Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.19 @ 19:26:22

Player: Heavyrisk

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (425)     2125
Value Destroyed (21115)    21115
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (13190)              13190
              TOTAL SCORE: 45470

 Bonus
-------
High Alert Combat Kills    4702
Follower Combat Kills      565
Entered Garrisons          800
Used RIF Installer         2000
Entered DSFs               500
Met R17 at Cetus           500
Met R17 at Research        2000
Win                        3000
Friendly Fire              -877

 Cogmind 
---------
Core Integrity             1015/1600
Matter                     238/300
Energy                     922/940
System Corruption          13%
Temperature                Cool (12)
Movement                   Walking (116)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION (6) ---
                Biometal Leg
                Biometal Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY (14) -----
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Energy Well
       Enhanced Optical Array
                Active Sensor Suite
   Experimental Targeting Computer
   Experimental Core Analyzer
                Quantum Capacitor
                Graphene Brace
>               --- WEAPON (3) -------
                Hardcell Cannon
       Enhanced Force Lance
>               --- INVENTORY (20) ---
                Quantum Reactor
                Biometal Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
       Advanced Matter Compressor (400)
     Long-range Terrain Scanner
          Heavy Armor Plating
       Improved Dynamic Insulation System
                Nova Cannon
       Enhanced Nova Cannon
       Improved Potential Cannon
                Linear Accelerator
                Gamma Bomb Array
       Advanced Remote Datajack
                Nanosword
       Enhanced Force Lance

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
     Reinforced Quantum Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Coolant Injector
  High-capacity Storage Unit
       Advanced Energy Well
       Enhanced Optical Array
                Active Sensor Suite
   Experimental Targeting Computer
   Experimental Core Analyzer
                Quantum Capacitor
       Advanced Transmission Jammer
                Graphene Brace
>               --- WEAPON -----------
       Enhanced Nova Cannon
       Improved Potential Cannon
>               --- INVENTORY --------
                Quantum Reactor
                Quantum Reactor
          Light Quantum Reactor
                Myomer Leg
                Myomer Leg
                Centrium Leg
                Centrium Leg
       Advanced Matter Compressor
     Long-range Terrain Scanner
       Improved Transmission Jammer
       Improved Dynamic Insulation System
     Long-range Tractor Beam
                Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Linear Accelerator
                Gamma Bomb Array
       Advanced Remote Datajack
       Enhanced Force Lance
       Enhanced Force Lance
[Rating: 215]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Reinforced Quantum Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Gravmag System
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Medium Armor Plating
Weapon                     Enhanced Nova Cannon
  Energy Gun               Advanced Variable Charge Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Assault Cannon
  Launcher                 Gamma Bomb Array
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Gar Fac Fac Ext Cet Res Res Tes Gar Acc 
Slots Evolved              18   | .   .   2   2   .   .   .   2   2   .   2   .   .   2   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   1   .   .   .   1   1   .   1   .   .   2   .   .   2   2   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             619  | 8   3   18  27  18  6   15  64  4   10  8   26  46  12  90  19  44  55  29  23  94  
  Power                    46   | 1   .   2   1   2   .   1   3   .   1   1   3   2   1   7   .   9   3   1   2   6   
    Engine                 16   | 1   .   2   1   2   .   1   2   .   1   1   2   2   1   .   .   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   .   .   1   .   .   .   1   .   .   6   .   4   .   .   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   3   1   2   6   
  Propulsion               199  | 2   .   7   14  8   2   5   27  .   7   1   7   15  4   36  6   10  14  10  4   20  
    Treads                 14   | .   .   1   .   .   .   .   2   .   .   .   .   .   2   8   .   .   .   .   .   1   
    Leg                    181  | 2   .   6   14  8   2   5   22  .   7   1   7   15  2   27  6   10  14  10  4   19  
    Wheel                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  222  | 2   1   3   7   4   4   5   20  2   .   3   9   12  6   31  5   18  18  14  8   50  
    Device                 145  | 1   .   1   4   2   2   2   10  1   .   2   5   6   3   26  3   9   15  10  5   38  
    Storage                15   | 1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   2   6   
    Processor              12   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   4   1   3   .   1   
    Hackware               9    | .   .   .   .   .   .   .   .   1   .   .   .   3   .   1   .   .   1   .   .   3   
    Protection             41   | .   1   1   1   2   2   2   9   .   .   1   4   3   3   3   2   3   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   152  | 3   2   6   5   4   .   4   14  2   2   3   7   17  1   16  8   7   20  4   9   18  
    Energy Gun             38   | 2   .   1   .   .   .   .   2   1   2   1   4   3   .   3   3   3   10  1   2   .   
    Energy Cannon          23   | .   .   2   3   .   .   .   .   .   .   .   .   3   .   2   .   1   .   1   3   8   
    Ballistic Gun          31   | 1   2   3   .   .   .   3   .   .   .   .   2   3   .   4   3   1   4   .   .   5   
    Ballistic Cannon       19   | .   .   .   .   3   .   .   5   .   .   .   .   1   .   5   .   .   .   2   1   2   
    Launcher               12   | .   .   .   2   1   .   1   .   .   .   .   .   .   1   .   2   .   1   .   3   1   
    Special Weapon         14   | .   .   .   .   .   .   .   .   1   .   1   .   5   .   1   .   1   4   .   .   1   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   .   3   1   .   .   .   2   .   .   1   .   1   .   .   3   7   2   4   1   1   
Parts Lost                 167  | .   .   1   3   7   4   8   14  .   .   .   17  9   .   41  10  2   15  4   8   24  
  Power                    11   | .   .   .   .   .   .   1   .   .   .   .   2   .   .   7   .   .   .   .   .   1   
  Propulsion               75   | .   .   1   1   3   3   3   11  .   .   .   7   7   .   17  5   1   7   2   4   3   
  Utility                  55   | .   .   .   2   2   .   3   1   .   .   .   4   2   .   10  4   1   5   1   3   17  
  Weapon                   26   | .   .   .   .   2   1   1   2   .   .   .   4   .   .   7   1   .   3   1   1   3   
  Highest Loss Streak      12   | .   .   1   2   2   4   5   3   .   .   .   11  2   .   12  8   2   9   2   4   6   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   96  95  99  99  90  93  96  100 100 86  92  97  78  88  97  98  97  96  94  92  
  Engine                   3    | .   14  11  9   9   9   8   6   .   1   10  5   5   4   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   6   4   .   3   5   5   8   5   3   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   8   8   8   8   
  Leg                      31   | .   28  39  44  45  40  39  30  40  40  34  33  34  27  28  29  26  25  25  25  23  
  Device                   16   | .   .   3   9   9   9   5   8   13  13  9   16  11  15  23  23  21  19  28  21  26  
  Storage                  6    | .   14  11  9   9   9   10  7   6   6   5   5   5   5   5   5   4   4   4   4   6   
  Processor                6    | .   .   .   6   .   .   .   6   .   .   .   .   .   .   1   5   13  17  18  20  9   
  Hackware                 1    | .   .   .   .   .   .   .   .   6   6   .   .   10  .   .   .   .   .   .   .   4   
  Protection               5    | .   10  7   1   9   8   11  5   6   6   5   8   4   5   5   6   6   7   .   1   2   
  Energy Gun               3    | .   1   .   .   .   .   .   5   20  18  12  11  2   .   2   3   12  8   4   3   .   
  Energy Cannon            3    | .   .   7   17  2   .   .   .   .   .   .   .   7   10  .   .   .   .   .   5   6   
  Ballistic Gun            3    | .   26  14  .   .   .   18  1   .   .   .   2   1   .   4   11  .   3   3   .   2   
  Ballistic Cannon         1    | .   .   .   .   15  13  .   1   .   .   .   .   .   .   3   .   .   .   2   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             161  | 14  23  38  58  63  66  71  78  69  75  91  102 110 109 110 101 106 132 137 145 161 
  Greatest Support         176  | 20  20  40  70  70  67  64  79  74  101 101 120 110 100 135 135 133 153 158 158 176 
  Greatest Overweight (x)  3    | 3   1   1   .   .   1   1   2   .   1   1   1   1   1   2   1   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   8   9   16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 5   8   15  20  20  20  20  20  19  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 2   7   9   16  19  19  19  19  17  19  19  17  19  18  18  18  19  19  19  18  19  
  Final Capacity           20   | 8   8   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 5   8   15  20  20  20  20  20  17  20  19  19  19  20  20  17  20  20  20  20  19  

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 17% | Scavenger-Gunner
 15% | Scavenger-Tank
 10% | Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -8/Garrison
               Mutant | -8/Materials
     Scavenger-Mutant | -8/Garrison
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -6/Factory
               Mutant | -6/DSF
             Assassin | -5/Factory
       Scavenger-Tank | -5/Garrison
     Scavenger-Mutant | -5/Factory
 Scavenger-Skirmisher | -4/Factory
       Scavenger-Tank | -4/Extension
       Scavenger-Tank | -4/Cetus
     Scavenger-Gunner | -3/Research
     Scavenger-Gunner | -2/Research
     Scavenger-Gunner | -2/Testing
     Scavenger-Gunner | -2/Garrison
     Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -9   -8   -8   -8   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Fac  DSF  Fac  Gar  Fac  Fac  Ext  Cet  Res  Res  Tes  Gar  Acc  
Matter Collected           11706 | 231  214  512  380  529  389  425  966  .    23   75   466  787  119  1668 408  949  1086 852  389  1238 
  Remotely                 894   | .    .    .    .    .    163  178  189  .    .    .    .    .    .    .    .    .    .    .    .    364  
Salvage Created            21029 | 12   330  853  1696 917  430  531  1975 .    130  75   744  1879 272  1463 795  397  2699 1634 882  3315 
  Parts                    967   | 3    27   39   70   49   14   24   99   .    6    13   28   89   15   55   33   24   130  65   35   149  
Haulers Intercepted        4     | .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           16    | .    .    .    .    .    1    .    2    .    .    .    .    1    .    4    .    .    2    1    .    5    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Gar Fac Fac Ext Cet Res Res Tes Gar Acc 
Combat Hostiles Destroyed  369  | .   9   14  30  27  8   20  37  .   2   .   15  26  8   24  19  3   37  25  19  46  
  Melee                    22   | .   .   .   .   .   .   .   17  .   .   .   1   .   .   3   .   .   .   .   1   .   
  Guns                     138  | .   9   12  .   .   .   15  12  .   2   .   12  4   .   11  12  3   33  10  1   2   
  Cannons                  157  | .   .   2   28  24  8   .   8   .   .   .   .   19  4   10  .   .   .   15  8   31  
  AOE                      40   | .   .   .   .   3   .   5   .   .   .   .   .   1   4   .   7   .   4   .   8   8   
Classes Destroyed          18   | 1   5   4   3   2   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   9    | .   .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   1   3   1   .   .   
  Builder                  7    | .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   2   .   .   .   
  Tunneler                 5    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Hauler                   4    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 17   | .   1   1   2   .   2   .   5   .   .   .   .   2   .   .   .   1   3   .   .   .   
  Operator                 5    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Watcher                  7    | .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   2   .   .   .   
  Swarmer                  92   | .   6   .   4   6   .   11  4   .   .   .   4   4   5   .   9   .   17  .   16  6   
  Grunt                    132  | .   3   10  14  13  6   9   19  .   .   .   8   7   .   8   3   .   6   15  .   11  
  Brawler                  9    | .   .   .   .   3   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   2   
  Duelist                  12   | .   .   .   2   1   .   .   1   .   .   .   .   .   .   4   .   .   1   1   .   2   
  Protector                2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   41   | .   .   4   8   3   2   .   5   .   .   .   .   4   1   5   .   .   3   .   1   5   
  Specialist               7    | .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   1   .   
  Hunter                   21   | .   .   .   1   .   .   .   2   .   .   .   1   1   .   5   2   1   .   2   .   6   
  Programmer               40   | .   .   .   .   .   .   .   6   .   .   .   1   4   2   .   .   2   8   5   .   12  
  Heavy                    5    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   2   
  Behemoth                 4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Cetus Guard              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           11   | 1   4   4   6   8   9   9   4   .   1   .   4   4   4   4   11  2   11  6   5   9   
  Combat Bots Only         11   | .   3   4   4   8   7   9   4   .   1   .   4   3   4   3   11  2   7   6   5   9   
Max Kills in Single Turn   5    | 1   1   1   1   3   2   5   2   .   1   1   1   2   2   1   3   1   4   1   2   5   
  Gunslinging              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Exploded                 5    | .   .   .   .   3   .   5   .   .   .   .   .   1   2   .   2   .   4   .   2   5   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Fac  DSF  Fac  Gar  Fac  Fac  Ext  Cet  Res  Res  Tes  Gar  Acc  
Damage Taken               36638 | .    157  581  1321 1696 565  1466 3004 .    176  806  2933 2042 390  5547 2137 424  4121 1763 1424 6085 
  Core                     3322  | .    19   71   105  152  66   164  297  .    52   46   328  77   36   475  183  46   305  146  169  585  
  Absorbed by Shields      814   | .    .    .    28   256  .    .    .    .    .    .    .    .    .    393  .    .    .    .    73   64   
  Redirected to Shielding  92    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   
  Regen/Repaired (Parts)   723   | .    .    .    179  .    .    .    130  .    .    .    .    414  .    .    .    .    .    .    .    .    
Core Remaining (%)         67    | 100  92   82   .    .    .    11   57   .    93   .    .    54   .    .    39   96   .    .    57   63   
Volleys Fired              1149  | 6    24   59   89   73   30   47   52   .    5    22   53   106  20   105  43   14   85   66   42   208  
  Largest                  3     | 2    2    2    2    2    2    2    2    .    3    1    3    3    2    3    3    3    3    3    3    3    
  Hottest                  574   | 70   70   136  136  136  88   56   160  .    229  20   229  277  196  196  160  241  574  177  334  273  
Shots Fired                2240  | 12   48   118  176  142  49   88   102  .    11   22   132  182  30   226  109  31   231  147  72   312  
  Gun                      1135  | 12   48   102  .    .    .    87   57   .    10   .    132  36   .    117  103  29   220  113  21   48   
  Cannon                   1006  | .    .    16   176  141  49   .    45   .    .    .    .    113  28   104  .    .    .    34   43   257  
  Launcher                 21    | .    .    .    .    1    .    1    .    .    .    .    .    .    2    .    6    .    1    .    8    2    
  Special                  78    | .    .    .    .    .    .    .    .    .    1    22   .    33   .    5    .    2    10   .    .    5    
  Kinetic                  947   | 6    45   102  .    94   49   87   45   .    .    .    33   22   .    143  84   .    96   86   6    49   
  Thermal                  1232  | 6    3    16   176  47   .    .    57   .    10   22   99   143  28   78   19   29   124  61   58   256  
  Explosive                10    | .    .    .    .    1    .    1    .    .    .    .    .    .    2    .    6    .    .    .    .    .    
  Electromagnetic          11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    8    2    
  Robot Hit Streak         23    | 5    5    8    13   11   7    7    17   .    9    9    17   16   6    20   11   7    23   22   12   20   
  Robot Miss Streak        10    | 1    3    2    3    3    3    4    10   .    1    2    7    6    2    5    4    3    3    4    3    4    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    2    1    .    1    
  Secondary Targets        32    | .    1    .    .    .    .    8    .    .    .    .    4    .    .    1    4    1    9    4    .    .    
    Max Gunslinging Chain  2     | .    1    .    .    .    .    1    .    .    .    .    1    .    .    1    2    1    1    1    .    .    
  Capacitor                115   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    115  
Shots Hit Robots           1554  | 8    25   74   126  87   31   56   156  .    9    18   88   114  13   158  75   22   182  105  44   163  
  Core Hits                835   | 3    15   31   57   48   16   29   105  .    6    6    37   42   8    66   60   7    102  54   51   92   
  Critical Kills           16    | .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    3    .    2    2    1    5    
  Critical Parts Destroyed 13    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    5    .    3    2    .    .    
  Critical Strikes         68    | .    1    .    1    5    2    2    9    .    .    .    2    1    .    9    9    2    5    13   2    5    
    Burn                   5     | .    1    .    .    .    .    .    .    .    .    .    1    .    .    1    .    2    .    .    .    .    
    Meltdown               8     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    5    
    Destroy                21    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    9    .    5    4    .    .    
    Blast                  26    | .    .    .    .    5    2    .    4    .    .    .    .    .    .    5    .    .    .    9    1    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Sever                  7     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              130   | .    .    .    .    .    .    .    92   .    .    5    9    3    .    14   .    2    5    .    .    .    
  Impact                   17    | .    .    .    .    .    .    .    .    .    .    5    9    3    .    .    .    .    .    .    .    .    
  Slashing                 108   | .    .    .    .    .    .    .    92   .    .    .    .    .    .    14   .    2    .    .    .    .    
  Piercing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    2    2    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           51640 | 74   408  1340 2710 2292 788  1442 4844 .    167  195  1879 3303 879  5365 2934 826  6319 5325 2433 8117 
  Guns                     19329 | 74   401  1120 .    .    .    1049 1200 .    167  .    1585 749  .    1725 2022 657  5255 2323 352  650  
  Cannons                  22575 | .    .    214  2603 2015 788  .    896  .    .    .    .    2234 460  3077 .    .    .    2759 1397 6132 
  Explosions               4206  | .    .    .    .    268  .    389  .    .    .    .    .    17   419  .    836  .    387  179  661  1050 
  Melee                    3749  | .    .    .    .    .    .    .    2696 .    .    .    294  28   .    361  .    167  203  .    .    .    
  Ramming                  1337  | .    7    6    107  9    .    4    52   .    .    .    .    26   .    202  76   2    474  64   23   285  
  Kinetic                  18859 | 48   377  1120 .    1306 788  1049 896  .    .    .    438  465  .    3588 1471 .    2199 3979 485  650  
  Thermal                  24583 | 26   24   214  2603 709  .    .    1200 .    167  195  1147 2784 460  1214 551  657  3303 1103 1349 6877 
  Explosive                2091  | .    .    .    .    268  .    389  .    .    .    .    .    .    419  .    836  .    .    179  .    .    
  Electromagnetic          1021  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    140  .    576  305  
  Impact                   322   | .    .    .    .    .    .    .    .    .    .    .    294  28   .    .    .    .    .    .    .    .    
  Slashing                 3224  | .    .    .    .    .    .    .    2696 .    .    .    .    .    .    361  .    167  .    .    .    .    
  Piercing                 203   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    203  .    .    .    
Highest Corruption         21    | .    .    .    .    .    .    .    3    .    .    .    12   17   3    3    1    1    8    21   21   13   
  Average Corruption       6     | .    .    .    .    .    .    .    2    .    .    .    11   13   2    1    1    1    4    17   21   9    
  Corruption Purged        4     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Corruption Blocked       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Effects                  350   | .    .    .    .    .    .    .    34   .    .    .    25   87   8    21   6    8    24   41   33   63   
    Message Errors         84    | .    .    .    .    .    .    .    9    .    .    .    7    19   2    2    2    1    4    12   8    18   
    Matter Fused           74    | .    .    .    .    .    .    .    10   .    .    .    6    16   5    5    1    1    4    6    6    14   
    Heat Flow Errors       51    | .    .    .    .    .    .    .    3    .    .    .    3    13   1    4    .    3    2    4    3    15   
    Energy Discharges      26    | .    .    .    .    .    .    .    3    .    .    .    2    7    .    3    .    1    3    3    4    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    1    
    Data Loss (minor)      36    | .    .    .    .    .    .    .    5    .    .    .    1    7    .    1    2    .    3    7    1    9    
    Data Loss (major)      20    | .    .    .    .    .    .    .    2    .    .    .    2    8    .    2    .    .    1    1    2    2    
    Misfires               16    | .    .    .    .    .    .    .    2    .    .    .    2    1    .    2    .    2    2    1    3    1    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    1    1    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    
    Weapon Failures        30    | .    .    .    .    .    .    .    .    .    .    .    1    11   .    1    .    .    3    6    6    2    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Overflow Damage            1424  | .    .    .    33   .    .    .    110  .    .    .    52   41   98   156  22   30   168  359  73   282  
  Projectiles              844   | .    .    .    13   .    .    .    .    .    .    .    .    41   77   141  .    .    .    309  7    256  
  Explosions               163   | .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    50   66   26   
  Melee                    417   | .    .    .    20   .    .    .    110  .    .    .    52   .    .    15   22   30   168  .    .    .    
Knockbacks                 71    | .    .    .    1    7    10   .    11   .    .    .    1    1    .    21   1    .    2    12   2    2    
  Impact                   8     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    1    .    2    .    .    2    
  Kinetic                  57    | .    .    .    .    7    10   .    11   .    .    .    .    1    .    15   .    .    .    11   2    .    
  Secondary                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    1    .    .    
Self-Inflicted Damage      299   | .    .    .    .    19   .    78   23   .    .    .    .    85   .    .    .    .    .    .    71   23   
  Shots                    14    | .    .    .    .    1    .    3    .    .    .    .    .    1    .    .    .    .    .    .    6    3    
  Rammed                   3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             75    | .    1    2    13   2    .    1    4    .    .    .    .    2    .    14   3    1    15   3    1    13   
  Kicked                   72    | .    1    2    13   2    .    1    1    .    .    .    .    2    .    14   3    1    15   3    1    13   
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        428   | 80   40   51   43   130  271  51   278  .    12   .    380  396  191  220  .    220  411  217  389  428  
  Average Temperature      84    | 34   16   11   12   43   91   22   80   .    7    .    110  105  86   100  .    62   67   42   95   107  
  Received Heat Transfer   6204  | .    18   231  648  668  396  522  885  .    9    54   879  252  .    601  237  .    261  162  108  273  
  Effects                  6     | .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    1    .    .    2    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    3    
  Impact Corruptions       15    | .    .    .    2    .    .    .    .    .    .    .    2    .    .    3    2    .    4    .    .    2    
Robots Melted              12    | .    .    .    2    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    1    5    
  Combat Hostiles          11    | .    .    .    2    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    1    5    
  Parts Melted             90    | .    .    1    18   2    .    .    5    .    2    1    6    13   4    6    1    2    8    1    2    18   
  Heat Transferred         33205 | 74   148  370  4637 1221 .    .    2650 .    362  666  2252 4371 600  2322 666  934  3726 1127 1271 5808 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Fac  DSF  Fac  Gar  Fac  Fac  Ext  Cet  Res  Res  Tes  Gar  Acc  
Peak Influence             1947 | 5    325  366  703  1130 610  705  733  359  295  273  486  872  473  313  393  250  708  938  1061 1947 
  Initial                  636  | .    3    54   89   456  546  299  369  359  254  154  191  254  422  168  90   225  .    398  613  636  
  Average                  449  | .    191  231  406  791  517  459  493  359  274  172  333  464  313  116  262  115  290  673  903  1022 
Maximum Alert Level        5    | .    1    1    3    4    2    3    3    1    1    1    2    3    2    1    1    1    3    3    3    5    
  Low Security (%)         25   | 100  48   32   7    .    .    .    .    .    .    89   15   .    21   83   44   73   37   .    .    .    
  Level 1                  24   | .    51   67   31   .    .    58   17   100  100  10   47   44   26   16   55   26   24   1    .    .    
  Level 2                  34   | .    .    .    58   26   100  22   80   .    .    .    37   35   51   .    .    .    37   54   14   48   
  Level 3                  9    | .    .    .    2    61   .    18   2    .    .    .    .    20   .    .    .    .    .    44   85   9    
  Level 4                  3    | .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          67   | .    2    1    5    .    2    .    10   .    .    2    .    8    3    4    .    7    4    6    .    13   
  Investigation            14   | .    .    .    .    .    .    .    2    .    .    1    .    1    2    3    .    3    .    .    .    2    
  Extermination            16   | .    .    .    .    .    .    .    5    .    .    .    .    2    1    .    .    .    3    1    .    4    
  Reinforcement            24   | .    2    1    3    .    2    .    3    .    .    1    .    4    .    1    .    4    .    1    .    2    
  Assault                  11   | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    5    
  Garrison                 2    | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  6    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    .    .    .    .    .    2    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Gar Fac Fac Ext Cet Res Res Tes Gar Acc 
Distress Signals           30   | .   1   3   4   .   2   .   4   .   .   .   .   .   .   1   2   7   1   1   .   4   
Communications Jammed      116  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   34  32  .   .   42  
  Distress Signals         92   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   34  23  .   .   27  
Times Spotted              593  | .   15  20  52  31  12  22  61  .   3   14  17  42  9   44  28  22  55  37  20  89  
  Peak Tracking Total      13   | .   4   4   5   7   5   9   5   .   1   13  7   4   5   10  9   4   7   7   6   13  
  Tactical Retreats        37   | .   .   1   3   .   .   .   3   .   .   .   2   6   1   4   .   1   6   1   2   7   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Gar Fac Fac Ext Cet Res Res Tes Gar Acc 
Traps Triggered            23   | .   .   .   .   2   .   5   2   .   2   .   1   1   1   2   .   2   .   1   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Gar Fac Fac Ext Cet Res Res Tes Gar Acc 
Machines Disabled          37   | .   1   1   5   1   1   1   .   .   .   .   1   11  .   1   2   .   3   6   2   1   
  Max in Single Turn       6    | .   1   1   1   1   1   1   .   .   .   .   1   6   .   1   2   .   1   1   1   1   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   5   
  Garrison Relay           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Gar Fac Fac Ext Cet Res Res Tes Gar Acc 
Machines Accessed          64   | .   3   3   6   .   3   .   11  1   .   3   .   5   3   4   3   3   1   6   .   9   
  Terminals                41   | .   3   3   4   .   2   .   4   1   .   2   .   2   2   4   3   2   .   5   .   4   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   1   .   .   .   2   .   .   .   .   3   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   1   1   .   5   
Total Hacks                156  | .   11  8   14  .   9   .   21  2   .   8   .   18  14  9   8   7   3   15  .   9   
  Successful               74   | .   6   3   7   .   4   .   12  1   .   5   .   7   6   3   4   5   1   4   .   6   
  Failed                   81   | .   4   5   7   .   5   .   9   1   .   3   .   11  8   6   4   2   2   11  .   3   
    Catastrophic           11   | .   .   .   1   .   2   .   2   .   .   .   .   3   .   .   .   .   .   2   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   5   3   4   .   6   .   6   .   .   3   .   1   4   3   1   .   3   6   .   .   
  Terminals                108  | .   11  8   6   .   8   .   8   2   .   7   .   4   13  9   8   6   .   14  .   4   
  Fabricators              5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          25   | .   .   .   6   .   .   .   4   .   .   .   .   14  1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   1   3   1   .   5   
Terminal Hacks             37   | .   6   3   .   .   3   .   1   1   .   2   .   1   6   3   4   4   .   2   .   1   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   1   .   .   
  Part Schematic           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   2   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              7    | .   2   2   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       15   | .   .   .   6   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Scan Component           9    | .   .   .   3   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Repair                   6    | .   .   .   3   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   .   5   
  Unlock Access            4    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   
Unauthorized Hacks         6    | .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   1   1   .   .   
  Terminals                4    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Intercept              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         50   | .   3   3   6   .   2   .   9   1   .   2   .   4   3   4   2   2   .   5   .   4   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   120  | .   .   .   .   .   .   .   120 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   3   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Time                     235  | .   .   .   115 .   .   .   26  .   .   .   .   94  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Gar Fac Fac Ext Cet Res Res Tes Gar Acc 
Used RIF Installer         4    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robots Hacked              26   | .   .   .   .   .   .   .   .   .   1   .   .   11  .   3   .   1   5   .   .   5   
  Non-combat               12   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   .   .   5   .   .   .   
  Combat                   14   | .   .   .   .   .   .   .   .   .   1   .   .   7   .   .   .   1   .   .   .   5   
Robot Hacks Applied        29   | .   .   .   .   .   .   .   .   .   1   .   .   12  .   4   .   1   6   .   .   5   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  generate_anomaly         3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  hold_bot                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  ignore_parts             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  spike_heat               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  amplify_resonance        7    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   3   .   .   .   
  overwrite_iff            8    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   5   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    20   | .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   6   2   .   .   4   
  Machine Destruction      16   | .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   2   2   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Attached                 9    | .   .   .   .   .   .   .   .   1   .   .   .   3   .   1   .   .   1   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Fac  DSF  Fac  Gar  Fac  Fac  Ext  Cet  Res  Res  Tes  Gar  Acc  
Total Allies               22   | .    .    .    .    1    .    .    .    .    1    .    .    3    .    12   .    .    .    .    .    5    
  Largest Group            7    | .    .    .    .    1    .    .    .    .    1    1    .    2    .    7    3    .    .    .    .    2    
  Highest-Rated Group      306  | .    .    .    .    15   .    .    .    .    90   90   .    53   .    306  130  .    .    .    .    116  
  Highest-Rated Ally       90   | .    .    .    .    15   .    .    .    .    90   90   .    29   .    51   46   .    .    .    .    58   
Total Orders               5    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    1    .    .    .    .    .    
  STAY                     4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    1    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               91   | .    .    .    .    8    .    .    .    .    .    .    .    14   .    35   20   .    .    .    .    14   
  Total Damage             2429 | .    .    .    .    174  .    .    .    .    .    .    .    148  .    1102 552  .    .    .    .    453  
  Kills                    12   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    7    3    .    .    .    .    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Fac DSF Fac Gar Fac Fac Ext Cet Res Res Tes Gar Acc 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Fac  DSF  Fac  Gar  Fac  Fac  Ext  Cet  Res  Res  Tes  Gar  Acc  
Turns Passed               22553 | 92   470  877  1586 878  373  495  3114 13   206  399  665  1892 654  2848 723  1493 1544 851  542  2838 
Spaces Moved               13148 | 48   219  472  840  487  161  183  1847 6    127  234  337  1032 318  1683 439  1121 896  490  340  1868 
  Core                     12    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     12101 | 36   219  472  840  487  161  183  812  6    127  234  337  1032 318  1683 439  1121 896  490  340  1868 
  Wheels                   1035  | .    .    .    .    .    .    .    1035 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  122  124  122  115  120  120  123  123  121  116  115  120  118  113  114  115  115  
  Average Speed            125   | 124  171  124  120  123  157  166  122  120  122  123  126  123  176  130  121  119  116  114  115  117  
  Slowest Speed            260   | 200  190  190  122  124  195  195  260  120  192  194  196  192  192  260  190  120  186  115  116  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       43    | 5    51   33   71   63   22   38   41   .    90   11   40   20   7    98   85   40   24   27   46   50   
  Regions Visited          20
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    1    .    .    1    .    1    .    .    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    .    .    .    1    .    .    .    .    1    .    1    1    1    1    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 78    | .    .    .    .    .    .    .    1    .    .    3    .    1    8    .    .    .    .    .    .    65   
Terrain Destroyed          524   | .    .    .    .    7    5    9    5    .    .    3    1    94   42   41   84   1    13   24   12   183  
  Melee                    5     | .    .    .    .    .    .    .    1    .    .    3    .    1    .    .    .    .    .    .    .    .    
  Projectile               261   | .    .    .    .    .    5    3    4    .    .    .    1    35   15   41   21   1    3    10   7    115  
  AOE                      257   | .    .    .    .    7    .    6    .    .    .    .    .    58   27   .    63   .    10   13   5    68   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Fac  DSF  Fac  Gar  Fac  Fac  Ext  Cet  Res  Res  Tes  Gar  Acc  
Total                      17335 | 66   268  659  1244 622  229  280  2448 11   169  293  463  1480 381  2117 537  1273 1228 690  447  2430 
  Wait                     1317  | .    9    65   219  11   27   1    304  .    7    11   10   233  12   54   17   1    129  54   19   134  
  Move                     13128 | 47   218  471  840  486  161  181  1846 6    126  234  335  1031 317  1682 438  1120 895  490  338  1866 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  347   | 4    7    19   26   11   4    8    37   .    7    5    18   25   9    44   9    32   20   13   9    40   
  Fast Attach              165   | 7    2    8    4    2    .    3    17   .    1    2    8    8    5    31   5    11   11   11   6    23   
  Attach                   169   | .    .    1    6    7    3    7    10   3    .    2    12   12   3    38   7    6    16   3    8    25   
  Detach                   40    | 1    .    .    1    .    .    .    1    .    .    1    .    2    1    13   .    3    .    3    4    10   
  Swap                     285   | 1    1    9    17   9    3    5    37   1    9    4    6    26   4    21   7    27   28   15   9    46   
  Drop                     424   | .    6    25   29   12   1    2    50   1    11   7    7    32   10   40   8    56   24   32   7    64   
  Fire                     1149  | 6    24   59   89   73   30   47   52   .    5    22   53   106  20   105  43   14   85   66   42   208  
  Melee                    120   | .    .    .    .    .    .    .    82   .    .    5    9    3    .    14   .    2    5    .    .    .    
  Ram                      3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     72    | .    1    2    13   2    .    1    1    .    .    .    .    2    .    14   3    1    15   3    1    13   
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            47    | .    .    .    .    1    .    25   8    .    3    .    5    .    .    .    .    .    .    .    4    1    
  Rewire                   69    | .    .    .    .    8    .    .    .    .    .    .    .    .    .    61   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 4 exits: *Fac x2 / [*Sto] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-5/Garrison
-5/Factory
-4/Factory
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / [*Arc])
-3/Research
-2/Research
-2/Testing
-2/Garrison
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 16)
    93 | -11/Scrapyard | Entered Materials
   238 | -10/Materials | Central database locked down
   238 | -10/Materials | Identified exit to Mines
   314 | -10/Materials | Build established: Mutant
   538 | -10/Materials | Discovered new exit (range 8)
   563 | -10/Materials | Entered another Materials area
   563 | -9/Materials  | Evolved 2 slots: Propulsion x2
   845 | -9/Materials  | Discovered new exit (range 12)
  1176 | -9/Materials  | Discovered new exit (range 13)
  1257 | -9/Materials  | Build established: Scavenger-Mutant
  1440 | -9/Materials  | Entered another Materials area
  1440 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1446 | -8/Materials  | Discovered new exit (range 10)
  1686 | -8/Materials  | Found Prototype Launcher
  1687 | -8/Materials  | Identified Rocket Array
  1690 | -8/Materials  | Found Rocket Array
  2040 | -8/Materials  | Discovered new exit (range 9)
  2598 | -8/Materials  | Repaired Titanium Leg
  2625 | -8/Materials  | Repaired Aluminum Leg
  2640 | -8/Materials  | First assault squad dispatched
  2678 | -8/Materials  | Repaired Adv. Beam Cannon
  2750 | -8/Materials  | Discovered new exit (range 11)
  2955 | -8/Materials  | Garrison activated, responded to threat
  3026 | -8/Materials  | Identified exit to Garrison
  3026 | -8/Materials  | Entered Garrison
  3045 | -8/Garrison   | Spotted B-75 Beast
  3094 | -8/Garrison   | Destroyed B-75 Beast
  3154 | -8/Garrison   | Destroyed 8 combat bots
  3173 | -8/Garrison   | Triggered checkpoint
  3272 | -8/Garrison   | Triggered checkpoint
  3309 | -8/Garrison   | Discovered new exit (range 10)
  3408 | -8/Garrison   | Discovered new exit (range 13)
  3455 | -8/Garrison   | Triggered checkpoint
  3760 | -8/Garrison   | Triggered checkpoint
  3768 | -8/Garrison   | Triggered checkpoint
  3780 | -8/Garrison   | Build established: Mutant
  3858 | -8/Garrison   | Discovered new exit (range 10)
  3876 | -8/Garrison   | Installed Relay Interface Framework
  3894 | -8/Garrison   | Triggered checkpoint
  3904 | -8/Garrison   | Entered Materials
  4100 | -8/Materials  | Core integrity fell below 50%
  4134 | -8/Materials  | Lost 4 parts (3n1w)
  4143 | -8/Materials  | Destroyed 7 combat bots
  4227 | -8/Materials  | Discovered new exit (range 10)
  4277 | -8/Materials  | Identified exit to Garrison
  4277 | -8/Materials  | Entered Garrison
  4335 | -8/Garrison   | Triggered checkpoint
  4367 | -8/Garrison   | Garrison Relay disabled
  4459 | -8/Garrison   | Triggered checkpoint
  4601 | -8/Garrison   | Build established: Scavenger-Mutant
  4635 | -8/Garrison   | Destroyed 9 combat bots
  4657 | -8/Garrison   | Lost 5 parts (1p2n2u)
  4664 | -8/Garrison   | Core integrity fell below 20%
  4700 | -8/Garrison   | Destroyed 7 combat bots
  4738 | -8/Garrison   | Discovered new exit (range 15)
  4763 | -8/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  4772 | -8/Garrison   | Entered Factory
  4772 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5114 | -7/Factory    | Fabricated Structural Scanner (x2)
  5218 | -7/Factory    | Lost 3 parts (1n1u1w)
  5518 | -7/Factory    | Fabricated Hvy. Insulated Plating (x1)
  5983 | -7/Factory    | Lost 3 parts (3n)
  6850 | -7/Factory    | Repaired Lgt. Treads
  7769 | -7/Factory    | Discovered new exit (range 17)
  7886 | -7/Factory    | Entered another Factory area
  7886 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  7899 | -6/Factory    | Identified exit to DSF
  7899 | -6/Factory    | Entered DSF
  7937 | -6/DSF        | Additional patrols routed to DSF
  7976 | -6/DSF        | Build established: Mutant
  8070 | -6/DSF        | Discovered new exit (range 15)
  8105 | -6/DSF        | Entered Factory
  8105 | -5/Factory    | Accompanied by 1 ally
  8105 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
  8205 | -5/Factory    | Found Prototype Device
  8205 | -5/Factory    | Identified Active Sensor Suite
  8504 | -5/Factory    | Identified exit to Garrison
  8504 | -5/Factory    | Entered Garrison
  8511 | -5/Garrison   | Expanded RIF knowledge: Robot Detection
  8527 | -5/Garrison   | Triggered checkpoint
  8642 | -5/Garrison   | System corruption reached 10%
  8706 | -5/Garrison   | Lost 11 parts (2p4n2u3w)
  8754 | -5/Garrison   | Triggered checkpoint
  8921 | -5/Garrison   | Garrison Relay disabled
  8974 | -5/Garrison   | Triggered checkpoint
  9049 | -5/Garrison   | Lost 3 parts (1n1u1w)
  9130 | -5/Garrison   | Discovered new exit (range 8)
  9169 | -5/Garrison   | Entered Factory
  9320 | -5/Factory    | Build established: Scavenger-Tank
  9447 | -5/Factory    | Repaired Lyr. Medium Armor Plating
  9493 | -5/Factory    | Repaired Imp. Titanium Leg
  9663 | -5/Factory    | Garrison activated, responded to threat
 10263 | -5/Factory    | Build established: Scavenger-Mutant
 10751 | -5/Factory    | Found Active Sensor Suite
 11050 | -5/Factory    | Discovered new exit (range 5)
 11061 | -5/Factory    | Entered another Factory area
 11061 | -4/Factory    | Evolved 2 slots: Utility x2
 11125 | -4/Factory    | Spotted B-86 Titan
 11278 | -4/Factory    | Found Quantum Capacitor
 11703 | -4/Factory    | Discovered new exit (range 5)
 11706 | -4/Factory    | Identified exit to Extension
 11715 | -4/Factory    | Entered Extension
 11789 | -4/Extension  | Lost 3 parts (1p1n1w)
 12391 | -4/Extension  | Build established: Scavenger-Skirmisher
 12698 | -4/Extension  | Spotted B-86 Titan
 12729 | -4/Extension  | Destroyed B-86 Titan
 12774 | -4/Extension  | Lost 3 parts (2p1w)
 12948 | -4/Extension  | Lost 11 parts (5n4u2w)
 13046 | -4/Extension  | Found Quantum Capacitor
 13199 | -4/Extension  | Spotted B-86 Titan
 13224 | -4/Extension  | Destroyed B-86 Titan
 13436 | -4/Extension  | Lost 12 parts (1p6n3u2w)
 13621 | -4/Extension  | Build established: Scavenger-Tank
 13820 | -4/Extension  | Discovered new exit (range 16)
 13822 | -4/Extension  | Discovered new exit (range 15)
 14017 | -4/Extension  | Lost 4 parts (2p1u1w)
 14086 | -4/Extension  | Rescued a captive Derelict
 14086 | -4/Extension  | Rescued a captive Derelict
 14115 | -4/Extension  | Disrupted transfer network
 14150 | -4/Extension  | Energy Cycler disabled
 14153 | -4/Extension  | Rescued a captive Derelict
 14155 | -4/Extension  | Rescued a captive Derelict
 14563 | -4/Extension  | Entered Cetus
 14563 | -4/Cetus      | Accompanied by 3 allies
 14579 | -4/Cetus      | Spotted Cetus Guard
 14579 | -4/Cetus      | Spotted Cetus Guard
 14586 | -4/Cetus      | Spotted Cetus Guard
 14587 | -4/Cetus      | Spotted Cetus Guard
 14592 | -4/Cetus      | Allies destroyed Cetus Guard
 14598 | -4/Cetus      | Allies destroyed Cetus Guard
 14598 | -4/Cetus      | Allies destroyed Cetus Guard
 14606 | -4/Cetus      | Destroyed Cetus Guard
 14852 | -4/Cetus      | Destroyed 7 combat bots
 14966 | -4/Cetus      | Discovered new exit (range 16)
 15019 | -4/Cetus      | Spotted Cetus Guard
 15042 | -4/Cetus      | Spotted Cetus Guard
 15043 | -4/Cetus      | Spotted Cetus Guard
 15045 | -4/Cetus      | Core integrity fell below 50%
 15047 | -4/Cetus      | Destroyed Cetus Guard
 15047 | -4/Cetus      | Spotted Cetus Guard
 15060 | -4/Cetus      | Destroyed Cetus Guard
 15101 | -4/Cetus      | Destroyed Cetus Guard
 15108 | -4/Cetus      | Destroyed Cetus Guard
 15129 | -4/Cetus      | Destroyed 11 combat bots
 15139 | -4/Cetus      | Lost 8 parts (5n2u1w)
 15172 | -4/Cetus      | Discovered new exit (range 15)
 15180 | -4/Cetus      | Met Revision 17
 15286 | -4/Cetus      | Entered Research
 15286 | -3/Research   | Evolved 2 slots: Utility x2
 15407 | -3/Research   | Spotted B-86 Titan
 15486 | -3/Research   | Revision forces began assault on 0b10
 15597 | -3/Research   | Met up with Revision 17++
 15750 | -3/Research   | Build established: Scavenger-Mutant
 15906 | -3/Research   | Spotted B-86 Titan
 15986 | -3/Research   | Research terminal network offline
 16060 | -3/Research   | Build established: Scavenger-Tank
 16064 | -3/Research   | Spotted Striker
 16067 | -3/Research   | Spotted Executioner
 16117 | -3/Research   | Found Prototype Processor
 16117 | -3/Research   | Identified Exp. Core Analyzer
 16120 | -3/Research   | Found Prototype Processor
 16120 | -3/Research   | Identified Exp. Targeting Computer
 16123 | -3/Research   | Found Prototype Device
 16124 | -3/Research   | Identified Adv. Kinecellerator
 16374 | -3/Research   | Build established: Scavenger-Gunner
 16394 | -3/Research   | Found Gamma Bomb Array
 16566 | -3/Research   | Found Enh. Force Lance
 16678 | -3/Research   | Discovered new exit (range 7)
 16779 | -3/Research   | Entered another Research area
 16779 | -2/Research   | Evolved 2 slots: Utility x2
 16798 | -2/Research   | Spotted B-90 Cyclops
 18237 | -2/Research   | Destroyed 7 combat bots
 18244 | -2/Research   | Lost 9 parts (4n3u2w)
 18274 | -2/Research   | Discovered new exit (range 14)
 18323 | -2/Research   | Entered Testing
 18330 | -2/Testing    | System corruption reached 10%
 18573 | -2/Testing    | First assault squad dispatched
 18792 | -2/Testing    | Found Prototype Energy Cannon
 18792 | -2/Testing    | Identified Imp. Potential Cannon
 18953 | -2/Testing    | Found Prototype Device
 18953 | -2/Testing    | Identified Exp. ECM Suite
 19157 | -2/Testing    | Spotted Striker
 19157 | -2/Testing    | Spotted Striker
 19174 | -2/Testing    | Identified exit to Garrison
 19174 | -2/Testing    | Entered Garrison
 19180 | -2/Garrison   | Triggered checkpoint
 19276 | -2/Garrison   | Triggered checkpoint
 19293 | -2/Garrison   | Spotted B-90 Cyclops
 19320 | -2/Garrison   | Destroyed B-90 Cyclops
 19341 | -2/Garrison   | Lost 4 parts (1n2u1w)
 19423 | -2/Garrison   | Lost 3 parts (3n)
 19565 | -2/Garrison   | Found Unknown Device
 19565 | -2/Garrison   | Identified Adv. Force Booster
 19630 | -2/Garrison   | Triggered checkpoint
 19690 | -2/Garrison   | Discovered new exit (range 10)
 19708 | -2/Garrison   | Expanded RIF knowledge: Signal Jamming
 19716 | -2/Garrison   | Entered Access
 19716 | -1/Access     | Evolved 2 slots: Utility x2
 20179 | -1/Access     | Build established: Scavenger-Mutant
 20216 | -1/Access     | First assault squad dispatched
 21228 | -1/Access     | System corruption reached 10%
 21255 | -1/Access     | Found Quantum Capacitor
 21261 | -1/Access     | Lost 6 parts (1n4u1w)
 21264 | -1/Access     | Destroyed 9 combat bots
 21426 | -1/Access     | Identified exit to Command
 21638 | -1/Access     | Found Exp. Core Analyzer
 21779 | -1/Access     | Lost 3 parts (3u)
 21811 | -1/Access     | Found Active Sensor Suite
 21851 | -1/Access     | Found Enh. Force Lance
 21917 | -1/Access     | Crushed by falling debris
 22366 | -1/Access     | Build established: Scavenger-Assassin
 22377 | -1/Access     | Lost 4 parts (1p2u1w)
 22471 | -1/Access     | Found Prototype Slashing Weapon
 22537 | -1/Access     | Spotted B-99 Colossus
 22544 | -1/Access     | Discovered new exit (range 10)
 22544 | -1/Access     | Spotted B-99 Colossus
 22544 | -1/Access     | Spotted B-99 Colossus
 22552 | -1/Access     | Identified exit to Surface
 22554 | ***           | Escaped!

 Last Messages 
---------------
22534_ System corrupted: Matter fused (-9).
Sealed Barrier opened remotely.
22542_ U-05 Engineer builds a Wall.
22543_ W-44 Eye sends out distress signal.
Sealed Heavy Doors opened remotely.
22544_ EXIT=FOUND
22545_ ALERT: Active scanning activity reported from Zone 6T, dispatching
  Investigation squad.
22548_ The Access Shell folds into the floor.
22548_ U-05 Engineer builds a Wall.
22550_ Adv. Power Amplifier destroyed.
22550_ Penetrated by Slug. <x6>
22550_ Slug penetrates Wall. <x3>
22550_ Slug penetrates Reinforced Barrier.
22551_ Wall collapses.
22552_ EXIT=IDENTIFIED: SURFACE
22553_ Penetrated by Slug. <x2>
22553_ Enh. Nova Cannon destroyed.
22553_ Penetrated by Slug.
[Achievement: 40k Club]

 Map 
-----
+----------------------------------------------------+
| ????????#  #??????#              ###### ####       |
| ????????#  ????? ?#              #       =##       |
| ??????? ?  #####??#              #[       ##       |
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| ?????????  ? ? ???#              #   !/   ##       |
| ?????????     ? ??#              #        ##       |
| ????????#        ?#              #        ##       |
| #######?#        ?#    u         #        ##       |
|       ###         ################        ##       |
|       ##          ##################+############# |
|       ##           B   k   u                     ? |
|   ""  ##       u   B     u   %           s       ? |
|   ""  ##    ###  ##";w     s ""#####+########????? |
|   ""  #?????????????;      ss""#?????????????????? |
|    S  #?????????????#        ""#?????????????????? |
| = ""  #??? #???????##         T#?????????????????? |
|    "  #??? #????????;        ""#?????????????????? |
| !%    #??? ###??????#        ""#?????????????????? |
| |=!   ##?  # #?????##     %  ""##????????????????? |
| [%![  "##  "#??????#    %       #????????????????? |
| =#+#"##"    #??????##          ##????????????????? |
|        %    #???????#          #?????????????????? |
|       %     #???????#          #?????????????????? |
| #/##""""    #???????#          #?????????????????? |
|     =  ######???????#    @"    #?????????????????? |
|     =  #????????????#    ""    #?????????????????? |
|        #????????????#          #?????????????????? |
|        #????????????#          #?????????????????? |
|        #????????????#          #?????????????????? |
|        #????????????#          #?????????????????? |
|        #????????????#          #?????????????????? |
|        #????????????#          #?????????????????? |
|        #????????????#          #?????????????????? |
|        #????????????#          #?????????????????? |
|        #????????????# BB    BB #?????????????????? |
|        #????????????# BB    BB #?????????????????? |
| ##/#####????????????#          #?????????????????? |
| ?# #??????#?????????#          #?????????????????? |
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| ?# #????????????????####    ####?????????????????? |
| ?# #???????????????????#    #????????????????????? |
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| ?# #????????????????????    #????????????????????? |
| ?# #????????????????????    ?????????????????????? |
| ?# #????????????????????    ?????????????????????? |
| ?# #?????????????????????????????????????????????? |
| ?# #?????????????????????????????????????????????? |
| ?# #?#?????#?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           157
Coolant Potential          200
Energy Generation          57
Energy Capacity            1140
Matter Stores              370
Matter Capacity            450
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              16
Power Amplification        30
Base Temperature (-)       200
Corruption Block           20
Armor Coverage             750
Resistance: TH             15
Power Shielding            66
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         12
Target Analysis            12
Core Analysis              8
Recoil Reduction           4
Matter Filtering           50
Kinecelleration            50
Relay Coupler Types        3
Relay Coupler Value        73
Authchip Count             2

 Item Schematics 
-----------------
  Hcp. Storage Unit | -10/Materials | Hacked
 Structural Scanner | -9/Materials  | Hacked

 Robot Schematics 
------------------
   G-47 Trooper | -7/Factory | Downloaded
 B-48 Gladiator | -5/Factory | Hacked

 Fabricated
------------
     Structural Scanner | x2 | -7/Factory 
 Hvy. Insulated Plating | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
40k Club
Max Potential
Origins
Revising The Future
Revolutionary Research

 Challenges 
------------
None

 Game 
------
Seed              LayeredMiniPick
  Manual?         0
Play Time         06:50:55
  Cumulative      313.8 hours
  Start           2022.04.11 @ 18:23:44
  End             2022.04.19 @ 19:26:22
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          224
  Rogue           224
  Adventurer      0
  Explorer        0
Win Type          0
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          73
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9654d21-2f08-4120-9f24-14d5a0e09d08