1 . 2 3 12 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Traps Triggered 12 | . 5 . . . 2 1 . . . . 1 1 . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 15 | . . . . . . 2 . . . . . . . 3 4 5 1 Traps Reconfigurated 101 | . . . . . 5 4 . . . . 9 5 . 13 37 15 13 Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . 2 . . . . . . . 3 4 5 1 Objects Rigged 10 | . . . . . . 1 . . . . 3 5 . 1 . . . Exploded 5 | . . . . . . . . . . . 2 3 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Machines Disabled 11 | . . . . . 6 . . . . . . . . . . . 5 Max in Single Turn 3 | . . . . . 3 . . . . . . . . . . . 1 Garrison Access 6 | . . . . . 1 . . . . . . . . 2 2 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Machines Accessed 74 | . 6 . 1 . 10 1 1 . . . 2 3 . 13 17 11 9 Terminals 46 | . 6 . . . 8 1 . . . . . 2 . 6 9 7 7 Fabricators 5 | . . . . . . . . . . . . . . 2 3 . . Repair Stations 7 | . . . . . 1 . . . . . . . . 1 2 2 1 Recycling Units 4 | . . . . . . . . . . . 1 . . 1 1 1 . Scanalyzers 4 | . . . . . . . . . . . 1 1 . 1 . 1 . Garrison Access 6 | . . . . . 1 . . . . . . . . 2 2 . 1 Total Hacks 177 | . 15 . 1 . 26 2 1 . . . 3 6 . 31 46 29 17 Successful 96 | . 8 . 1 . 10 1 1 . . . . 3 . 22 30 15 5 Failed 81 | . 7 . . . 16 1 . . . . 3 3 . 9 16 14 12 Catastrophic 19 | . . . . . 8 . . . . . 1 . . 1 3 2 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 89 | . 13 . 1 . 21 . . . . . . 1 . 14 25 8 6 Terminals 115 | . 15 . . . 22 2 . . . . . 4 . 14 27 19 12 Fabricators 13 | . . . . . . . . . . . . . . 4 9 . . Repair Stations 16 | . . . . . 2 . . . . . . . . 4 4 3 3 Recycling Units 10 | . . . . . . . . . . . 2 . . 2 4 2 . Scanalyzers 12 | . . . . . . . . . . . 1 2 . 4 . 5 . Garrison Access 9 | . . . . . 2 . . . . . . . . 3 2 . 2 Terminal Hacks 35 | . 2 . 1 . . 1 1 . . . . 1 . 6 10 10 3 Record 1 | . . . . . . . . . . . . . . . . 1 . Part Schematic 1 | . . . . . . . . . . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . 1 . Open Door 1 | . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . . . . . . . . . . . 1 1 . Terminal Index 2 | . . . . . . . . . . . . . . 1 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . Unreport Threat 4 | . . . . . . . . . . . . . . . 2 2 . Locate Traps 3 | . . . . . . . . . . . . . . . 1 1 1 Transport Status 1 | . . . . . . . . . . . . . . 1 . . . Recall Investigation 2 | . 1 . . . . . . . . . . . . 1 . . . Recall Extermination 3 | . . . . . . . . . . . . . . 1 1 1 . Recall Reinforcements 2 | . . . . . . . . . . . . 1 . . . 1 . Zone Layout 6 | . . . . . . . . . . . . . . . 2 2 2 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . 2 4 . . Load Schematic 4 | . . . . . . . . . . . . . . 1 3 . . Build 2 | . . . . . . . . . . . . . . 1 1 . . Repair Station Hacks 10 | . . . . . 2 . . . . . . . . 3 4 . 1 Scan Component 6 | . . . . . 1 . . . . . . . . 2 2 . 1 Repair 4 | . . . . . 1 . . . . . . . . 1 2 . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . 1 1 . . Retrieve Components 2 | . . . . . . . . . . . . . . 1 1 . . Scanalyzer 9 | . . . . . . . . . . . . 2 . 4 . 3 . Insert Component 3 | . . . . . . . . . . . . 1 . 1 . 1 . Analyze 6 | . . . . . . . . . . . . 1 . 3 . 2 . Garrison Access Hacks 4 | . . . . . . . . . . . . . . 2 2 . . Seal Access 4 | . . . . . . . . . . . . . . 2 2 . . Unauthorized Hacks 29 | . 6 . . . 8 . . . . . . . . 4 8 2 1 Terminals 22 | . 6 . . . 8 . . . . . . . . 2 4 1 1 Assimilate 3 | . . . . . . . . . . . . . . 1 1 . 1 Botnet 5 | . . . . . . . . . . . . . . 1 3 1 . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . Skim 11 | . 5 . . . 6 . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . 2 3 . . Prioritize 2 | . . . . . . . . . . . . . . 1 1 . . Recompile 3 | . . . . . . . . . . . . . . 1 2 . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . Mask 1 | . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 4 . . . 10 1 . . . . 1 3 . 8 12 10 8 Full Trace Events 6 | . . . . . 2 . . . . . . . . 1 . 1 2 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . 1 . 2 . . . Parts Built 2 | . . . . . . . . . . . . . . 1 1 . . Authchips 2 | . . . . . . . . . . . . . . 1 1 . . Time 338 | . . . . . . . . . . . . . . 169 169 . . Total Part Build Rating 12 | . . . . . . . . . . . . . . 6 6 . . Parts Repaired 4 | . . . . . 1 . . . . . . . . 1 2 . . Time 148 | . . . . . 32 . . . . . . . . 37 79 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . 9 1 . . Parts Scanalyzed 3 | . . . . . . . . . . . . 1 . 1 . 1 . Part Schematics Acquired 2 | . . . . . . . . . . . . 1 . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 2 . . . . . . . . . . . 4 Machine Destruction 6 | . . . . . 2 . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Total Allies 23 | . . . . . . 1 . . . . . . 20 1 1 . . Largest Group 20 | . . . . . . 1 . . . . . . 20 1 1 . . Highest-Rated Group 840 | . . . . . . 40 . . . . . . 840 10 10 . . Highest-Rated Ally 50 | . . . . . . 40 . . . . . . 50 10 10 . . Total Orders 1 | . . . . . . . . . . 1 . . . . . . . RETURN 1 | . . . . . . . . . . 1 . . . . . . . Ally Attacks 14 | . . . . . . . . . . . . . 14 . . . . Total Damage 453 | . . . . . . . . . . . . . 453 . . . . Kills 1 | . . . . . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . 1 1 . . . . . . . Drone Launches 8 | . . . . . . . . . 8 . . . . . . . . Drone Recoveries 8 | . . . . . . . . . . 8 . . . . . . . Decoded 0b10 Intel 376 | . . . . . . . . . . . 65 49 6 74 86 53 43 Items 376 | . . . . . . . . . . . 65 49 6 74 86 53 43 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Turns Passed 16410 | 145 894 103 830 308 2891 907 1432 738 396 1052 1158 772 357 1241 1506 854 826 Spaces Moved 14358 | 68 374 65 457 125 1026 424 703 333 187 349 527 991 802 2641 2370 1833 1083 Core 2 | 1 . . . . . . . . . . . . . . . . 1 Treads 1901 | 67 374 65 457 125 319 347 . . . 25 122 . . . . . . Legs 1753 | . . . . . 129 77 703 333 187 324 . . . . . . . Wheels 1181 | . . . . . 478 . . . . . 405 298 . . . . . Hover 100 | . . . . . 100 . . . . . . . . . . . . Flight 9421 | . . . . . . . . . . . . 693 802 2641 2370 1833 1082 Fastest Speed 15 | 50 160 160 160 240 150 153 193 193 195 195 115 34 34 32 34 20 15 Average Speed 87 | 158 160 160 179 240 215 180 193 194 199 273 166 62 34 34 35 29 28 Slowest Speed 550 | 160 160 160 240 240 550 225 193 195 335 340 320 130 117 117 114 33 350 Overloaded Moves 199 | . . . . . . . . . . . . . . . . 105 94 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . . . . . 3 . 2 2 21 5 Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . 3 Exploration Rate (%) 43 | 5 71 28 68 38 55 11 73 53 12 53 17 23 97 38 44 39 55 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 2 | . 1 . . 1 . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . . . . . . . . . . 1 1 1 . Unknown Exits Taken 11 | 1 . 1 1 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 11 | . . . . 2 . . 3 3 . 3 . . . . . . . Spaces Dug 255 | . 2 . . . 8 1 . 4 . . 14 7 . 51 66 70 32 Terrain Destroyed 610 | . 3 . . . 108 23 19 18 . 148 26 7 24 51 66 85 32 Melee 230 | . . . . . 8 1 . 3 . . 14 7 . 29 66 70 32 Projectile 14 | . 3 . . . 2 . . 4 . 5 . . . . . . . AOE 366 | . . . . . 98 22 19 11 . 143 12 . 24 22 . 15 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Total 17179 | 86 613 64 468 133 1546 536 763 394 219 417 694 1126 863 2891 2902 1985 1479 Wait 1609 | 1 192 . . . 330 59 20 27 5 15 36 58 22 130 403 56 255 Move 14281 | 67 373 64 456 124 1025 423 702 332 186 348 526 985 801 2636 2366 1794 1073 Hop 28 | . . . . . . . . . . . . 3 . 2 1 17 5 Pick Up 154 | 2 9 . 6 3 28 8 10 5 10 5 11 10 10 14 7 2 14 Fast Attach 95 | 7 . . . . 5 4 . 2 1 7 19 10 2 3 6 6 23 Attach 65 | . 1 . 2 . 14 9 . . 6 4 5 2 . 2 6 8 6 Detach 25 | . . . . . . 3 . 1 3 . 4 6 . 1 5 1 1 Swap 172 | . 6 . 1 4 25 6 10 4 . 4 6 12 8 33 22 14 17 Drop 142 | . 3 . 3 2 22 1 10 5 8 7 7 23 7 15 10 4 15 Fire 207 | 9 29 . . . 80 18 11 13 . 27 11 3 2 1 . 3 . Melee 386 | . . . . . 17 4 . 5 . . 64 9 11 53 76 80 67 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . 2 . . . . . 3 Rewire . | . . . . . . . . . . . . . . . . . . Trap 10 | . . . . . . 1 . . . . 3 5 . 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 7) 790 | -10/Materials | Learned 2 Storage zone layouts 843 | -10/Materials | Identified exit to Mines 843 | -10/Materials | Identified exit to Materials 843 | -10/Materials | Identified exit to Subcaves 887 | -10/Materials | Learned Storage trap positions 939 | -10/Materials | Learned Storage security intel 949 | -10/Materials | Learned 4 Recycling zone layouts 958 | -10/Materials | Learned location of Subcaves (-10) 975 | -10/Materials | Learned 2 Mines zone layouts 1002 | -10/Materials | Learned Storage stockpile data 1040 | -10/Materials | Entered Mines 1136 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1136 | -10/Mines | Discovered new exit (range 5) 1143 | -10/Mines | Entered Exiles 1181 | -10/Exiles | Met 8R-AWN 1212 | -10/Exiles | Met EX-HEX 1253 | -10/Exiles | Met EX-BIN 1272 | -10/Exiles | Aligned with FarCom system 1274 | -10/Exiles | Given EX-Vault access code 1311 | -10/Exiles | Opened EX-Vault 1352 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1407 | -10/Exiles | Met EX-DEC 1699 | -10/Exiles | Found Army-in-a-Box 1708 | -10/Exiles | Found PSU Rigger 1713 | -10/Exiles | Found Trap Reconfigurator 1937 | -10/Exiles | Discovered new exit (range 15) 1973 | -10/Exiles | Stole three prototypes: Trap Reconfigurator, Army-in-a-Box, PSU Rigger 1973 | -10/Exiles | Entered Mines 2228 | -9/Mines | Discovered new exit (range 15) 2230 | -9/Mines | Learned location of Zion (-7) 2281 | -9/Mines | Entered Materials 2281 | -8/Materials | Evolved 4 slots: Utility x4 2735 | -8/Materials | Build established: Derelict-Mutant 2876 | -8/Materials | Discovered new exit (range 16) 3256 | -8/Materials | Repaired Autogun 3502 | -8/Materials | Build established: Mutant 4386 | -8/Materials | Garrison activated, responded to threat 4438 | -8/Materials | Lost 4 parts (1p2u1w) 4797 | -8/Materials | Discovered new exit (range 16) 5081 | -8/Materials | First assault squad dispatched 5172 | -8/Materials | Core integrity fell below 50% 5172 | -8/Materials | Entered Factory 5172 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5174 | -7/Factory | FarCom data flow suspended 5202 | -7/Factory | Lost 6 parts (1p1n3u1w) 6063 | -7/Factory | Discovered new exit (range 6) 6079 | -7/Factory | Entered Lower Caves 7012 | -7/Lower Caves | Encountered a Warlord checkpoint 7097 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7268 | -7/Lower Caves | Discovered new exit (range 9) 7511 | -7/Lower Caves | Entered another Lower Caves area 7613 | -7/Lower Caves | Discovered new exit (range 12) 8178 | -7/Lower Caves | Spotted OM-PU0(f) 8179 | -7/Lower Caves | Encountered a Master Thief 8179 | -7/Lower Caves | Spotted 1G-5X4(f) 8180 | -7/Lower Caves | Encountered a Master Thief 8180 | -7/Lower Caves | Spotted 0R-86O(f) 8180 | -7/Lower Caves | Spotted P2-X3O(f) 8180 | -7/Lower Caves | Phase Shifter stolen by Master Thief 8181 | -7/Lower Caves | Encountered a Master Thief 8181 | -7/Lower Caves | Encountered a Master Thief 8185 | -7/Lower Caves | Bore Cannon stolen by Master Thief 8191 | -7/Lower Caves | Imp. Carbon-fiber Leg stolen by Master Thief 8193 | -7/Lower Caves | Flak Gun stolen by Master Thief 8233 | -7/Lower Caves | Discovered new exit (range 9) 8249 | -7/Lower Caves | Entered Zion 8288 | -7/Zion | Found Prototype Launcher 8288 | -7/Zion | Identified Rocket Array 8480 | -7/Zion | Discovered new exit (range 15) 8645 | -7/Zion | Entered Proximity Caves 8645 | -6/Proximity Caves | Accompanied by 8 allies 8977 | -6/Proximity Caves | Lost 3 parts (2n1u) 9408 | -6/Proximity Caves | Build established: Derelict-Mutant 9559 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 9657 | -6/Proximity Caves | Discovered new exit (range 6) 9697 | -6/Proximity Caves | Entered Factory 9697 | -6/Factory | Evolved 2 slots: Propulsion x2 9698 | -6/Factory | Identified exit to Lower Caves 10019 | -6/Factory | Lost 4 parts (2n2u) 10045 | -6/Factory | Crushed by falling debris 10045 | -6/Factory | System corruption reached 10% 10294 | -6/Factory | Discovered new exit (range 6) 10629 | -6/Factory | Core integrity fell below 50% 10665 | -6/Factory | Lost 5 parts (1p1n2u1w) 10729 | -6/Factory | Discovered new exit (range 16) 10855 | -6/Factory | Entered another Factory area 10855 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10856 | -5/Factory | Identified exit to Upper Caves 10885 | -5/Factory | Lost 3 parts (1n1u1w) 10915 | -5/Factory | Build established: Mutant 11343 | -5/Factory | Discovered exit to Upper Caves (range 5) 11627 | -5/Factory | Manually triggered Chute Trap 11627 | -5/Factory | Sucked down chute 11627 | -5/Factory | Entered Waste 11628 | -5/Waste | Joined by Warlord forces that had cleared the area 11684 | -5/Waste | Discovered new exit (range 15) 11857 | -5/Waste | A Compactor rumbled back to life 11858 | -5/Waste | Spotted C-40 Crusher 11861 | -5/Waste | Allies destroyed C-40 Crusher 11896 | -5/Waste | Build established: Hacker-Mutant 11984 | -5/Waste | Entered Factory 12239 | -5/Factory | Discovered new exit (range 3) 12379 | -5/Factory | Identified exit to Factory 12639 | -5/Factory | Repaired Adv. Cloaking Device? 12941 | -5/Factory | Discovered exit to Upper Caves (range 12) 13083 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 13225 | -5/Factory | Entered another Factory area 13225 | -4/Factory | Evolved 2 slots: Utility x2 13406 | -4/Factory | Identified exit to Research 13409 | -4/Factory | Identified exit to Upper Caves 13584 | -4/Factory | Repaired Plasma Sword 13749 | -4/Factory | Repaired Rocket Array 14244 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 14731 | -4/Factory | Entered Research 14731 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14852 | -3/Research | Identified exit to Armory 14852 | -3/Research | Identified exit to Quarantine 14947 | -3/Research | Spotted B-86 Titan 15014 | -3/Research | Build established: Hacker-Sprinter 15514 | -3/Research | Search patrols dispatched 15583 | -3/Research | Spotted B-90 Cyclops 15585 | -3/Research | Entered Quarantine 15590 | -3/Quarantine | Found Alien Impact Weapon 15645 | -3/Quarantine | Found Alien Slashing Weapon 15664 | -3/Quarantine | Found Alien Artifact 15664 | -3/Quarantine | Identified Subatomic Replicator 15833 | -3/Quarantine | Found Alien Artifact 15833 | -3/Quarantine | Identified Core Reset Matrix 15833 | -3/Quarantine | Identified Sigix Broadsword 15833 | -3/Quarantine | Used Core Reset Matrix 15837 | -3/Quarantine | Detected hypermatrix surge 15837 | -3/Quarantine | Sensed 7 artifacts in vicinity 15845 | -3/Quarantine | Found Transdimensional Reconstructor 15849 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 15850 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 15855 | -3/Quarantine | Found Transdimensional Reconstructor 15861 | -3/Quarantine | Found Dimensional Node Initializer 15922 | -3/Quarantine | Build established: Ninja 16023 | -3/Quarantine | Warped through subspace 16090 | -3/Quarantine | Warped through subspace 16216 | -3/Quarantine | Initialized slip node 16224 | -3/Quarantine | Warped through subspace 16252 | -3/Quarantine | Lost 4 parts (1p3u) 16325 | -3/Quarantine | Core integrity fell below 50% 16338 | -3/Quarantine | System corruption reached 10% 16371 | -3/Quarantine | Lost 6 parts (1p3n2u) 16396 | -3/Quarantine | Scanned by Researcher 16411 | -3/Quarantine | Self-destructed Last Messages --------------- 16373_ Identified Recalibrator. 16375_ Dropped Recalibrator. 16379_ Acquired Unknown Storage. 16379_ Identified Sml. Battery. 16381_ System corrupted: Component data lost. 16387_ Q-thruster destroyed. 16394_ U-05 Engineer builds a Wall. 16396_ 5P5%2KX6L|ZBKLME8EZC>EF 16396_ C-55 Analyst calls for reinforcements. 16396_ ALERT: Hostile activity reported, dispatching reinforcements to area. 16396_ Held in stasis. 16396_ C-55 Analyst is analyzing... 16396_ ALERT: Encountered unknown unique technology, formulating response. 16399_ U-05 Engineer lays Concrete. 16400_ Held in stasis. 16400_ C-55 Analyst is analyzing... 16400_ U-05 Engineer lays Concrete. 16402_ U-05 Engineer builds a Wall. 16408_ Acquired 21 matter. 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Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Transdimensional Reconstructor High-powered Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- Decoder Ring Wheee! Challenges ------------ None Game ------ Seed UltimateSurgeLegs Manual? 0 Play Time 04:43:22 Cumulative 335.6 hours Start 2024.10.09 @ 20:46:18 End 2024.10.10 @ 22:10:51 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 256 Rogue 256 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 79 Achievement% 62 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1a7bb9e-9974-4709-b88a-b3e4bfc718ac