Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.15 @ 17:15:36 Player: Infomantis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (864) 864 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 2833 Bonus ------- Follower Combat Kills 149 Friendly Fire -15 Cogmind --------- Core Integrity 378/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (146) Ox4 Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Wheel Wheel Compact Wheel > --- UTILITY (3) ------ Cargo Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (30) --- Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Heat Sink Small Storage Unit Medium Storage Unit Large Battery (200) Visual Processing Unit Improved Terrain Scanner Seismic Detector Hardened Light Armor Plating Hacking Suite Hacking Suite Mobile Refinery Mk. CCLXVII Improved Light Cannon Grenade Launcher Heavy Missile Launcher Guided Missile Launcher Datajack Ripper Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Cargo Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Heat Sink Small Storage Unit Medium Storage Unit Large Battery Visual Processing Unit Improved Terrain Scanner Seismic Detector Hardened Light Armor Plating Hacking Suite Hacking Suite Improved Light Cannon Grenade Launcher Datajack Ripper [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Guided Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 39 | 9 13 3 5 4 5 Power 5 | 1 1 2 1 . . Engine 5 | 1 1 2 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 2 . 3 3 . Treads 7 | 2 2 . 3 . . Leg . | . . . . . . Wheel 3 | . . . . 3 . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 3 4 1 1 1 2 Device 6 | 2 2 1 . . 1 Storage 3 | 1 1 . . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 12 | 3 6 . . . 3 Energy Gun 4 | 2 2 . . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 3 . . . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 1 | . 1 . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . 1 . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . 1 . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 100 94 97 87 Engine 12 | . 14 14 11 11 11 Treads 22 | . 27 28 29 25 . Wheel 7 | . . . . 7 33 Device 10 | . 13 14 11 8 . Storage 12 | . 14 14 11 11 11 Protection 4 | . . . 8 11 10 Energy Gun 3 | . 11 . . . . Ballistic Gun 21 | . 16 28 22 22 21 Naked Turns . | . . . . . . Heaviest Build 158 | 12 20 22 29 158 158 Greatest Support 60 | 40 40 40 60 60 36 Greatest Overweight (x) 4 | . . . . 4 4 Average Overweight (x) 1 | . . . . . 4 Largest Inventory Capacity 30 | 8 10 10 10 30 30 Average Capacity 13 | 7 8 10 10 14 30 Most Carried 28 | 8 10 10 10 24 28 Average Carried 12 | 5 8 9 9 11 26 Final Capacity 30 | 8 10 10 10 30 30 Final Carried 28 | 8 10 10 10 24 28 Class Distribution -------------------- 43% | Mutant 34% | Scavenger-Mutant 21% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Jun Mat Min Mat Min Zio Matter Collected 1061 | 314 373 108 92 123 51 Remotely . | . . . . . . Salvage Created 1433 | 112 906 126 108 181 . Parts 109 | 12 55 19 10 13 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | 1 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Combat Hostiles Destroyed 26 | . 18 3 2 3 . Guns 26 | . 18 3 2 3 . Classes Destroyed 10 | 2 7 . 1 . . Worker 2 | . 1 . . 1 . Tunneler 6 | 3 . 3 . . . Hauler 1 | . 1 . . . . Recycler 4 | 1 2 . . 1 . Mechanic 1 | . 1 . . . . Operator 2 | . 2 . . . . Watcher 1 | . 1 . . . . Swarmer 9 | . 6 2 . 1 . Grunt 15 | . 12 1 . 2 . Sentry 2 | . . . 2 . . Best Kill Streak 4 | 2 4 1 1 2 . Combat Bots Only 3 | . 3 1 1 2 . Max Kills in Single Turn 1 | 1 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Damage Taken 838 | . 623 48 104 63 . Core 196 | . 155 19 . 22 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 56 | . 56 . . . . Core Remaining (%) 65 | 100 . 30 . . . Volleys Fired 113 | 8 71 13 7 14 . Largest 2 | 2 2 2 2 2 . Hottest 100 | 60 100 46 46 46 . Shots Fired 223 | 16 139 26 14 28 . Gun 222 | 16 138 26 14 28 . Cannon . | . . . . . . Launcher . | . . . . . . Special 1 | . 1 . . . . Kinetic 158 | 8 82 26 14 28 . Thermal 65 | 8 57 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 10 9 5 8 6 . Robot Miss Streak 5 | 1 2 2 2 5 . Penetration Max . | . . . . . . Secondary Targets 4 | . 2 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 143 | 13 90 16 9 15 . Core Hits 64 | 5 41 7 4 7 . Critical Kills 2 | . 2 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 2 . . . . Destroy 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1906 | 155 1156 243 134 218 . Guns 1901 | 155 1151 243 134 218 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 5 | . 5 . . . . Kinetic 1349 | 79 675 243 134 218 . Thermal 552 | 76 476 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 7 | . 5 . . 2 . Targets Rammed 7 | . 5 . . 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 66 | . 66 1 13 . . Average Temperature 23 | . 25 1 7 . . Received Heat Transfer 297 | . 255 6 36 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1250 | 175 1075 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Peak Influence 243 | 20 243 168 187 234 . Initial 88 | . 13 88 . 72 . Average 99 | 11 127 70 98 109 . Maximum Alert Level 1 | . 1 . . 1 . Low Security (%) 94 | 100 86 100 100 97 . Level 1 5 | . 13 . . 2 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 6 . 1 . . Investigation 4 | . 3 . 1 . . Extermination . | . . . . . . Reinforcement 3 | . 3 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 34 7 3 5 . Peak Tracking Total 6 | . 6 3 2 3 . Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Jun Mat Min Mat Min Zio Machines Disabled 3 | . 1 1 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Machines Accessed 12 | . 9 . 3 . . Terminals 8 | . 6 . 2 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 41 | . 25 . 16 . . Successful 21 | . 13 . 8 . . Failed 19 | . 11 . 8 . . Catastrophic 5 | . 4 . 1 . . Database Lockouts 1 | . 1 . . . . Manual 12 | . 12 . . . . Terminals 25 | . 17 . 8 . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 4 | . 4 . . . . Scanalyzers 8 | . . . 8 . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 8 . 1 . . Part Schematic 1 | . 1 . . . . Robot Analysis 3 | . 3 . . . . Prototype ID Bank 2 | . 2 . . . . Terminal Index 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . . 7 . . Insert Component 3 | . . . 3 . . Analyze 4 | . . . 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Tunnel 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 8 . 3 . . Full Trace Events 3 | . 2 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . 1 . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Jun Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 3 3 Highest-Rated Group 40 | . . 40 40 40 37 Highest-Rated Ally 16 | . . 16 16 16 16 Total Orders . | . . . . . . Ally Attacks 46 | . . 7 11 28 . Total Damage 415 | . . 55 104 256 . Kills 7 | . . 2 2 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Robot Analysis Total 3 | . 3 . . . . Derelict Logs Recovered 4 | . . 1 . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Jun Mat Min Mat Min Zio Turns Passed 4102 | 167 1304 961 286 654 730 Spaces Moved 2259 | 78 609 567 156 361 488 Core 4 | 4 . . . . . Treads 1681 | 74 609 567 156 275 . Legs . | . . . . . . Wheels 574 | . . . . 86 488 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 110 146 Average Speed 156 | 154 160 160 160 156 146 Slowest Speed 160 | 160 160 160 160 160 146 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 3 79 100 19 66 61 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . 2 . . . 2 Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 5 | . . 1 . 2 2 Spaces Dug 1 | . 1 . . . . Terrain Destroyed 1 | . 1 . . . . Melee . | . . . . . . Projectile 1 | . 1 . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Total 2610 | 106 800 596 180 424 504 Wait 100 | . 73 8 6 8 5 Move 2254 | 77 608 566 155 360 488 Hop . | . . . . . . Pick Up 56 | 9 14 2 2 26 3 Fast Attach 17 | 8 2 1 2 1 3 Attach 1 | . . . . 1 . Detach 2 | 1 . . . 1 . Swap 21 | 1 11 2 3 2 2 Drop 39 | 2 16 4 5 9 3 Fire 113 | 8 71 13 7 14 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 7 | . 5 . . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 15) 168 | -11/Junkyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 372 | -10/Materials | Central database locked down 432 | -10/Materials | Discovered new exit (range 3) 559 | -10/Materials | Repaired Lgt. Treads 852 | -10/Materials | Discovered new exit (range 15) 1013 | -10/Materials | Identified exit to Materials 1431 | -10/Materials | Core integrity fell below 50% 1459 | -10/Materials | Discovered new exit (range 8) 1472 | -10/Materials | Entered Mines 1664 | -10/Mines | Learned 4 Materials zone layouts 1826 | -10/Mines | Discovered exit to Materials (range 8) 1892 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2012 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2012 | -10/Mines | Discovered new exit (range 5) 2057 | -10/Mines | Discovered exit to Materials (range 5) 2102 | -10/Mines | Build established: Scavenger-Mutant 2433 | -10/Mines | Entered Materials 2433 | -9/Materials | Accompanied by 3 allies 2433 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2434 | -9/Materials | Identified exit to Materials 2631 | -9/Materials | Discovered new exit (range 7) 2719 | -9/Materials | Entered Mines 2719 | -9/Mines | Accompanied by 3 allies 2818 | -9/Mines | Learned Materials trap positions 2857 | -9/Mines | Discovered exit to Materials (range 11) 2938 | -9/Mines | Discovered exit to Materials (range 8) 3030 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3031 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3373 | -9/Mines | Entered Zion 3373 | -7/Zion | Accompanied by 3 allies 3491 | -7/Zion | Discovered new exit (range 16) 3513 | -7/Zion | Build established: Hauler-Mutant 3600 | -7/Zion | Found Prototype Launcher 3600 | -7/Zion | Identified Gui. Missile Launcher 3766 | -7/Zion | Learned Factory emergency access door positions 3881 | -7/Zion | Visited the Megawrench Repair Shop 3998 | -7/Zion | Found Prototype Device 4008 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4103 | -7/Zion | Self-destructed Last Messages --------------- The Mk. CCLXVII even uses magnetic pinpointing tech of my own design to draw in nearby debris. Just turn it on, sit there, and profit! Take that one if you want it. I'm going to get to work on building a better version right away. 03998_ Acquired Prototype Device. 04008_ Identified Mobile Refinery Mk. CCLXVII. 04009_ Acquired 14 matter. 04015_ Acquired 10 matter. 04043_ Acquired derelict log, extracted data. World map updated: -7/Factory. 04061_ Searching scrap... 04061_ Found Mak. Laser. 04061_ Found 21 Matter. 04097_ Connecting with Deep Containment System... 04097_ Current location identified: Zion XL-Q35(M): These doors are sealed for a reason, and it's not to keep you or anyone else out. If you have the proper authorization, go ahead and get yourself scrapped. We aren't even sure what's down there anymore, but it only ever got worse over time, so I can't imagine it's a nice place for a stroll. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????######??????????????# | | ????????????????????????????##!"#!##?????????????# | | ????????????????????????????#!! !!!#?????????????# | | ????????????????????????????#!!!!!#??????????????# | | ?????????????????????????????#"!!#############??## | | ????????????????????????????## # "##""""##"#"####" | | ??????????????????????????###"%" #"""""""#""""##"" | | ?????????????????????????##"#"#[ " """""""""" | | ?????????????????????????#"""""" | | ????????????????????????##" """ | | ????????????????????????#""" "" """"" | | ???????????????????####?###"" #""" | | ???????????????????"""###"""" # ##""" | | ????????????????????"""##"" "##### """ | | ????????????????????#""""" """#??## """ | | ????????????????????" 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"????????????????? | | ???????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilCompositeStorage Manual? 0 Play Time 00:22:17 Cumulative 352.4 hours Start 2023.05.15 @ 16:48:19 End 2023.05.15 @ 17:15:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 227 Rogue 204 Adventurer 6 Explorer 17 Win Type - Total 25 Types 17/0/4/1/0/1/1/1/0 Lore% 95 Gallery% 95 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4b25645-ac87-40ef-b6ae-fa7f0c979786