Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.17 @ 15:54:53

Player: btmk16

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (111)     555
Value Destroyed (2818)     2818
Prototype IDs (38)         760
Alien Tech Used (4)        800
Bonus (8970)               8970
              TOTAL SCORE: 23803

 Bonus
-------
Follower Combat Kills      217
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Win                        3000
Friendly Fire              -247

 Cogmind 
---------
Core Integrity             1531/1600
Matter                     108/300
Energy                     163/365
System Corruption          6%
Temperature                Cool (40)
Movement                   Flying (14)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
               Neutrino Core
         Micro Antimatter Reactor
>              --- PROPULSION (8) ---
        Cooled Nuclear Pulse Thruster
               Impulse Thruster
               Electron Diverter
      Improved Diametric Drive
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY (12) -----
  Experimental Cooling System
         Large Storage Unit
      Advanced Weight Redist. System
      Enhanced Optical Array
  Experimental Signal Interpreter
      Improved Transmission Jammer
      Improved Propulsion Shielding
      Improved Utility Shielding
               System Mapper
               System Shield
>              --- WEAPON (3) -------
       Compact Mass Driver
>              --- INVENTORY (15) ---
               Q-thruster
      Advanced Cooling System
      Advanced Trap Scanner
    Long-range Terrain Scanner
      Improved Terrain Scan Processor
  High-powered Transdimensional Reconstructor
               Terrabomb
               Nova Cannon
    Long-range Missile Launcher
      Advanced Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
          Light Quantum Reactor
>               --- PROPULSION -------
         Cooled Nuclear Pulse Thruster
                Q-thruster
                Electron Diverter
       Improved Diametric Drive
         Cooled Impulse Thruster
         Cooled Impulse Thruster
         Cooled Impulse Thruster
         Cooled Impulse Thruster
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Weight Redist. System
       Enhanced Optical Array
   Experimental Sensor Array
   Experimental Signal Interpreter
       Improved Transmission Jammer
        Layered Light Armor Plating
                Phase Redirector
       Improved Hacking Suite
                System Mapper
                System Shield
>               --- WEAPON -----------
                Core Stripper
>               --- INVENTORY --------
          Micro Antimatter Reactor
                Impulse Thruster
                Impulse Thruster
       Advanced Cooling System
       Advanced Trap Scanner
     Long-range Terrain Scanner
       Improved Terrain Scan Processor
       Improved Propulsion Shielding
       Improved Utility Shielding
                Hacking Drone Bay
                Transdimensional Reconstructor
  Hypervelocity EM Gauss Rifle
                Nova Cannon
     Long-range Missile Launcher
       Advanced Remote Datajack
[Rating: 189]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Nuclear Pulse Thruster
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Nuclear Pulse Thruster
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
  Artifact                 Phase Redirector
Weapon                     Falx
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Core Stripper
  Slashing Weapon          Falx
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Slots Evolved              18   | .   .   2   .   2   2   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Utility                  10   | .   .   1   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             260  | .   15  6   24  23  24  15  1   11  1   2   2   1   8   2   1   9   2   8   2   3   25  3   23  9   21  9   10  
  Power                    28   | .   2   1   2   2   3   .   .   1   .   .   .   .   4   .   .   1   .   .   .   .   3   1   3   .   4   .   1   
    Engine                 10   | .   2   1   2   2   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   3   1   3   .   3   .   1   
  Propulsion               66   | .   5   1   15  13  5   3   1   4   .   .   .   .   2   1   .   4   .   .   .   .   2   .   4   1   2   1   2   
    Treads                 7    | .   4   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  19   | .   1   1   13  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 32   | .   .   .   .   1   4   3   1   4   .   .   .   .   2   1   .   4   .   .   .   .   2   .   4   1   2   1   2   
  Utility                  89   | .   3   2   1   2   8   6   .   4   .   1   2   .   1   1   .   4   .   7   1   .   18  .   7   3   12  3   3   
    Device                 50   | .   2   1   1   1   4   5   .   1   .   .   2   .   .   .   .   2   .   2   1   .   11  .   5   1   9   2   .   
    Storage                8    | .   1   .   .   .   2   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   
    Processor              12   | .   .   1   .   1   1   1   .   1   .   .   .   .   1   1   .   .   .   1   .   .   2   .   .   1   1   .   .   
    Hackware               8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   1   .   .   .   .   
    Protection             10   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   1   1   .   3   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   77   | .   5   2   6   6   8   6   .   2   1   1   .   1   1   .   1   .   2   1   1   3   2   2   9   5   3   5   4   
    Energy Gun             10   | .   .   1   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   
    Energy Cannon          12   | .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   2   .   
    Ballistic Gun          5    | .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   .   .   2   3   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               19   | .   1   .   2   1   3   .   .   1   1   1   .   1   .   .   .   .   2   .   1   3   .   1   .   .   1   .   .   
    Special Weapon         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   
    Slashing Weapon        8    | .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   4   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   6   .   .   3   1   4   1   
Parts Lost                 31   | .   4   .   8   13  .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   
  Power                    4    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               12   | .   2   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  7    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   
  Weapon                   8    | .   2   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      8    | .   2   .   3   8   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   92  100 96  93  88  89  93  95  93  93  93  93  94  94  95  93  88  86  89  89  84  93  96  99  98  95  86  
  Engine                   4    | .   14  11  10  9   4   6   6   5   .   .   .   .   4   5   5   4   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   2   .   .   .   6   6   6   6   4   5   5   4   .   .   .   .   .   .   .   .   .   4   4   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   5   6   9   7   4   3   
  Treads                   2    | .   19  22  .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   2   .   10  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   5   11  20  23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   23   | .   .   .   .   .   25  30  33  33  33  33  33  33  35  35  35  35  35  31  31  31  31  31  32  33  34  33  32  
  Device                   14   | .   7   11  17  17  14  17  20  18  13  13  13  13  11  11  11  10  11  10  15  15  12  10  15  19  17  17  15  
  Storage                  6    | .   14  11  11  9   6   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   
  Processor                10   | .   .   11  2   8   14  16  20  20  20  20  20  20  17  17  17  17  17  16  10  10  6   10  4   4   7   8   8   
  Hackware                 5    | .   .   .   .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   7   10  10  10  15  16  14  13  13  10  
  Protection               2    | .   .   .   .   .   .   .   .   .   6   6   6   6   5   5   5   5   5   3   5   5   4   5   3   3   4   4   4   
  Energy Gun               1    | .   .   4   10  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   
  Ballistic Gun            4    | .   27  17  11  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   4   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   3   4   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 11  28  34  34  46  23  24  21  36  29  29  29  29  41  32  32  32  38  37  39  39  37  40  50  47  66  66  66  
  Greatest Support         81   | 20  40  40  36  30  25  26  26  29  29  29  29  29  35  37  37  38  46  46  46  35  54  54  66  50  81  66  81  
  Greatest Overweight (x)  10   | .   2   2   3   5   1   1   .   1   .   .   .   .   1   .   .   .   1   .   1   1   10  .   1   .   .   1   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  
  Average Capacity         11   | .   14  15  15  15  8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  11  15  15  
  Most Carried             15   | .   15  15  15  15  15  8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  
  Average Carried          10   | .   11  14  14  14  7   7   7   8   9   9   9   9   9   9   9   9   9   9   8   9   9   10  9   9   11  14  14  
  Final Capacity           15   | 8   15  15  15  15  8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  
  Final Carried            15   | 6   13  15  15  14  8   8   7   8   10  10  10  10  10  10  10  10  10  9   10  10  10  10  10  9   15  15  10  

 Class Distribution 
--------------------
 26% | Hacker-Ninja
 16% | Mutant
 16% | Ninja
 11% | Scavenger-Mutant
  9% | Scavenger-Ninja
  8% | Sprinter
  7% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -6/Factory
            Ninja | -6/Waste
            Ninja | -6/Factory
  Scavenger-Ninja | -6/Lower Caves
  Scavenger-Ninja | -6/Lower Caves
            Ninja | -6/Zion
            Ninja | -5/Proximity Caves
  Scavenger-Ninja | -5/Factory
  Scavenger-Ninja | -5/Upper Caves
  Scavenger-Ninja | -5/Upper Caves
  Scavenger-Ninja | -5/Zhirov
            Ninja | -4/Proximity Caves
            Ninja | -4/Factory
     Hacker-Ninja | -4/Upper Caves
     Hacker-Ninja | -4/Upper Caves
  Hacker-Sprinter | -4/Warlord
  Hacker-Sprinter | -3/Proximity Caves
     Hacker-Ninja | -3/Research
     Hacker-Ninja | -3/Testing
     Hacker-Ninja | -2/Research
     Hacker-Ninja | -2/Quarantine
     Hacker-Ninja | -1/Access

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Matter Collected           4382 | 200 475 101 569 242 282 440 57  90  30  25  .   99  195 62  38  20  40  117 152 .   460 35  187 50  330 60  26  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4988 | .   639 153 434 852 241 415 .   378 143 10  .   .   229 .   48  81  126 117 .   .   109 270 332 50  121 99  141 
  Parts                    241  | .   38  6   19  31  16  37  .   16  .   6   .   .   15  .   1   1   12  2   .   .   .   5   16  2   8   .   10  
Haulers Intercepted        9    | .   1   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   1   .   1   
Recyclers Shooed           3    | .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      24   | .   .   .   .   .   .   .   .   .   .   4   .   5   .   .   1   1   9   .   .   .   .   4   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Combat Hostiles Destroyed  72   | .   17  3   17  15  3   .   .   .   .   4   .   .   .   .   .   .   10  .   .   .   .   3   .   .   .   .   .   
  Guns                     35   | .   17  3   14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      27   | .   .   .   3   4   3   .   .   .   .   4   .   .   .   .   .   .   10  .   .   .   .   3   .   .   .   .   .   
Classes Destroyed          14   | .   4   .   5   3   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   11   | .   .   .   4   2   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Builder                  7    | .   .   .   1   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   1   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   1   .   1   
  Recycler                 8    | .   .   .   1   .   2   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   2   1   
  Swarmer                  29   | .   5   .   3   1   3   .   .   .   .   4   .   .   .   .   .   .   10  .   .   .   .   3   .   .   .   .   .   
  Grunt                    27   | .   12  3   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                13   | .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   7   2   8   5   4   2   .   2   1   4   .   .   2   .   .   .   5   1   .   .   .   3   2   1   1   1   1   
  Combat Bots Only         7    | .   7   2   7   5   3   .   .   .   .   4   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   
Max Kills in Single Turn   3    | .   1   1   2   2   2   1   .   1   1   2   .   .   1   .   .   .   3   1   .   .   .   2   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   1   2   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Damage Taken               5212  | .    929  163  886  1230 170  81   30   .    .    133  .    .    .    .    .    .    69   64   126  48   143  68   112  .    .    .    960  
  Core                     1083  | .    190  50   231  388  15   17   10   .    .    .    .    .    .    .    .    .    .    .    .    25   59   .    29   .    .    .    69   
  Absorbed by Shields      24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    
  Redirected to Shielding  164   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    164  
  Regen/Repaired (Parts)   290   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    122  .    .    .    .    .    148  20   .    .    
Core Remaining (%)         78    | 100  24   .    29   29   97   .    .    .    .    .    .    96   .    .    .    .    100  .    .    .    .    92   .    97   .    100  95   
Volleys Fired              361   | .    81   14   71   36   61   8    .    .    .    6    .    3    18   .    1    .    5    .    6    10   .    3    17   4    1    5    11   
  Largest                  2     | .    2    2    2    2    1    1    .    .    .    1    .    1    1    .    1    .    1    .    1    1    .    1    1    1    1    1    1    
  Hottest                  138   | .    50   68   88   138  55   48   .    .    .    39   .    39   57   .    57   .    39   .    39   39   .    39   113  113  40   113  66   
Shots Fired                530   | .    156  28   123  64   61   8    .    .    .    6    .    3    18   .    1    .    5    .    6    10   .    3    17   4    1    5    11   
  Gun                      328   | .    155  28   121  19   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Cannon                   160   | .    .    .    .    44   53   8    .    .    .    .    .    .    18   .    1    .    .    .    .    .    .    .    17   3    .    5    11   
  Launcher                 42    | .    1    .    2    1    5    .    .    .    .    6    .    3    .    .    .    .    5    .    6    10   .    3    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  355   | .    155  27   70   12   53   8    .    .    .    .    .    .    18   .    1    .    .    .    .    .    .    .    .    .    .    .    11   
  Thermal                  35    | .    .    .    3    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   3    .    5    .    
  Explosive                42    | .    1    .    2    1    5    .    .    .    .    6    .    3    .    .    .    .    5    .    6    10   .    3    .    .    .    .    .    
  Electromagnetic          98    | .    .    1    48   44   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Robot Hit Streak         25    | .    13   13   17   25   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Miss Streak        8     | .    4    2    8    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           322   | .    106  21   65   53   7    15   1    8    4    .    .    .    6    .    1    2    .    2    .    .    2    4    10   3    7    2    3    
  Core Hits                182   | .    38   9    45   25   9    3    .    4    1    8    .    .    4    .    1    2    11   1    .    .    2    7    5    2    4    .    1    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    
    Blast                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    
Melee Attacks              252   | .    .    .    .    4    .    30   1    24   7    2    1    3    12   1    2    2    .    19   1    3    7    4    59   26   22   15   7    
  Kinetic                  21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 126   | .    .    .    .    4    .    30   1    20   7    2    1    3    12   1    2    2    .    17   1    3    7    .    11   .    2    .    .    
  Piercing                 105   | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    2    .    .    .    4    48   26   20   1    .    
  Sneak Attacks            33    | .    .    .    .    2    .    12   1    6    1    .    .    .    4    .    .    .    .    1    .    .    .    .    2    .    3    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11315 | .    1035 229  1166 1937 400  1253 80   669  302  231  .    .    473  .    80   188  849  144  .    28   153  564  774  134  412  .    214  
  Guns                     2538  | .    1035 225  969  285  24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1149  | .    .    .    .    946  125  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   
  Explosions               2355  | .    .    .    195  536  251  .    .    .    .    231  .    .    .    .    .    .    849  .    .    28   .    265  .    .    .    .    .    
  Melee                    5234  | .    .    .    .    141  .    1249 80   669  302  .    .    .    473  .    80   188  .    144  .    .    153  299  774  134  412  .    136  
  Ramming                  39    | .    .    4    2    29   .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2271  | .    1035 225  495  177  125  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    214  
  Thermal                  618   | .    .    .    14   604  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1859  | .    .    .    195  40   251  .    .    .    .    231  .    .    .    .    .    .    849  .    .    28   .    265  .    .    .    .    .    
  Electromagnetic          1430  | .    .    .    460  946  24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3519  | .    .    .    .    141  .    1249 80   669  302  .    .    .    473  .    80   188  .    144  .    .    153  .    .    .    40   .    .    
  Piercing                 1579  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    299  774  134  372  .    .    
Highest Corruption         6     | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    6    
  Average Corruption       1     | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Effects                  26    | .    12   .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
    Message Errors         3     | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           8     | .    1    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       6     | .    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      3     | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1796  | .    .    .    18   271  .    625  49   195  119  10   .    .    73   .    .    .    48   30   .    .    .    132  84   .    76   .    66   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               306   | .    .    .    18   230  .    .    .    .    .    10   .    .    .    .    .    .    48   .    .    .    .    .    .    .    .    .    .    
  Melee                    1490  | .    .    .    .    41   .    625  49   195  119  .    .    .    73   .    .    .    .    30   .    .    .    132  84   .    76   .    66   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      390   | .    .    .    30   250  52   2    .    .    .    .    .    .    .    .    .    .    .    .    56   .    .    .    .    .    .    .    .    
  Shots                    9     | .    .    .    2    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Rammed                   5     | .    .    1    1    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    1    1    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        415   | .    237  .    242  150  12   9    .    3    6    3    3    3    346  291  281  156  224  233  166  88   320  238  366  102  178  38   415  
  Average Temperature      63    | .    54   .    58   39   3    9    .    1    1    1    1    1    134  114  131  81   93   69   79   40   100  112  58   33   43   21   61   
  Received Heat Transfer   1237  | .    363  90   160  477  36   18   .    .    .    .    .    .    .    .    .    .    .    12   9    .    .    .    18   .    .    .    54   
  Effects                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    .    1    .    .    .    .    .    .    .    .    1    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         796   | .    .    .    37   759  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Peak Influence             532  | .   338 285 243 357 335 226 77  143 .   .   .   .   147 .   .   .   .   452 .   .   .   .   258 352 284 202 532 
  Initial                  198  | .   .   115 111 3   139 78  49  53  .   .   .   .   19  .   .   .   .   176 .   .   .   .   54  78  198 55  36  
  Average                  145  | .   184 220 93  119 212 101 57  71  .   .   .   .   82  .   .   .   .   265 .   .   .   .   106 212 240 90  216 
Maximum Alert Level        2    | .   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   1   1   2   
  Low Security (%)         64   | .   37  40  62  68  52  91  100 100 .   .   .   .   100 .   .   .   .   8   .   .   .   .   91  43  3   96  55  
  Level 1                  34   | .   62  59  37  31  47  8   .   .   .   .   .   .   .   .   .   .   .   83  .   .   .   .   8   56  96  3   25  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   19  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   5   1   .   6   4   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   2   3   4   
  Investigation            18   | .   4   1   .   5   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   
  Extermination            6    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Reinforcement            7    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Distress Signals           21   | .   3   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   6   .   5   
Communications Jammed      15   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   9   
  Distress Signals         15   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   9   
Times Spotted              244  | .   26  8   25  32  17  9   3   2   .   4   .   3   3   4   .   .   6   10  3   1   17  3   10  12  4   3   39  
  Peak Tracking Total      17   | .   5   4   6   16  12  4   2   1   .   4   .   2   2   4   .   .   4   6   3   2   14  3   6   5   2   1   17  
  Tactical Retreats        32   | .   2   .   6   1   1   3   .   1   .   .   .   2   .   2   .   .   3   2   1   .   .   .   .   2   .   .   6   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Traps Triggered            6    | .   3   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   13  .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Machines Disabled          15   | .   .   1   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   1   
  Max in Single Turn       3    | .   .   1   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Garrison Access          6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Machines Accessed          106  | .   8   3   .   8   3   7   .   8   1   1   .   .   6   1   .   7   1   6   2   .   5   1   7   11  3   5   12  
  Terminals                52   | .   6   2   .   4   1   3   .   3   .   .   .   .   5   .   .   .   1   3   .   .   .   1   4   7   .   5   7   
  Fabricators              10   | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   1   .   2   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
  Recycling Units          6    | .   2   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   2   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          10   | .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   3   
Total Hacks                268  | .   21  7   .   26  12  10  .   19  1   1   .   .   14  1   .   46  1   10  2   .   8   1   22  26  7   12  21  
  Successful               175  | .   9   5   .   15  7   5   .   7   1   1   .   .   4   1   .   46  1   8   2   .   8   1   15  21  4   4   10  
  Failed                   93   | .   12  2   .   11  5   5   .   12  .   .   .   .   10  .   .   .   .   2   .   .   .   .   7   5   3   8   11  
    Catastrophic           17   | .   3   .   .   2   1   3   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   85   | .   18  6   .   12  5   3   .   8   .   .   .   .   10  .   .   .   .   3   .   .   .   .   9   5   .   2   4   
  Terminals                132  | .   19  6   .   14  4   4   .   8   .   .   .   .   13  .   .   .   1   5   .   .   .   1   16  16  .   12  13  
  Fabricators              23   | .   .   .   .   .   6   2   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   2   2   .   2   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   3   .   .   
  Recycling Units          7    | .   2   1   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              26   | .   .   .   .   10  2   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Garrison Access          14   | .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   6   
Terminal Hacks             104  | .   7   3   .   3   .   1   .   .   1   1   .   .   2   1   .   46  1   2   2   .   8   1   8   8   .   4   5   
  Record                   49   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   34  1   1   1   .   6   1   1   1   .   1   1   
  Part Schematic           9    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   2   .   .   .   .   
  Robot Analysis           12   | .   4   2   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   1   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Terminal Index           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              6    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   
  Locate Traps             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           14   | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   2   2   .   2   
  Network Status           5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   
  Load Schematic           5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   
  Build                    4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   2   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 21   | .   .   .   .   8   2   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Insert Component         10   | .   .   .   .   3   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Analyze                  11   | .   .   .   .   5   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   
  Seal Access              5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   
Unauthorized Hacks         23   | .   2   2   .   3   2   1   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   4   .   .   1   
  Terminals                16   | .   .   1   .   2   1   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   4   .   .   1   
    Track                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
    Assimilate             2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 10   | .   .   .   .   2   1   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   2   .   .   .   
  Fabricators              3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Fabnet                 3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         68   | .   5   2   .   5   2   7   .   8   .   .   .   .   6   .   .   .   1   4   .   .   .   .   5   8   2   3   10  
  Full Trace Events        12   | .   1   .   .   3   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   32   | .   2   .   .   3   1   .   .   2   .   .   15  .   1   .   .   4   .   .   .   .   .   .   2   2   .   .   .   
  Parts Built              5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   539  | .   .   .   .   .   204 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 102 .   46  
  Total Part Build Rating  41   | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   8   .   18  
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
  Time                     75   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   19  18  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   .   3   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 8    | .   .   .   .   3   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    4    | .   .   .   .   .   .   3   3   3   3   3   3   4   4   4   4   4   1   1   1   1   1   3   3   3   1   1   .   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Total Allies               28   | .    .    .    1    .    .    .    18   .    .    .    4    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    1    
  Largest Group            18   | .    .    .    1    .    .    .    18   .    .    .    4    4    .    .    1    .    .    .    .    .    2    .    .    .    .    .    1    
  Highest-Rated Group      638  | .    .    .    31   .    .    .    638  .    .    .    87   87   .    .    29   .    .    .    .    .    121  .    .    .    .    .    45   
  Highest-Rated Ally       65   | .    .    .    31   .    .    .    50   .    .    .    28   28   .    .    29   .    .    .    .    .    65   .    .    .    .    .    45   
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               105  | .    .    .    8    .    .    .    73   .    .    .    .    15   .    .    5    .    .    .    .    .    4    .    .    .    .    .    .    
  Total Damage             4115 | .    .    .    104  .    .    .    3488 .    .    .    .    275  .    .    98   .    .    .    .    .    150  .    .    .    .    .    .    
  Kills                    14   | .    .    .    2    .    .    .    10   .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Robot Analysis Total       12   | .   4   2   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   1   1   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Turns Passed               11342 | .    1093 345  1048 632  556  688  110  596  251  135  442  355  353  177  63   69   112  277  149  505  834  153  734  392  407  498  368  
Spaces Moved               19432 | 1    532  230  707  383  952  1158 337  1378 818  391  989  975  629  297  178  174  326  882  419  412  1286 543  1388 843  1304 702  1198 
  Core                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Treads                   256   | .    251  1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     73    | 1    61   .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1531  | .    220  229  696  375  11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   17567 | .    .    .    .    .    941  1158 337  1378 818  391  989  975  629  297  178  174  326  882  419  412  1285 543  1388 843  1304 702  1198 
  Fastest Speed            5     | 120  110  115  80   80   28   26   26   26   27   27   27   27   24   24   26   21   6    6    6    21   5    5    5    17   5    14   5    
  Average Speed            31    | 120  134  122  106  98   31   27   26   26   27   27   27   27   24   25   26   24   20   20   22   21   21   19   17   17   14   14   13   
  Slowest Speed            550   | 120  160  160  190  370  95   103  26   104  27   27   27   27   101  26   26   26   93   21   93   93   550  20   88   17   17   84   14   
  Overloaded Moves         101   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   10   4    .    1    10   24   .    4    .    38   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            49    | .    .    .    .    .    7    6    .    2    1    .    .    .    4    .    .    .    .    3    .    .    9    1    2    3    6    .    5    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 2    68   25   98   42   16   22   96   26   89   63   81   75   15   41   33   62   63   24   62   55   96   68   24   73   34   55   37   
  Regions Visited          27
    Branch Regions         15
  Pre-discovered Areas     9     | .    2    1    .    1    .    .    .    .    1    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        19    | .    .    .    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Scrap Searched             20    | .    .    .    3    .    .    .    .    .    1    4    2    1    .    2    .    .    1    .    2    1    .    3    .    .    .    .    .    
Spaces Dug                 226   | .    7    .    10   7    19   16   .    8    3    2    .    3    8    1    2    .    .    15   1    21   4    13   38   21   9    6    12   
Terrain Destroyed          790   | .    7    .    15   46   91   18   .    8    3    30   .    47   27   1    2    .    55   15   106  176  4    32   52   24   9    9    13   
  Melee                    135   | .    .    .    .    1    .    11   .    8    3    2    .    3    6    1    1    .    .    15   1    3    4    .    35   21   9    5    6    
  Projectile               70    | .    .    .    .    .    10   7    .    .    .    .    .    .    21   .    1    .    .    .    .    .    .    .    17   3    .    4    7    
  AOE                      585   | .    7    .    15   45   81   .    .    .    .    28   .    44   .    .    .    .    55   .    105  173  .    32   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Total                      23726 | .    773  272  896  569  1145 1447 359  1571 832  410  1160 1058 779  397  189  199  365  932  464  813  1823 576  1751 1032 1473 1068 1373 
  Wait                     3194  | .    137  12   71   95   93   222  13   144  6    8    167  74   112  91   7    .    31   20   34   383  474  22   268  143  100  323  144  
  Move                     19310 | .    531  229  706  382  937  1146 336  1373 815  390  988  974  620  296  177  173  325  875  418  411  1269 540  1383 836  1291 701  1188 
  Hop                      46    | .    .    .    .    .    7    6    .    2    1    .    .    .    4    .    .    .    .    3    .    .    7    1    2    3    6    .    4    
  Pick Up                  85    | .    7    5    7    9    6    5    3    7    .    .    1    1    1    3    .    2    .    3    1    .    2    .    3    3    13   2    1    
  Fast Attach              110   | .    2    1    7    14   9    6    .    3    1    .    .    .    3    1    .    7    .    4    .    .    20   1    6    5    9    8    3    
  Attach                   55    | .    4    2    4    4    9    2    .    3    .    1    .    1    2    .    1    .    2    2    1    3    2    .    1    .    3    2    6    
  Detach                   43    | .    1    .    .    .    5    3    .    4    2    1    .    1    3    .    1    .    2    1    2    3    6    .    1    .    3    2    2    
  Swap                     97    | .    9    3    13   5    6    7    1    5    .    1    2    .    3    1    .    3    .    2    1    .    3    2    16   4    9    .    1    
  Drop                     167   | .    1    5    16   19   12   10   5    10   .    1    1    1    1    4    .    12   .    3    .    .    17   3    6    8    16   10   6    
  Fire                     361   | .    81   14   71   36   61   8    .    .    .    6    .    3    18   .    1    .    5    .    6    10   .    3    17   4    1    5    11   
  Melee                    237   | .    .    .    .    4    .    30   1    20   7    2    1    3    12   1    2    2    .    19   1    3    7    4    48   26   22   15   7    
  Ram                      4     | .    .    .    1    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp / *Ext)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research (discovered 3 exits: *Acc x2 / *Qua)
-2/Quarantine
-1/Access (discovered 2 exits: *Sur / Com)
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    27 | -10/Materials      | Discovered new exit (range 12)
   282 | -10/Materials      | Destroyed 7 combat bots
   304 | -10/Materials      | Build established: Mutant
   330 | -10/Materials      | Discovered new exit (range 12)
   490 | -10/Materials      | Discovered new exit (range 15)
   550 | -10/Materials      | Core integrity fell below 50%
  1094 | -10/Materials      | Entered another Materials area
  1094 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1393 | -9/Materials       | Discovered new exit (range 15)
  1439 | -9/Materials       | Entered Mines
  1500 | -9/Mines           | Assembled infested the area
  1505 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  1555 | -9/Mines           | Lost 3 parts (2n1w)
  1555 | -9/Mines           | Discovered new exit (range 8)
  1694 | -9/Mines           | Core integrity fell below 50%
  1777 | -9/Mines           | Destroyed 7 combat bots
  1857 | -9/Mines           | Discovered new exit (range 7)
  1900 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  2071 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2073 | -9/Mines           | Found Prototype Device
  2093 | -9/Mines           | Learned 2 Materials zone layouts
  2132 | -9/Mines           | Build established: Scavenger-Mutant
  2487 | -9/Mines           | Entered Materials
  2487 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2488 | -8/Materials       | Identified exit to Factory
  2609 | -8/Materials       | Lost 3 parts (1p2w)
  2842 | -8/Materials       | Identified Exp. Sensor Array
  3103 | -8/Materials       | Core integrity fell below 50%
  3119 | -8/Materials       | Entered Factory
  3119 | -7/Factory         | Evolved 2 slots: Utility x2
  3142 | -7/Factory         | Lost 8 parts (1p3n2u2w)
  3349 | -7/Factory         | Fabricated Exp. Sensor Array?
  3437 | -7/Factory         | Build established: Sprinter
  3666 | -7/Factory         | Discovered new exit (range 15)
  3675 | -7/Factory         | Entered another Factory area
  3675 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4363 | -6/Factory         | Manually triggered Chute Trap
  4363 | -6/Factory         | Sucked down chute
  4363 | -6/Factory         | Entered Waste
  4369 | -6/Waste           | Warlord forces began an assault
  4395 | -6/Waste           | Spotted C-40 Crusher
  4395 | -6/Waste           | Spotted C-40 Crusher
  4395 | -6/Waste           | Spotted C-40 Crusher
  4395 | -6/Waste           | Spotted C-40 Crusher
  4401 | -6/Waste           | Spotted C-40 Crusher
  4404 | -6/Waste           | Allies destroyed C-40 Crusher
  4414 | -6/Waste           | Allies destroyed C-40 Crusher
  4418 | -6/Waste           | Allies destroyed C-40 Crusher
  4433 | -6/Waste           | Spotted C-40 Crusher
  4434 | -6/Waste           | Discovered new exit (range 12)
  4436 | -6/Waste           | Allies destroyed C-40 Crusher
  4440 | -6/Waste           | Allies destroyed C-40 Crusher
  4472 | -6/Waste           | Identified exit to Factory
  4473 | -6/Waste           | Entered Factory
  4560 | -6/Factory         | Build established: Ninja
  4746 | -6/Factory         | Discovered new exit (range 5)
  4747 | -6/Factory         | Identified exit to Lower Caves
  5069 | -6/Factory         | Entered Lower Caves
  5213 | -6/Lower Caves     | Build established: Scavenger-Ninja
  5239 | -6/Lower Caves     | Learned Factory security intel
  5287 | -6/Lower Caves     | Discovered new exit (range 8)
  5290 | -6/Lower Caves     | Identified exit to Lower Caves
  5320 | -6/Lower Caves     | Entered another Lower Caves area
  5342 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5453 | -6/Lower Caves     | Discovered new exit (range 9)
  5455 | -6/Lower Caves     | Identified exit to Zion
  5455 | -6/Lower Caves     | Entered Zion
  5461 | -6/Zion            | Given the Hacking Drone Bay
  5474 | -6/Zion            | Discovered new exit (range 7)
  5475 | -6/Zion            | Identified exit to Proximity Caves
  5481 | -6/Zion            | Gained Derelict followers
  5553 | -6/Zion            | Learned location of Armory (-4)
  5568 | -6/Zion            | Received a visual enhancement algorithm
  5589 | -6/Zion            | Learned Factory emergency access door positions
  5653 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  5685 | -6/Zion            | Build established: Ninja
  5718 | -6/Zion            | Found Prototype Device
  5723 | -6/Zion            | Identified Hacking Drone Bay
  5897 | -6/Zion            | Entered Proximity Caves
  5897 | -5/Proximity Caves | Accompanied by 4 allies
  6147 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6251 | -5/Proximity Caves | Discovered new exit (range 7)
  6252 | -5/Proximity Caves | Identified exit to Factory
  6252 | -5/Proximity Caves | Entered Factory
  6252 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  6417 | -5/Factory         | Discovered new exit (range 15)
  6522 | -5/Factory         | Identified exit to Upper Caves
  6540 | -5/Factory         | Discovered new exit (range 8)
  6541 | -5/Factory         | Identified exit to Extension
  6605 | -5/Factory         | Entered Upper Caves
  6610 | -5/Upper Caves     | Learned Factory terminal intel
  6715 | -5/Upper Caves     | Build established: Scavenger-Ninja
  6760 | -5/Upper Caves     | Discovered new exit (range 6)
  6782 | -5/Upper Caves     | Identified exit to Upper Caves
  6782 | -5/Upper Caves     | Entered another Upper Caves area
  6803 | -5/Upper Caves     | Discovered new exit (range 14)
  6806 | -5/Upper Caves     | Identified exit to Factory
  6837 | -5/Upper Caves     | Discovered new exit (range 6)
  6845 | -5/Upper Caves     | Identified exit to Zhirov
  6845 | -5/Upper Caves     | Entered Zhirov
  6845 | -5/Zhirov          | Discovered new exit (range 3)
  6859 | -5/Zhirov          | Learned location of Testing (-3)
  6859 | -5/Zhirov          | Learned location of Command (-1)
  6866 | -5/Zhirov          | Found Alien Artifact
  6871 | -5/Zhirov          | Found Alien Artifact
  6871 | -5/Zhirov          | Identified Integrated Reactor
  6871 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  6914 | -5/Zhirov          | Identified exit to Proximity Caves
  6914 | -5/Zhirov          | Entered Proximity Caves
  7022 | -4/Proximity Caves | Learned Research trap positions
  7024 | -4/Proximity Caves | Discovered exit to Factory (range 11)
  7026 | -4/Proximity Caves | Entered Factory
  7026 | -4/Factory         | Evolved 2 slots: Utility x2
  7027 | -4/Factory         | Loaded intel: 25 terminal locations
  7075 | -4/Factory         | Repaired Imp. Light Armor Plating
  7164 | -4/Factory         | Build established: Ninja
  7234 | -4/Factory         | Spotted B-86 Titan
  7280 | -4/Factory         | Discovered new exit (range 16)
  7303 | -4/Factory         | Identified exit to Upper Caves
  7303 | -4/Factory         | Entered Upper Caves
  7375 | -4/Upper Caves     | Learned Research terminal intel
  7440 | -4/Upper Caves     | Discovered new exit (range 11)
  7441 | -4/Upper Caves     | Identified exit to Upper Caves
  7452 | -4/Upper Caves     | Entered another Upper Caves area
  7613 | -4/Upper Caves     | Learned Research garrison access intel
  7660 | -4/Upper Caves     | Discovered new exit (range 14)
  7713 | -4/Upper Caves     | Build established: Hacker-Ninja
  7957 | -4/Upper Caves     | Identified exit to Warlord
  7957 | -4/Upper Caves     | Entered Warlord
  7965 | -4/Warlord         | System corruption cleaned by Quarantine Array
  8066 | -4/Warlord         | Met Warlord
  8091 | -4/Warlord         | Warlord's base attacked by MAIN.C
  8110 | -4/Warlord         | Met EX-DEC
  8169 | -4/Warlord         | Found Prototype Device
  8169 | -4/Warlord         | Identified Wardrone Bay
  8441 | -4/Warlord         | Warlord forces counterattacked
  8535 | -4/Warlord         | Found Prototype Hackware
  8535 | -4/Warlord         | Identified System Mapper
  8537 | -4/Warlord         | Found Prototype Processor
  8537 | -4/Warlord         | Identified Exp. Target Analyzer
  8547 | -4/Warlord         | Found Prototype Reactor
  8547 | -4/Warlord         | Identified Vortex Chain Reactor
  8634 | -4/Warlord         | Build established: Hacker-Sprinter
  8761 | -4/Warlord         | Opened side exit
  8766 | -4/Warlord         | Warlord base infiltrated, sounded retreat
  8789 | -4/Warlord         | Discovered new exit (range 8)
  8791 | -4/Warlord         | Spotted Executioner
  8791 | -4/Warlord         | Entered Proximity Caves
  8936 | -3/Proximity Caves | Discovered new exit (range 2)
  8936 | -3/Proximity Caves | Identified exit to Research
  8944 | -3/Proximity Caves | Entered Research
  8944 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  8945 | -3/Research        | Loaded intel: 77 trap records
  8946 | -3/Research        | Loaded intel: 23 terminal locations
  8947 | -3/Research        | Loaded intel: 4 garrison access locations
  9284 | -3/Research        | Identified exit to Testing
  9417 | -3/Research        | Build established: Hacker-Ninja
  9678 | -3/Research        | Entered Testing
  9685 | -3/Testing         | Spotted PG-JDTJRL2MTO
  9708 | -3/Testing         | Identified exit to Research
  9732 | -3/Testing         | Identified Transdimensional Reconstructor
  9734 | -3/Testing         | Spotted PL-5YS8M0CTQN
  9741 | -3/Testing         | Found Prototype Energy Gun
  9741 | -3/Testing         | Identified Hyp. EM Gauss Rifle
  9750 | -3/Testing         | Spotted Striker
  9833 | -3/Testing         | Repaired Imp. Light Armor Plating
  9865 | -3/Testing         | Found Exp. Signal Interpreter
 10069 | -3/Testing         | Fabricated Exp. Signal Interpreter (x1)
 10070 | -3/Testing         | Entered Research
 10070 | -2/Research        | Warlord forces began assault on 0b10
 10070 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10156 | -2/Research        | Repaired Imp. Transmission Jammer
 10180 | -2/Research        | Research machine network offline
 10181 | -2/Research        | Fabricated Exp. Sensor Array (x1)
 10191 | -2/Research        | Found Prototype Launcher
 10192 | -2/Research        | Identified Com. Tesla Bomb Launcher
 10236 | -2/Research        | Met up with Warlord
 10259 | -2/Research        | Discovered new exit (range 8)
 10261 | -2/Research        | Identified exit to Access
 10264 | -2/Research        | Discovered exit to Access (range 16)
 10273 | -2/Research        | Found Prototype Processor
 10318 | -2/Research        | Identified Exp. Core Analyzer
 10332 | -2/Research        | Spotted Executioner
 10354 | -2/Research        | Spotted Striker
 10474 | -2/Research        | Discovered new exit (range 22)
 10477 | -2/Research        | Identified exit to Quarantine
 10477 | -2/Research        | Entered Quarantine
 10577 | -2/Quarantine      | Found Alien Impact Weapon
 10577 | -2/Quarantine      | Identified Core Stripper
 10731 | -2/Quarantine      | Cryocooling Duct disabled
 10746 | -2/Quarantine      | Ambient heat levels rising (+20)
 10746 | -2/Quarantine      | Non-combat units ordered to evacuate
 10787 | -2/Quarantine      | Found Alien Artifact
 10787 | -2/Quarantine      | Identified Phase Redirector
 10793 | -2/Quarantine      | Found Alien Artifact
 10793 | -2/Quarantine      | Identified Core Reset Matrix
 10793 | -2/Quarantine      | Used Core Reset Matrix
 10797 | -2/Quarantine      | Detected hypermatrix surge
 10797 | -2/Quarantine      | Sensed 15 artifacts in vicinity
 10910 | -2/Quarantine      | Found Terrabomb
 10973 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 10975 | -2/Quarantine      | Entered Access
 10975 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 11099 | -1/Access          | Fabricated Quantum Reactor?
 11198 | -1/Access          | Imp. Hacking Suite fried by hacking feedback
 11199 | -1/Access          | Spotted B-99 Colossus
 11201 | -1/Access          | Identified exit to Surface
 11225 | -1/Access          | Search patrols dispatched
 11303 | -1/Access          | Identified exit to Command
 11343 | ***                | Heading to fleet!

 Last Messages 
---------------
Found 1 branch access point:
    (115,162) Command
  Map updated.
11304_ Power failure, Neutrino Core shutdown.
11304_ W-44 Eye distress signal jammed.
11305_ Lgt. Quantum Reactor destroyed.
11321_ Q-thruster destroyed.
11323_ System corrupted: Matter fused (-10).
11325_ P-80 Master resets U-05 Engineer, system corruption cleaned.
11325_ U-05 Engineer destroyed.
11326_ Exp. Sensor Array destroyed.
11334_ Lyr. Light Armor Plating destroyed.
11334_ Knocked back.
11335_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
11340_ Slug penetrates Main Access Shell.
11340_ Main Access Shell breached.
11342_ The Access Shell folds into the floor.
[Achievement: Home At Last?]

 Map 
-----
+----------------------------------------------------+
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| ??????????#              @"   "??????????????????? |
| ??????????#                   "??????????????????? |
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| ############ ##??????????????????????????????????? |
|               #??????????????????????????????????? |
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| #####         #??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          100
Energy Generation          65
Energy Capacity            835
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             300
Propulsion Shielding       66
Utility Shielding          66
Melee Speed Boost          20
Evasion (%)                67
Targeting Accuracy         8
Target Analysis            10
Recoil Reduction           2
Offensive Hacking          43
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
       Exp. Sensor Array | x1 | -7/Factory  
 Exp. Signal Interpreter | x1 | -3/Testing  
       Exp. Sensor Array | x1 | -2/Research 
         Quantum Reactor | x2 | -1/Access   | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Core Stripper
Phase Redirector
Core Reset Matrix

 Achievements 
--------------
Home At Last?

 Challenges 
------------
None

 Game 
------
Seed              GravmagThiefMaul
  Manual?         0
Play Time         03:55:56
  Cumulative      330.2 hours
  Start           2022.06.17 @ 10:21:41
  End             2022.06.17 @ 15:54:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          404
  Rogue           403
  Adventurer      0
  Explorer        1
Win Type          2
  Total           9
  Types           6/0/1/2/0/0/0/0/0
Lore%             72
Gallery%          82
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3c34585e-aeb9-4f29-ab96-0f299f6a616f