Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.17 @ 15:54:53 Player: btmk16 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (111) 555 Value Destroyed (2818) 2818 Prototype IDs (38) 760 Alien Tech Used (4) 800 Bonus (8970) 8970 TOTAL SCORE: 23803 Bonus ------- Follower Combat Kills 217 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Win 3000 Friendly Fire -247 Cogmind --------- Core Integrity 1531/1600 Matter 108/300 Energy 163/365 System Corruption 6% Temperature Cool (40) Movement Flying (14) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Neutrino Core Micro Antimatter Reactor > --- PROPULSION (8) --- Cooled Nuclear Pulse Thruster Impulse Thruster Electron Diverter Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (12) ----- Experimental Cooling System Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Experimental Signal Interpreter Improved Transmission Jammer Improved Propulsion Shielding Improved Utility Shielding System Mapper System Shield > --- WEAPON (3) ------- Compact Mass Driver > --- INVENTORY (15) --- Q-thruster Advanced Cooling System Advanced Trap Scanner Long-range Terrain Scanner Improved Terrain Scan Processor High-powered Transdimensional Reconstructor Terrabomb Nova Cannon Long-range Missile Launcher Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Q-thruster Electron Diverter Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Experimental Sensor Array Experimental Signal Interpreter Improved Transmission Jammer Layered Light Armor Plating Phase Redirector Improved Hacking Suite System Mapper System Shield > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Micro Antimatter Reactor Impulse Thruster Impulse Thruster Advanced Cooling System Advanced Trap Scanner Long-range Terrain Scanner Improved Terrain Scan Processor Improved Propulsion Shielding Improved Utility Shielding Hacking Drone Bay Transdimensional Reconstructor Hypervelocity EM Gauss Rifle Nova Cannon Long-range Missile Launcher Advanced Remote Datajack [Rating: 189] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Fusion Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Light Armor Plating Artifact Phase Redirector Weapon Falx Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Core Stripper Slashing Weapon Falx Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 6 | . . 1 . 1 . 1 . . . . . . 1 . . . . . . . . . 1 . 1 . . Utility 10 | . . 1 . 1 2 1 . . . . . . . . . . . 2 . . . . 1 . 1 . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 260 | . 15 6 24 23 24 15 1 11 1 2 2 1 8 2 1 9 2 8 2 3 25 3 23 9 21 9 10 Power 28 | . 2 1 2 2 3 . . 1 . . . . 4 . . 1 . . . . 3 1 3 . 4 . 1 Engine 10 | . 2 1 2 2 2 . . . . . . . 1 . . . . . . . . . . . . . . Core 5 | . . . . . 1 . . 1 . . . . 2 . . . . . . . . . . . 1 . . Reactor 13 | . . . . . . . . . . . . . 1 . . 1 . . . . 3 1 3 . 3 . 1 Propulsion 66 | . 5 1 15 13 5 3 1 4 . . . . 2 1 . 4 . . . . 2 . 4 1 2 1 2 Treads 7 | . 4 . . 3 . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Wheel 19 | . 1 1 13 4 . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . Flight 32 | . . . . 1 4 3 1 4 . . . . 2 1 . 4 . . . . 2 . 4 1 2 1 2 Utility 89 | . 3 2 1 2 8 6 . 4 . 1 2 . 1 1 . 4 . 7 1 . 18 . 7 3 12 3 3 Device 50 | . 2 1 1 1 4 5 . 1 . . 2 . . . . 2 . 2 1 . 11 . 5 1 9 2 . Storage 8 | . 1 . . . 2 . . 1 . 1 . . . . . 2 . . . . . . . . 1 . . Processor 12 | . . 1 . 1 1 1 . 1 . . . . 1 1 . . . 1 . . 2 . . 1 1 . . Hackware 8 | . . . . . 1 . . . . . . . . . . . . 2 . . 4 . 1 . . . . Protection 10 | . . . . . . . . 1 . . . . . . . . . 2 . . 1 . 1 1 1 . 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 77 | . 5 2 6 6 8 6 . 2 1 1 . 1 1 . 1 . 2 1 1 3 2 2 9 5 3 5 4 Energy Gun 10 | . . 1 3 . 2 . . . . . . . . . . . . . . . . . . 2 1 . 1 Energy Cannon 12 | . . . . 4 1 . . . . . . . . . . . . . . . . . 4 1 . 2 . Ballistic Gun 5 | . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 8 | . . . . . 2 3 . . . . . . 1 . 1 . . . . . . . . . . . 1 Launcher 19 | . 1 . 2 1 3 . . 1 1 1 . 1 . . . . 2 . 1 3 . 1 . . 1 . . Special Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 Slashing Weapon 8 | . . . . 1 . 3 . . . . . . . . . . . . . . 1 1 1 . 1 . . Piercing Weapon 8 | . . . . . . . . 1 . . . . . . . . . 1 . . 1 . 4 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 1 . 2 . . . . . . 1 . . . . 5 . . . . 6 . . 3 1 4 1 Parts Lost 31 | . 4 . 8 13 . . . . . . . . . . . . . 1 . . . . . . . . 5 Power 4 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 12 | . 2 . 4 5 . . . . . . . . . . . . . . . . . . . . . . 1 Utility 7 | . . . 1 2 . . . . . . . . . . . . . 1 . . . . . . . . 3 Weapon 8 | . 2 . 2 4 . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 8 | . 2 . 3 8 . . . . . . . . . . . . . 1 . . . . . . . . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 100 96 93 88 89 93 95 93 93 93 93 94 94 95 93 88 86 89 89 84 93 96 99 98 95 86 Engine 4 | . 14 11 10 9 4 6 6 5 . . . . 4 5 5 4 . . . . . . . . . . . Core 1 | . . . . . 2 . . . 6 6 6 6 4 5 5 4 . . . . . . . . . 4 4 Reactor 2 | . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 6 9 7 4 3 Treads 2 | . 19 22 . 4 . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 2 . 10 2 . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . 5 11 20 23 . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . . . 25 30 33 33 33 33 33 33 35 35 35 35 35 31 31 31 31 31 32 33 34 33 32 Device 14 | . 7 11 17 17 14 17 20 18 13 13 13 13 11 11 11 10 11 10 15 15 12 10 15 19 17 17 15 Storage 6 | . 14 11 11 9 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 10 | . . 11 2 8 14 16 20 20 20 20 20 20 17 17 17 17 17 16 10 10 6 10 4 4 7 8 8 Hackware 5 | . . . . . 6 2 . . . . . . . . . . . 7 10 10 10 15 16 14 13 13 10 Protection 2 | . . . . . . . . . 6 6 6 6 5 5 5 5 5 3 5 5 4 5 3 3 4 4 4 Energy Gun 1 | . . 4 10 1 . . . . . . . . . . . . . . . . . . . 3 2 . . Ballistic Gun 4 | . 27 17 11 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 4 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 3 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 66 | 11 28 34 34 46 23 24 21 36 29 29 29 29 41 32 32 32 38 37 39 39 37 40 50 47 66 66 66 Greatest Support 81 | 20 40 40 36 30 25 26 26 29 29 29 29 29 35 37 37 38 46 46 46 35 54 54 66 50 81 66 81 Greatest Overweight (x) 10 | . 2 2 3 5 1 1 . 1 . . . . 1 . . . 1 . 1 1 10 . 1 . . 1 . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Average Capacity 11 | . 14 15 15 15 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 15 15 Most Carried 15 | . 15 15 15 15 15 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Average Carried 10 | . 11 14 14 14 7 7 7 8 9 9 9 9 9 9 9 9 9 9 8 9 9 10 9 9 11 14 14 Final Capacity 15 | 8 15 15 15 15 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Final Carried 15 | 6 13 15 15 14 8 8 7 8 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 9 15 15 10 Class Distribution -------------------- 26% | Hacker-Ninja 16% | Mutant 16% | Ninja 11% | Scavenger-Mutant 9% | Scavenger-Ninja 8% | Sprinter 7% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Ninja | -6/Waste Ninja | -6/Factory Scavenger-Ninja | -6/Lower Caves Scavenger-Ninja | -6/Lower Caves Ninja | -6/Zion Ninja | -5/Proximity Caves Scavenger-Ninja | -5/Factory Scavenger-Ninja | -5/Upper Caves Scavenger-Ninja | -5/Upper Caves Scavenger-Ninja | -5/Zhirov Ninja | -4/Proximity Caves Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Matter Collected 4382 | 200 475 101 569 242 282 440 57 90 30 25 . 99 195 62 38 20 40 117 152 . 460 35 187 50 330 60 26 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4988 | . 639 153 434 852 241 415 . 378 143 10 . . 229 . 48 81 126 117 . . 109 270 332 50 121 99 141 Parts 241 | . 38 6 19 31 16 37 . 16 . 6 . . 15 . 1 1 12 2 . . . 5 16 2 8 . 10 Haulers Intercepted 9 | . 1 . . 1 . . . 1 . . . . 1 . . . . 1 . . . . 2 . 1 . 1 Recyclers Shooed 3 | . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . 4 . 5 . . 1 1 9 . . . . 4 . . . . . Prevented 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 72 | . 17 3 17 15 3 . . . . 4 . . . . . . 10 . . . . 3 . . . . . Guns 35 | . 17 3 14 1 . . . . . . . . . . . . . . . . . . . . . . . Cannons 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . AOE 27 | . . . 3 4 3 . . . . 4 . . . . . . 10 . . . . 3 . . . . . Classes Destroyed 14 | . 4 . 5 3 . 1 . . 1 . . . . . . . . . . . . . . . . . . Worker 11 | . . . 4 2 . 1 . 2 . . . . 1 . . . . . . . . . . . 1 . . Builder 7 | . . . 1 . 2 4 . . . . . . . . . . . . . . . . . . . . . Tunneler 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . 1 . . 1 . . . 1 . . . . 1 . . . . 1 . . . . 2 . 1 . 1 Recycler 8 | . . . 1 . 2 2 . 2 . . . . 1 . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 12 | . 1 . . . 1 1 . 1 . . . . . . . . . . . . . . 3 1 1 2 1 Swarmer 29 | . 5 . 3 1 3 . . . . 4 . . . . . . 10 . . . . 3 . . . . . Grunt 27 | . 12 3 . 12 . . . . . . . . . . . . . . . . . . . . . . . Sentry 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Demolisher 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assembled 13 | . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 7 2 8 5 4 2 . 2 1 4 . . 2 . . . 5 1 . . . 3 2 1 1 1 1 Combat Bots Only 7 | . 7 2 7 5 3 . . . . 4 . . . . . . 5 . . . . 3 . . . . . Max Kills in Single Turn 3 | . 1 1 2 2 2 1 . 1 1 2 . . 1 . . . 3 1 . . . 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 1 2 . . . . 2 . . . . . . 3 . . . . 2 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Damage Taken 5212 | . 929 163 886 1230 170 81 30 . . 133 . . . . . . 69 64 126 48 143 68 112 . . . 960 Core 1083 | . 190 50 231 388 15 17 10 . . . . . . . . . . . . 25 59 . 29 . . . 69 Absorbed by Shields 24 | . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . Redirected to Shielding 164 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 164 Regen/Repaired (Parts) 290 | . . . . . . . . . . . . . . . . . . 122 . . . . . 148 20 . . Core Remaining (%) 78 | 100 24 . 29 29 97 . . . . . . 96 . . . . 100 . . . . 92 . 97 . 100 95 Volleys Fired 361 | . 81 14 71 36 61 8 . . . 6 . 3 18 . 1 . 5 . 6 10 . 3 17 4 1 5 11 Largest 2 | . 2 2 2 2 1 1 . . . 1 . 1 1 . 1 . 1 . 1 1 . 1 1 1 1 1 1 Hottest 138 | . 50 68 88 138 55 48 . . . 39 . 39 57 . 57 . 39 . 39 39 . 39 113 113 40 113 66 Shots Fired 530 | . 156 28 123 64 61 8 . . . 6 . 3 18 . 1 . 5 . 6 10 . 3 17 4 1 5 11 Gun 328 | . 155 28 121 19 3 . . . . . . . . . . . . . . . . . . 1 1 . . Cannon 160 | . . . . 44 53 8 . . . . . . 18 . 1 . . . . . . . 17 3 . 5 11 Launcher 42 | . 1 . 2 1 5 . . . . 6 . 3 . . . . 5 . 6 10 . 3 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 355 | . 155 27 70 12 53 8 . . . . . . 18 . 1 . . . . . . . . . . . 11 Thermal 35 | . . . 3 7 . . . . . . . . . . . . . . . . . . 17 3 . 5 . Explosive 42 | . 1 . 2 1 5 . . . . 6 . 3 . . . . 5 . 6 10 . 3 . . . . . Electromagnetic 98 | . . 1 48 44 3 . . . . . . . . . . . . . . . . . . 1 1 . . Robot Hit Streak 25 | . 13 13 17 25 7 . . . . . . . . . . . . . . . . . . . . . 1 Robot Miss Streak 8 | . 4 2 8 1 5 . . . . . . . . . . . . . . . . 1 . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 322 | . 106 21 65 53 7 15 1 8 4 . . . 6 . 1 2 . 2 . . 2 4 10 3 7 2 3 Core Hits 182 | . 38 9 45 25 9 3 . 4 1 8 . . 4 . 1 2 11 1 . . 2 7 5 2 4 . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 5 | . . . . . 1 1 . . . . . . . . . . . . . . . . 2 . 1 . . Blast 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Melee Attacks 252 | . . . . 4 . 30 1 24 7 2 1 3 12 1 2 2 . 19 1 3 7 4 59 26 22 15 7 Kinetic 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 7 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 126 | . . . . 4 . 30 1 20 7 2 1 3 12 1 2 2 . 17 1 3 7 . 11 . 2 . . Piercing 105 | . . . . . . . . 4 . . . . . . . . . 2 . . . 4 48 26 20 1 . Sneak Attacks 33 | . . . . 2 . 12 1 6 1 . . . 4 . . . . 1 . . . . 2 . 3 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Damage Inflicted 11315 | . 1035 229 1166 1937 400 1253 80 669 302 231 . . 473 . 80 188 849 144 . 28 153 564 774 134 412 . 214 Guns 2538 | . 1035 225 969 285 24 . . . . . . . . . . . . . . . . . . . . . . Cannons 1149 | . . . . 946 125 . . . . . . . . . . . . . . . . . . . . . 78 Explosions 2355 | . . . 195 536 251 . . . . 231 . . . . . . 849 . . 28 . 265 . . . . . Melee 5234 | . . . . 141 . 1249 80 669 302 . . . 473 . 80 188 . 144 . . 153 299 774 134 412 . 136 Ramming 39 | . . 4 2 29 . 4 . . . . . . . . . . . . . . . . . . . . . Kinetic 2271 | . 1035 225 495 177 125 . . . . . . . . . . . . . . . . . . . . . 214 Thermal 618 | . . . 14 604 . . . . . . . . . . . . . . . . . . . . . . . Explosive 1859 | . . . 195 40 251 . . . . 231 . . . . . . 849 . . 28 . 265 . . . . . Electromagnetic 1430 | . . . 460 946 24 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3519 | . . . . 141 . 1249 80 669 302 . . . 473 . 80 188 . 144 . . 153 . . . 40 . . Piercing 1579 | . . . . . . . . . . . . . . . . . . . . . . 299 774 134 372 . . Highest Corruption 6 | . 2 . 2 . . . . . . . . . . . . . . 1 1 1 1 . . . . . 6 Average Corruption 1 | . 2 . 2 . . . . . . . . . . . . . . 1 1 1 1 . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Effects 26 | . 12 . 12 . . . . . . . . . . . . . . . . 1 . . . . . . 1 Message Errors 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Matter Fused 8 | . 1 . 6 . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 6 | . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alerts 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1796 | . . . 18 271 . 625 49 195 119 10 . . 73 . . . 48 30 . . . 132 84 . 76 . 66 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 306 | . . . 18 230 . . . . . 10 . . . . . . 48 . . . . . . . . . . Melee 1490 | . . . . 41 . 625 49 195 119 . . . 73 . . . . 30 . . . 132 84 . 76 . 66 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 390 | . . . 30 250 52 2 . . . . . . . . . . . . 56 . . . . . . . . Shots 9 | . . . 2 4 1 . . . . . . . . . . . . . 2 . . . . . . . . Rammed 5 | . . 1 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . 1 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 415 | . 237 . 242 150 12 9 . 3 6 3 3 3 346 291 281 156 224 233 166 88 320 238 366 102 178 38 415 Average Temperature 63 | . 54 . 58 39 3 9 . 1 1 1 1 1 134 114 131 81 93 69 79 40 100 112 58 33 43 21 61 Received Heat Transfer 1237 | . 363 90 160 477 36 18 . . . . . . . . . . . 12 9 . . . 18 . . . 54 Effects 9 | . . . . . . . . . . . . . 5 . 2 . . 1 . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . Interference 5 | . . . . . . . . . . . . . 3 . 1 . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 796 | . . . 37 759 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Peak Influence 532 | . 338 285 243 357 335 226 77 143 . . . . 147 . . . . 452 . . . . 258 352 284 202 532 Initial 198 | . . 115 111 3 139 78 49 53 . . . . 19 . . . . 176 . . . . 54 78 198 55 36 Average 145 | . 184 220 93 119 212 101 57 71 . . . . 82 . . . . 265 . . . . 106 212 240 90 216 Maximum Alert Level 2 | . 1 1 1 1 1 1 . . . . . . . . . . . 2 . . . . 1 1 1 1 2 Low Security (%) 64 | . 37 40 62 68 52 91 100 100 . . . . 100 . . . . 8 . . . . 91 43 3 96 55 Level 1 34 | . 62 59 37 31 47 8 . . . . . . . . . . . 83 . . . . 8 56 96 3 25 Level 2 1 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . . 19 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 5 1 . 6 4 1 . 1 . . . . 1 . . . . . . . . . 2 1 2 3 4 Investigation 18 | . 4 1 . 5 2 1 . . . . . . . . . . . . . . . . . 1 1 2 1 Extermination 6 | . . . . . 1 . . 1 . . . . 1 . . . . . . . . . 1 . . 1 1 Reinforcement 7 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . 1 . 1 . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Distress Signals 21 | . 3 . . 3 1 . . . . . . . . . . . . 1 . . 2 . . . 6 . 5 Communications Jammed 15 | . . . . . . 3 . . . . . . . . . . . 2 . . 1 . . . . . 9 Distress Signals 15 | . . . . . . 3 . . . . . . . . . . . 2 . . 1 . . . . . 9 Times Spotted 244 | . 26 8 25 32 17 9 3 2 . 4 . 3 3 4 . . 6 10 3 1 17 3 10 12 4 3 39 Peak Tracking Total 17 | . 5 4 6 16 12 4 2 1 . 4 . 2 2 4 . . 4 6 3 2 14 3 6 5 2 1 17 Tactical Retreats 32 | . 2 . 6 1 1 3 . 1 . . . 2 . 2 . . 3 2 1 . . . . 2 . . 6 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Traps Triggered 6 | . 3 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . . . 1 . . . . . 13 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Disabled 15 | . . 1 . 4 . 1 . . . . . . . . . . . . . . . . . 1 . 7 1 Max in Single Turn 3 | . . 1 . 3 . 1 . . . . . . . . . . . . . . . . . 1 . 1 1 Garrison Access 6 | . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Accessed 106 | . 8 3 . 8 3 7 . 8 1 1 . . 6 1 . 7 1 6 2 . 5 1 7 11 3 5 12 Terminals 52 | . 6 2 . 4 1 3 . 3 . . . . 5 . . . 1 3 . . . 1 4 7 . 5 7 Fabricators 10 | . . . . . 1 1 . 1 . . . . . . . . . 1 . . . . 2 1 1 . 2 Repair Stations 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Recycling Units 6 | . 2 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . 2 1 . . 3 . . . . . . . . . . . . . . . 2 . . . Garrison Access 10 | . . . . 1 . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . 3 Total Hacks 268 | . 21 7 . 26 12 10 . 19 1 1 . . 14 1 . 46 1 10 2 . 8 1 22 26 7 12 21 Successful 175 | . 9 5 . 15 7 5 . 7 1 1 . . 4 1 . 46 1 8 2 . 8 1 15 21 4 4 10 Failed 93 | . 12 2 . 11 5 5 . 12 . . . . 10 . . . . 2 . . . . 7 5 3 8 11 Catastrophic 17 | . 3 . . 2 1 3 . 3 . . . . 3 . . . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 85 | . 18 6 . 12 5 3 . 8 . . . . 10 . . . . 3 . . . . 9 5 . 2 4 Terminals 132 | . 19 6 . 14 4 4 . 8 . . . . 13 . . . 1 5 . . . 1 16 16 . 12 13 Fabricators 23 | . . . . . 6 2 . 2 . . . . . . . . . 2 . . . . 5 2 2 . 2 Repair Stations 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . 2 3 . . Recycling Units 7 | . 2 1 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 26 | . . . . 10 2 . . 8 . . . . . . . . . . . . . . . 6 . . . Garrison Access 14 | . . . . 1 . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . 2 . 6 Terminal Hacks 104 | . 7 3 . 3 . 1 . . 1 1 . . 2 1 . 46 1 2 2 . 8 1 8 8 . 4 5 Record 49 | . . . . . . . . . 1 . . . . . . 34 1 1 1 . 6 1 1 1 . 1 1 Part Schematic 9 | . 2 . . . . . . . . . . . 1 . . 4 . . . . . . 2 . . . . Robot Analysis 12 | . 4 2 . 1 . . . . . . . . . . . 4 . . . . . . 1 . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 . Open Door 6 | . . . . . . . . . . 1 . . . 1 . . . . 1 . 2 . . . . . 1 Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Branch Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Terminal Index 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 6 | . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 2 . . 1 Locate Traps 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Hauler Manifests 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 14 | . . . . . 3 1 . . . . . . . . . . . 1 . . . . 3 2 2 . 2 Network Status 5 | . . . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . 1 Load Schematic 5 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 1 . . Build 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . 1 Repair Station Hacks 6 | . . . . . . . . . . . . . . . . . . 2 . . . . . 2 2 . . Scan Component 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Repair 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 21 | . . . . 8 2 . . 6 . . . . . . . . . . . . . . . 5 . . . Insert Component 10 | . . . . 3 1 . . 3 . . . . . . . . . . . . . . . 3 . . . Analyze 11 | . . . . 5 1 . . 3 . . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 5 | . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . 2 Seal Access 5 | . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . 2 Unauthorized Hacks 23 | . 2 2 . 3 2 1 . 1 . . . . 2 . . . . 2 . . . . 3 4 . . 1 Terminals 16 | . . 1 . 2 1 . . 1 . . . . 2 . . . . 1 . . . . 3 4 . . 1 Track 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Assimilate 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Botnet 10 | . . . . 2 1 . . 1 . . . . 2 . . . . 1 . . . . 1 2 . . . Fabricators 3 | . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . Fabnet 3 | . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 5 2 . 5 2 7 . 8 . . . . 6 . . . 1 4 . . . . 5 8 2 3 10 Full Trace Events 12 | . 1 . . 3 2 1 . . . . . . . . . . . . . . . . . 1 1 2 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . 2 . . 3 1 . . 2 . . 15 . 1 . . 4 . . . . . . 2 2 . . . Parts Built 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . 2 Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 539 | . . . . . 204 . . . . . . . . . . . . . . . . . . 187 102 . 46 Total Part Build Rating 41 | . . . . . 8 . . . . . . . . . . . . . . . . . . 7 8 . 18 Parts Repaired 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Time 75 | . . . . . . . . . . . . . . . . . . 38 . . . . . 19 18 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . 3 1 . . 2 . . . . . . . . . . . . . . . 2 . . . Part Schematics Acquired 8 | . . . . 3 1 . . 2 . . . . . . . . . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . 3 3 3 3 3 3 4 4 4 4 4 1 1 1 1 1 3 3 3 1 1 . Autooverrided 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total Allies 28 | . . . 1 . . . 18 . . . 4 . . . 1 . . . . . 3 . . . . . 1 Largest Group 18 | . . . 1 . . . 18 . . . 4 4 . . 1 . . . . . 2 . . . . . 1 Highest-Rated Group 638 | . . . 31 . . . 638 . . . 87 87 . . 29 . . . . . 121 . . . . . 45 Highest-Rated Ally 65 | . . . 31 . . . 50 . . . 28 28 . . 29 . . . . . 65 . . . . . 45 Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . AID 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 105 | . . . 8 . . . 73 . . . . 15 . . 5 . . . . . 4 . . . . . . Total Damage 4115 | . . . 104 . . . 3488 . . . . 275 . . 98 . . . . . 150 . . . . . . Kills 14 | . . . 2 . . . 10 . . . . 2 . . . . . . . . . . . . . . . Allies Corrupted 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Robot Analysis Total 12 | . 4 2 . 1 . . . . . . . . . . . 4 . . . . . . 1 . . . . Derelict Logs Recovered 8 | . . . 2 . . . . . 2 . . . . 1 . . 1 . 1 1 . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Turns Passed 11342 | . 1093 345 1048 632 556 688 110 596 251 135 442 355 353 177 63 69 112 277 149 505 834 153 734 392 407 498 368 Spaces Moved 19432 | 1 532 230 707 383 952 1158 337 1378 818 391 989 975 629 297 178 174 326 882 419 412 1286 543 1388 843 1304 702 1198 Core 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Treads 256 | . 251 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . Legs 73 | 1 61 . 11 . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1531 | . 220 229 696 375 11 . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Flight 17567 | . . . . . 941 1158 337 1378 818 391 989 975 629 297 178 174 326 882 419 412 1285 543 1388 843 1304 702 1198 Fastest Speed 5 | 120 110 115 80 80 28 26 26 26 27 27 27 27 24 24 26 21 6 6 6 21 5 5 5 17 5 14 5 Average Speed 31 | 120 134 122 106 98 31 27 26 26 27 27 27 27 24 25 26 24 20 20 22 21 21 19 17 17 14 14 13 Slowest Speed 550 | 120 160 160 190 370 95 103 26 104 27 27 27 27 101 26 26 26 93 21 93 93 550 20 88 17 17 84 14 Overloaded Moves 101 | . . . . . . . . . . . . . . . . . 10 10 4 . 1 10 24 . 4 . 38 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . . . 7 6 . 2 1 . . . 4 . . . . 3 . . 9 1 2 3 6 . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 2 68 25 98 42 16 22 96 26 89 63 81 75 15 41 33 62 63 24 62 55 96 68 24 73 34 55 37 Regions Visited 27 Branch Regions 15 Pre-discovered Areas 9 | . 2 1 . 1 . . . . 1 . 1 . . . . 3 . . . . . . . . . . . Known Exits Taken 19 | . . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . Scrap Searched 20 | . . . 3 . . . . . 1 4 2 1 . 2 . . 1 . 2 1 . 3 . . . . . Spaces Dug 226 | . 7 . 10 7 19 16 . 8 3 2 . 3 8 1 2 . . 15 1 21 4 13 38 21 9 6 12 Terrain Destroyed 790 | . 7 . 15 46 91 18 . 8 3 30 . 47 27 1 2 . 55 15 106 176 4 32 52 24 9 9 13 Melee 135 | . . . . 1 . 11 . 8 3 2 . 3 6 1 1 . . 15 1 3 4 . 35 21 9 5 6 Projectile 70 | . . . . . 10 7 . . . . . . 21 . 1 . . . . . . . 17 3 . 4 7 AOE 585 | . 7 . 15 45 81 . . . . 28 . 44 . . . . 55 . 105 173 . 32 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total 23726 | . 773 272 896 569 1145 1447 359 1571 832 410 1160 1058 779 397 189 199 365 932 464 813 1823 576 1751 1032 1473 1068 1373 Wait 3194 | . 137 12 71 95 93 222 13 144 6 8 167 74 112 91 7 . 31 20 34 383 474 22 268 143 100 323 144 Move 19310 | . 531 229 706 382 937 1146 336 1373 815 390 988 974 620 296 177 173 325 875 418 411 1269 540 1383 836 1291 701 1188 Hop 46 | . . . . . 7 6 . 2 1 . . . 4 . . . . 3 . . 7 1 2 3 6 . 4 Pick Up 85 | . 7 5 7 9 6 5 3 7 . . 1 1 1 3 . 2 . 3 1 . 2 . 3 3 13 2 1 Fast Attach 110 | . 2 1 7 14 9 6 . 3 1 . . . 3 1 . 7 . 4 . . 20 1 6 5 9 8 3 Attach 55 | . 4 2 4 4 9 2 . 3 . 1 . 1 2 . 1 . 2 2 1 3 2 . 1 . 3 2 6 Detach 43 | . 1 . . . 5 3 . 4 2 1 . 1 3 . 1 . 2 1 2 3 6 . 1 . 3 2 2 Swap 97 | . 9 3 13 5 6 7 1 5 . 1 2 . 3 1 . 3 . 2 1 . 3 2 16 4 9 . 1 Drop 167 | . 1 5 16 19 12 10 5 10 . 1 1 1 1 4 . 12 . 3 . . 17 3 6 8 16 10 6 Fire 361 | . 81 14 71 36 61 8 . . . 6 . 3 18 . 1 . 5 . 6 10 . 3 17 4 1 5 11 Melee 237 | . . . . 4 . 30 1 20 7 2 1 3 12 1 2 2 . 19 1 3 7 4 48 26 22 15 7 Ram 4 | . . . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 16 | . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / *Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 27 | -10/Materials | Discovered new exit (range 12) 282 | -10/Materials | Destroyed 7 combat bots 304 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 12) 490 | -10/Materials | Discovered new exit (range 15) 550 | -10/Materials | Core integrity fell below 50% 1094 | -10/Materials | Entered another Materials area 1094 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1393 | -9/Materials | Discovered new exit (range 15) 1439 | -9/Materials | Entered Mines 1500 | -9/Mines | Assembled infested the area 1505 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1555 | -9/Mines | Lost 3 parts (2n1w) 1555 | -9/Mines | Discovered new exit (range 8) 1694 | -9/Mines | Core integrity fell below 50% 1777 | -9/Mines | Destroyed 7 combat bots 1857 | -9/Mines | Discovered new exit (range 7) 1900 | -9/Mines | Received a Mining Laser from a helpful Derelict 2071 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2073 | -9/Mines | Found Prototype Device 2093 | -9/Mines | Learned 2 Materials zone layouts 2132 | -9/Mines | Build established: Scavenger-Mutant 2487 | -9/Mines | Entered Materials 2487 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2488 | -8/Materials | Identified exit to Factory 2609 | -8/Materials | Lost 3 parts (1p2w) 2842 | -8/Materials | Identified Exp. Sensor Array 3103 | -8/Materials | Core integrity fell below 50% 3119 | -8/Materials | Entered Factory 3119 | -7/Factory | Evolved 2 slots: Utility x2 3142 | -7/Factory | Lost 8 parts (1p3n2u2w) 3349 | -7/Factory | Fabricated Exp. Sensor Array? 3437 | -7/Factory | Build established: Sprinter 3666 | -7/Factory | Discovered new exit (range 15) 3675 | -7/Factory | Entered another Factory area 3675 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4363 | -6/Factory | Manually triggered Chute Trap 4363 | -6/Factory | Sucked down chute 4363 | -6/Factory | Entered Waste 4369 | -6/Waste | Warlord forces began an assault 4395 | -6/Waste | Spotted C-40 Crusher 4395 | -6/Waste | Spotted C-40 Crusher 4395 | -6/Waste | Spotted C-40 Crusher 4395 | -6/Waste | Spotted C-40 Crusher 4401 | -6/Waste | Spotted C-40 Crusher 4404 | -6/Waste | Allies destroyed C-40 Crusher 4414 | -6/Waste | Allies destroyed C-40 Crusher 4418 | -6/Waste | Allies destroyed C-40 Crusher 4433 | -6/Waste | Spotted C-40 Crusher 4434 | -6/Waste | Discovered new exit (range 12) 4436 | -6/Waste | Allies destroyed C-40 Crusher 4440 | -6/Waste | Allies destroyed C-40 Crusher 4472 | -6/Waste | Identified exit to Factory 4473 | -6/Waste | Entered Factory 4560 | -6/Factory | Build established: Ninja 4746 | -6/Factory | Discovered new exit (range 5) 4747 | -6/Factory | Identified exit to Lower Caves 5069 | -6/Factory | Entered Lower Caves 5213 | -6/Lower Caves | Build established: Scavenger-Ninja 5239 | -6/Lower Caves | Learned Factory security intel 5287 | -6/Lower Caves | Discovered new exit (range 8) 5290 | -6/Lower Caves | Identified exit to Lower Caves 5320 | -6/Lower Caves | Entered another Lower Caves area 5342 | -6/Lower Caves | Encountered a Warlord checkpoint 5453 | -6/Lower Caves | Discovered new exit (range 9) 5455 | -6/Lower Caves | Identified exit to Zion 5455 | -6/Lower Caves | Entered Zion 5461 | -6/Zion | Given the Hacking Drone Bay 5474 | -6/Zion | Discovered new exit (range 7) 5475 | -6/Zion | Identified exit to Proximity Caves 5481 | -6/Zion | Gained Derelict followers 5553 | -6/Zion | Learned location of Armory (-4) 5568 | -6/Zion | Received a visual enhancement algorithm 5589 | -6/Zion | Learned Factory emergency access door positions 5653 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5685 | -6/Zion | Build established: Ninja 5718 | -6/Zion | Found Prototype Device 5723 | -6/Zion | Identified Hacking Drone Bay 5897 | -6/Zion | Entered Proximity Caves 5897 | -5/Proximity Caves | Accompanied by 4 allies 6147 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6251 | -5/Proximity Caves | Discovered new exit (range 7) 6252 | -5/Proximity Caves | Identified exit to Factory 6252 | -5/Proximity Caves | Entered Factory 6252 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6417 | -5/Factory | Discovered new exit (range 15) 6522 | -5/Factory | Identified exit to Upper Caves 6540 | -5/Factory | Discovered new exit (range 8) 6541 | -5/Factory | Identified exit to Extension 6605 | -5/Factory | Entered Upper Caves 6610 | -5/Upper Caves | Learned Factory terminal intel 6715 | -5/Upper Caves | Build established: Scavenger-Ninja 6760 | -5/Upper Caves | Discovered new exit (range 6) 6782 | -5/Upper Caves | Identified exit to Upper Caves 6782 | -5/Upper Caves | Entered another Upper Caves area 6803 | -5/Upper Caves | Discovered new exit (range 14) 6806 | -5/Upper Caves | Identified exit to Factory 6837 | -5/Upper Caves | Discovered new exit (range 6) 6845 | -5/Upper Caves | Identified exit to Zhirov 6845 | -5/Upper Caves | Entered Zhirov 6845 | -5/Zhirov | Discovered new exit (range 3) 6859 | -5/Zhirov | Learned location of Testing (-3) 6859 | -5/Zhirov | Learned location of Command (-1) 6866 | -5/Zhirov | Found Alien Artifact 6871 | -5/Zhirov | Found Alien Artifact 6871 | -5/Zhirov | Identified Integrated Reactor 6871 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6914 | -5/Zhirov | Identified exit to Proximity Caves 6914 | -5/Zhirov | Entered Proximity Caves 7022 | -4/Proximity Caves | Learned Research trap positions 7024 | -4/Proximity Caves | Discovered exit to Factory (range 11) 7026 | -4/Proximity Caves | Entered Factory 7026 | -4/Factory | Evolved 2 slots: Utility x2 7027 | -4/Factory | Loaded intel: 25 terminal locations 7075 | -4/Factory | Repaired Imp. Light Armor Plating 7164 | -4/Factory | Build established: Ninja 7234 | -4/Factory | Spotted B-86 Titan 7280 | -4/Factory | Discovered new exit (range 16) 7303 | -4/Factory | Identified exit to Upper Caves 7303 | -4/Factory | Entered Upper Caves 7375 | -4/Upper Caves | Learned Research terminal intel 7440 | -4/Upper Caves | Discovered new exit (range 11) 7441 | -4/Upper Caves | Identified exit to Upper Caves 7452 | -4/Upper Caves | Entered another Upper Caves area 7613 | -4/Upper Caves | Learned Research garrison access intel 7660 | -4/Upper Caves | Discovered new exit (range 14) 7713 | -4/Upper Caves | Build established: Hacker-Ninja 7957 | -4/Upper Caves | Identified exit to Warlord 7957 | -4/Upper Caves | Entered Warlord 7965 | -4/Warlord | System corruption cleaned by Quarantine Array 8066 | -4/Warlord | Met Warlord 8091 | -4/Warlord | Warlord's base attacked by MAIN.C 8110 | -4/Warlord | Met EX-DEC 8169 | -4/Warlord | Found Prototype Device 8169 | -4/Warlord | Identified Wardrone Bay 8441 | -4/Warlord | Warlord forces counterattacked 8535 | -4/Warlord | Found Prototype Hackware 8535 | -4/Warlord | Identified System Mapper 8537 | -4/Warlord | Found Prototype Processor 8537 | -4/Warlord | Identified Exp. Target Analyzer 8547 | -4/Warlord | Found Prototype Reactor 8547 | -4/Warlord | Identified Vortex Chain Reactor 8634 | -4/Warlord | Build established: Hacker-Sprinter 8761 | -4/Warlord | Opened side exit 8766 | -4/Warlord | Warlord base infiltrated, sounded retreat 8789 | -4/Warlord | Discovered new exit (range 8) 8791 | -4/Warlord | Spotted Executioner 8791 | -4/Warlord | Entered Proximity Caves 8936 | -3/Proximity Caves | Discovered new exit (range 2) 8936 | -3/Proximity Caves | Identified exit to Research 8944 | -3/Proximity Caves | Entered Research 8944 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8945 | -3/Research | Loaded intel: 77 trap records 8946 | -3/Research | Loaded intel: 23 terminal locations 8947 | -3/Research | Loaded intel: 4 garrison access locations 9284 | -3/Research | Identified exit to Testing 9417 | -3/Research | Build established: Hacker-Ninja 9678 | -3/Research | Entered Testing 9685 | -3/Testing | Spotted PG-JDTJRL2MTO 9708 | -3/Testing | Identified exit to Research 9732 | -3/Testing | Identified Transdimensional Reconstructor 9734 | -3/Testing | Spotted PL-5YS8M0CTQN 9741 | -3/Testing | Found Prototype Energy Gun 9741 | -3/Testing | Identified Hyp. EM Gauss Rifle 9750 | -3/Testing | Spotted Striker 9833 | -3/Testing | Repaired Imp. Light Armor Plating 9865 | -3/Testing | Found Exp. Signal Interpreter 10069 | -3/Testing | Fabricated Exp. Signal Interpreter (x1) 10070 | -3/Testing | Entered Research 10070 | -2/Research | Warlord forces began assault on 0b10 10070 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10156 | -2/Research | Repaired Imp. Transmission Jammer 10180 | -2/Research | Research machine network offline 10181 | -2/Research | Fabricated Exp. Sensor Array (x1) 10191 | -2/Research | Found Prototype Launcher 10192 | -2/Research | Identified Com. Tesla Bomb Launcher 10236 | -2/Research | Met up with Warlord 10259 | -2/Research | Discovered new exit (range 8) 10261 | -2/Research | Identified exit to Access 10264 | -2/Research | Discovered exit to Access (range 16) 10273 | -2/Research | Found Prototype Processor 10318 | -2/Research | Identified Exp. Core Analyzer 10332 | -2/Research | Spotted Executioner 10354 | -2/Research | Spotted Striker 10474 | -2/Research | Discovered new exit (range 22) 10477 | -2/Research | Identified exit to Quarantine 10477 | -2/Research | Entered Quarantine 10577 | -2/Quarantine | Found Alien Impact Weapon 10577 | -2/Quarantine | Identified Core Stripper 10731 | -2/Quarantine | Cryocooling Duct disabled 10746 | -2/Quarantine | Ambient heat levels rising (+20) 10746 | -2/Quarantine | Non-combat units ordered to evacuate 10787 | -2/Quarantine | Found Alien Artifact 10787 | -2/Quarantine | Identified Phase Redirector 10793 | -2/Quarantine | Found Alien Artifact 10793 | -2/Quarantine | Identified Core Reset Matrix 10793 | -2/Quarantine | Used Core Reset Matrix 10797 | -2/Quarantine | Detected hypermatrix surge 10797 | -2/Quarantine | Sensed 15 artifacts in vicinity 10910 | -2/Quarantine | Found Terrabomb 10973 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 10975 | -2/Quarantine | Entered Access 10975 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 11099 | -1/Access | Fabricated Quantum Reactor? 11198 | -1/Access | Imp. Hacking Suite fried by hacking feedback 11199 | -1/Access | Spotted B-99 Colossus 11201 | -1/Access | Identified exit to Surface 11225 | -1/Access | Search patrols dispatched 11303 | -1/Access | Identified exit to Command 11343 | *** | Heading to fleet! Last Messages --------------- Found 1 branch access point: (115,162) Command Map updated. 11304_ Power failure, Neutrino Core shutdown. 11304_ W-44 Eye distress signal jammed. 11305_ Lgt. Quantum Reactor destroyed. 11321_ Q-thruster destroyed. 11323_ System corrupted: Matter fused (-10). 11325_ P-80 Master resets U-05 Engineer, system corruption cleaned. 11325_ U-05 Engineer destroyed. 11326_ Exp. Sensor Array destroyed. 11334_ Lyr. Light Armor Plating destroyed. 11334_ Knocked back. 11335_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11340_ Slug penetrates Main Access Shell. 11340_ Main Access Shell breached. 11342_ The Access Shell folds into the floor. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# k####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | #######+### #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | +########### #???????????????????????????????????? | | ???????????#H#???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ############ ##??????????????????????????????????? | | #??????????????????????????????????? | | +??????????????????????????????????? | | ##### #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 100 Energy Generation 65 Energy Capacity 835 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 300 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 67 Targeting Accuracy 8 Target Analysis 10 Recoil Reduction 2 Offensive Hacking 43 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Exp. Signal Interpreter | x1 | -3/Testing Exp. Sensor Array | x1 | -2/Research Quantum Reactor | x2 | -1/Access | Preloaded Alien Tech Used ----------------- Integrated Reactor Core Stripper Phase Redirector Core Reset Matrix Achievements -------------- Home At Last? Challenges ------------ None Game ------ Seed GravmagThiefMaul Manual? 0 Play Time 03:55:56 Cumulative 330.2 hours Start 2022.06.17 @ 10:21:41 End 2022.06.17 @ 15:54:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 404 Rogue 403 Adventurer 0 Explorer 1 Win Type 2 Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 72 Gallery% 82 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c34585e-aeb9-4f29-ab96-0f299f6a616f