Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 20:19:34 Player: Duduxx Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (103) 515 Value Destroyed (4813) 4813 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2310) 2310 TOTAL SCORE: 12838 Bonus ------- High Alert Combat Kills 210 Follower Combat Kills 238 Entered Garrisons 400 Used RIF Installer 1500 Friendly Fire -38 Cogmind --------- Core Integrity 0/1000 Matter 40/300 Energy 99/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- VSS Leg Gravmag System Relay Coupler [Swarmer] (38) Improved Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Micro Fission Core > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Hardened Medium Armor Plating Hacking Suite System Shield Relay Coupler [NC] > --- WEAPON ----------- Thermic Laser Thermic Laser Advanced Plasma Cannon > --- INVENTORY -------- Medium Treads Armored Medium Treads Relay Coupler [Swarmer] Thermic Laser Advanced Plasma Cannon Heavy Machine Gun Improved Remote Datajack Improved Remote Datajack [Rating: 89] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility System Shield Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 2 . . 2 . . 2 . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . Utility 6 | . . . 1 1 2 . . 1 . . 1 . . Weapon 1 | . . . . . . . . 1 . . . . . Parts Attached 215 | 6 5 . 2 31 3 23 13 11 47 16 2 3 53 Power 32 | 1 . . . 5 . 6 2 3 7 1 . . 7 Engine 23 | 1 . . . 4 . 2 2 3 6 . . . 5 Core 9 | . . . . 1 . 4 . . 1 1 . . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 61 | 2 . . . 10 . 7 1 1 12 5 1 . 22 Treads 23 | 2 . . . 6 . 2 . 1 2 . . . 10 Leg 20 | . . . . 4 . 3 . . 10 1 . . 2 Wheel 1 | . . . . . . . . . . . . . 1 Hover 8 | . . . . . . . . . . . . . 8 Flight 9 | . . . . . . 2 1 . . 4 1 . 1 Utility 63 | 1 2 . 2 7 3 1 5 4 16 6 . 2 14 Device 25 | . . . . 3 1 . 1 1 9 3 . 1 6 Storage 4 | 1 1 . . . . . . . . . . . 2 Processor 7 | . . . . 2 1 . 2 1 . . . . 1 Hackware 12 | . . . . 1 1 . 1 1 5 2 . 1 . Protection 15 | . 1 . 2 1 . 1 1 1 2 1 . . 5 Artifact . | . . . . . . . . . . . . . . Weapon 59 | 2 3 . . 9 . 9 5 3 12 4 1 1 10 Energy Gun 35 | . 3 . . 8 . 6 2 1 8 2 . . 5 Energy Cannon 3 | . . . . . . . . . . . 1 . 2 Ballistic Gun 6 | 2 . . . . . . . . 1 2 . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . 2 Special Weapon 4 | . . . . . . . 1 . 2 . . 1 . Impact Weapon 4 | . . . . 1 . 2 1 . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . 1 . 1 1 . . . . Unidentified Prototypes 5 | . . . . . . 1 . 1 . . . . 3 Corrupted Parts 5 | . . . . . . 2 . . . 1 . . 2 System Corruption 29 | . . . . . . 11 . . . 5 . . 13 Parts Lost 102 | . 2 . . 19 . 16 2 . 25 13 . . 25 Power 22 | . . . . 5 . 5 1 . 5 2 . . 4 Propulsion 25 | . . . . 5 . 5 . . 8 2 . . 5 Utility 26 | . 1 . . 5 . 2 . . 6 5 . . 7 Weapon 29 | . 1 . . 4 . 4 1 . 6 4 . . 9 Highest Loss Streak 10 | . 2 . . 9 . 7 2 . 10 7 . . 9 To Critical Strikes 2 | . . . . 1 . . . . 1 . . . . Average Slot Usage (%) 82 | . 87 85 85 74 92 88 49 89 90 68 81 80 79 Engine 6 | . 14 14 11 6 7 3 2 6 10 3 . . 3 Core 2 | . . . . 1 . 5 . . . . 5 5 4 Treads 9 | . 28 28 22 14 23 18 . 5 2 . . . 8 Leg 6 | . . . . 4 . 1 . . 12 11 . . 2 Flight 1 | . . . . . . . 11 13 . 1 23 23 1 Device 6 | . . . . 9 7 6 4 6 8 9 5 5 4 Storage 3 | . 14 14 11 9 7 6 . . . . . . 3 Processor 14 | . . . . 6 23 21 10 18 20 14 11 11 10 Hackware 10 | . . . . . 7 6 6 10 13 12 17 23 16 Protection 3 | . 3 . 19 6 . . . 5 1 2 5 . 3 Energy Gun 10 | . 4 28 22 15 15 11 1 12 11 7 5 5 7 Special Weapon 1 | . . . . . . . 2 . 4 1 . 3 . Peak Build Rating 89 | 6 7 6 8 25 31 38 36 50 60 59 49 49 89 Average Rating 41 | 4 6 6 7 16 30 31 23 45 49 38 47 47 61 On Entrance 26 | . 6 6 6 8 25 31 9 36 47 56 41 49 49 Naked Turns 1 | . . . . . . 1 . . . . . . . Heaviest Build 52 | 11 29 27 33 37 32 39 19 20 33 34 28 28 52 Greatest Support 160 | 40 40 40 40 66 66 66 21 21 50 50 18 18 160 Greatest Overweight (x) 8 | . . . . 8 . 1 . . 7 3 1 1 1 Average Overweight (x) . | . . . . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 10 Average Capacity 8 | 7 13 15 15 15 15 14 5 5 5 5 5 5 8 Most Carried 13 | 1 7 7 7 13 13 13 5 5 5 5 4 5 10 Average Carried 6 | . 3 7 5 7 10 11 2 4 4 3 3 4 6 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 12 | 1 7 7 6 12 12 4 4 5 5 4 4 5 5 Class Distribution -------------------- 38% | Mutant 27% | Scavenger-Gunner 22% | Scavenger-Mutant 7% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Sprinter | -5/Waste Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Matter Collected 2435 | 227 130 17 18 240 . 231 119 138 520 85 . . 710 Remotely . | . . . . . . . . . . . . . . Salvage Created 4537 | . 219 49 50 793 . 519 71 138 1259 183 . . 1256 Parts 164 | . 11 7 1 32 . 13 2 10 43 9 . . 36 Haulers Intercepted 1 | . . . . . . . . . . . . . 1 Recyclers Shooed 1 | . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Combat Hostiles Destroyed 87 | . 5 3 1 16 . 14 1 1 23 6 . . 17 Melee 6 | . . . . 2 . 2 1 1 . . . . . Guns 62 | . 5 3 1 11 . 10 . . 20 6 . . 6 Cannons 2 | . . . . . . . . . . . . . 2 AOE 2 | . . . . . . . . . . . . . 2 Classes Destroyed 15 | . 1 1 1 4 . 1 1 1 . 1 . . 4 Worker 3 | . . . . 2 . . . 1 . . . . . Builder 2 | . . . . . . . 1 . . . . . 1 Hauler 1 | . . . . . . . . . . . . . 1 Recycler 1 | . . . . 1 . . . . . . . . . Carrier 1 | . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . 1 Operator 2 | . . . . 1 . . . 1 . . . . . Watcher 5 | . . . . 1 . . . 1 . . . . 3 Swarmer 21 | . . 3 . 6 . 3 . . 6 3 . . . Grunt 42 | . 5 . . 9 . 8 . . 13 . . . 7 Duelist 1 | . . . . . . . . . . 1 . . . Protector 1 | . . . . . . . . . . . . . 1 Sentry 8 | . . . 1 1 . 2 1 . 2 . . . 1 Hunter 10 | . . . . . . 1 . . 2 2 . . 5 Programmer 4 | . . . . . . . . 1 . . . . 3 Best Kill Streak 6 | . 4 3 1 4 . 4 1 2 6 2 . . 6 Combat Bots Only 6 | . 4 3 1 4 . 4 1 1 6 2 . . 3 Max Kills in Single Turn 5 | . 1 1 1 2 . 1 1 1 1 1 . . 5 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . 2 Melee 1 | . . . . 1 . 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Hostile Shots Fired 1572 | . 52 18 4 204 . 363 54 19 326 72 . . 460 Missed 524 | . 9 9 . 59 . 146 22 3 128 25 . . 123 Damage Taken 15387 | . 521 73 53 1888 . 2161 247 237 2673 1089 . 21 6424 Core 2758 | . 135 16 . 379 . 414 106 31 437 231 . 21 988 Absorbed by Shields 109 | . . . . . . 22 . . 87 . . . . Redirected to Shielding 9 | . . . . . . . . . 9 . . . . Core Remaining (%) 52 | 100 . 39 100 31 . . 25 . . 17 . . . Volleys Fired 346 | . 23 6 4 49 . 41 4 3 108 32 . . 76 Largest 3 | . 2 2 2 2 . 2 1 2 3 2 . . 3 Hottest 268 | . 40 100 100 121 . 130 65 149 218 138 . . 268 Shots Fired 596 | . 41 12 8 85 . 81 4 6 172 43 . . 144 Gun 548 | . 41 12 8 85 . 81 4 6 158 41 . . 112 Cannon 28 | . . . . . . . . . . . . . 28 Launcher 4 | . . . . . . . . . . . . . 4 Special 16 | . . . . . . . . . 14 2 . . . Kinetic 68 | . 41 . . . . . . . 8 12 . . 7 Thermal 501 | . . 12 8 85 . 81 4 6 150 29 . . 126 Explosive 4 | . . . . . . . . . . . . . 4 Electromagnetic 7 | . . . . . . . . . . . . . 7 Robot Hit Streak 23 | . 9 2 3 10 . 19 7 4 23 10 . . 11 Robot Miss Streak 6 | . 4 5 1 6 . 6 3 1 2 4 . . 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 12 | . 4 . . 2 . 3 . . 3 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . 1 . . . . Shots Hit Robots 460 | . 28 5 5 58 . 77 8 13 136 37 . . 93 Core Hits 281 | . 12 3 2 37 . 93 10 6 50 24 . . 44 Critical Kills 5 | . 1 . . 1 . 1 . . 1 . . . 1 Critical Parts Destroyed 3 | . . . . 1 . 1 . . 1 . . . . Critical Strikes 47 | . 1 . . 12 . 5 1 2 8 2 . . 16 Burn 36 | . . . . 10 . 3 . . 6 2 . . 15 Meltdown 1 | . . . . . . . . . . . . . 1 Destroy 3 | . 1 . . . . . . . 2 . . . . Smash 4 | . . . . 2 . 2 . . . . . . . Sever 3 | . . . . . . . 1 2 . . . . . Melee Attacks 55 | . . . . 8 . 25 6 14 2 . . . . Impact 34 | . . . . 8 . 25 1 . . . . . . Slashing 20 | . . . . . . . 4 14 2 . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9764 | . 308 74 62 1136 . 1269 221 387 2507 689 . . 3111 Guns 7091 | . 299 74 62 847 . 1032 68 87 2507 689 . . 1426 Cannons 739 | . . . . . . . . . . . . . 739 Explosions 891 | . . . . . . . . . . . . . 891 Melee 974 | . . . . 284 . 237 153 300 . . . . . Ramming 69 | . 9 . . 5 . . . . . . . . 55 Kinetic 750 | . 299 . . . . . . . 78 233 . . 140 Thermal 7591 | . . 74 62 847 . 1032 68 87 2429 456 . . 2536 Explosive 285 | . . . . . . . . . . . . . 285 Electromagnetic 95 | . . . . . . . . . . . . . 95 Impact 573 | . . . . 284 . 237 52 . . . . . . Slashing 401 | . . . . . . . 101 300 . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . 11 13 1 1 7 . 10 29 Average Corruption 9 | . . . . . . 10 12 1 1 1 . 10 23 Corruption Purged 5 | . . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . Effects 122 | . . . . . . 2 10 . 14 7 . . 89 Message Errors 23 | . . . . . . 1 1 . 3 2 . . 16 Matter Fused 32 | . . . . . . 1 4 . 5 2 . . 20 Heat Flow Errors 8 | . . . . . . . 1 . . 1 . . 6 Energy Discharges 13 | . . . . . . . 1 . 1 1 . . 10 Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . 1 1 . . . Data Loss (minor) 16 | . . . . . . . 2 . 2 . . . 12 Data Loss (major) 6 | . . . . . . . 1 . 2 . . . 3 Misfires 2 | . . . . . . . . . . . . . 2 Alerts 3 | . . . . . . . . . . . . . 3 Misdirections 11 | . . . . . . . . . . . . . 11 Weapon Failures 5 | . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 203 | . . . . 82 . 43 32 12 . . . . 34 Projectiles . | . . . . . . . . . . . . . . Explosions 34 | . . . . . . . . . . . . . 34 Melee 169 | . . . . 82 . 43 32 12 . . . . . Knockbacks 3 | . . . . 1 . . 1 . . . . . 1 Impact 3 | . . . . 1 . . 1 . . . . . 1 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 10 | . 1 . 1 1 . . . . . . . . 7 Targets Rammed 10 | . 1 . 1 1 . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 733 | . 148 234 193 334 . 227 208 118 443 141 . . 733 Average Temperature 141 | . 85 118 92 104 . 63 64 55 106 35 . . 230 Received Heat Transfer 3598 | . 288 . 18 936 . 703 78 . 690 69 . 27 789 Effects 44 | . . . . 2 . . . . 4 . . . 38 Shutdowns 14 | . . . . . . . . . 2 . . . 12 Energy Bleed 10 | . . . . 1 . . . . 1 . . . 8 Interference 7 | . . . . 1 . . . . . . . . 6 Matter Decay 7 | . . . . . . . . . . . . . 7 Damage (minor) 2 | . . . . . . . . . 1 . . . 1 Damage (major) 4 | . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 2 . 1 1 . . . . . 1 Combat Hostiles 4 | . . . . 2 . 1 . . . . . . 1 Parts Fried 6 | . . . . . . . 4 . . 1 . . 1 Impact Corruptions 7 | . . . . 4 . 1 2 . . . . . . Robots Melted 12 | . . . . 1 . 1 . . 3 . . . 7 Combat Hostiles 11 | . . . . 1 . 1 . . 3 . . . 6 Parts Melted 43 | . . 1 . 4 . 7 . . 7 1 . . 23 Heat Transferred 17032 | . . 222 185 2835 . 1843 85 148 4668 1036 . . 6010 Parts Sabotaged 2 | . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Peak Influence 863 | . 125 118 104 251 91 360 219 186 863 531 205 86 477 Initial 452 | . . 48 45 43 91 73 189 107 130 452 205 71 60 Average 284 | . 40 112 61 131 91 201 204 144 499 428 205 73 201 Maximum Alert Level 3 | . . . . 1 . 1 1 . 3 2 1 . 2 Low Security (%) 43 | 100 100 100 100 85 100 47 49 100 6 . . 100 59 Level 1 26 | . . . . 14 . 52 50 . 20 32 100 . 31 Level 2 25 | . . . . . . . . . 61 67 . . 9 Level 3 3 | . . . . . . . . . 11 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . . 2 . . . 1 . 4 1 . 10 Investigation 2 | . 1 . . . . . . . . . 1 . . Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 11 | . 1 . . 2 . . . 1 . 1 . . 6 Assault 1 | . . . . . . . . . . 1 . . . Garrison 5 | . . . . . . . . . . 2 . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Distress Signals 3 | . . . . 1 . . . . . 1 . . 1 Communications Jammed 25 | . . . . . . . . . . . . . 25 Distress Signals 25 | . . . . . . . . . . . . . 25 Times Spotted 181 | . 7 3 1 28 . 20 1 2 40 21 . 6 52 Peak Tracking Total 12 | . 6 3 2 8 . 6 1 2 5 6 . 6 12 Tactical Retreats 19 | . . . 1 3 . 3 . . 2 2 . . 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Traps Triggered 12 | . 1 . . . . 1 2 . 1 2 1 . 4 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . . 1 . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Machines Disabled 11 | . . . . . . . . . 3 2 . . 6 Max in Single Turn 3 | . . . . . . . . . 1 . . . 3 Garrison Access 1 | . . . . . . . . . . . . . 1 Garrison Relay 3 | . . . . . . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Machines Accessed 16 | . . . 1 1 1 1 5 1 2 1 1 . 2 Terminals 11 | . . . 1 1 . 1 3 . 2 1 1 . 1 Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 . . . . 1 Total Hacks 34 | . . . 3 1 1 2 7 1 6 1 3 . 9 Successful 15 | . . . 2 1 1 1 1 1 1 1 . . 6 Failed 19 | . . . 1 . . 1 6 . 5 . 3 . 3 Catastrophic 2 | . . . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 7 | . . . . . . . 4 . . . 3 . . Terminals 27 | . . . 3 1 . 2 5 . 6 1 3 . 6 Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . 1 . . . . 3 Terminal Hacks 9 | . . . 2 1 . 1 . . 1 1 . . 3 Record 2 | . . . . . . . . . . 1 . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . . 1 . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . 1 . . . . 3 Unlock Access 2 | . . . . . 1 . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 Coupler Status 2 | . . . . . . . . . . . . . 2 Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . . . 1 1 1 1 4 . 2 1 1 . 2 Full Trace Events 2 | . . . . . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Used RIF Installer 3 | . . . . . . 2 . . 1 . . . . Signal Jammer 1 | . . . . . . 1 . . . . . . . Structural Interface 1 | . . . . . . . . . 1 . . . . Robots Hacked 10 | . . . . . . . . . 9 1 . . . Non-combat . | . . . . . . . . . . . . . . Combat 10 | . . . . . . . . . 9 1 . . . Robot Hacks Applied 12 | . . . . . . . . . 11 1 . . . parse_system 1 | . . . . . . . . . 1 . . . . scatter_targeting 1 | . . . . . . . . . 1 . . . . mark_system 1 | . . . . . . . . . 1 . . . . broadcast_data 1 | . . . . . . . . . . 1 . . . reboot_system 1 | . . . . . . . . . 1 . . . . overwrite_iff 5 | . . . . . . . . . 5 . . . . streamctrl_high 2 | . . . . . . . . . 2 . . . . Relay Couplers Released 15 | . . . . . . . . . 15 . . . . Machine Destruction 15 | . . . . . . . . . 15 . . . . Attached 7 | . . . . . . . . . 5 1 . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Total Allies 10 | . . . . . . . . . 9 . . 1 . Largest Group 2 | . . . . . . . . . 2 2 . 1 . Highest-Rated Group 142 | . . . . . . . . . 142 142 . 31 . Highest-Rated Ally 80 | . . . . . . . . . 80 80 . 31 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 61 | . . . . . . . . . 37 12 . 12 . Total Damage 1405 | . . . . . . . . . 689 508 . 208 . Kills 7 | . . . . . . . . . 5 2 . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Turns Passed 7178 | 89 240 124 184 606 141 904 212 164 2027 689 99 34 1665 Spaces Moved 4756 | 51 102 67 105 239 92 460 411 193 1282 519 90 93 1052 Core 107 | 1 . . . 2 . 2 . . 12 39 . . 51 Treads 1780 | 50 102 67 105 181 92 397 . . 125 . . . 661 Legs 1500 | . . . . 56 . . . . 1037 394 . . 13 Wheels 1 | . . . . . . . . . . . . . 1 Hover 122 | . . . . . . . . . . . . . 122 Flight 1246 | . . . . . . 61 411 193 108 86 90 93 204 Fastest Speed 27 | 50 160 160 160 120 145 35 34 34 44 29 107 27 27 Average Speed 116 | 157 160 160 160 159 145 136 34 50 129 104 107 31 125 Slowest Speed 450 | 160 160 160 160 450 145 225 35 54 400 200 107 107 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 25 | 5 20 30 15 22 3 43 6 4 95 16 2 75 27 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 8 | . . . . . . 6 . 2 . . . . . Terrain Destroyed 62 | . . . . . . 6 . 2 . . . . 54 Melee 8 | . . . . . . 6 . 2 . . . . . Projectile 3 | . . . . . . . . . . . . . 3 AOE 51 | . . . . . . . . . . . . . 51 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Gar Fac Fac Was Fac Total 5690 | 57 142 72 113 359 100 607 466 233 1481 621 93 98 1248 Wait 123 | . . . 1 9 . 36 7 . 13 49 . . 8 Move 4733 | 50 101 66 104 238 92 459 410 193 1281 518 90 92 1039 Hop 6 | . . . . . . . . . . . . . 6 Pick Up 66 | 1 6 . 1 13 3 3 5 2 10 3 1 . 18 Fast Attach 118 | 6 5 . . 16 . 7 6 7 24 9 1 1 36 Attach 65 | . . . 2 9 2 10 6 3 13 5 1 2 12 Detach 41 | . 3 . . 4 . 3 2 6 7 1 . 3 12 Swap 32 | . . . . 6 1 6 1 1 10 2 . . 5 Drop 62 | . 3 . . 6 2 2 1 4 13 2 . . 29 Fire 346 | . 23 6 4 49 . 41 4 3 108 32 . . 76 Melee 55 | . . . . 8 . 25 6 14 2 . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 10 | . 1 . 1 1 . . . . . . . . 7 Escape Stasis 32 | . . . . . . 14 18 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 1 | . . . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -5/Waste -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Core integrity fell below 50% 289 | -10/Materials | Discovered new exit (range 6) 330 | -10/Materials | Entered Mines 333 | -10/Mines | Build established: Mutant 436 | -10/Mines | Discovered new exit (range 11) 454 | -10/Mines | Entered Materials 454 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 567 | -9/Materials | Identified exit to Mines 614 | -9/Materials | Discovered new exit (range 15) 638 | -9/Materials | Entered another Materials area 638 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 910 | -8/Materials | Lost 9 parts (2p2n3u2w) 1014 | -8/Materials | Core integrity fell below 50% 1054 | -8/Materials | Lost 8 parts (2p3n1u2w) 1141 | -8/Materials | Discovered new exit (range 13) 1242 | -8/Materials | Identified exit to Factory 1244 | -8/Materials | Entered Factory 1244 | -7/Factory | Evolved 2 slots: Utility x2 1385 | -7/Factory | Identified exit to Garrison 1385 | -7/Factory | Entered Garrison 1400 | -7/Garrison | Installed Relay Interface Framework 1569 | -7/Garrison | Triggered checkpoint 1703 | -7/Garrison | Triggered checkpoint 1793 | -7/Garrison | Lost 3 parts (1p2w) 1809 | -7/Garrison | Triggered checkpoint 1943 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 2029 | -7/Garrison | Triggered checkpoint 2123 | -7/Garrison | Lost 7 parts (3p3n1w) 2192 | -7/Garrison | System corruption reached 10% 2233 | -7/Garrison | Triggered checkpoint 2246 | -7/Garrison | Released all parts (8) 2250 | -7/Garrison | Core integrity fell below 50% 2277 | -7/Garrison | Lost 4 parts (1p1n2u) 2286 | -7/Garrison | Discovered new exit (range 8) 2289 | -7/Garrison | Entered Factory 2499 | -7/Factory | Discovered new exit (range 5) 2501 | -7/Factory | Entered another Factory area 2501 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2665 | -6/Factory | Identified exit to Garrison 2665 | -6/Factory | Entered Garrison 2679 | -6/Garrison | Triggered checkpoint 2699 | -6/Garrison | Expanded RIF knowledge: Structural Interface 2733 | -6/Garrison | Triggered checkpoint 2796 | -6/Garrison | Lost 5 parts (1p2n2u) 2802 | -6/Garrison | Garrison Relay disabled 2991 | -6/Garrison | Triggered checkpoint 2998 | -6/Garrison | Triggered checkpoint 3002 | -6/Garrison | Triggered checkpoint 3059 | -6/Garrison | Lost 4 parts (1p2n1w) 3292 | -6/Garrison | Garrison Relay disabled 3321 | -6/Garrison | Build established: Scavenger-Gunner 3331 | -6/Garrison | Discovered new exit (range 12) 3405 | -6/Garrison | Triggered checkpoint 3486 | -6/Garrison | Lost 10 parts (3p3n3u1w) 3756 | -6/Garrison | Core integrity fell below 50% 3812 | -6/Garrison | Lost 4 parts (1u3w) 4106 | -6/Garrison | Build established: Scavenger-Mutant 4234 | -6/Garrison | Triggered checkpoint 4253 | -6/Garrison | Discovered new exit (range 13) 4411 | -6/Garrison | Discovered new exit (range 19) 4430 | -6/Garrison | Build established: Scavenger-Gunner 4467 | -6/Garrison | Triggered checkpoint 4501 | -6/Garrison | Garrison Relay disabled 4541 | -6/Garrison | Found embedded Infiltrators 4583 | -6/Garrison | Triggered checkpoint 4692 | -6/Garrison | Entered Factory 4692 | -6/Factory | Accompanied by 2 allies 4949 | -6/Factory | Lost 7 parts (2p1n2u2w) 5042 | -6/Factory | First assault squad dispatched 5192 | -6/Factory | Build established: Scavenger-Mutant 5277 | -6/Factory | Garrison activated, responded to threat 5288 | -6/Factory | Core integrity fell below 20% 5323 | -6/Factory | Lost 3 parts (1n1u1w) 5337 | -6/Factory | Discovered new exit (range 20) 5381 | -6/Factory | Entered another Factory area 5381 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5480 | -5/Factory | Sucked down chute 5480 | -5/Factory | Entered Waste 5481 | -5/Waste | Met a frightened Derelict 5489 | -5/Waste | Spotted C-40 Crusher 5490 | -5/Waste | Spotted C-40 Crusher 5495 | -5/Waste | EMP discharged 5495 | -5/Waste | System corruption reached 10% 5495 | -5/Waste | Spotted C-40 Crusher 5502 | -5/Waste | Spotted C-40 Crusher 5508 | -5/Waste | Spotted C-40 Crusher 5510 | -5/Waste | Spotted C-40 Crusher 5512 | -5/Waste | Discovered new exit (range 10) 5514 | -5/Waste | Entered Factory 5569 | -5/Factory | Lost 3 parts (2n1w) 6039 | -5/Factory | Build established: Scavenger-Gunner 6448 | -5/Factory | Discovered new exit (range 10) 6490 | -5/Factory | Cargo convoy interrupted 6499 | -5/Factory | Build established: Hacker-Gunner 6503 | -5/Factory | Garrison activated, responded to threat 6762 | -5/Factory | Lost 7 parts (4u3w) 6809 | -5/Factory | Core integrity fell below 50% 6834 | -5/Factory | Core integrity fell below 20% 6840 | -5/Factory | Lost 9 parts (1p3n1u4w) 7014 | -5/Factory | Search patrols dispatched 7105 | -5/Factory | Build established: Mutant 7179 | -5/Factory | Released all parts (8) 7179 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07164_ Slug penetrates H-66 Slayer. 07165_ Acquired 14 matter. 07166_ Penetrated by Slug. 07166_ Slug penetrates Matter Pump. 07166_ Matter Pump disabled. 07167_ Penetrated by Slug. 07169_ System corrupted: Component data lost. 07169_ Penetrated by Slug. 07172_ Lyr. Light Armor Plating destroyed. 07176_ Slug penetrates Wall. 07178_ Penetrated by Slug. 07179_ Released Lyr. Light Armor Plating. 07179_ Released Imp. Coolant Injector. 07179_ Released Hacking Suite. 07179_ Released Adv. Targeting Computer. 07179_ Released Med. Storage Unit. 07179_ Released Adv. Melee Analysis Suite. 07179_ Released Hvy. Treads. 07179_ Released Lyr. Light Armor Plating. 07179_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ????????????????????????????????????##+######### | | ????????????????????????????????????# | | ??????????????????????????????????### | | ?????????????????????????????????? | | ???????????????????????????????????# | | ???????????????????????????????????# """ """ """ | | ???????????????????????####????????# """ """ """ | | ??????###+##############T ########## "%% """ """ | | ?????? ! ! | | ??????# !!= h ] | | ??????# @!! = h | | ??????# #????######################## | | ####### #???????????????????????????####### | | ! # #?????????????????????????????????# | | # #????????????????????????" # | | # #????????????????????????" " | | # #???????????????????????S "" # | | " """ # #??????????????????????????? """ # | | " """ + +??????????????????????????? """ ?# | | " """ # #???????????????????????????? "" ?# | | # #???????????????????????????? ""??# | | " """ # #???????????????????????????? ???# | | " """ #######????????????????????????????? ???# | | " """ #???????????????????????????????????????+ | | #?????????????????+#????????????????????# | | ################???????? #????????????????????# | | #???????# #??##############????###+ | | #???????# ##?# #???????? | | " ????????# ??+ #???????? | | """ """ """ ????????# #??# #???????? | | " """ """ """ #????#### #??# #???????? | | """ """ """ #????+ #??# #???????? | | #????# #??# = #???????? | | ######+############## #### #???????? | | ### # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 80 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Core Shielding 30 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 20 Relay Coupler Types 2 Relay Coupler Value 53 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed PulseClaymoresShovel Manual? 0 Play Time 01:23:44 Cumulative 84.1 hours Start 2025.03.23 @ 17:12:13 End 2025.03.23 @ 20:19:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 170 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 617eb0e8-68cb-47fe-a771-f68b735150ea