Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.06 @ 23:14:50 Player: IlyaSM Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (3645) 3645 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 8250 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 229/300 Energy 191/200 System Corruption 0% Temperature Critical (754) Movement Walking (400) Ox4 Location -6/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Target Analyzer > --- WEAPON (4) ------- Heavy Laser Heavy Laser Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY (20) --- Heavy Ion Engine Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Improved Cooling System Large Matter Pod (150) Improved Sensor Array Hardened Medium Armor Plating Hardlight Generator System Restoration Module Recalibrator Precision Shock Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Seismic Detector Advanced Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Precision Shock Rifle Heavy Ion Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Improved Cooling System Large Matter Pod Improved Sensor Array Target Analyzer Hardened Medium Armor Plating Hardlight Generator Improved Shield Generator Recalibrator Shock Rifle Heavy Laser Heavy Laser Heavy Laser Improved EM Pulse Cannon [Rating: 63] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 2 | . . 1 . . . 1 Propulsion 1 | . . . 1 . . . Utility 3 | . . 1 . . 2 . Weapon 2 | . . . 1 . . 1 Parts Attached 118 | 5 7 16 34 10 18 28 Power 17 | 1 1 2 4 2 3 4 Engine 11 | 1 1 2 2 2 1 2 Core 6 | . . . 2 . 2 2 Reactor . | . . . . . . . Propulsion 27 | 2 . 7 7 2 4 5 Treads 6 | . . 3 . . 3 . Leg 9 | . . . 1 2 1 5 Wheel 2 | 2 . . . . . . Hover 1 | . . . 1 . . . Flight 9 | . . 4 5 . . . Utility 32 | . 3 2 8 3 7 9 Device 21 | . 1 . 6 1 5 8 Storage 5 | . 2 . 1 1 1 . Processor 6 | . . 2 1 1 1 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 42 | 2 3 5 15 3 4 10 Energy Gun 14 | . . 1 4 2 1 6 Energy Cannon 5 | . . 1 2 . 2 . Ballistic Gun 4 | 2 . 2 . . . . Ballistic Cannon 7 | . . . 3 . . 4 Launcher 9 | . 3 1 5 . . . Special Weapon 2 | . . . 1 . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 27 | . . 4 6 5 1 11 Power 6 | . . . 3 1 . 2 Propulsion 9 | . . 3 2 1 . 3 Utility 5 | . . . . 2 . 3 Weapon 7 | . . 1 1 1 1 3 Highest Loss Streak 6 | . . 2 3 3 1 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 92 96 93 86 98 98 Engine 10 | . 14 21 8 12 2 5 Core 7 | . . . 9 . 12 13 Treads 7 | . . 5 3 . 19 11 Leg 4 | . . . 6 13 2 7 Wheel 3 | . 28 7 . . . . Hover 1 | . . . 1 9 . . Flight 5 | . . 8 12 . . . Device 11 | . 3 11 13 6 9 13 Storage 7 | . 16 11 1 4 10 6 Processor 11 | . . 9 11 16 15 12 Energy Gun 7 | . . 1 8 14 11 11 Energy Cannon 6 | . . 8 5 . 7 7 Ballistic Gun 2 | . 6 8 . . . . Ballistic Cannon 3 | . . . 8 . . 5 Launcher 4 | . 21 4 2 10 . . Naked Turns . | . . . . . . . Heaviest Build 112 | 7 94 103 112 25 75 98 Greatest Support 66 | 20 20 40 40 20 66 66 Greatest Overweight (x) 25 | . 4 25 8 7 1 5 Average Overweight (x) 2 | . 2 6 1 1 . 1 Largest Inventory Capacity 25 | 5 25 25 25 5 20 20 Average Capacity 16 | 5 20 25 9 5 16 20 Most Carried 20 | 1 3 10 12 5 16 20 Average Carried 7 | . . 6 5 3 7 17 Final Capacity 25 | 5 25 25 5 5 20 20 Final Carried 15 | . 1 7 5 3 15 13 Class Distribution -------------------- 35% | Gunner 23% | Mutant 12% | Skirmisher 11% | Scavenger-Mutant 9% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Fac Fac Matter Collected 3122 | 250 147 588 998 107 398 634 Remotely . | . . . . . . . Salvage Created 3105 | 32 179 712 688 167 568 759 Parts 197 | 1 11 60 47 12 22 44 Haulers Intercepted 2 | . . 1 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Combat Hostiles Destroyed 85 | 1 8 19 21 9 11 16 Guns 19 | 1 1 7 4 . 1 5 Cannons 36 | . . 6 12 . 8 10 AOE 27 | . 7 5 4 9 2 . Classes Destroyed 15 | 1 . 8 3 1 1 1 Worker 4 | . . 2 . . 1 1 Builder 1 | . . 1 . . . . Tunneler 2 | . . . 1 . . 1 Hauler 2 | . . 1 1 . . . Mechanic 2 | . . 1 1 . . . Operator 2 | . . . 1 . 1 . Watcher 7 | . . 3 3 . 1 . Swarmer 16 | . . 6 6 4 . . Grunt 42 | 1 8 8 6 2 6 11 Brawler 3 | . . 2 . 1 . . Duelist 2 | . . . . 2 . . Sentry 13 | . . 3 8 . 2 . Specialist 1 | . . . . . . 1 Hunter 3 | . . . 1 . 2 . Programmer 5 | . . . . . 1 4 Best Kill Streak 6 | 1 3 4 6 4 3 4 Combat Bots Only 5 | 1 3 3 5 4 3 3 Max Kills in Single Turn 4 | 1 1 3 2 4 2 2 Gunslinging . | . . . . . . . Exploded 4 | . 1 2 2 4 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Fac Hostile Shots Fired 469 | 5 15 83 128 12 106 120 Missed 136 | 2 8 22 30 3 44 27 Damage Taken 4823 | 25 88 493 1123 178 597 2319 Core 1547 | . . 127 355 30 86 949 Absorbed by Shields 88 | . . . 32 . . 56 Ignored by Resistances 1138 | 8 25 151 284 49 177 444 Regen/Repaired (Parts) 45 | . . 45 . . . . Core Remaining (%) 77 | 100 100 68 . 30 87 . Volleys Fired 218 | 3 18 43 67 6 35 46 Largest 4 | 2 2 2 3 3 3 4 Hottest 258 | 40 60 98 184 160 189 258 Shots Fired 508 | 6 35 78 139 17 78 155 Gun 201 | 6 10 37 34 10 39 65 Cannon 238 | . . 23 94 . 31 90 Launcher 66 | . 25 18 11 7 5 . Special 3 | . . . . . 3 . Kinetic 158 | 6 10 32 58 . . 52 Thermal 258 | . . 28 70 10 63 87 Explosive 66 | . 25 18 11 7 5 . Electromagnetic 23 | . . . . . 7 16 Robot Hit Streak 32 | 2 5 12 9 8 32 17 Robot Miss Streak 6 | 1 1 1 3 1 1 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 286 | 4 10 50 71 10 59 82 Core Hits 170 | 2 19 38 39 13 26 33 Critical Kills 3 | . . 2 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . . 2 3 . 1 4 Burn 4 | . . . . . 1 3 Meltdown 3 | . . 2 1 . . . Blast 3 | . . . 2 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8907 | 46 664 1519 2312 790 1529 2047 Guns 2065 | 46 64 392 287 91 479 706 Cannons 3995 | . . 352 1684 . 743 1216 Explosions 2826 | . 600 760 335 699 307 125 Melee . | . . . . . . . Ramming 21 | . . 15 6 . . . Kinetic 2388 | 46 64 348 1195 . . 735 Thermal 3484 | . . 396 776 91 1053 1168 Explosive 2701 | . 600 760 335 699 307 . Electromagnetic 313 | . . . . . 169 144 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 1 . . 1 2 Average Corruption 1 | . . 1 . . 1 1 Corruption Purged 2 | . . . . . . 2 Corruption Blocked 5 | . . . . . . 5 Effects 32 | . . 12 . . 7 13 Message Errors 8 | . . 3 . . 1 4 Matter Fused 9 | . . 4 . . 1 4 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 4 | . . 2 . . 1 1 Data Loss (minor) 6 | . . . . . 2 4 Data Loss (major) 2 | . . 1 . . 1 . Misfires 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 117 | . 10 15 20 19 21 32 Projectiles 65 | . . . 20 . 21 24 Explosions 52 | . 10 15 . 19 . 8 Melee . | . . . . . . . Knockbacks 13 | . . . 6 . . 7 Impact . | . . . . . . . Kinetic 13 | . . . 6 . . 7 Secondary . | . . . . . . . Self-Inflicted Damage 210 | . 24 7 . 93 45 41 Shots 8 | . 1 . . 3 3 1 Rammed 3 | . . 2 1 . . . Targets Rammed 4 | . . 2 2 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 1013 | . 6 316 719 245 455 1013 Average Temperature 224 | . 5 90 229 100 162 352 Received Heat Transfer 1445 | 18 48 159 373 27 339 481 Effects 189 | . . . 74 . 5 110 Shutdowns 64 | . . . 17 . 3 44 Energy Bleed 13 | . . . 3 . 1 9 Interference 21 | . . . 5 . . 16 Matter Decay 9 | . . . 4 . . 5 Short Circuit 12 | . . . 6 . . 6 Damage (minor) 15 | . . . 5 . 1 9 Damage (major) 47 | . . . 32 . . 15 Damage (core) 8 | . . . 2 . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . 2 1 . . 1 Combat Hostiles 3 | . . 1 1 . . 1 Parts Melted 10 | . . 3 4 . 2 1 Heat Transferred 6329 | . . 814 1443 185 1776 2111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Peak Influence 340 | 20 243 340 192 254 249 143 Initial 115 | . 11 72 . 54 115 . Average 83 | 1 90 117 63 169 87 37 Maximum Alert Level 1 | . 1 1 . 1 1 . Low Security (%) 89 | 100 88 79 100 60 88 100 Level 1 10 | . 11 20 . 39 11 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 4 1 1 . 3 8 Investigation 6 | . 4 . . . 1 1 Extermination 5 | . . . . . 1 4 Reinforcement 5 | . . 1 . . 1 3 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Distress Signals 5 | . 2 . 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | 1 11 29 30 9 14 19 Peak Tracking Total 4 | 1 3 3 4 4 3 4 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Traps Triggered 5 | . 2 2 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Fac Fac Machines Disabled 8 | . 3 2 2 . 1 . Max in Single Turn 2 | . 2 1 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Machines Accessed 25 | . 6 7 6 . 5 1 Terminals 15 | . 5 4 3 . 2 1 Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . 1 . . 1 . Recycling Units 4 | . 1 2 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 74 | . 28 22 12 . 9 3 Successful 56 | . 19 18 10 . 8 1 Failed 18 | . 9 4 2 . 1 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 49 | . 24 11 7 . 4 3 Fabricators 2 | . . . . . 2 . Repair Stations 7 | . . 4 . . 3 . Recycling Units 12 | . 4 7 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 34 | . 16 7 6 . 4 1 Record 16 | . 8 5 1 . 1 1 Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 4 | . 3 . 1 . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . Recycling Unit Index 1 | . . . . . 1 . Alert Level 3 | . 2 1 . . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 2 | . 1 . . . 1 . Maintenance Status 1 | . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks 2 | . . . . . 2 . Network Status 2 | . . . . . 2 . Repair Station Hacks 6 | . . 4 . . 2 . Scan Component 4 | . . 2 . . 2 . Repair 1 | . . 1 . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 11 | . 3 7 1 . . . Process 2 | . 1 1 . . . . Report Inventory 4 | . 1 2 1 . . . Retrieve Matter 3 | . 1 2 . . . . Retrieve Components 2 | . . 2 . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 17 | . 4 5 4 . 3 1 Full Trace Events 4 | . 3 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter 85 | . 23 62 . . . . Retrieved Matter 85 | . 23 62 . . . . Retrieved Components 9 | . . 9 . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Fac Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked 2 | . . . . . 2 . Non-combat . | . . . . . . . Combat 2 | . . . . . 2 . Robot Hacks Applied 2 | . . . . . 2 . parse_system 2 | . . . . . 2 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Fac Fac Turns Passed 8634 | 86 638 2070 2074 512 1642 1612 Spaces Moved 3509 | 94 460 647 795 246 730 537 Core 47 | 38 . . 2 7 . . Treads 1120 | . . 98 83 . 595 344 Legs 1180 | . . . 613 239 135 193 Wheels 995 | 56 460 479 . . . . Hover . | . . . . . . . Flight 167 | . . 70 97 . . . Fastest Speed 50 | 50 80 140 114 120 120 190 Average Speed 212 | 67 123 289 218 194 199 236 Slowest Speed 2040 | 80 140 2040 697 400 225 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 6 63 43 43 31 13 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 27 | . 14 . 1 . 10 2 Terrain Destroyed 398 | . 152 60 74 68 25 19 Melee . | . . . . . . . Projectile 45 | . . . 30 . 2 13 AOE 353 | . 152 60 44 68 23 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Total 4247 | 107 495 762 998 263 850 772 Wait 253 | 5 5 37 48 . 36 122 Move 3503 | 93 459 646 795 244 729 537 Hop . | . . . . . . . Pick Up 83 | 1 2 14 26 1 18 21 Fast Attach 28 | 4 2 2 5 5 6 4 Attach 28 | 1 1 4 8 3 3 8 Detach 6 | . 1 . 3 . 2 . Swap 62 | . 4 10 21 2 9 16 Drop 60 | . 3 4 23 . 12 18 Fire 218 | 3 18 43 67 6 35 46 Melee . | . . . . . . . Ram 2 | . . 2 . . . . Kick . | . . . . . . . Crush 2 | . . . 2 . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . 2 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 8) 323 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 12) 404 | -10/Materials | Discovered new exit (range 15) 691 | -10/Materials | Discovered new exit (range 16) 725 | -10/Materials | Entered another Materials area 725 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 913 | -9/Materials | Repaired Grenade Launcher 1692 | -9/Materials | Build established: Scavenger-Mutant 2291 | -9/Materials | Discovered new exit (range 12) 2416 | -9/Materials | Build established: Mutant 2770 | -9/Materials | Discovered new exit (range 5) 2777 | -9/Materials | Build established: Scavenger-Mutant 2792 | -9/Materials | Identified exit to Materials 2795 | -9/Materials | Entered another Materials area 2795 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3086 | -8/Materials | Build established: Scavenger-Skirmisher 3354 | -8/Materials | Core integrity fell below 50% 4469 | -8/Materials | Build established: Skirmisher 4779 | -8/Materials | Garrison activated, responded to threat 4835 | -8/Materials | Lost 3 parts (2p1n) 4869 | -8/Materials | Identified exit to Garrison 4869 | -8/Materials | Entered Garrison 4959 | -8/Garrison | Triggered checkpoint 4994 | -8/Garrison | Lost 3 parts (2u1w) 5175 | -8/Garrison | Triggered checkpoint 5326 | -8/Garrison | Discovered new exit (range 13) 5358 | -8/Garrison | Installed Relay Interface Framework 5377 | -8/Garrison | Identified exit to Factory 5381 | -8/Garrison | Entered Factory 5381 | -7/Factory | Evolved 2 slots: Utility x2 5909 | -7/Factory | Build established: Gunner 6886 | -7/Factory | Discovered new exit (range 8) 6933 | -7/Factory | Identified exit to Factory 7023 | -7/Factory | Entered another Factory area 7023 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 8125 | -6/Factory | Discovered new exit (range 9) 8230 | -6/Factory | Core integrity fell below 50% 8237 | -6/Factory | Cargo convoy interrupted 8284 | -6/Factory | Lost 3 parts (1p1n1u) 8533 | -6/Factory | Core integrity fell below 20% 8636 | -6/Factory | Core destroyed Last Messages --------------- dispatching Cutter reinforcements to area. Imp. Shield Generator destroyed. Overheating: Magnetic Acceleration Cannon damaged (-57). Overheating: Mic. Nuclear Core damaged (-6). Overheating: Hvy. Laser damaged (-14). Overheating: Carbon-fiber Leg damaged (-1). U-05 Engineer builds a Wall. Deuterium Engine destroyed. Power failure, Mic. Nuclear Core shutdown. Broken Flexi-carbon Leg destroyed. Overheating: System interference. Hvy. Laser temporarily disabled. Magnetic Acceleration Cannon temporarily disabled. Imp. Signal Interpreter temporarily disabled. U-05 Engineer builds a Wall. Power failure, Mic. Nuclear Core shutdown. Overheating: Core damaged (-161). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????# ??????????????????????????????????????? | | ?????????# ??????????????????????????????????????? | | ???????### ###???????########????????????????????? | | ???????# ??????? #????????????????????? | | ???????# #????? ? #????????????????????? | | ???????# #????? ?????????????????????? | | ???????# #?????? ?????????????????????? | | ???????# #?????? ??????########???????? | | ####???# #??????"" "" ??????#! #???????? | | #??## ##??????F "" % ??????# "" #???????? | | #??# #???????""" % ####### "" #???????? | | #??# ##########"#"## ! # T" #???????? | | #??# % # "" #???????? | | #??# H = + "" #???????? | | #??# [ ! == # #???????? | | #??# ######+#####+## ! =# "" #???????? | | #??# #??# k #="#*### "" #???????? | | #??### ###?## # #%###] """ #???????? | | ######### #???## # # #?# """ #???????? | | % #??### u # # #?# """ #???????? | | % #??# # # # #?# #???????? | | =!| #??### =;##; #####+####???????? | | ######"######### # @=/x!u k =#??????????? | | ????#[%! #### [#### ##### #??????????? | | ????# ! ## ########### # #??##!#??????????? | | ????# #### " "#####+#####[ ?????????? | | ????# !][#??# # " ] !# #???????? | | ????# """ ! #??#?##### # #???????? | | ????# "T ]] #????????# " " " " " # ??????? | | ????# """ #????????# " " " " " # ?????? | | ##### #????????# " " " " " # ????? | | ###########????????# " " " " " + ???? | | ##############?????# " " " " " # ??? | | # #?????# " " " " "??? ?? | | # """ """ #?????# " " " " "??? ? | | # """ """ #?????# " " " "?????####+#######? | | # """ """ #?????# " " "???????????????????? | | # #?????# ? ????????????????????? | | # """ """ #??????#?##?????????????????????? | | # """ """ #???????????????????????????????? | | # """ """ #???????????????????????????????? | | + #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | #+################???????????????????????????????? | | #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 37 Energy Capacity 415 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. ECM Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy It's Just You Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Part-time Mechanic Remodeling Serviceable Loadout Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed HardlightHeavyArmor Manual? 0 Play Time 02:26:57 Cumulative 3.1 hours Start 2024.05.06 @ 15:31:11 End 2024.05.06 @ 23:14:50 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 92f5cb4c-99be-4205-811b-168efbe0b932