Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 20:21:34 Player: beans Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (190) 950 Value Destroyed (6589) 6589 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1788) 1788 TOTAL SCORE: 13627 Bonus ------- High Alert Combat Kills 561 Follower Combat Kills 127 Entered Garrisons 600 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 223/300 Energy 340/340 System Corruption 3% Temperature Cool (0) Movement Treading (225) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Particle Reactor > --- PROPULSION (2) --- Biometal Medium Treads Biometal Medium Treads > --- UTILITY (6) ------ Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector Active Sensor Suite > --- WEAPON (6) ------- Nova Cannon Nova Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Particle Reactor Linear Accelerator Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector Active Sensor Suite > --- WEAPON ----------- Nova Cannon Nova Cannon Nova Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Particle Reactor Linear Accelerator [Rating: 109] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Matter Pod Protection Light Armor Plating Weapon Shotgun Energy Gun Beam Rifle Energy Cannon Nova Cannon Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Slots Evolved 8 | . . 2 2 . . 2 . . 2 . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 4 | . . . . . . 2 . . 2 . . Weapon 4 | . . 2 2 . . . . . . . . Parts Attached 109 | 4 1 13 11 11 8 . 7 7 18 21 8 Power 16 | 1 . 3 . 2 2 . 1 2 2 3 . Engine 5 | 1 . 1 . . . . . 1 1 1 . Core 10 | . . 2 . 2 2 . 1 1 1 1 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 16 | 2 . 2 2 2 2 . . . 4 2 . Treads 10 | . . 2 2 2 2 . . . . 2 . Leg 6 | 2 . . . . . . . . 4 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 22 | . 1 2 1 2 1 . 1 2 1 8 3 Device 15 | . 1 . 1 1 1 . . 2 . 6 3 Storage 2 | . . 1 . . . . . . 1 . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 5 | . . 1 . 1 . . 1 . . 2 . Artifact . | . . . . . . . . . . . . Weapon 55 | 1 . 6 8 5 3 . 5 3 11 8 5 Energy Gun 9 | . . . 1 1 2 . . 3 . . 2 Energy Cannon 4 | . . . . . . . . . 1 3 . Ballistic Gun 31 | 1 . 5 6 4 1 . 5 . 5 4 . Ballistic Cannon 6 | . . . . . . . . . 2 1 3 Launcher 2 | . . 1 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 3 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . . . . . 3 Corrupted Parts 2 | . . . . . . . . 2 . . . System Corruption 6 | . . . . . . . . 6 . . . Parts Lost 79 | . 1 5 9 9 4 . 7 15 7 18 4 Power 10 | . . 2 . 2 . . 1 2 1 2 . Propulsion 14 | . 1 1 2 1 2 . 2 1 2 2 . Utility 15 | . . 1 1 1 . . . 5 . 4 3 Weapon 40 | . . 1 6 5 2 . 4 7 4 10 1 Highest Loss Streak 7 | . 1 4 5 4 2 . 4 5 7 5 2 To Critical Strikes 2 | . . . 1 . . . 1 . . . . Average Backups 3 | . . 3 2 3 5 5 4 3 4 2 2 Power . | . . . . . . . . . . . 1 Propulsion . | . . . . . 1 1 . . . . . Utility . | . . . . . 2 2 1 1 . . . Weapon 1 | . . 3 2 2 2 2 2 2 3 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 8 | . . . . . . . 1 1 1 3 2 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . . 2 1 Utility 3 | . . . . . . . 1 1 . 1 . Weapon 1 | . . . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 67 | . 57 67 84 74 79 76 78 59 35 60 83 Engine 1 | . 14 3 . . . . . . 2 . . Core 4 | . . 2 9 8 9 7 6 5 2 2 . Reactor 1 | . . . . . . . . . . 2 6 Treads 8 | . . 12 13 16 12 15 13 5 . 4 13 Leg 2 | . 21 1 . . . . . . 8 5 . Device 10 | . 7 2 4 8 17 15 15 13 . 10 28 Storage 2 | . . 7 9 3 . . . . 2 3 . Protection 3 | . . 5 4 4 . . 3 4 . 4 3 Energy Gun 2 | . . . . 4 19 23 10 1 . . . Energy Cannon 3 | . . . . . . . . . 1 5 19 Ballistic Gun 21 | . 14 31 44 29 21 15 28 26 9 16 . Ballistic Cannon 2 | . . . . . . . . . 1 5 11 Peak Build Rating 109 | 4 5 16 21 22 23 21 34 32 33 78 109 Average Rating 31 | 2 4 10 17 17 19 21 28 25 23 46 91 On Entrance 19 | . 4 4 16 20 19 21 21 26 1 33 74 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns 60 | . . 32 . . . . . 18 10 . . Heaviest Build 91 | 7 8 24 30 22 29 26 50 43 35 66 91 Greatest Support 70 | 20 20 40 40 40 40 40 40 20 35 70 70 Greatest Overweight (x) 8 | . . 5 7 3 1 . 2 4 8 2 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 2 5 5 5 5 5 5 5 5 5 5 Average Carried 3 | . . 3 2 4 5 5 4 3 4 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 5 4 5 5 5 5 5 1 5 2 Class Distribution -------------------- 34% | Scavenger-Executioner 19% | Scavenger-Tank 17% | Mutant 13% | Gunner 4% | Scavenger-Gunner 4% | Tank 3% | Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Executioner | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -7/DSF Scavenger-Executioner | -7/Garrison Mutant | -6/Factory Scavenger-Executioner | -6/Garrison Scavenger-Executioner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Matter Collected 6247 | 200 93 686 1586 618 353 . 365 483 624 1004 235 Remotely . | . . . . . . . . . . . . Salvage Created 7453 | . 272 735 1433 822 634 . 534 664 919 842 598 Parts 392 | . 11 51 82 53 31 . 29 20 38 39 38 Haulers Intercepted 4 | . . . 2 . . . . . 1 . 1 Recyclers Shooed 4 | . 2 . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Combat Hostiles Destroyed 141 | . 4 16 24 25 11 . 10 15 8 18 10 Melee 3 | . . . . . . . . . 3 . . Guns 118 | . 4 15 24 25 10 . 10 15 4 11 . Cannons 18 | . . . . . . . . . 1 7 10 AOE 1 | . . 1 . . . . . . . . . Classes Destroyed 19 | . 4 5 4 2 . . 2 . 1 1 . Worker 19 | . 1 2 6 . 3 . . . 5 . 2 Builder 5 | . . . 3 . 1 . . . 1 . . Tunneler 2 | . . 1 1 . . . . . . . . Hauler 4 | . . . 2 . . . . . 1 . 1 Recycler 8 | . 1 1 4 . . . . . 2 . . Mechanic 1 | . . . 1 . . . . . . . . Operator 2 | . . 1 1 . . . . . . . . Watcher 8 | . 1 1 2 . 2 . . . . 1 1 Swarmer 34 | . . 4 7 9 2 . . . . 10 2 Cutter 3 | . . . . 3 . . . . . . . Grunt 62 | . 4 9 11 9 5 . 4 12 5 . 3 Brawler 4 | . . 2 . . . . . 1 . 1 . Duelist 4 | . . . . 1 . . . 2 . 1 . Sentry 16 | . . 1 5 3 3 . 1 . 1 2 . Specialist 3 | . . . . . . . 3 . . . . Hunter 6 | . . . 1 . 1 . 1 . 1 . 2 Programmer 4 | . . . . . . . . . 1 1 2 Heavy 2 | . . . . . . . 1 . . . 1 Behemoth 3 | . . . . . . . . . . 3 . Best Kill Streak 12 | . 3 12 8 5 3 . 4 5 4 5 4 Combat Bots Only 7 | . 2 7 6 5 3 . 4 5 2 5 2 Max Kills in Single Turn 2 | . 1 2 2 1 1 . 1 1 2 2 2 Gunslinging 1 | . . 1 1 . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Hostile Shots Fired 1024 | . 36 81 112 123 53 . 130 121 130 192 46 Missed 317 | . 11 24 25 29 11 . 49 39 45 70 14 Hits 707 | . 25 57 87 94 42 . 81 82 85 122 32 Melee 26 | . . . . 20 . . . 6 . . . Projectile 681 | . 25 57 87 74 42 . 81 76 85 122 32 AOE 2 | . . . . 2 . . . . . . . Critical Strikes 28 | . . . 2 9 2 . 3 7 2 1 2 Damage Taken 11048 | . 328 689 1148 1404 395 . 779 1460 1321 2684 840 Core 2111 | . 49 273 87 334 97 . 90 319 364 400 98 Absorbed by Shields 452 | . . . . . 156 . 296 . . . . Ignored by Resistances 25 | . . . . . . . . . . 25 . Core Remaining (%) 51 | 100 80 31 . . 5 . . 41 . . . Volleys Fired 501 | . 51 37 75 88 41 . 28 58 21 75 27 Largest 6 | . 1 4 6 5 6 . 5 5 5 6 6 Hottest 471 | . 20 92 157 144 243 . 220 122 160 339 471 Shots Fired 1577 | . 51 118 345 232 132 . 116 161 64 269 89 Gun 1377 | . 51 114 345 231 132 . 116 160 52 176 . Cannon 194 | . . . . . . . . . 12 93 89 Launcher 6 | . . 4 . 1 . . . 1 . . . Special . | . . . . . . . . . . . . Kinetic 1339 | . 51 114 343 220 83 . 88 149 50 217 24 Thermal 232 | . . . 2 11 49 . 28 11 14 52 65 Explosive . | . . . . . . . . . . . . Electromagnetic 6 | . . 4 . 1 . . . 1 . . . Robot Hit Streak 21 | . 21 8 7 11 12 . 18 9 8 18 7 Robot Miss Streak 15 | . 2 11 15 5 3 . 5 6 2 10 5 Penetration Max 1 | . . . . . . . 1 . 1 1 . Secondary Targets 27 | . . 5 4 9 1 . 4 2 1 1 . Max Gunslinging Chain 2 | . . 2 1 1 1 . 1 1 1 1 . Shots Hit Robots 910 | . 39 65 187 122 83 . 78 111 53 130 42 Core Hits 441 | . 16 40 95 51 32 . 37 77 23 53 17 Critical Kills 2 | . . . 1 . . . . . . 1 . Critical Parts Destroyed 3 | . . . 2 . 1 . . . . . . Critical Strikes 20 | . . . 3 . 7 . 1 . 5 3 1 Burn 7 | . . . . . 6 . 1 . . . . Meltdown 1 | . . . . . . . . . . 1 . Destroy 4 | . . . 3 . 1 . . . . . . Blast 5 | . . . . . . . . . 2 2 1 Sever 3 | . . . . . . . . . 3 . . Melee Attacks 26 | . . . . . . . . . 26 . . Impact . | . . . . . . . . . . . . Slashing 26 | . . . . . . . . . 26 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . 6 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Follow-up Attacks 2 | . . . . . . . . . 2 . . Damage Inflicted 17311 | . 455 1033 2659 1793 1128 . 1128 1832 1661 3849 1773 Guns 12096 | . 455 907 2659 1771 1128 . 1128 1760 671 1617 . Cannons 4154 | . . . . . . . . . 149 2232 1773 Explosions 202 | . . 121 . 22 . . . 59 . . . Melee 841 | . . . . . . . . . 841 . . Ramming 18 | . . 5 . . . . . 13 . . . Kinetic 12421 | . 455 907 2645 1728 647 . 882 1645 665 2583 264 Thermal 3829 | . . . 14 43 481 . 246 115 155 1266 1509 Explosive . | . . . . . . . . . . . . Electromagnetic 202 | . . 121 . 22 . . . 59 . . . Impact . | . . . . . . . . . . . . Slashing 841 | . . . . . . . . . 841 . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 10 2 2 3 Average Corruption 2 | . . . . . . . . 4 1 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 57 | . . . . . . . . 17 3 24 13 Message Errors 17 | . . . . . . . . 7 1 5 4 Matter Fused 13 | . . . . . . . . 3 2 3 5 Heat Flow Errors 5 | . . . . . . . . 1 . 2 2 Energy Discharges 4 | . . . . . . . . 2 . 2 . Data Loss (minor) 6 | . . . . . . . . 2 . 4 . Data Loss (major) 2 | . . . . . . . . . . 1 1 Misfires 3 | . . . . . . . . . . 3 . Alerts 2 | . . . . . . . . . . 1 1 Misdirections 1 | . . . . . . . . 1 . . . Weapon Failures 4 | . . . . . . . . 1 . 3 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 168 | . . 14 . 2 . . . 2 88 27 35 Projectiles 62 | . . . . . . . . . . 27 35 Explosions 16 | . . 14 . 2 . . . . . . . Melee 90 | . . . . . . . . 2 88 . . Knockbacks 1 | . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 47 | . . . . 22 . . . 25 . . . Shots 2 | . . . . 1 . . . 1 . . . Rammed 4 | . . . . . . . . 4 . . . Targets Rammed 9 | . . 5 . . . . . 4 . . . Kicked 5 | . . 5 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 345 | . 5 85 345 182 277 . 79 209 245 291 191 Average Temperature 84 | . 5 21 139 95 99 . 18 56 94 68 52 Received Heat Transfer 3387 | . 180 234 432 432 160 . 160 765 348 676 . Effects 5 | . . . 4 . 1 . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . Interference 1 | . . . . . 1 . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . Robots Melted 2 | . . . . . 1 . . . . 1 . Combat Hostiles 2 | . . . . . 1 . . . . 1 . Parts Melted 9 | . . . . 1 3 . . . 2 1 2 Heat Transferred 5624 | . . . 37 111 1665 . 703 296 333 1110 1369 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Maximum Alert Level 3 | . . 1 2 3 2 . 1 3 1 2 2 Low Security (%) 15 | 100 100 47 53 . . 100 35 . . . . Level 1 44 | . . 52 45 20 55 . 64 47 100 24 50 Level 2 37 | . . . 1 57 44 . . 52 . 74 49 Level 3 2 | . . . . 21 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . Peak Influence 849 | . 52 343 400 849 430 179 325 703 388 654 478 Initial 413 | . . . 131 254 413 179 125 243 368 189 343 Average 360 | . 24 186 195 590 390 179 218 404 296 449 396 Influence Increases 4726 | . 117 545 737 685 315 . 270 610 322 645 480 Destroy 0b10 Robot/C 2900 | . 80 320 480 500 220 . 200 300 160 360 280 Destroy 0b10 Robot/NC 270 | . 15 30 100 . 30 . . . 45 15 35 Destroy Leader 492 | . 22 72 108 20 64 . 40 20 52 20 74 Allied During Kill 20 | . . . . . . . . . . 6 14 Trap Triggered on 0b10 10 | . . . . 10 . . . . . . . Successful Hack 11 | . . . 4 . . . . . . 7 . Disable Machine 150 | . . 30 . 60 . . . . 15 . 45 Anti-Garrison Action 250 | . . . . . . . . 50 . 200 . Destroy Structure 83 | . . 3 . 5 1 . . 15 5 22 32 Lose Combat Pursuer 540 | . . 90 45 90 . . 30 225 45 15 . Influence Decreases 4297 | . 117 232 658 228 770 215 124 232 755 261 705 Entered New Map 1834 | . . . 182 138 436 215 54 82 335 81 311 Time Decay 1693 | . 107 222 386 . 294 . . . 350 . 334 Lost Part 750 | . 10 10 90 90 40 . 70 150 70 180 40 Lost Ally 20 | . . . . . . . . . . . 20 Squads Dispatched 16 | . 1 2 3 . 1 1 2 . 2 . 4 Investigation 2 | . . . 1 . . 1 . . . . . Extermination 2 | . . . . . . . . . 1 . 1 Reinforcement 10 | . 1 2 . . 1 . 2 . 1 . 3 Assault . | . . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Distress Signals 13 | . 1 4 3 . 4 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 209 | . 8 30 40 27 15 . 12 31 10 21 15 Peak Tracking Total 9 | . 4 9 8 7 3 . 4 7 4 4 3 Tactical Retreats 15 | . . 2 1 3 . . 1 6 1 1 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Traps Triggered 15 | . . 1 6 2 . . . 2 1 1 2 Indirectly 2 | . . 1 . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . . 2 . . . . . . . Triggered 1 | . . . . 1 . . . . . . . Most Traps Carried 1 | . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Machines Disabled 12 | . . 2 . 4 . . . 1 1 1 3 Max in Single Turn 4 | . . 1 . 4 . . . 1 1 1 1 Garrison Relay 2 | . . . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Machines Accessed 5 | . . . 1 1 . 1 . . 1 1 . Terminals 3 | . . . . 1 . 1 . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . . Total Hacks 11 | . . . 2 1 . 4 . . 1 3 . Successful 4 | . . . 1 . . 1 . . 1 1 . Failed 7 | . . . 1 1 . 3 . . . 2 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 8 | . . . . 1 . 4 . . . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . 2 . . . . . 1 . . Terminal Hacks 2 | . . . . . . 1 . . . 1 . Open Door 1 | . . . . . . . . . . 1 . Open DSF 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 . . Unlock Access 2 | . . . 1 . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . . 1 1 . 1 . . 1 1 . Full Trace Events 2 | . . . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . 3 . 5 . Machine Destruction 8 | . . . . . . . . 3 . 5 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Total Allies 3 | . . . . . . . . . . 3 . Largest Group 3 | . . . . . . . . . . 3 1 Highest-Rated Group 165 | . . . . . . . . . . 165 85 Highest-Rated Ally 85 | . . . . . . . . . . 85 85 Initial Warlord ECA Mod 13 | . . . . . . . . 10 10 10 13 Total Orders 1 | . . . . . . . . . . 1 . STAY 1 | . . . . . . . . . . 1 . Ally Attacks 14 | . . . . . . . . . . . 14 Total Damage 519 | . . . . . . . . . . . 519 Kills 7 | . . . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Active Infowar (turns) 140 | . . . . . . . . . . . 140 A.S.S. 140 | . . . . . . . . . . . 140 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Turns Passed 7824 | 49 272 574 900 981 652 7 351 797 788 1712 741 Spaces Moved 3339 | 48 132 340 291 442 236 5 108 274 410 713 340 Core 359 | 22 . 143 5 10 . . . 83 69 27 . Treads 2077 | . . 167 286 432 236 5 108 191 . 312 340 Legs 903 | 26 132 30 . . . . . . 341 374 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 50 160 100 160 160 160 50 50 50 145 Average Speed 164 | 87 120 119 191 159 185 160 220 195 142 166 184 Slowest Speed 450 | 120 120 300 400 200 240 160 320 320 450 260 225 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 4 36 39 36 53 23 . 76 29 10 43 14 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 13 | . . 3 . . . . . . 1 9 . Terrain Destroyed 43 | . . 3 . . . . . . 4 15 21 Melee 1 | . . . . . . . . . 1 . . Projectile 38 | . . . . . . . . . 3 14 21 AOE 3 | . . 3 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Gar Fac Total 4621 | 55 194 430 433 567 363 4 151 417 539 1076 392 Wait 459 | . 8 21 36 3 76 . 5 61 44 198 7 Move 3326 | 47 131 339 291 438 235 4 107 273 409 712 340 Hop . | . . . . . . . . . . . . Pick Up 79 | 4 3 7 11 15 . . 1 3 8 22 5 Fast Attach 51 | . . 8 4 2 6 . 7 5 11 4 4 Attach 79 | 4 1 5 14 14 . . 1 5 10 20 5 Detach 19 | . . 2 2 1 . . . 4 6 4 . Swap 8 | . . 2 . 3 2 . . . 1 . . Drop 27 | . . 4 . 1 3 . 2 2 8 3 4 Fire 501 | . 51 37 75 88 41 . 28 58 21 75 27 Melee 21 | . . . . . . . . . 21 . . Ram 4 | . . . . . . . . 4 . . . Kick 5 | . . 5 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 . . . Rewire 38 | . . . . . . . . . . 38 . Trap 2 | . . . . 2 . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/DSF -7/Garrison -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 8) 295 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Weapon x2 421 | -9/Materials | Lost 4 parts (2p1n1w) 474 | -9/Materials | Core integrity fell below 50% 624 | -9/Materials | Destroyed 7 combat bots 673 | -9/Materials | Discovered new exit (range 16) 870 | -9/Materials | Discovered new exit (range 16) 896 | -9/Materials | Entered another Materials area 896 | -8/Materials | Evolved 2 slots: Weapon x2 1197 | -8/Materials | Build established: Scavenger-Executioner 1378 | -8/Materials | Lost 5 parts (1n1u3w) 1543 | -8/Materials | Garrison activated, responded to threat 1619 | -8/Materials | Build established: Gunner 1671 | -8/Materials | Garrison activated, responded to threat 1796 | -8/Materials | Identified exit to Garrison 1796 | -8/Materials | Entered Garrison 1812 | -8/Garrison | Triggered checkpoint 1980 | -8/Garrison | Triggered checkpoint 2090 | -8/Garrison | Build established: Scavenger-Gunner 2168 | -8/Garrison | Core integrity fell below 50% 2196 | -8/Garrison | Lost 4 parts (1p1n2w) 2238 | -8/Garrison | Triggered checkpoint 2294 | -8/Garrison | Triggered checkpoint 2396 | -8/Garrison | Discovered new exit (range 11) 2430 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2754 | -8/Garrison | Discovered new exit (range 14) 2777 | -8/Garrison | Entered Materials 2853 | -8/Materials | Core integrity fell below 20% 2897 | -8/Materials | Build established: Scavenger-Tank 3306 | -8/Materials | Build established: Scavenger-Executioner 3413 | -8/Materials | Discovered new exit (range 11) 3429 | -8/Materials | Entered Factory 3429 | -7/Factory | Evolved 2 slots: Utility x2 3436 | -7/Factory | Identified exit to DSF 3436 | -7/Factory | Entered DSF 3476 | -7/DSF | Additional patrols routed to DSF 3535 | -7/DSF | Lost 4 parts (4w) 3711 | -7/DSF | Sterilization system engaged 3731 | -7/DSF | Ambient heat levels rising (+10) 3746 | -7/DSF | Ambient heat levels rising (+10) 3761 | -7/DSF | Ambient heat levels rising (+10) 3765 | -7/DSF | Discovered new exit (range 9) 3776 | -7/DSF | Ambient heat levels rising (+10) 3787 | -7/DSF | Entered Garrison 3813 | -7/Garrison | Triggered checkpoint 4213 | -7/Garrison | Triggered checkpoint 4262 | -7/Garrison | Garrison Relay disabled 4417 | -7/Garrison | Triggered checkpoint 4427 | -7/Garrison | Build established: Scavenger-Tank 4433 | -7/Garrison | Triggered checkpoint 4514 | -7/Garrison | Lost 5 parts (1n2u2w) 4543 | -7/Garrison | System corruption reached 10% 4569 | -7/Garrison | Core integrity fell below 50% 4579 | -7/Garrison | Discovered new exit (range 10) 4584 | -7/Garrison | Entered Factory 4584 | -6/Factory | Evolved 2 slots: Utility x2 4956 | -6/Factory | Spotted B-75 Beast 5207 | -6/Factory | Build established: Mutant 5263 | -6/Factory | Lost 7 parts (1p2n4w) 5368 | -6/Factory | Identified exit to Garrison 5372 | -6/Factory | Entered Garrison 5406 | -6/Garrison | Triggered checkpoint 5784 | -6/Garrison | Build established: Scavenger-Executioner 5912 | -6/Garrison | Triggered checkpoint 6023 | -6/Garrison | Discovered new exit (range 11) 6033 | -6/Garrison | Spotted B-90 Cyclops 6057 | -6/Garrison | Spotted B-86 Titan 6118 | -6/Garrison | Destroyed B-86 Titan 6143 | -6/Garrison | Lost 3 parts (1p2w) 6200 | -6/Garrison | Core integrity fell below 50% 6233 | -6/Garrison | Lost 4 parts (1u3w) 6415 | -6/Garrison | Spotted B-75 Beast 6430 | -6/Garrison | Core integrity fell below 20% 6444 | -6/Garrison | Destroyed B-75 Beast 6473 | -6/Garrison | Lost 5 parts (1p1n3w) 6615 | -6/Garrison | Destroyed B-90 Cyclops 6712 | -6/Garrison | Build established: Mutant 6781 | -6/Garrison | Found Quantum Capacitor 6918 | -6/Garrison | Rewired B-75 Beast 6994 | -6/Garrison | Garrison Relay disabled 7063 | -6/Garrison | Build established: Tank 7084 | -6/Garrison | Entered Factory 7084 | -6/Factory | Accompanied by 1 ally 7369 | -6/Factory | Build established: Scavenger-Tank 7682 | -6/Factory | Found Prototype Device 7685 | -6/Factory | Identified Active Sensor Suite 7825 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- K-01 Serf collects debris. Acquired Prototype Device. K-01 Serf collects debris. U-05 Engineer builds a Door. Identified Active Sensor Suite. Acquired 10 matter. K-01 Serf collects debris. U-05 Engineer builds a Wall. System corrupted: Matter fused (-5). U-05 Engineer builds a Wall. R-10 Processor collects Shock Rifle. System corrupted: Matter fused (-5). K-01 Serf cleans the Megafabricator. ALERT: Cargo convoy en route, clear transfer corridor. Nova Cannon destroyed. S-27 Virus destroyed. K-01 Serf collects debris. VIJX/WLMZBOTG8UJ H17YB HW7Z2ZS OVF8 K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????s k ?????????????????????? | | ?????????????????????; R% ???????????????????? | | ?????????????????????#=[ #????????????????? | | ???????????????????##;s* ?????????????????? | | ???????????????????? #= ?????????????????? | | ???????????????????? ; #?????????????????? | | ?????????????????????; #?????????????????? | | ?????????????????????; ??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ??????????????###+#### #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# "" #??????????????????? | | ??????????##### "" @ #??????????????????? | | ????????? F" #####??????????????????? | | ????????? "" #??????????????????????? | | ???????? #??????????????????????? | | ???????? #??????????????????????? | | ???????? ##?????????????????????? | | ???????? #?????????????????????? | | ???????? #?????/???????????????? | | ???????? #???? ????????????????? | | ???????? #??? ????????????????? | | ???????? #??"""????????????????? | | ???????? """""" #? """ ""?????????????? | | ?????????## T# """""" # """ """????????????? | | ?????????????# """""" # ??????????????? | | ?????????????# """"""t + "??????????????????? | | ??????????????????""""" # ???????????????????? | | ?????????????????"""""" # "??????????????????? | | ?????????????#???"""""" #? ?????????????????? | | ?????????????# """""" #?####????????????????? | | ?????????????# """""" #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# """""" #?????????????????????? | | ?????????????# """""" #?????????????????????? | | ?????????????# ?""""" #?????????????????????? | | ?????????????# ?""""" #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Coolant Potential 100 Energy Generation 23 Energy Capacity 340 Matter Stores 408 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 15 Evasion (%) 55 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitySignalChainsaw Manual? 0 Play Time 00:50:14 Cumulative 355.8 hours Start 2026.06.26 @ 19:33:00 End 2026.06.26 @ 20:21:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 879 Rogue 877 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4bc45054-ac96-4334-89f6-29e2661e3ec9