Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.28 @ 01:50:42 Player: DaddyWalrus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (138) 690 Value Destroyed (4067) 4067 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (304) 304 TOTAL SCORE: 8221 Bonus ------- High Alert Combat Kills 304 Cogmind --------- Core Integrity 0/850 Matter 185/300 Energy 17/100 System Corruption 10% Temperature Cool (39) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced ECM Suite Phase Cannon Autogun Axe Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Gravmag Array Improved Cesium-ion Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Maneuvering Thrusters Improved Integration Mediator > --- WEAPON ----------- Force Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Advanced ECM Suite Gatling Laser High-powered Electrolaser Axe [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . . 1 1 Propulsion 3 | . . 1 1 1 . Utility 3 | . . 1 1 . 1 Weapon . | . . . . . . Parts Attached 234 | 6 9 18 79 58 64 Power 31 | 1 1 3 5 8 13 Engine 18 | 1 1 3 2 2 9 Core 13 | . . . 3 6 4 Reactor . | . . . . . . Propulsion 70 | 2 2 5 33 13 15 Treads 34 | . 2 5 24 1 2 Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 23 | . . . 9 7 7 Flight 11 | . . . . 5 6 Utility 36 | 1 4 6 7 6 12 Device 15 | . . . 4 3 8 Storage 11 | 1 3 4 1 . 2 Processor 9 | . 1 1 2 3 2 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 97 | 2 2 4 34 31 24 Energy Gun 18 | . 1 . 8 1 8 Energy Cannon 10 | . . . 7 2 1 Ballistic Gun 40 | 2 . 3 8 17 10 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon 1 | . 1 . . . . Impact Weapon 5 | . . . 2 3 . Slashing Weapon 22 | . . 1 8 8 5 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . . 5 2 1 Parts Lost 45 | . . 5 12 3 25 Power 7 | . . . 2 1 4 Propulsion 18 | . . 2 5 2 9 Utility 11 | . . 1 2 . 8 Weapon 9 | . . 2 3 . 4 Highest Loss Streak 8 | . . 3 6 3 8 Average Slot Usage (%) 92 | . 98 97 99 96 75 Engine 6 | . 14 11 3 6 6 Core 4 | . . . 5 7 1 Treads 18 | . 25 32 32 . 1 Hover 7 | . . . 3 30 5 Flight 5 | . . . . 4 16 Device 7 | . . . 5 6 17 Storage 12 | . 15 21 18 9 . Processor 12 | . 11 11 11 13 12 Energy Gun 3 | . 4 3 4 . 3 Energy Cannon 1 | . . . 3 . . Ballistic Gun 9 | . 22 16 8 11 4 Slashing Weapon 1 | . . . 1 1 2 Naked Turns . | . . . . . . Heaviest Build 58 | 12 40 44 51 58 42 Greatest Support 80 | 20 40 60 80 64 64 Greatest Overweight (x) 5 | 2 . 1 2 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 8 Average Capacity 11 | 5 9 15 16 10 4 Most Carried 16 | 4 10 16 16 16 7 Average Carried 10 | 1 8 12 14 10 3 Final Capacity 16 | 6 10 16 16 4 4 Final Carried 16 | 3 10 15 16 4 4 Class Distribution -------------------- 35% | Scavenger-Mutant 33% | Mutant 29% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3789 | 249 251 425 1278 662 924 Remotely . | . . . . . . Salvage Created 7205 | . 242 892 2864 682 2525 Parts 335 | . 7 43 145 34 106 Haulers Intercepted 10 | . 2 . 6 1 1 Recyclers Shooed 19 | . 3 3 4 2 7 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 80 | . 2 9 40 9 20 Melee 26 | . . 3 11 5 7 Guns 44 | . 2 6 20 3 13 Cannons 4 | . . . 3 1 . AOE 6 | . . . 6 . . Classes Destroyed 15 | . 4 3 6 2 . Worker 6 | . . . 2 . 4 Builder 3 | . . . 2 1 . Tunneler 1 | . . . 1 . . Hauler 10 | . 2 . 6 1 1 Recycler 25 | . 1 6 8 2 8 Mechanic 2 | . . . 1 . 1 Operator 2 | . . . 1 . 1 Watcher 9 | . 1 1 4 . 3 Swarmer 13 | . . . 8 . 5 Grunt 44 | . 2 4 24 4 10 Brawler 4 | . . 1 2 . 1 Duelist 3 | . . 1 1 1 . Sentry 11 | . . 3 5 1 2 Hunter 1 | . . . . 1 . Programmer 4 | . . . . 2 2 Best Kill Streak 8 | . 2 4 8 2 6 Combat Bots Only 4 | . 2 3 4 2 4 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee 1 | . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 8118 | . 185 967 3676 525 2765 Core 1451 | . 27 107 431 33 853 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 89 73 21 95 . Volleys Fired 367 | . 33 55 139 33 107 Largest 2 | . 2 2 2 2 2 Hottest 155 | . 100 60 138 126 155 Shots Fired 658 | . 62 93 266 66 171 Gun 592 | . 58 93 209 62 170 Cannon 59 | . . . 54 4 1 Launcher 3 | . . . 3 . . Special 4 | . 4 . . . . Kinetic 426 | . 54 68 143 59 102 Thermal 166 | . 8 25 64 . 69 Explosive 3 | . . . 3 . . Electromagnetic 63 | . . . 56 7 . Robot Hit Streak 20 | . 11 19 16 9 20 Robot Miss Streak 9 | . 8 3 4 4 9 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . . 3 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 551 | . 37 75 240 51 148 Core Hits 242 | . 14 30 108 21 69 Critical Hits 46 | . 1 1 2 1 41 Critical Kills 19 | . . 1 1 . 17 Critical Parts Destroyed 23 | . 1 . 1 1 20 Melee Attacks 125 | . . 4 56 26 39 Impact 3 | . . . . 3 . Slashing 122 | . . 4 56 23 39 Piercing . | . . . . . . Sneak Attacks 9 | . . . 4 1 4 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks 2 | . . . . 2 . Damage Inflicted 11471 | . 423 843 5418 1343 3444 Guns 6042 | . 423 731 2361 650 1877 Cannons 983 | . . . 885 66 32 Explosions 578 | . . . 443 67 68 Melee 3792 | . . 112 1729 560 1391 Ramming 76 | . . . . . 76 Kinetic 3628 | . 378 470 1546 589 645 Thermal 2645 | . 45 261 940 67 1332 Explosive 218 | . . . 218 . . Electromagnetic 1112 | . . . 985 127 . Impact 51 | . . . . 51 . Slashing 3741 | . . 112 1729 509 1391 Piercing . | . . . . . . Highest Corruption 10 | . . . 3 1 10 Average Corruption 4 | . . . 3 1 6 Corruption Purged . | . . . . . . Effects 31 | . . . 7 1 23 Message Errors 5 | . . . . . 5 Matter Fused 6 | . . . 2 . 4 Heat Flow Errors 5 | . . . 2 . 3 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 3 | . . . 1 1 1 Alerts 1 | . . . . . 1 Misdirections 2 | . . . . . 2 Targeting Errors 6 | . . . 2 . 4 Overload Shots . | . . . . . . Overflow Damage 290 | . . . 173 . 117 Projectiles 10 | . . . 10 . . Explosions 47 | . . . 15 . 32 Melee 233 | . . . 148 . 85 Knockbacks 2 | . . . . 1 1 Impact 2 | . . . . 1 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 263 | . . . 124 . 139 Shots 5 | . . . 3 . 2 Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 660 | . 40 77 326 208 660 Average Temperature 66 | . 15 24 69 53 78 Received Heat Transfer 3093 | . 105 249 1665 216 858 Effects 14 | . . . . 3 11 Shutdowns 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Interference 3 | . . . . 3 . Damage (minor) 2 | . . . . . 2 Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 3 . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 4328 | . 100 600 1434 50 2144 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 3 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 718 | . 69 202 699 446 718 Initial 317 | . . 2 61 317 123 Average 306 | . 19 99 413 332 317 Maximum Alert Level 3 | . . 1 2 2 3 Low Security (%) 30 | 100 100 98 3 . 37 Level 1 41 | . . 1 51 80 32 Level 2 27 | . . . 44 18 27 Level 3 . | . . . . . 2 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . . 1 7 4 9 Investigation 7 | . . . 5 1 1 Extermination 4 | . . . . 2 2 Reinforcement 8 | . . 1 1 1 5 Assault 2 | . . . 1 . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 9 | . . . 5 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 172 | . 3 18 69 13 69 Peak Tracking Total 11 | . 2 4 5 3 11 Tactical Retreats 20 | . . 1 8 2 9 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 6 | . . . 1 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 15 | . . . 6 2 7 Max in Single Turn 5 | . . . 1 1 5 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 14 | . . 3 6 4 1 Terminals 5 | . . 2 1 2 . Fabricators 1 | . . . . 1 . Repair Stations 5 | . . 1 2 1 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . 1 . . Total Hacks 43 | . . 6 23 9 5 Successful 31 | . . 6 16 6 3 Failed 12 | . . . 7 3 2 Catastrophic 2 | . . . 1 . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . . 2 3 3 . Fabricators 1 | . . . . 1 . Repair Stations 24 | . . 4 10 5 5 Recycling Units . | . . . . . . Scanalyzers 8 | . . . 8 . . Garrison Access 2 | . . . 2 . . Terminal Hacks 6 | . . 2 3 1 . Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . . 1 1 . . Dispatch Records 1 | . . . . 1 . Transport Status 1 | . . . 1 . . Reinforcement Status 1 | . . 1 . . . Fabricator Hacks 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 19 | . . 4 8 4 3 Scan Component 11 | . . 2 4 2 3 Repair 8 | . . 2 4 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . 5 . . Insert Component 4 | . . . 4 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . . 2 6 3 1 Full Trace Events 8 | . . 1 5 1 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 8 | . . 2 4 2 . Time 360 | . . 52 204 104 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 7264 | 82 617 701 2744 1253 1867 Spaces Moved 5451 | 54 292 252 1045 1682 2126 Core 87 | 22 . . . . 65 Treads 1352 | . 252 252 820 . 28 Legs 72 | 32 40 . . . . Wheels . | . . . . . . Hover 2633 | . . . 225 1380 1028 Flight 1307 | . . . . 302 1005 Fastest Speed 26 | 50 120 160 38 26 26 Average Speed 73 | 125 154 160 136 39 47 Slowest Speed 300 | 150 160 180 200 105 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 30 18 69 35 35 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 8 | . 4 . 1 3 . Terrain Destroyed 79 | . 4 . 33 3 39 Melee 4 | . . . 1 3 . Projectile 15 | . 4 . 11 . . AOE 60 | . . . 21 . 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 7828 | 66 399 456 2018 2158 2731 Wait 1371 | . 29 100 601 306 335 Move 5446 | 53 291 251 1044 1681 2126 Hop . | . . . . . . Pick Up 123 | 5 21 20 42 23 12 Fast Attach 97 | 6 2 2 32 14 41 Attach 42 | . 1 7 14 11 9 Detach 18 | . 1 . 5 4 8 Swap 95 | . 6 9 33 33 14 Drop 143 | 2 15 8 52 29 37 Fire 367 | . 33 55 139 33 107 Melee 123 | . . 4 56 24 39 Ram 3 | . . . . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 9) 185 | -10/Materials | Discovered new exit (range 16) 260 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Build established: Mutant 700 | -10/Materials | Entered another Materials area 700 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 977 | -9/Materials | Lost 3 parts (1n1u1w) 1260 | -9/Materials | Repaired Lgt. Treads 1287 | -9/Materials | Repaired Lgt. Treads 1298 | -9/Materials | Discovered new exit (range 11) 1359 | -9/Materials | Identified exit to Materials 1401 | -9/Materials | Entered another Materials area 1401 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1669 | -8/Materials | Repaired Lgt. Treads 1700 | -8/Materials | Build established: Scavenger-Mutant 1704 | -8/Materials | Repaired Lgt. Treads 2993 | -8/Materials | Discovered new exit (range 10) 3006 | -8/Materials | Identified exit to Factory 3739 | -8/Materials | Repaired Broken Aerolev Unit 3801 | -8/Materials | First assault squad dispatched 3819 | -8/Materials | Repaired Broken Aerolev Unit 3831 | -8/Materials | Core integrity fell below 50% 3921 | -8/Materials | Lost 6 parts (3n1u2w) 4094 | -8/Materials | Discovered exit to Factory (range 15) 4145 | -8/Materials | Entered Factory 4145 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4259 | -7/Factory | Build established: Mutant 4675 | -7/Factory | Build established: Scout 4744 | -7/Factory | Repaired Aerolev Unit 4795 | -7/Factory | Repaired Gravmag System 4977 | -7/Factory | Lost 3 parts (1p2n) 5094 | -7/Factory | Discovered new exit (range 11) 5099 | -7/Factory | Identified exit to Lower Caves 5373 | -7/Factory | Discovered new exit (range 21) 5380 | -7/Factory | Identified exit to Factory 5398 | -7/Factory | Entered another Factory area 5398 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5905 | -6/Factory | Lost 3 parts (3n) 6845 | -6/Factory | Lost 7 parts (1p1n2u3w) 6912 | -6/Factory | Build established: Mutant 6958 | -6/Factory | System corruption reached 10% 6995 | -6/Factory | Core integrity fell below 50% 7148 | -6/Factory | First assault squad dispatched 7262 | -6/Factory | Core integrity fell below 20% 7265 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07206_ Dropped Imp. Hover Unit. 07227_ Lgt. Angular Momentum Engine destroyed. 07231_ System corrupted: Matter fused (-6). 07234_ R-10 Processor collects Xenon Bombardment Thruster. 07243_ R-10 Processor collects Imp. Hover Unit. 07245_ Imp. Heat Sink destroyed. 07253_ VJRG&LN|>T F AYLI 07256_ B-48 Gladiator unfolds itself. 07256_ M-28 Smith unfolds itself. 07261_ Gravmag Array destroyed. 07262_ Imp. Gravmag System destroyed. 07263_ Acquired Lgt. Nuclear Core. 07264_ R-10 Processor collects Sml. Storage Unit. 07264_ Lgt. Nuclear Core destroyed. 07264_ Triangulator destroyed. 07265_ Adv. Heat Sink destroyed. 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"""" """" | | ?????????????????????# g # | | ?????????????????????# g"""Y"""R # | | ###########??????????# """ """ R # ######### | | #??????????# """b""" # #??????????? | | """ """ #??????????# # #????????????? | | """ """ ! #?????????# """T""" # #????????????? | | """ """ ##????????############### #????????????? | | #??????????????????????# #????????????? | | """ """ ##??????????????????????# #????????????? | | """ """ #???##############???####+#########????? | | """ """ #???# #???# #????? | | #???# ! #???# #????? | | #???# #???# #????? | | ##+########???# """ """ #???# #????? | | #????? """ """ ! #???# #????? | | #????# """ """ #???# #???? | | % #????# #???# #??? | | ! !! #????# """ """ #???# #?? | | = ! #????# """ """ #???# #? | | ! #????# """ """ #???# #? | | #????# #???# # | | """ #????# #???# # | | """ ############+################/###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 38 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 74 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Sniper Challenges ------------ None Game ------ Seed NeutronAutogunRail Manual? 0 Play Time 03:16:47 Cumulative 25.0 hours Start 2021.11.27 @ 22:07:20 End 2021.11.28 @ 01:50:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb3ff1e8-3388-467b-8f93-19839a4761a2